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Dec 16th, 2022
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  1. @@ -448,10 +448,10 @@ int ObjectRef::l_set_eye_offset(lua_State *L)
  2. v3f offset_third = readParam<v3f>(L, 3, v3f(0, 0, 0));
  3.  
  4. // Prevent abuse of offset values (keep player always visible)
  5. - offset_third.X = rangelim(offset_third.X,-10,10);
  6. - offset_third.Z = rangelim(offset_third.Z,-5,5);
  7. + //offset_third.X = rangelim(offset_third.X,-10,10);
  8. + //offset_third.Z = rangelim(offset_third.Z,-5,5);
  9. /* TODO: if possible: improve the camera collision detection to allow Y <= -1.5) */
  10. - offset_third.Y = rangelim(offset_third.Y,-10,15); //1.5*BS
  11. + //offset_third.Y = rangelim(offset_third.Y,-10,15); //1.5*BS
  12.  
  13. getServer(L)->setPlayerEyeOffset(player, offset_first, offset_third);
  14. return 0;
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