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- #version 320 es
- in vec2 inCoordinates;
- in vec2 inTexCoords;
- in int inIndex;
- out vec2 TexCoords;
- void main(void)
- {
- gl_Position=vec4(inCoordinates.x,inCoordinates.y,0.0f,1.0f);
- TexCoords=inTexCoords;
- }
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