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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using System.Windows;
- using System.Windows.Controls;
- using System.Windows.Data;
- using System.Windows.Documents;
- using System.Windows.Input;
- using System.Windows.Media;
- using System.Windows.Media.Imaging;
- using System.Windows.Navigation;
- using System.Windows.Shapes;
- using System.Windows.Media.Animation;
- namespace Save_the_humanes
- {
- /// <summary>
- /// Interaction logic for MainWindow.xaml
- /// </summary>
- public partial class MainWindow : Window
- {
- Random random = new Random();
- public MainWindow()
- {
- InitializeComponent();
- }
- private void StartButton_Click(object sender, RoutedEventArgs e)
- {
- AddEnemy();
- {
- ContentControl enemy = new ContentControl();
- enemy.Template = Resources["EnemyTemplate"] as ControlTemplate;
- AnimateEnemy(enemy, 0, playArea.ActualWidth - 100, "(Canvas.Left)");
- AnimateEnemy(enemy, random.Next((int)playArea.ActualHeight - 100),
- random.Next((int)playArea.ActualHeight - 100), "(Cabvas.Top)");
- playArea.Children.Add(enemy);
- }
- }
- private void AnimateEnemy(ContentControl enemy, double from, double to, string propertyToAnimate)
- {
- Storyboard storyboard = new Storyboard() { AutoReverse = true, RepeatBehavior = RepeatBehavior.Forever };
- DoubleAnimation animation = new DoubleAnimation()
- {
- From = from,
- To = to,
- Duration = new Duration(TimeSpan.FromSeconds(random.Next(4, 6)))
- };
- Storyboard.SetTarget(animation, enemy);
- Storyboard.SetTargetProperty(animation, new PropertyPath(propertyToAnimate));
- storyboard.Children.Add(animation);
- storyboard.Begin();
- }
- private void AddEnemy()
- {
- }
- }
- }
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