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- Detached (4pt. Merit): You have the rare ability to view your psychic abilities as separate from your physical existence.
- Detached (Continued): Would penalties won't affect your use of Psychic Numina until you're Incapacitated.
- Detached (Continued): When Incapacitated you may use Psychic Numina at half the dice pool (rounded down) by spending Willpower.
- Detached (Continued): This action may be performed only once per scene, after which the character falls unconscious.
- Black and White (1pt. Flaw): You see everything to be true or false, black and white... nothing in-between.
- Black and White (Continued): Suffer +1 difficulty in social situations where your character's perspective comes to bear.
- Combat Novice (2pt. Flaw): You're afraid of violence, roll Willpower (difficulty 7) when encountering a dangerous fight.
- Combat Novice (Continued): If your Courage is higher than your Self-Control and you failed you will freeze in place.
- Combat Novice (Continued): If your Self-Control is higher than your Courage and you failed you will flee from the area.
- Addicted to Vampire Blood (3pt. Flaw): You're addicted to Vampire blood, roll Self-Control in order to resist the urge.
- Addicted to Vampire Blood (Continued): Each week you did not drink would add +1 difficulty to that roll.
- Hemophiliac (3pt. Flaw): You suffer from Hemophilia, if you get cut you will not stop bleeding without medical help.
- Hemophiliac (Continued): Lethal or Aggravated damage would deal additional Bash level every 5 minutes without medical treatment.
- Occult Library (2pt. Merit): You have an estimable collection of arcane lore which would aid you with your researches.
- Occult Library (Continued): Intelligence, Occult, or research-related rolls in your library would be made at -1 difficulty.
- Occult Library (4pt. Merit): You have a whole Occult Laboratory stocked with rare ingredients to aid your Numina rituals.
- Occult Library (Continued): Intelligence, Occult, or research-related rolls in your library would be made at -1 difficulty.
- Pale Aura (2pt. Merit): Your aura is pale like the one of a vampire to those who score under 5 successes to read it.
- Clear-Sighted (3pt. Merit): You may see through simple supernatural illusions such as Obfuscate, Chirmerstry, etc.
- Clear-Sighted (Continued): Roll Perception + Alertness (difficulty equal to the opposing power's level +3) to see through it.
- Poisonous Blood (5pt. Merit): Your blood is poisonous to vampires, they suffer 1 level of Bash for each blood point taken.
- Sanctuary (5pt. Merit): Your house is safe from supernatural creatures, a Willpower (difficulty 9) roll is required to invade.
- Psychic Feedback
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