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May 24th, 2018
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  1. #version 320 es
  2.  
  3. in vec2 inCoordinates;
  4. in vec2 inTexCoords;
  5. in int inIndex;
  6. out vec2 TexCoords;
  7.  
  8.  
  9. void main(void)
  10. {
  11. gl_Position=vec4(inCoordinates.x,inCoordinates.y,0.0f,1.0f);
  12. TexCoords=inTexCoords;
  13. }
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