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- Name: Velam Harti
- Homeworld: Research Station (Dark Echo)
- Background: Adeptus Administratum
- Role: Sage
- Build: Sigma 1.80m/95kg
- Age: 58
- Coloration: Pale skin, Black hair, Red eyes
- Physical Quirk: Long Toes
- Superstition: No Datum Irrelevant: None but the Omnissiah can ever know what information is actually useful or not, as all data can
- be necessary at some point or in some way. Never discard any data, or any other items found in the course of research.
- Memento: Ribbon used to bind scrolls, Ancient magnifying glass
- Experience:
- Total XP: 1000
- Starting XP: 1000
- Party XP: 0
- Personal XP: 0
- Spent: 1000
- Remaining: 0
- Characteristics:
- Weapon Skill (WS): 25
- Ballistic Skill (BS): 30
- Strength (S): 30
- Toughness (T): 30
- Agility (Ag): 30
- Intelligence + (Int): 40
- Perception + (Per): 40
- Willpower (WP): 30
- Fellowship - (Fel): 20
- Influence (Inf): 40
- Armor:
- Head AP: 0
- Body AP: 3
- Arms AP: 3
- Legs AP: 3
- Wounds: 10/10
- Fate Points: 3/3
- Corruption Points: 0
- Insanity Points: 0
- Disorders: None
- Malignancies: None
- Movement: 3/6/9/18
- Initiative Bonus:
- Strength Bonus: 3
- Toughness Bonus: 3
- Carrying Capacity (6):Carry 36kg, Lift 72kg, Push 144kg
- Aptitudes:
- Knowledge
- Toughness
- Intelligence
- Perception
- Tech
- Fieldcraft
- Agility
- Skills:
- Commerce
- Common Lore (Adeptus Administratum)
- Dodge
- Forbidden Lore (Archaeotech, Askellian Sector, Occult)
- Linguistics (Low Gothic, High Gothic)
- Logic
- Navigate (Surface)
- Scholastic Lore (Cryptology)
- Scrutiny
- Security
- Tech-Use
- Trade (Cryptographer)
- Talents:
- Ambidextrous
- Weapon Training (Las)
- Chaaracter Bonus':
- Pursuit of Data: Whenever a research station character reaches Rank 2 (Trained) in a Scholastic Lore skill, he also gains Rank 1 (Known) in one related or identical Forbidden Lore skill specialisation of his choice. The GM is the final arbiter of whether the two specialisations are related.
- Master of Paperwork: An Adeptus Administratum character counts the Availability of all items as one level more available (Very Rare items count as Rare, Average items count as Common, etc.).
- Quest for Knowledge: In addition to the normal uses of Fate points (see page 293), a Sage character may spend a Fate point to automatically succeed at a Logic or any Lore skill test with a number of degrees of success equal to his Intelligence bonus.
- Standard Weapons:Velma
- Las Pistol
- Class Pistol
- Range 30m
- RoF S/2/-
- Dam 1d10+2
- Pen 0
- Clip 30
- Rld Half
- Special Reliable
- Wt. 1.5 kg
- Availability Common
- 3/3 Clips
- Equipment:
- Imperial robes, autoquill, chrono, dataslate, medi-kit, flak-cloak, Augur and Utility Servo-Skull, Multi-Key,
- Augur Servo-Skull
- The skull carries a scanner and vox-data systems to relay its findings. The character gains the benefits of an auspex as long as the servo-skull is within 10 metres and active.
- Utility Servo-Skull
- The skull is equipped with probes, plugs, and tools to aid in technical tasks. The character gains the benefits of a combi-tool as long as the servo-skull is nearby and active.
- Experience Advances:
- Security 100xp
- Trade (Cryptographer) 100xp
- Linguistics (Low Gothic) 100xp
- Dodge 200xp
- Scrutiny 100xp
- Forbidden Lore (Archaeotech, Askellian Sector, Occult) 300xp
- Tech-Use 100xp
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