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- ./HyperLightDrifter: /usr/lib/libcurl.so.4: no version information available (required by ./HyperLightDrifter)
- ***************************************
- * YoYo Games Linux Runner V1.3 *
- ***************************************
- CommandLine: -game game.unx
- ExeName= /home/ostrosco/.local/share/Steam/steamapps/common/HyperLightDrifter/HyperLightDrifter
- MemoryManager allocated: 17920
- ***************************************
- * YoYo Games Runner v1.0(999)[r32908] *
- ***************************************
- RunnerLoadGame: game.unx
- RunnerLoadGame() - assets/game.unx
- Checking if INIFile assets/options.ini Exists
- assets/options.ini file contents: [Linux]
- DisplayName="HyperLightDrifter"
- NewDebugger=0
- INI DisplayName=HyperLightDrifter
- Reading File assets/game.unx
- Loaded File assets/game.unx(609331346)
- IFF wad found
- Get Resolution
- Get Header Information
- InitGMLFunctions
- HighScore..SavePrePend /root/.config/HyperLightDrifter/
- Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..Physics..Gamepad..GAMEPAD: Initialising Ubuntu support
- GAMEPAD: 4 axis values (last) at 0x9baaf50
- GAMEPAD: Enumerating 3
- GAMEPAD: device name Logitech Gamepad F310
- GAMEPAD: buttons - 11, axes - 8
- GAMEPAD: 4 axis values (last) at 0x9baaf10
- GAMEPAD: 4 axis values (last) at 0x9baaef0
- GAMEPAD: 4 axis values (last) at 0x9baaed0
- Buffers..Networking..Shaders..steamfile:/home/ostrosco/.local/share/Steam/steamapps/common/HyperLightDrifter/steam_appid.txt
- Steam_Init
- Steam - SteamAPI_RestartAppIfNecessary
- Steam - Steamworks_InitCEGLibrary
- Steam - SteamAPI_InitSafe
- [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
- [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
- SteamAPI_InitSafe() failed
- Steam_Init
- SteamInit failed: Steam must be running to play this game (SteamAPI_InitSafe() failed)
- InitPushFunctions...YoYo..Fini
- ID_STRG
- Create Window
- Display Size(Pixels): 3840,1200
- GameDisplayName=HyperLightDrifter
- Win #1
- XF86VidModeExtension-Version 2.2
- Got Doublebuffered Visual!
- glX-Version 1.4
- Icon: w=64 h=64
- sw=1920 wh=1200
- WindowCentre: 1440,330
- Depth 24
- Congrats, you have Direct Rendering!
- sync = 1
- **** GLX Extensions ***
- GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address
- Checking for GLX_EXT_swap_control
- Vsync: GLX_EXT
- DOUBLE BUFFERED
- Init Graphics
- GR_D3D_Init()
- OpenGL: version string 4.5.0 NVIDIA 367.44
- OpenGL: vendor string NVIDIA Corporation
- OpenGL GLSL: version string 4.50 NVIDIA
- Check TextureID
- finished(2)!!
- Texture #1 16,16
- Texture #2 16,16
- Check TextureID
- finished(2)!!
- Background_InitTextures()
- Sprite_InitTextures()
- Font_InitTextures()
- IO Init
- Process Messages
- Splash!
- Start Frame
- Part Create Textures
- Debug Init Remote Interface
- VM Init
- Create Score Form
- Create Load Form
- Create Error Form
- Do The Work
- LoadGameData()
- initialise everything!
- Process Chunk: GEN8 1196
- Process Chunk: OPTN 64
- Process Chunk: LANG 12
- Process Chunk: EXTN 1040
- Process Chunk: SOND 27084
- Audio_Load()
- Process Chunk: AGRP 4
- AudioGroup_Load()
- Process Chunk: SPRT 51639200
- Process Chunk: BGND 244
- Process Chunk: PATH 4
- Process Chunk: SCPT 8080
- Process Chunk: GLOB 4
- Process Chunk: SHDR 1904
- Process Chunk: FONT 6420
- Process Chunk: TMLN 4
- Process Chunk: OBJT 216644
- Process Chunk: ROOM 250804
- Process Chunk: DAFL 0
- Process Chunk: TPAG 653412
- Process Chunk: CODE 0
- Process Chunk: VARI 0
- Process Chunk: FUNC 0
- Process Chunk: STRG 399456
- Process Chunk: TXTR 496781172
- Process Chunk: AUDO 59344398
- Audio_WAVs()
- PrepareGame()
- Extension_Prepare()
- Code_Constant_Prepare()
- Script_Prepare()
- TimeLine_Prepare()
- Object_Prepare()
- Preparing 504 objects:
- Objects 0: MasterClass
- Objects 1: doorsToVisit
- Objects 2: PauseDelayObj
- Objects 3: ANALYTICS
- Objects 4: BACKGROUND
- Objects 5: StuckBox
- Objects 6: BatteryCharger
- Objects 7: BG
- Objects 8: BGScenery
- Objects 9: bullet
- Objects 10: BurstShot
- Objects 11: ConfirmWindow
- Objects 12: DATA
- Objects 13: Decor
- Objects 14: DecorShadow
- Objects 15: DecorXRayBlock
- Objects 16: DecorXRayShadowBlock
- Objects 17: enemy
- Objects 18: EnemyHitMask
- Objects 19: FOREGROUND
- Objects 20: GameExiter
- Objects 21: Hazard
- Objects 22: jumpledge
- Objects 23: LIBRARY
- Objects 24: Mantleable
- Objects 25: MovingBlock
- Objects 26: MUSIC
- Objects 27: ObjWindow
- Objects 28: Particle
- Objects 29: PathFindObstacle
- Objects 30: ProjectileBlockCollider
- Objects 31: Scenery
- Objects 32: SCREEN
- Objects 33: SimpleEffect
- Objects 34: SimpleEffectGUI
- Objects 35: StateScenery
- Objects 36: RecessingScenery
- Objects 37: TimeLimit
- Objects 38: Menus
- Objects 39: Credits
- Objects 40: titleHLD
- Objects 41: PAXChallengeResults
- Objects 42: ThankYouScreen
- Objects 43: titlescreen
- Objects 44: Waiter
- Objects 45: EditorObj
- Objects 46: Spawner
- Objects 47: LevelBoundary
- Objects 48: FOLDER_EditorObjs
- Objects 49: Hoarde
- Objects 50: charmaker
- Objects 51: CharVictory
- Objects 52: NewRegionSoundEvent
- Objects 53: AllHoardesBeaten
- Objects 54: BonusHoardeBeaten
- Objects 55: door
- Objects 56: TitleDoor
- Objects 57: EditorCheckpoint
- Objects 58: Region
- Objects 59: RegionWall
- Objects 60: BossWall
- Objects 61: BoomBox
- Objects 62: Ambience
- Objects 63: CameraCue
- Objects 64: CameraLock
- Objects 65: CaseResetter
- Objects 66: EmptyObject
- Objects 67: TrueAtInterval
- Objects 68: PermaState
- Objects 69: CollectibleCheck
- Objects 70: PlayerHasMapCheck
- Objects 71: WellCheck
- Objects 72: RoomVisited
- Objects 73: BossCheck
- Objects 74: OneTimeTrue
- Objects 75: ParallaxObj
- Objects 76: NoCombat
- Objects 77: NoShoot
- Objects 78: NoWarp
- Objects 79: EditorBloomer
- Objects 80: EditorScreenShake
- Objects 81: EditorSound
- Objects 82: EditorCutscene
- Objects 83: TutorialButtonPrompt
- Objects 84: TutorialInfiniteSlime
- Objects 85: EditorWaypoint
- Objects 86: Note
- Objects 87: SpecialWayPoint
- Objects 88: DrifterDeath
- Objects 89: GlowingEyes
- Objects 90: BloodSprayer
- Objects 91: EnemyHPChecker
- Objects 92: FOLDER_ENDE
- Objects 93: AmbientSound
- Objects 94: GauntletDoor
- Objects 95: CrissCross
- Objects 96: OverTrigger
- Objects 97: UnderTrigger
- Objects 98: doorbottom
- Objects 99: grass
- Objects 100: HalSpawner
- Objects 101: middoor
- Objects 102: puddle
- Objects 103: destructable
- Objects 104: PhaseCrystalMaker
- Objects 105: CrystalDestructable
- Objects 106: MultiHitCrystal
- Objects 107: OrganTubeTiny
- Objects 108: OrganTubeThin
- Objects 109: OrganTubeSmall
- Objects 110: Collectible
- Objects 111: CollectibleColumn
- Objects 112: FOLDER_Items
- Objects 113: Crate
- Objects 114: CrateBig
- Objects 115: MultiHitCrate
- Objects 116: Barrel
- Objects 117: ExplodingBarrel
- Objects 118: GearbitCrate
- Objects 119: Gearbit
- Objects 120: Map
- Objects 121: HealthKit
- Objects 122: DrifterBones_Key
- Objects 123: DrifterBones_Weapon
- Objects 124: DrifterBones_Outfit
- Objects 125: ModuleSocket
- Objects 126: LibrarianTablet
- Objects 127: LibraryCase
- Objects 128: LibraryWall
- Objects 129: LibraryWallFinal
- Objects 130: FOLDER_ENDD
- Objects 131: DrifterBones
- Objects 132: BatteryRefiller
- Objects 133: HealthPlant
- Objects 134: FOLDER_Enviro
- Objects 135: Button
- Objects 136: HighScoreBoard
- Objects 137: SmallHighScoreBoard
- Objects 138: ToggleSwitch
- Objects 139: RailgunSwitch
- Objects 140: Terminal
- Objects 141: WarpPad
- Objects 142: StairsRight
- Objects 143: StairsLeft
- Objects 144: SmallStairsRight
- Objects 145: SmallStairsLeft
- Objects 146: StairsUp
- Objects 147: SmallStairsUp
- Objects 148: JumpPad
- Objects 149: InvisiblePlatform
- Objects 150: Light
- Objects 151: RoomDoor
- Objects 152: DiamondDoor
- Objects 153: VanishingDoor
- Objects 154: Televator
- Objects 155: BigBossDoor
- Objects 156: DrifterVaultDoor
- Objects 157: ModuleDoor
- Objects 158: ShortWarp
- Objects 159: Teleporter
- Objects 160: UpgradeSword
- Objects 161: UpgradeDash
- Objects 162: UpgradeHealthPack
- Objects 163: UpgradeSpecial
- Objects 164: UpgradeWeapon
- Objects 165: ApartmentDiagram
- Objects 166: ApartmentLightSwitch
- Objects 167: ApartmentMirror
- Objects 168: CapeChooser
- Objects 169: CompanionShellChooser
- Objects 170: SwordChooser
- Objects 171: StaminaRecharger
- Objects 172: ChainDashScoreBoard
- Objects 173: ChainDashScoreBoardPro
- Objects 174: WellTower
- Objects 175: WaterFloor
- Objects 176: SnowFloor
- Objects 177: WaterFallRegion
- Objects 178: TitanHeart
- Objects 179: TitanEye
- Objects 180: GooCircle
- Objects 181: SoccerBall
- Objects 182: SoccerScoreBoard
- Objects 183: AbyssDoor
- Objects 184: AbyssDoorPillar
- Objects 185: FOLDER_END3
- Objects 186: SnowPile
- Objects 187: VineBottom
- Objects 188: InteractiveObj
- Objects 189: SceneryLight
- Objects 190: DoorInteractiveSystem
- Objects 191: SwitchParent
- Objects 192: FloorButton
- Objects 193: SwitchPillar
- Objects 194: TimedSwitchPillar
- Objects 195: SlowSwitch
- Objects 196: SplittingDoor
- Objects 197: SinkingDoor
- Objects 198: Tower
- Objects 199: Danger
- Objects 200: AcidParent
- Objects 201: LaserHazard
- Objects 202: AcidPool
- Objects 203: AcidPoolShrink
- Objects 204: FOLDER_Hazards
- Objects 205: PopUpTurret
- Objects 206: CrushBlock
- Objects 207: MovingPlatform
- Objects 208: RisingPlatform
- Objects 209: DropPlatform
- Objects 210: SickArea
- Objects 211: PhaseMine
- Objects 212: FlamePole
- Objects 213: FlameVent
- Objects 214: FlameThrower
- Objects 215: linkMine
- Objects 216: FOLDER_ENDH
- Objects 217: SinkingPlatform
- Objects 218: ShallowPlatform
- Objects 219: WarpBlockTrap
- Objects 220: TimePole
- Objects 221: Turret
- Objects 222: TimeSlower
- Objects 223: FlameJet
- Objects 224: TurretLaser
- Objects 225: TurretOrb
- Objects 226: PhaseDropPlatform
- Objects 227: Mine
- Objects 228: OtterBody
- Objects 229: AcidLake
- Objects 230: PhasePlatform
- Objects 231: Destructor
- Objects 232: EnemyShout
- Objects 233: OtherCompanion
- Objects 234: EnemyBomb
- Objects 235: GoalBomb
- Objects 236: CultCharge
- Objects 237: enemyWeaponCol
- Objects 238: CrystalSpike
- Objects 239: TimePhaseBullet
- Objects 240: NinjaStar
- Objects 241: LaserShot
- Objects 242: enemyshot
- Objects 243: rocket
- Objects 244: EnemyBullet
- Objects 245: magicmissile
- Objects 246: HALDrifter
- Objects 247: deadHallucination
- Objects 248: HALdirk
- Objects 249: EnemyPlopper
- Objects 250: TestEnemy
- Objects 251: ParryPrince
- Objects 252: TanukiSpear
- Objects 253: CrystalSpider
- Objects 254: AlphaWolf
- Objects 255: NinjaFrog
- Objects 256: JarFrog
- Objects 257: Strider
- Objects 258: SwoopNSpit
- Objects 259: GarbagePlant
- Objects 260: DropBird
- Objects 261: DiveBomb
- Objects 262: Crab
- Objects 263: CrabMan
- Objects 264: BurstBird
- Objects 265: SummonBlockBird
- Objects 266: FOLDER_EnemyG
- Objects 267: dirk
- Objects 268: RifleDirk
- Objects 269: missiledirk
- Objects 270: slime
- Objects 271: Leaper
- Objects 272: spider
- Objects 273: Dirkommander
- Objects 274: PunchingBag
- Objects 275: WeakPunchingBag
- Objects 276: RegPunchingBag
- Objects 277: FOLDER_EnemyW
- Objects 278: TanukiSword
- Objects 279: TanukiGun
- Objects 280: SmallCrystalSpider
- Objects 281: CrystalBaby
- Objects 282: Wolf
- Objects 283: FOLDER_EnemyE
- Objects 284: NinjaStarFrog
- Objects 285: SpiralBombFrog
- Objects 286: Grumpshroom
- Objects 287: Melty
- Objects 288: FOLDER_EnemyN
- Objects 289: GhostBeamBird
- Objects 290: CultBird
- Objects 291: Birdman
- Objects 292: FOLDER_EnemyS
- Objects 293: SouthDrone
- Objects 294: RoboDog
- Objects 295: BlaDirk
- Objects 296: FOLDER_END
- Objects 297: FOLDER_Bosses
- Objects 298: HalBoss
- Objects 299: Cleaner
- Objects 300: OldGeneral
- Objects 301: JerkPope
- Objects 302: MarkScythe
- Objects 303: BennyArrow
- Objects 304: BulletBaker
- Objects 305: AlucardModuleSocket
- Objects 306: CountAlucard
- Objects 307: TanukiCrystal
- Objects 308: FOLDER_END5
- Objects 309: GearBitSpawner
- Objects 310: HalExplosion
- Objects 311: HalArm
- Objects 312: DiamondEye
- Objects 313: EmberDiamond
- Objects 314: EmberArm
- Objects 315: EmberArmPiece
- Objects 316: EmberLaser
- Objects 317: GunSlinger
- Objects 318: CrystalQueen
- Objects 319: SpiderEgg
- Objects 320: AlucardDrone
- Objects 321: ArrowStrike
- Objects 322: Scythe
- Objects 323: WarpTraveler
- Objects 324: DiamondSpider
- Objects 325: CrystalSpikeMaker
- Objects 326: CrystalWallMaker
- Objects 327: DiamondSpiderLeg
- Objects 328: BloodPickup
- Objects 329: CompanionSuit
- Objects 330: BetaCapePickup
- Objects 331: Powerup
- Objects 332: PowDrone
- Objects 333: PowBubbleDrone
- Objects 334: PowStunDrone
- Objects 335: FOLDER_NPC
- Objects 336: WayPoint
- Objects 337: LizardFamily
- Objects 338: ChantBird
- Objects 339: NPCGeneric
- Objects 340: NPCAltDrifter
- Objects 341: npc
- Objects 342: Citizen
- Objects 343: Buffalo
- Objects 344: BadassDrifter
- Objects 345: BadassInApartment
- Objects 346: BadassInOffice
- Objects 347: FOLDER_END2
- Objects 348: NPCCustomBase
- Objects 349: FOLDER_Wildlife
- Objects 350: DirkGoalie
- Objects 351: EmberFox
- Objects 352: AbyssDog
- Objects 353: JarFrogCarry
- Objects 354: FrogDragOtter
- Objects 355: Tadpole
- Objects 356: Fly
- Objects 357: TinyFly
- Objects 358: Eel
- Objects 359: Snail
- Objects 360: BirdManFlyaway
- Objects 361: fish
- Objects 362: Dog
- Objects 363: Squirrel
- Objects 364: Deer
- Objects 365: Robin
- Objects 366: Crow
- Objects 367: HalBird
- Objects 368: Heron
- Objects 369: WildDrone
- Objects 370: SquidBot
- Objects 371: ScorpBot
- Objects 372: bird
- Objects 373: BirdBlack
- Objects 374: FOLDER_ENDW
- Objects 375: WildLife
- Objects 376: weatherobj
- Objects 377: BlackRain
- Objects 378: FOLDER_FX
- Objects 379: ColorRegion
- Objects 380: ScreenDust
- Objects 381: TinyDust
- Objects 382: RainbowGlitter
- Objects 383: Pulser
- Objects 384: WaterSparkle
- Objects 385: RainbowBGDust
- Objects 386: SnowMaker
- Objects 387: SlowSnow
- Objects 388: rainmaker
- Objects 389: LeakyRain
- Objects 390: LeakyRainPart
- Objects 391: BlackRainMaker
- Objects 392: Clouds
- Objects 393: FGMist
- Objects 394: Lightning
- Objects 395: FOLDER_ENDweath
- Objects 396: CloudWrap
- Objects 397: rain
- Objects 398: snow
- Objects 399: dustpart
- Objects 400: DashBlock
- Objects 401: block
- Objects 402: SoftBlock
- Objects 403: block2
- Objects 404: blockPathfindless
- Objects 405: PartBlock
- Objects 406: OverWall
- Objects 407: UnderWall
- Objects 408: SafePlatform
- Objects 409: ProtectionPlatform
- Objects 410: Secondary
- Objects 411: RoomMapData
- Objects 412: DrawPoint
- Objects 413: DrawLine
- Objects 414: DrawCircle
- Objects 415: DrawOval
- Objects 416: DrawText
- Objects 417: attackcol
- Objects 418: HitCollider
- Objects 419: char
- Objects 420: Decoy
- Objects 421: PhantomSlash
- Objects 422: charHitMask
- Objects 423: deadchar
- Objects 424: deadP2
- Objects 425: ghost
- Objects 426: AltCompanion
- Objects 427: Orb
- Objects 428: rollyPolly
- Objects 429: rollyRocket
- Objects 430: CrystalLance
- Objects 431: CrystalMarker
- Objects 432: CrystalMaker
- Objects 433: Crystal
- Objects 434: diamondBullet
- Objects 435: ByuuBlockCollider
- Objects 436: bomb
- Objects 437: LeapFlame
- Objects 438: RailLaser
- Objects 439: CannonChunk
- Objects 440: WarpHammer
- Objects 441: HoloAimer
- Objects 442: CharFireShadow
- Objects 443: BlastShockwave
- Objects 444: blast
- Objects 445: BounceSpark
- Objects 446: droplet
- Objects 447: dustPillar
- Objects 448: FadeDebri
- Objects 449: BreakDebri
- Objects 450: SpinDebri
- Objects 451: fire
- Objects 452: Flag
- Objects 453: footPrint
- Objects 454: grassclipping
- Objects 455: imageFade
- Objects 456: imagestay
- Objects 457: imagePart
- Objects 458: MeatBlast
- Objects 459: shatter
- Objects 460: SnapFX
- Objects 461: sparkflash
- Objects 462: sparkshower
- Objects 463: splash
- Objects 464: teleporterfx
- Objects 465: bloodpart
- Objects 466: bloodspray
- Objects 467: BloodStain
- Objects 468: VirusStain
- Objects 469: giblet
- Objects 470: friedgib
- Objects 471: teleportfx
- Objects 472: goggletrail
- Objects 473: DashDiamond
- Objects 474: BurntGround
- Objects 475: deathdust
- Objects 476: smokesmall
- Objects 477: smoke
- Objects 478: rocketsplit
- Objects 479: explosionParticle
- Objects 480: dustdash
- Objects 481: missilesmoke
- Objects 482: parryflash
- Objects 483: rundust
- Objects 484: shielddust
- Objects 485: ImpactDust
- Objects 486: SmokeSpawn
- Objects 487: DustBall
- Objects 488: slimeTrail
- Objects 489: slimePart
- Objects 490: TwoFrameDeath
- Objects 491: BirdmanTumble
- Objects 492: muzzleflash
- Objects 493: ZeliskaEmmitter
- Objects 494: RailLaserFade
- Objects 495: ShieldPushSmall
- Objects 496: ShieldPushMedium
- Objects 497: ShieldPushLarge
- Objects 498: masterMuffler
- Objects 499: xpSound
- Objects 500: MissileHalf
- Objects 501: FireOnGround
- Objects 502: ExecuteDelayedObj
- Objects 503: objCttVideoPlayer
- Room_Prepare()
- Sound_Prepare()
- Decoding ogg snd_ScytheThrow.wav ...
- InitGraphics()
- Finished PrepareGame()
- Run_Start
- ------LOG START-------
- gp_face1 = 32769
- gp_face2 = 32770
- gp_face3 = 32771
- gp_face4 = 32772
- gp_start = 32778
- gp_select = 32777
- Check TextureID
- finished(2)!!
- Texture #3 1024,2048
- Got color from spr_CrazyBGColors. Col = 2431510
- Got color from spr_CrazyBGColors. Col = 4004638
- Got color from spr_CrazyBGColors. Col = 6430771
- Got color from spr_CrazyBGColors. Col = 5708334
- Got color from spr_CrazyBGColors. Col = 4594213
- ./run.sh: line 3: 2055 Segmentation fault LD_LIBRARY_PATH=./lib:$LD_LIBRARY_PATH ./HyperLightDrifter
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