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  1. Log file open, 12/03/16 00:34:48
  2. LogInit:Display: Running engine for game: ShooterGame
  3. LogInit:Display: Project file not found: ShooterGame/ShooterGame.uproject
  4. LogInit:Display: Attempting to find via project info helper.
  5. LogUProjectInfo: Found projects:
  6. LogUProjectInfo: ShooterGame: "E:/Games/Epic Games/ARKDevKit/Projects/ShooterGame/ShooterGame.uproject"
  7. LogInit:Display: Found project file ../../../Projects/ShooterGame/ShooterGame.uproject.
  8. LogConsoleManager:Warning: Console object named 'r.SSS.Scale' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
  9. LogInit: Version: 4.5.1-0+UE4
  10. LogInit: API Version: 0
  11. LogInit: Compiled (64-bit): Dec 2 2016 16:54:01
  12. LogInit: Compiled with Visual C++: 18.00.31101.00
  13. LogInit: Build Configuration: Development
  14. LogInit: Branch Name: UE4
  15. LogInit: Command line: ShooterGame/ShooterGame.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=6624e506524748a586606ed578955656 -AUTH_TYPE=exchangecode -epicapp=ARKDevKit -epicenv=Prod -mcpconfig=Prod -EpicPortal
  16. LogInit: Base directory: E:/Games/Epic Games/ARKDevKit/Engine/Binaries/Win64/
  17. LogInit: Rocket: 0
  18. [2016.12.02-23.34.48:500][ 0]LogTaskGraph: Started task graph with 3 named threads and 8 total threads.
  19. [2016.12.02-23.34.48:593][ 0]LogOnline:Display: STEAM: Loading Steam SDK 1.32
  20. [2016.12.02-23.34.48:593][ 0]LogOnline:Warning: STEAM: Steam API disabled!
  21. [2016.12.02-23.34.48:593][ 0]LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
  22. [2016.12.02-23.34.48:593][ 0]LogOnline:Warning: Unable to create OnlineSubsystem module Steam
  23. [2016.12.02-23.34.48:593][ 0]LogOnline:Warning: Unable to load default OnlineSubsystem module Steam, using NULL interface
  24. [2016.12.02-23.34.48:630][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  25. [2016.12.02-23.34.48:704][ 0]LogVoiceEncode:Display: EncoderVersion: libopus 1.1-beta
  26. [2016.12.02-23.34.48:732][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  27. [2016.12.02-23.34.48:747][ 0]LogInit: Object subsystem initialized
  28. [2016.12.02-23.34.48:751][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = SmallestCurve'
  29. [2016.12.02-23.34.48:751][ 0]LogConsoleResponse:Warning: Found in ini file '../../../Projects/ShooterGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  30. [2016.12.02-23.34.48:751][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)'
  31. [2016.12.02-23.34.48:751][ 0]LogConsoleResponse:Warning: Found in ini file '../../../Projects/ShooterGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  32. [2016.12.02-23.34.48:751][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurveX = (EditorCurveData=(Keys=((Time=480.000000,Value=0.25),(Time=1920.000000,Value=1.000000),(Time=8640.000000,Value=4.5))),ExternalCurve=None)'
  33. [2016.12.02-23.34.48:751][ 0]LogConsoleResponse:Warning: Found in ini file '../../../Projects/ShooterGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  34. [2016.12.02-23.34.48:752][ 0]LogInit: Selected Device Profile: [Windows]
  35. [2016.12.02-23.34.48:752][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  36. [2016.12.02-23.34.48:759][ 0]LogInit: Computer: DESKTOP-N29QVR6
  37. [2016.12.02-23.34.48:759][ 0]LogInit: User: Tao
  38. [2016.12.02-23.34.48:759][ 0]LogInit: CPU Page size=4096, Cores=8
  39. [2016.12.02-23.34.48:759][ 0]LogInit: High frequency timer resolution =2.343721 MHz
  40. [2016.12.02-23.34.48:759][ 0]LogMemory: Memory total: Physical=47.9GB (48GB approx) Virtual=131072.0GB
  41. [2016.12.02-23.34.48:759][ 0]LogMemory: Platform Memory Stats for Windows
  42. [2016.12.02-23.34.48:759][ 0]LogMemory: Process Physical Memory: 68.47 MB used, 68.47 MB peak
  43. [2016.12.02-23.34.48:759][ 0]LogMemory: Process Virtual Memory: 37.67 MB used, 41.95 MB peak
  44. [2016.12.02-23.34.48:759][ 0]LogMemory: Physical Memory: 12564.23 MB used, 49091.09 MB total
  45. [2016.12.02-23.34.48:759][ 0]LogMemory: Virtual Memory: 337.02 MB used, 134217728.00 MB total
  46. [2016.12.02-23.34.49:644][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 960 (Feature Level 11_0)
  47. [2016.12.02-23.34.49:644][ 0]LogD3D11RHI: Adapter has 4061MB of dedicated video memory, 0MB of dedicated system memory, and 24545MB of shared system memory, 2 output[s]
  48. [2016.12.02-23.34.49:646][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
  49. [2016.12.02-23.34.49:646][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 24545MB of shared system memory, 0 output[s]
  50. [2016.12.02-23.34.49:646][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  51. [2016.12.02-23.34.49:654][ 0]LogRHI: Texture pool is 2843 MB (70% of 4061 MB)
  52. [2016.12.02-23.34.50:452][ 0]LogD3D11RHI: Async texture creation enabled
  53. [2016.12.02-23.34.51:339][ 0]LogWindows: Could not start CrashReportClient.exe
  54. [2016.12.02-23.34.51:339][ 0]LogMemory: Platform Memory Stats for Windows
  55. [2016.12.02-23.34.51:339][ 0]LogMemory: Process Physical Memory: 128.02 MB used, 128.11 MB peak
  56. [2016.12.02-23.34.51:339][ 0]LogMemory: Process Virtual Memory: 124.45 MB used, 125.36 MB peak
  57. [2016.12.02-23.34.51:339][ 0]LogMemory: Physical Memory: 12627.28 MB used, 49091.09 MB total
  58. [2016.12.02-23.34.51:339][ 0]LogMemory: Virtual Memory: 534.36 MB used, 134217728.00 MB total
  59. [2016.12.02-23.35.09:664][ 0]LogWindows: === Critical error: ===
  60. Fatal error!
  61.  
  62. Unhandled Exception: 0xc06d007e
  63.  
  64. VERSION: 0.0
  65. KERNELBASE.dll!UnknownFunction (0x00007ffb2fed7788) + 0 bytes [UnknownFile:0]
  66. UE4Editor-Engine.dll!UnknownFunction (0x00007ffaef6a58e5) + 0 bytes [UnknownFile:0]
  67. UE4Editor-Engine.dll!UnknownFunction (0x00007ffaef692208) + 0 bytes [UnknownFile:0]
  68. UE4Editor-Engine.dll!UnknownFunction (0x00007ffaeedcb82d) + 0 bytes [UnknownFile:0]
  69. UE4Editor.exe!UnknownFunction (0x00007ff6569e56e9) + 0 bytes [UnknownFile:0]
  70. UE4Editor.exe!UnknownFunction (0x00007ff6569df57c) + 0 bytes [UnknownFile:0]
  71. UE4Editor.exe!UnknownFunction (0x00007ff6569df6da) + 0 bytes [UnknownFile:0]
  72. UE4Editor.exe!UnknownFunction (0x00007ff6569ebb40) + 0 bytes [UnknownFile:0]
  73. UE4Editor.exe!UnknownFunction (0x00007ff6569eca89) + 0 bytes [UnknownFile:0]
  74. KERNEL32.DLL!UnknownFunction (0x00007ffb333a8364) + 0 bytes [UnknownFile:0]
  75. ntdll.dll!UnknownFunction (0x00007ffb33a35e91) + 0 bytes [UnknownFile:0]
  76. ntdll.dll!UnknownFunction (0x00007ffb33a35e91) + 0 bytes [UnknownFile:0]
  77.  
  78.  
  79. [2016.12.02-23.35.09:664][ 0]LogExit: Executing StaticShutdownAfterError
  80. [2016.12.02-23.35.09:665][ 0]LogWindows: FPlatformMisc::RequestExit(1)
  81. [2016.12.02-23.35.09:665][ 0] - FPlatformMisc::RequestExit(1)
  82. [2016.12.02-23.35.09:665][ 0]Log file closed, 12/03/16 00:35:09
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