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jakeloregan

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Jan 7th, 2016
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  1. #if defined ADOK1NG
  2. ___ ___ __ _ _
  3. JAKELOREGAN Here - Jake.loregan@gmail.com
  4. facebook.com/aron.truong.94
  5.  
  6. #endif
  7. //* ======================================================================== *//
  8. #include <a_samp>
  9. //* ======================================================================== *//
  10. new Text:Textdraw0;
  11. new Text:Textdraw1;
  12. new Text:Textdraw2;
  13. new Text:Textdraw3;
  14. new Text:Textdraw4;
  15. new Text:Textdraw5;
  16. new Text:Textdraw6;
  17. new Text:Textdraw7;
  18. //* ======================================================================== *//
  19. public OnGameModeInit()
  20. {
  21. Textdraw0 = TextDrawCreate(43.000000, 286.000000, "T");
  22. TextDrawBackgroundColor(Textdraw0, 0);
  23. TextDrawFont(Textdraw0, 3);
  24. TextDrawLetterSize(Textdraw0, 0.780000, 4.100001);
  25. TextDrawColor(Textdraw0, -364898970);
  26. TextDrawSetOutline(Textdraw0, 0);
  27. TextDrawSetProportional(Textdraw0, 1);
  28. TextDrawSetShadow(Textdraw0, 0);
  29.  
  30. Textdraw1 = TextDrawCreate(100.000000, 285.000000, "P");
  31. TextDrawBackgroundColor(Textdraw1, 0);
  32. TextDrawFont(Textdraw1, 3);
  33. TextDrawLetterSize(Textdraw1, 0.780000, 3.700002);
  34. TextDrawColor(Textdraw1, -364898970);
  35. TextDrawSetOutline(Textdraw1, 0);
  36. TextDrawSetProportional(Textdraw1, 1);
  37. TextDrawSetShadow(Textdraw1, 0);
  38.  
  39. Textdraw2 = TextDrawCreate(38.000000, 298.000000, "-");
  40. TextDrawBackgroundColor(Textdraw2, 0);
  41. TextDrawFont(Textdraw2, 3);
  42. TextDrawLetterSize(Textdraw2, 6.349993, 4.000001);
  43. TextDrawColor(Textdraw2, -364898970);
  44. TextDrawSetOutline(Textdraw2, 0);
  45. TextDrawSetProportional(Textdraw2, 1);
  46. TextDrawSetShadow(Textdraw2, 0);
  47.  
  48. Textdraw3 = TextDrawCreate(115.000000, 296.000000, "-");
  49. TextDrawBackgroundColor(Textdraw3, 0);
  50. TextDrawFont(Textdraw3, 3);
  51. TextDrawLetterSize(Textdraw3, 0.590000, 3.700002);
  52. TextDrawColor(Textdraw3, -364898970);
  53. TextDrawSetOutline(Textdraw3, 0);
  54. TextDrawSetProportional(Textdraw3, 1);
  55. TextDrawSetShadow(Textdraw3, 0);
  56.  
  57. Textdraw4 = TextDrawCreate(111.000000, 300.000000, "-");
  58. TextDrawBackgroundColor(Textdraw4, 0);
  59. TextDrawFont(Textdraw4, 3);
  60. TextDrawLetterSize(Textdraw4, 0.900000, 3.700002);
  61. TextDrawColor(Textdraw4, -364898970);
  62. TextDrawSetOutline(Textdraw4, 0);
  63. TextDrawSetProportional(Textdraw4, 1);
  64. TextDrawSetShadow(Textdraw4, 0);
  65.  
  66. Textdraw5 = TextDrawCreate(41.000000, 300.000000, "-");
  67. TextDrawBackgroundColor(Textdraw5, 0);
  68. TextDrawFont(Textdraw5, 3);
  69. TextDrawLetterSize(Textdraw5, 0.970000, 3.700002);
  70. TextDrawColor(Textdraw5, -364898970);
  71. TextDrawSetOutline(Textdraw5, 0);
  72. TextDrawSetProportional(Textdraw5, 1);
  73. TextDrawSetShadow(Textdraw5, 0);
  74.  
  75. Textdraw6 = TextDrawCreate(56.000000, 300.000000, "heSam");
  76. TextDrawBackgroundColor(Textdraw6, 0);
  77. TextDrawFont(Textdraw6, 3);
  78. TextDrawLetterSize(Textdraw6, 0.450000, 1.800003);
  79. TextDrawColor(Textdraw6, -364898970);
  80. TextDrawSetOutline(Textdraw6, 0);
  81. TextDrawSetProportional(Textdraw6, 1);
  82. TextDrawSetShadow(Textdraw6, 0);
  83.  
  84. Textdraw7 = TextDrawCreate(30.000000, 326.000000, "Las Vegas");
  85. TextDrawBackgroundColor(Textdraw7, 255);
  86. TextDrawFont(Textdraw7, 2);
  87. TextDrawLetterSize(Textdraw7, 0.330000, 1.300003);
  88. TextDrawColor(Textdraw7, -1);
  89. TextDrawSetOutline(Textdraw7, 0);
  90. TextDrawSetProportional(Textdraw7, 1);
  91. TextDrawSetShadow(Textdraw7, 0);
  92. return 1;
  93. }
  94. //* ======================================================================== *//
  95. public OnPlayerSpawn(playerid)
  96. {
  97. TextDrawShowForPlayer(playerid, Textdraw1);
  98. TextDrawShowForPlayer(playerid, Textdraw0);
  99. TextDrawShowForPlayer(playerid, Textdraw2);
  100. TextDrawShowForPlayer(playerid, Textdraw3);
  101. TextDrawShowForPlayer(playerid, Textdraw4);
  102. TextDrawShowForPlayer(playerid, Textdraw5);
  103. TextDrawShowForPlayer(playerid, Textdraw6);
  104. TextDrawShowForPlayer(playerid, Textdraw7);
  105. return 1;
  106. }
  107. //* ======================================================================== *//
  108. #if defined ADOK1NG
  109. ___ ___ __ _ _
  110. JAKELOREGAN Here - Jake.loregan@gmail.com
  111. facebook.com/aron.truong.94
  112. #endif
  113. //* ======================================================================== *//
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