Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //
- // '~~~ mastercomfig TF2 config ~~~'
- // ---------------------------------
- // Version: 6.4.0 | January 21 2018
- // ---------------------------------
- //
- con_filter_enable 1 // Filter unknown command warning due to OS specific commands
- con_filter_text_out "Unknown" // ^
- // =================
- // '--- Network ---'
- // =================
- // ---------------
- // '-- General --'
- // ---------------
- // Sets rates and interp for better networking
- cl_cmdrate 66 // Send to server at this many times per second
- cl_updaterate 66 // Get from server at this many times per seconds
- cl_interp 0.0227272;cl_interp_ratio 1.5 // Use an interp timing that accounts for
- // occasional snapshot interval drops
- //cl_interp 0;cl_interp_ratio 1 // Reduce entity interpolation times to a minimum
- //cl_interp 0.0303030;cl_interp_ratio 2 // Interpolate over 2 snapshots to avoid issues where one
- // snapshot is dropped once in a while
- //cl_interp 0.0454545;cl_interp_ratio 3 // Protect more against packet loss,
- // increase further for more protection
- net_queued_packet_thread 1 // Queue split packets
- net_compresspackets 1 // Compress packets to reduce network latency on fast CPUs
- //net_compresspackets 0 // Disable packet compression on slow CPUs or very fast networks (~100Mbps up)
- net_compresspackets_minsize 957 // Compress packets above max reliable packet size
- //net_compresspackets_minsize 0 // Always compress packets to reduce network usage
- net_maxroutable 1200;net_maxfragments 1200 // Balance between reliability and avoiding split packets
- //net_maxroutable 956;net_maxfragments 956 // Use max reliable packet size for routers that have trouble with larger sizes
- //net_maxroutable 1260;net_maxfragments 1260 // Use max allowable packet size to avoid split packets
- rate 196608 // High rate (1.57 Mbps) to reduce choke and scale to packet rate
- // Recommended to set this to 80% of your available stable upload speed
- //rate 786432 // Rate for 6.2Mbps stable upload
- //rate 87648 // Rate for 0.7Mbps stable upload
- //rate 1048576 // Maximum rate, requires 8.4Mbps stable upload
- net_splitpacket_maxrate 196608 // Scale split packet rate up to rate (1.57Mbps)
- // Recommended to set this to 80% of your available stable upload speed
- //net_splitpacket_maxrate 786432 // Split packet rate for 6.2Mbps stable upload
- //net_splitpacket_maxrate 87648 // Split packet rate for 0.7Mbps stable upload
- //net_splitpacket_maxrate 1048576 // Maximum rate, requires 8.4Mbps stable upload
- net_maxcleartime 4 // Use rate to control packet delay
- //net_maxcleartime 0.015 // Override rate for a balance between reducing network delay and choke
- //net_maxcleartime 0.001 // Override rate for minimum network delay
- net_maxpacketdrop 1000 // Use faster packet drop threshold
- //net_maxpacketdrop 5000 // Use default packet drop threshold
- net_splitrate 2 // Split 2 packets per frame, reduces choke
- //net_splitrate 4 // Split 4 packets per frame, reduces choke but is more CPU intensive
- //net_splitrate 1 // Do not split multiple packets for bad PCs that cannot handle the extra load
- cl_timeout 70 // Wait the maximum time before automatically timing out on client
- cl_pred_optimize 0 // Skip prediction optimizations
- //cl_pred_optimize 1 // Use optimization mode 1 because 2 has a bug currently
- //cl_pred_optimize 2 // Optimize prediction system fully
- cl_lagcompensation 1 // Ensure lag compensation is turned on
- cl_predictweapons 1 // Ensure weapon firing prediction is turned on
- cl_smooth 1 // Smooth out prediction errors
- cl_smoothtime 0.08 // Smooth out view for 0.08 seconds
- // -------------
- // '-- Files --'
- // -------------
- // Controls networked file handling
- net_maxfilesize 64 // Max out file upload size for extra content
- cl_downloadfilter all // Allow all server custom files
- //cl_downloadfilter nosounds // Do not download sound files a server
- //cl_downloadfilter mapsonly // Only downloads maps from server custom files
- //cl_downloadfilter none // Do not download any files from a server
- cl_allowdownload 1 // Download other player custom files
- //cl_allowdownload 0 // Block downloads of other player custom files
- cl_allowupload 1 // Upload your player custom files
- //cl_allowupload 0 // Disable uploading your player custom files
- // -------------------
- // '-- Matchmaking --'
- // -------------------
- // Adjusts casual/competitive matchmaking settings
- //tf_mm_custom_ping 100 // The ping tolerance for matchmaking
- //tf_mm_custom_ping_enabled 1 // Enable custom ping tolerance
- tf_mm_debug_level 0 // Remove matchmaking debug output
- //tf_mm_partyclient_debug 1 // Enable party debug output
- //tf_party_ignore_invites 1 // Ignore party invites
- tf_party_join_request_mode 1 // Mode for party join requests: 0 - open join, 1 - request join, 2 - invite join
- //tf_party_force_update // Force an update to the party system
- //tf_party_keep_on_same_team 0 // Do not enforce parties being on the same team (not implemented)
- //tf_datacenter_ping_debug 1 // Turn on debugging for server routing
- //tf_datacenter_ping_dump // Dump server routing debug info
- // ---------------------
- // '-- Local Servers --'
- // ---------------------
- // Optimizes local server networking
- cl_localnetworkbackdoor 1 // Network optimizations for local servers
- net_usesocketsforloopback 1 // Use network sockets for local servers
- sv_parallel_sendsnapshot 1 // Send snapshots to clients in parallel
- // ===================
- // '--- Rendering ---'
- // ===================
- // -----------------
- // '-- Threading --'
- // -----------------
- // These settings will take advantage of your CPU cores
- cl_threaded_client_leaf_system 1 // Asynchronously add new renderables and compute blends for added
- // renderables
- //cl_threaded_client_leaf_system 0 // Use traditional behavior for CPUs with less than 4 cores
- r_threaded_renderables 1 // Asynchronously set up bones on animated entities
- //r_threaded_renderables 0 // Use traditional behavior for CPUs with 1 core
- r_threaded_particles 1 // Process particle systems in parallel
- //r_threaded_particles 0 // Process particle systems one at a time for CPUs with 1 core
- r_threaded_client_shadow_manager 1 // Multithreaded shadow computations/rendering
- //r_threaded_client_shadow_manager 0 // Use traditional behavior for CPUs with less than 4 cores
- mat_queue_mode 2 // Force multithreaded mode for the material system queue
- //mat_queue_mode -1 // Let the engine determine the optimal mode for CPUs with less than 4 cores
- studio_queue_mode 1 // Use queue calls for studio renders
- //studio_queue_mode 0 // Do not use queue calls for CPUs with 1 core
- host_thread_mode 1 // Use the threaded frame behavior if applicable (use 2 to force)
- // -----------------------------
- // '-- Material System Queue --'
- // -----------------------------
- // These settings will take advantage of the material system, depending on how mat_queue_mode is set
- r_queued_decals 0 // Disabled by default due to crashes
- //r_queued_decals 1 // Offload decal draws to the material system
- // Beneficial when decal count is above 256 or you have 4 or more CPU cores
- r_queued_post_processing 0 // Disabled by default because it usually fails to render the post processing
- // effects in time for the frame render
- //r_queued_post_processing 1 // Offloads post processing to the material system
- // Performance improvement if your driver/GPU works with it
- r_queued_ropes 1 // Queue some rope rendering using the material system
- //r_queued_ropes 0 // Disable queued ropes for CPUs with less than 4 cores
- // -----------
- // '-- LOD --'
- // -----------
- // Controls the quality of objects based on distance
- r_rootlod 1 // Limits how high the model LOD can be, does not offload rendering to CPU like many people
- // believe. Set to 1 for the best balance between model quality and performance.
- //r_rootlod 2 // Maximum performance for models
- //r_rootlod 0 // Maximum quality for models
- lod_TransitionDist -1 // Do not fade in map objects for maximum performance
- //lod_TransitionDist -5000 // Fade map objects over a long distance to reduce pop in while still increasing
- // performance
- //lod_TransitionDist -5001 // Fade map objects across a shorter distance to slightly reduce pop in while
- // still increasing performance
- //lod_TransitionDist 800 // Start fading map objects only when they are very far away, decreases
- // performance but has the least pop in
- r_lod -1 // Use r_rootlod to properly fade through LODs.
- //r_lod 0 // Always use the highest LOD possible
- mat_max_worldmesh_vertices 16384 // Use optimized mesh vertices cap
- //mat_max_worldmesh_vertices 65536 // Use maximum mesh vertices
- //mat_max_worldmesh_vertices 1024 // Reduce mesh vertices to minimum
- // ----------------
- // '-- Lighting --'
- // ----------------
- // Lights projected onto characters and other dynamic models
- r_ambientboost 1 // Boosts reflected light, gives you vision advantage, especially in darker environments
- //r_ambientboost 0 // Disable if you need to save the small amount of CPU this uses
- r_ambientmin 0.6 // Allow for ambient boosting even in brighter light levels, makes characters stand out
- //r_ambientmin 0.3 // Use TF2 default ambient boost threshold
- //r_ambientmin 0.1 // Ambient boost less often, realistic darkness
- //r_ambientmin 1.1 // Ambient boost every time
- r_rimlight 1 // Rimlighting is a distinct design choice in TF2 for better visibility of classes
- //r_rimlight 0 // Disable light around character edges, very small FPS increase, rimlight uses GPU only
- mat_phong 1 // Use a phong shader for shading/reflection
- //mat_phong 0 // Disable phong for flatter shading
- r_lightaverage 0 // Disable this lighting job that uses a lot of CPU even if it is not needed/noticeable
- //r_lightaverage 1 // Enable time averaging of lighting to reduce popping
- r_dynamic 0 // Disable dynamic lighting (muzzle flash lighting, explosions and other lighted effects)
- //r_dynamic 1 // Enable dynamic lighting
- r_maxdlights 0 // Do not allow any dynamic lights
- //r_maxdlights 9 // Reduce maximum dynamic lights
- //r_maxdlights 32 // Use the maximum number of dynamic lights
- r_worldlightmin 0.004 // Do not render insignificant world lighting
- //r_worldlightmin 2 // Reject all world lighting
- //r_worldlightmin 0.0002 // Render practically all world lighting
- //r_worldlightmin 0 // Render all world lighting, no matter how insignificant it may be
- r_worldlights 0 // Disable world lights
- //r_worldlights 2 // Reduce maximum lights applied to a vertex
- //r_worldlights 4 // Use the maximum amount of world lights
- mat_disable_fancy_blending 1 // Disable fancy blending
- //mat_disable_fancy_blending 0 // Enable fancy blending
- mat_disable_lightwarp 1 // Disable light warps
- //mat_disable_lightwarp 0 // Enable light warps
- // ---------------
- // '-- Shadows --'
- // ---------------
- // Shadows cast from characters
- r_shadows 0 // Disable shadows for a big FPS increase
- //r_shadows 1 // Enable shadows
- r_shadowrendertotexture 0 // Do not use two materials for shadows (uses memory and rendering time)
- //r_shadowrendertotexture 1 // Prettier shadows
- cl_blobbyshadows 1 // Render a blob for shadows
- //cl_blobbyshadows 0 // Get sharper model shape based shadows
- r_flashlightdepthtexture 0 // Disable the CPU intensive depth texturing for shadows
- //r_flashlightdepthtexture 1 // Even prettier shadows
- r_flashlightdepthres 32 // Reduce the shadow depth texture resolution. Only works when depth textures are
- // on
- //r_flashlightdepthres 4096 // Sharper shadows (alternatively try: 8192, 2048, 1024, 512), higher is
- // higher quality
- r_flashlightrender 0 // Disable flashlight shadow
- //r_flashlightrender 1 // Enable flashlight shadow
- r_flashlightmodels 0 // Disable lighting models
- //r_flashlightmodels 1 // Enable lighting models
- r_flashlightscissor 1 // Disable shadow rendering where it is unneeded
- //r_flashlightscissor 0 // Fix some shadows being improperly cut off at the cost of performance
- nb_shadow_dist 200 // Do not use shadows from far away (NextBot system)
- //nb_shadow_dist 0 // Disable shadow distance
- //nb_shadow_dist 400 // Default distance for NextBot shadows
- r_shadowmaxrendered 17 // Do not render more shadows than needed
- //r_shadowmaxrendered 11 // for 6s
- //r_shadowmaxrendered 32 // Render all shadows
- // ---------------
- // '-- Effects --'
- // ---------------
- // Weapon and other light effects
- cl_ejectbrass 0 // Disable shell ejection from pistols, shotgun, minigun, etc
- //cl_ejectbrass 1 // Enable shell ejection
- muzzleflash_light 0 // Disable muzzle flash lights
- //muzzleflash_light 1 // Enable muzzle flash lights
- cl_muzzleflash_dlight_1st 0 // Disable muzzle flash lights in first person
- //cl_muzzleflash_dlight_1st 1 // Enable muzzle flash lights in first person
- tracer_extra 0 // Remove extra fluff to bullet lines that make them thicker
- //tracer_extra 1 // Make bullet lines more visible, low performance impact
- r_drawtracers_firstperson 1 // Enable first person tracers, low performance impact
- //r_drawtracers_firstperson 0 // Do not draw tracers when you are in first person
- cl_show_splashes 1 // Enable water splashes
- //cl_show_splashes 0 // Disable water splashes
- cl_fasttempentcollision 20 // Check every 20 frames for collisions on syringes, shell ejection, blood,
- // and some other effects
- //cl_fasttempentcollision 5 // Check collisions every 5 frames
- //cl_fasttempentcollision 10000 // Skip collision checking
- //cl_fasttempentcollision 1 // Check collisions every frame
- // -------------
- // '-- Water --'
- // -------------
- // Water reflections
- r_cheapwaterstart 400 // The distance at which transitionary cheap water starts. Has less reflectivity.
- //r_cheapwaterstart 0 // Use cheap water as much as possible
- //r_cheapwaterstart 3000 // Do not use cheap water
- r_cheapwaterend 1000 // The distance at which fully cheap water starts. Does not reflect or refract and
- // it is solid
- //r_cheapwaterend 0.1 // Use cheap water as much as possible
- //r_cheapwaterend 5000 // Do not use cheap water
- r_WaterDrawReflection 0 // Water reflections disabled for more performance
- //r_WaterDrawReflection 1 // Enable water reflections
- r_waterforceexpensive 0 // Do not force expensive water
- //r_waterforceexpensive 1 /// Force higher quality water
- r_waterforcereflectentities 0 // Do not forcing entity water reflections
- //r_waterforcereflectentities 1 // Enable entity water reflections
- r_WaterDrawRefraction 1 // Enable water refraction as water is hard to look at otherwise
- //r_WaterDrawRefraction 0 // Disable water refraction for maximum FPS
- r_ForceWaterLeaf 0 // Use the true viewpoint for visibility testing
- // -----------------
- // '-- Particles --'
- // -----------------
- // Particle effects
- cl_particle_batch_mode 1 // Use default particle batch mode
- tf_particles_disable_weather 1 // Disable rain, snow and ash particles
- //tf_particles_disable_weather 0 // Increases number of particle systems on some maps, less FPS
- mat_reduceparticles 1 // Reduce number of particles, but it only helps a little bit because the real
- // performance impact comes from creating particle systems
- //mat_reduceparticles 0 // Use the full number of particles
- cl_new_impact_effects 0 // Use the old particle system for bullet impact particles
- //cl_new_impact_effects 1 // Use the new particle system for bullet impact particles
- r_drawflecks 0 // Do not create particle systems when things hit surfaces, increases FPS and reduces
- // distractions
- //r_drawflecks 1 // Draw flecks from impacts
- r_particle_sim_spike_threshold_ms 0 // Early finish to unused particle performance stats
- // -----------------------
- // '-- Post Processing --'
- // -----------------------
- // Extra visual effects
- mat_postprocessing_combine 1 // Combine post processing effects
- mat_hdr_level 0 // LDR
- //mat_hdr_level 1 // LDR and bloom
- //mat_hdr_level 2 // HDR and bloom
- mat_non_hdr_bloom_scalefactor 0 // Completely disable bloom on LDR
- //mat_non_hdr_bloom_scalefactor 0.3 // Default bloom scale on LDR
- //r_bloomtintexponent 2.2 // Intensity of bloom effect
- //mat_bloom_scalefactor_scalar 1 // Intensity of bloom emitters
- building_cubemaps 0 // Allow for post processing effects and pixel vis testing
- mat_colorcorrection 0 // Disable color correction
- //mat_colorcorrection 1 // Enable color correction, pretty much free effect
- mat_colcorrection_disableentities 1 // Disable entity color correction
- //mat_colcorrection_disableentities 0 // Enable entity color correction
- pyro_dof 0 // Skip a SSAO depth pass for pyrovision
- //pyro_dof 1 // Enable pyrovision dof
- pyro_vignette 0 // Disable vignette for pyrovision
- //pyro_vignette 2 // Enable pyrovision vignette
- pyro_vignette_distortion 0 // Disable vignette distortion for pyrovision
- //pyro_vignette_distortion 1 // Enable pyrovision vignette distortion
- pyro_max_intensity 0 // Disable more pyrovision visual effects
- pyro_max_rate 0 // ^
- pyro_max_side_length 0 // ^
- pyro_max_side_width 0 // ^
- pyro_min_intensity 0 // ^
- pyro_min_rate 0 // ^
- pyro_min_side_length 0 // ^
- pyro_min_side_width 0 // ^
- //pyro_max_intensity 0.5 // Enhance more pyrovision visual effects
- //pyro_max_rate 0.5 // ^
- //pyro_max_side_length 1 // ^
- //pyro_max_side_width 1 // ^
- //pyro_min_intensity 0.2 // ^
- //pyro_min_rate 0.05 // ^
- //pyro_min_side_length 0.65 // ^
- //pyro_min_side_width 0.65 // ^
- // -------------------
- // '-- Motion Blur --'
- // -------------------
- // These settings will adjust the blurring effect from rotation and movement
- mat_motion_blur_enabled 0 // Disable motion blur
- //mat_motion_blur_enabled 1 // Enable motion blur
- //mat_motion_blur_falling_intensity 1 // Blur intensity while falling
- //mat_motion_blur_falling_max 20 // Maximum blur from falling
- //mat_motion_blur_falling_min 10 // Minimum blur from falling
- //mat_motion_blur_forward_enabled 1 // Enable motion blur from forward motion
- //mat_motion_blur_percent_of_screen_max 4 // Maximum percentage of screen that can blur
- //mat_motion_blur_rotation_intensity 0.4 // Adjust blur caused by rotational motion
- //mat_motion_blur_strength 1 // Adjust overall blur strength
- // ------------------------------
- // '-- Antialiasing/Filtering --'
- // ------------------------------
- // These settings will adjust the smoothing of jagged edges and textures
- //mat_antialias 1 // Do not do antialiasing
- mat_aaquality 0 // Disable CSAA
- mat_alphacoverage 0 // Disable alpha-to-coverage, which improves AA on thin overlapping surfaces
- //mat_alphacoverage 1 // Enable alpha-to-coverage
- mat_software_aa_strength 0 // Do not do software AA
- //mat_software_aa_strength 1 // Enable software AA
- mat_software_aa_strength_vgui 0 // Do not do software AA on the HUD
- //mat_software_aa_strength_vgui 1 // Enable VGUI software AA
- mat_trilinear 1 // Use trilinear as it improves texture filtering for little
- //mat_trilinear 0 // Use bilinear filtering to squeeze out every last bit of performance
- mat_forceaniso 1 // Disable anisotropic filtering
- //mat_forceaniso 2 // Levels of anisotropic filtering (2, 4, 8, 16)
- // ------------------
- // '-- Characters --'
- // ------------------
- // These settings will adjust the characters in the game
- r_flex 1 // Enable facial animations. Requires more bones to be setup on CPU
- //r_flex 0 // Disable facial animations
- flex_rules 1 // Enable facial animations
- //flex_rules 0 // Disable facial animations
- anim_3wayblend 0 // Disable 3-way animation blending
- //anim_3wayblend 1 // Enable 3-way animation blending
- ai_expression_optimization 1 // Do an extra visibility check for flex animations
- // if we are above the target FPS, otherwise disable
- // flex anims
- //ai_expression_optimization 0 // Disable expression optimization
- ai_expression_frametime 0.0152 // Disable expressions if we are below ideal FPS
- //ai_expression_frametime 0 // Disable expressions entirely
- r_teeth 1 // Render teeth
- //r_teeth 0 // Do not render teeth, small FPS boost
- cl_SetupAllBones 0 // Do not force every animation component of a model to be set up
- //cl_SetupAllBones 1 // Always setup all animation bones regardless of rules or disabled settings
- flex_smooth 0 // Do not smooth facial animations
- //flex_smooth 1 // Smooth facial animations
- mp_usehwmmodels -1 // Do not use or load high quality characters
- //mp_usehwmmodels 0 // Use high quality characters if supported
- mp_usehwmvcds -1 // Do not use or load high quality character facial expressions
- //mp_usehwmvcds 0 // Use high quality characters facial expressions if supported
- r_glint_procedural 0 // Use the default eye glinting method
- //r_glint_procedural 1 // Use CPU eye glinting for weak GPUs
- r_eyes 1 // Draw character eyes. Actually a noticeable FPS decrease
- //r_eyes 0 // Disable eyes
- r_eyemove 1 // Control if character eyes should move, does not really affect performance
- //r_eyemove 0 // Disable eye movement
- tf_clientsideeye_lookats 1 // Control if character eyes should look at you, does not really affect
- // performance
- //tf_clientsideeye_lookats 0 // Disable eye lookats
- blink_duration 0.2 // Duration of an eye blink. Do not set to 0.
- //blink_duration 0 // Disable blinking
- // --------------
- // '-- Decals --'
- // --------------
- // Overlay textures on models
- r_decals 9 // Allow to check bullet spread (must be the same as mp_decals)
- //r_decals 0 // Disable decals
- //r_decals 96 // Optimized high decal count
- //r_decals 2048 // Maximum decal count
- mp_decals 9 // Allow to check bullet spread (must be the same as r_decals)
- //mp_decals 0 // Disable decals
- //mp_decals 96 // Optimized high decal count
- //mp_decals 2048 // Maximum decal count
- r_drawbatchdecals 0 // Do not batch decals with low max decal count
- //r_drawbatchdecals 1 // Batch decals with decal count >18
- r_spray_lifetime 2 // Keep sprays for 2 rounds
- //r_spray_lifetime 0 // Clear sprays immediately
- cl_playerspraydisable 0 // Enable player sprays
- //cl_playerspraydisable 1 // Disable player sprays
- r_decal_cullsize 20 // Optimized decal cullsize if you want to still see decals from reasonably far away.
- //r_decal_cullsize 256 // Hide decals unless you are very close to them. This allows to check spread
- // without decal rendering elsewhere.
- r_decal_cover_count 1 // Remove decal when there is 1 decal in its place/close to completely covering it
- //r_decal_cover_count 4 // Allow for more decals covering each other
- r_decal_overlap_area 0.4 // Remove decal when there is another decal barely covering it
- //r_decal_overlap_area 0.8 // Alow for decals to overlap each other more
- r_decal_overlap_count 0 // Do not allow decals to overlap each other
- //r_decal_overlap_count 3 // Allow for 3 decals to overlap each other
- r_drawmodeldecals 0 // Disable blood decals on bodies. Will prevent new objects to be created that decals apply onto.
- //r_drawmodeldecals 1 // Enable blood decals for better determining how hurt someone is.
- r_renderoverlayfragment 1 // Enable overlays to see some decal based logos and posters on walls
- //r_renderoverlayfragment 0 // Disable overlays, small performance increase
- r_maxmodeldecal 9 // Optimize maximum model decal count
- r_overlayfadeenable 0 // Fading overlays can cause small performance issues
- r_overlayfademax 1000 // Optimize overlay fades if it happens to be enabled
- r_overlayfademin 999 // Optimize overlay fades if it happens to be enabled
- // ------------
- // '-- Gibs --'
- // ------------
- // Body parts created on violent deaths
- cl_burninggibs 0 // Disable burning gibs, performance impact
- //cl_burninggibs 1 // Enable burning gibs for realism
- props_break_max_pieces -1 // Break gibs and some props into the pieces they were designed to break into
- //props_break_max_pieces 0 // Disables gibs and prop breaking
- violence_hgibs 1 // Enable normal gibs
- //violence_hgibs 0 // Enable silly gibs/blood
- violence_hblood 1 // Enable normal blood
- //violence_hblood 0 // Enable silly gibs/blood
- // -------------
- // '-- Props --'
- // -------------
- // Various small objects
- r_decalstaticprops 0 // Do not use some lighting data for static props, disable decals on static props
- //r_decalstaticprops 1 // Use proper ambient lighting data for static props, enable decals on static props
- cl_phys_props_enable 0 // Disable client side physics props
- //cl_phys_props_enable 1 // Enable client side physics props
- cl_phys_props_max 20 // Reduce the physics props limit to a sane one for TF2
- //cl_phys_props_max 300 // Allow all physics props
- cl_phys_props_respawndist 1500 // Do not spawn props if we can see them
- //cl_phys_props_respawndist 3500 // Skip respawning physics props for a high distance
- cl_phys_props_respawnrate 120 // Respawn physics props at a slower rate
- //cl_phys_props_respawnrate 60 // Respawn physics props faster
- r_propsmaxdist 900 // Maximum distance from where client side physics props are visible
- //r_propsmaxdist 3000 // Always render client side physics props
- r_drawdetailprops 0 // Disable detail props for saving a good bit of FPS
- //r_drawdetailprops 1 // Enable sprites, grass etc
- //r_drawdetailprops 2 // Draw detail props with wireframe
- cl_detaildist 900 // Draw detail props up to this distance
- //cl_detaildist 3000 // Always draw detail props
- cl_detailfade 0 // Do not fade in detail props
- //cl_detailfade 900 // Set to cl_detaildist to always be fading
- //cl_detailfade 400 // Fade in detail props to reduce pop in
- r_staticprop_lod -1 // Automatic LOD for props (fade between the most optimal LODs at a certain distance)
- //r_staticprop_lod 0 // Force highest LOD (high quality with no fading)
- //r_staticprop_lod 63 // Force lowest LOD (lowest quality)
- r_PhysPropStaticLighting 1 // Use premade lighting for props, increases FPS
- // ----------------
- // '-- Ragdolls --'
- // ----------------
- // Full bodies with adjustable physics simulation and fading on death
- cl_ragdoll_collide 0 // Disable ragdoll collisions
- cl_ragdoll_fade_time 0 // Remove ragdoll fade out delay
- //cl_ragdoll_fade_time 15 // Fade out ragdolls in 5 seconds
- cl_ragdoll_forcefade 1 // Effectively disables ragdolls by instantly fading them
- //cl_ragdoll_forcefade 0 // Enable ragdolls
- cl_ragdoll_physics_enable 0 // Disable ragdoll physics, where most of the performance from ragdolls comes
- // from
- //cl_ragdoll_physics_enable 1 // Enable ragdolls physics for meaningful ragdolls
- g_ragdoll_fadespeed 10000 // The rate of ragdoll fading (higher is faster fading rate, so 0 will not fade and cause memleaks)
- g_ragdoll_lvfadespeed 10000 // ^ but in low violence
- ragdoll_sleepaftertime 0 // Instantly sleep ragdolls
- //ragdoll_sleepaftertime 1 // Wait a reasonable time before sleeping ragdoll physics
- // ---------------
- // '-- General --'
- // ---------------
- // General/overall graphics settings
- mat_reducefillrate 0 // Increase shading quality
- //mat_reducefillrate 1 // Simplify material shading and use some DX8 features
- mat_bumpmap 1 // Enable bumpmaps
- //mat_bumpmap 0 // Disable bumpmap materials
- //mat_fastnobump 1 // Early checks for no bumpmap rendering
- mat_specular 1 // Enable specular
- //mat_specular 0 // Disable specular materials
- //mat_fastspecular 0 // Early checks for no specular rendering
- mat_viewportscale 1 // Adjust render resolution (adjust as a % from 1.0 to 0.1 in increments of 0.1 or 0.05). This is
- // useful for if your GPU struggles to render a lot of pixels
- mat_viewportupscale 1 // Upscale when using mat_viewportscale
- r_3dsky 1 // Enable 3D sky
- //r_3dsky 0 // Disable 3D sky
- r_dopixelvisibility 1 // Do visibility testing for glows, halos and pretty lights
- r_drawpixelvisibility 0 // Do not draw debug for partial visibility checking
- r_pixelvisibility_partial 0 // Do not use a costly precise partial visibility algorithm
- //r_pixelvisibility_partial 1 // Use partial visibility algorithm
- cl_drawmonitors 0 // Do not draw monitors
- cl_jiggle_bone_framerate_cutoff 67 // Disable jigglebones if we are under the optimal framerate
- //cl_jiggle_bone_framerate_cutoff 0 // Always disable jigglebones
- mat_picmip 1 // Use less memory in a 32-bit process
- //mat_picmip 2 // Use lowest quality textures
- //mat_picmip -1 // Use highest quality textures
- //mat_showlowresimage 1 // Low quality images
- //mat_drawflat 1 // Use flat materials only
- // -------------
- // '-- Ropes --'
- // -------------
- // Ropes in Mannpower and as decoration in maps
- rope_rendersolid 1 // Render solid part of ropes
- //rope_rendersolid 0 // Skip rendering solid part of ropes
- r_ropetranslucent 0 // Skip simulating ropes
- //r_ropetranslucent 1 // Simulate ropes
- rope_solid_minalpha 0 // Skip drawing non-solid part of ropes
- rope_solid_minwidth 0.1 // Skip drawing ropes if they are not large enough on screen
- //rope_solid_minalpha 0.2 // Enable solid alpha
- //rope_solid_minwidth 0 // Always render non-solid ropes
- rope_smooth 0 // Skip a long smoothing operation for ropes
- //rope_smooth 1 // Smooth ropes with a fake transparent rope
- rope_subdiv 0 // Skip heavy loops for rope subdivisions
- //rope_subdiv 2 // Subdivide ropes
- //rope_subdiv 7 // Max rope subdivides
- rope_collide 0 // Skip CPU heavy world collisions for ropes
- //rope_collide 1 // Enable rope collisions
- rope_wind_dist 0 // Do not apply CPU intensive wind to ropes
- //rope_wind_dist 1000 // Apply wind to ropes until this distance
- rope_averagelight 1 // Only use average light, instead of an extra max intensity average with 0
- //rope_averagelight 0 // Simplify rope lighting for weak GPUs, at the cost of a bit of CPU time
- // --------------------
- // '-- Optimization --'
- // --------------------
- // These settings will optimize TF2 without having any very noticeable effects to
- // the user
- fps_max 300 // Prevent a possible memory leak with fps_max 0 and set to 300 because
- // some systems in Source assume an FPS limit of 300
- engine_no_focus_sleep 0 // Do not limit FPS when the engine is not focused because
- // the focus detection can be buggy on some systems or while
- // streaming and may limit your FPS, without you knowing
- //engine_no_focus_sleep 50 // Power savings while alt-tabbed out of TF2
- r_fastzreject 1 // Renders first pass of a scene with a z-buffer on the CPU and
- // then has the GPU quickly render the scene in a second pass,
- // with the visible parts of the scene already calculated
- r_entityclips 1 // Clip entities preferably using clip planes
- disp_dynamic 0 // Do not use dynamic meshes for world geometry (displacements)
- r_hunkalloclightmaps 0 // Allocate lightmaps in dynamic memory because some are too big for the hunk
- //r_hunkalloclightmaps 1 // Allocate lightmaps in the hunk
- r_frustumcullworld 1 // Cull on world draw
- r_worldlistcache 1 // Cache some world rendering
- mat_clipz 1 // Clips what is drawn for a performance improvement
- mat_use_compressed_hdr_textures 1 // Use compressed HDR textures
- r_occlusion 1 // Use CPU to have the GPU skip rendering models/props you cannot see
- r_occludeemaxarea 101 // Do not skip occlusion of larger objects
- r_occluderminarea 2.5 // Use occluders that take up a decent amount of pixels on larger screens
- //r_occluderminarea 0.003 // Try to occlude almost for bad GPUs since they need the savings
- r_occludermincount 2 // Force using at least 2 occluders so we occlude at least something even if they were skipped initially
- r_lightcache_zbuffercache 1 // Load z cache data with the map
- r_drawopaquestaticpropslast 0 // Use the newer rendering mode if possible
- mat_tonemapping_occlusion_use_stencil 0 // Do not use stencil buffer for occlusion queries
- //mat_tonemapping_occlusion_use_stencil 1 // Use stencil buffer for bad GPUs
- host_flush_threshold 0 // Early finish to a Xbox 360 only flush task
- r_norefresh 1 // Do not store a useless and unused frame time variable
- fast_fogvolume 1 // Use a fast path method to find the visible fog volume
- r_pixelfog 1 // Use a pixel shader for fog if possible
- //r_pixelfog 0 // Do not use a higher level pixel shader for fog on bad GPUs
- mat_bufferprimitives 1 // Buffer primitives
- mat_compressedtextures 1 // Allow for compressed textures
- mat_managedtextures 1 // Use Direct3D to manage textures, uses a bit more system memory
- mat_filterlightmaps 1 // Filter lightmaps
- mat_filtertextures 1 // Filter textures
- mat_mipmaptextures 1 // Mipmap textures to optimize texture filtering
- mat_disable_ps_patch 1 // Force disable runtime manipulation of shaders to fix MSAA on some AMD cards
- //mat_disable_ps_patch 0 // Enable patching if necessary when MSAA is enabled
- sv_turbophysics 1 // Disable physics interactions
- // --------------
- // '-- OpenGL --'
- // --------------
- // Optimizations for OpenGL platforms (Linux and macOS)
- gl_pow2_tempmem 1 // Makes memory allocation behavior more stable
- mat_texture_reload_frame_swap_workaround 0 // The extra frame swaps are not worth the memory savings unless you are tight on memory
- //mat_texture_reload_frame_swap_workaround 1 // Work around texture data being unnecessarily stored on some drivers by doing frame swaps
- gl_radar7954721_workaround_mixed 0 // Disable outdated cross gamma blit workaround
- gl_batch_tex_creates 0 // Do not batch texture creates/destroys for more immediate OpenGL handling
- gl_batch_tex_destroys 0 // ^
- gl_minimize_all_tex 0 // Keep mipmaps even if they were not requested
- gl_minimize_rt_tex 0 // Keep mipmaps for RTs even if they were not requested
- gl_nullqueries 1 // Skip queries
- gl_mtglflush_at_tof 1 // Makes frames output smoother, at slightly less FPS
- gl_debug_output 0 // Disable debug messages
- gl_magnify_resolve_mode 1 // Use fastest resolve mode when up scaling too
- gl_paircache_rows_lg2 11 // Increase shader pair cache size
- gl_paircache_ways_lg2 5 // Keep some loops small by using minimum ways size
- //gl_can_resolve_flipped 1 // Enable page flipping without checking hardware support
- //gl_amd_occlusion_workaround 0 // Disable AMD occlusion workaround
- // ==================
- // '--- Gameplay ---'
- // ==================
- // Adjusts how the game behaves
- //cl_autoreload 1 // Auto reload clip
- //cl_autorezoom 1 // Automatically rezoom sniper rifle
- //tf_medigun_autoheal 1 // Keep healing allies
- // =============
- // '--- HUD ---'
- // =============
- // ---------------
- // '-- General --'
- // ---------------
- // General/misc HUD settings
- cl_hud_playerclass_use_playermodel 0 // Disable live player model in HUD, also partially fixes animation bug
- //cl_hud_playerclass_use_playermodel 1 // Enable live player model in HUD
- //cl_hud_minmode 1 // HUD min mode
- //hud_fastswitch 1 // Weapon switch behavior
- // 0 - PC Buckets
- // select weapons from the side of your screen, fire to confirm
- // 1 - PC Fast Switch
- // fast switch for PC buckets (no fire to confirm)
- // 2 - Buckets Plus:
- // fast switch
- // weapon selection window comes up at the middle of your screen
- // can select weapons without ammo (but not switch to them)
- // 3 - Carousel scroll:
- // fast switch
- // slot 1 = last weapon, slot 2 = next weapon,
- // slot 3 = swap weapon, slot 4 = previous weapon
- //cl_software_cursor 1 // Uses a stylized cursor handled by the game instead of the OS
- //tf_scoreboard_mouse_mode 2 // Use mouse mode only when clicking on the scoreboard, look around otherwise
- // Currently has a bug where mouse mode does not activate when spectating
- //tf_scoreboard_mouse_mode 1 // Always use mouse mode when scoreboard is open
- //tf_scoreboard_mouse_mode 0 // Always look around, even when the scoreboard is open
- //tf_scoreboard_alt_class_icons 1 // Alternate class icons on the scoreboard
- tf_mm_dashboard_slide_panel_step 10 // Change the horizontal offset of the primary matchmaking panel
- tf_item_inspect_model_auto_spin 1 // Auto spin items in the inspect view
- //tf_item_inspect_model_auto_spin 0 // Do not auto spin items in the inspect view
- tf_item_inspect_model_spin_rate 30 // Rate at which items spin in the inspect view
- tf_quest_map_tuner_wobble_magnitude 0.01 // Enable red tuner at the bottom
- //tf_quest_map_tuner_wobble_magnitude 0 // Disable the red tuner on the contracker
- //tf_build_menu_controller_mode 1 // Use controller style engineer build menu
- //tf_disguise_menu_controller_mode 1 // Controller disguise menu
- //tf_simple_disguise_menu 0 // Concise disguise menu
- //tf_colorblindassist 1 // Colorblind mode
- //cl_disablehtmlmotd 1 // Disable HTML MOTDs (ads, music player, rules, fancy server intros)
- sv_motd_unload_on_dismissal 1 // Server will tell the player to unload the MOTD
- //hud_classautokill 0 // No suicide on class change
- tf_halloween_bonus_ducks_cooldown 10 // Delay in seconds before BONUS DUCKS sound again
- tf_healthicon_height_offset 10 // Offset of heath icon
- //tf_hud_no_crosshair_on_scope_zoom 1 // Hide crosshair on scope
- tf_hud_num_building_alert_beeps 2 // Numbers of beeps when an alert pops up on an engie building
- tf_rd_finale_beep_time 10 // Beep time during robot destruction victory
- tf_hud_show_servertimelimit 1 // Show server map time
- tf_hud_target_id_alpha 100 // Transparency of target ID
- //tf_hud_target_id_disable_floating_health 0 // Show floating health bar
- //tf_hud_target_id_disable_floating_health 1 // Hide floating health bar
- tf_hud_target_id_offset 0 // Vertical offset of target ID
- tf_hud_target_id_show_avatars 2 // Show avatars: 0 - never, 1 - for everyone, 2 - for friends
- hud_freezecamhide 0 // Show the HUD during freeze-cam
- //hud_freezecamhide 1 // Hide the HUD during freeze-cam
- tf_scoreboard_ping_as_text 1 // Use text for ping in the scoreboard
- //tf_scoreboard_ping_as_text 0 // Use inaccurate ping bars for ping in the scoreboard
- //cl_hudhint_sound 0 // Disable HUD sounds
- //cl_mainmenu_safemode 1 // Dev safe mode for main menu
- //tf_queue_spinner_color 0 // Orange queue TF logo spinner
- //tf_queue_spinner_color 1 // Blue queue TF logo spinner
- // ----------------
- // '-- Messages --'
- // ----------------
- // Text chat, console output, etc
- hud_saytext_time 10 // How long in seconds chat messages stay on screen
- //hud_saytext_time 0 // Disable chat
- cl_showtextmsg 1 // Enable text messages in chat (voice lines)
- //cl_showtextmsg 0 // Disable text messages
- cl_showpluginmessages 1 // Show messages from server plugins
- //cl_showpluginmessages 0 // Deny messages from server plugins
- cl_chatfilters 63 // Chat Filter - enable parts of chat (not working due to a bug):
- // join/leave (1), name change (2), chat (4), server messages (8), team change (16),
- // achievements (32)
- // Add a combination of these numbers together to enable that combination
- // for example, name change (2) + team change (16) = 18
- // 0 for everything disabled
- //cl_chatfilters 0 // Disable all chat messages
- //cl_chatfilters 59 // Disable just user chat
- cl_mute_all_comms 1 // Disable text and voice for muted players
- //cl_mute_all_comms 0 // Disable voice for muted players
- hud_deathnotice_time 5.5 // How long in seconds a killfeed item stays on screen
- tf_chat_popup_hold_time 2 // How long party messages appear on the main menu
- // ----------------
- // '-- Backpack --'
- // ----------------
- // Inventory, economy and backpack
- tf_time_loading_item_panels 0.0001 // Decrease time spent per frame loading item panels
- cl_spec_carrieditems 1 // Show spectated player items
- //cl_spec_carrieditems 0 // Do not show spectated player items
- tf_backpack_page_button_delay 0.25 // Decrease button delay for moving items
- //tf_item_selection_panel_sort_type 1 // Alphabetically sort loadout options
- //cl_showbackpackrarities 1 // Show item rarity color borders in backpack
- // -----------------
- // '-- Crosshair --'
- // -----------------
- // Aiming recticle or crosshair
- //cl_crosshairalpha 100 // Crosshair translucency (0 to 255)
- //cl_crosshairalpha 255 // Disable transparency for lowend computers
- //cl_crosshair_red 156 // Crosshair red (0 to 255)
- //cl_crosshair_green 39 // Crosshair green (0 to 255)
- //cl_crosshair_blue 176 // Crosshair blue (0 to 255)
- //cl_crosshair_scale 64 // Size of crosshair
- //cl_crosshair_file 0 // Style of crosshair
- //cl_dynamiccrosshair 1 // Change crosshair according to weapon
- //cl_observercrosshair 0 // Disable crosshair in spectator
- //crosshair 0 // Disable crosshair
- // -------------------
- // '-- Killstreaks --'
- // -------------------
- // Killstreak messages from weapons
- cl_hud_killstreak_display_alpha 100 // Adjust the translucency of the killstreak banner (0 to 255)
- //cl_hud_killstreak_display_alpha 255 // Disable transparency for lowend computers
- cl_hud_killstreak_display_fontsize 0 // Killstreak font size (0 to 2)
- cl_hud_killstreak_display_time 2.25 // Killstreak display time in seconds
- //cl_hud_killstreak_display_time 0 // Disable killstreak banner
- // ---------------------
- // '-- Notifications --'
- // ---------------------
- // In-game notifications for trade offers, requests, events, etc
- cl_notifications_max_num_visible 1 // Reduce number of visible notifications
- //cl_notifications_max_num_visible 3 // Default number of visible notifications
- cl_notifications_move_time 0.1 // Make notification transition shorter
- //cl_notifications_show_ingame 0 // Do not show notifications in game
- tf_notifications_push_bottom 0 // Keep notifications at the top of the stack
- //tf_notifications_push_bottom 1 // Push notifications to the bottom of the stack
- cl_vote_ui_active_after_voting 0 // Hide the vote UI after voting
- //cl_vote_ui_active_after_voting 1 // Delay hiding the vote UI after voting
- cl_vote_ui_show_notification 0 // Hide voting notifications
- //cl_vote_ui_show_notification 1 // Show voting notifications
- tf_hud_notification_duration 2 // How long notifications should display
- // -----------------
- // '-- Contracts --'
- // -----------------
- // Contracts as part of campaigns
- //tf_contract_competitive_show 2 // During competitive matches, contract visibility:
- // 0 - never
- // 1 - all
- // 2 - active only
- //tf_contract_progress_show 1 // During all matches, contract visibility:
- // 0 - never
- // 1 - all
- // 2 - active only
- tf_quest_notification_line_delay 0.2 // Shorter voice line delay after contract
- //tf_quest_notification_line_delay 1 // Default voice line delay
- // --------------------
- // '-- Achievements --'
- // --------------------
- // Achievement effects and HUD tracker
- hud_achievement_glowtime 1 // Glow achievements for a little while shorter
- hud_achievement_tracker 2 // Achievements tracked at once
- hud_achievement_count 4 // Max achievements shown on HUD
- // ------------
- // '-- Info --'
- // ------------
- // Additional HUD elements for extra info
- // Adding additional HUD elements decreases FPS by a small amount
- //cl_showfps 2 // FPS meter, 1 = show, 2 = smooth
- //cl_showpos 1 // Current position, angle and velocity
- //cl_showbattery 1 // Battery meter
- //cl_showblocking 1 // Show blocking disk operations on FPS panel
- // cl_show_num_particle_systems 1 // Show number of particle systems
- cl_mvm_wave_status_visible_during_wave 1 // MvM wave information during the wave
- // -----------------------
- // '-- Closed Captions --'
- // -----------------------
- // Customization of notifications of sounds and voices in closed captions
- //cc_linger_time 1 // Seconds for captions to stay on screen
- //cc_minvisibleitems 1 // Minimum captions to shown
- //cc_predisplay_time 0 // Delay between the sound and showing the caption
- //cc_sentencecaptionnorepeat 4 // How many times a caption can repeat
- //snd_vox_captiontrace 1 // show sentence IDs when there is no caption
- // ----------------
- // '-- Netgraph --'
- // ----------------
- // Advanced HUD display of network info and FPS
- //net_graph 0 // netgraph display
- // 0 = no graph, 1 = text only, 2 = graph, 3 = legend + choke/loss, 4 = server perf stats
- //net_graphpos 1 // the horizontal position of the netgraph
- // 0 = left, 1 = right, 2 = middle
- // anything else will set the x coordinate of the graph's left edge
- //net_graphheight 64 // height of the text part of the graph
- //net_graphproportionalfont 1 // scale fonts as the screen resolution goes up
- //net_scale 5 // the height of the graph portion
- net_graphsolid 0 // draw height ticks as single ticks (small optimization)
- //net_graphsolid 1 // Revert back to the Half-Life 1 behavior of drawing a full rectangle
- //net_graphtext 1 // draw text fields
- //net_graphmsecs 400 // over how many milliseconds should the text area measure
- //net_graphshowlatency 1 // show the latency part of the graph
- //net_graphshowinterp 1 // show the interpolation part of the graph
- // ----------------
- // '-- Tutorial --'
- // ----------------
- // Disable tutorial messages
- //cl_ask_favorite_opt_out 1
- //cl_ask_blacklist_opt_out 1
- //replay_quitmsg_dontaskagain 1
- //cl_ask_bigpicture_controller_opt_out 1
- //tf_explanations_store 1
- //tf_explanations_discardpanel 1
- //tf_explanations_backpackpanel 1
- //tf_explanations_charinfopanel 1
- //tf_explanations_craftingpanel 1
- //tf_explanations_charinfo_armory_panel 1
- //tf_training_has_prompted_for_forums 1
- //tf_training_has_prompted_for_loadout 1
- //tf_training_has_prompted_for_options 1
- //tf_training_has_prompted_for_training 1
- //tf_training_has_prompted_for_offline_practice 1
- //cl_showhelp 0
- //tf_taunt_always_show_hint 0
- //sb_dontshow_maxplayer_warning 1
- //tf_coach_request_nevershowagain 1
- //tf_show_maps_details_explanation_count 0
- //tf_show_taunt_explanation_in_class_loadout 0
- //tf_show_preset_explanation_in_class_loadout 0
- //cl_hud_playerclass_playermodel_showed_confirm_dialog 1
- //tf_find_a_match_hint_viewed 1
- //tf_quest_map_intro_viewed 1
- //tf_warpaint_explanation_viewed 1
- //tf_inspect_hint_count 11
- //tf_mvm_tabs_discovered 1
- //tf_hud_notification_show_count_ghost_controls 1
- //tf_hud_notification_show_count_ghost_controls_no_respawn 1
- //tf_hud_notification_show_count_kart_controls 1
- //cl_promotional_codes_button_show 0
- //cl_training_class_unlock_all
- // ---------------
- // '-- Console --'
- // ---------------
- // Developer console customization
- con_nprint_bgalpha 100 // Console translucency (0 to 255)
- //con_nprint_bgalpha 255 // Disable transparency for lowend computers
- con_nprint_bgborder 1 // Console border
- //con_nprint_bgborder 0 // Disable border on lowend computers
- // ==============
- // '--- View ---'
- // ==============
- // The character view and viewmodel
- fov_desired 90 // See more of the battlefield
- //fov_desired 75 // Render less for very lowend computers
- //r_drawviewmodel 1 // Draw weapon viewmodel model
- //r_drawviewmodel 0 // Hide weapon viewmodel
- //viewmodel_fov 70 // FOV for your viewmodel, recommend to adjust from 54 to 70
- //cl_flipviewmodels 0 // Right viewmodels, shoot right of a corner
- //cl_flipviewmodels 1 // Left viewmodels (sometimes broken visuals), shoot left of a corner
- //tf_use_min_viewmodels 0 // Use default viewmodel position
- //tf_use_min_viewmodels 1 // Move viewmodel to cover less of the screen
- //cl_first_person_uses_world_model 0 // Draw viewmodel
- //cl_first_person_uses_world_model 1 // Draw character world model instead of viewmodel
- //tf_medieval_thirdperson 1 // Third person view in medieval mode
- glow_outline_effect_enable 1 // Enable ally and objective xrays
- //glow_outline_effect_enable 0 // Disable all xrays
- tf_enable_glows_after_respawn 1 // Enable spawn xrays
- //tf_enable_glows_after_respawn 0 // Disable spawn xrays
- tf_spec_xray_disable 0 // Enable xrays while spectating
- //tf_spec_xray_disable 1 // Disable xrays while spectating
- tf_spectate_pyrovision 0 // Do not force use pyrovision in spectator mode
- //tf_spectate_pyrovision 1 // Spectate in pyrovision
- //spec_autodirector 0 // Choose best view mode automatically
- // ==============
- // '--- Misc ---'
- // ==============
- // Settings that do not fit into a category
- bugreporter_uploadasync 1 // Upload bug reporter attachments asynchronously
- ai_frametime_limit 0.0152 // Use simpler NPC AI if the frametime is too low, useful for Source singleplayer and mods
- //ai_frametime_limit 50 // Do not use simpler AI
- // ================
- // '--- Memory ---'
- // ================
- // Adjustments to memory allocation
- lzma_persistent_buffer 1 // Keep the LZMA compression system in memory to prevent reloads of it
- cl_always_flush_models 0 // Keep models loaded in between map loads
- //cl_always_flush_models 1 // Remove models from memory every map load (for low memory systems only)
- mat_levelflush 0 // Do not clear temp mem at the beginning of a level load
- //mat_levelflush 1 // Clear temporary memory to prevent crashes to desktop
- sv_forcepreload 0 // Disable harmful force preload enabled in other configs
- // ====================
- // '--- Filesystem ---'
- // ====================
- // -------------
- // '-- Sizes --'
- // -------------
- // Set buffer and file read sizes
- filesystem_buffer_size 262144 // Use a 256KB buffer for the filesystem
- filesystem_max_stdio_read 64 // Use a higher max read cap (64MB)
- // ---------------
- // '-- General --'
- // ---------------
- // Set up filesystem parameters
- filesystem_native 1 // Use native filesystem calls if available
- filesystem_unbuffered_io 1 // Allow for unbuffered IO where appropriate since it can be async
- // -------------------
- // '-- Model Cache --'
- // -------------------
- // Control loading and caching models
- mod_load_anims_async 1 // Enable async animation loading
- mod_load_mesh_async 1 // Enable async mesh loading
- mod_load_vcollide_async 1 // Enable async vcollide loading
- // For HDDs
- mod_touchalldata 1 // Load submodels
- mod_forcetouchdata 1 // Put submodels into cache
- mod_forcedata 1 // Cache submodel data
- // For SSDs
- //mod_touchalldata 0 // Do not load submodels
- //mod_forcetouchdata 0 // Do not put submodels into cache
- //mod_forcedata 0 // Do not cache submodel data
- // ================
- // '--- Memory ---'
- // ================
- datacachesize 512 // Increase data cache size
- mem_max_heapsize_dedicated 128 // Increase memory cap on 512MB systems
- // ===============
- // '--- Sound ---'
- // ===============
- // -----------------
- // '-- Hitsounds --'
- // -----------------
- // Damage sound played on hit and on kill
- //tf_dingalingaling_lasthit 1 // Play killsounds
- //tf_dingaling_lasthit_pitchmaxdmg 127 // Pitch for killsound on >=150 damage
- //tf_dingaling_lasthit_pitchmindmg 65 // Pitch for killsound on <=10 damage
- //tf_dingaling_lasthit_volume 0.7 // Killsound volume
- //tf_dingalingaling_last_effect 0 // Which sound to use for the killsound
- //tf_dingaling_lasthit_pitch_override -1 // Pitch for all killsounds, if set
- //tf_dingalingaling 1 // Play hitsounds
- //tf_dingaling_pitchmaxdmg 127 // Pitch for hitsound on >=150 damage
- //tf_dingaling_pitchmindmg 65 // Pitch for hitsound on <=10 damage
- //tf_dingalingaling_repeat_delay 0 // The delay in seconds before playing the hitsound again
- //tf_dingaling_volume 0.7 // Hitsound volume
- //tf_dingalingaling_effect 0 // Which sound to use for the hitsound
- //tf_dingaling_pitch_override -1 // Pitch for all hitsounds, if set
- // -----------------
- // '-- Threading --'
- // -----------------
- // Threading options to take advantage of modern CPUs for the sound system
- snd_async_fullyasync 1 // Play sounds independently of main engine work
- snd_async_minsize 4096 // Wait a small time for audio file loading for SSDs with CPUs with 4 or more cores
- //snd_async_minsize 65536 // If you are having audio stutter,
- // wait until 64K of audio has been loaded
- // (usually for HDDs with CPUs with 4 or more cores
- // or for SSDs with CPUs with less than 4 cores)
- //snd_async_minsize 262144 // If you are still having audio stutter,
- // wait even longer
- // (usually for HDDs with CPUs with less than 4 cores)
- snd_mix_async 1 // Use another thread to mix sounds
- //snd_mix_async 0 // Disable async mixing on CPUs with less than 4 cores
- phonemedelay 0.05 // Do not delay phonemes a lot with an async sound system
- //phonemedelay 0.1 // Delay phonemes when async mixing is disabled
- // ---------------
- // '-- General --'
- // ---------------
- // General/misc sound settings
- //volume 1 // Set the master volume
- //snd_musicvolume 1 // Set music volume
- snd_delay_sound_shift 0 // Do not apply an extra delay to sounds
- //snd_delay_sound_shift 0.01 // Use a tiny time to allow for better synced sounds
- //snd_delay_sound_shift 0.1 // Allow for better synced sounds on slow CPUs
- snd_mixahead 0.05 // Keep sounds for 0.05 seconds to mix them
- //snd_mixahead 0.08 // Balance between sound delay and less demand on the CPU
- //snd_mixahead 0.2 // Use a long value to greatly decrease demand on CPU for slow CPUs
- //cl_soundemitter_flush // Command to clear out the loaded sounds file
- //cl_soundscape_flush // Command to clear out the loaded soundscapes file
- // ---------------
- // '-- Quality --'
- // ---------------
- // Adjust the quality of sound
- snd_pitchquality 0 // Use linear mixer for sound, performance benefit
- //snd_pitchquality 1 // Use interpolated mixer for sound, sound quality increase
- snd_disable_mixer_duck 0 // Enable mixing sounds to adjust volume
- //snd_disable_mixer_duck 1 // Disable some sounds being mixed to be louder than others
- //snd_surround_speakers -1 // Autodetect speaker configuration from OS
- //snd_surround_speakers 0 // Force headphones
- //snd_surround_speakers 2 // Force mono/stereo
- //snd_surround_speakers 4 // Force quad
- //snd_surround_speakers 5 // Force 5.1
- //snd_surround_speakers 7 // Force 7.1
- //windows_speaker_config 4 // Windows speaker configuration
- snd_legacy_surround 0 // Disable surround sound effect
- //snd_legacy_surround 1 // Enable surround sound effect. Only works with quad and better.
- // ----------------------
- // '-- Spatialization --'
- // ----------------------
- // Adjust spatialization (sound travel and volume falloff) and DSP effects (sound filters)
- dsp_enhance_stereo 0 // Disable spatial DSP effects and delays
- //dsp_enhance_stereo 1 // Enable for slight increase in sound quality, most noticeable on multispeaker
- // systems
- dsp_slow_cpu 0 // Use enhanced positional effects
- //dsp_slow_cpu 1 // Disable initialization of enhanced spatialization
- snd_spatialize_roundrobin 1 // Spatialize sounds every 2 frames, less performance benefit.
- //snd_spatialize_roundrobin 3 // Spatialize sounds every 8 frames (2^3) using round-robin algorithm.
- // Pretty reasonable performance benefit, but delay in spatialization.
- //snd_spatialize_roundrobin 0 // Spatialize every frame
- dsp_room 0 // Disable automatic DSP
- //dsp_room 1 // Enable automatic DSP. Big performance hit
- dsp_facingaway 0 // Disable the facing away DSP effect
- //dsp_facingaway 30 // Use a DSP effect for sounds you are facing away from
- dsp_speaker 50 // Administrator effect
- //dsp_speaker 0 // Disable administrator effect
- dsp_water 14 // Water muffling effect
- //dsp_water 0 // Disable water muffling effect
- dsp_spatial 40 // Spatial effect for positional audio
- //dsp_spatial 0 // Disable spatial effect
- dsp_db_mixdrop 0.7 // Use enhanced volume scaling
- dsp_db_min 80 // ^
- dsp_mix_min 0.3 // ^
- dsp_mix_max 0.7 // ^
- //dsp_db_mixdrop 1 // Disable volume scaling
- //dsp_db_min 0 // ^
- //dsp_mix_min 0 // ^
- //dsp_mix_max 0 // ^
- snd_duckerattacktime 0.5 // Default ducking values
- snd_duckerreleasetime 2.5 // ^
- // --------------------
- // '-- Optimization --'
- // --------------------
- // Optimizations with no noticeable effect on the listener
- snd_lockpartial 1 // Use interleaved, partial locking sound algorithm
- //snd_lockpartial 0 // Use the base, fully locking sound algorithm
- snd_cull_duplicates 0 // Do not skip playing duplicate sounds
- //snd_cull_duplicates 1 // Only play one of each sound at a time
- voice_steal 2 // Reuse unimportant sound channels, increases FPS and sound quality
- voice_buffer_ms 100 // Buffer voice stream for better quality, at a slight delay
- snd_noextraupdate 1 // Do not update sound twice
- snd_defer_trace 1 // Defer DSP spatialization with tracing to the next frame
- //snd_defer_trace 0 // Immediately trace on the first frame
- phonemefilter 0.01 // Do not box filter phonemes
- //phonemefilter 0.1 // Box filter phonemes for slightly longer
- phonemesnap 0 // Do not crossfade a second phoneme on any LOD
- //phonemesnap 63 // Crossfade a second phoneme on every LOD
- // ===============
- // '--- Input ---'
- // ===============
- // ----------------
- // '-- Keyboard --'
- // ----------------
- // Keyboard adjustments
- //in_usekeyboardsampletime 1 // Determine key time from smoothed frametime for keyboard look only
- //cl_yawspeed 210 // Yaw speed for keyboard look (+left, +right)
- //cl_pitchspeed 225 // Pitch speed for keyboard look (+lookup, +lookdown)
- // -------------
- // '-- Mouse --'
- // -------------
- // Mouse movement and aiming
- //m_pitch 0.022 // Pitch factor
- //m_yaw 0.022 // Yaw factor
- //sensitivity 3 // Mouse sensitivity
- //m_limitedcapture_workaround 1 // Workaround for mouse capture issues
- //m_filter 0 // Do not average mouse input over two frames, more responsive mouse input
- //m_filter 1 // Average mouse input over two frames, more stable mouse input with high FPS variability
- //m_mousespeed 0 // Disable Windows mouse acceleration (-noforcemspd)
- //m_mouseaccel1 0 // ^ (-noforcemaccel)
- //m_mouseaccel2 0 // ^ (-noforcemaccel)
- //m_rawinput 1 // Use raw input from mouse
- //m_customaccel 0 // custom mouse acceleration
- // 0 - no custom acceleration
- // 1 - mouse acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity)
- // 2 - Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively.
- // 3 - mouse acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity
- //m_customaccel_scale 0.04 // ^
- //m_customaccel_max 0 // ^
- //m_customaccel_exponent 1 // ^
- //zoom_sensitivity_ratio 0.7934714 // Use same sensitivity as when unscoped
- cl_idealpitchscale 1.3 // When changing pitch, use this rate
- // ------------------------
- // '-- Steam Controller --'
- // ------------------------
- // Controls Steam Controller/Steam Input
- //sc_joystick_map 0 // Scaled Cross analog joystick deadzone and extents
- //sc_joystick_map 1 // Concentric Mapping to Square analog joystick deadzone and extents
- //sc_look_sensitivity_scale 1 // Steam controller sensitivity scale
- //sc_pitch_sensitivity 1 // Additional pitch specific sensitivty
- //sc_pitch_sensitivity_default 1 // Default additional pitch specific sensitivity
- //sc_yaw_sensitivity 1 // Additional yaw specific sensitivity
- //sc_yaw_sensitivity_default 1 // Default additional yaw specific sensitivity
- //sc_show_binding_panel // Launch Steam Controller binding UI
- //sc_status // Show Steam Controller status
- // -------------------
- // '-- Bumper Cars --'
- // -------------------
- // Input during bumper cars
- //tf_halloween_kart_pitch 10 // Pitch value for the camera
- //tf_halloween_kart_pitch_fast_follow_rate 10 // Follow speed for the camera when fast
- //tf_halloween_kart_pitch_slow_follow_rate 0.5 // Follow speed for the camera when slow
- echo " "
- echo " "
- echo " "
- echo " "
- echo " *************************** "
- echo " *************************** "
- echo " ** mastercomfig 6.4.0 loaded ** "
- echo " *************************** "
- echo " *************************** "
- echo " "
- echo " "
- echo " "
- echo " "
- echo " ****************************************************** "
- echo " ****************************************************** "
- echo " ****************************************************** "
- echo " ****************************************************** "
- echo "=> Having issues in local servers, like being unable to fire or move? Set host_thread_mode 0."
- echo "=> Remember to set host_thread_mode 1 once you are done with your local server."
- echo " ****************************************************** "
- echo " ****************************************************** "
- echo " ****************************************************** "
- echo " ****************************************************** "
- echo " "
- echo " "
- echo " "
- echo " "
- con_filter_text_out "unknown particle" // Filter out unknown particle spam
- sv_cheats 1 // Prevent fog cvar spew in console on startup
- host_thread_mode 0 // Do not use the threaded frame behavior for local servers
- sv_cheats 0 // Disable cheats (was turned on during startup)
- // Warning system
- sv_allow_wait_command 1;developer 1;wait 1500; echo " ****************************************************** "; echo " ****************************************************** "; echo " ****************************************************** "; echo " ****************************************************** "; echo "=> Set host_thread_mode 0 for local servers."; echo "=> Set host_thread_mode 1 once you are done with your local server.";wait 8000; developer 0; sv_allow_wait_command 0
- // Maximum performance preset
- // Max FPS without caring much about visibility or possible bugs
- // Remove any existing 01-mastercomfig_dx folders from tf/custom
- // Then copy the 01-mastercomfig_dx_maxperformance folder into tf/custom
- cl_allowdownload 0 // Block downloads of other player custom files
- cl_allowupload 0 // Disable uploading your player custom files
- r_rootlod 2 // Maximum performance for models
- mat_max_worldmesh_vertices 1024 // Reduce mesh vertices to minimum
- r_ambientboost 0 // Disable if you need to save the small amount of CPU this uses
- r_ambientmin 0 // Ambient boost never
- r_rimlight 0 // Disable light around character edges, very small FPS increase, rimlight uses GPU only
- mat_phong 0 // Disable phong for flatter shading
- r_worldlightmin 0.1 // Reject a lot of minor world lighting
- nb_shadow_dist 0 // Disable shadow distance
- r_drawtracers_firstperson 0 // Do not draw tracers when you are in first person
- cl_show_splashes 0 // Disable water splashes
- cl_fasttempentcollision 10000 // Skip collision checking
- glow_outline_effect_enable 0 // Disable xrays to save frames
- tf_enable_glows_after_respawn 0 // Disable spawn xrays
- tf_spec_xray_disable 1 // Disable xrays while spectating
- r_cheapwaterstart 0 // Use cheap water as much as possible
- r_cheapwaterend 0.1 // Use cheap water as much as possible
- r_WaterDrawRefraction 0 // Disable water refraction for maximum FPS
- mat_trilinear 0 // Disable trilinear
- r_flex 0 // Disable facial animations
- flex_rules 0 // ^
- ai_expression_frametime 0 // Disable expressions entirely
- r_eyemove 0 // Disable eye movement
- blink_duration 0 // Disable blinking
- tf_clientsideeye_lookats 0 // Disable eye lookats
- r_eyes 0 // Disable eyes
- r_teeth 0 // Do not render teeth, small FPS boost
- r_decals 0 // Disable decals
- mp_decals 0 // Disable decals
- r_spray_lifetime 0 // Clear sprays immediately
- cl_playerspraydisable 1 // Disable player sprays
- r_decal_cullsize 256 // Hide decals
- r_renderoverlayfragment 0 // Disable overlays, small performance increase
- props_break_max_pieces 0 // Disables gibs and prop breaking
- r_propsmaxdist 1 // Lowest range for props
- cl_detaildist 0 // No detail props
- r_staticprop_lod 63 // Force lowest LOD (lowest quality)
- mat_bumpmap 0 // Disable bumpmap materials
- mat_specular 0 // Disable specular materials
- r_3dsky 0 // Disable 3D sky
- cl_jiggle_bone_framerate_cutoff 0 // Always disable jigglebones
- mat_picmip 2 // Use lowest quality textures
- rope_rendersolid 0 // Skip rendering solid part of ropes
- mat_filterlightmaps 0 // Do not smooth lighting
- mat_filtertextures 0 // Do not smooth textures
- tf_quest_map_tuner_wobble_magnitude 0 // Disable the red tuner on the contracker
- tf_item_inspect_model_auto_spin 0 // Do not auto spin items in the inspect view
- tf_hud_target_id_show_avatars 0 // Never show avatars
- cl_crosshairalpha 255 // Disable transparency for lowend computers
- snd_mixahead 0.08 // Balance between sound delay and less demand on the CPU
- snd_disable_mixer_duck 1 // Disable some sounds being mixed to be louder than others
- dsp_slow_cpu 1 // Disable initialization of spatialization
- snd_spatialize_roundrobin 3 // Spatialize sounds every 8 frames (2^3) using round-robin algorithm.
- // Pretty reasonable performance benefit, but delay in spatialization.
- dsp_speaker 0 // Disable administrator effect
- dsp_water 0 // Disable water muffling effect
- dsp_spatial 0 // Disable spatial effect
- dsp_db_mixdrop 1 // Disable volume scaling
- dsp_db_min 0 // ^
- dsp_mix_min 0 // ^
- dsp_mix_max 0 // ^
- echo "maximum performance preset selected"
- // TF2 + mastercomfig maxperformance dxsupport overrides
- "dxsupport"
- {
- "0"
- {
- "name" "80"
- "ConVar.mat_specular" "0"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.mat_bumpmap" "0"
- "ConVar.r_screenfademinsize" "150"
- "ConVar.r_screenfademaxsize" "250"
- "ConVar.r_drawdetailprops" "0"
- "ConVar.props_break_max_pieces" "2"
- "ConVar.r_dynamic" "0"
- "ConVar.cl_detaildist" "0"
- "ConVar.cl_detailfade" "0"
- "ConVar.r_dopixelvisibility" "0"
- "ConVar.cl_particle_retire_cost" "0.0001"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.r_flex" "0"
- "ConVar.r_drawropes" "0"
- "ConVar.cl_ragdoll_fade_time" "5"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.mem_min_heapsize" "144"
- "ConVar.snd_spatialize_roundrobin" "3"
- "ConVar.snd_cull_duplicates" "1"
- "ConVar.fx_drawimpactdebris" "0"
- "ConVar.fx_drawimpactdust" "0"
- "ConVar.fx_drawmetalspark" "0"
- "ConVar.tf_impactwatertimeenable" "1"
- "ConVar.dsp_off" "1"
- }
- "1"
- {
- "name" "81"
- "ConVar.mat_specular" "0"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.mat_bumpmap" "0"
- "ConVar.r_screenfademinsize" "150"
- "ConVar.r_screenfademaxsize" "250"
- "ConVar.r_drawdetailprops" "0"
- "ConVar.props_break_max_pieces" "2"
- "ConVar.r_dynamic" "0"
- "ConVar.cl_detaildist" "0"
- "ConVar.cl_detailfade" "0"
- "ConVar.r_dopixelvisibility" "0"
- "ConVar.cl_particle_retire_cost" "0.0001"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.r_flex" "0"
- "ConVar.r_drawropes" "0"
- "ConVar.cl_ragdoll_fade_time" "5"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.mem_min_heapsize" "144"
- "ConVar.snd_spatialize_roundrobin" "3"
- "ConVar.snd_cull_duplicates" "1"
- "ConVar.fx_drawimpactdebris" "0"
- "ConVar.fx_drawimpactdust" "0"
- "ConVar.fx_drawmetalspark" "0"
- "ConVar.tf_impactwatertimeenable" "1"
- "ConVar.dsp_off" "1"
- }
- "2"
- {
- "name" "90"
- "ConVar.cl_particle_retire_cost" "0.0001"
- "ConVar.mem_min_heapsize" "144"
- "ConVar.fx_drawimpactdebris" "0"
- "ConVar.fx_drawimpactdust" "0"
- "ConVar.fx_drawmetalspark" "0"
- "ConVar.tf_impactwatertimeenable" "1"
- "ConVar.dsp_off" "1"
- "ConVar.r_screenfademinsize" "150"
- "ConVar.r_screenfademaxsize" "250"
- }
- "3"
- {
- "name" "92"
- "ConVar.cl_particle_retire_cost" "0.0001"
- "ConVar.mem_min_heapsize" "144"
- "ConVar.fx_drawimpactdebris" "0"
- "ConVar.fx_drawimpactdust" "0"
- "ConVar.fx_drawmetalspark" "0"
- "ConVar.tf_impactwatertimeenable" "1"
- "ConVar.dsp_off" "1"
- "ConVar.r_screenfademinsize" "150"
- "ConVar.r_screenfademaxsize" "250"
- }
- "4"
- {
- "name" "95"
- "ConVar.cl_particle_retire_cost" "0.0001"
- "ConVar.mem_min_heapsize" "144"
- "ConVar.fx_drawimpactdebris" "0"
- "ConVar.fx_drawimpactdust" "0"
- "ConVar.fx_drawmetalspark" "0"
- "ConVar.tf_impactwatertimeenable" "1"
- "ConVar.dsp_off" "1"
- "ConVar.r_screenfademinsize" "150"
- "ConVar.r_screenfademaxsize" "250"
- }
- "5"
- {
- "name" "98"
- "ConVar.cl_particle_retire_cost" "0.0001"
- "ConVar.mem_min_heapsize" "144"
- "ConVar.fx_drawimpactdebris" "0"
- "ConVar.fx_drawimpactdust" "0"
- "ConVar.fx_drawmetalspark" "0"
- "ConVar.tf_impactwatertimeenable" "1"
- "ConVar.dsp_off" "1"
- "ConVar.r_screenfademinsize" "150"
- "ConVar.r_screenfademaxsize" "250"
- }
- "8"
- {
- "name" "ATI Radeon IGP 320"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4136"
- "MaxDeviceID" "0x4136"
- "ConVar.cl_particle_retire_cost" "10"
- }
- "9"
- {
- "name" "ATI Radeon IGP 340/RS200"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4137"
- "MaxDeviceID" "0x4137"
- "ConVar.cl_particle_retire_cost" "10"
- }
- "10"
- {
- "name" "ATI Radeon 9500/9700 Series"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4144"
- "MaxDeviceID" "0x4144"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "11"
- {
- "name" "ATI Radeon 9800 Series"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4145"
- "MaxDeviceID" "0x4145"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "12"
- {
- "name" "ATI Radeon 9600TX "
- "VendorID" "0x1002"
- "MinDeviceID" "0x4146"
- "MaxDeviceID" "0x4146"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "13"
- {
- "name" "ATI FireGL Z1 AGP Pro (9500)"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4147"
- "MaxDeviceID" "0x4147"
- "ConVar.cl_particle_retire_cost" "75"
- }
- "14"
- {
- "name" "ATI Radeon 9800 SE"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4148"
- "MaxDeviceID" "0x4148"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "15"
- {
- "name" "ATI Radeon 9500 "
- "VendorID" "0x1002"
- "MinDeviceID" "0x4149"
- "MaxDeviceID" "0x4149"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "16"
- {
- "name" "ATI Radeon 9800 XT"
- "VendorID" "0x1002"
- "MinDeviceID" "0x414A"
- "MaxDeviceID" "0x414A"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "17"
- {
- "name" "ATI Radeon 9600 Series"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4150"
- "MaxDeviceID" "0x4150"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "18"
- {
- "name" "ATI Radeon 9600 Series"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4151"
- "MaxDeviceID" "0x4151"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "19"
- {
- "name" "ATI Radeon 9600 Series"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4152"
- "MaxDeviceID" "0x4152"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "20"
- {
- "name" "ATI Radeon 9550 (RV350LX)"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4153"
- "MaxDeviceID" "0x4153"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "21"
- {
- "name" "ATI FireGL T2 (9600)"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4154"
- "MaxDeviceID" "0x4154"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "22"
- {
- "name" "ATI Radeon 9600 Series"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4155"
- "MaxDeviceID" "0x4155"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "23"
- {
- "name" "ATI Radeon 9500/9700 Series"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4164"
- "MaxDeviceID" "0x4164"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "24"
- {
- "name" "ATI Radeon 9800 Series"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4168"
- "MaxDeviceID" "0x4168"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "25"
- {
- "name" "ATI Radeon 9600 Series"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4170"
- "MaxDeviceID" "0x4170"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "26"
- {
- "name" "ATI Radeon 9600 Series"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4171"
- "MaxDeviceID" "0x4171"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "27"
- {
- "name" "ATI Radeon 9600 Series"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4172"
- "MaxDeviceID" "0x4172"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "28"
- {
- "name" "ATI Radeon 9550"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4173"
- "MaxDeviceID" "0x4173"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "29"
- {
- "name" "ATI Radeon 8500 AIW"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4242"
- "MaxDeviceID" "0x4242"
- "ConVar.cl_particle_retire_cost" "10"
- }
- "30"
- {
- "name" "ATI Radeon 9000 Series"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4966"
- "MaxDeviceID" "0x4967"
- "ConVar.cl_particle_retire_cost" "10"
- }
- "31"
- {
- "name" "ATI Radeon 9000 Series"
- "VendorID" "0x1002"
- "MinDeviceID" "0x496E"
- "MaxDeviceID" "0x496E"
- "ConVar.cl_particle_retire_cost" "10"
- }
- "38"
- {
- "name" "ATI Mobility Radeon 9800"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4A4E"
- "MaxDeviceID" "0x4A4E"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "52"
- {
- "name" "ATI Mobility Radeon 8500"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4C59"
- "MaxDeviceID" "0x4C59"
- "ConVar.cl_particle_retire_cost" "10"
- }
- "53"
- {
- "name" "ATI Mobility FIRE GL 9000 "
- "VendorID" "0x1002"
- "MinDeviceID" "0x4C64"
- "MaxDeviceID" "0x4C64"
- "ConVar.cl_particle_retire_cost" "10"
- }
- "54"
- {
- "name" "ATI Mobility Radeon 9000"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4C66"
- "MaxDeviceID" "0x4C66"
- "ConVar.cl_particle_retire_cost" "10"
- }
- "55"
- {
- "name" "ATI Radeon 9000 PRO "
- "VendorID" "0x1002"
- "MinDeviceID" "0x4C67"
- "MaxDeviceID" "0x4C67"
- "ConVar.cl_particle_retire_cost" "10"
- }
- "56"
- {
- "name" "ATI Radeon 9700 PRO"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4E44"
- "MaxDeviceID" "0x4E44"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "57"
- {
- "name" "ATI Radeon 9500 PRO / 9700"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4E45"
- "MaxDeviceID" "0x4E45"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "58"
- {
- "name" "ATI Radeon 9600 TX "
- "VendorID" "0x1002"
- "MinDeviceID" "0x4E46"
- "MaxDeviceID" "0x4E46"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "60"
- {
- "name" "ATI Radeon 9800 PRO"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4E48"
- "MaxDeviceID" "0x4E48"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "61"
- {
- "name" "ATI Radeon 9800 "
- "VendorID" "0x1002"
- "MinDeviceID" "0x4E49"
- "MaxDeviceID" "0x4E49"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "62"
- {
- "name" "ATI Radeon 9800 XT "
- "VendorID" "0x1002"
- "MinDeviceID" "0x4E4A"
- "MaxDeviceID" "0x4E4A"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "63"
- {
- "name" "ATI FireGL X2 (FGL 9800) AGP 4x/8x"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4E4B"
- "MaxDeviceID" "0x4E4B"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "64"
- {
- "name" "ATI Mobility Radeon 9600/9650/9700 Series"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4E50"
- "MaxDeviceID" "0x4E50"
- "ConVar.cl_particle_retire_cost" "75"
- }
- "65"
- {
- "name" "ATI Radeon 9600 Series"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4e51"
- "MaxDeviceID" "0x4e51"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "66"
- {
- "name" "ATI Mobility Radeon 9500 "
- "VendorID" "0x1002"
- "MinDeviceID" "0x4E52"
- "MaxDeviceID" "0x4E52"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "67"
- {
- "name" "ATI Mobility FireGL T2 (9600)"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4E54"
- "MaxDeviceID" "0x4E54"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "68"
- {
- "name" "ATI Mobility Radeon 9550"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4e56"
- "MaxDeviceID" "0x4e56"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "69"
- {
- "name" "ATI Radeon 9500/9700 Series"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4E64"
- "MaxDeviceID" "0x4E64"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "70"
- {
- "name" "ATI Radeon 9500/9700 Series"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4E65"
- "MaxDeviceID" "0x4E65"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "71"
- {
- "name" "ATI Radeon 9500/9700 Series"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4E66"
- "MaxDeviceID" "0x4E66"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "73"
- {
- "name" "ATI Radeon 9800 Series"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4E68"
- "MaxDeviceID" "0x4E68"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "74"
- {
- "name" "ATI Radeon 9800 Series"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4E69"
- "MaxDeviceID" "0x4E69"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "75"
- {
- "name" "ATI Radeon 9800 Series"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4E6A"
- "MaxDeviceID" "0x4E6A"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "446"
- {
- "name" "ATI Radeon 9200"
- "VendorID" "0x1002"
- "MinDeviceID" "0x5962"
- "MaxDeviceID" "0x5962"
- "ConVar.cl_particle_retire_cost" "75"
- }
- "447"
- {
- "name" "ATI Radeon 9600"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4e71"
- "MaxDeviceID" "0x4e71"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "486"
- {
- "name" "ATI Radeon 9250/9200"
- "VendorID" "0x1002"
- "MinDeviceID" "0x5942"
- "MaxDeviceID" "0x5942"
- "ConVar.cl_particle_retire_cost" "75"
- }
- "487"
- {
- "name" "ATI Radeon 9600"
- "VendorID" "0x1002"
- "MinDeviceID" "0x4146"
- "MaxDeviceID" "0x4146"
- "ConVar.mat_reducefillrate" "1"
- "ConVar.r_shadowrendertotexture" "0"
- "ConVar.r_screenfademinsize" "40"
- "ConVar.r_screenfademaxsize" "60"
- "ConVar.props_break_max_pieces" "4"
- "ConVar.r_dynamic" "0"
- "ConVar.mat_hdr_level" "1"
- "ConVar.cl_particle_retire_cost" "75"
- "ConVar.r_lightcache_zbuffercache" "1"
- "ConVar.cl_ragdoll_fade_time" "10"
- "ConVar.cl_ragdoll_forcefade" "1"
- "ConVar.fx_drawimpactdust" "0"
- }
- "488"
- {
- "name" "ATI Radeon X550"
- "VendorID" "0x1002"
- "MinDeviceID" "0x5657"
- "MaxDeviceID" "0x5657"
- "ConVar.cl_particle_retire_cost" "75"
- }
- }
- "glshadercachev002"
- {
- "1"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "277760"
- "vs_dynamic" "5"
- "ps_dynamic" "28"
- }
- "2"
- {
- "vs" "vertexlit_and_unlit_generic_vs20"
- "ps" "vertexlit_and_unlit_generic_ps20b"
- "vs_static" "24960"
- "ps_static" "228"
- "vs_dynamic" "5"
- "ps_dynamic" "0"
- }
- "3"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144720"
- "vs_dynamic" "5"
- "ps_dynamic" "36"
- }
- "4"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144640"
- "vs_dynamic" "1"
- "ps_dynamic" "36"
- }
- "5"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "240"
- "vs_dynamic" "1"
- "ps_dynamic" "24"
- }
- "6"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "0"
- "vs_dynamic" "1"
- "ps_dynamic" "20"
- }
- "7"
- {
- "vs" "vertexlit_and_unlit_generic_vs20"
- "ps" "vertexlit_and_unlit_generic_ps20b"
- "vs_static" "24576"
- "ps_static" "30"
- "vs_dynamic" "3"
- "ps_dynamic" "0"
- }
- "8"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "861520"
- "vs_dynamic" "5"
- "ps_dynamic" "28"
- }
- "9"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144640"
- "vs_dynamic" "1"
- "ps_dynamic" "12"
- }
- "10"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144640"
- "vs_dynamic" "1"
- "ps_dynamic" "28"
- }
- "11"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "277760"
- "vs_dynamic" "5"
- "ps_dynamic" "4"
- }
- "13"
- {
- "vs" "eye_refract_vs20"
- "ps" "eye_refract_ps20b"
- "vs_static" "1600"
- "ps_static" "20"
- "vs_dynamic" "107"
- "ps_dynamic" "3"
- }
- "14"
- {
- "vs" "depthwrite_vs20"
- "ps" "depthwrite_ps20b"
- "vs_static" "4"
- "ps_static" "2"
- "vs_dynamic" "0"
- "ps_dynamic" "1"
- }
- "15"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "128"
- "ps_static" "0"
- "vs_dynamic" "3"
- "ps_dynamic" "10"
- }
- "16"
- {
- "vs" "vertexlit_and_unlit_generic_bump_vs20"
- "ps" "vertexlit_and_unlit_generic_bump_ps20b"
- "vs_static" "144"
- "ps_static" "40"
- "vs_dynamic" "1"
- "ps_dynamic" "6"
- }
- "17"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "0"
- "vs_dynamic" "1"
- "ps_dynamic" "32"
- }
- "18"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "277760"
- "vs_dynamic" "5"
- "ps_dynamic" "24"
- }
- "19"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "1360"
- "vs_dynamic" "1"
- "ps_dynamic" "32"
- }
- "20"
- {
- "vs" "sky_vs20"
- "ps" "sky_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "0"
- "ps_dynamic" "1"
- }
- "21"
- {
- "vs" "writez_vs20"
- "ps" "white_ps20"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "0"
- "ps_dynamic" "0"
- }
- "22"
- {
- "vs" "vertexlit_and_unlit_generic_bump_vs20"
- "ps" "vertexlit_and_unlit_generic_bump_ps20b"
- "vs_static" "144"
- "ps_static" "40"
- "vs_dynamic" "1"
- "ps_dynamic" "5"
- }
- "23"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "0"
- "vs_dynamic" "1"
- "ps_dynamic" "8"
- }
- "25"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144800"
- "vs_dynamic" "5"
- "ps_dynamic" "36"
- }
- "26"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "277920"
- "vs_dynamic" "5"
- "ps_dynamic" "20"
- }
- "27"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "352"
- "ps_static" "2508480"
- "vs_dynamic" "1"
- "ps_dynamic" "50"
- }
- "29"
- {
- "vs" "cloak_blended_pass_vs20"
- "ps" "cloak_blended_pass_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "3"
- "ps_dynamic" "0"
- }
- "30"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144640"
- "vs_dynamic" "1"
- "ps_dynamic" "20"
- }
- "31"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144640"
- "vs_dynamic" "1"
- "ps_dynamic" "24"
- }
- "32"
- {
- "vs" "unlittwotexture_vs20"
- "ps" "unlittwotexture_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "5"
- "ps_dynamic" "6"
- }
- "33"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144720"
- "vs_dynamic" "5"
- "ps_dynamic" "24"
- }
- "34"
- {
- "vs" "vertexlit_and_unlit_generic_vs20"
- "ps" "vertexlit_and_unlit_generic_ps20b"
- "vs_static" "24576"
- "ps_static" "24"
- "vs_dynamic" "3"
- "ps_dynamic" "0"
- }
- "35"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "277760"
- "vs_dynamic" "5"
- "ps_dynamic" "32"
- }
- "36"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "0"
- "vs_dynamic" "1"
- "ps_dynamic" "24"
- }
- "37"
- {
- "vs" "vertexlit_and_unlit_generic_vs20"
- "ps" "vertexlit_and_unlit_generic_ps20b"
- "vs_static" "24576"
- "ps_static" "24"
- "vs_dynamic" "13"
- "ps_dynamic" "0"
- }
- "38"
- {
- "vs" "depthwrite_vs20"
- "ps" "depthwrite_ps20b"
- "vs_static" "4"
- "ps_static" "2"
- "vs_dynamic" "1"
- "ps_dynamic" "0"
- }
- "39"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "96"
- "ps_static" "221952"
- "vs_dynamic" "1"
- "ps_dynamic" "50"
- }
- "40"
- {
- "vs" "sprite_vs20"
- "ps" "sprite_ps20b"
- "vs_static" "2"
- "ps_static" "40"
- "vs_dynamic" "1"
- "ps_dynamic" "3"
- }
- "41"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "1360"
- "vs_dynamic" "1"
- "ps_dynamic" "24"
- }
- "42"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "1440"
- "vs_dynamic" "1"
- "ps_dynamic" "24"
- }
- "43"
- {
- "vs" "eye_refract_vs20"
- "ps" "eye_refract_ps20b"
- "vs_static" "1600"
- "ps_static" "20"
- "vs_dynamic" "75"
- "ps_dynamic" "2"
- }
- "45"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "277920"
- "vs_dynamic" "5"
- "ps_dynamic" "24"
- }
- "46"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144640"
- "vs_dynamic" "1"
- "ps_dynamic" "8"
- }
- "47"
- {
- "vs" "vertexlit_and_unlit_generic_bump_vs20"
- "ps" "vertexlit_and_unlit_generic_bump_ps20b"
- "vs_static" "144"
- "ps_static" "860"
- "vs_dynamic" "1"
- "ps_dynamic" "8"
- }
- "49"
- {
- "vs" "vertexlit_and_unlit_generic_vs20"
- "ps" "vertexlit_and_unlit_generic_ps20b"
- "vs_static" "24576"
- "ps_static" "216"
- "vs_dynamic" "3"
- "ps_dynamic" "0"
- }
- "51"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "16"
- "ps_static" "4608"
- "vs_dynamic" "1"
- "ps_dynamic" "50"
- }
- "52"
- {
- "vs" "vertexlit_and_unlit_generic_vs20"
- "ps" "vertexlit_and_unlit_generic_ps20b"
- "vs_static" "24768"
- "ps_static" "0"
- "vs_dynamic" "0"
- "ps_dynamic" "0"
- }
- "53"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "352"
- "ps_static" "2510784"
- "vs_dynamic" "1"
- "ps_dynamic" "50"
- }
- "54"
- {
- "vs" "spritecard_vs20"
- "ps" "spritecard_ps20b"
- "vs_static" "0"
- "ps_static" "384"
- "vs_dynamic" "2"
- "ps_dynamic" "0"
- }
- "55"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "96"
- "ps_static" "148992"
- "vs_dynamic" "1"
- "ps_dynamic" "2"
- }
- "56"
- {
- "vs" "spritecard_vs20"
- "ps" "spritecard_ps20b"
- "vs_static" "0"
- "ps_static" "384"
- "vs_dynamic" "1"
- "ps_dynamic" "0"
- }
- "57"
- {
- "vs" "pyro_vision_vs20"
- "ps" "pyro_vision_ps20b"
- "vs_static" "21552"
- "ps_static" "1736"
- "vs_dynamic" "0"
- "ps_dynamic" "0"
- }
- "58"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "352"
- "ps_static" "2510016"
- "vs_dynamic" "1"
- "ps_dynamic" "50"
- }
- "59"
- {
- "vs" "sprite_vs20"
- "ps" "sprite_ps20b"
- "vs_static" "2"
- "ps_static" "56"
- "vs_dynamic" "0"
- "ps_dynamic" "1"
- }
- "60"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "1440"
- "vs_dynamic" "1"
- "ps_dynamic" "28"
- }
- "61"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144640"
- "vs_dynamic" "1"
- "ps_dynamic" "4"
- }
- "62"
- {
- "vs" "cable_vs20"
- "ps" "cable_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "0"
- "ps_dynamic" "2"
- }
- "64"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "240"
- "vs_dynamic" "1"
- "ps_dynamic" "36"
- }
- "65"
- {
- "vs" "screenspaceeffect_vs20"
- "ps" "luminance_compare_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "0"
- "ps_dynamic" "0"
- }
- "66"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "0"
- "ps_static" "36864"
- "vs_dynamic" "1"
- "ps_dynamic" "50"
- }
- "68"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "0"
- "vs_dynamic" "3"
- "ps_dynamic" "19"
- }
- "69"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "1280"
- "vs_dynamic" "5"
- "ps_dynamic" "36"
- }
- "71"
- {
- "vs" "pyro_vision_vs20"
- "ps" "pyro_vision_ps20b"
- "vs_static" "16176"
- "ps_static" "1576"
- "vs_dynamic" "9"
- "ps_dynamic" "0"
- }
- "72"
- {
- "vs" "vertexlit_and_unlit_generic_vs20"
- "ps" "vertexlit_and_unlit_generic_ps20b"
- "vs_static" "24960"
- "ps_static" "36"
- "vs_dynamic" "19"
- "ps_dynamic" "0"
- }
- "73"
- {
- "vs" "vertexlit_and_unlit_generic_bump_vs20"
- "ps" "vertexlit_and_unlit_generic_bump_ps20b"
- "vs_static" "144"
- "ps_static" "700"
- "vs_dynamic" "1"
- "ps_dynamic" "6"
- }
- "74"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "112"
- "ps_static" "226560"
- "vs_dynamic" "1"
- "ps_dynamic" "51"
- }
- "75"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144800"
- "vs_dynamic" "1"
- "ps_dynamic" "24"
- }
- "77"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144640"
- "vs_dynamic" "1"
- "ps_dynamic" "32"
- }
- "78"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144720"
- "vs_dynamic" "1"
- "ps_dynamic" "32"
- }
- "79"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "0"
- "ps_static" "384"
- "vs_dynamic" "0"
- "ps_dynamic" "50"
- }
- "80"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "352"
- "ps_static" "151488"
- "vs_dynamic" "1"
- "ps_dynamic" "50"
- }
- "81"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144640"
- "vs_dynamic" "5"
- "ps_dynamic" "36"
- }
- "86"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "1360"
- "vs_dynamic" "1"
- "ps_dynamic" "4"
- }
- "87"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144640"
- "vs_dynamic" "5"
- "ps_dynamic" "28"
- }
- "88"
- {
- "vs" "unlitgeneric_vs20"
- "ps" "shadowbuildtexture_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "1"
- "ps_dynamic" "0"
- }
- "89"
- {
- "vs" "shadow_vs20"
- "ps" "shadow_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "1"
- "ps_dynamic" "1"
- }
- "90"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "276560"
- "vs_dynamic" "1"
- "ps_dynamic" "4"
- }
- "91"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "1"
- "ps_dynamic" "50"
- }
- "93"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "1280"
- "vs_dynamic" "5"
- "ps_dynamic" "20"
- }
- "94"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144800"
- "vs_dynamic" "5"
- "ps_dynamic" "8"
- }
- "95"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "861440"
- "vs_dynamic" "1"
- "ps_dynamic" "28"
- }
- "96"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "143440"
- "vs_dynamic" "1"
- "ps_dynamic" "28"
- }
- "97"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "1"
- "ps_dynamic" "2"
- }
- "98"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "0"
- "vs_dynamic" "1"
- "ps_dynamic" "36"
- }
- "100"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "861440"
- "vs_dynamic" "1"
- "ps_dynamic" "36"
- }
- "101"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "143440"
- "vs_dynamic" "1"
- "ps_dynamic" "36"
- }
- "102"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144640"
- "vs_dynamic" "5"
- "ps_dynamic" "20"
- }
- "103"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144640"
- "vs_dynamic" "5"
- "ps_dynamic" "24"
- }
- "104"
- {
- "vs" "eye_refract_vs20"
- "ps" "eye_refract_ps20b"
- "vs_static" "1600"
- "ps_static" "20"
- "vs_dynamic" "11"
- "ps_dynamic" "0"
- }
- "105"
- {
- "vs" "unlitgeneric_vs20"
- "ps" "shadowbuildtexture_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "3"
- "ps_dynamic" "0"
- }
- "106"
- {
- "vs" "sprite_vs20"
- "ps" "sprite_ps20b"
- "vs_static" "2"
- "ps_static" "40"
- "vs_dynamic" "0"
- "ps_dynamic" "1"
- }
- "107"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "16"
- "ps_static" "4608"
- "vs_dynamic" "0"
- "ps_dynamic" "2"
- }
- "109"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "16"
- "ps_static" "4608"
- "vs_dynamic" "1"
- "ps_dynamic" "2"
- }
- "110"
- {
- "vs" "screenspaceeffect_vs20"
- "ps" "bloomadd_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "0"
- "ps_dynamic" "0"
- }
- "111"
- {
- "vs" "pyro_vision_vs20"
- "ps" "pyro_vision_ps20b"
- "vs_static" "3888"
- "ps_static" "40"
- "vs_dynamic" "9"
- "ps_dynamic" "0"
- }
- "112"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "1440"
- "vs_dynamic" "1"
- "ps_dynamic" "36"
- }
- "113"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "0"
- "vs_dynamic" "1"
- "ps_dynamic" "28"
- }
- "114"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144800"
- "vs_dynamic" "1"
- "ps_dynamic" "28"
- }
- "117"
- {
- "vs" "watercheap_vs20"
- "ps" "watercheap_ps20b"
- "vs_static" "1"
- "ps_static" "240"
- "vs_dynamic" "0"
- "ps_dynamic" "1"
- }
- "118"
- {
- "vs" "unlittwotexture_vs20"
- "ps" "unlittwotexture_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "1"
- "ps_dynamic" "6"
- }
- "119"
- {
- "vs" "depthwrite_vs20"
- "ps" "depthwrite_ps20b"
- "vs_static" "4"
- "ps_static" "2"
- "vs_dynamic" "3"
- "ps_dynamic" "0"
- }
- "120"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "861520"
- "vs_dynamic" "1"
- "ps_dynamic" "4"
- }
- "121"
- {
- "vs" "eye_refract_vs20"
- "ps" "eye_refract_ps20b"
- "vs_static" "1600"
- "ps_static" "20"
- "vs_dynamic" "43"
- "ps_dynamic" "1"
- }
- "122"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "1280"
- "vs_dynamic" "5"
- "ps_dynamic" "4"
- }
- "123"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "3"
- "ps_dynamic" "14"
- }
- "127"
- {
- "vs" "vertexlit_and_unlit_generic_bump_vs20"
- "ps" "vertexlit_and_unlit_generic_bump_ps20b"
- "vs_static" "144"
- "ps_static" "860"
- "vs_dynamic" "1"
- "ps_dynamic" "9"
- }
- "128"
- {
- "vs" "vertexlit_and_unlit_generic_vs20"
- "ps" "vertexlit_and_unlit_generic_ps20b"
- "vs_static" "30720"
- "ps_static" "61470"
- "vs_dynamic" "5"
- "ps_dynamic" "0"
- }
- "130"
- {
- "vs" "screenspaceeffect_vs20"
- "ps" "haloaddoutline_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "0"
- "ps_dynamic" "0"
- }
- "132"
- {
- "vs" "vertexlit_and_unlit_generic_vs20"
- "ps" "vertexlit_and_unlit_generic_ps20b"
- "vs_static" "24576"
- "ps_static" "24"
- "vs_dynamic" "19"
- "ps_dynamic" "0"
- }
- "135"
- {
- "vs" "eye_refract_vs20"
- "ps" "eye_refract_ps20b"
- "vs_static" "1600"
- "ps_static" "20"
- "vs_dynamic" "139"
- "ps_dynamic" "4"
- }
- "136"
- {
- "vs" "depthtodestalpha_vs20"
- "ps" "depthtodestalpha_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "0"
- "ps_dynamic" "0"
- }
- "137"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144640"
- "vs_dynamic" "5"
- "ps_dynamic" "4"
- }
- "138"
- {
- "vs" "depthwrite_vs20"
- "ps" "depthwrite_ps20b"
- "vs_static" "4"
- "ps_static" "2"
- "vs_dynamic" "1"
- "ps_dynamic" "1"
- }
- "139"
- {
- "vs" "vertexlit_and_unlit_generic_vs20"
- "ps" "vertexlit_and_unlit_generic_ps20b"
- "vs_static" "24576"
- "ps_static" "18654"
- "vs_dynamic" "19"
- "ps_dynamic" "0"
- }
- "140"
- {
- "vs" "pyro_vision_vs20"
- "ps" "pyro_vision_ps20b"
- "vs_static" "3888"
- "ps_static" "552"
- "vs_dynamic" "9"
- "ps_dynamic" "0"
- }
- "141"
- {
- "vs" "unlitgeneric_vs20"
- "ps" "modulate_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "5"
- "ps_dynamic" "0"
- }
- "142"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "1360"
- "vs_dynamic" "1"
- "ps_dynamic" "8"
- }
- "143"
- {
- "vs" "vertexlit_and_unlit_generic_vs20"
- "ps" "vertexlit_and_unlit_generic_ps20b"
- "vs_static" "24576"
- "ps_static" "0"
- "vs_dynamic" "0"
- "ps_dynamic" "0"
- }
- "144"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "240"
- "vs_dynamic" "1"
- "ps_dynamic" "20"
- }
- "145"
- {
- "vs" "pyro_vision_vs20"
- "ps" "pyro_vision_ps20b"
- "vs_static" "21552"
- "ps_static" "1608"
- "vs_dynamic" "0"
- "ps_dynamic" "0"
- }
- "146"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144640"
- "vs_dynamic" "1"
- "ps_dynamic" "0"
- }
- "147"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "861440"
- "vs_dynamic" "5"
- "ps_dynamic" "32"
- }
- "149"
- {
- "vs" "vertexlit_and_unlit_generic_vs20"
- "ps" "vertexlit_and_unlit_generic_ps20b"
- "vs_static" "24576"
- "ps_static" "30"
- "vs_dynamic" "5"
- "ps_dynamic" "0"
- }
- "150"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "1440"
- "vs_dynamic" "1"
- "ps_dynamic" "32"
- }
- "151"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "1280"
- "vs_dynamic" "1"
- "ps_dynamic" "28"
- }
- "152"
- {
- "vs" "spritecard_vs20"
- "ps" "spritecard_ps20b"
- "vs_static" "0"
- "ps_static" "1920"
- "vs_dynamic" "0"
- "ps_dynamic" "0"
- }
- "153"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "96"
- "ps_static" "148224"
- "vs_dynamic" "1"
- "ps_dynamic" "2"
- }
- "154"
- {
- "vs" "vertexlit_and_unlit_generic_vs20"
- "ps" "vertexlit_and_unlit_generic_ps20b"
- "vs_static" "24576"
- "ps_static" "216"
- "vs_dynamic" "19"
- "ps_dynamic" "0"
- }
- "155"
- {
- "vs" "vertexlit_and_unlit_generic_bump_vs20"
- "ps" "vertexlit_and_unlit_generic_bump_ps20b"
- "vs_static" "144"
- "ps_static" "860"
- "vs_dynamic" "1"
- "ps_dynamic" "7"
- }
- "156"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "277760"
- "vs_dynamic" "5"
- "ps_dynamic" "36"
- }
- "157"
- {
- "vs" "pyro_vision_vs20"
- "ps" "pyro_vision_ps20b"
- "vs_static" "3888"
- "ps_static" "296"
- "vs_dynamic" "5"
- "ps_dynamic" "0"
- }
- "158"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "1280"
- "vs_dynamic" "1"
- "ps_dynamic" "24"
- }
- "159"
- {
- "vs" "unlitgeneric_vs20"
- "ps" "modulate_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "0"
- "ps_dynamic" "2"
- }
- "160"
- {
- "vs" "blurfilter_vs20"
- "ps" "blurfilter_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "0"
- "ps_dynamic" "0"
- }
- "161"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "1360"
- "vs_dynamic" "1"
- "ps_dynamic" "20"
- }
- "162"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "368"
- "ps_static" "2588352"
- "vs_dynamic" "1"
- "ps_dynamic" "50"
- }
- "163"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "96"
- "ps_static" "149376"
- "vs_dynamic" "2"
- "ps_dynamic" "14"
- }
- "164"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144800"
- "vs_dynamic" "5"
- "ps_dynamic" "24"
- }
- "165"
- {
- "vs" "pyro_vision_vs20"
- "ps" "pyro_vision_ps20b"
- "vs_static" "3888"
- "ps_static" "552"
- "vs_dynamic" "5"
- "ps_dynamic" "0"
- }
- "166"
- {
- "vs" "vertexlit_and_unlit_generic_bump_vs20"
- "ps" "vertexlit_and_unlit_generic_bump_ps20b"
- "vs_static" "144"
- "ps_static" "700"
- "vs_dynamic" "1"
- "ps_dynamic" "9"
- }
- "167"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144640"
- "vs_dynamic" "5"
- "ps_dynamic" "32"
- }
- "168"
- {
- "vs" "cloak_blended_pass_vs20"
- "ps" "cloak_blended_pass_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "1"
- "ps_dynamic" "0"
- }
- "169"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "143440"
- "vs_dynamic" "1"
- "ps_dynamic" "20"
- }
- "170"
- {
- "vs" "unlittwotexture_vs20"
- "ps" "unlittwotexture_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "5"
- "ps_dynamic" "0"
- }
- "171"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "0"
- "ps_static" "36864"
- "vs_dynamic" "1"
- "ps_dynamic" "48"
- }
- "172"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144800"
- "vs_dynamic" "1"
- "ps_dynamic" "32"
- }
- "174"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144720"
- "vs_dynamic" "5"
- "ps_dynamic" "32"
- }
- "175"
- {
- "vs" "vertexlit_and_unlit_generic_vs20"
- "ps" "vertexlit_and_unlit_generic_ps20b"
- "vs_static" "24576"
- "ps_static" "24"
- "vs_dynamic" "5"
- "ps_dynamic" "0"
- }
- "176"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "256"
- "ps_static" "192"
- "vs_dynamic" "1"
- "ps_dynamic" "50"
- }
- "179"
- {
- "vs" "depthwrite_vs20"
- "ps" "depthwrite_ps20b"
- "vs_static" "4"
- "ps_static" "2"
- "vs_dynamic" "0"
- "ps_dynamic" "0"
- }
- "183"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "16"
- "ps_static" "23040"
- "vs_dynamic" "1"
- "ps_dynamic" "50"
- }
- "184"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "861440"
- "vs_dynamic" "5"
- "ps_dynamic" "28"
- }
- "185"
- {
- "vs" "vertexlit_and_unlit_generic_vs20"
- "ps" "vertexlit_and_unlit_generic_ps20b"
- "vs_static" "24768"
- "ps_static" "384"
- "vs_dynamic" "0"
- "ps_dynamic" "0"
- }
- "186"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "861520"
- "vs_dynamic" "5"
- "ps_dynamic" "36"
- }
- "187"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "96"
- "ps_static" "148224"
- "vs_dynamic" "1"
- "ps_dynamic" "50"
- }
- "188"
- {
- "vs" "vertexlit_and_unlit_generic_vs20"
- "ps" "vertexlit_and_unlit_generic_ps20b"
- "vs_static" "24960"
- "ps_static" "228"
- "vs_dynamic" "13"
- "ps_dynamic" "0"
- }
- "189"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "861440"
- "vs_dynamic" "5"
- "ps_dynamic" "36"
- }
- "190"
- {
- "vs" "vertexlit_and_unlit_generic_vs20"
- "ps" "vertexlit_and_unlit_generic_ps20b"
- "vs_static" "24576"
- "ps_static" "216"
- "vs_dynamic" "5"
- "ps_dynamic" "0"
- }
- "191"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "277760"
- "vs_dynamic" "5"
- "ps_dynamic" "20"
- }
- "192"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "861440"
- "vs_dynamic" "1"
- "ps_dynamic" "24"
- }
- "194"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144720"
- "vs_dynamic" "1"
- "ps_dynamic" "28"
- }
- "195"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "1280"
- "vs_dynamic" "5"
- "ps_dynamic" "32"
- }
- "196"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "352"
- "ps_static" "149184"
- "vs_dynamic" "1"
- "ps_dynamic" "50"
- }
- "197"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144800"
- "vs_dynamic" "5"
- "ps_dynamic" "4"
- }
- "198"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "96"
- "ps_static" "149376"
- "vs_dynamic" "0"
- "ps_dynamic" "50"
- }
- "199"
- {
- "vs" "vertexlit_and_unlit_generic_vs20"
- "ps" "decalmodulate_ps20b"
- "vs_static" "24576"
- "ps_static" "0"
- "vs_dynamic" "0"
- "ps_dynamic" "0"
- }
- "200"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "128"
- "ps_static" "0"
- "vs_dynamic" "1"
- "ps_dynamic" "2"
- }
- "201"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144720"
- "vs_dynamic" "1"
- "ps_dynamic" "36"
- }
- "202"
- {
- "vs" "sky_vs20"
- "ps" "sky_hdr_compressed_rgbs_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "0"
- "ps_dynamic" "1"
- }
- "203"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144800"
- "vs_dynamic" "5"
- "ps_dynamic" "28"
- }
- "205"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "861520"
- "vs_dynamic" "1"
- "ps_dynamic" "28"
- }
- "206"
- {
- "vs" "unlittwotexture_vs20"
- "ps" "unlittwotexture_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "0"
- "ps_dynamic" "6"
- }
- "207"
- {
- "vs" "vertexlit_and_unlit_generic_vs20"
- "ps" "vertexlit_and_unlit_generic_ps20b"
- "vs_static" "24768"
- "ps_static" "384"
- "vs_dynamic" "8"
- "ps_dynamic" "0"
- }
- "208"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "0"
- "vs_dynamic" "1"
- "ps_dynamic" "4"
- }
- "209"
- {
- "vs" "pyro_vision_vs20"
- "ps" "pyro_vision_ps20b"
- "vs_static" "3888"
- "ps_static" "40"
- "vs_dynamic" "7"
- "ps_dynamic" "0"
- }
- "210"
- {
- "vs" "vertexlit_and_unlit_generic_vs20"
- "ps" "vertexlit_and_unlit_generic_ps20b"
- "vs_static" "24576"
- "ps_static" "0"
- "vs_dynamic" "1"
- "ps_dynamic" "0"
- }
- "212"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144800"
- "vs_dynamic" "1"
- "ps_dynamic" "36"
- }
- "213"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "861520"
- "vs_dynamic" "5"
- "ps_dynamic" "32"
- }
- "214"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144720"
- "vs_dynamic" "1"
- "ps_dynamic" "24"
- }
- "215"
- {
- "vs" "vertexlit_and_unlit_generic_vs20"
- "ps" "vertexlit_and_unlit_generic_ps20b"
- "vs_static" "24960"
- "ps_static" "36"
- "vs_dynamic" "5"
- "ps_dynamic" "0"
- }
- "216"
- {
- "vs" "vertexlit_and_unlit_generic_bump_vs20"
- "ps" "vertexlit_and_unlit_generic_bump_ps20b"
- "vs_static" "144"
- "ps_static" "40"
- "vs_dynamic" "1"
- "ps_dynamic" "7"
- }
- "217"
- {
- "vs" "shadow_vs20"
- "ps" "shadow_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "0"
- "ps_dynamic" "0"
- }
- "218"
- {
- "vs" "depthwrite_vs20"
- "ps" "depthwrite_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "0"
- "ps_dynamic" "0"
- }
- "219"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "143440"
- "vs_dynamic" "1"
- "ps_dynamic" "24"
- }
- "220"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144640"
- "vs_dynamic" "1"
- "ps_dynamic" "16"
- }
- "221"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "277920"
- "vs_dynamic" "5"
- "ps_dynamic" "28"
- }
- "222"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "0"
- "ps_static" "384"
- "vs_dynamic" "0"
- "ps_dynamic" "2"
- }
- "223"
- {
- "vs" "spritecard_vs20"
- "ps" "spritecard_ps20b"
- "vs_static" "0"
- "ps_static" "384"
- "vs_dynamic" "0"
- "ps_dynamic" "0"
- }
- "224"
- {
- "vs" "pyro_vision_vs20"
- "ps" "pyro_vision_ps20b"
- "vs_static" "3312"
- "ps_static" "8"
- "vs_dynamic" "0"
- "ps_dynamic" "0"
- }
- "225"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "1280"
- "vs_dynamic" "5"
- "ps_dynamic" "28"
- }
- "226"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "112"
- "ps_static" "226560"
- "vs_dynamic" "1"
- "ps_dynamic" "50"
- }
- "227"
- {
- "vs" "water_vs20"
- "ps" "water_ps20b"
- "vs_static" "0"
- "ps_static" "192"
- "vs_dynamic" "0"
- "ps_dynamic" "2"
- }
- "228"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144720"
- "vs_dynamic" "5"
- "ps_dynamic" "20"
- }
- "229"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144720"
- "vs_dynamic" "1"
- "ps_dynamic" "4"
- }
- "230"
- {
- "vs" "vertexlit_and_unlit_generic_vs20"
- "ps" "vertexlit_and_unlit_generic_ps20b"
- "vs_static" "24960"
- "ps_static" "84"
- "vs_dynamic" "5"
- "ps_dynamic" "0"
- }
- "231"
- {
- "vs" "pyro_vision_vs20"
- "ps" "pyro_vision_ps20b"
- "vs_static" "9312"
- "ps_static" "80"
- "vs_dynamic" "0"
- "ps_dynamic" "0"
- }
- "232"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "1280"
- "vs_dynamic" "5"
- "ps_dynamic" "24"
- }
- "233"
- {
- "vs" "bik_vs20"
- "ps" "bik_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "0"
- "ps_dynamic" "0"
- }
- "234"
- {
- "vs" "vertexlit_and_unlit_generic_bump_vs20"
- "ps" "vertexlit_and_unlit_generic_bump_ps20b"
- "vs_static" "144"
- "ps_static" "860"
- "vs_dynamic" "1"
- "ps_dynamic" "5"
- }
- "235"
- {
- "vs" "unlitgeneric_vs20"
- "ps" "modulate_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "1"
- "ps_dynamic" "0"
- }
- "236"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144800"
- "vs_dynamic" "5"
- "ps_dynamic" "20"
- }
- "237"
- {
- "vs" "writez_vs20"
- "ps" "white_ps20"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "2"
- "ps_dynamic" "0"
- }
- "238"
- {
- "vs" "spritecard_vs20"
- "ps" "spritecard_ps20b"
- "vs_static" "0"
- "ps_static" "2688"
- "vs_dynamic" "0"
- "ps_dynamic" "0"
- }
- "239"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "0"
- "ps_static" "384"
- "vs_dynamic" "2"
- "ps_dynamic" "14"
- }
- "240"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144800"
- "vs_dynamic" "5"
- "ps_dynamic" "32"
- }
- "242"
- {
- "vs" "spritecard_vs20"
- "ps" "spritecard_ps20b"
- "vs_static" "0"
- "ps_static" "1920"
- "vs_dynamic" "2"
- "ps_dynamic" "0"
- }
- "243"
- {
- "vs" "spritecard_vs20"
- "ps" "spritecard_ps20b"
- "vs_static" "0"
- "ps_static" "1920"
- "vs_dynamic" "1"
- "ps_dynamic" "0"
- }
- "244"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "1360"
- "vs_dynamic" "1"
- "ps_dynamic" "28"
- }
- "245"
- {
- "vs" "sprite_vs20"
- "ps" "sprite_ps20b"
- "vs_static" "2"
- "ps_static" "56"
- "vs_dynamic" "1"
- "ps_dynamic" "3"
- }
- "248"
- {
- "vs" "vertexlit_and_unlit_generic_vs20"
- "ps" "vertexlit_and_unlit_generic_ps20b"
- "vs_static" "24576"
- "ps_static" "0"
- "vs_dynamic" "17"
- "ps_dynamic" "0"
- }
- "249"
- {
- "vs" "unlittwotexture_vs20"
- "ps" "unlittwotexture_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "1"
- "ps_dynamic" "0"
- }
- "250"
- {
- "vs" "vertexlit_and_unlit_generic_vs20"
- "ps" "vertexlit_and_unlit_generic_ps20b"
- "vs_static" "24960"
- "ps_static" "36"
- "vs_dynamic" "3"
- "ps_dynamic" "0"
- }
- "251"
- {
- "vs" "pyro_vision_vs20"
- "ps" "pyro_vision_ps20b"
- "vs_static" "3120"
- "ps_static" "520"
- "vs_dynamic" "0"
- "ps_dynamic" "0"
- }
- "252"
- {
- "vs" "screenspaceeffect_vs20"
- "ps" "engine_post_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "0"
- "ps_dynamic" "8"
- }
- "253"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "1280"
- "vs_dynamic" "1"
- "ps_dynamic" "36"
- }
- "254"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "96"
- "ps_static" "148992"
- "vs_dynamic" "1"
- "ps_dynamic" "50"
- }
- "255"
- {
- "vs" "vertexlit_and_unlit_generic_vs20"
- "ps" "vertexlit_and_unlit_generic_ps20b"
- "vs_static" "24960"
- "ps_static" "132"
- "vs_dynamic" "5"
- "ps_dynamic" "0"
- }
- "256"
- {
- "vs" "refract_vs20"
- "ps" "refract_ps20b"
- "vs_static" "4"
- "ps_static" "72"
- "vs_dynamic" "0"
- "ps_dynamic" "0"
- }
- "257"
- {
- "vs" "pyro_vision_vs20"
- "ps" "pyro_vision_ps20b"
- "vs_static" "15600"
- "ps_static" "1544"
- "vs_dynamic" "0"
- "ps_dynamic" "0"
- }
- "258"
- {
- "vs" "cloak_blended_pass_vs20"
- "ps" "cloak_blended_pass_ps20b"
- "vs_static" "4"
- "ps_static" "2"
- "vs_dynamic" "3"
- "ps_dynamic" "0"
- }
- "259"
- {
- "vs" "vertexlit_and_unlit_generic_bump_vs20"
- "ps" "vertexlit_and_unlit_generic_bump_ps20b"
- "vs_static" "144"
- "ps_static" "860"
- "vs_dynamic" "1"
- "ps_dynamic" "6"
- }
- "260"
- {
- "vs" "pyro_vision_vs20"
- "ps" "pyro_vision_ps20b"
- "vs_static" "15408"
- "ps_static" "1544"
- "vs_dynamic" "0"
- "ps_dynamic" "0"
- }
- "261"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "861520"
- "vs_dynamic" "5"
- "ps_dynamic" "24"
- }
- "262"
- {
- "vs" "unlitgeneric_vs20"
- "ps" "shadowbuildtexture_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "5"
- "ps_dynamic" "0"
- }
- "263"
- {
- "vs" "lightmappedgeneric_vs20"
- "ps" "lightmappedgeneric_ps20b"
- "vs_static" "256"
- "ps_static" "2359488"
- "vs_dynamic" "1"
- "ps_dynamic" "50"
- }
- "264"
- {
- "vs" "Downsample_vs20"
- "ps" "downsample_nohdr_ps20b"
- "vs_static" "0"
- "ps_static" "0"
- "vs_dynamic" "0"
- "ps_dynamic" "0"
- }
- "265"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "861440"
- "vs_dynamic" "5"
- "ps_dynamic" "24"
- }
- "266"
- {
- "vs" "skin_vs20"
- "ps" "skin_ps20b"
- "vs_static" "48"
- "ps_static" "144720"
- "vs_dynamic" "5"
- "ps_dynamic" "28"
- }
- }
- precache
- {
- "scriptsound" "TFPlayer.CritHit"
- "scriptsound" "TFPlayer.FreezeCam"
- "scriptsound" "Building_Dispenser.Heal"
- "scriptsound" "Announcer.ControlPointContested"
- "scriptsound" "Announcer.ControlPointContested_Neutral"
- "scriptsound" "Game.HappyBirthday"
- "scriptsound" "Weapon_Grenade_Pipebomb.Explode"
- "scriptsound" "BaseExplosionEffect.Sound"
- "scriptsound" "Hud.Warning"
- "scriptsound" "Fire.Engulf"
- "scriptsound" "Camera.SnapShot"
- "scriptsound" "Game.Domination"
- "scriptsound" "Game.Nemesis"
- "scriptsound" "Game.Revenge"
- "scriptsound" "Game.YourTeamLost"
- "scriptsound" "Game.YourTeamWon"
- "scriptsound" "Game.SuddenDeath"
- "scriptsound" "Game.Stalemate"
- "scriptsound" "Game.Overtime"
- "scriptsound" "Hud.EndRoundScored"
- "scriptsound" "Hud.ProjectorScreenUp"
- "scriptsound" "Hud.ProjectorScreenDown"
- "scriptsound" "Hud.ProjectorMovie"
- "scriptsound" "Hud.Warning"
- "scriptsound" "Hud.AchievementIncremented"
- "scriptsound" "TV.Tune"
- "scriptsound" "Bullets.DefaultNearmiss"
- "scriptsound" "Weapon_Sapper.Removed"
- "scriptsound" "Achievement.Earned"
- "scriptsound" "Announcer.Cart.Warning"
- "scriptsound" "Announcer.Cart.FinalWarning"
- "scriptsound" "Cart.Warning"
- "scriptsound" "Cart.WarningSingle"
- "scriptsound" "Hud.PointCaptured"
- "scriptsound" "Announcer.SecurityAlert"
- "scriptsound" "Game.HappyBirthdayNoiseMaker"
- "scriptsound" "MVM.BombWarning"
- "scriptsound" "Octopus.StepCommon"
- "scriptsound" "Halloween.Merasmus_TP_In"
- "scriptsound" "Quest.StatusComplete"
- "scriptsound" "MatchMaking.ScoreboardPanelSlide"
- "scriptsound" "Announcer.CompSummaryScreenOutlierQuestion"
- "scriptsound" "Announcer.CompSummaryScreenOutlierYes"
- "scriptsound" "Announcer.CompSummaryScreenOutlierNo"
- "scriptsound" "Announcer.CompGameBeginsFight"
- "scriptsound" "Announcer.CompFinalGameBeginsFight"
- "scriptsound" "Announcer.CompGame1Begins60Seconds"
- "scriptsound" "Announcer.CompGame1Begins30Seconds"
- "scriptsound" "Announcer.CompGame1Begins10Seconds"
- "scriptsound" "Announcer.CompGameBegins05Seconds"
- "scriptsound" "Announcer.CompGameBegins04Seconds"
- "scriptsound" "Announcer.CompGameBegins03Seconds"
- "scriptsound" "Announcer.CompGameBegins02Seconds"
- "scriptsound" "Announcer.CompGameBegins01Seconds"
- "scriptsound" "Announcer.CompRoundWinBlu"
- "scriptsound" "Announcer.CompRoundWinRed"
- "scriptsound" "Announcer.CompRoundStalemate"
- "scriptsound" "Announcer.CompMatchWinBlu"
- "scriptsound" "Announcer.CompMatchWinRed"
- "scriptsound" "Announcer.SummaryScreenWinners"
- "scriptsound" "MatchMaking.MatchEndBlueWinMusic"
- "scriptsound" "MatchMaking.MatchEndRedWinMusic"
- "scriptsound" "MatchMaking.RoundEndBlueWinMusic"
- "scriptsound" "MatchMaking.RoundEndRedWinMusic"
- "scriptsound" "MatchMaking.RoundEndStalemateMusic"
- "scriptsound" "MatchMaking.RoundStart"
- "scriptsound" "Medigun.DrainCharge"
- "scriptsound" "DemoSupport.StartRecording"
- "scriptsound" "DemoSupport.EndRecording"
- "model" "sprites/white.vmt"
- "model" "sprites/physbeam.vmt"
- "model" "models/vgui/UI_team01.mdl"
- "model" "models/vgui/UI_class01.mdl"
- "model" "models/vgui/UI_welcome01_screen.mdl"
- "model" "models/vgui/UI_team01_blue.mdl"
- "model" "models/vgui/UI_team01_red.mdl"
- "model" "models/vgui/UI_team01_random.mdl"
- "model" "models/vgui/UI_team01_spectate.mdl"
- "model" "models/class_menu/random_class_icon.mdl"
- "model" "models/vgui/ui_arena01.mdl"
- "model" "models/vgui/ui_arenadoor01.mdl"
- "model" "models/vgui/versus_doors.mdl"
- "model" "models/props_ui/banner.mdl"
- "model" "models/items/medkit_small.mdl"
- }
- "models"
- {
- }
- soundscapes_manifest
- {
- }
- // "surface group"
- // {
- // "property" "value"
- // ...
- // }
- //
- // thickness: If this value is present, the material is not volumetrically solid
- // it means that the volume should be computed as the surface area times this
- // thickness (for automatic mass). The inside space beneath the thickness value is air.
- //
- // physics parameters are:
- // density: this is the material density in kg / m^3 (water is 1000)
- // elasticity: This is the collision elasticity (0 - 1.0, 0.01 is soft, 1.0 is hard)
- // friction: this is the physical friction (0 - 1.0, 0.01 is slick, 1.0 is totally rough)
- // dampening: this is the physical drag on an object when in contact with this surface (0 - x, 0 none to x a lot)
- //
- // !!! Do not edit the physics properties (especially density) without the proper references !!!
- //
- // Sounds
- //
- // stepleft: footstep sound for left foot
- // stepright: footstep sound for right foot
- // impactsoft: Physical impact sound when hitting soft surfaces
- // impacthard: Physical impact sound when hitting hard surfaces
- // scrapesmooth: Looping physics friction sound (when scraping smooth surfaces)
- // scraperough: Looping physics friction sound (when scraping rough surfaces)
- // bulletimpact: bullet impact sound
- // gamematerial: game material index (can be a single letter or a number)
- //
- // NOTE: The properties of "default" will get copied into EVERY material who does not
- // override them!!!
- //
- // "base" means to use the parameters from that material as a base.
- // "base" must appear as the first key in a material
- //
- // -----------------------------
- // world materials
- // -----------------------------
- // NOTE: "default" properties are assigned to ALL other materials unless overriden!!!
- "default"
- {
- "density" "2000"
- "elasticity" "0.25"
- "friction" "0.8"
- "dampening" "0.0"
- "stepleft" ""
- "stepright" ""
- "bulletimpact" ""
- "scraperough" ""
- "scrapesmooth" ""
- "impacthard" ""
- "impactsoft" ""
- "audioreflectivity" "0.66"
- "audiohardnessfactor" "1.0"
- "audioroughnessfactor" "1.0"
- "scrapeRoughThreshold" "0.5"
- "impactHardThreshold" "0.5"
- "gamematerial" "C"
- "jumpfactor" "1.0"
- "maxspeedfactor" "1.0"
- "climbable" "0"
- }
- // Override this file in your mod directory so you can load the base HL2 file as well
- // as new properties.
- // NOTE: Listing a property twice (e.g. in separate files) means that
- // the values in the second definition will override the first definition
- // NOTE: Each file must have a unique name. The physics system does not understand mods and will not
- // parse the same file (compared by name) twice.
- surfaceproperties_manifest
- {
- "file" "scripts/surfaceproperties.txt"
- }
- models/bots/boss_bot/tank_tracks
- models/bots/boss_bot/tankbody1
- models/bots/boss_bot/tankbody1_damage1
- models/bots/boss_bot/tankbody1_damage2
- models/bots/boss_bot/tankbody1_damage3
- models/bots/boss_bot/tankbody2
- models/bots/boss_bot/tankbody2_final
- models/bots/demo/demo_bot_blue
- models/bots/demo/demo_bot_exp
- models/bots/demo/demo_bot_head_blue
- models/bots/demo/demo_bot_head_normal
- models/bots/demo/demo_bot_head_red
- models/bots/demo/demo_bot_red
- models/bots/engineer/engineer_bot_blue
- models/bots/engineer/engineer_bot_head_blue
- models/bots/engineer/engineer_bot_head_red
- models/bots/engineer/engineer_bot_red
- models/bots/heavy/heavy_bot_blue
- models/bots/heavy/heavy_bot_exp
- models/bots/heavy/heavy_bot_head
- models/bots/heavy/heavy_bot_head_exp
- models/bots/heavy/heavy_bot_red
- models/bots/medic/bot_medic_blue
- models/bots/medic/bot_medic_exp
- models/bots/medic/bot_medic_head_blue
- models/bots/medic/bot_medic_head_normal
- models/bots/medic/bot_medic_head_red
- models/bots/medic/bot_medic_red
- models/bots/pyro/pyro_bot_blue
- models/bots/pyro/pyro_bot_exp
- models/bots/pyro/pyro_bot_head
- models/bots/pyro/pyro_bot_head_exp
- models/bots/pyro/pyro_bot_red
- models/bots/scout/bot_scout_blue
- models/bots/scout/bot_scout_exp
- models/bots/scout/bot_scout_head_blue
- models/bots/scout/bot_scout_head_red
- models/bots/scout/bot_scout_red
- models/bots/skeleton/hwn_skeleton_blue
- models/bots/skeleton/hwn_skeleton_green
- models/bots/skeleton/hwn_skeleton_orange
- models/bots/skeleton/hwn_skeleton_red
- models/bots/sniper/sniper_bot_blue
- models/bots/sniper/sniper_bot_exp
- models/bots/sniper/sniper_bot_head_blue
- models/bots/sniper/sniper_bot_head_exp
- models/bots/sniper/sniper_bot_head_normal
- models/bots/sniper/sniper_bot_head_red
- models/bots/sniper/sniper_bot_red
- models/bots/soldier/bot_soldier_blue
- models/bots/soldier/bot_soldier_exp
- models/bots/soldier/bot_soldier_head_blue
- models/bots/soldier/bot_soldier_head_normal
- models/bots/soldier/bot_soldier_head_red
- models/bots/soldier/bot_soldier_red
- models/bots/spy/spy_bot_body_blue
- models/bots/spy/spy_bot_body_red
- models/bots/spy/spy_bot_head_blue
- models/bots/spy/spy_bot_head_red
- models/bots/tw2/boss_bot/tw2_tankbody1
- models/bots/tw2/boss_bot/tw2_tankbody1_damage1
- models/bots/tw2/boss_bot/tw2_tankbody1_damage2
- models/bots/tw2/boss_bot/tw2_tankbody1_damage3
- models/bots/tw2/boss_bot/tw2_tankbody2
- models/bots/tw2/boss_bot/tw2_tankbody2_final
- models/buildables/dispenser/disp_blueprint_build
- models/buildables/dispenser/disp_blueprint_model
- models/buildables/dispenser/dispenser
- models/buildables/dispenser/dispenser_blue
- models/buildables/dispenser/dispenser_gibs
- models/buildables/dispenser/dispenser_gibs_blue
- models/buildables/dispenser/dispenser_phongmask
- models/buildables/dispenser/dispenser_upgrades_animated
- models/buildables/dispenser/dispenser_upgrades_animated2
- models/buildables/dispenser/dispenser_upgrades_blue
- models/buildables/dispenser/dispenser_upgrades_red
- models/buildables/dispenser/dispenser_upgrades_selfillum
- models/buildables/sapper/sapper_deployed
- models/buildables/sapper/sapper_deployed_phongmask
- models/buildables/sentry1/blueprint_build
- models/buildables/sentry1/blueprint_model
- models/buildables/sentry1/mini_sentry_blue
- models/buildables/sentry1/mini_sentry_light_blue
- models/buildables/sentry1/mini_sentry_light_red
- models/buildables/sentry1/mini_sentry_red
- models/buildables/sentry1/sentry1
- models/buildables/sentry1/sentry1_blue
- models/buildables/sentry1/sentry1_gibs
- models/buildables/sentry1/sentry1_gibs_blue
- models/buildables/sentry1/sentry1_normal
- models/buildables/sentry1/sentry_pulse
- models/buildables/sentry1/sentry_pulse2
- models/buildables/sentry1/sentry_pulse_blue
- models/buildables/sentry1/sentry_pulse_red
- models/buildables/sentry2/sentry2
- models/buildables/sentry2/sentry2_blue
- models/buildables/sentry2/sentry2_gibs
- models/buildables/sentry2/sentry2_gibs_blue
- models/buildables/sentry2/sentry2_normal
- models/buildables/sentry3/4rockets
- models/buildables/sentry3/sentry3
- models/buildables/sentry3/sentry3_blue
- models/buildables/sentry3/sentry3_gibs
- models/buildables/sentry3/sentry3_gibs_blue
- models/buildables/sentry3/sentry3_normal
- models/buildables/teleporter/teleporter_blueprint_enter
- models/buildables/teleporter/teleporter_blueprint_exit
- models/buildables/teleporter/teleporter_blueprint_model
- models/buildables/teleporter/teleporter_gibs
- models/buildables/teleporter/teleporter_gibs_blue
- models/buildables/teleporter/teleportspin_blue
- models/buildables/teleporter/teleportspin_red
- models/buildables/teleporter/tp_direction
- models/buildables/teleporter/tp_direction1
- models/buildables/teleporter/tp_lights_blue
- models/buildables/teleporter/tp_lights_red
- models/buildables/teleporter/tp_sheet_blue
- models/buildables/teleporter/tp_sheet_red
- models/buildables/toolbox/toolbox_blue
- models/buildables/toolbox/toolbox_red
- models/passtime/ball/passtime_ball_blu
- models/passtime/ball/passtime_ball_neu
- models/passtime/ball/passtime_ball_normal_spec
- models/passtime/ball/passtime_ball_red
- models/player/items/all_class/all_class_ring
- models/player/items/all_class/all_class_ring_warp
- models/player/items/all_class/all_guts
- models/player/items/all_class/drg_badge
- models/player/items/all_class/drg_badge_copper
- models/player/items/all_class/drg_badge_normal
- models/player/items/all_class/drg_badge_silver
- models/player/items/crafting/coin_invasion
- models/player/items/crafting/coin_invasion_exponent
- models/player/items/crafting/coin_invasion_normal
- models/player/items/crafting/coin_summer2015_bronze
- models/player/items/crafting/coin_summer2015_bronze_back
- models/player/items/crafting/coin_summer2015_bronze_normal
- models/player/items/crafting/coin_summer2015_bronze_normal_back
- models/player/items/crafting/coin_summer2015_gold
- models/player/items/crafting/coin_summer2015_gold_back
- models/player/items/crafting/coin_summer2015_gold_normal
- models/player/items/crafting/coin_summer2015_gold_normal_back
- models/player/items/crafting/coin_summer2015_gravel
- models/player/items/crafting/coin_summer2015_gravel_back
- models/player/items/crafting/coin_summer2015_gravel_normal
- models/player/items/crafting/coin_summer2015_gravel_normal_back
- models/player/items/crafting/coin_summer2015_silver
- models/player/items/crafting/coin_summer2015_silver_back
- models/player/items/crafting/coin_summer2015_silver_normal
- models/player/items/crafting/coin_summer2015_silver_normal_back
- models/player/items/crafting/stat_clock_blue_happy
- models/player/items/crafting/stat_clock_blue_sad
- models/player/items/crafting/stat_clock_red_happy
- models/player/items/crafting/stat_clock_red_sad
- models/player/items/crafting/weapons_case
- models/player/items/crafting/weapons_case_01_concealed
- models/player/items/crafting/weapons_case_02_powerhouse
- models/player/items/demo/crown
- models/player/items/engineer/guitar/strings
- models/player/items/engineer/guitar/w_guitar
- models/player/items/engineer/guitar/w_guitar_normal
- models/player/items/heavy/hwn_heavy_hat
- models/player/items/heavy/sr3_heavy_mask
- models/player/items/heavy/sr3_heavy_warp
- models/player/items/heavy/xms_colored_lights_normal
- models/player/items/heavy/xms_coloredlights_anim
- models/player/items/heavy/xms_coloredlights_blue_anim
- models/player/items/heavy/xms_coloredlights_exponent
- models/player/items/heavy/xms_coloredlights_white_anim
- models/player/items/mvm_loot/all_class/fob_engy
- models/player/items/mvm_loot/all_class/fob_engy_blue
- models/player/items/mvm_loot/all_class/fob_engy_gold
- models/player/items/mvm_loot/all_class/fob_heavy
- models/player/items/mvm_loot/all_class/fob_heavy_diamond
- models/player/items/mvm_loot/all_class/fob_heavy_diamond_black
- models/player/items/mvm_loot/all_class/fob_heavy_gold
- models/player/items/mvm_loot/all_class/fob_heavy_normal
- models/player/items/mvm_loot/all_class/fob_heavy_rust
- models/player/items/mvm_loot/all_class/fob_heavy_rust_paint
- models/player/items/mvm_loot/all_class/mvm_flask_ammo
- models/player/items/mvm_loot/all_class/mvm_flask_build
- models/player/items/mvm_loot/all_class/mvm_flask_generic
- models/player/items/mvm_loot/all_class/mvm_flask_krit
- models/player/items/mvm_loot/all_class/mvm_flask_tele
- models/player/items/mvm_loot/all_class/mvm_flask_uber
- models/player/items/mvm_loot/engineer/chain_engineer
- models/player/items/mvm_loot/heavy/chain_heavy
- models/player/items/mvm_loot/medic/chain_medic
- models/player/items/mvm_loot/medic/chain_medic_blue
- models/player/items/mvm_loot/scout/chain_scout
- models/player/items/mvm_loot/sniper/chain_sniper
- models/player/items/mvm_loot/soldier/chain_soldier
- models/player/items/mvm_loot/spy/chain_spy
- models/player/items/mvm_loot/spy/chain_spy_blue
- models/player/items/pyro/drg_pyro_bubblehelmet
- models/player/items/pyro/drg_pyro_fueltank
- models/player/items/pyro/drg_pyro_fueltank_normal
- models/player/items/pyro/mtp_bubble_wand
- models/player/items/scout/scout_skeleton
- models/player/items/sniper/knife_shield
- models/player/items/soldier/medals
- models/player/items/soldier/medals_blue
- models/player/items/taunts/anim_beer_bottle_cerveza
- models/player/items/taunts/beercrate_taunt
- models/player/items/taunts/bumpercar/bumpercar_base_blue
- models/player/items/taunts/bumpercar/bumpercar_base_exponent
- models/player/items/taunts/bumpercar/bumpercar_base_red
- models/player/items/taunts/cash_wad
- models/player/items/taunts/chicken
- models/player/items/taunts/chicken_bucket
- models/player/items/taunts/chicken_normal
- models/player/items/taunts/coffee_bag_blue
- models/player/items/taunts/coffee_bag_normal
- models/player/items/taunts/coffee_bag_red
- models/player/items/taunts/engy_chair_toolbox_blue
- models/player/items/taunts/engy_chair_toolbox_red
- models/player/items/taunts/engy_chair_umbrella_blue
- models/player/items/taunts/engy_chair_umbrella_red
- models/player/items/taunts/engy_new_chair_beer_bottle_blue
- models/player/items/taunts/engy_new_chair_beer_bottle_red
- models/player/items/taunts/lighter_taunt
- models/player/items/taunts/limes
- models/player/items/taunts/medic_xray_viewer
- models/player/items/taunts/nuke_bottle
- models/player/items/taunts/soldier_mug
- models/weapons/c_items/c_8mm_camera
- models/weapons/c_items/c_ambassador_opt
- models/weapons/c_items/c_ambassador_opt_blue
- models/weapons/c_items/c_ambassador_opt_blue_gold
- models/weapons/c_items/c_ambassador_opt_blue_xmas
- models/weapons/c_items/c_ambassador_opt_gold
- models/weapons/c_items/c_ambassador_opt_xmas
- models/weapons/c_items/c_arrow
- models/weapons/c_items/c_arrow_xmas
- models/weapons/c_items/c_axtinguisher
- models/weapons/c_items/c_axtinguisher_gold
- models/weapons/c_items/c_axtinguisher_xmas
- models/weapons/c_items/c_backburn
- models/weapons/c_items/c_backburn_blue
- models/weapons/c_items/c_bow
- models/weapons/c_items/c_boxing_gloves
- models/weapons/c_items/c_boxing_gloves_blue
- models/weapons/c_items/c_boxing_gloves_flames
- models/weapons/c_items/c_boxing_gloves_flames_blue
- models/weapons/c_items/c_boxing_gloves_normal
- models/weapons/c_items/c_boxing_gloves_xmas
- models/weapons/c_items/c_boxing_gloves_xmas_blue
- models/weapons/c_items/c_bread_baguette
- models/weapons/c_items/c_bread_burnt
- models/weapons/c_items/c_bread_burnt_normal
- models/weapons/c_items/c_bread_cinnamon_normal
- models/weapons/c_items/c_bread_cornbread
- models/weapons/c_items/c_bread_cornbread_normal
- models/weapons/c_items/c_bread_crumpet
- models/weapons/c_items/c_bread_crumpet_exponent
- models/weapons/c_items/c_bread_crumpet_normal
- models/weapons/c_items/c_bread_plainloaf
- models/weapons/c_items/c_bread_pretzel
- models/weapons/c_items/c_bread_ration
- models/weapons/c_items/c_bread_russianblack
- models/weapons/c_items/c_breadmonster
- models/weapons/c_items/c_breadmonster_exp
- models/weapons/c_items/c_breadmonster_goo
- models/weapons/c_items/c_breadmonster_normal
- models/weapons/c_items/c_breadmonster_sapper
- models/weapons/c_items/c_breadmonster_sapper_normal
- models/weapons/c_items/c_buffbanner
- models/weapons/c_items/c_buffpack
- models/weapons/c_items/c_buffpack_xmas
- models/weapons/c_items/c_buffpack_xmas_normal
- models/weapons/c_items/c_bugle
- models/weapons/c_items/c_carnival_mallet
- models/weapons/c_items/c_carnival_mallet_blue
- models/weapons/c_items/c_claymore
- models/weapons/c_items/c_claymore_gold
- models/weapons/c_items/c_claymore_ice
- models/weapons/c_items/c_claymore_xmas
- models/weapons/c_items/c_claymore_xmas_blue
- models/weapons/c_items/c_directhit
- models/weapons/c_items/c_double_barrel
- models/weapons/c_items/c_double_barrel_gold
- models/weapons/c_items/c_energydrink
- models/weapons/c_items/c_energydrink_blu
- models/weapons/c_items/c_energydrink_purp
- models/weapons/c_items/c_fireaxe
- models/weapons/c_items/c_flaregun
- models/weapons/c_items/c_flaregun_blue
- models/weapons/c_items/c_flaregun_shell
- models/weapons/c_items/c_flaregun_shell_blue
- models/weapons/c_items/c_frontierjustice
- models/weapons/c_items/c_frontierjustice_blue
- models/weapons/c_items/c_frontierjustice_gold
- models/weapons/c_items/c_frontierjustice_phongmask
- models/weapons/c_items/c_frontierjustice_xmas
- models/weapons/c_items/c_frying_pan
- models/weapons/c_items/c_frying_pan_gold
- models/weapons/c_items/c_grappling_hook
- models/weapons/c_items/c_hippocrates_bust
- models/weapons/c_items/c_hippocrates_bust_normal
- models/weapons/c_items/c_leather_watch
- models/weapons/c_items/c_leather_watch_normal
- models/weapons/c_items/c_leechgun
- models/weapons/c_items/c_leechgun_blu
- models/weapons/c_items/c_leechgun_gold
- models/weapons/c_items/c_lollichop
- models/weapons/c_items/c_medigun
- models/weapons/c_items/c_natascha
- models/weapons/c_items/c_p2rec
- models/weapons/c_items/c_p2rec_eye
- models/weapons/c_items/c_pickaxe
- models/weapons/c_items/c_pickaxe_s2
- models/weapons/c_items/c_pocket_watch
- models/weapons/c_items/c_proto_backpack_blue
- models/weapons/c_items/c_proto_backpack_red
- models/weapons/c_items/c_proto_medigun
- models/weapons/c_items/c_proto_medigun_blue
- models/weapons/c_items/c_proto_medigun_glass
- models/weapons/c_items/c_proto_syringegun
- models/weapons/c_items/c_proto_syringegun_blue
- models/weapons/c_items/c_rainblower
- models/weapons/c_items/c_rainblower_blue
- models/weapons/c_items/c_revolver
- models/weapons/c_items/c_robo_sandwich
- models/weapons/c_items/c_robo_sandwich_blue
- models/weapons/c_items/c_sandwich
- models/weapons/c_items/c_sandwich_xmas
- models/weapons/c_items/c_sandwich_xmas_blue
- models/weapons/c_items/c_sandwich_xmas_normal
- models/weapons/c_items/c_sapper
- models/weapons/c_items/c_sapper_xmas
- models/weapons/c_items/c_sapper_xmas_blue
- models/weapons/c_items/c_shovel
- models/weapons/c_items/c_sniperrifle_scope
- models/weapons/c_items/c_specimin_jar
- models/weapons/c_items/c_syringegun
- models/weapons/c_items/c_syringegun_blue
- models/weapons/c_items/c_syringegun_glass
- models/weapons/c_items/c_targe
- models/weapons/c_items/c_targe_ice
- models/weapons/c_items/c_targe_xmas
- models/weapons/c_items/c_targe_xmas_cables
- models/weapons/c_items/c_tfc_sniperrifle
- models/weapons/c_items/c_toolbox_blue
- models/weapons/c_items/c_toolbox_red
- models/weapons/c_items/c_ubersaw
- models/weapons/c_items/c_ubersaw_xms
- models/weapons/c_items/c_urinejar_cap
- models/weapons/c_items/c_urinejar_glass
- models/weapons/c_items/c_urinejar_glass_phongmask
- models/weapons/c_items/c_urinejar_urine
- models/weapons/c_items/c_wrangler
- models/weapons/c_items/c_wrangler_blue
- models/weapons/c_items/c_wrangler_phongmask
- models/weapons/c_items/c_wrangler_xmas
- models/weapons/c_items/c_wrangler_xmas_blue
- models/weapons/c_items/c_wrangler_xmas_phongmask
- models/weapons/c_items/c_wrench
- models/weapons/c_items/c_wrench_gold
- models/weapons/c_items/c_xms_backburner_horns
- models/weapons/c_items/c_xms_double_barrel
- models/weapons/c_items/c_xms_double_barrel_blue
- models/weapons/c_items/c_xms_energydrink
- models/weapons/c_items/c_xms_energydrink_blu
- models/weapons/c_items/c_xms_energydrink_bow
- models/weapons/c_items/c_xms_energydrink_bow_blue
- models/weapons/c_items/c_xms_festive_ornament
- models/weapons/c_items/c_xms_festive_ornament_blue
- models/weapons/c_items/c_xms_flaregun_festives
- models/weapons/c_items/c_xms_flaregun_festives_blue
- models/weapons/c_items/c_xms_urinejar
- models/weapons/c_items/c_xms_urinejar_blue
- models/weapons/c_items/c_xms_urinejar_glass
- models/weapons/c_items/c_xms_urinejar_glass_blue
- models/weapons/c_items/c_xms_urinejar_glass_phongmask
- models/weapons/c_items/festive_battery
- models/weapons/c_items/festive_lights_blue
- models/weapons/c_items/festive_lights_red
- models/weapons/c_items/pumpkin_axe
- models/weapons/c_items/ttg_watch
- models/weapons/c_models/c_flamethrower/c_flamethrower
- models/weapons/c_models/c_flamethrower/c_flamethrower_blue
- models/weapons/c_models/c_flamethrower/c_flamethrower_exp
- models/weapons/c_models/c_flamethrower/c_flamethrower_gold
- models/weapons/c_models/c_grenadelauncher/c_grenadelauncher
- models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_gold
- models/weapons/c_models/c_knife/c_knife
- models/weapons/c_models/c_knife/c_knife_gold
- models/weapons/c_models/c_medigun/c_medigun
- models/weapons/c_models/c_medigun/c_medigun_blue
- models/weapons/c_models/c_medigun/c_medigun_exp
- models/weapons/c_models/c_medigun/c_medigun_gold
- models/weapons/c_models/c_minigun/c_minigun
- models/weapons/c_models/c_minigun/c_minigun_exp
- models/weapons/c_models/c_minigun/c_minigun_gold
- models/weapons/c_models/c_minigun/c_minigun_natascha
- models/weapons/c_models/c_pistol/c_pistol
- models/weapons/c_models/c_pistol/c_pistol_exp
- models/weapons/c_models/c_revolver/c_revolver
- models/weapons/c_models/c_revolver/c_revolver_exp
- models/weapons/c_models/c_revolver/c_revolver_xmas
- models/weapons/c_models/c_rocketjumper/c_rocketjumper
- models/weapons/c_models/c_rocketlauncher/c_rocketlauncher
- models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_exp
- models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_gold
- models/weapons/c_models/c_scattergun/c_scattergun
- models/weapons/c_models/c_scattergun/c_scattergun_exp
- models/weapons/c_models/c_scattergun/c_scattergun_gold
- models/weapons/c_models/c_shotgun/c_shotgun
- models/weapons/c_models/c_shotgun/c_shotgun_exp
- models/weapons/c_models/c_smg/c_smg
- models/weapons/c_models/c_smg/c_smg_exp
- models/weapons/c_models/c_smg/c_smg_gold
- models/weapons/c_models/c_sniperrifle/c_sniperrifle
- models/weapons/c_models/c_sniperrifle/c_sniperrifle_exp
- models/weapons/c_models/c_sniperrifle/c_sniperrifle_gold
- models/weapons/c_models/c_sniperrifle/c_sniperrifle_scope
- models/weapons/c_models/c_sticky_jumper/c_sticky_jumper
- models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher
- models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_exp
- models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_gold
- models/weapons/c_models/c_ubersaw/c_ubersaw
- models/weapons/c_models/c_ubersaw/c_ubersaw_selfillummask
- models/weapons/c_models/c_wrench/c_wrench
- models/weapons/c_models/c_wrench/c_wrench_gold
- models/weapons/csgo_awp/w_csgo_awp
- models/weapons/csgo_awp/w_csgo_awp_normal
- models/weapons/shells/all_shells
- models/weapons/shells/all_shells_normal
- models/weapons/syringe_projectile/syringe_projectile
- models/weapons/syringe_projectile/syringe_projectile_blue
- models/weapons/v_baseball/baseball_normal
- models/weapons/v_baseball/baseball_sheet
- models/weapons/v_bat/v_bat
- models/weapons/v_bat/v_bat_phongwarp
- models/weapons/v_bat/v_wooden_bat
- models/weapons/v_bonesaw/c_bonesaw_xmas
- models/weapons/v_bonesaw/c_bonesaw_xmas_lights
- models/weapons/v_bonesaw/v_bonesaw
- models/weapons/v_bottle/v_bottle
- models/weapons/v_builder/v_builder
- models/weapons/v_cigarette_case/v_cigarette_case
- models/weapons/v_grenadelauncher/v_grenadelauncher
- models/weapons/v_grenadelauncher/v_grenadelauncher_gold
- models/weapons/v_grenadelauncher/v_grenadelauncher_phongmask
- models/weapons/v_knife/v_knife
- models/weapons/v_knife/v_knife_gold
- models/weapons/v_machete/v_machete
- models/weapons/v_pda_engineer/v_pda_engineer
- models/weapons/v_pda_engineer/v_pda_engineer_screen
- models/weapons/v_revolver/v_revolver
- models/weapons/v_sapper/v_sapper_glass
- models/weapons/v_sapper/v_sapper_glass_normal
- models/weapons/v_shotgun/v_shotgun
- models/weapons/v_sniperrifle/v_sniperrifle_scope
- models/weapons/v_stickybomb_defender/v_stickybomb_defender
- models/weapons/v_stickybomb_defender/v_stickybomb_defender_phongmask
- models/weapons/v_syringegun/v_syringegun_glass
- models/weapons/v_watch/v_watch
- models/weapons/w_cannonball/w_cannonball_blue
- models/weapons/w_cannonball/w_cannonball_red
- models/weapons/w_grenade_grenadelauncher/w_grenade_blue
- models/weapons/w_grenade_grenadelauncher/w_grenade_red
- models/weapons/w_repair_claw/w_repair_claw_blue
- models/weapons/w_repair_claw/w_repair_claw_gib
- models/weapons/w_repair_claw/w_repair_claw_red
- models/weapons/w_revolver/w_revolver01
- models/weapons/w_rocketlauncher/w_rocket01
- models/weapons/w_stickybomb/w_stickybomb2_blue
- models/weapons/w_stickybomb/w_stickybomb2_red
- models/weapons/w_stickybomb/w_stickybomb_blue_noalpha
- models/weapons/w_stickybomb/w_stickybomb_d_blue
- models/weapons/w_stickybomb/w_stickybomb_d_red
- models/weapons/w_stickybomb/w_stickybomb_destroyed
- models/weapons/w_stickybomb/w_stickybomb_red_noalpha
- models/weapons/w_stickybomb/w_stickybomb_selfillum
- models/weapons/w_stickybomb_launcher/w_stickybomb_launcher_defender
- models/weapons/w_stickybomb_launcher/w_stickybomb_launcher_normal
- models/workshop/cases/invasion_case/invasion_case
- models/workshop/cases/invasion_case/invasion_case_cordon
- models/workshop/cases/invasion_case/invasion_case_normal
- models/workshop/cases/invasion_case/invasion_case_rare
- models/workshop/cases/invasion_case/invasion_case_rare_cordon
- models/workshop/player/items/all_class/taunt_burstchester/taunt_burstchester_1_blue_color
- models/workshop/player/items/all_class/taunt_burstchester/taunt_burstchester_1_color
- models/workshop/player/items/all_class/taunt_burstchester/taunt_burstchester_color
- models/workshop/player/items/all_class/taunt_burstchester/taunt_burstchester_normal
- models/workshop/player/items/all_class/zoomin_broom/zoomin_broom_color
- models/workshop/player/items/demo/demo_booties/demo_booties
- models/workshop/player/items/demo/pegleg/pegleg
- models/workshop/player/items/engineer/bucking_bronco/bucking_bronco_blue_color
- models/workshop/player/items/engineer/bucking_bronco/bucking_bronco_color
- models/workshop/player/items/engineer/bucking_bronco/bucking_bronco_normal
- models/workshop/player/items/pyro/eotl_ducky/eotl_ducky_base
- models/workshop/player/items/pyro/eotl_ducky/eotl_ducky_blue
- models/workshop/player/items/pyro/eotl_ducky/eotl_ducky_demo
- models/workshop/player/items/pyro/eotl_ducky/eotl_ducky_demo_blue
- models/workshop/player/items/pyro/eotl_ducky/eotl_ducky_engy
- models/workshop/player/items/pyro/eotl_ducky/eotl_ducky_engy_blue
- models/workshop/player/items/pyro/eotl_ducky/eotl_ducky_heavy
- models/workshop/player/items/pyro/eotl_ducky/eotl_ducky_heavy_blue
- models/workshop/player/items/pyro/eotl_ducky/eotl_ducky_medic
- models/workshop/player/items/pyro/eotl_ducky/eotl_ducky_medic_blue
- models/workshop/player/items/pyro/eotl_ducky/eotl_ducky_phongexponent
- models/workshop/player/items/pyro/eotl_ducky/eotl_ducky_pyro
- models/workshop/player/items/pyro/eotl_ducky/eotl_ducky_pyro_blue
- models/workshop/player/items/pyro/eotl_ducky/eotl_ducky_red
- models/workshop/player/items/pyro/eotl_ducky/eotl_ducky_saxton
- models/workshop/player/items/pyro/eotl_ducky/eotl_ducky_scout
- models/workshop/player/items/pyro/eotl_ducky/eotl_ducky_scout_blue
- models/workshop/player/items/pyro/eotl_ducky/eotl_ducky_sniper
- models/workshop/player/items/pyro/eotl_ducky/eotl_ducky_sniper_blue
- models/workshop/player/items/pyro/eotl_ducky/eotl_ducky_soldier
- models/workshop/player/items/pyro/eotl_ducky/eotl_ducky_soldier_blue
- models/workshop/player/items/pyro/eotl_ducky/eotl_ducky_spy
- models/workshop/player/items/pyro/eotl_ducky/eotl_ducky_spy_blue
- models/workshop/player/items/pyro/ghost_aspect/ghost_aspect_1_color
- models/workshop/player/items/pyro/ghost_aspect/ghost_aspect_blue_color
- models/workshop/player/items/pyro/ghost_aspect/ghost_aspect_color
- models/workshop/player/items/pyro/pyro_halloween_gasmask/pyro_halloween_gasmask_blue_color
- models/workshop/player/items/pyro/pyro_halloween_gasmask/pyro_halloween_gasmask_color
- models/workshop/player/items/pyro/pyro_halloween_gasmask/pyro_halloween_gasmask_normal
- models/workshop/player/items/pyro/threea_nabler/threea_nabler
- models/workshop/player/items/sniper/croc_shield/croc_shield
- models/workshop/player/items/sniper/croc_shield/croc_shield_normal
- models/workshop/player/items/sniper/killer_solo/killer_solo_color
- models/workshop/player/items/sniper/killer_solo/killer_solo_normal
- models/workshop/player/items/sniper/killer_solo/sax
- models/workshop/player/items/sniper/killer_solo/sax_normal
- models/workshop/player/items/sniper/taunt_most_wanted/taunt_most_wanted_color
- models/workshop/player/items/sniper/taunt_most_wanted/taunt_most_wanted_normal
- models/workshop/player/items/sniper/xms_sniper_commandobackpack/xms_sniper_commandobackpack
- models/workshop/player/items/sniper/xms_sniper_commandobackpack/xms_sniper_commandobackpack_blue
- models/workshop/player/items/sniper/xms_sniper_commandobackpack/xms_sniper_commandobackpack_phongmask
- models/workshop/player/items/sniper/xms_sniper_commandobackpack/xms_sniper_commandobackpack_phongmask_jar
- models/workshop/player/items/soldier/mantreads/mantreads
- models/workshop/player/items/soldier/taunt_maggots_condolence/taunt_maggots_condolence_color
- models/workshop/player/items/spy/taunt_spy_boxtrot/taunt_spy_boxtrot_blue_color
- models/workshop/player/items/spy/taunt_spy_boxtrot/taunt_spy_boxtrot_color
- models/workshop/player/items/spy/taunt_spy_boxtrot/taunt_spy_boxtrot_normal
- models/workshop/player/items/taunts/pyro_poolparty/pyro_poolparty
- models/workshop/player/items/taunts/pyro_poolparty/pyro_poolparty_blue
- models/workshop/weapons/c_models/c_acr_hookblade/c_acr_hookblade
- models/workshop/weapons/c_models/c_acr_hookblade/c_acr_hookblade_normal
- models/workshop/weapons/c_models/c_amputator/c_amputator
- models/workshop/weapons/c_models/c_amputator/c_amputator_blue
- models/workshop/weapons/c_models/c_atom_launcher/c_atom_launcher
- models/workshop/weapons/c_models/c_ava_roseknife/c_ava_roseknife
- models/workshop/weapons/c_models/c_ava_roseknife/c_ava_roseknife_black
- models/workshop/weapons/c_models/c_ava_roseknife/c_ava_roseknife_blue
- models/workshop/weapons/c_models/c_back_scratcher/c_back_scratcher
- models/workshop/weapons/c_models/c_battalion_buffbanner/c_battalion_buffbanner
- models/workshop/weapons/c_models/c_battalion_buffpack/c_battalion_buffpack
- models/workshop/weapons/c_models/c_battalion_bugle/c_battalion_bugle
- models/workshop/weapons/c_models/c_battalion_bugle/c_battalion_bugle_normal
- models/workshop/weapons/c_models/c_battleaxe/c_battleaxe
- models/workshop/weapons/c_models/c_bazaar_sniper/c_bazaar_sniper
- models/workshop/weapons/c_models/c_bazaar_sniper/c_bazaar_sniper_lens
- models/workshop/weapons/c_models/c_bear_claw/c_bear_claw_blue
- models/workshop/weapons/c_models/c_bear_claw/c_bear_claw_red
- models/workshop/weapons/c_models/c_blackbox/c_blackbox
- models/workshop/weapons/c_models/c_blackbox/c_blackbox_gold
- models/workshop/weapons/c_models/c_blackbox/c_blackbox_xmas
- models/workshop/weapons/c_models/c_blackbox/c_blackbox_xmas_blue
- models/workshop/weapons/c_models/c_bonk_bat/c_bonk_bat_blue
- models/workshop/weapons/c_models/c_bonk_bat/c_bonk_bat_red
- models/workshop/weapons/c_models/c_boston_basher/c_boston_basher
- models/workshop/weapons/c_models/c_buffalo_steak/c_buffalo_steak
- models/workshop/weapons/c_models/c_caber/c_caber
- models/workshop/weapons/c_models/c_candy_cane/c_candy_cane_blue
- models/workshop/weapons/c_models/c_candy_cane/c_candy_cane_bow_blue
- models/workshop/weapons/c_models/c_candy_cane/c_candy_cane_bow_red
- models/workshop/weapons/c_models/c_candy_cane/c_candy_cane_red
- models/workshop/weapons/c_models/c_chocolate/c_chocolate
- models/workshop/weapons/c_models/c_chocolate/c_chocolate_blue
- models/workshop/weapons/c_models/c_claidheamohmor/c_claidheamohmor
- models/workshop/weapons/c_models/c_claidheamohmor/c_claidheamohmor_blu
- models/workshop/weapons/c_models/c_croc_knife/c_croc_knife
- models/workshop/weapons/c_models/c_crossing_guard/c_crossing_guard
- models/workshop/weapons/c_models/c_crossing_guard/c_crossing_guard_lights
- models/workshop/weapons/c_models/c_crossing_guard/c_crossing_guard_lights_blue
- models/workshop/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow
- models/workshop/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow_blue
- models/workshop/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow_xmas
- models/workshop/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow_xmas_blue
- models/workshop/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow_xmas_proj
- models/workshop/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow_xmas_proj_blue
- models/workshop/weapons/c_models/c_degreaser/c_degreaser_blue
- models/workshop/weapons/c_models/c_degreaser/c_degreaser_red
- models/workshop/weapons/c_models/c_demo_cannon/c_demo_cannon
- models/workshop/weapons/c_models/c_demo_sultan_sword/c_demo_sultan_sword
- models/workshop/weapons/c_models/c_detonator/c_detonator
- models/workshop/weapons/c_models/c_detonator/c_detonator_blue
- models/workshop/weapons/c_models/c_detonator/c_detonator_shell
- models/workshop/weapons/c_models/c_detonator/c_detonator_shell_blue
- models/workshop/weapons/c_models/c_detonator/c_detonator_shell_phongmask
- models/workshop/weapons/c_models/c_drg_cowmangler/c_drg_cowmangler
- models/workshop/weapons/c_models/c_drg_cowmangler/c_drg_cowmangler_normal
- models/workshop/weapons/c_models/c_drg_manmelter/c_drg_manmelter
- models/workshop/weapons/c_models/c_drg_manmelter/c_drg_manmelter_glass
- models/workshop/weapons/c_models/c_drg_manmelter/c_drg_manmelter_glass_blue
- models/workshop/weapons/c_models/c_drg_manmelter/c_drg_manmelter_normal
- models/workshop/weapons/c_models/c_drg_phlogistinator/c_drg_phlogistinator
- models/workshop/weapons/c_models/c_drg_phlogistinator/c_drg_phlogistinator_02
- models/workshop/weapons/c_models/c_drg_phlogistinator/c_drg_phlogistinator_02_blue
- models/workshop/weapons/c_models/c_drg_phlogistinator/c_drg_phlogistinator_02_normal
- models/workshop/weapons/c_models/c_drg_phlogistinator/c_drg_phlogistinator_blue
- models/workshop/weapons/c_models/c_drg_pomson/c_drg_pomson
- models/workshop/weapons/c_models/c_drg_pomson/c_drg_pomson_blue
- models/workshop/weapons/c_models/c_drg_righteousbison/c_drg_righteousbison
- models/workshop/weapons/c_models/c_drg_righteousbison/c_drg_righteousbison_normal
- models/workshop/weapons/c_models/c_drg_thirddegree/c_drg_thirddegree
- models/workshop/weapons/c_models/c_drg_thirddegree/c_drg_thirddegree_blue
- models/workshop/weapons/c_models/c_drg_thirddegree/c_drg_thirddegree_normal
- models/workshop/weapons/c_models/c_drg_wrenchmotron/c_drg_wrenchmotron
- models/workshop/weapons/c_models/c_drg_wrenchmotron/c_drg_wrenchmotron_blue
- models/workshop/weapons/c_models/c_dumpster_device/c_dumpster_device
- models/workshop/weapons/c_models/c_eternal_reward/c_eternal_reward_blue
- models/workshop/weapons/c_models/c_eternal_reward/c_eternal_reward_normal
- models/workshop/weapons/c_models/c_eternal_reward/c_eternal_reward_red
- models/workshop/weapons/c_models/c_eviction_notice/c_eviction_notice
- models/workshop/weapons/c_models/c_fishcake/c_fishcake
- models/workshop/weapons/c_models/c_fishcake/c_fishcake_blue
- models/workshop/weapons/c_models/c_fishcake/c_fishcake_phong_mask
- models/workshop/weapons/c_models/c_fists_of_steel/c_fists_of_steel
- models/workshop/weapons/c_models/c_fists_of_steel/c_fists_of_steel_blue
- models/workshop/weapons/c_models/c_gatling_gun/c_gatling_gun
- models/workshop/weapons/c_models/c_golfclub/c_golfclub
- models/workshop/weapons/c_models/c_ham/c_ham
- models/workshop/weapons/c_models/c_holymackerel/c_holymackerel
- models/workshop/weapons/c_models/c_holymackerel/c_holymackerel_xmas
- models/workshop/weapons/c_models/c_holymackerel/c_holymackerel_xmas_blue
- models/workshop/weapons/c_models/c_invasion_bat/c_invasion_bat
- models/workshop/weapons/c_models/c_invasion_bat/c_invasion_bat_blue
- models/workshop/weapons/c_models/c_invasion_bat/c_invasion_bat_laser
- models/workshop/weapons/c_models/c_invasion_pistol/c_invasion_pistol
- models/workshop/weapons/c_models/c_invasion_pistol/c_invasion_pistol_blue
- models/workshop/weapons/c_models/c_invasion_pistol/c_invasion_pistol_spec
- models/workshop/weapons/c_models/c_invasion_sniperrifle/c_invasion_sniperrifle
- models/workshop/weapons/c_models/c_invasion_sniperrifle/c_invasion_sniperrifle_blue
- models/workshop/weapons/c_models/c_invasion_sniperrifle/c_invasion_sniperrifle_spec
- models/workshop/weapons/c_models/c_invasion_wrangler/c_invasion_wrangler
- models/workshop/weapons/c_models/c_invasion_wrangler/c_invasion_wrangler_blue
- models/workshop/weapons/c_models/c_invasion_wrangler/c_invasion_wrangler_screen
- models/workshop/weapons/c_models/c_invasion_wrangler/c_invasion_wrangler_screen_sweep
- models/workshop/weapons/c_models/c_iron_curtain/c_iron_curtain
- models/workshop/weapons/c_models/c_jag/c_jag
- models/workshop/weapons/c_models/c_kingmaker_sticky/c_kingmaker_sticky
- models/workshop/weapons/c_models/c_kingmaker_sticky/w_kingmaker_stickybomb_blue
- models/workshop/weapons/c_models/c_kingmaker_sticky/w_kingmaker_stickybomb_normal
- models/workshop/weapons/c_models/c_kingmaker_sticky/w_kingmaker_stickybomb_red
- models/workshop/weapons/c_models/c_letranger/c_letranger
- models/workshop/weapons/c_models/c_letranger/c_letranger_normal
- models/workshop/weapons/c_models/c_liberty_launcher/c_liberty_launcher
- models/workshop/weapons/c_models/c_lochnload/c_lochnload
- models/workshop/weapons/c_models/c_madmilk/c_madmilk_glass
- models/workshop/weapons/c_models/c_madmilk/c_madmilk_liquid
- models/workshop/weapons/c_models/c_market_gardener/c_market_gardener
- models/workshop/weapons/c_models/c_medigun_defense/c_medigun_defense
- models/workshop/weapons/c_models/c_medigun_defense/c_medigun_defense_blue
- models/workshop/weapons/c_models/c_medigun_defense/c_medigun_defensepack
- models/workshop/weapons/c_models/c_medigun_defense/c_medigun_defensepack_blue
- models/workshop/weapons/c_models/c_paintrain/c_paintrain
- models/workshop/weapons/c_models/c_paratrooper_pack/c_paratrooper_pack
- models/workshop/weapons/c_models/c_paratrooper_pack/c_paratrooper_pack_normal
- models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol
- models/workshop/weapons/c_models/c_pep_scattergun/c_pep_scattergun
- models/workshop/weapons/c_models/c_persian_shield/c_persian_shield
- models/workshop/weapons/c_models/c_persian_shield/c_persian_shield_spike
- models/workshop/weapons/c_models/c_picket/c_picket
- models/workshop/weapons/c_models/c_picket/c_picket_paper
- models/workshop/weapons/c_models/c_powerjack/c_powerjack_blue
- models/workshop/weapons/c_models/c_powerjack/c_powerjack_red
- models/workshop/weapons/c_models/c_pro_rifle/c_pro_rifle
- models/workshop/weapons/c_models/c_pro_smg/c_pro_smg
- models/workshop/weapons/c_models/c_quadball/c_quadball
- models/workshop/weapons/c_models/c_quadball/w_quadball_grenade_blue
- models/workshop/weapons/c_models/c_quadball/w_quadball_grenade_red
- models/workshop/weapons/c_models/c_reserve_shooter/c_reserve_shooter
- models/workshop/weapons/c_models/c_rfa_hammer/c_rfa_hammer
- models/workshop/weapons/c_models/c_riding_crop/c_riding_crop
- models/workshop/weapons/c_models/c_rift_fire_axe/c_rift_fire_axe
- models/workshop/weapons/c_models/c_rift_fire_axe/c_rift_fire_axe_normal
- models/workshop/weapons/c_models/c_rift_fire_mace/c_rift_fire_mace
- models/workshop/weapons/c_models/c_rift_fire_mace/c_rift_fire_mace_normal
- models/workshop/weapons/c_models/c_russian_riot/c_russian_riot
- models/workshop/weapons/c_models/c_scatterdrum/c_scatterdrum
- models/workshop/weapons/c_models/c_scimitar/c_scimitar
- models/workshop/weapons/c_models/c_scorch_shot/c_scorch_shot
- models/workshop/weapons/c_models/c_scotland_shard/c_scotland_shard
- models/workshop/weapons/c_models/c_scout_sword/c_scout_sword
- models/workshop/weapons/c_models/c_shortstop/c_shortstop
- models/workshop/weapons/c_models/c_skullbat/c_skullbat_hats
- models/workshop/weapons/c_models/c_skullbat/c_skullbat_hats_blue
- models/workshop/weapons/c_models/c_skullbat/c_skullbat_skeleton
- models/workshop/weapons/c_models/c_sledgehammer/c_sledgehammer
- models/workshop/weapons/c_models/c_sledgehammer/c_sledgehammer_phongmask
- models/workshop/weapons/c_models/c_snub_nose/c_snub_nose
- models/workshop/weapons/c_models/c_soda_popper/c_soda_popper
- models/workshop/weapons/c_models/c_spikewrench/c_spikewrench
- models/workshop/weapons/c_models/c_sr3_punch/c_sr3_punch
- models/workshop/weapons/c_models/c_switchblade/c_switchblade
- models/workshop/weapons/c_models/c_sydney_sleeper/c_sydney_sleeper
- models/workshop/weapons/c_models/c_sydney_sleeper/c_sydney_sleeper_phongmask
- models/workshop/weapons/c_models/c_tele_shotgun/c_tele_shotgun
- models/workshop/weapons/c_models/c_tele_shotgun/c_tele_shotgun_blue
- models/workshop/weapons/c_models/c_tele_shotgun/c_tele_shotgun_illum
- models/workshop/weapons/c_models/c_tele_shotgun/c_tele_shotgun_tv
- models/workshop/weapons/c_models/c_tomislav/c_tomislav
- models/workshop/weapons/c_models/c_tomislav/c_tomislav_gold
- models/workshop/weapons/c_models/c_trenchgun/c_trenchgun
- models/workshop/weapons/c_models/c_ttg_max_gun/c_ttg_max_gun
- models/workshop/weapons/c_models/c_ttg_sam_gun/c_ttg_sam_gun
- models/workshop/weapons/c_models/c_uberneedle/c_uberneedle
- models/workshop/weapons/c_models/c_unarmed_combat/c_unarmed_combat_blu
- models/workshop/weapons/c_models/c_unarmed_combat/c_unarmed_combat_red
- models/workshop/weapons/c_models/c_voodoo_pin/c_voodoo_pin
- models/workshop/weapons/c_models/c_wheel_shield/c_wheel_shield
- models/workshop/weapons/c_models/c_winger_pistol/c_winger_pistol
- models/workshop/weapons/c_models/c_wood_machete/c_wood_machete
- models/workshop/weapons/c_models/c_xms_cold_shoulder/c_xms_cold_shoulder
- models/workshop/weapons/c_models/c_xms_cold_shoulder/c_xms_cold_shoulder_normal
- models/workshop/weapons/c_models/c_xms_giftwrap/c_xms_giftwrap
- models/workshop/weapons/c_models/c_xms_giftwrap/c_xms_giftwrap_blue
- models/workshop/weapons/c_models/c_xms_gloves/c_xms_gloves
- models/workshop/weapons/c_models/c_xms_gloves/c_xms_gloves_blue
- models/workshop/weapons/c_models/c_xms_gloves/c_xms_gloves_normal
- models/workshop/weapons/c_models/c_xms_gloves/c_xms_gloves_ushanka
- models/workshop_partner/weapons/c_models/c_ai_flamethrower/c_ai_flamethrower
- models/workshop_partner/weapons/c_models/c_ai_flamethrower/c_ai_flamethrower_blue
- models/workshop_partner/weapons/c_models/c_bet_rocketlauncher/c_bet_rocketlauncher
- models/workshop_partner/weapons/c_models/c_bow_thief/c_bow_thief
- models/workshop_partner/weapons/c_models/c_bow_thief/c_bow_thief_n
- models/workshop_partner/weapons/c_models/c_canton/c_canton
- models/workshop_partner/weapons/c_models/c_canton/c_canton_blue
- models/workshop_partner/weapons/c_models/c_dex_arm/c_dex_arm
- models/workshop_partner/weapons/c_models/c_dex_revolver/c_dex_revolver
- models/workshop_partner/weapons/c_models/c_dex_shotgun/c_dex_shotgun
- models/workshop_partner/weapons/c_models/c_dex_sniperrifle/c_dex_sniperrifle
- models/workshop_partner/weapons/c_models/c_prinny_knife/c_prinny_knife
- models/workshop_partner/weapons/c_models/c_sd_cleaver/c_sd_cleaver
- models/workshop_partner/weapons/c_models/c_sd_cleaver/c_sd_cleaver_bloody
- models/workshop_partner/weapons/c_models/c_sd_neonsign/c_sd_neonsign
- models/workshop_partner/weapons/c_models/c_sd_neonsign/c_sd_neonsign_blue
- models/workshop_partner/weapons/c_models/c_sd_neonsign/c_sd_neonsign_normal
- models/workshop_partner/weapons/c_models/c_sd_sapper/c_sd_sapper
- models/workshop_partner/weapons/c_models/c_shogun_katana/c_shogun_katana
- models/workshop_partner/weapons/c_models/c_shogun_katana/c_shogun_katana_blood
- models/workshop_partner/weapons/c_models/c_shogun_kunai/c_shogun_kunai
- models/workshop_partner/weapons/c_models/c_shogun_warbanner/c_shogun_warbanner
- models/workshop_partner/weapons/c_models/c_shogun_warfan/c_shogun_warfan
- models/workshop_partner/weapons/c_models/c_shogun_warhorn/c_shogun_warhorn
- models/workshop_partner/weapons/c_models/c_shogun_warpack/c_shogun_warpack_blu
- models/workshop_partner/weapons/c_models/c_shogun_warpack/c_shogun_warpack_red
- models/workshop_partner/weapons/c_models/c_tw_eagle/c_tw_eagle
- models/workshop_partner/weapons/v_models/v_hm_watch/v_hm_watch
- ÖÑ—òÚ|nš8*ÁԌ٠²é€ ˜ìøB~xZ,7{Y!?¾u¾äÊ(*
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement