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Jan 11th, 2019
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Kotlin 0.68 KB | None | 0 0
  1.         val ironDagger2 = Entity().apply {
  2.             add(damage_04)
  3.             add(Item())
  4.             add(TextureComponent("item/weapon/dagger"))
  5.             add(EquipedTextureComponent("player/hand1/dagger"))
  6.             add(Equipped())
  7.         }
  8.  
  9.         val bikini = Entity().apply {
  10.             add(Item())
  11.             add(EquipedTextureComponent("player/body/bloody"))
  12.             add(Equipped())
  13.         }
  14.  
  15.         addEntity(ironDagger)
  16.         addEntity(ironDagger2)
  17.  
  18.         val heroInventory = InventoryComponent()
  19.         heroInventory.addItem(ironDagger2)
  20.         heroInventory.addItem(bikini)
  21.  
  22.         hero.add(heroInventory)
  23.         hero.add(UpdateTexture())
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