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- Nacht Der Liebe Update 1.3
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- First things first,
- I've contacted several YouTubers who played and (tried to) complete the main storyline Easter egg.
- I informed them that I will be adding a side easter egg for a game-changing experience!
- However, this side easter egg would be split into several parts, depending on who's in the lobby it all changes!
- Again 1 side easter egg, but different for all players, the ones that I did not contact could also get access to the side easter egg, but only the last part of it.
- This has been worked on and was actually finished, but I took it off since it revealed too much of the story for the next map(s) and it was getting more detailed than the main easter egg, which is always good I love and love to make detailed side easter eggs as I usually do.
- I am sorry, but no extra side easter eggs are coming up anytime soon!
- This does not mean that the other detailed side easter egg(s) are off, they are still there for you guys to be discovered!
- with that said, Let us jump into the new update!
- What's New?
- - Fixed an issue where the player(s) could start the next sequence right after another.
- - Added extra navigation meshes for dogs to not get stuck. (may still get stuck, just an improved nav system)
- - added extra detail to the world when player(s) teleport through the portal back in time to let them know it is not a regular teleporter!
- - refined tons of invisible walls.
- - made the real-life easter egg a tiny bit easier to see, but harder to scan, you will have to use some sort of a light source in order to scan it.
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- Nacht Der Liebe Update 1.2
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- Welcome everyone to a log of what's new and fixed?
- This has been accomplished with your feedback and suggestions.
- I would like to take a minute to thank you for showing your love by
- taking the time to give feedback and read the devlogs for update(s) and such.
- With that said, Let us continue.
- Update 1.2 includes the following:
- -Fixed maxis easter egg ending quote interfering with Samantha's final step.
- -Fixed an issue where players could locate the second sequence right after the first sequence ended if they acted fast enough.
- -Increased the fading out time when the player(s) travels back to the current time from 1.5 seconds to 3.5 seconds.
- -Increased Player's starting points from 500 to 1250.
- -Decreased all buyable doors/debris prices
- -Decreased the price of buyable ending from 300K to 200K
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- Nacht Der Liebe Update 1.1
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- Thanks to everyone that played the map "Nacht Der Liebe".
- This update improves the map thanks to your suggestion(s) and feedback(s).
- What's the update all about:
- -Fixed 1 Dog spawn location which would spawn before the area was opened and accessible by the player in the power room.
- -Fixed a glitch spot where a total of 3 players could jump into the spot exploiting and causing the zombies to pile up under the player(s).
- -Fixed missing collision in Pack a Punch area which made it possible for the player(s) to walk through the wall causing the player to hit a death barrier.
- -Added text on the screen when a player purchases the buyable ending, informing everyone of the continuation of the cycle.
- -Fixed invincible model blocking player(s) to zombie damage standing in the area where the model would spawn later in the game.
- -Fixed trigger for Maxis Easter egg where the player(s) couldn't proceed to the next step.
- -Optimized triggers to prevent player(s) not able to activate the triggers.
- -Optimized overall gameplay.
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