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- @@ -448,10 +448,10 @@ int ObjectRef::l_set_eye_offset(lua_State *L)
- v3f offset_third = readParam<v3f>(L, 3, v3f(0, 0, 0));
- // Prevent abuse of offset values (keep player always visible)
- - offset_third.X = rangelim(offset_third.X,-10,10);
- - offset_third.Z = rangelim(offset_third.Z,-5,5);
- + //offset_third.X = rangelim(offset_third.X,-10,10);
- + //offset_third.Z = rangelim(offset_third.Z,-5,5);
- /* TODO: if possible: improve the camera collision detection to allow Y <= -1.5) */
- - offset_third.Y = rangelim(offset_third.Y,-10,15); //1.5*BS
- + //offset_third.Y = rangelim(offset_third.Y,-10,15); //1.5*BS
- getServer(L)->setPlayerEyeOffset(player, offset_first, offset_third);
- return 0;
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