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Aug 25th, 2019
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  1. local Idle
  2. local Sample
  3. local BoltBack
  4. local BoltBackPlayer
  5. local Aim
  6. local AimPlayer
  7. local Walk
  8. local Reload
  9. local ReloadFullOut1
  10. local ReloadPlayer
  11. local Fire
  12. local Run
  13. local RunPlayer
  14. local IdlePlayer
  15. local FirePlayer
  16.  
  17. function LoadAnimations()
  18. Idle = Weapon.Humanoid:LoadAnimation(Weapon.Animations.Idle)
  19. Sample = Weapon.Humanoid:LoadAnimation(Weapon.Animations.Sample)
  20. BoltBack = Weapon.Humanoid:LoadAnimation(Weapon.Animations.BoltBack)
  21. BoltBackPlayer = player.Character.Humanoid:LoadAnimation(Weapon.Animations.BoltBackPlayer)
  22. Aim = Weapon.Humanoid:LoadAnimation(Weapon.Animations.Aim)
  23. AimPlayer = player.Character.Humanoid:LoadAnimation(Weapon.Animations.AimPlayer)
  24. Walk = Weapon.Humanoid:LoadAnimation(Weapon.Animations.Walk)
  25. Reload = Weapon.Humanoid:LoadAnimation(Weapon.Animations.Reload)
  26. ReloadFullOut1 = Weapon.Humanoid:LoadAnimation(Weapon.Animations.ReloadFullOut1)
  27. ReloadPlayer = player.Character.Humanoid:LoadAnimation(Weapon.Animations.ReloadPlayer)
  28. Fire = Weapon.Humanoid:LoadAnimation(Weapon.Animations.Fire)
  29. Run = Weapon.Humanoid:LoadAnimation(Weapon.Animations.Run)
  30. RunPlayer = player.Character.Humanoid:LoadAnimation(Weapon.Animations.RunningPlayer)
  31. IdlePlayer = player.Character.Humanoid:LoadAnimation(Weapon.Animations.IdlePlayer)
  32. FirePlayer = player.Character.Humanoid:LoadAnimation(Weapon.Animations.FirePlayer)
  33. end
  34.  
  35. uis.InputBegan:Connect(function(Key, Pressed)
  36. if Key.KeyCode == Enum.KeyCode.G then
  37. if Equipped == false then
  38. Equipped = true
  39. LoadAnimations()
  40. Idle:Play()
  41. IdlePlayer:Play()
  42. Weapon.Parent = cam
  43. if Equipped == true then
  44. Equipped = false
  45. Weapon.Parent = nil
  46. end
  47. end
  48. end
  49. end)
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