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- -- Farewell Infortality.
- -- Version: 2.82
- -- Instances:
- local SuperPowerTrainingSimulator = Instance.new("ScreenGui")
- local MainGui = Instance.new("Frame")
- local FramStats = Instance.new("TextButton")
- local KIllAlls = Instance.new("TextButton")
- local Gui2 = Instance.new("Frame")
- local Own = Instance.new("TextLabel")
- local Close1 = Instance.new("TextButton")
- local Credit1 = Instance.new("TextLabel")
- local KillAll = Instance.new("TextButton")
- local FeGod = Instance.new("TextButton")
- local Tilte = Instance.new("TextLabel")
- local Close = Instance.new("TextButton")
- local Credit = Instance.new("TextLabel")
- local OpenGui = Instance.new("Frame")
- local Open = Instance.new("TextButton")
- --Properties:
- SuperPowerTrainingSimulator.Name = "Super Power Training Simulator"
- SuperPowerTrainingSimulator.Parent = game.CoreGui
- MainGui.Name = "MainGui"
- MainGui.Parent = SuperPowerTrainingSimulator
- MainGui.BackgroundColor3 = Color3.new(1, 1, 1)
- MainGui.Position = UDim2.new(0.0790000036, 0, 1.70000005, 0)
- MainGui.Size = UDim2.new(0, 389, 0, 355)
- MainGui.Style = Enum.FrameStyle.DropShadow
- MainGui.Active = true
- MainGui.Draggable = true
- FramStats.Name = "Fram Stats"
- FramStats.Parent = MainGui
- FramStats.BackgroundColor3 = Color3.new(0, 1, 0.498039)
- FramStats.Position = UDim2.new(0.246973351, 0, 0.174647883, 0)
- FramStats.Size = UDim2.new(0, 200, 0, 69)
- FramStats.Font = Enum.Font.SourceSans
- FramStats.Text = "Farm Stats"
- FramStats.TextColor3 = Color3.new(1, 0, 0)
- FramStats.TextSize = 14
- FramStats.MouseButton1Down:connect(function()
- _G.toggle = true --true ON | false OFF
- while _G.toggle do
- wait()
- local A =
- {
- [1] = "+JF1"
- }
- local AA = game:GetService("ReplicatedStorage").RemoteEvent
- AA:FireServer(A)
- wait()
- local B =
- {
- [1] = "+MS1"
- }
- local BB = game:GetService("ReplicatedStorage").RemoteEvent
- BB:FireServer(B)
- wait()
- local C =
- {
- [1] = "+FS1"
- }
- local CC = game:GetService("ReplicatedStorage").RemoteEvent
- CC:FireServer(C)
- wait()
- local D =
- {
- [1] = "+BT1"
- }
- local DD = game:GetService("ReplicatedStorage").RemoteEvent
- DD:FireServer(D)
- wait()
- local E =
- {
- [1] = "+PP1"
- }
- local EE = game:GetService("ReplicatedStorage").RemoteEvent
- EE:FireServer(E)
- end
- end)
- KIllAlls.Name = "KIll Alls"
- KIllAlls.Parent = MainGui
- KIllAlls.BackgroundColor3 = Color3.new(0, 1, 0.498039)
- KIllAlls.Position = UDim2.new(0.246973351, 0, 0.523943663, 0)
- KIllAlls.Size = UDim2.new(0, 200, 0, 65)
- KIllAlls.Font = Enum.Font.SourceSans
- KIllAlls.Text = "Kill Alls"
- KIllAlls.TextColor3 = Color3.new(1, 0, 0)
- KIllAlls.TextSize = 14
- KIllAlls.MouseButton1Down:connect(function()
- Gui2:TweenPosition(UDim2.new(1.474, 0,-2.86, 0), 'Out','Bounce', 1)
- Gui2.Visible = true
- end)
- Gui2.Name = "Gui2"
- Gui2.Parent = KIllAlls
- Gui2.BackgroundColor3 = Color3.new(1, 1, 1)
- Gui2.Position = UDim2.new(1.47420287, 0, -2.8599484, 0)
- Gui2.Size = UDim2.new(0, 381, 0, 355)
- Gui2.Visible = false
- Gui2.Style = Enum.FrameStyle.DropShadow
- Gui2.Active = true
- Gui2.Draggable = true
- Own.Name = "Own"
- Own.Parent = Gui2
- Own.BackgroundColor3 = Color3.new(0, 1, 0.498039)
- Own.Position = UDim2.new(-0.0131926127, 0, 0, 0)
- Own.Size = UDim2.new(0, 328, 0, 32)
- Own.Font = Enum.Font.SourceSans
- Own.Text = "Scritp Belong To V3rmillion"
- Own.TextColor3 = Color3.new(1, 0, 0)
- Own.TextSize = 14
- Close1.Name = "Close1"
- Close1.Parent = Gui2
- Close1.BackgroundColor3 = Color3.new(0, 1, 0.498039)
- Close1.Position = UDim2.new(0.888586998, 0, 0, 0)
- Close1.Size = UDim2.new(0, 41, 0, 32)
- Close1.Font = Enum.Font.SourceSans
- Close1.Text = "X"
- Close1.TextColor3 = Color3.new(1, 0, 0)
- Close1.TextSize = 14
- Close1.MouseButton1Down:connect(function()
- Gui2:TweenPosition(UDim2.new(0.079, 0, 9.9, 0), 'Out','Bounce', 1)
- Gui2.Visible = false
- end)
- Credit1.Name = "Credit1"
- Credit1.Parent = Gui2
- Credit1.BackgroundColor3 = Color3.new(0, 1, 0.498039)
- Credit1.Position = UDim2.new(-0.00792855397, 0, 0.907042205, 0)
- Credit1.Size = UDim2.new(0, 371, 0, 32)
- Credit1.Font = Enum.Font.SourceSans
- Credit1.Text = "Make By ClarkShadow(ClarkShadow#1097)"
- Credit1.TextColor3 = Color3.new(1, 0, 0)
- Credit1.TextSize = 14
- KillAll.Name = "Kill All"
- KillAll.Parent = Gui2
- KillAll.BackgroundColor3 = Color3.new(0, 1, 0.498039)
- KillAll.Position = UDim2.new(0.22047244, 0, 0.202816904, 0)
- KillAll.Size = UDim2.new(0, 200, 0, 50)
- KillAll.Font = Enum.Font.SourceSans
- KillAll.Text = "Kill All"
- KillAll.TextColor3 = Color3.new(1, 0, 0)
- KillAll.TextSize = 14
- KillAll.MouseButton1Down:connect(function()
- --Made By Lagx#2413--
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2301.5061, 1003.84021, 1069.53088)
- for i = 1, 50 do
- while wait() do
- local Loc = CFrame.new(-2301.5061, 1003.84021, 1069.53088)
- for i, ChosenPlayer in pairs(game.Players:GetPlayers()) do
- if ChosenPlayer.Name ~= game:GetService("Players").LocalPlayer.Name then
- ChosenPlayer.Character:SetPrimaryPartCFrame(Loc)
- end
- end
- end
- end
- end)
- FeGod.Name = "Fe God"
- FeGod.Parent = Gui2
- FeGod.BackgroundColor3 = Color3.new(0, 1, 0.498039)
- FeGod.Position = UDim2.new(0.22047244, 0, 0.495774627, 0)
- FeGod.Size = UDim2.new(0, 200, 0, 50)
- FeGod.Font = Enum.Font.SourceSans
- FeGod.Text = "Fe God"
- FeGod.TextColor3 = Color3.new(1, 0, 0)
- FeGod.TextSize = 14
- FeGod.MouseButton1Down:connect(function()
- -- Variables
- gsPlayers = game:GetService("Players")
- gsWorkspace = game:GetService("Workspace")
- LP = gsPlayers.LocalPlayer
- -- FE God
- game:GetService("Workspace")
- local changeview = false
- if gsWorkspace.CurrentCamera.CameraSubject == LP.Character.Humanoid or gsWorkspace.CurrentCamera.CameraSubject == LP.Character then
- changeview = true
- end
- LP.Character.Humanoid.Name = 1
- local l = LP.Character["1"]:Clone()
- l.Parent = LP.Character
- l.Name = "Humanoid"
- wait(0.1)
- LP.Character["1"]:Destroy()
- if changeview then
- game:GetService("Workspace").CurrentCamera.CameraSubject = LP.Character
- end
- LP.Character.Animate.Disabled = true
- wait(0.1)
- LP.Character.Animate.Disabled = false
- LP.Character.Humanoid.DisplayDistanceType = "None"
- end)
- Tilte.Name = "Tilte"
- Tilte.Parent = MainGui
- Tilte.BackgroundColor3 = Color3.new(0, 1, 0.498039)
- Tilte.Position = UDim2.new(-0.0102827763, 0, 0, 0)
- Tilte.Size = UDim2.new(0, 349, 0, 32)
- Tilte.Font = Enum.Font.SourceSans
- Tilte.Text = "Super Power Training Simulator Gui"
- Tilte.TextColor3 = Color3.new(1, 0, 0)
- Tilte.TextSize = 14
- Close.Name = "Close"
- Close.Parent = MainGui
- Close.BackgroundColor3 = Color3.new(0, 1, 0.498039)
- Close.Position = UDim2.new(0.910411596, 0, 0, 0)
- Close.Size = UDim2.new(0, 37, 0, 32)
- Close.Font = Enum.Font.SourceSans
- Close.Text = "X"
- Close.TextColor3 = Color3.new(1, 0, 0)
- Close.TextSize = 14
- Close.MouseButton1Down:connect(function()
- MainGui:TweenPosition(UDim2.new(0.079, 0, 1.7, 0), 'Out','Bounce', 1)
- OpenGui.Visible = true
- end)
- Credit.Name = "Credit"
- Credit.Parent = MainGui
- Credit.BackgroundColor3 = Color3.new(0, 1, 0.498039)
- Credit.Position = UDim2.new(-0.0102827763, 0, 0.904225349, 0)
- Credit.Size = UDim2.new(0, 381, 0, 32)
- Credit.Font = Enum.Font.SourceSans
- Credit.Text = "Make By ClarkShadow(ClarkShadow#1097)"
- Credit.TextColor3 = Color3.new(1, 0, 0)
- Credit.TextSize = 14
- OpenGui.Name = "OpenGui"
- OpenGui.Parent = SuperPowerTrainingSimulator
- OpenGui.BackgroundColor3 = Color3.new(1, 1, 1)
- OpenGui.Position = UDim2.new(0, 0, 0.537848592, 0)
- OpenGui.Size = UDim2.new(0, 96, 0, 41)
- OpenGui.Style = Enum.FrameStyle.DropShadow
- OpenGui.Active = true
- Open.Name = "Open"
- Open.Parent = OpenGui
- Open.BackgroundColor3 = Color3.new(0, 1, 0.498039)
- Open.Position = UDim2.new(-0.09375, 0, -0.097560972, 0)
- Open.Size = UDim2.new(0, 93, 0, 33)
- Open.Font = Enum.Font.SourceSans
- Open.Text = "Open"
- Open.TextColor3 = Color3.new(1, 0, 0)
- Open.TextSize = 14
- Open.MouseButton1Down:connect(function()
- MainGui:TweenPosition(UDim2.new(0.141, 0,0.189, 0), 'Out','Bounce', 1)
- OpenGui.Visible = false
- end)
- for i=1,500000000000000000000000000000000000000000000000000e300000000000000000000000000000000000000000000000000000 do
- local waittime = 0.003
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(1, 1, 0)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(1, 0, 0)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(0, 0, 1)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.Frame.BorderColor3 = Color3.new(0, 0.333333, 1)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.Frame.BorderColor3 = Color3.new(0, 0.666667, 1)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(0, 1, 1)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(0.333333, 1, 1)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(0.666667, 1, 1)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(0, 1, 0)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(0.333333, 1, 0)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(0.333333, 1, 0.498039)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(0, 1, 0.498039)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(0.666667, 1, 0)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(0.666667, 1, 0.498039)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(0.666667, 0, 1)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(0.666667, 0.333333, 1)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(0.666667, 0.666667, 1)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(1, 0, 1)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(1, 0.333333, 1)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(1, 0.666667, 1)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(1, 0, 0.498039)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(1, 0.333333, 0.498039)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(1, 0.333333, 0)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(1, 0.666667, 0)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(1, 1, 0)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(1, 1, 0.498039)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(0, 0.333333, 0)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(0, 0.666667, 0)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(0, 0.666667, 0.498039)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(0.333333, 0.666667, 0)
- wait(0.003)
- game.CoreGui.SuperPowerTrainingSimulator.MainGui.BorderColor3 = Color3.new(0.333333, 0.666667, 0.498039)
- wait(waittime)
- end
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