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enzoflo1

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Feb 10th, 2020
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  1. Player = enzoflo1
  2. Character = Player.Character
  3. local txt = Instance.new("BillboardGui", Character)
  4. txt.Adornee = Character.Head
  5. txt.Name = "_status"
  6. txt.Size = UDim2.new(2, 0, 1.2, 0)
  7. txt.StudsOffset = Vector3.new(-9, 8, 0)
  8. local text = Instance.new("TextLabel", txt)
  9. text.Size = UDim2.new(10, 0, 7, 0)
  10. text.FontSize = "Size24"
  11. text.TextScaled = true
  12. text.TextTransparency = 0
  13. text.BackgroundTransparency = 1
  14. text.TextTransparency = 0
  15. text.TextStrokeTransparency = 0
  16. text.Font = "Antique"
  17. text.TextStrokeColor3 = Color3.new(20,50,80)
  18. text.Text = "Kickisher v.4 [by guest...Hackedterro edit!] "
  19. print("Edited by GUEST_842104")
  20. script.Name = "Banisher Gun V3 / 1"
  21. --//====================================================\\--
  22. --|| CREATED BY SHACKLUSTER
  23. --\\====================================================//--
  24. print[[
  25. ===========================
  26. KICKISHER V4
  27. (NON-CANON)
  28. ===========================
  29. EDITED BY
  30. DEPRESSED_FILE#8484
  31. ===========================
  32. NO LEAK NO TRADE
  33. PLEASE
  34. ===========================
  35. By Hackedterro Dont
  36. Abuse Please :DDD
  37. ===========================
  38. ]]
  39. script:ClearAllChildren()
  40. wait(0.2)
  41. local Reason = "You're weak. You'll always be weak and you'll never change."
  42. Player = owner
  43. PlayerGui = Player.PlayerGui
  44. Cam = workspace.CurrentCamera
  45. Backpack = Player.Backpack
  46. Character = Player.Character
  47. Humanoid = Character.Humanoid
  48. Mouse = owner
  49. RootPart = Character["HumanoidRootPart"]
  50. Torso = Character["Torso"]
  51. Head = Character["Head"]
  52. RightArm = Character["Right Arm"]
  53. LeftArm = Character["Left Arm"]
  54. RightLeg = Character["Right Leg"]
  55. LeftLeg = Character["Left Leg"]
  56. RootJoint = RootPart["RootJoint"]
  57. Neck = Torso["Neck"]
  58. RightShoulder = Torso["Right Shoulder"]
  59. LeftShoulder = Torso["Left Shoulder"]
  60. RightHip = Torso["Right Hip"]
  61. LeftHip = Torso["Left Hip"]
  62. local TIME = 0
  63. local sick = Instance.new("Sound",Torso)
  64. local MESSAGES = {"You're pathetic! Begone, ", "You just died. How does it feel, ", "You had a chance and you blew it! Bahaha! You just blew it, ", "You're weak, ", "You ignorant being, BEGONE, ", "In all the years I slept, I thought you mortals would've changed, guess you proved me wrong, huh, ", "You will always lose, ", "Your dreams fade into nothingness, "}
  65. IT = Instance.new
  66. CF = CFrame.new
  67. VT = Vector3.new
  68. RAD = math.rad
  69. C3 = Color3.new
  70. UD2 = UDim2.new
  71. BRICKC = BrickColor.new
  72. ANGLES = CFrame.Angles
  73. EULER = CFrame.fromEulerAnglesXYZ
  74. COS = math.cos
  75. ACOS = math.acos
  76. SIN = math.sin
  77. ASIN = math.asin
  78. ABS = math.abs
  79. MRANDOM = math.random
  80. FLOOR = math.floor
  81. SIZE = 1
  82.  
  83.  
  84.  
  85. --//=================================\\
  86. --|| USEFUL VALUES
  87. --\\=================================//
  88.  
  89. Animation_Speed = 3
  90. local FORCERESET = false
  91. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  92. local Speed = 16
  93. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  94. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  95. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  96. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  97. local DAMAGEMULTIPLIER = 1
  98. local ANIM = "Idle"
  99. local ATTACK = false
  100. local EQUIPPED = false
  101. local HOLD = false
  102. local COMBO = 1
  103. local Rooted = false
  104. local SINE = 0
  105. local KEYHOLD = false
  106. local CHANGE = 2 / Animation_Speed
  107. local WALKINGANIM = false
  108. local VALUE1 = false
  109. local VALUE2 = false
  110. local ROBLOXIDLEANIMATION = IT("Animation")
  111. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  112. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  113. --ROBLOXIDLEANIMATION.Parent = Humanoid
  114. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  115. WEAPONGUI.Name = "BanishV3Gui"
  116. local Weapon = IT("Model")
  117. Weapon.Name = "Adds"
  118. local Effects = IT("Folder", Weapon)
  119. Effects.Name = "Effects"
  120. local ANIMATOR = Humanoid.Animator
  121. local ANIMATE = Character:FindFirstChild("Animate")
  122. local UNANCHOR = true
  123. local TOBANISH = {}
  124. script.Parent = PlayerGui
  125. local banned = {}
  126.  
  127. --//=================================\\
  128. --\\=================================//
  129. ff = Instance.new("ForceField",Character)
  130. ff.Visible = false
  131. Humanoid.Name = "God Mode"
  132. Humanoid.MaxHealth = 1.0E298
  133. Humanoid.Health = 1.0E298
  134. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  135. if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
  136. Humanoid.MaxHealth = 1.0E298
  137. Humanoid.Health = 1.0E298
  138. end
  139. end)
  140. local naeeym = IT("BillboardGui",Character)
  141. naeeym.AlwaysOnTop = true
  142. naeeym.Size = UDim2.new(5,35,2,15)
  143. naeeym.StudsOffset = Vector3.new(0,4,0)
  144. naeeym.MaxDistance = 75
  145. naeeym.Adornee = Character.Head
  146. naeeym.Name = "Name"
  147. local tecks = IT("TextLabel",naeeym)
  148. tecks.BackgroundTransparency = 1
  149. tecks.TextScaled = true
  150. tecks.BorderSizePixel = 0
  151. tecks.Text = ""
  152. tecks.Font = "Fantasy"
  153. tecks.TextSize = 30
  154. tecks.TextTransparency = 0.5
  155. tecks.TextStrokeTransparency = 0.5
  156. tecks.TextColor3 = C3(0,0,0)
  157. tecks.TextStrokeColor3 = C3(BRICKC"White".Color)
  158. tecks.Size = UDim2.new(1,0,0.5,0)
  159. tecks.Parent = naeeym
  160. local naeeym2 = IT("BillboardGui",Character)
  161. naeeym2.AlwaysOnTop = true
  162. naeeym2.Size = UDim2.new(7,35,3,15)
  163. naeeym2.StudsOffset = Vector3.new(0,5,0)
  164. naeeym2.MaxDistance = 75
  165. naeeym2.Adornee = Character.Head
  166. naeeym2.Name = "Name2"
  167. local tecks2 = IT("TextLabel",naeeym2)
  168. tecks2.BackgroundTransparency = 1
  169. tecks2.TextScaled = true
  170. tecks2.BorderSizePixel = 0
  171. tecks2.Text = "Kickisher"
  172. tecks2.Font = "Fantasy"
  173. tecks2.TextSize = 30
  174. tecks2.TextStrokeTransparency = 0
  175. tecks2.TextColor3 = C3(BRICKC"Dark indigo".Color)
  176. tecks2.TextStrokeColor3 = (BRICKC"Black".Color)
  177. tecks2.Size = UDim2.new(1,0,0.5,0)
  178. tecks2.Parent = naeeym
  179. local SKILLTEXTCOLOR = C3(0,0,0)
  180. local SKILLFONT = "Arcade"
  181. local SKILLTEXTSIZE = 6
  182. --//=================================\\
  183. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  184. --\\=================================//
  185.  
  186. ArtificialHB = Instance.new("BindableEvent", script)
  187. ArtificialHB.Name = "ArtificialHB"
  188.  
  189. script:WaitForChild("ArtificialHB")
  190.  
  191. frame = Frame_Speed
  192. tf = 0
  193. allowframeloss = false
  194. tossremainder = false
  195. lastframe = tick()
  196. script.ArtificialHB:Fire()
  197.  
  198. game:GetService("RunService").Heartbeat:connect(function(s, p)
  199. tf = tf + s
  200. if tf >= frame then
  201. if allowframeloss then
  202. script.ArtificialHB:Fire()
  203. lastframe = tick()
  204. else
  205. for i = 1, math.floor(tf / frame) do
  206. script.ArtificialHB:Fire()
  207. end
  208. lastframe = tick()
  209. end
  210. if tossremainder then
  211. tf = 0
  212. else
  213. tf = tf - frame * math.floor(tf / frame)
  214. end
  215. end
  216. end)
  217.  
  218. --//=================================\\
  219. --\\=================================//
  220.  
  221. Player.Chatted:connect(function(m)
  222. if(m:sub(1,7) == 'reason/')then
  223. Reason = m:sub(8) or "You're weak. You'll always be weak, you'll never change."
  224. end
  225. end)
  226.  
  227. --//=================================\\
  228. --|| SOME FUNCTIONS
  229. --\\=================================//
  230.  
  231. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  232. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  233. end
  234.  
  235. function PositiveAngle(NUMBER)
  236. if NUMBER >= 0 then
  237. NUMBER = 0
  238. end
  239. return NUMBER
  240. end
  241.  
  242. function NegativeAngle(NUMBER)
  243. if NUMBER <= 0 then
  244. NUMBER = 0
  245. end
  246. return NUMBER
  247. end
  248.  
  249. function Swait(NUMBER)
  250. if NUMBER == 0 or NUMBER == nil then
  251. ArtificialHB.Event:wait()
  252. else
  253. for i = 1, NUMBER do
  254. ArtificialHB.Event:wait()
  255. end
  256. end
  257. end
  258.  
  259. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  260. local NEWMESH = IT(MESH)
  261. if MESH == "SpecialMesh" then
  262. NEWMESH.MeshType = MESHTYPE
  263. if MESHID ~= "nil" and MESHID ~= "" then
  264. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  265. end
  266. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  267. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  268. end
  269. end
  270. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  271. NEWMESH.Scale = SCALE
  272. NEWMESH.Parent = PARENT
  273. return NEWMESH
  274. end
  275.  
  276. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  277. local NEWPART = IT("Part")
  278. NEWPART.formFactor = FORMFACTOR
  279. NEWPART.Reflectance = REFLECTANCE
  280. NEWPART.Transparency = TRANSPARENCY
  281. NEWPART.CanCollide = false
  282. NEWPART.Locked = true
  283. NEWPART.Anchored = true
  284. if ANCHOR == false then
  285. NEWPART.Anchored = false
  286. end
  287. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  288. NEWPART.Name = NAME
  289. NEWPART.Size = SIZE
  290. NEWPART.Position = Torso.Position
  291. NEWPART.Material = MATERIAL
  292. NEWPART:BreakJoints()
  293. NEWPART.Parent = PARENT
  294. return NEWPART
  295. end
  296.  
  297. local function weldBetween(a, b)
  298. local weldd = Instance.new("ManualWeld")
  299. weldd.Part0 = a
  300. weldd.Part1 = b
  301. weldd.C0 = CFrame.new()
  302. weldd.C1 = b.CFrame:inverse() * a.CFrame
  303. weldd.Parent = a
  304. return weldd
  305. end
  306.  
  307.  
  308. function QuaternionFromCFrame(cf)
  309. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  310. local trace = m00 + m11 + m22
  311. if trace > 0 then
  312. local s = math.sqrt(1 + trace)
  313. local recip = 0.5 / s
  314. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  315. else
  316. local i = 0
  317. if m11 > m00 then
  318. i = 1
  319. end
  320. if m22 > (i == 0 and m00 or m11) then
  321. i = 2
  322. end
  323. if i == 0 then
  324. local s = math.sqrt(m00 - m11 - m22 + 1)
  325. local recip = 0.5 / s
  326. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  327. elseif i == 1 then
  328. local s = math.sqrt(m11 - m22 - m00 + 1)
  329. local recip = 0.5 / s
  330. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  331. elseif i == 2 then
  332. local s = math.sqrt(m22 - m00 - m11 + 1)
  333. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  334. end
  335. end
  336. end
  337.  
  338. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  339. local xs, ys, zs = x + x, y + y, z + z
  340. local wx, wy, wz = w * xs, w * ys, w * zs
  341. local xx = x * xs
  342. local xy = x * ys
  343. local xz = x * zs
  344. local yy = y * ys
  345. local yz = y * zs
  346. local zz = z * zs
  347. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  348. end
  349.  
  350. function QuaternionSlerp(a, b, t)
  351. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  352. local startInterp, finishInterp;
  353. if cosTheta >= 0.0001 then
  354. if (1 - cosTheta) > 0.0001 then
  355. local theta = ACOS(cosTheta)
  356. local invSinTheta = 1 / SIN(theta)
  357. startInterp = SIN((1 - t) * theta) * invSinTheta
  358. finishInterp = SIN(t * theta) * invSinTheta
  359. else
  360. startInterp = 1 - t
  361. finishInterp = t
  362. end
  363. else
  364. if (1 + cosTheta) > 0.0001 then
  365. local theta = ACOS(-cosTheta)
  366. local invSinTheta = 1 / SIN(theta)
  367. startInterp = SIN((t - 1) * theta) * invSinTheta
  368. finishInterp = SIN(t * theta) * invSinTheta
  369. else
  370. startInterp = t - 1
  371. finishInterp = t
  372. end
  373. end
  374. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  375. end
  376.  
  377. function Clerp(a, b, t)
  378. local qa = {QuaternionFromCFrame(a)}
  379. local qb = {QuaternionFromCFrame(b)}
  380. local ax, ay, az = a.x, a.y, a.z
  381. local bx, by, bz = b.x, b.y, b.z
  382. local _t = 1 - t
  383. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  384. end
  385.  
  386. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  387. local frame = IT("Frame")
  388. frame.BackgroundTransparency = TRANSPARENCY
  389. frame.BorderSizePixel = BORDERSIZEPIXEL
  390. frame.Position = POSITION
  391. frame.Size = SIZE
  392. frame.BackgroundColor3 = COLOR
  393. frame.BorderColor3 = BORDERCOLOR
  394. frame.Name = NAME
  395. frame.Parent = PARENT
  396. return frame
  397. end
  398.  
  399.  
  400. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  401. local label = IT("TextLabel")
  402. label.BackgroundTransparency = 1
  403. label.Size = UD2(1, 0, 1, 0)
  404. label.Position = UD2(0, 0, 0, 0)
  405. label.TextColor3 = TEXTCOLOR
  406. label.TextStrokeTransparency = STROKETRANSPARENCY
  407. label.TextTransparency = TRANSPARENCY
  408. label.FontSize = TEXTFONTSIZE
  409. label.Font = TEXTFONT
  410. label.BorderSizePixel = BORDERSIZEPIXEL
  411. label.TextScaled = false
  412. label.Text = TEXT
  413. label.Name = NAME
  414. label.Parent = PARENT
  415. return label
  416. end
  417.  
  418. function NoOutlines(PART)
  419. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  420. end
  421.  
  422. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  423. local NEWWELD = IT(TYPE)
  424. NEWWELD.Part0 = PART0
  425. NEWWELD.Part1 = PART1
  426. NEWWELD.C0 = C0
  427. NEWWELD.C1 = C1
  428. NEWWELD.Parent = PARENT
  429. return NEWWELD
  430. end
  431.  
  432. local S = IT("Sound")
  433. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  434. local NEWSOUND = nil
  435. coroutine.resume(coroutine.create(function()
  436. NEWSOUND = S:Clone()
  437. NEWSOUND.Parent = PARENT
  438. NEWSOUND.Volume = VOLUME
  439. NEWSOUND.Pitch = PITCH
  440. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  441. NEWSOUND:play()
  442. if DOESLOOP == true then
  443. NEWSOUND.Looped = true
  444. else
  445. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  446. NEWSOUND:remove()
  447. end
  448. end))
  449. return NEWSOUND
  450. end
  451. BODY = {}
  452. function refit()
  453. Weapon.Parent = Character
  454. Character.Parent = workspace
  455. for e = 1, #BODY do
  456. if BODY[e] ~= nil then
  457. local STUFF = BODY[e]
  458. local PART = STUFF[1]
  459. local PARENT = STUFF[2]
  460. local MATERIAL = STUFF[3]
  461. local COLOR = STUFF[4]
  462. if PART.Parent ~= PARENT then
  463. Humanoid:remove()
  464. if PART.ClassName == "Part" then
  465. PART.Material = MATERIAL
  466. PART.Color = COLOR
  467. end
  468. PART.Parent = PARENT
  469. Humanoid = IT("Humanoid", Character)
  470. end
  471. end
  472. end
  473. end
  474.  
  475. function CFrameFromTopBack(at, top, back)
  476. local right = top:Cross(back)
  477. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  478. end
  479.  
  480. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  481. function WACKYEFFECT(Table)
  482. local TYPE = (Table.EffectType or "Sphere")
  483. local SIZE = (Table.Size or VT(1,1,1))
  484. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  485. local TRANSPARENCY = (Table.Transparency or 0)
  486. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  487. local CFRAME = (Table.CFrame or Torso.CFrame)
  488. local MOVEDIRECTION = (Table.MoveToPos or nil)
  489. local ROTATION1 = (Table.RotationX or 0)
  490. local ROTATION2 = (Table.RotationY or 0)
  491. local ROTATION3 = (Table.RotationZ or 0)
  492. local MATERIAL = (Table.Material or "Neon")
  493. local COLOR = (Table.Color or C3(1,1,1))
  494. local TIME = (Table.Time or 45)
  495. local SOUNDID = (Table.SoundID or nil)
  496. local SOUNDPITCH = (Table.SoundPitch or nil)
  497. local SOUNDVOLUME = (Table.SoundVolume or nil)
  498. coroutine.resume(coroutine.create(function()
  499. local PLAYSSOUND = false
  500. local SOUND = nil
  501. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  502. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  503. PLAYSSOUND = true
  504. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  505. end
  506. EFFECT.Color = COLOR
  507. local MSH = nil
  508. if TYPE == "Sphere" then
  509. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  510. elseif TYPE == "Block" then
  511. MSH = IT("BlockMesh",EFFECT)
  512. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  513. elseif TYPE == "Wave" then
  514. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  515. elseif TYPE == "Ring" then
  516. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  517. elseif TYPE == "Slash" then
  518. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  519. elseif TYPE == "Round Slash" then
  520. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  521. elseif TYPE == "Swirl" then
  522. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  523. elseif TYPE == "Skull" then
  524. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  525. elseif TYPE == "Crystal" then
  526. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  527. end
  528. if MSH ~= nil then
  529. local MOVESPEED = nil
  530. if MOVEDIRECTION ~= nil then
  531. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  532. end
  533. local GROWTH = SIZE - ENDSIZE
  534. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  535. if TYPE == "Block" then
  536. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  537. else
  538. EFFECT.CFrame = CFRAME
  539. end
  540. for LOOP = 1, TIME+1 do
  541. Swait()
  542. MSH.Scale = MSH.Scale - GROWTH/TIME
  543. if TYPE == "Wave" then
  544. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  545. end
  546. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  547. if TYPE == "Block" then
  548. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  549. else
  550. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  551. end
  552. if MOVEDIRECTION ~= nil then
  553. local ORI = EFFECT.Orientation
  554. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  555. EFFECT.Orientation = ORI
  556. end
  557. end
  558. if PLAYSSOUND == false then
  559. EFFECT:remove()
  560. else
  561. SOUND.Stopped:Connect(function()
  562. EFFECT:remove()
  563. end)
  564. end
  565. else
  566. if PLAYSSOUND == false then
  567. EFFECT:remove()
  568. else
  569. repeat Swait() until SOUND.Playing == false
  570. EFFECT:remove()
  571. end
  572. end
  573. end))
  574. end
  575.  
  576. local cR=255
  577. local cG=0
  578. local cB=0
  579. local flg5=1 local omgidk=1
  580. local add=15
  581. game:GetService("RunService").Heartbeat:Connect(function()
  582. if omgidk>10000 then omgidk=0 end
  583. omgidk=omgidk+1
  584. if cR>=255 then flg5=1 end
  585. if cG>=255 then flg5=2 end
  586. if cB>=255 then flg5=3 end
  587. if flg5==1 then cR=cR-add cG=cG+add end
  588. if flg5==2 then cG=cG-add cB=cB+add end
  589. if flg5==3 then cB=cB-add cR=cR+add end
  590. color=Color3.fromRGB(cR,cG,cB)
  591. for _, c in pairs(Weapon:GetDescendants()) do
  592. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  593. c.Material = "Neon"
  594. c.Color = color
  595. elseif c.ClassName == "Part" and c.Name == "Eye" then
  596. c.Color = color
  597. c.Material = "Neon"
  598. end
  599. end
  600. end)
  601. function MakeForm(PART,TYPE)
  602. if TYPE == "Cyl" then
  603. local MSH = IT("CylinderMesh",PART)
  604. elseif TYPE == "Ball" then
  605. local MSH = IT("SpecialMesh",PART)
  606. MSH.MeshType = "Sphere"
  607. elseif TYPE == "Wedge" then
  608. local MSH = IT("SpecialMesh",PART)
  609. MSH.MeshType = "Wedge"
  610. end
  611. end
  612.  
  613. function SpawnTrail(FROM,TO,BIG)
  614. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  615. MakeForm(TRAIL,"Cyl")
  616. local cR=255
  617. local cG=0
  618. local cB=0
  619. local flg5=1 local omgidk=1
  620. local add=15
  621. game:GetService("RunService").Heartbeat:Connect(function()
  622. if omgidk>10000 then omgidk=0 end
  623. omgidk=omgidk+1
  624. if cR>=255 then flg5=1 end
  625. if cG>=255 then flg5=2 end
  626. if cB>=255 then flg5=3 end
  627. if flg5==1 then cR=cR-add cG=cG+add end
  628. if flg5==2 then cG=cG-add cB=cB+add end
  629. if flg5==3 then cB=cB-add cR=cR+add end
  630. color=Color3.fromRGB(cR,cG,cB)
  631. TRAIL.Color = color
  632. end)
  633. local DIST = (FROM - TO).Magnitude
  634. if BIG == true then
  635. TRAIL.Size = VT(0.5,DIST,0.5)
  636. else
  637. TRAIL.Size = VT(0.25,DIST,0.25)
  638. end
  639. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  640. coroutine.resume(coroutine.create(function()
  641. for i = 1, 55 do
  642. Swait()
  643. TRAIL.Transparency = TRAIL.Transparency + 0.01
  644. end
  645. TRAIL:remove()
  646. end))
  647. end
  648.  
  649. Debris = game:GetService("Debris")
  650.  
  651. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  652. local DIRECTION = CF(StartPos,EndPos).lookVector
  653. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  654. end
  655.  
  656. function turnto(position)
  657. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  658. end
  659.  
  660. --//=================================\\
  661. --|| WEAPON CREATION
  662. --\\=================================//
  663.  
  664. local Particle = IT("ParticleEmitter",nil)
  665. Particle.Enabled = false
  666. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  667. Particle.LightEmission = 0.5
  668. Particle.Rate = 150
  669. Particle.ZOffset = 0.2
  670. Particle.Rotation = NumberRange.new(-180, 180)
  671. Particle.RotSpeed = NumberRange.new(-180, 180)
  672. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  673. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  674.  
  675. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  676. function ParticleEmitter(Table)
  677. local PRTCL = Particle:Clone()
  678. local Speed = Table.Speed or 5
  679. local Drag = Table.Drag or 0
  680. local Size1 = Table.Size1 or 1
  681. local Size2 = Table.Size2 or 5
  682. local Lifetime1 = Table.Lifetime1 or 1
  683. local Lifetime2 = Table.Lifetime2 or 1.5
  684. local Parent = Table.Parent or Torso
  685. local Emit = Table.Emit or 100
  686. local Offset = Table.Offset or 360
  687. local Acel = Table.Acel or VT(0,0,0)
  688. local Enabled = Table.Enabled or false
  689. PRTCL.Parent = Parent
  690. PRTCL.Size = NumberSequence.new(Size1,Size2)
  691. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  692. PRTCL.Speed = NumberRange.new(Speed)
  693. PRTCL.VelocitySpread = Offset
  694. PRTCL.Drag = Drag
  695. PRTCL.Acceleration = Acel
  696. if Enabled == false then
  697. PRTCL:Emit(Emit)
  698. Debris:AddItem(PRTCL,Lifetime2)
  699. else
  700. PRTCL.Enabled = true
  701. end
  702. return PRTCL
  703. end
  704.  
  705. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  706. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  707. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  708. MakeForm(Part,"Wedge")
  709. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  710. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  711. MakeForm(Part,"Wedge")
  712. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  713. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  714. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  715. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  716. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  717. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  718. MakeForm(Part,"Cyl")
  719. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  720. for i = 1, 8 do
  721. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  722. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  723. end
  724. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  725. MakeForm(Part,"Cyl")
  726. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  727. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  728. MakeForm(Part,"Ball")
  729. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  730. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  731. MakeForm(Part,"Wedge")
  732. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  733. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  734. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  735. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  736. MakeForm(Part,"Cyl")
  737. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  738. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  739. MakeForm(Part,"Cyl")
  740. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  741. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  742. MakeForm(Part,"Cyl")
  743. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  744. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  745. MakeForm(Part,"Wedge")
  746. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  747. local LASTPART = Handle
  748. for i = 1, 10 do
  749. if LASTPART == Handle then
  750. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  751. LASTPART = Part
  752. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  753. else
  754. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  755. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  756. LASTPART = Part
  757. end
  758. end
  759.  
  760. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  761. MakeForm(Barrel,"Cyl")
  762. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  763. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  764. MakeForm(Part,"Cyl")
  765. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  766. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  767. MakeForm(Part,"Wedge")
  768. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  769. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  770. MakeForm(Hole,"Cyl")
  771. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  772. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  773. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  774. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  775. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  776. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  777. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  778. local BODY = {}
  779. for _, c in pairs(Character:GetDescendants()) do
  780. if c:IsA("BasePart") and c.Name ~= "Handle" then
  781. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  782. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  783. end
  784. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  785. elseif c:IsA("JointInstance") then
  786. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  787. end
  788. end
  789.  
  790. local spinc=0
  791. coroutine.resume(coroutine.create(function()
  792. while wait() do
  793. spinc=spinc+1+sick.PlaybackLoudness/43
  794. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0)*CFrame.Angles(RAD(0),RAD(spinc),RAD(0)), RotationX = 0, RotationY = 0--[[sick.PlaybackLoudness/50]], RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  795. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0.1+sick.PlaybackLoudness/10e234))
  796. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-0.1-sick.PlaybackLoudness/10e10234))
  797. end
  798. end))
  799.  
  800.  
  801.  
  802.  
  803.  
  804.  
  805.  
  806.  
  807. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  808. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  809. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  810. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  811. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  812.  
  813. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  814. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Kickisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  815. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[E] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  816. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  817. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[C] Banning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  818.  
  819. function printbye(Name)
  820. end
  821.  
  822. workspace.ChildAdded:connect(function(instance)
  823. for BANISH = 1, #TOBANISH do
  824. if TOBANISH[BANISH] ~= nil then
  825. if instance.Name == TOBANISH[BANISH] then
  826. coroutine.resume(coroutine.create(function()
  827. printbye(instance.Name)
  828. instance:ClearAllChildren()
  829. Debris:AddItem(instance,0.0005)
  830. end))
  831. end
  832. end
  833. end
  834. end)
  835.  
  836. --//=================================\\
  837. --|| DAMAGING
  838. --\\=================================//
  839.  
  840. function chatfunc(text)
  841. local chat = coroutine.wrap(function()
  842. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  843. Character:FindFirstChild("TalkingBillBoard"):destroy()
  844. end
  845. local Bill = Instance.new("BillboardGui",Character)
  846. Bill.Size = UDim2.new(0,50,0,20)
  847. Bill.StudsOffset = Vector3.new(0,6,0)
  848. Bill.Adornee = Character.Head
  849. Bill.Name = "TalkingBillBoard"
  850. local Hehe = Instance.new("TextLabel",Bill)
  851. Hehe.BackgroundTransparency = 1
  852. Hehe.BorderSizePixel = 0
  853. Hehe.Text = ""
  854. Hehe.Font = "Arcade"
  855. Hehe.TextSize = 20
  856. Hehe.TextStrokeTransparency = 0
  857. Hehe.Size = UDim2.new(1,0,0.5,0)
  858. coroutine.resume(coroutine.create(function()
  859. while Hehe ~= nil do
  860. wait()
  861. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  862. --Hehe.Rotation = math.random(-5,5)
  863. Hehe.TextColor3 = Color3.new(cR,cG,cB)
  864. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  865. end
  866. end))
  867. for i = 1,string.len(text),1 do
  868. wait()
  869. Hehe.Text = string.sub(text,1,i)
  870. end
  871. wait(3)--Re[math.random(1, 93)]
  872. for i = 0, 5, .025 do
  873. wait()
  874. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  875. Hehe.TextStrokeTransparency = i
  876. Hehe.TextTransparency = i
  877. end
  878. Bill:Destroy()
  879. end)
  880. chat()
  881. end
  882.  
  883. function onChatted(msg)
  884. chatfunc(msg)
  885. end
  886.  
  887. Player.Chatted:connect(onChatted)
  888.  
  889. function StatLabel(CFRAME, TEXT, COLOR)
  890. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  891. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  892. local BODYGYRO = IT("BodyGyro", STATPART)
  893. game:GetService("Debris"):AddItem(STATPART ,5)
  894. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  895. BILLBOARDGUI.Adornee = STATPART
  896. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  897. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  898. BILLBOARDGUI.AlwaysOnTop = false
  899. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  900. TEXTLABEL.BackgroundTransparency = 1
  901. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  902. TEXTLABEL.Text = TEXT
  903. TEXTLABEL.Font = SKILLFONT
  904. TEXTLABEL.FontSize="Size42"
  905. TEXTLABEL.TextColor3 = COLOR
  906. TEXTLABEL.TextStrokeTransparency = 0
  907. TEXTLABEL.TextScaled = true
  908. TEXTLABEL.TextWrapped = true
  909. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  910. for i = 1, 10 do
  911. Swait()
  912. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  913. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  914. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  915. end
  916. THEPART.Parent = nil
  917. end),STATPART, TEXTLABEL)
  918. end
  919.  
  920.  
  921.  
  922. function ApplyDamage(Humanoid,Damage,TorsoPart)
  923. local defence = Instance.new("BoolValue",Humanoid.Parent)
  924. defence.Name = ("HitBy"..Player.Name)
  925. game:GetService("Debris"):AddItem(defence, 0.001)
  926. Damage = Damage * DAMAGEMULTIPLIER
  927. if Humanoid.Health ~= 0 then
  928. local CritChance = MRANDOM(1,100)
  929. if Damage > Humanoid.Health then
  930. Damage = math.ceil(Humanoid.Health)
  931. if Damage == 0 then
  932. Damage = 0.1
  933. end
  934. end
  935. Humanoid.Health = Humanoid.Health - Damage
  936. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  937. end
  938. end
  939. function KickThatBruh(CHARACTER)
  940. g = game.Players:GetPlayers()
  941. local kickfolder = IT("Folder",Effects)
  942. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  943. naeeym2.AlwaysOnTop = false
  944. naeeym2.Size = UDim2.new(5,35,2,35)
  945. naeeym2.StudsOffset = Vector3.new(0,1,0)
  946. naeeym2.Name = "Mark"
  947. local tecks2 = Instance.new("TextLabel",naeeym2)
  948. tecks2.BackgroundTransparency = 1
  949. tecks2.TextScaled = true
  950. tecks2.BorderSizePixel = 0
  951. tecks2.Text = "YOUR ALL GONE"
  952. tecks2.Font = "Arcade"
  953. tecks2.TextSize = 30
  954. tecks2.TextStrokeTransparency = 1
  955. tecks2.TextColor3 = Color3.new(1,1,1)
  956. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  957. tecks2.Size = UDim2.new(1,0,0.5,0)
  958. tecks2.Parent = naeeym2
  959. CreateSound("527749592", CHARACTER, 600, 1, false)
  960. for i,v in ipairs(CHARACTER:GetChildren()) do
  961. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  962. if v.Name ~= "HumanoidRootPart" then
  963. local BOD = v:Clone()
  964. BOD.CanCollide = false
  965. BOD.Anchored = true
  966. BOD.CFrame = v.CFrame
  967. BOD.Parent = kickfolder
  968. BOD.Material = "Granite"
  969. BOD.Color = C3(.3,0,0)
  970. if BOD:FindFirstChildOfClass("Decal") then
  971. BOD:FindFirstChildOfClass("Decal"):remove()
  972. end
  973. if BOD.Name == "Head" then
  974. naeeym2.Adornee = BOD
  975. end
  976. if BOD.ClassName == "MeshPart" then
  977. BOD.TextureID = ""
  978. end
  979. end
  980. end
  981. end
  982. for i,v in pairs(g) do
  983. v:remove()
  984. end
  985. if CHARACTER ~= "Character" then
  986. CHARACTER:remove()
  987. end
  988. coroutine.resume(coroutine.create(function()
  989. for i = 1, 50 do
  990. Swait()
  991. for i,v in ipairs(kickfolder:GetChildren()) do
  992. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  993. v.Transparency = 1
  994. end
  995. naeeym2.Enabled = false
  996. end
  997. Swait()
  998. for i,v in ipairs(kickfolder:GetChildren()) do
  999. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1000. v.Transparency = 0
  1001. end
  1002. naeeym2.Enabled = true
  1003. end
  1004. end
  1005. kickfolder:remove()
  1006. end))
  1007. end
  1008.  
  1009. function Banish(Foe)
  1010. if Foe then
  1011. coroutine.resume(coroutine.create(function()
  1012. local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  1013. if plr then
  1014. coroutine.resume(coroutine.create(function()
  1015. wait(0.5)
  1016. plr:Kick(Reason)
  1017. end))
  1018. end
  1019. if(Foe:FindFirstChildOfClass'Humanoid')then
  1020. printbye(Foe.Name)
  1021. Foe.Archivable = true
  1022. local CLONE = Foe:Clone()
  1023. Foe:Destroy()
  1024. CLONE.Parent = Effects
  1025. CLONE:BreakJoints()
  1026. local MATERIALS = {"Glass","Neon"}
  1027. for _, c in pairs(CLONE:GetDescendants()) do
  1028. if c:IsA("BasePart") then
  1029. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1030. CreateSound(2152227673, c, 10, 1, false)
  1031. end
  1032. c.Anchored = true
  1033. c.Transparency = c.Transparency + 0.2
  1034. c.Material = MATERIALS[MRANDOM(1,2)]
  1035. c.Color = color
  1036. if c.ClassName == "MeshPart" then
  1037. c.TextureID = ""
  1038. end
  1039. if c:FindFirstChildOfClass("SpecialMesh") then
  1040. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1041. end
  1042. if c:FindFirstChildOfClass("Decal") then
  1043. c:FindFirstChildOfClass("Decal"):remove()
  1044. end
  1045. c.Name = "Banished"
  1046. c.CanCollide = false
  1047. else
  1048. c:remove()
  1049. end
  1050. end
  1051. local A = false
  1052. for i = 1, 35 do
  1053. if A == false then
  1054. A = true
  1055. elseif A == true then
  1056. A = false
  1057. end
  1058. for _, c in pairs(CLONE:GetDescendants()) do
  1059. if c:IsA("BasePart") then
  1060. c.Anchored = true
  1061. c.Material = MATERIALS[MRANDOM(1,2)]
  1062. c.Transparency = c.Transparency + 0.8/35
  1063. if A == false then
  1064. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1065. elseif A == true then
  1066. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1067. end
  1068. end
  1069. end
  1070. Swait()
  1071. end
  1072. CLONE:remove()
  1073. end
  1074. end))
  1075. end
  1076. end
  1077.  
  1078.  
  1079.  
  1080. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1081. local CHILDREN = workspace:GetDescendants()
  1082. for index, CHILD in pairs(CHILDREN) do
  1083. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1084. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1085. if HUM then
  1086. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1087. if TORSO then
  1088. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1089. if ISBANISH == true then
  1090. Banish(CHILD)
  1091. else
  1092. if ISBANISH == "Gravity" then
  1093. HUM.PlatformStand = true
  1094. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1095. local grav = Instance.new("BodyPosition",TORSO)
  1096. grav.D = 15
  1097. grav.P = 20000
  1098. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1099. grav.position = TORSO.Position
  1100. grav.Name = "V3BanishForce"..Player.Name
  1101. else
  1102. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1103. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1104. end
  1105. else
  1106. HUM.PlatformStand = false
  1107. end
  1108. end
  1109. elseif ISBANISH == "Gravity" then
  1110. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1111. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1112. HUM.PlatformStand = false
  1113. end
  1114. end
  1115. end
  1116. end
  1117. end
  1118. end
  1119. end
  1120.  
  1121. --//=================================\\
  1122. --|| ATTACK FUNCTIONS AND STUFF
  1123. --\\=================================//
  1124.  
  1125.  
  1126. function Joy()
  1127. ATTACK = true
  1128. Rooted = true
  1129. local LOOP = true
  1130. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1131. if NEWKEY == "t" then
  1132. KEY:Disconnect()
  1133. LOOP = false
  1134. end
  1135. end)
  1136. coroutine.resume(coroutine.create(function()
  1137. repeat
  1138. Swait()
  1139. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(60 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1140. until LOOP == false
  1141. end))
  1142. repeat
  1143. for i = 0, 0.4, 0.1 / Animation_Speed do
  1144. Swait()
  1145. if LOOP == false then
  1146. break
  1147. end
  1148. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1152. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1153. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154. end
  1155. for i = 0, 0.4, 0.1 / Animation_Speed do
  1156. Swait()
  1157. if LOOP == false then
  1158. break
  1159. end
  1160. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1164. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1166. end
  1167. for i = 0, 0.4, 0.1 / Animation_Speed do
  1168. Swait()
  1169. if LOOP == false then
  1170. break
  1171. end
  1172. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1174. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1176. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178. end
  1179. for i = 0, 0.4, 0.1 / Animation_Speed do
  1180. Swait()
  1181. if LOOP == false then
  1182. break
  1183. end
  1184. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1188. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. end
  1191. until LOOP == false
  1192. ATTACK = false
  1193. Rooted = false
  1194. end
  1195.  
  1196.  
  1197. function Mercy()
  1198. banned = {}
  1199. TOBANISH = {}
  1200. local MercyMsgs = {"I guess I can set you free..", "This is a one time thing.", "Don't screw yourself over like that again.", "Ha, alright, you're free."}
  1201. chatfunc(MercyMsgs[MRANDOM(1,#MercyMsgs)])
  1202. end
  1203.  
  1204.  
  1205.  
  1206. function Kickisher_Bullet()
  1207. ATTACK = true
  1208. Rooted = false
  1209. for i=0, 0.1, 0.1 / Animation_Speed do
  1210. Swait()
  1211. turnto(Mouse.Hit.p)
  1212. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1213. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1214. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1215. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1216. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1217. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1218. end
  1219. repeat
  1220. for i=0, 0.1, 0.1 / Animation_Speed do
  1221. Swait()
  1222. turnto(Mouse.Hit.p)
  1223. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1227. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1228. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1229. end
  1230. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1231. SpawnTrail(Hole.Position,POS)
  1232. if HIT ~= nil then
  1233. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1234. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1235. Banish(HIT.Parent)
  1236. end
  1237. end
  1238. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1239. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1240. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1241. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1242. for i=0, 0.3, 0.1 / Animation_Speed do
  1243. Swait()
  1244. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1248. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1250. end
  1251. until KEYHOLD == false
  1252. ATTACK = false
  1253. Rooted = false
  1254. end
  1255.  
  1256. function Banisher_Bullet()
  1257. ATTACK = true
  1258. Rooted = false
  1259. for i=0, 0.4, 0.1 / Animation_Speed do
  1260. Swait()
  1261. turnto(Mouse.Hit.p)
  1262. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1263. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1264. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1265. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1266. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1267. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1268. end
  1269. repeat
  1270. for i=0, 0.2, 0.1 / Animation_Speed do
  1271. Swait()
  1272. turnto(Mouse.Hit.p)
  1273. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1277. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1278. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1279. end
  1280. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1281. SpawnTrail(Hole.Position,POS)
  1282. if HIT ~= nil then
  1283. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1284. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1285. Banish(HIT.Parent)
  1286. end
  1287. end
  1288. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1289. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1290. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1291. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1292. for i=0, 0.3, 0.1 / Animation_Speed do
  1293. Swait()
  1294. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1295. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1296. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1297. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1298. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1299. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1300. end
  1301. until KEYHOLD == false
  1302. ATTACK = false
  1303. Rooted = false
  1304. end
  1305.  
  1306. function Banning_Bullet()
  1307. ATTACK = true
  1308. Rooted = false
  1309. for i=0, 0.1, 0.1 / Animation_Speed do
  1310. Swait()
  1311. turnto(Mouse.Hit.p)
  1312. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1313. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1316. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1318. end
  1319. repeat
  1320. for i=0, 0.1, 0.1 / Animation_Speed do
  1321. Swait()
  1322. turnto(Mouse.Hit.p)
  1323. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1327. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1328. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1329. end
  1330. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1331. SpawnTrail(Hole.Position,POS)
  1332. if HIT ~= nil then
  1333. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1334. table.insert(banned,HIT.Parent.Name)
  1335. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1336. printbye(HIT.Parent.Name)
  1337. local plr = game.Players:GetPlayerFromCharacter(HIT.Parent)
  1338. if plr then
  1339. plr:Kick("You're Dead.")
  1340. end
  1341. end
  1342. end
  1343. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1344. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1345. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1346. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1347. for i=0, 0.1, 0.1 / Animation_Speed do
  1348. Swait()
  1349. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1350. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1353. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1354. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1355. end
  1356. until KEYHOLD == false
  1357. ATTACK = false
  1358. Rooted = false
  1359. end
  1360. Weapon.Parent = Character
  1361. for _, c in pairs(Weapon:GetChildren()) do
  1362. if c.ClassName == "Part" then
  1363. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1364. end
  1365. end
  1366.  
  1367. function Taunt()
  1368. local TauntMsgs = {"Haha!", "lmaooo the owner ran outta ideas.", "Look at me!!", "So this is it?", "Dance time!"}
  1369. chatfunc(TauntMsgs[MRANDOM(1,#TauntMsgs)])
  1370. end
  1371.  
  1372.  
  1373.  
  1374. --//=================================\\
  1375. --|| ASSIGN THINGS TO KEYS
  1376. --\\=================================//
  1377.  
  1378. function MouseDown(Mouse)
  1379. if ATTACK == false then
  1380. end
  1381. end
  1382.  
  1383. function MouseUp(Mouse)
  1384. HOLD = false
  1385. end
  1386.  
  1387. function KeyDown(Key)
  1388. KEYHOLD = true
  1389. if Key == "z" and ATTACK == false then
  1390. Banisher_Bullet()
  1391. end
  1392.  
  1393. if Key == "t" and ATTACK == false then
  1394. Taunt()
  1395. Joy()
  1396. end
  1397.  
  1398. if Key == "c" and ATTACK == false then
  1399. Banning_Bullet()
  1400. end
  1401.  
  1402. if Key == "e" and ATTACK == false then
  1403. Mercy()
  1404. end
  1405.  
  1406. if Key == "x" and ATTACK == false then
  1407. Kickisher_Bullet()
  1408. end
  1409. end
  1410.  
  1411. function KeyUp(Key)
  1412. KEYHOLD = false
  1413. end
  1414.  
  1415. Mouse.Button1Down:connect(function(NEWKEY)
  1416. MouseDown(NEWKEY)
  1417. end)
  1418. Mouse.Button1Up:connect(function(NEWKEY)
  1419. MouseUp(NEWKEY)
  1420. end)
  1421. Mouse.KeyDown:connect(function(NEWKEY)
  1422. KeyDown(NEWKEY)
  1423. end)
  1424. Mouse.KeyUp:connect(function(NEWKEY)
  1425. KeyUp(NEWKEY)
  1426. end)
  1427.  
  1428. --//=================================\\
  1429. --\\=================================//
  1430.  
  1431.  
  1432. function unanchor()
  1433. if UNANCHOR == true then
  1434. g = Character:GetChildren()
  1435. for i = 1, #g do
  1436. if g[i].ClassName == "Part" then
  1437. g[i].Anchored = false
  1438. end
  1439. end
  1440. end
  1441. end
  1442.  
  1443.  
  1444. --//=================================\\
  1445. --|| WRAP THE WHOLE SCRIPT UP
  1446. --\\=================================//
  1447.  
  1448. Humanoid.Changed:connect(function(Jump)
  1449. if Jump == "Jump" and (Disable_Jump == true) then
  1450. Humanoid.Jump = false
  1451. end
  1452. end)
  1453.  
  1454. local CONNECT = nil
  1455.  
  1456. while true do
  1457. Swait()
  1458. ANIMATE.Parent = nil
  1459. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1460. Humanoid = IT("Humanoid",Character)
  1461. end
  1462. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1463. v:Stop();
  1464. end
  1465. SINE = SINE + CHANGE
  1466. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1467. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1468. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1469. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1470. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1471. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1472. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1473. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1474. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1475. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1476. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1477. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1478. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1479. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1480. end
  1481. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1482. ANIM = "Jump"
  1483. if ATTACK == false then
  1484. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1488. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1489. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1490. end
  1491. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1492. ANIM = "Fall"
  1493. if ATTACK == false then
  1494. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1495. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1496. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1497. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1498. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1499. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1500. end
  1501. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1502. ANIM = "Idle"
  1503. if ATTACK == false then
  1504. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1505. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1506. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1507. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.4, 0.5) * ANGLES(RAD(25), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1508. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1509. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1510. end
  1511. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1512. ANIM = "Walk"
  1513. if ATTACK == false then
  1514. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1515. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1516. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1517. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1518. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1519. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1520. end
  1521. end
  1522.  
  1523.  
  1524. unanchor()
  1525. Humanoid.MaxHealth = "inf"
  1526. Humanoid.Health = "inf"
  1527. if Rooted == false then
  1528. Disable_Jump = false
  1529. Humanoid.WalkSpeed = Speed
  1530. elseif Rooted == true then
  1531. Disable_Jump = true
  1532. Humanoid.WalkSpeed = 0
  1533. end
  1534. tecks2.Rotation = MRANDOM(-12,11)/8
  1535. SKILL1FRAME.Rotation = MRANDOM(-4,4)/2
  1536.  
  1537. sick.Parent = Torso
  1538. sick:resume()
  1539. sick.Volume = 2
  1540. sick.Pitch = 1
  1541. sick.SoundId = "rbxassetid://1072410152"
  1542. sick.Name = "Ha, hahAhAHAHAHAHAHHAHAHA"
  1543. refit()
  1544. end
  1545.  
  1546. --//=================================\\
  1547. --\\=================================//
  1548.  
  1549.  
  1550.  
  1551.  
  1552.  
  1553. --//====================================================\\--
  1554. --|| END OF SCRIPT
  1555. --\\====================================================//--
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