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- -- Billboard GUI
- local BG = Instance.new("BillboardGui")
- BG.Name = "Title"
- BG.Parent = game.Players.LocalPlayer.Character.Head
- BG.Size = UDim2.new(0,250,0,200)
- BG.StudsOffset = Vector3.new(0,2.1,0)
- -- TextLabel
- local TL = Instance.new("TextLabel")
- TL.Name = "Namer"
- TL.BackgroundTransparency = 1
- TL.BorderSizePixel = 2
- TL.BackgroundColor3 = Color3.new(5,10,235)
- TL.BorderColor3 = Color3.new(15,20,245)
- TL.TextScaled = true
- TL.TextWrapped = true
- TL.Font = Enum.Font.Antique
- TL.Parent = BG
- TL.Size = UDim2.new(1,0,1,0)
- TL.TextStrokeTransparency = 0
- TL.TextStrokeColor3 = Color3.new(2.5,5,200)
- TL.TextStrokeColor3 = Color3.new(0,0,255)
- TL.TextStrokeTransparency = 0.1
- --Script
- while true do
- --Happy
- if game.Players.LocalPlayer.Character.Humanoid.Health > 99 then
- warn("Mood - Happy")
- TL.Text = "im happy"
- game.Lighting.TimeOfDay = "12:00:00"
- game.Lighting.Ambient = Color3.new(255,255,255)
- game.Lighting.Brightness = 1
- game.Lighting.FogStart = 0
- game.Lighting.FogEnd = 100000000
- game.Lighting.FogColor = Color3.new(0,0,0)
- game.Players.LocalPlayer.Character.Torso.BrickColor = BrickColor.new(226,155,64)
- game.Players.LocalPlayer.Character.Torso.Reflectance = 0
- game.Players.LocalPlayer.Character.Torso.Transparency = 0
- game.Players.LocalPlayer.Character.Head.BrickColor = BrickColor.new(226,155,64)
- game.Players.LocalPlayer.Character.Head.Reflectance = 0
- game.Players.LocalPlayer.Character.Head.Transparency = 0
- game.Players.LocalPlayer.Character["Left Arm"].BrickColor = BrickColor.new(226,155,64)
- game.Players.LocalPlayer.Character["Left Arm"].Reflectance = 0
- game.Players.LocalPlayer.Character["Left Arm"].Transparency = 0
- game.Players.LocalPlayer.Character["Right Arm"].BrickColor = BrickColor.new(226,155,64)
- game.Players.LocalPlayer.Character["Right Arm"].Reflectance = 0
- game.Players.LocalPlayer.Character["Right Arm"].Transparency = 0
- game.Players.LocalPlayer.Character["Right Leg"].BrickColor = BrickColor.new(226,155,64)
- game.Players.LocalPlayer.Character["Right Leg"].Reflectance = 0
- game.Players.LocalPlayer.Character["Right Leg"].Transparency = 0
- game.Players.LocalPlayer.Character["Left Leg"].BrickColor = BrickColor.new(226,155,64)
- game.Players.LocalPlayer.Character["Left Leg"].Reflectance = 0
- game.Players.LocalPlayer.Character["Left Leg"].Transparency = 0
- local SB = game.Lighting:WaitForChild("Angry")
- SB:Destroy()
- local SPH = Instance.new("Sound")
- SPH.Looped = true
- SPH.MaxDistance = 10000
- SPH.MinDistance = 0
- SPH.Name = "Happy"
- SPH.Parent = game.Workspace
- SPH.Volume = 10
- SPH.SoundId = "rbxassetid://142405309"
- SPH.EmitterSize = 100
- SPH:Play()
- local SPA = game.Workspace:WaitForChild("Angry")
- SPA:Stop()
- --Angry
- elseif game.Players.LocalPlayer.Character.Humanoid.Health < 100 then
- warn("Mood - Angry")
- TL.Text = "IM ANGRY"
- game.Lighting.TimeOfDay = "00:00:00"
- game.Lighting.Ambient = Color3.new(0,0,0)
- game.Lighting.Brightness = 0
- game.Lighting.FogStart = 0
- game.Lighting.FogEnd = 75
- game.Lighting.FogColor = Color3.new(0,0,0)
- game.Players.LocalPlayer.Character.Torso.BrickColor = BrickColor.new(0,0,0)
- game.Players.LocalPlayer.Character.Torso.Reflectance = 0.5
- game.Players.LocalPlayer.Character.Torso.Transparency = 0.75
- game.Players.LocalPlayer.Character.Head.BrickColor = BrickColor.new(0,0,0)
- game.Players.LocalPlayer.Character.Head.Reflectance = 0.5
- game.Players.LocalPlayer.Character.Head.Transparency = 0.75
- game.Players.LocalPlayer.Character["Left Arm"].BrickColor = BrickColor.new(0,0,0)
- game.Players.LocalPlayer.Character["Left Arm"].Reflectance = 0.5
- game.Players.LocalPlayer.Character["Left Arm"].Transparency = 0.75
- game.Players.LocalPlayer.Character["Right Arm"].BrickColor = BrickColor.new(0,0,0)
- game.Players.LocalPlayer.Character["Right Arm"].Reflectance = 0.5
- game.Players.LocalPlayer.Character["Right Arm"].Transparency = 0.75
- game.Players.LocalPlayer.Character["Right Leg"].BrickColor = BrickColor.new(0,0,0)
- game.Players.LocalPlayer.Character["Right Leg"].Reflectance = 0.5
- game.Players.LocalPlayer.Character["Right Leg"].Transparency = 0.75
- game.Players.LocalPlayer.Character["Left Leg"].BrickColor = BrickColor.new(0,0,0)
- game.Players.LocalPlayer.Character["Left Leg"].Reflectance = 0.5
- game.Players.LocalPlayer.Character["Left Leg"].Transparency = 0.75
- local SB = Instance.new("Sky")
- SB.CelestialBodiesShown = true
- SB.Parent = game.Lighting
- SB.MoonAngularSize = 60
- SB.Name = "Angry"
- SB.SkyboxBk = "rbxassetid://1347188072"
- SB.SkyboxDn = "rbxassetid://1347188072"
- SB.SkyboxFt = "rbxassetid://1347188072"
- SB.SkyboxLf = "rbxassetid://1347188072"
- SB.SkyboxRt = "rbxassetid://1347188072"
- SB.SkyboxUp = "rbxassetid://1347188072"
- SB.StarCount = 5000
- SB.SunAngularSize = 60
- local SPA = Instance.new("Sound")
- SPA.Looped = true
- SPA.MaxDistance = 10000
- SPA.MinDistance = 0
- SPA.Name = "Angry"
- SPA.Parent = game.Workspace
- SPA.Volume = 10
- SPA.SoundId = "rbxassetid://130818250"
- SPA.EmitterSize = 100
- SPA:Play()
- local SPH = game.Workspace:WaitForChild("Happy")
- SPH:Stop()
- end
- wait()
- end
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