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- ParticleDepthOverride = 2000.0f;
- if (star_glow < 7)
- {
- ++star_glow;
- SetMaterialAndSpriteColor_Float((7 - star_glow) / 7.0f, 1, 1, 1);
- //SetMaterialAndSpriteColor_Float(1, 1, 1, 1);
- njDrawSprite3D_Queue(&HUD3D_SPRITE, 0, NJD_SPRITE_ALPHA | NJD_SPRITE_COLOR | NJD_SPRITE_SCALE, (QueuedModelFlagsB)0);
- }
- else if (star_glow == 7)
- {
- star_glow = 0;
- SetMaterialAndSpriteColor_Float(0, 1, 1, 1);
- njDrawSprite3D_Queue(&HUD3D_SPRITE, 0, NJD_SPRITE_ALPHA | NJD_SPRITE_COLOR | NJD_SPRITE_SCALE, (QueuedModelFlagsB)0);
- }
- SetMaterialAndSpriteColor_Float(1, 1, 1, 1);
- ParticleDepthOverride = 0.0f;
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