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Ape Escape: On The Loose - All Monkeys Guide

May 22nd, 2019
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  1. Ape Escape: On The Loose
  2. All Monkeys Route v1.2.1
  3.  
  4. Preliminary Notes:
  5. Due to the 3 gadget limit there is no way to avoid excessive menuing; thankfully the menu is fairly quick and follows a set right to left order. In this case always keep hoop on, you should have 2 sets you get use to menuing in, utility (RC, Flyer, Sling) and monkey (Net, Club, Punch). Since you will usually menu in the club or punch for just about every monkey, the default gadget after pressing select, it doesn't hurt to un-equip the net as well for a better utility gadget, especially if the stretch between monkeys is large and you will need the gadget before the net. Additionally a lot of monkeys have had their sense re-tuned. Expect some monkeys to see you ages before you get to them and other to let you walk up to them. Also gadgets are not swung by an analog stick, they are swung by pressing the button they are assigned to, so don't swap to the net or club unless you are in the air or are in need of the gadget. Be warned though that jumping and swinging the net commits you to that animation till you land.
  6.  
  7. Net & Stun Club Notes:
  8. The net has a much shorter hitbox then it looks to have. Additionally monkeys will often phase through the net, due to either their hitbox lacking or the nets being short, its important to get fairly close. Additionally the nets hitbox does not extend while swinging it, so if a monkey is on a slope or stairs and is higher then you (and sometimes lower) you will NOT catch him. The stun club is the opposite and can stun monkeys from slightly farther then is visually intuitive. The most important thing to know is, if you clubbed him, you should move up to him before you press the net button in order to guarantee the catch is a success. If you don't have the club equipped and you go for a catch and miss, always, Always, sacrifice the second it takes to menu the club in. The amount of time you can lose chasing a monkey around is astronomical.
  9.  
  10. Fossil Field 1:
  11. Grab the left monkey, then the other two in either order of preference.
  12.  
  13. Water Net Notes:
  14. Press and hold X for fast swim, don't mash it. Catching monkeys w/ the water net is notoriously difficult so expect them to give you a hard time due to depth perception and poor net hitboxes. You swim faster when rising, and spike can sometimes get "stuck" just below the waters surface blocking you from jumping. Just hold R to rise all the way. Additionally while swimming into currents always rise and jump at the surface for max distance. Make sure to jump asap or the water will push you back. Nothing special about the tutorial. Double jump the sign.
  15.  
  16. Primordial Ooze 1:
  17. Alert the monkey in front of you, if you catch him early or late head the normal any% route, if he gets away, grab the ledge monkey in the back if he's closer. You can jump up to the water ledge monkey from the water using the wall.
  18.  
  19. Molten Lava 1:
  20. Grab the monkey behind the falls, skip the one in the frog field, grab the egg monkey while watching out for the hyper aggressive pterodactyl. Have the T. Rex ram his head four times on the rocks by looping him back and forth, then capture the monkey that falls off and the one in the back corner.
  21.  
  22. Monkey Radar Notes:
  23. Holding the gadget button makes it lock on to the first target it finds to the left or the right, based off of whatever direction the closest monkey is. Only press the button when it's not facing a monkey you already found. 0/10 usefulness.
  24.  
  25. Thick Jungle 1:
  26. Grab the monkey in the vine trap w/ a quick catch if you can. Then grab the second before he hops in his own trap. Grab black monkey, then load zone. Swim around the catfish, tanking a shock, and climb up. Catch hanging monkey then jump down and swim to the end of the river. After catching the monkey and load zoning, head over to the monkey on the pot and catch him. He jump towards the loading zone instead of away like he did in AE1.
  27.  
  28. Dark Ruins 1:
  29. Alert the speedy monkey then go up the stairs the opposite direction he does. If you did it correct speedy will either de-aggro or turn around and run towards you. Catch him. If you miss the loop, run him around once, stopping before the left post to loop him. If you're worried about falling, jump straight across and press the button to open the door so you can save a checkpoint, then hop straight to the blue monkey, catch, and death abuse. Continue platforming over to the temple. Hit the switch and run through the room. Drop down, the drop is kinda tight, and catch, then death abuse. Return and take the elevator down. You can get both monkeys stuck in the corridor you first entered in on so kill both statues to make life easy. Chase blue monkey for a circuit as he will see you miles away, then catch him. Grab the crypt monkey and chase green to the same spot you caught blue and catch him.
  30.  
  31. Sling Shot Notes:
  32. Sling shot can only swap ammo while the sling is pulled back, so don't swap ammo unless you need to or are prepared to swap gadgets to save the ammo. Also you must hold the fire button for half a second to fire a pellet. Lastly, normal ammo will home in automatically (think aim assist) to enemies as long as they are in your cross-hairs, including while they are dying, making the only advantage to homing ammo the possibility of double hitting UFOs. Explosive pellets have little to no homing.
  33.  
  34. Cryptic Relics 1:
  35. Go straight, jump the rollers, shoot the button then push the block, catch the back monkey and return. If your waiting on the platform shoot the button early, else do it from the platform, then catch the ledge monkey. Drop down, hit the switch and enter the far back door. Slingshot the button and grab the monkey immediately to your right. Then enter the river room and catch. Swim down stream and shoot the wall / button. Catch light blue. If you miss him, he can run through the closed gate, but you can also catch him through it if he stay close.
  36.  
  37. Dimension X 1:
  38. Stick to the closest edge, boost swim, and just tank lava to move faster then platforming. Stay on the right for the balls and chains.
  39.  
  40. Super Hoop Notes:
  41. This gadget requires you mash to use it. Try to get used to hooping up to a monkey and switching to the net/club for a quick capture. Hitting monkeys sends you very far back, nullifying any stun frames you may have gotten. Also the hoop does not bounce off of walls nor can it be started against one. Normal training, no out of bounds.
  42.  
  43. Crabby Beach 1:
  44. Grab the hammock monkey, he jumps once, then towards the door, instead of how he jumped in AE1. Then grab the yellow sand castle monkey, the sitting monkey (he has no hitbox till after he touches the ground, same as the hammock monkey), then catch the blue sandcastle monkey. Super hoop around the next room and fall down, doing the hoop course to catch the final monkey.
  45.  
  46. Coral Cave 1:
  47. The shark monkey... Be patient and line up the shot. Grab him on this visit since you need an extra monkey to finish the stage. Then head inside and go left. Stand underneath the turret and hit him w/ the club 5 times to break. In the next room, spike can very easily miss the ledges so try to jump from the very edge so he doesn't fall down. Just corner the above monkey by the lever, club 'em both at once and catch him. Climb up and grab the red, then jump down and head left. Time your hoop and catch the dazed monkey. He will actually react to you here, unlike in AE1, so be ready.
  48.  
  49. Dexter's Island 1:
  50. Head straight inside Dexter. Skip the first room and club the parasite. In the next room try to shoot both monkeys but make sure you catch them while they are sliding / dazed as it is a free catch. Hoop into the next room. The monkeys beneath you will notice you really early, so ignore them. Prioritize grabbing the one on the far side of the room and then wait for the other two to slide into your net. If you miss the monkey in the back, you must reload the zone after catching the other two, as he never comes back down, so catching him asap is important. Head into the final room and club the parasites, then club spin the boss to one-cycle it. Catch him.
  51.  
  52. Snowy Mammoth 1:
  53. Damage boost the ice, grab some cookies if you need em, then ride the engine up. Smash the console to make it easier and catch. Grab the monkey by the igloo, hoop across and grab the second igloo monkey. The mammoth should be showing up now. Explosive pellet the basket, then homing pellet for an easy capture, if you miss the explosive just run closer and try again. Grab the blue monkey behind the ice.
  54.  
  55. Sky Flyer Notes:
  56. Second gadget requiring mashing. It takes 3 presses to get airborne from the ground and 1 from the air. If you are too close to a ledge grab while the flyer is spinning Spike will be shunted away making you fall back down. This can be avoided by gadget swapping or approaching a ledge more horizontally. Also, the sky flyer does not continue spinning if you swap away from it then back to it. Lastly, the sky fly tends to give you a slight extra boost into the air, making it significantly better then its AE1 counterpart. Additionally, most monkeys forget to look up, making them very susceptible to air dropping a net on their heads. Normal training.
  57.  
  58. Frosty Retreat 1:
  59. Head into the second loading zone, skip the first monkey and head up. Ice Frogs have a good chance to drop homing and explosive pellets so favor them over the birds which take extra hits. After the snowball grab the blue monkey. You can reach the red monkey w/ only the middle step so take advantage of this cycle when you have it. Enter the final room. Dive into the water and trigger the UFO monkey. He is catch-able pre-UFO, though only if he reacts to you w/ an arm flail or turns around, if he jumps in the UFO skip him for now. Head over to the blue monkey and catch him while killing frogs for ammo. Shoot down the UFO and grab the monkey if you didn't catch him yet. Flyer up to the ledge and grab the monkey. He is particularly blind to your first attempt at this. Dive into the water and swim to the green. Green has no hitbox as long as he is still leaving an igloo and will not come out the middle one if you're blocking it so watch the left and right, stun, and catch.
  60.  
  61. Hot Springs 1:
  62. Jump down and catch, then sky flyer and hoop around the level, catching all monkeys. The monkeys in this level before the sauna are fairly passive and let you catch them w/out a club to the face usually. In the sauna grab the black monkey as he jumps to you, then the yellow and blue. The blue one can be caught while he is getting up.
  63.  
  64. Dimension X 2:
  65. Follow the course, double jump then flyer to avoid ledge grabs. At the slide jump around the invisible wall on the right and flyer to the rotating platforms. Climb and finish.
  66.  
  67. Sushi Temple 1:
  68. Head up and catch either two or all three monkeys. Try to get the bell one and the blue one for sure. If you caught all three head inside skipping the roof monkey, if you caught two shoot the roof monkey instead of chasing the one you missed. Inside grab the green monkey, then the black and blue. Get on the Buddha and then fly towards the back wall as its easier to climb there then towards the big Buddha. Head to the far beam, be careful not to fall or bonk the monkey. Catch the dark blue, then continue on and catch light blue.
  69.  
  70. Tiki Tiki (Wabi Sabi) Wall 1:
  71. Use flyer and hoop to your advantage, grab the kung-fu monkey and the lower monkey, then catch all three gong monkeys. In the next room wait a cycle on the platform, then right before the saw blocks your path and while the platform is heading towards the door, flyer across and catch the telescope monkey, who is usually scared to death by you.
  72.  
  73. Crumbling Castle 1:
  74. Immediately cut left and slide down nabbing green monkey. Grab the black monkey and head inside the castle main doors. Go left. Capture the bell monkey, he is extremely blind, and then climb a little and flyer to the monkey on the roof. Climb the barrel room, grabbing the monkey in the center. On the roof hit the switch and grab the blue monkey. Jump down and re-enter the front. Go straight and grab the black monkey, then the one on the chandeliers and the next one that path leads to. Turn around, grab the monkey before the lift and head into the slide room. Jump directly down and get into the bottom most room, then take the lift up to the middle room and then flyer to the upper. After you've caught all three monkeys head to the knight. Either defeat him by standing as close as possible and swinging after he does or running behind him. It takes 3 stun club hits. In the dungeon hoop the button as you pass it, catch the water monkey and take the tunnel, catching the next monkey. Use the door and swim to the next monkey. He will alert and jump out, and you can't catch him till he is fully out of the water. Fast swim against the current and into the machine room. Flyer onto the gears, dodging a very large invisible wall against them, and you can get the red monkey into a loop. Stun him and catch him, then the second monkey and hit the switch. Exit through the far room, take the door you opened earlier and climb back up, using the flyer to ascend the wall faster. For the boss, have full health, run into him while he is electrified, but after he finishes charging up, and then wait for the effect to end, or you'll get double hit. Two aimed explosive pellets, two stun clubs.
  75.  
  76. RC Car Notes:
  77. RC car is assigned to the D-Pad so it can only travel in the four cardinal directions decently. Do not control the car w/ an analog stick if you have this option available to you. Press it once to spawn the car, again to de-spawn it, a third time to re-spawn it. Normal Training.
  78.  
  79. City Park 1:
  80. Run to the back mech and grab the bench monkey, then the boxing monkey. Swap in the RC Car and use it on the cage monkey. Note how slow crawling monkeys are. They are also very vulnerable during this animation. Head inside using the RC on the switch and then grab the yellow monkey. Head to the barrel room and jump across it, flyer to the end pipe, capture. If the monkey enters the water just head up to the top platform and catch the monkey up there while waiting for him. He travels in a very awful corkscrew pattern. Head into the next room through the pipe, capture the black monkey up top, then leave outside and grab the final black monkey.
  81.  
  82. Specter's Factory 1:
  83. Use the tank to break the wall, then stun the monkey and grab him before he gets in the UFO. If you miss him use the tank secondary ammunition (pellets on circle presses) to take it down. The UFO is very slow to crash so destroy the next wall in the mean time. If you have a spare explosive try to capture turret monkey early, but most likely you will need to use the tank as he alerts very easily. Turret takes 5 hits from tank main gun and you can take 3 before needing a new tank so it will usually take 2 tanks, however, if you time a jump out of the tank just before a missile connects, the rocket will miss both you and the tank allowing for another shot instantly. It may be possible to catch him re-entering from the factory but he spawns facing you. Head left then into the RC course. RC the first section and then walk to the end of the second section. Use the flyer to skip the section ( https://www.youtube.com/watch?v=Z0X0-zddir4 ). Complete the third section w/ RC and then capture the green monkey. Enter the gauntlet room that opened and only use one wheel for 3 hits. Flyer to it and hoop to the end of the room. Capture the blue monkey and hit the switch, lower the bridge and exit. Skip the mech fight entirely. In the next room jump from the second gear to the lava and boost to the end. Lower the pipe and flyer up to grab the upper monkey. Enter the conveyor room and climb to the top catching the upper monkey. Then jump to the mech platform. Mechs in this game are extremely dangerous. The easiest method to fight them is to chain stun him. Hit his energy pack and he will jump, try to anticipate this and smack it again. It takes 5 stun club hits to destroy a mech. You need to hit him after he does a charge so bait him into doing those. If he grabs you, you cannot escape and will lose about 5 seconds and a cookie per grab.
  84.  
  85. TV Tower 1:
  86. Enter the tower and head to the green monkey while you have the flyer equipped. Hit the switch and return to the reception room. If you need explosive pellets, get them now from the droids. Grab the receptionist monkey, then go below. Grab the water monkey by jumping into him before he dives and then slingshot the climbing monkey. Exit Stage. Re-enter and flyer to the door. Use the tank to blow open the crate. This monkey has no hitbox for a good 5 seconds so you may reach him and not be able to catch him. Nab him then the one behind you diagonally. Flyer up and head into Specter w/ a sling & flyer. For Specter simply run around to dodge rockets when he shoots them. If you run around just in front of him it seems to make him land faster. If he fires UFOs destroy the first one for sure, then any others you can. For fire simply flyer over. Use hoop to smash into the button twice and start phase 2. When he flies away to drop a bomb he opens the button very briefly, so you need to fire an explosive pellet at it asap. After 3 explosive pellets the ship is destroyed. If you miss a cycle you need to do more UFO/Fire and another hoop so don't miss any.
  87.  
  88. Monkey Madness 1:
  89. Specter Circus:
  90. Simply use hoop / flyer to climb up and to kill balloons. At the top use 2 explosive pellets on the clown, then hoop forward and use 2 more. Swap in the stun club and walk to a wall. Jump into a fly then stun club swing fall 4 times and the clown will be defeated.
  91.  
  92. Haunted Coaster:
  93. Flyer over to the coaster and ride it. The gates positions in the second section are random but you should be fine if you know the locations. In the house itself, hug the right wall to dodge the knife and then hit the wall. Club the wall twice and hoop through the bottles if your worried. Nab the cage monkey and hit the switch. In Natalie's room jump out and swing the club asap. You want to hit at least one monkey asap as this room is very hectic w/ all three monkeys running around in it releasing non-stop spirits. If you are overwhelmed spin the club to kill a large number of the spirits. After all three monkeys ride the coaster out and flyer to the arcade room. Capture the monkey and exit level.
  94.  
  95. Go-Karts:
  96. Jake has three attacks, missiles, which you simply stand against the back wall and they never connect, RC cars, which you use the hoop to destroy the first 2 and ignore the second 2, and his turbo charge. Only the front of his car does contact damage so if you jump early and land on him you get shunted behind him. If you do this correctly you can hit him once on the exposed button and a second time on the closed button. This fight is pure RNG so hope for three charges in a row as Jake takes 5 hits to defeat.
  97.  
  98. Space Fortress 1:
  99. After entering the large doors, jump around the outside ring and catch the black monkey, then slide down. After teleporting go right and enter the power room. After the cutscene use the flyer to jump into the area below that has a monkey. Use First-Person mode to find the monkey and club him for a catch, then death abuse. Return outside. For all UFOs from this point on if you have 5-9 homing pellets use 2 per UFO, if you have 0-4 use 1 per UFO. Take out both UFOs and capture both monkeys. There is a cookie jar in the opposite corner if you find yourself low. Enter the castle and head to the back left. Use the slingshot on the wall button, then swap in the RC car (not over the slingshot) for the floor button. Run through the electricity room and shoot the monkey light with 2 normal pellets to break it. Swap in the stun club and flyer, do the hoop course and cross the gap. Slingshot for the flyer and shoot the button from on top of the cage. Swap in the net after the cage monkey sees you and he will crawl out on his own. Nab him and the earlier monkey you passed, then jump into the green room and club/net the monkey. Return through the electricity gate and climb the inside obstacle course. The mechs will usually peg you w/ their first barrage unless you flyer over it. You can skip to the blue platform by turning around and flying there after the thin walk w/ a life on it. Try to avoid the platform and catch the monkey by the mirrors, then return to it. Flyer to the far ledge so you don't get nailed by the mech and keep running the course, grabbing the monkey at the console. Outside, there is a skip you can do that has two good locations ( https://www.youtube.com/watch?v=AeWer-Zb_tk ). The first is in the video. The other method is after you head over to the RC car box and take it up, grabbing the monkey on the right and continue around to where you would normally slingshot the lower button. After the monkey and switch, fly into the elevator zone. Catch the monkey in front of you if you can, then head into the corridor and use the RC car to access the pool monkey. Return and head towards the left, capturing the previous monkey if you missed him, and use the low gravity elevator to grab the last monkey here. Drop into the switch room and enter Specter's portrait.
  100.  
  101. Specter:
  102. Ride the elevator and then the second one. Use the flyer to skip the full ride on the second one. For the first phase, Specter is fairly passive compared to AE1, he will lock on twice, just hoop up to him and club him, no need to jump. Rinse and repeat 6 times. For phase 2, stand close to him in the middle, but not too close or you'll be knocked back. Only his slam can hit you here. If you hear what sounds like small electrical buzzing be ready to move away so the 2 drones don't nail you. With good rng you can get four arm hits in fairly quickly. The second part is more difficult. Go left or right, then once he starts charging head back to the middle then jump and swing at the button. The button does not stay exposed for long so be quick. This will always result in you getting knocked back as well. For the second hit go to the opposite side and repeat. Now, for the third hit, he will start charging as soon as you hit him, basically guaranteeing that the middle platform will be destroyed, however there is a significant delay between the platform being hit and disappearing. Simply stay on the middle platform and wait as you will be invulnerable from the knock-back. Then jump and hit the button for hit number three. You MUST have 3 cookies remaining for this to work as you will fall into the void and get hurt before the fight ends. If you don't have 3 cookies just bait him into attacking a side and don't get greedy and go for a crazy flyer drop kill or jump club.
  103.  
  104. Magic Punch Notes:
  105. The magic punch got nerfed in this game. Not so much in damage but in range and ease of use. You need to be much closer, if not almost directly adjacent to, any object you wish to punch, as well as facing it straight on. Do not stand directly next to the object or you will be unable to punch it, especially on slopes. Also to use it you have to press the punch button and wait for just a tad bit longer then you will be comfortable doing, making any fast motions w/ the punch very awkward at first. Do note however that the punch is capable of double hitting objects if you use maximum punch range.
  106.  
  107. Revisit Notes:
  108. Whether you go 2-1 or 1-2 is mostly irrelevant due to the gadget limitation, however in a few cases it may be worth comparing the two strategies to synergize better.
  109.  
  110. TV Tower 2:
  111. Enter the level and equip the Magic punch, net, and flyer. Punch the monkey crate and just hold the net out. Return to the tank room and blast the far wall. Walk around the room and when you get to the wall, the turret monkey will almost certainly see you through it and jump into the turret. Ignore him and break the wall into the fan room down. Return to the green room and nab the monkey as he will be facing away from you. In the fan room swap the slingshot in and shoot the glass wall and button (the enemy may tank your shots) to activate the lift. To catch the climbing monkeys you need precise straight on net swings but it isn't too bad. After you catch both jump to the shutters and the flyer should break the glass if you use it. Grab the monkey and break the console, hit the button if you want. Jump diagonally towards the wall and flyer down. The fans have zero force after the console is destroyed and wont push you so you can land next to the bottom monkey and grab him.
  112.  
  113. Specter Factory 2:
  114. Head through the previous rooms to the mech room. Rinse and repeat but w/ the magic punch if you want to do it in a harder way and in one less hit. In the next room punch the wall down and grab the monkey, then grab the RC monkey BMan style (without using the RC car) to end the stage.
  115.  
  116. Crumbling Castle 2:
  117. Head right and jump the river. Stun the blue monkey on the hill asap so he doesn't run down the slope forcing you the death abuse. Climb to the top flat and flyer over to get on top of the castle, punch the monkey crate and hold out the net to finish the level.
  118.  
  119. Tiki Tiki (Wabi Sabi) Wall 2:
  120. When you get to the room w/ the saw and platform, shoot the button w/ the slingshot since you will wait a cycle anyway and then fly across to the wooden platforms and climb up. Use the RC car to scare the blue monkey and chase him down and club him for the catch. Then climb the pole and flyer over to the black monkey for another catch. In the final room use the bar and jump off at the end and run ahead of the red monkey. He is much slower to react then he was in AE1, so you can easily catch him before he climbs up w/ a simple bash and catch, even if you get hit. For the climb, note that the rollers move VERY fast, so always be aware of their positioning with respect to you. At the top, flyer to the roof because the monkey will have already seen you and jumped into the UFO. Use the usual 1-2 or 2-1 based off your homing pellets and catch him when he crashes in the corner. If you missed the red monkey drop down on him now.
  121.  
  122. >DOUBLE ERA SHIFT HERE<
  123.  
  124. Hot Springs 2:
  125. Hop down below and equip the magic punch if you don't have it. The jump to the red is higher and he will see you sooner then in AE1 so stun him and swim out, turning left and entering the polar bear lab. Punch the left ice wall twice, repeat on the wall ahead of you, and then the left ice wall in the last room, catch the monkey, hit the button, and catch the second monkey.
  126.  
  127. Frosty Retreat 2:
  128. Grab both of the monkeys in the ice room by going to the right and swinging as one crawls around, and then nabbing the second one. Return outside and climb up into the next zone, then nab the monkey atop the slope.
  129.  
  130. Dexter's Island 2:
  131. Immediately flyer towards the boat, then rise to fast swim and jump flyer again to land on the boat. Grab the blue monkey as he runs into your net. Head over to the turtle switch monkey and grab him, then enter Dexter. Pop a RC car into the fast monkey area so he leaves. Catch him before he jumps into the water if you can, else ignore him and head to the bounce room. Smack the red and grab him. Blue will be following a set path and will return to the platform so wait for him and then nab him on dry land if you missed him. Finally, climb the wrecked ship up to grab the last monkey on the ledge.
  132.  
  133. Coral Cave 2:
  134. Head left, use whatever on the wheel and hoop up to the upper level to jump catch the monkeys. Aim for the left one as he will run to the ledge and jump into the water below. Then grab the right one that should of ran behind you. Jump into the water and go into the tunnel on the right before the load zone. Swim to the end and flyer up to catch the monkey.
  135.  
  136. >DOUBLE ERA SHIFT HERE<
  137.  
  138. Cryptic Relics 2:
  139. Go straight and push the block, hit the punch wall and then go right into the first button room. Flyer the gap, catch the monkey and death abuse. Return outside and hit the second button, punch the wall behind the mailbox and enter the tower room. Use the stun club as it breaks the tower much faster then the punch and nab the monkey. RC Car the monkey in the corner room and catch him.
  140.  
  141. Dark Ruins 2:
  142. After the first set of stairs climb on the post and flyer over the fence, drop catching the monkey. Fly back out and jump on the post of the second stairs and fly to the push block. Push it down then grab the monkey outside. Inside, punch the wall and nab the monkey, turn around and sling shot the vine monkey, then catch both him and the other monkey here. Exit downstairs and drop down below to the lower area. Alert Windy, then turn around and grab the monkey on the ledges. When you return back down, Windy should be calming down and stepping off a button, hoop forward and punch for the catch.
  143.  
  144. Molten Lave 2:
  145. Catch the frog monkey and then sky flyer up from the lift to the waterfall area. Grab the monkey in the corner and enter the triceratops area. Slingshot the button and stun club or punch two bombs into the triceratops, tanking the charge to stop it early. Catch the monkey.
  146.  
  147. Primordial Ooze 2:
  148. Grab whichever ledge monkey you left behind and either swim or flyer to the final monkey on the plateau in the corner.
  149.  
  150. Fossil Field 2:
  151. Hoop over to the right and flyer up for a drop catch.
  152.  
  153. Thick Jungle 2:
  154. First go straight ahead. Use the flyer to reach the mushroom and go through the wheel door. Grab the monkey on the hand w/ a jump catch and go right. Explosive pellet the tree monkey and hoop up to him for the catch. If you miss the catch just use normal pellets for the hands and explosives for the body. Stand exactly where he pushes you w/ air and you should be out of reach of all his attacks. Drop down to the ledge room and grab campfire monkey. Death abuse. Head into the river zone and slingshot the climbing monkey for the catch, then exit stage. Reenter and head to the UFO room. It is possible to do UFOless in this room but its purely random if it works. Just swim diagonally right and jump out of the water. If he notices you fight him the normal way (its still much quicker then in AE1), if he doesn't, then congrats. Flyer up the ledge, shoot or flyer the vine monkey for a catch, then enter the next area and take the log up. Grab the monkey on the vines by club or net and then head to the tree. Use the above strategy to finish this one off as you cannot catch him until after you defeat his tree. He will jump out of the tree really far to your left instead of in front.
  155.  
  156. >DOUBLE ERA SHIFT HERE<
  157.  
  158. Crabby Beach 2:
  159. Head to the end of the second area and flyer across the gab for a drop catch. If you can stun the second one before he gets in the UFO do so, else fight the last UFO like normal and catch him when he crashes. Turn around and you will see the last monkey on a ledge. This ledge is very slippery so aim for the side closest to the tunnel to avoid falling to your death upon landing.
  160.  
  161. Snowy Mammoth 2:
  162. Run forward and nab the igloo monkey after socking him a good one.
  163.  
  164. >DOUBLE ERA SHIFT HERE<
  165.  
  166. Sushi Temple 2:
  167. If you missed one of the group of three monkeys nab him now, else pull out your slingshot and shoot the one on the roof for a quick capture. Head into the well to the right. Head right and shoot the button asap, then swap in the flyer and clean up the two monkeys on the ground and the one in the secret one with easy catches.
  168.  
  169. City Park 2:
  170. Go to the underground and pull out your RC car. Open the switch and scare the blue monkey out, catching him. Climb the stairs, use the RC car again to climb up, and again to hit the switch, this path is diagonal so take it slow or you will lose the RC to the void, and capture the red monkey. Spawn the RC car again and open the gate. Cross the barrel room and take the underwater tunnel. The swimming monkey should be in a good spot to head straight into and catch, else surface and try again. Grab the blue above and then ride the slope down. Jump and flyer across the gap for a final drop catch.
  171.  
  172. Monkey Madness 2:
  173. Western Land:
  174. Head right and get on the barrel, then the roof, sock the red monkey and catch him. The roof is much less slippery then its AE1 counterpart. Stand against the saloon door and aim up w/ the slingshot. You can hit the monkeys through the window sill so if the window is open fire a pellet and then scoop 'em up one-by-one. Exit the area.
  175.  
  176. Space Fortress 2:
  177. Head to the teleporter and hit the button, then enter it. Dash inside and punch twice at the monkey crate. If your lucky you'll stun the yellow who is instantly active. Catch him for the final monkey bar Specter.
  178.  
  179. Peak Point Matrix:
  180. For phase 1, you need to be quick on the draw if you want early hits, assuming you even can. The camera likes to whip around here but it doesn't auto-face Specter like it does in AE1. You need to turn manually, draw and fire. Just use normal pellets for early hits. After he fires his shockwave, which you simply jump over the first wave as the rest wont reach you, you can then fire any pellet at him. It took 3 pellets to get him out of phase 1.
  181.  
  182. For phase 2, he moves pretty slow and the magic punch has a good chance of double hitting him. Simply follow him around and punch the barrier. You should be able to get a actual punch in between every charged homing energy attack. He takes five magic punches, then swing your net and hold it over him for the catch.
  183.  
  184. Congrats!
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