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- local Idle
- local Sample
- local BoltBack
- local BoltBackPlayer
- local Aim
- local AimPlayer
- local Walk
- local Reload
- local ReloadFullOut1
- local ReloadPlayer
- local Fire
- local Run
- local RunPlayer
- local IdlePlayer
- local FirePlayer
- function LoadAnimations()
- Idle = Weapon.Humanoid:LoadAnimation(Weapon.Animations.Idle)
- Sample = Weapon.Humanoid:LoadAnimation(Weapon.Animations.Sample)
- BoltBack = Weapon.Humanoid:LoadAnimation(Weapon.Animations.BoltBack)
- BoltBackPlayer = player.Character.Humanoid:LoadAnimation(Weapon.Animations.BoltBackPlayer)
- Aim = Weapon.Humanoid:LoadAnimation(Weapon.Animations.Aim)
- AimPlayer = player.Character.Humanoid:LoadAnimation(Weapon.Animations.AimPlayer)
- Walk = Weapon.Humanoid:LoadAnimation(Weapon.Animations.Walk)
- Reload = Weapon.Humanoid:LoadAnimation(Weapon.Animations.Reload)
- ReloadFullOut1 = Weapon.Humanoid:LoadAnimation(Weapon.Animations.ReloadFullOut1)
- ReloadPlayer = player.Character.Humanoid:LoadAnimation(Weapon.Animations.ReloadPlayer)
- Fire = Weapon.Humanoid:LoadAnimation(Weapon.Animations.Fire)
- Run = Weapon.Humanoid:LoadAnimation(Weapon.Animations.Run)
- RunPlayer = player.Character.Humanoid:LoadAnimation(Weapon.Animations.RunningPlayer)
- IdlePlayer = player.Character.Humanoid:LoadAnimation(Weapon.Animations.IdlePlayer)
- FirePlayer = player.Character.Humanoid:LoadAnimation(Weapon.Animations.FirePlayer)
- end
- uis.InputBegan:Connect(function(Key, Pressed)
- if Key.KeyCode == Enum.KeyCode.G then
- if Equipped == false then
- Equipped = true
- LoadAnimations()
- Idle:Play()
- IdlePlayer:Play()
- Weapon.Parent = cam
- if Equipped == true then
- Equipped = false
- Weapon.Parent = nil
- end
- end
- end
- end)
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