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  1. Application path: /app/bin/doomsday-2.3.0
  2. Version: 2.3 (unstable build 3281)
  3. Created a new 32.0 MB memory volume.
  4. [Config::read] modules/Config matches version [ 2, 3, 0, 3281 ]
  5. Using user-selected package folder (including subfolders): /mnt/d/Games
  6. Waited for 0.128 seconds for file system to be ready
  7. Identified 921 data bundles in 0.1 seconds
  8. Executable: Doomsday Engine 2.3.0 [#3281] (Unstable 64-bit) Dec 27 2019 19:49:33
  9. Command line options:
  10. 0: doomsday
  11. [RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/
  12. shaders.dei" from archive in "(basedir)/net.dengine.client.pack"
  13. Loading shader definitions from archive entry "renderer.pack/
  14. lensflares.pack/shaders.dei" from archive in "(basedir)/net.dengine.client.pack"
  15. libpng warning: iCCP: known incorrect sRGB profile
  16. libpng warning: iCCP: known incorrect sRGB profile
  17. libpng warning: iCCP: known incorrect sRGB profile
  18. libpng warning: iCCP: known incorrect sRGB profile
  19. libpng warning: iCCP: known incorrect sRGB profile
  20. [Joystick_Init] No joysticks found
  21. fluidsynth: Using PulseAudio driver
  22. fluidsynth: warning: Failed to set thread to high priority
  23. OpenGL 3.3 supported (Core)
  24. [Sys_GLInitialize] OpenGL information:
  25. Version: 3.3.0 NVIDIA 440.44
  26. Renderer: GeForce GT 740M/PCIe/SSE2
  27. Vendor: NVIDIA Corporation
  28. Capabilities:
  29. Compressed texture formats: 51
  30. Use texture compression: no
  31. Available texture units: 32
  32. Maximum texture anisotropy: 16
  33. Maximum texture size: 16384
  34. Line width granularity: 0.125
  35. Line width range: 1...1
  36. OpenGL Extensions:
  37. AMD extensions:
  38. multi_draw_indirect, seamless_cubemap_per_texture
  39. ARB extensions:
  40. ES2_compatibility, ES3_1_compatibility, ES3_2_compatibility, ES3_compatibility,
  41. arrays_of_arrays, base_instance, bindless_texture, blend_func_extended, buffer_storage,
  42. clear_buffer_object, clear_texture, clip_control, color_buffer_float,
  43. compressed_texture_pixel_storage, compute_shader, compute_variable_group_size,
  44. conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance,
  45. debug_output, depth_buffer_float, depth_clamp, depth_texture, derivative_control,
  46. direct_state_access, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect,
  47. draw_instanced, enhanced_layouts, explicit_attrib_location, explicit_uniform_location,
  48. fragment_coord_conventions, fragment_layer_viewport, fragment_program, fragment_program_shadow,
  49. fragment_shader, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB, geometry_shader4,
  50. get_program_binary, get_texture_sub_image, gl_spirv, gpu_shader5, gpu_shader_fp64, gpu_shader_int64,
  51. half_float_pixel, half_float_vertex, imaging, indirect_parameters, instanced_arrays,
  52. internalformat_query, internalformat_query2, invalidate_subdata, map_buffer_alignment,
  53. map_buffer_range, multi_bind, multi_draw_indirect, multisample, multitexture, occlusion_query,
  54. occlusion_query2, parallel_shader_compile, pipeline_statistics_query, pixel_buffer_object,
  55. point_parameters, point_sprite, polygon_offset_clamp, program_interface_query, provoking_vertex,
  56. query_buffer_object, robust_buffer_access_behavior, robustness, sample_shading, sampler_objects,
  57. seamless_cube_map, seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counter_ops,
  58. shader_atomic_counters, shader_ballot, shader_bit_encoding, shader_clock, shader_draw_parameters,
  59. shader_group_vote, shader_image_load_store, shader_image_size, shader_objects, shader_precision,
  60. shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples, shader_texture_lod,
  61. shading_language_100, shading_language_420pack, shading_language_include, shading_language_packing,
  62. shadow, sparse_buffer, sparse_texture, spirv_extensions, stencil_texturing, sync,
  63. tessellation_shader, texture_barrier, texture_border_clamp, texture_buffer_object,
  64. texture_buffer_object_rgb32, texture_buffer_range, texture_compression, texture_compression_bptc,
  65. texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_env_add,
  66. texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_filter_anisotropic,
  67. texture_float, texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat,
  68. texture_multisample, texture_non_power_of_two, texture_query_levels, texture_query_lod,
  69. texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage,
  70. texture_storage_multisample, texture_swizzle, texture_view, timer_query, transform_feedback2,
  71. transform_feedback3, transform_feedback_instanced, transform_feedback_overflow_query,
  72. transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object,
  73. vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader,
  74. vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array, window_pos
  75. ATI extensions:
  76. draw_buffers, texture_float, texture_mirror_once
  77. EXT extensions:
  78. Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate,
  79. blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test,
  80. direct_state_access, draw_buffers2, draw_instanced, draw_range_elements, fog_coord,
  81. framebuffer_blit, framebuffer_multisample, framebuffer_multisample_blit_scaled, framebuffer_object,
  82. framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4, import_sync_object,
  83. memory_object, memory_object_fd, multi_draw_arrays, multiview_texture_multisample,
  84. multiview_timer_query, packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object,
  85. point_parameters, polygon_offset_clamp, provoking_vertex, rescale_normal, secondary_color,
  86. semaphore, semaphore_fd, separate_shader_objects, separate_specular_color, shader_image_load_store,
  87. shader_integer_mix, shadow_funcs, stencil_two_side, stencil_wrap, texture3D, texture_array,
  88. texture_buffer_object, texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc,
  89. texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add,
  90. texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_integer, texture_lod,
  91. texture_lod_bias, texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_R8,
  92. texture_sRGB_decode, texture_shadow_lod, texture_shared_exponent, texture_storage, texture_swizzle,
  93. timer_query, transform_feedback2, vertex_array, vertex_array_bgra, vertex_attrib_64bit,
  94. window_rectangles, x11_sync_object
  95. EXTX extensions:
  96. framebuffer_mixed_formats
  97. IBM extensions:
  98. rasterpos_clip, texture_mirrored_repeat
  99. KHR extensions:
  100. blend_equation_advanced, context_flush_control, debug, no_error, parallel_shader_compile,
  101. robust_buffer_access_behavior, robustness, shader_subgroup
  102. KTX extensions:
  103. buffer_region
  104. NV extensions:
  105. ES1_1_compatibility, ES3_1_compatibility, alpha_to_coverage_dither_control,
  106. bindless_multi_draw_indirect, bindless_multi_draw_indirect_count, bindless_texture,
  107. blend_equation_advanced, blend_square, command_list, compute_program5, conditional_render,
  108. copy_depth_to_color, copy_image, depth_buffer_float, depth_clamp, draw_texture, draw_vulkan_image,
  109. explicit_multisample, feature_query, fence, float_buffer, fog_distance, fragment_program,
  110. fragment_program2, fragment_program_option, framebuffer_multisample_coverage, geometry_shader4,
  111. gpu_multicast, gpu_program4, gpu_program4_1, gpu_program5, gpu_program5_mem_extended,
  112. gpu_program_fp64, gpu_shader5, half_float, internalformat_sample_query, light_max_exponent,
  113. multisample_coverage, multisample_filter_hint, occlusion_query, packed_depth_stencil,
  114. parameter_buffer_object, parameter_buffer_object2, path_rendering, pixel_data_range, point_sprite,
  115. primitive_restart, query_resource, query_resource_tag, register_combiners, register_combiners2,
  116. robustness_video_memory_purge, shader_atomic_counters, shader_atomic_float, shader_buffer_load,
  117. shader_storage_buffer_object, shader_subgroup_partitioned, shader_thread_group,
  118. shader_thread_shuffle, texgen_reflection, texture_barrier, texture_compression_vtc,
  119. texture_env_combine4, texture_multisample, texture_rectangle, texture_rectangle_compressed,
  120. texture_shader, texture_shader2, texture_shader3, transform_feedback, transform_feedback2,
  121. uniform_buffer_unified_memory, vdpau_interop, vdpau_interop2, vertex_array_range,
  122. vertex_array_range2, vertex_attrib_integer_64bit, vertex_buffer_unified_memory, vertex_program,
  123. vertex_program1_1, vertex_program2, vertex_program2_option, vertex_program3
  124. NVX extensions:
  125. conditional_render, gpu_memory_info, nvenc_interop, progress_fence
  126. OVR extensions:
  127. multiview, multiview2
  128. S3 extensions:
  129. s3tc
  130. SGIS extensions:
  131. generate_mipmap, texture_lod
  132. SGIX extensions:
  133. depth_texture, shadow
  134. SUN extensions:
  135. slice_accum
  136. [AudioSystem] Initializing 64 sound effect channels
  137. Current soundfont set to: "/home/thesource/.doomsday/runtime/cache/default.sf2"
  138. Audio configuration:
  139. CD: Disabled
  140. Music: FluidSynth/Ext (MIDI only)
  141. Music 2: SDLMixer::Music
  142. SFX: SDLMixer
  143. libpng warning: iCCP: known incorrect sRGB profile
  144. OpenGL 3.3 supported (Core)
  145. [Def_Read] Parsing definition files...
  146. Definitions:
  147. 4 materials
  148. [ResourceSystem] Model init completed in 0.00 seconds
  149. Game could not be selected automatically
  150. [MasterWorker] Received 8 servers from master
  151. libpng warning: iCCP: known incorrect sRGB profile
  152. [PackageLoader] Unloading 7 packages
  153. Z_Shutdown: Used 1 volumes, total 33554432 bytes.
  154. Restoring original display mode due to shutdown
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