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sharpgamers4you

Nacht Der Liebe Update 1.2

Jun 23rd, 2021 (edited)
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  1. _______________________________________________________________________________________________________________________________________
  2. Nacht Der Liebe Update 1.3
  3. _______________________________________________________________________________________________________________________________________
  4.  
  5. First things first,
  6. I've contacted several YouTubers who played and (tried to) complete the main storyline Easter egg.
  7. I informed them that I will be adding a side easter egg for a game-changing experience!
  8. However, this side easter egg would be split into several parts, depending on who's in the lobby it all changes!
  9. Again 1 side easter egg, but different for all players, the ones that I did not contact could also get access to the side easter egg, but only the last part of it.
  10.  
  11. This has been worked on and was actually finished, but I took it off since it revealed too much of the story for the next map(s) and it was getting more detailed than the main easter egg, which is always good I love and love to make detailed side easter eggs as I usually do.
  12. I am sorry, but no extra side easter eggs are coming up anytime soon!
  13.  
  14. This does not mean that the other detailed side easter egg(s) are off, they are still there for you guys to be discovered!
  15.  
  16. with that said, Let us jump into the new update!
  17. What's New?
  18.  
  19. - Fixed an issue where the player(s) could start the next sequence right after another.
  20. - Added extra navigation meshes for dogs to not get stuck. (may still get stuck, just an improved nav system)
  21. - added extra detail to the world when player(s) teleport through the portal back in time to let them know it is not a regular teleporter!
  22.  
  23. - refined tons of invisible walls.
  24. - made the real-life easter egg a tiny bit easier to see, but harder to scan, you will have to use some sort of a light source in order to scan it.
  25. _______________________________________________________________________________________________________________________________________
  26. Nacht Der Liebe Update 1.2
  27. _______________________________________________________________________________________________________________________________________
  28.  
  29. Welcome everyone to a log of what's new and fixed?
  30. This has been accomplished with your feedback and suggestions.
  31. I would like to take a minute to thank you for showing your love by
  32. taking the time to give feedback and read the devlogs for update(s) and such.
  33.  
  34. With that said, Let us continue.
  35.  
  36. Update 1.2 includes the following:
  37.  
  38. -Fixed maxis easter egg ending quote interfering with Samantha's final step.
  39. -Fixed an issue where players could locate the second sequence right after the first sequence ended if they acted fast enough.
  40. -Increased the fading out time when the player(s) travels back to the current time from 1.5 seconds to 3.5 seconds.
  41. -Increased Player's starting points from 500 to 1250.
  42. -Decreased all buyable doors/debris prices
  43. -Decreased the price of buyable ending from 300K to 200K
  44.  
  45. _______________________________________________________________________________________________________________________________________
  46. Nacht Der Liebe Update 1.1
  47. _______________________________________________________________________________________________________________________________________
  48.  
  49. Thanks to everyone that played the map "Nacht Der Liebe".
  50. This update improves the map thanks to your suggestion(s) and feedback(s).
  51.  
  52. What's the update all about:
  53.  
  54. -Fixed 1 Dog spawn location which would spawn before the area was opened and accessible by the player in the power room.
  55. -Fixed a glitch spot where a total of 3 players could jump into the spot exploiting and causing the zombies to pile up under the player(s).
  56.  
  57. -Fixed missing collision in Pack a Punch area which made it possible for the player(s) to walk through the wall causing the player to hit a death barrier.
  58.  
  59. -Added text on the screen when a player purchases the buyable ending, informing everyone of the continuation of the cycle.
  60. -Fixed invincible model blocking player(s) to zombie damage standing in the area where the model would spawn later in the game.
  61. -Fixed trigger for Maxis Easter egg where the player(s) couldn't proceed to the next step.
  62. -Optimized triggers to prevent player(s) not able to activate the triggers.
  63. -Optimized overall gameplay.
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