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  1. ----------------------------------------------------------------
  2. --------------------------Noob Script--------------------------
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by henriquegame2015
  6. --FE code by henry (henriquegame2015)
  7.  
  8. --------------------------------
  9. you find rare script good
  10. dont leak...
  11. --------------------------------
  12. ]])
  13.  
  14. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  15. local Player,game,owner = owner,game
  16. local RealPlayer = Player
  17. do
  18. local rp = RealPlayer
  19. script.Parent = rp.Character
  20.  
  21. --RemoteEvent for communicating
  22. local Event = Instance.new("RemoteEvent")
  23. Event.Name = "UserInput_Event"
  24.  
  25. --Fake event to make stuff like Mouse.KeyDown work
  26. local function fakeEvent()
  27. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  28. t.connect = t.Connect
  29. return t
  30. end
  31.  
  32. --Creating fake input objects with fake variables
  33. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function te(self,ev,...)
  43. local t = m[ev]
  44. if t and t._fakeEvent then
  45. for _,f in pairs(t.Functions) do
  46. f(...)
  47. end
  48. end
  49. end
  50. m.TrigEvent = te
  51. UIS.TrigEvent = te
  52.  
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=rp then return end
  55. m.Target = io.Target
  56. m.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. for _,t in pairs(CAS.Actions) do
  63. for _,k in pairs(t.Keys) do
  64. if k==io.KeyCode then
  65. t.Function(t.Name,io.UserInputState,io)
  66. end
  67. end
  68. end
  69. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  70. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  71. end
  72. end)
  73. Event.Parent = NLS([==[
  74. local Player = game:GetService("Players").LocalPlayer
  75. local Event = script:WaitForChild("UserInput_Event")
  76.  
  77. local Mouse = Player:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,a)
  80. if a then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data 30 times every second, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. while wait(1/30) do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. end]==],Player.Character)
  96.  
  97. ----Sandboxed game object that allows the usage of client-side methods and services
  98. --Real game object
  99. local _rg = game
  100.  
  101. --Metatable for fake service
  102. local fsmt = {
  103. __index = function(self,k)
  104. local s = rawget(self,"_RealService")
  105. if s then return s[k] end
  106. end,
  107. __newindex = function(self,k,v)
  108. local s = rawget(self,"_RealService")
  109. if s then s[k]=v end
  110. end,
  111. __call = function(self,...)
  112. local s = rawget(self,"_RealService")
  113. if s then return s(...) end
  114. end
  115. }
  116. local function FakeService(t,RealService)
  117. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  118. return setmetatable(t,fsmt)
  119. end
  120.  
  121. --Fake game object
  122. local g = {
  123. GetService = function(self,s)
  124. return self[s]
  125. end,
  126. Players = FakeService({
  127. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  128. },"Players"),
  129. UserInputService = FakeService(UIS,"UserInputService"),
  130. ContextActionService = FakeService(CAS,"ContextActionService"),
  131. }
  132. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  133. g.service = g.GetService
  134.  
  135. g.RunService = FakeService({
  136. RenderStepped = _rg:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144.  
  145. setmetatable(g,{
  146. __index=function(self,s)
  147. return _rg:GetService(s) or typeof(_rg[s])=="function"
  148. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  149. end,
  150. __newindex = fsmt.__newindex,
  151. __call = fsmt.__call
  152. })
  153. --Changing owner to fake player object to support owner:GetMouse()
  154. game,owner = g,g.Players.LocalPlayer
  155. end
  156.  
  157. Player = owner
  158. PlayerGui = Player.PlayerGui
  159. Cam = workspace.CurrentCamera
  160. Backpack = Player.Backpack
  161. Character = Player.Character
  162. Humanoid = Character.Humanoid
  163. Mouse = Player:GetMouse()
  164. RootPart = Character["HumanoidRootPart"]
  165. Torso = Character["Torso"]
  166. Head = Character["Head"]
  167. RightArm = Character["Right Arm"]
  168. LeftArm = Character["Left Arm"]
  169. RightLeg = Character["Right Leg"]
  170. LeftLeg = Character["Left Leg"]
  171. RootJoint = RootPart["RootJoint"]
  172. Neck = Torso["Neck"]
  173. RightShoulder = Torso["Right Shoulder"]
  174. LeftShoulder = Torso["Left Shoulder"]
  175. RightHip = Torso["Right Hip"]
  176. LeftHip = Torso["Left Hip"]
  177.  
  178. Character = Player.Character
  179. Humanoid = Character.Humanoid
  180. ---------
  181. plr = game.Players.LocalPlayer
  182. chara = plr.Character
  183. mouse = plr:GetMouse()
  184. Create = Instance.new
  185. Huge = math.huge
  186.  
  187.  
  188.  
  189.  
  190. local shadowhead = Create("Part",chara.Head)
  191. shadowhead.BrickColor = BrickColor.new("Really black")
  192. shadowhead.Size = Vector3.new(1.2, 0.6, 1)
  193. shadowhead.CanCollide = false
  194. local shadowheadmesh = Create("SpecialMesh",shadowhead)
  195. shadowheadmesh.MeshType = "Head"
  196. shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
  197. local weld2 = Create("Weld",shadowhead)
  198. weld2.Part0 = shadowhead
  199. weld2.Part1 = chara.Head
  200. weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  201.  
  202. Player = game:GetService("Players").LocalPlayer
  203. PlayerGui = Player.PlayerGui
  204. Cam = workspace.CurrentCamera
  205. Backpack = Player.Backpack
  206. Character = Player.Character
  207. char = Player.Character
  208. Humanoid = Character.Humanoid
  209. Mouse = Player:GetMouse()
  210. RootPart = Character["HumanoidRootPart"]
  211. Torso = Character["Torso"]
  212. Head = Character["Head"]
  213. RightArm = Character["Right Arm"]
  214. LeftArm = Character["Left Arm"]
  215. RightLeg = Character["Right Leg"]
  216. LeftLeg = Character["Left Leg"]
  217. RootJoint = RootPart["RootJoint"]
  218. Neck = Torso["Neck"]
  219. RightShoulder = Torso["Right Shoulder"]
  220. LeftShoulder = Torso["Left Shoulder"]
  221. RightHip = Torso["Right Hip"]
  222. LeftHip = Torso["Left Hip"]
  223.  
  224. local Orin = "http://www.roblox.com/asset/?id=15432080"
  225. Head.face.Texture = Orin
  226. function weld(a, b, acf)
  227. local w = Instance.new("Weld", a)
  228. w.Part0 = a
  229. w.Part1 = b
  230. w.C0 = acf
  231. end
  232.  
  233. char.Humanoid.MaxHealth = 9999
  234. char.Humanoid.Health = 9999
  235.  
  236. char.Humanoid.Changed:Connect(function()
  237.  
  238.  
  239. char.Humanoid.Health = 9999
  240.  
  241. end)
  242. --------------------------------
  243. char.Head.face.Texture = "rbxassetid://15432080"
  244. --------------------------------
  245.  
  246.  
  247.  
  248.  
  249. -------------------------------------------------------
  250.  
  251. local FavIDs = {
  252. 340106355, --Nefl Crystals
  253. 927529620, --Dimension
  254. 876981900, --Fantasy
  255. 398987889, --Ordinary Days
  256. 1117396305, --Oh wait, it's you.
  257. 885996042, --Action Winter Journey
  258. 919231299, --Sprawling Idiot Effigy
  259. 743466274, --Good Day Sunshine
  260. 727411183, --Knife Fight
  261. 1402748531, --The Earth Is Counting On You!
  262. 595230126 --Robot Language
  263. }
  264.  
  265.  
  266.  
  267. --The reality of my life isn't real but a Universe -makhail07
  268. wait(0.2)
  269. local plr = game:service'Players'.LocalPlayer
  270. print('Local User is '..plr.Name)
  271. print('SCRIPTNAME Loaded')
  272. print('SCRIPT DESCRIPTION')
  273. local char = plr.Character
  274. local hum = char.Humanoid
  275. local hed = char.Head
  276. local root = char.HumanoidRootPart
  277. local rootj = root.RootJoint
  278. local tors = char.Torso
  279. local ra = char["Right Arm"]
  280. local la = char["Left Arm"]
  281. local rl = char["Right Leg"]
  282. local ll = char["Left Leg"]
  283. local neck = tors["Neck"]
  284. local mouse = plr:GetMouse()
  285. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  286. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  287. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  288. local maincolor = BrickColor.new("New Yeller")
  289.  
  290. -------------------------------------------------------
  291. --Start Good Stuff--
  292. -------------------------------------------------------
  293. cam = game.Workspace.CurrentCamera
  294. CF = CFrame.new
  295. angles = CFrame.Angles
  296. attack = false
  297. Euler = CFrame.fromEulerAnglesXYZ
  298. Rad = math.rad
  299. IT = Instance.new
  300. BrickC = BrickColor.new
  301. Cos = math.cos
  302. Acos = math.acos
  303. Sin = math.sin
  304. Asin = math.asin
  305. Abs = math.abs
  306. Mrandom = math.random
  307. Floor = math.floor
  308.  
  309.  
  310.  
  311. -------------------------------------------------------
  312. --End Good Stuff--
  313. -------------------------------------------------------
  314. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  315. RSH, LSH = nil, nil
  316. RW = Instance.new("Weld")
  317. LW = Instance.new("Weld")
  318. RH = tors["Right Hip"]
  319. LH = tors["Left Hip"]
  320. RSH = tors["Right Shoulder"]
  321. LSH = tors["Left Shoulder"]
  322. RSH.Parent = nil
  323. LSH.Parent = nil
  324. RW.Name = "RW"
  325. RW.Part0 = tors
  326. RW.C0 = CF(1.5, 0.5, 0)
  327. RW.C1 = CF(0, 0.5, 0)
  328. RW.Part1 = ra
  329. RW.Parent = tors
  330. LW.Name = "LW"
  331. LW.Part0 = tors
  332. LW.C0 = CF(-1.5, 0.5, 0)
  333. LW.C1 = CF(0, 0.5, 0)
  334. LW.Part1 = la
  335. LW.Parent = tors
  336. Effects = {}
  337. -------------------------------------------------------
  338. --Start HeartBeat--
  339. -------------------------------------------------------
  340. ArtificialHB = Instance.new("BindableEvent", script)
  341. ArtificialHB.Name = "Heartbeat"
  342. script:WaitForChild("Heartbeat")
  343.  
  344. frame = 1 / 60
  345. tf = 0
  346. allowframeloss = false
  347. tossremainder = false
  348.  
  349.  
  350. lastframe = tick()
  351. script.Heartbeat:Fire()
  352.  
  353.  
  354. game:GetService("RunService").Heartbeat:connect(function(s, p)
  355. tf = tf + s
  356. if tf >= frame then
  357. if allowframeloss then
  358. script.Heartbeat:Fire()
  359. lastframe = tick()
  360. else
  361. for i = 1, math.floor(tf / frame) do
  362. script.Heartbeat:Fire()
  363. end
  364. lastframe = tick()
  365. end
  366. if tossremainder then
  367. tf = 0
  368. else
  369. tf = tf - frame * math.floor(tf / frame)
  370. end
  371. end
  372. end)
  373. -------------------------------------------------------
  374. --End HeartBeat--
  375. -------------------------------------------------------
  376.  
  377. -------------------------------------------------------
  378. --Start Important Functions--
  379. -------------------------------------------------------
  380. function swait(num)
  381. if num == 0 or num == nil then
  382. game:service("RunService").Stepped:wait(0)
  383. else
  384. for i = 0, num do
  385. game:service("RunService").Stepped:wait(0)
  386. end
  387. end
  388. end
  389. function thread(f)
  390. coroutine.resume(coroutine.create(f))
  391. end
  392. function clerp(a, b, t)
  393. local qa = {
  394. QuaternionFromCFrame(a)
  395. }
  396. local qb = {
  397. QuaternionFromCFrame(b)
  398. }
  399. local ax, ay, az = a.x, a.y, a.z
  400. local bx, by, bz = b.x, b.y, b.z
  401. local _t = 1 - t
  402. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  403. end
  404. function QuaternionFromCFrame(cf)
  405. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  406. local trace = m00 + m11 + m22
  407. if trace > 0 then
  408. local s = math.sqrt(1 + trace)
  409. local recip = 0.5 / s
  410. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  411. else
  412. local i = 0
  413. if m00 < m11 then
  414. i = 1
  415. end
  416. if m22 > (i == 0 and m00 or m11) then
  417. i = 2
  418. end
  419. if i == 0 then
  420. local s = math.sqrt(m00 - m11 - m22 + 1)
  421. local recip = 0.5 / s
  422. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  423. elseif i == 1 then
  424. local s = math.sqrt(m11 - m22 - m00 + 1)
  425. local recip = 0.5 / s
  426. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  427. elseif i == 2 then
  428. local s = math.sqrt(m22 - m00 - m11 + 1)
  429. local recip = 0.5 / s
  430. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  431. end
  432. end
  433. end
  434. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  435. local xs, ys, zs = x + x, y + y, z + z
  436. local wx, wy, wz = w * xs, w * ys, w * zs
  437. local xx = x * xs
  438. local xy = x * ys
  439. local xz = x * zs
  440. local yy = y * ys
  441. local yz = y * zs
  442. local zz = z * zs
  443. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  444. end
  445. function QuaternionSlerp(a, b, t)
  446. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  447. local startInterp, finishInterp
  448. if cosTheta >= 1.0E-4 then
  449. if 1 - cosTheta > 1.0E-4 then
  450. local theta = math.acos(cosTheta)
  451. local invSinTheta = 1 / Sin(theta)
  452. startInterp = Sin((1 - t) * theta) * invSinTheta
  453. finishInterp = Sin(t * theta) * invSinTheta
  454. else
  455. startInterp = 1 - t
  456. finishInterp = t
  457. end
  458. elseif 1 + cosTheta > 1.0E-4 then
  459. local theta = math.acos(-cosTheta)
  460. local invSinTheta = 1 / Sin(theta)
  461. startInterp = Sin((t - 1) * theta) * invSinTheta
  462. finishInterp = Sin(t * theta) * invSinTheta
  463. else
  464. startInterp = t - 1
  465. finishInterp = t
  466. end
  467. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  468. end
  469. function rayCast(Position, Direction, Range, Ignore)
  470. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  471. end
  472. local RbxUtility = LoadLibrary("RbxUtility")
  473. local Create = RbxUtility.Create
  474.  
  475. function getRegion(point,range,ignore)
  476. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  477. end
  478.  
  479. function GetTorso(char)
  480. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  481. end
  482.  
  483. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  484. -------------------------------------------------------
  485. --Start Damage Function--
  486. -------------------------------------------------------
  487. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  488. if hit.Parent == nil then
  489. return
  490. end
  491. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  492. for _, v in pairs(hit.Parent:children()) do
  493. if v:IsA("Humanoid") then
  494. h = v
  495. end
  496. end
  497. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  498.  
  499. hit.Parent:FindFirstChild("Head"):BreakJoints()
  500. end
  501.  
  502. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  503. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  504. if hit.Parent.DebounceHit.Value == true then
  505. return
  506. end
  507. end
  508. if insta == true then
  509. hit.Parent:FindFirstChild("Head"):BreakJoints()
  510. end
  511. local c = Create("ObjectValue"){
  512. Name = "creator",
  513. Value = game:service("Players").LocalPlayer,
  514. Parent = h,
  515. }
  516. game:GetService("Debris"):AddItem(c, .5)
  517. if HitSound ~= nil and HitPitch ~= nil then
  518. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  519. end
  520. local Damage = math.random(minim, maxim)
  521. local blocked = false
  522. local block = hit.Parent:findFirstChild("Block")
  523. if block ~= nil then
  524. if block.className == "IntValue" then
  525. if block.Value > 0 then
  526. blocked = true
  527. block.Value = block.Value - 1
  528. print(block.Value)
  529. end
  530. end
  531. end
  532. if blocked == false then
  533. h.Health = h.Health - Damage
  534. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  535. else
  536. h.Health = h.Health - (Damage / 2)
  537. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  538. end
  539. if Type == "Knockdown" then
  540. local hum = hit.Parent.Humanoid
  541. hum.PlatformStand = true
  542. coroutine.resume(coroutine.create(function(HHumanoid)
  543. swait(1)
  544. HHumanoid.PlatformStand = false
  545. end), hum)
  546. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  547. local bodvol = Create("BodyVelocity"){
  548. velocity = angle * knockback,
  549. P = 5000,
  550. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  551. Parent = hit,
  552. }
  553. local rl = Create("BodyAngularVelocity"){
  554. P = 3000,
  555. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  556. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  557. Parent = hit,
  558. }
  559. game:GetService("Debris"):AddItem(bodvol, .5)
  560. game:GetService("Debris"):AddItem(rl, .5)
  561. elseif Type == "Normal" then
  562. local vp = Create("BodyVelocity"){
  563. P = 500,
  564. maxForce = Vector3.new(math.huge, 0, math.huge),
  565. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  566. }
  567. if knockback > 0 then
  568. vp.Parent = hit.Parent.Torso
  569. end
  570. game:GetService("Debris"):AddItem(vp, .5)
  571. elseif Type == "Up" then
  572. local bodyVelocity = Create("BodyVelocity"){
  573. velocity = Vector3.new(0, 20, 0),
  574. P = 5000,
  575. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  576. Parent = hit,
  577. }
  578. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  579. elseif Type == "DarkUp" then
  580. coroutine.resume(coroutine.create(function()
  581. for i = 0, 1, 0.1 do
  582. swait()
  583. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  584. end
  585. end))
  586. local bodyVelocity = Create("BodyVelocity"){
  587. velocity = Vector3.new(0, 20, 0),
  588. P = 5000,
  589. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  590. Parent = hit,
  591. }
  592. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  593. elseif Type == "Snare" then
  594. local bp = Create("BodyPosition"){
  595. P = 2000,
  596. D = 100,
  597. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  598. position = hit.Parent.Torso.Position,
  599. Parent = hit.Parent.Torso,
  600. }
  601. game:GetService("Debris"):AddItem(bp, 1)
  602. elseif Type == "Freeze" then
  603. local BodPos = Create("BodyPosition"){
  604. P = 50000,
  605. D = 1000,
  606. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  607. position = hit.Parent.Torso.Position,
  608. Parent = hit.Parent.Torso,
  609. }
  610. local BodGy = Create("BodyGyro") {
  611. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  612. P = 20e+003,
  613. Parent = hit.Parent.Torso,
  614. cframe = hit.Parent.Torso.CFrame,
  615. }
  616. hit.Parent.Torso.Anchored = true
  617. coroutine.resume(coroutine.create(function(Part)
  618. swait(1.5)
  619. Part.Anchored = false
  620. end), hit.Parent.Torso)
  621. game:GetService("Debris"):AddItem(BodPos, 3)
  622. game:GetService("Debris"):AddItem(BodGy, 3)
  623. end
  624. local debounce = Create("BoolValue"){
  625. Name = "DebounceHit",
  626. Parent = hit.Parent,
  627. Value = true,
  628. }
  629. game:GetService("Debris"):AddItem(debounce, Delay)
  630. c = Create("ObjectValue"){
  631. Name = "creator",
  632. Value = Player,
  633. Parent = h,
  634. }
  635. game:GetService("Debris"):AddItem(c, .5)
  636. end
  637. end
  638. -------------------------------------------------------
  639. --End Damage Function--
  640. -------------------------------------------------------
  641.  
  642. -------------------------------------------------------
  643. --Start Damage Function Customization--
  644. -------------------------------------------------------
  645. function ShowDamage(Pos, Text, Time, Color)
  646. local Rate = (1 / 30)
  647. local Pos = (Pos or Vector3.new(0, 0, 0))
  648. local Text = (Text or "")
  649. local Time = (Time or 2)
  650. local Color = (Color or Color3.new(255, 255, 1))
  651. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  652. EffectPart.Anchored = true
  653. local BillboardGui = Create("BillboardGui"){
  654. Size = UDim2.new(3, 0, 3, 0),
  655. Adornee = EffectPart,
  656. Parent = EffectPart,
  657. }
  658. local TextLabel = Create("TextLabel"){
  659. BackgroundTransparency = 1,
  660. Size = UDim2.new(1, 0, 1, 0),
  661. Text = Text,
  662. Font = "Bodoni",
  663. TextColor3 = Color,
  664. TextScaled = true,
  665. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  666. Parent = BillboardGui,
  667. }
  668. game.Debris:AddItem(EffectPart, (Time))
  669. EffectPart.Parent = game:GetService("Workspace")
  670. delay(0, function()
  671. local Frames = (Time / Rate)
  672. for Frame = 1, Frames do
  673. wait(Rate)
  674. local Percent = (Frame / Frames)
  675. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  676. TextLabel.TextTransparency = Percent
  677. end
  678. if EffectPart and EffectPart.Parent then
  679. EffectPart:Destroy()
  680. end
  681. end)
  682. end
  683. -------------------------------------------------------
  684. --End Damage Function Customization--
  685. -------------------------------------------------------
  686.  
  687. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  688. for _, c in pairs(workspace:children()) do
  689. local hum = c:findFirstChild("Humanoid")
  690. if hum ~= nil then
  691. local head = c:findFirstChild("Head")
  692. if head ~= nil then
  693. local targ = head.Position - Part.Position
  694. local mag = targ.magnitude
  695. if magni >= mag and c.Name ~= plr.Name then
  696. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  697. end
  698. end
  699. end
  700. end
  701. end
  702.  
  703.  
  704. CFuncs = {
  705. Part = {
  706. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  707. local Part = Create("Part")({
  708. Parent = Parent,
  709. Reflectance = Reflectance,
  710. Transparency = Transparency,
  711. CanCollide = false,
  712. Locked = true,
  713. BrickColor = BrickColor.new(tostring(BColor)),
  714. Name = Name,
  715. Size = Size,
  716. Material = Material
  717. })
  718. RemoveOutlines(Part)
  719. return Part
  720. end
  721. },
  722. Mesh = {
  723. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  724. local Msh = Create(Mesh)({
  725. Parent = Part,
  726. Offset = OffSet,
  727. Scale = Scale
  728. })
  729. if Mesh == "SpecialMesh" then
  730. Msh.MeshType = MeshType
  731. Msh.MeshId = MeshId
  732. end
  733. return Msh
  734. end
  735. },
  736. Mesh = {
  737. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  738. local Msh = Create(Mesh)({
  739. Parent = Part,
  740. Offset = OffSet,
  741. Scale = Scale
  742. })
  743. if Mesh == "SpecialMesh" then
  744. Msh.MeshType = MeshType
  745. Msh.MeshId = MeshId
  746. end
  747. return Msh
  748. end
  749. },
  750. Weld = {
  751. Create = function(Parent, Part0, Part1, C0, C1)
  752. local Weld = Create("Weld")({
  753. Parent = Parent,
  754. Part0 = Part0,
  755. Part1 = Part1,
  756. C0 = C0,
  757. C1 = C1
  758. })
  759. return Weld
  760. end
  761. },
  762. Sound = {
  763. Create = function(id, par, vol, pit)
  764. coroutine.resume(coroutine.create(function()
  765. local S = Create("Sound")({
  766. Volume = vol,
  767. Pitch = pit or 1,
  768. SoundId = id,
  769. Parent = par or workspace
  770. })
  771. wait()
  772. S:play()
  773. game:GetService("Debris"):AddItem(S, 6)
  774. end))
  775. end
  776. },
  777. ParticleEmitter = {
  778. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  779. local fp = Create("ParticleEmitter")({
  780. Parent = Parent,
  781. Color = ColorSequence.new(Color1, Color2),
  782. LightEmission = LightEmission,
  783. Size = Size,
  784. Texture = Texture,
  785. Transparency = Transparency,
  786. ZOffset = ZOffset,
  787. Acceleration = Accel,
  788. Drag = Drag,
  789. LockedToPart = LockedToPart,
  790. VelocityInheritance = VelocityInheritance,
  791. EmissionDirection = EmissionDirection,
  792. Enabled = Enabled,
  793. Lifetime = LifeTime,
  794. Rate = Rate,
  795. Rotation = Rotation,
  796. RotSpeed = RotSpeed,
  797. Speed = Speed,
  798. VelocitySpread = VelocitySpread
  799. })
  800. return fp
  801. end
  802. }
  803. }
  804. function RemoveOutlines(part)
  805. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  806. end
  807. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  808. local Part = Create("Part")({
  809. formFactor = FormFactor,
  810. Parent = Parent,
  811. Reflectance = Reflectance,
  812. Transparency = Transparency,
  813. CanCollide = false,
  814. Locked = true,
  815. BrickColor = BrickColor.new(tostring(BColor)),
  816. Name = Name,
  817. Size = Size,
  818. Material = Material
  819. })
  820. RemoveOutlines(Part)
  821. return Part
  822. end
  823. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  824. local Msh = Create(Mesh)({
  825. Parent = Part,
  826. Offset = OffSet,
  827. Scale = Scale
  828. })
  829. if Mesh == "SpecialMesh" then
  830. Msh.MeshType = MeshType
  831. Msh.MeshId = MeshId
  832. end
  833. return Msh
  834. end
  835. function CreateWeld(Parent, Part0, Part1, C0, C1)
  836. local Weld = Create("Weld")({
  837. Parent = Parent,
  838. Part0 = Part0,
  839. Part1 = Part1,
  840. C0 = C0,
  841. C1 = C1
  842. })
  843. return Weld
  844. end
  845.  
  846.  
  847. -------------------------------------------------------
  848. --Start Effect Function--
  849. -------------------------------------------------------
  850. EffectModel = Instance.new("Model", char)
  851. Effects = {
  852. Block = {
  853. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  854. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  855. prt.Anchored = true
  856. prt.CFrame = cframe
  857. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  858. game:GetService("Debris"):AddItem(prt, 10)
  859. if Type == 1 or Type == nil then
  860. table.insert(Effects, {
  861. prt,
  862. "Block1",
  863. delay,
  864. x3,
  865. y3,
  866. z3,
  867. msh
  868. })
  869. elseif Type == 2 then
  870. table.insert(Effects, {
  871. prt,
  872. "Block2",
  873. delay,
  874. x3,
  875. y3,
  876. z3,
  877. msh
  878. })
  879. else
  880. table.insert(Effects, {
  881. prt,
  882. "Block3",
  883. delay,
  884. x3,
  885. y3,
  886. z3,
  887. msh
  888. })
  889. end
  890. end
  891. },
  892. Sphere = {
  893. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  894. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  895. prt.Anchored = true
  896. prt.CFrame = cframe
  897. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  898. game:GetService("Debris"):AddItem(prt, 10)
  899. table.insert(Effects, {
  900. prt,
  901. "Cylinder",
  902. delay,
  903. x3,
  904. y3,
  905. z3,
  906. msh
  907. })
  908. end
  909. },
  910. Cylinder = {
  911. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  912. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  913. prt.Anchored = true
  914. prt.CFrame = cframe
  915. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  916. game:GetService("Debris"):AddItem(prt, 10)
  917. table.insert(Effects, {
  918. prt,
  919. "Cylinder",
  920. delay,
  921. x3,
  922. y3,
  923. z3,
  924. msh
  925. })
  926. end
  927. },
  928. Wave = {
  929. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  930. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  931. prt.Anchored = true
  932. prt.CFrame = cframe
  933. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  934. game:GetService("Debris"):AddItem(prt, 10)
  935. table.insert(Effects, {
  936. prt,
  937. "Cylinder",
  938. delay,
  939. x3 / 60,
  940. y3 / 60,
  941. z3 / 60,
  942. msh
  943. })
  944. end
  945. },
  946. Ring = {
  947. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  948. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  949. prt.Anchored = true
  950. prt.CFrame = cframe
  951. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  952. game:GetService("Debris"):AddItem(prt, 10)
  953. table.insert(Effects, {
  954. prt,
  955. "Cylinder",
  956. delay,
  957. x3,
  958. y3,
  959. z3,
  960. msh
  961. })
  962. end
  963. },
  964. Break = {
  965. Create = function(brickcolor, cframe, x1, y1, z1)
  966. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  967. prt.Anchored = true
  968. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  969. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  970. local num = math.random(10, 50) / 1000
  971. game:GetService("Debris"):AddItem(prt, 10)
  972. table.insert(Effects, {
  973. prt,
  974. "Shatter",
  975. num,
  976. prt.CFrame,
  977. math.random() - math.random(),
  978. 0,
  979. math.random(50, 100) / 100
  980. })
  981. end
  982. },
  983. Spiral = {
  984. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  985. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  986. prt.Anchored = true
  987. prt.CFrame = cframe
  988. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  989. game:GetService("Debris"):AddItem(prt, 10)
  990. table.insert(Effects, {
  991. prt,
  992. "Cylinder",
  993. delay,
  994. x3,
  995. y3,
  996. z3,
  997. msh
  998. })
  999. end
  1000. },
  1001. Push = {
  1002. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1003. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1004. prt.Anchored = true
  1005. prt.CFrame = cframe
  1006. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1007. game:GetService("Debris"):AddItem(prt, 10)
  1008. table.insert(Effects, {
  1009. prt,
  1010. "Cylinder",
  1011. delay,
  1012. x3,
  1013. y3,
  1014. z3,
  1015. msh
  1016. })
  1017. end
  1018. }
  1019. }
  1020. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1021. local fp = IT("Part")
  1022. fp.formFactor = formfactor
  1023. fp.Parent = parent
  1024. fp.Reflectance = reflectance
  1025. fp.Transparency = transparency
  1026. fp.CanCollide = false
  1027. fp.Locked = true
  1028. fp.BrickColor = brickcolor
  1029. fp.Name = name
  1030. fp.Size = size
  1031. fp.Position = tors.Position
  1032. RemoveOutlines(fp)
  1033. fp.Material = "SmoothPlastic"
  1034. fp:BreakJoints()
  1035. return fp
  1036. end
  1037.  
  1038. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1039. local mesh = IT(Mesh)
  1040. mesh.Parent = part
  1041. if Mesh == "SpecialMesh" then
  1042. mesh.MeshType = meshtype
  1043. if meshid ~= "nil" then
  1044. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1045. end
  1046. end
  1047. mesh.Offset = offset
  1048. mesh.Scale = scale
  1049. return mesh
  1050. end
  1051.  
  1052. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1053. local type = type
  1054. local rng = Instance.new("Part", char)
  1055. rng.Anchored = true
  1056. rng.BrickColor = color
  1057. rng.CanCollide = false
  1058. rng.FormFactor = 3
  1059. rng.Name = "Ring"
  1060. rng.Material = "Neon"
  1061. rng.Size = Vector3.new(1, 1, 1)
  1062. rng.Transparency = 0
  1063. rng.TopSurface = 0
  1064. rng.BottomSurface = 0
  1065. rng.CFrame = pos
  1066. local rngm = Instance.new("SpecialMesh", rng)
  1067. rngm.MeshType = MType
  1068. rngm.Scale = scale
  1069. local scaler2 = 1
  1070. if type == "Add" then
  1071. scaler2 = 1 * value
  1072. elseif type == "Divide" then
  1073. scaler2 = 1 / value
  1074. end
  1075. coroutine.resume(coroutine.create(function()
  1076. for i = 0, 10 / bonuspeed, 0.1 do
  1077. swait()
  1078. if type == "Add" then
  1079. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1080. elseif type == "Divide" then
  1081. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1082. end
  1083. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1084. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1085. end
  1086. rng:Destroy()
  1087. end))
  1088. end
  1089.  
  1090. function Eviscerate(dude)
  1091. if dude.Name ~= char then
  1092. local bgf = IT("BodyGyro", dude.Head)
  1093. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1094. local val = IT("BoolValue", dude)
  1095. val.Name = "IsHit"
  1096. local ds = coroutine.wrap(function()
  1097. dude:WaitForChild("Head"):BreakJoints()
  1098. wait(0.5)
  1099. target = nil
  1100. coroutine.resume(coroutine.create(function()
  1101. for i, v in pairs(dude:GetChildren()) do
  1102. if v:IsA("Accessory") then
  1103. v:Destroy()
  1104. end
  1105. if v:IsA("Humanoid") then
  1106. v:Destroy()
  1107. end
  1108. if v:IsA("CharacterMesh") then
  1109. v:Destroy()
  1110. end
  1111. if v:IsA("Model") then
  1112. v:Destroy()
  1113. end
  1114. if v:IsA("Part") or v:IsA("MeshPart") then
  1115. for x, o in pairs(v:GetChildren()) do
  1116. if o:IsA("Decal") then
  1117. o:Destroy()
  1118. end
  1119. end
  1120. coroutine.resume(coroutine.create(function()
  1121. v.Material = "Neon"
  1122. v.CanCollide = false
  1123. local PartEmmit1 = IT("ParticleEmitter", v)
  1124. PartEmmit1.LightEmission = 1
  1125. PartEmmit1.Texture = "rbxassetid://2582829122"
  1126. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1127. PartEmmit1.Rate = 150
  1128. PartEmmit1.Lifetime = NumberRange.new(1)
  1129. PartEmmit1.Size = NumberSequence.new({
  1130. NumberSequenceKeypoint.new(0, 0.75, 0),
  1131. NumberSequenceKeypoint.new(1, 0, 0)
  1132. })
  1133. PartEmmit1.Transparency = NumberSequence.new({
  1134. NumberSequenceKeypoint.new(0, 0, 0),
  1135. NumberSequenceKeypoint.new(1, 1, 0)
  1136. })
  1137. PartEmmit1.Speed = NumberRange.new(0, 0)
  1138. PartEmmit1.VelocitySpread = 30000
  1139. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1140. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1141. local BodPoss = IT("BodyPosition", v)
  1142. BodPoss.P = 3000
  1143. BodPoss.D = 1000
  1144. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1145. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1146. v.Color = maincolor.Color
  1147. coroutine.resume(coroutine.create(function()
  1148. for i = 0, 49 do
  1149. swait(1)
  1150. v.Transparency = v.Transparency + 0.08
  1151. end
  1152. wait(0.5)
  1153. PartEmmit1.Enabled = false
  1154. wait(3)
  1155. v:Destroy()
  1156. dude:Destroy()
  1157. end))
  1158. end))
  1159. end
  1160. end
  1161. end))
  1162. end)
  1163. ds()
  1164. end
  1165. end
  1166.  
  1167. function FindNearestHead(Position, Distance, SinglePlayer)
  1168. if SinglePlayer then
  1169. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1170. end
  1171. local List = {}
  1172. for i, v in pairs(workspace:GetChildren()) do
  1173. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1174. table.insert(List, v)
  1175. end
  1176. end
  1177. return List
  1178. end
  1179.  
  1180. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1181. local type = type
  1182. local rng = Instance.new("Part", char)
  1183. rng.Anchored = true
  1184. rng.BrickColor = color
  1185. rng.CanCollide = false
  1186. rng.FormFactor = 3
  1187. rng.Name = "Ring"
  1188. rng.Material = "Neon"
  1189. rng.Size = Vector3.new(1, 1, 1)
  1190. rng.Transparency = 0
  1191. rng.TopSurface = 0
  1192. rng.BottomSurface = 0
  1193. rng.CFrame = pos
  1194. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1195. local rngm = Instance.new("SpecialMesh", rng)
  1196. rngm.MeshType = MType
  1197. rngm.Scale = Vector3.new(x1, y1, z1)
  1198. local scaler2 = 1
  1199. local speeder = FastSpeed
  1200. if type == "Add" then
  1201. scaler2 = 1 * value
  1202. elseif type == "Divide" then
  1203. scaler2 = 1 / value
  1204. end
  1205. coroutine.resume(coroutine.create(function()
  1206. for i = 0, 10 / bonuspeed, 0.1 do
  1207. swait()
  1208. if type == "Add" then
  1209. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1210. elseif type == "Divide" then
  1211. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1212. end
  1213. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1214. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1215. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1216. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1217. end
  1218. rng:Destroy()
  1219. end))
  1220. end
  1221.  
  1222. function SoulSteal(dude)
  1223. if dude.Name ~= char then
  1224. local bgf = IT("BodyGyro", dude.Head)
  1225. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1226. local val = IT("BoolValue", dude)
  1227. val.Name = "IsHit"
  1228. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1229. local soulst = coroutine.wrap(function()
  1230. local soul = Instance.new("Part",dude)
  1231. soul.Size = Vector3.new(1,1,1)
  1232. soul.CanCollide = false
  1233. soul.Anchored = false
  1234. soul.Position = torso.Position
  1235. soul.Transparency = 1
  1236. local PartEmmit1 = IT("ParticleEmitter", soul)
  1237. PartEmmit1.LightEmission = 1
  1238. PartEmmit1.Texture = "rbxassetid://2582829122"
  1239. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1240. PartEmmit1.Rate = 250
  1241. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1242. PartEmmit1.Size = NumberSequence.new({
  1243. NumberSequenceKeypoint.new(0, 1, 0),
  1244. NumberSequenceKeypoint.new(1, 0, 0)
  1245. })
  1246. PartEmmit1.Transparency = NumberSequence.new({
  1247. NumberSequenceKeypoint.new(0, 0, 0),
  1248. NumberSequenceKeypoint.new(1, 1, 0)
  1249. })
  1250. PartEmmit1.Speed = NumberRange.new(0, 0)
  1251. PartEmmit1.VelocitySpread = 30000
  1252. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1253. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1254. local BodPoss = IT("BodyPosition", soul)
  1255. BodPoss.P = 3000
  1256. BodPoss.D = 1000
  1257. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1258. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1259. wait(1.6)
  1260. soul.Touched:connect(function(hit)
  1261. if hit.Parent == char then
  1262. soul:Destroy()
  1263. end
  1264. end)
  1265. wait(1.2)
  1266. while soul do
  1267. swait()
  1268. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1269. BodPoss.Position = tors.Position
  1270. end
  1271. end)
  1272. soulst()
  1273. end
  1274. end
  1275. function FaceMouse()
  1276. local Cam = workspace.CurrentCamera
  1277. return {
  1278. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1279. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1280. }
  1281. end
  1282.  
  1283. BTAUNT = Instance.new("Sound", tors)
  1284. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=869166432"
  1285. BTAUNT.Volume = 10
  1286. BTAUNT.Pitch = 1
  1287. BTAUNT.Looped = true
  1288. BTAUNT.TimePosition = 0
  1289.  
  1290. BTAUNT2 = Instance.new("Sound", tors)
  1291. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=935804253"
  1292. BTAUNT2.Volume = 10
  1293. BTAUNT2.Pitch = 1
  1294. BTAUNT2.Looped = false
  1295. BTAUNT2.TimePosition = 0
  1296.  
  1297. BTAUNT3 = Instance.new("Sound", tors)
  1298. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2866646141"
  1299. BTAUNT3.Volume = 2
  1300. BTAUNT3.Pitch = 1
  1301. BTAUNT3.Looped = true
  1302. BTAUNT3.TimePosition = 0
  1303.  
  1304. TEST = Instance.new("Sound", tors)
  1305. TEST.SoundId = "http://www.roblox.com/asset/?id=130766856"
  1306. TEST.Volume = 25
  1307. TEST.Pitch = 1
  1308. TEST.Looped = false
  1309. TEST.TimePosition = 0
  1310. -------------------------------------------------------
  1311. --End Effect Function--
  1312. -------------------------------------------------------
  1313. function Cso(ID, PARENT, VOLUME, PITCH)
  1314. local NSound = nil
  1315. coroutine.resume(coroutine.create(function()
  1316. NSound = IT("Sound", PARENT)
  1317. NSound.Volume = VOLUME
  1318. NSound.Pitch = PITCH
  1319. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1320. swait()
  1321. NSound:play()
  1322. game:GetService("Debris"):AddItem(NSound, 50)
  1323. end))
  1324. return NSound
  1325. end
  1326. function CameraEnshaking(Length, Intensity)
  1327. coroutine.resume(coroutine.create(function()
  1328. local intensity = 1 * Intensity
  1329. local rotM = 0.01 * Intensity
  1330. for i = 0, Length, 0.1 do
  1331. swait()
  1332. intensity = intensity - 0.05 * Intensity / Length
  1333. rotM = rotM - 5.0E-4 * Intensity / Length
  1334. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1335. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1336. end
  1337. hum.CameraOffset = Vector3.new(0, 0, 0)
  1338. end))
  1339. end
  1340. -------------------------------------------------------
  1341. --End Important Functions--
  1342. -------------------------------------------------------
  1343.  
  1344.  
  1345. -------------------------------------------------------
  1346. --Start Customization--
  1347. -------------------------------------------------------
  1348. local Player_Size = 1
  1349. if Player_Size ~= 1 then
  1350. root.Size = root.Size * Player_Size
  1351. tors.Size = tors.Size * Player_Size
  1352. hed.Size = hed.Size * Player_Size
  1353. ra.Size = ra.Size * Player_Size
  1354. la.Size = la.Size * Player_Size
  1355. rl.Size = rl.Size * Player_Size
  1356. ll.Size = ll.Size * Player_Size
  1357. ----------------------------------------------------------------------------------
  1358. rootj.Parent = root
  1359. neck.Parent = tors
  1360. RW.Parent = tors
  1361. LW.Parent = tors
  1362. RH.Parent = tors
  1363. LH.Parent = tors
  1364. ----------------------------------------------------------------------------------
  1365. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1366. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1367. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1368. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1369. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1370. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1371. ----------------------------------------------------------------------------------
  1372. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1373. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1374. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1375. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1376. --hat.Parent = Character
  1377. end
  1378. ----------------------------------------------------------------------------------
  1379. ----------------------------------------------------------------------------------
  1380. local equipped = false
  1381. local idle = 0
  1382. local change = 1
  1383. local val = 0
  1384. local toim = 0
  1385. local idleanim = 0.4
  1386. local sine = 0
  1387. local Sit = 1
  1388. ----------------------------------------------------------------------------------
  1389. hum.WalkSpeed = 8
  1390. hum.JumpPower = 57
  1391. hum.Animator.Parent = nil
  1392. ----------------------------------------------------------------------------------
  1393.  
  1394.  
  1395. -------------------------------------------------------
  1396. --End Customization--
  1397. -------------------------------------------------------
  1398. local Blobby = Instance.new("Part", char)
  1399. Blobby.Name = "Blob"
  1400. Blobby.CanCollide = false
  1401. Blobby.BrickColor = BrickColor.new("Really black")
  1402. Blobby.Transparency = 0
  1403. Blobby.Material = "Plastic"
  1404. Blobby.Size = Vector3.new(1, 1, 2)
  1405. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1406. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1407.  
  1408. local Weld = Instance.new("Weld", Blobby)
  1409. Weld.Part0 = ra
  1410. Weld.Part1 = Blobby
  1411. Weld.C1 = CFrame.new(0, 0.8, 0)
  1412. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1413.  
  1414. local M2 = Instance.new("SpecialMesh")
  1415. M2.Parent = Blobby
  1416. M2.MeshId = "rbxassetid://0"
  1417. M2.TextureId = "rbxassetid://0"
  1418. M2.Scale = Vector3.new(1, 0.8, 1)
  1419.  
  1420. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1421. naeeym2.AlwaysOnTop = true
  1422. naeeym2.Size = UDim2.new(5,35,2,15)
  1423. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1424. naeeym2.Adornee = hed
  1425. naeeym2.Name = "Name"
  1426. --naeeym2.PlayerToHideFrom = Player
  1427. local tecks2 = Instance.new("TextLabel",naeeym2)
  1428. tecks2.BackgroundTransparency = 1
  1429. tecks2.TextScaled = true
  1430. tecks2.BorderSizePixel = 0
  1431. tecks2.Text = "Hm"
  1432. tecks2.Font = Enum.Font.Bodoni
  1433. tecks2.TextSize = 30
  1434. tecks2.TextStrokeTransparency = 0
  1435. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1436. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1437. tecks2.Size = UDim2.new(1,0,0.5,0)
  1438. tecks2.Parent = naeeym2]]
  1439. ----------------------------------------------------------------------------------
  1440. local AddInstance = function(Object, ...)
  1441. local Obj = Instance.new(Object)
  1442. for i,v in next,(...) do
  1443. Obj[i] = v
  1444. end
  1445. return Obj
  1446. end
  1447. ----------------------------------------------------
  1448.  
  1449. MeshT = "rbxassetid://1374148"
  1450. TextureM = "rbxassetid://0"
  1451.  
  1452.  
  1453.  
  1454.  
  1455. local Load = Instance.new("Animation", char)
  1456.  
  1457.  
  1458. local Reaper = AddInstance("Part",{
  1459. Parent = hed,
  1460. CFrame = hed.CFrame,
  1461. formFactor = "Symmetric",
  1462. Size = Vector3.new(1, 1, 1),
  1463. CanCollide = false,
  1464. TopSurface = "Smooth",
  1465. BottomSurface = "Smooth",
  1466. Locked = true,
  1467. })
  1468. local Weld = AddInstance("Weld",{
  1469. Parent = Reaper,
  1470. Part0 = hed,
  1471. C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0),
  1472. Part1 = Reaper,
  1473. })
  1474. local Mesh = AddInstance("SpecialMesh",{
  1475. Parent = Reaper,
  1476. MeshId = MeshT,
  1477. TextureId = TextureM,
  1478. Offset = Vector3.new(0, 0.3, 0),
  1479. Scale = Vector3.new(1.05,1.05,1.05),
  1480. VertexColor = Vector3.new(0.3, 0, 0.3),
  1481. })
  1482.  
  1483.  
  1484.  
  1485.  
  1486.  
  1487. -------------------------------------------------------
  1488. wait(1)
  1489. plr = game.Players.LocalPlayer
  1490. char = plr.Character
  1491. mouse = plr:GetMouse()
  1492. whitecolor = Color3.new(255,255,1)
  1493. epicmode = false
  1494. normal = true
  1495. for i,v in pairs(char:GetChildren()) do
  1496. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1497. v:Destroy()
  1498. end
  1499. end
  1500. local shirt = Instance.new("Shirt",char)
  1501. shirt.ShirtTemplate = "rbxassetid://463141967"
  1502. local pants = Instance.new("Pants",char)
  1503. pants.PantsTemplate = "rbxassetid://175974404"
  1504. local bdycolors = char["Body Colors"]
  1505. bdycolors.HeadColor3 = whitecolor
  1506. bdycolors.LeftArmColor3 = whitecolor
  1507. bdycolors.LeftLegColor3 = whitecolor
  1508. bdycolors.RightArmColor3 = whitecolor
  1509. bdycolors.RightLegColor3 = whitecolor
  1510. bdycolors.TorsoColor3 = whitecolor
  1511. for i,v in pairs(char:GetChildren()) do
  1512. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1513. v:Destroy()
  1514. end
  1515. end
  1516.  
  1517.  
  1518.  
  1519. local BC = Character["Body Colors"]
  1520. BC.HeadColor = BrickColor.new("New Yeller")
  1521. BC.LeftArmColor = BrickColor.new("New Yeller")
  1522. BC.LeftLegColor = BrickColor.new("New Yeller")
  1523. BC.RightArmColor = BrickColor.new("New Yeller")
  1524. BC.RightLegColor = BrickColor.new("New Yeller")
  1525. BC.TorsoColor = BrickColor.new("New Yeller")
  1526.  
  1527.  
  1528.  
  1529. local righteyebrickcolor = "Institutional white"
  1530. local reye = Instance.new("Part", char)
  1531. reye.CanCollide = false
  1532. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1533. reye.Material = "Neon"
  1534. reye.Size = Vector3.new(.25,.35,.15)
  1535. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  1536. m1 = Instance.new("SpecialMesh", reye)
  1537. m1.MeshType = "Sphere"
  1538. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1539. reye.Locked = true
  1540. reye.Name = "re"
  1541.  
  1542. -------------------------------------------------------
  1543. --Start Attacks N Stuff--
  1544. -------------------------------------------------------
  1545. local naeeym2 = Instance.new("BillboardGui",char)
  1546. naeeym2.AlwaysOnTop = true
  1547. naeeym2.Size = UDim2.new(5,35,2,35)
  1548. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1549. naeeym2.Adornee = hed
  1550. naeeym2.Name = "Name"
  1551.  
  1552. local tecks2 = Instance.new("TextLabel",naeeym2)
  1553. tecks2.BackgroundTransparency = 1
  1554. tecks2.TextScaled = true
  1555. tecks2.BorderSizePixel = 0
  1556. tecks2.Text = "Furry Switcher Loaded"
  1557. tecks2.Font = "Fantasy"
  1558. tecks2.TextSize = 30
  1559. tecks2.TextStrokeTransparency = 0
  1560. tecks2.TextColor3 = BrickColor.new('Black').Color
  1561. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  1562. tecks2.Size = UDim2.new(1,0,0.5,0)
  1563. tecks2.Parent = naeeym2
  1564. textfag = tecks2
  1565. tecks2.Text = "Loading Script"
  1566. wait(2)
  1567. tecks2.Text = "Furry Switcher Fully Loaded"
  1568. wait(1)
  1569. tecks2.Text = "Neutral"
  1570. BTAUNT:Play()
  1571. coroutine.resume(coroutine.create(function()
  1572. while textfag ~= nil do
  1573. swait()
  1574. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1575. textfag.Rotation = math.random(-3,3)
  1576. end
  1577. end))
  1578.  
  1579.  
  1580. char.Humanoid.JumpPower = 115
  1581. char.Humanoid.WalkSpeed = 30
  1582.  
  1583.  
  1584. --Switcher-------------------------------------
  1585.  
  1586.  
  1587. local effectTorso = Instance.new("Sparkles", char.Torso)
  1588. effectTorso.SparkleColor = Color3.new(0, 85, 255)
  1589. effectTorso.Enabled = false
  1590.  
  1591. local animation = Instance.new("NumberValue", char)
  1592. animation.Value = 1
  1593. animation.Name = "Animation"
  1594.  
  1595.  
  1596.  
  1597.  
  1598. ---------------------------
  1599.  
  1600.  
  1601. function Noob2 ()
  1602.  
  1603. wait(0.1)
  1604. shirt.ShirtTemplate = "rbxassetid://0"
  1605. wait(0.1)
  1606. pants.PantsTemplate = "rbxassetid://0"
  1607. tecks2.Text = "Stronger"
  1608.  
  1609. tecks2.TextColor3 = BrickColor.new('Black').Color
  1610. tecks2.TextStrokeColor3 = BrickColor.new('Hot pink').Color
  1611. maincolor = BrickColor.new("Hot pink")
  1612.  
  1613. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1131624146"
  1614.  
  1615. BC.HeadColor = BrickColor.new("Electric blue")
  1616. BC.LeftArmColor = BrickColor.new("New Yeller")
  1617. BC.LeftLegColor = BrickColor.new("New Yeller")
  1618. BC.RightArmColor = BrickColor.new("Electric blue")
  1619. BC.RightLegColor = BrickColor.new("Electric blue")
  1620. BC.TorsoColor = BrickColor.new("New Yeller")
  1621. char.Torso.Material = ("Plastic")
  1622.  
  1623. effectTorso.Enabled = false
  1624.  
  1625. animation.Value = 3
  1626.  
  1627.  
  1628. hed.face.Texture = "rbxassetid://15432080"
  1629.  
  1630.  
  1631. end
  1632.  
  1633. function Noob3 ()
  1634.  
  1635. wait(0.1)
  1636. shirt.ShirtTemplate = "rbxassetid://0"
  1637. wait(0.1)
  1638. pants.PantsTemplate = "rbxassetid://0"
  1639. tecks2.Text = "Fallen"
  1640.  
  1641. tecks2.TextColor3 = BrickColor.new('Black').Color
  1642. tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color
  1643. maincolor = BrickColor.new("Really red")
  1644.  
  1645. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1564523997"
  1646.  
  1647. BC.HeadColor = BrickColor.new("Mid gray")
  1648. BC.LeftArmColor = BrickColor.new("Black")
  1649. BC.LeftLegColor = BrickColor.new("Black")
  1650. BC.RightArmColor = BrickColor.new("Dark stone grey")
  1651. BC.RightLegColor = BrickColor.new("Dark stone grey")
  1652. BC.TorsoColor = BrickColor.new("Mid gray")
  1653.  
  1654. char.Torso.Material = ("Plastic")
  1655.  
  1656. effectTorso.Enabled = false
  1657.  
  1658. animation.Value = 1
  1659.  
  1660. hed.face.Texture = "rbxassetid://15432080"
  1661.  
  1662.  
  1663. end
  1664.  
  1665. function Noob4 ()
  1666.  
  1667. wait(0.1)
  1668. shirt.ShirtTemplate = "rbxassetid://0"
  1669. wait(0.1)
  1670. pants.PantsTemplate = "rbxassetid://0"
  1671. tecks2.Text = "Neutral"
  1672.  
  1673. tecks2.TextColor3 = BrickColor.new('Black').Color
  1674. tecks2.TextStrokeColor3 = BrickColor.new('Institutional white').Color
  1675. maincolor = BrickColor.new("New Yeller")
  1676.  
  1677.  
  1678. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=869166432"
  1679.  
  1680. BC.HeadColor = BrickColor.new("Institutional white")
  1681. BC.LeftArmColor = BrickColor.new("Dark stone grey")
  1682. BC.LeftLegColor = BrickColor.new("Dark stone grey")
  1683. BC.RightArmColor = BrickColor.new("Dark stone grey")
  1684. BC.RightLegColor = BrickColor.new("Dark stone grey")
  1685. BC.TorsoColor = BrickColor.new("Institutional white")
  1686. char.Torso.Material = ("Plastic")
  1687. effectTorso.Enabled = false
  1688.  
  1689. animation.Value = 1
  1690.  
  1691. hed.face.Texture = "rbxassetid://15432080"
  1692.  
  1693.  
  1694. end
  1695.  
  1696.  
  1697. function Noob5 ()
  1698.  
  1699. wait(0.1)
  1700. shirt.ShirtTemplate = "rbxassetid://0"
  1701. wait(0.1)
  1702. pants.PantsTemplate = "rbxassetid://0"
  1703. tecks2.Text = "Mysterious"
  1704.  
  1705. tecks2.TextColor3 = BrickColor.new('Black').Color
  1706. tecks2.TextStrokeColor3 = BrickColor.new('White').Color
  1707. maincolor = BrickColor.new("White")
  1708.  
  1709.  
  1710. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1382488262"
  1711.  
  1712. BC.HeadColor = BrickColor.new("Mid gray")
  1713. BC.LeftArmColor = BrickColor.new("Really red")
  1714. BC.LeftLegColor = BrickColor.new("Black")
  1715. BC.RightArmColor = BrickColor.new("Black")
  1716. BC.RightLegColor = BrickColor.new("Really red")
  1717. BC.TorsoColor = BrickColor.new("Mid gray")
  1718. char.Torso.Material = ("Plastic")
  1719. effectTorso.Enabled = false
  1720.  
  1721. animation.Value = 1
  1722.  
  1723.  
  1724. hed.face.Texture = "rbxassetid://15432080"
  1725.  
  1726. end
  1727.  
  1728.  
  1729.  
  1730. function Noob6 ()
  1731.  
  1732. wait(0.1)
  1733. shirt.ShirtTemplate = "rbxassetid://0"
  1734. wait(0.1)
  1735. pants.PantsTemplate = "rbxassetid://0"
  1736. tecks2.Text = "Misfortune"
  1737.  
  1738. tecks2.TextColor3 = BrickColor.new('Black').Color
  1739. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1740. maincolor = BrickColor.new("Really black")
  1741.  
  1742.  
  1743. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=929330882"
  1744.  
  1745. BC.HeadColor = BrickColor.new("White")
  1746. BC.LeftArmColor = BrickColor.new("Br. yellowish orange")
  1747. BC.LeftLegColor = BrickColor.new("Br. yellowish orange")
  1748. BC.RightArmColor = BrickColor.new("White")
  1749. BC.RightLegColor = BrickColor.new("White")
  1750. BC.TorsoColor = BrickColor.new("White")
  1751. char.Torso.Material = ("Plastic")
  1752.  
  1753. effectTorso.Enabled = false
  1754.  
  1755. animation.Value = 1
  1756.  
  1757.  
  1758. hed.face.Texture = "rbxassetid://15432080"
  1759.  
  1760.  
  1761. end
  1762.  
  1763.  
  1764. function Noob7 ()
  1765.  
  1766. wait(0.1)
  1767. shirt.ShirtTemplate = "rbxassetid://0"
  1768. wait(0.1)
  1769. pants.PantsTemplate = "rbxassetid://0"
  1770. tecks2.Text = "Timestop"
  1771.  
  1772. tecks2.TextColor3 = BrickColor.new('Black').Color
  1773. tecks2.TextStrokeColor3 = BrickColor.new('Deep orange').Color
  1774. maincolor = BrickColor.new("Deep orange")
  1775.  
  1776.  
  1777. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=492070484"
  1778.  
  1779. BC.HeadColor = BrickColor.new("Smoky grey")
  1780. BC.LeftArmColor = BrickColor.new("Smoky grey")
  1781. BC.LeftLegColor = BrickColor.new("Black")
  1782. BC.RightArmColor = BrickColor.new("Smoky grey")
  1783. BC.RightLegColor = BrickColor.new("Black")
  1784. BC.TorsoColor = BrickColor.new("Smoky grey")
  1785.  
  1786. char.Torso.Material = ("Plastic")
  1787.  
  1788.  
  1789. effectTorso.Enabled = false
  1790.  
  1791. animation.Value = 1
  1792.  
  1793. hed.face.Texture = "rbxassetid://15432080"
  1794.  
  1795.  
  1796.  
  1797. end
  1798.  
  1799.  
  1800.  
  1801. function Noob8 ()
  1802.  
  1803. wait(0.1)
  1804.  
  1805. tecks2.Text = "Lunatic"
  1806.  
  1807. tecks2.TextColor3 = BrickColor.new('Black').Color
  1808. tecks2.TextStrokeColor3 = BrickColor.new('Really blue').Color
  1809. maincolor = BrickColor.new("Really blue")
  1810.  
  1811.  
  1812. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=255288110"
  1813.  
  1814. BC.HeadColor = BrickColor.new("Bright blue")
  1815. BC.LeftArmColor = BrickColor.new("Light blue")
  1816. BC.LeftLegColor = BrickColor.new("Light blue")
  1817. BC.RightArmColor = BrickColor.new("Bright blue")
  1818. BC.RightLegColor = BrickColor.new("Bright blue")
  1819. BC.TorsoColor = BrickColor.new("Really blue")
  1820.  
  1821. effectTorso.Enabled = true
  1822.  
  1823.  
  1824. shirt.ShirtTemplate = "rbxassetid://0"
  1825. wait(0.1)
  1826. pants.PantsTemplate = "rbxassetid://0"
  1827.  
  1828. animation.Value = 2
  1829.  
  1830. hed.face.Texture = "rbxassetid://15432080"
  1831.  
  1832.  
  1833.  
  1834.  
  1835. end
  1836.  
  1837.  
  1838. function Noob9 ()
  1839.  
  1840. wait(0.1)
  1841.  
  1842. tecks2.Text = "INSANITY"
  1843.  
  1844. tecks2.TextColor3 = BrickColor.new('Black').Color
  1845. tecks2.TextStrokeColor3 = BrickColor.new('Royal purple').Color
  1846. maincolor = BrickColor.new("Royal purple")
  1847.  
  1848.  
  1849. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2533880583"
  1850.  
  1851. BC.HeadColor = BrickColor.new("Lilac")
  1852. BC.LeftArmColor = BrickColor.new("Royal purple")
  1853. BC.LeftLegColor = BrickColor.new("Black")
  1854. BC.RightArmColor = BrickColor.new("Black")
  1855. BC.RightLegColor = BrickColor.new("Royal purple")
  1856. BC.TorsoColor = BrickColor.new("Black")
  1857.  
  1858. effectTorso.Enabled = false
  1859.  
  1860.  
  1861. shirt.ShirtTemplate = "rbxassetid://0"
  1862. wait(0.1)
  1863. pants.PantsTemplate = "rbxassetid://0"
  1864.  
  1865. animation.Value = 4
  1866.  
  1867. hed.face.Texture = "rbxassetid://15432080"
  1868.  
  1869.  
  1870.  
  1871.  
  1872.  
  1873.  
  1874.  
  1875.  
  1876.  
  1877. end
  1878.  
  1879.  
  1880. --------------------------------------------
  1881.  
  1882.  
  1883.  
  1884.  
  1885.  
  1886.  
  1887.  
  1888.  
  1889.  
  1890.  
  1891. --------------------------------------------------
  1892.  
  1893. function die()
  1894. attack = true
  1895. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  1896. M2.TextureId = "http://www.roblox.com/asset/?id=12592745"
  1897. for i = 0, 2.6, 0.1 do
  1898. swait()
  1899. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1900. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1901. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1902. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1903. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1904. end
  1905. Cso("357417055", tors, 10, 1)
  1906. CameraEnshaking(2, 15)
  1907. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1908. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1909. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1910. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1911. if v:FindFirstChild("Head") then
  1912. Eviscerate(v)
  1913. end
  1914. end
  1915. for i = 0, 3, 0.1 do
  1916. swait()
  1917. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1918. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1919. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1920. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1921. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1922. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1923. end
  1924. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1925. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1926. attack = false
  1927. end
  1928.  
  1929.  
  1930. function dance()
  1931. attack = true
  1932. hum.WalkSpeed = 0
  1933. CFuncs.Sound.Create("rbxassetid://130791919", head, 100, 1)
  1934. for i = 0, 2, 0.1 do
  1935. swait()
  1936. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1937. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1938. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1939. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1940. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1941. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1942. end
  1943. for i = 0, 6, 0.1 do
  1944. swait()
  1945. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1946. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1947. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1948. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1949. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1950. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1951. end
  1952. for i = 0, 2, 0.1 do
  1953. swait()
  1954. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1955. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1956. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1957. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1958. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1959. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1960. end
  1961. attack = false
  1962. hum.WalkSpeed = 20
  1963. end
  1964.  
  1965. function aaa()
  1966. attack = true
  1967. hum.WalkSpeed = 0
  1968. for i = 0,20, 0.1 do
  1969. swait()
  1970. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1971. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1972. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  1973. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  1974. RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  1975. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  1976. end
  1977. hum.WalkSpeed = 16
  1978. attack = false
  1979. end
  1980.  
  1981. function finalChaos()
  1982. attack = true
  1983. spawn(function()
  1984. local p = Instance.new("Part",char)
  1985. p.Anchored = true
  1986. p.CanCollide = false
  1987. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  1988. local m = Instance.new("SpecialMesh",p)
  1989. m.MeshId = "https://roblox.com/asset/?id=28140935"
  1990. m.Scale = Vector3.new(2,2,2)
  1991. for i=1,30 do
  1992. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  1993. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  1994. wait()
  1995. end
  1996. local beam = Instance.new("Part",char)
  1997. beam.Anchored = true
  1998. beam.CanCollide = false
  1999. beam.BrickColor = BrickColor.new("White")
  2000. beam.Material = Enum.Material.Neon
  2001. beam.Size = Vector3.new(1,1,1)
  2002. beam.Position = p.Position+Vector3.new(0,1000,0)
  2003. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2004. local m = Instance.new("SpecialMesh",beam)
  2005. m.MeshType = "Cylinder"
  2006. m.Scale = Vector3.new(2000,15,15)
  2007. damage(6,20,35,p.Position)
  2008. p.Transparency = 1
  2009. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  2010. for i=1,10 do
  2011. m.Scale = m.Scale-Vector3.new(0,1,1)
  2012. beam.Transparency = i / 10
  2013. wait()
  2014. end
  2015. p:Destroy()
  2016. end)
  2017. attack = false
  2018. end
  2019.  
  2020. function beam()
  2021. attack = true
  2022. hum.WalkSpeed = 0
  2023. local Ring1 = Instance.new("Part", char)
  2024. Ring1.Anchored = true
  2025. Ring1.BrickColor = maincolor
  2026. Ring1.CanCollide = false
  2027. Ring1.FormFactor = 3
  2028. Ring1.Name = "Ring"
  2029. Ring1.Material = "Neon"
  2030. Ring1.Size = Vector3.new(1, 0.05, 1)
  2031. Ring1.Transparency = 1
  2032. Ring1.TopSurface = 0
  2033. Ring1.BottomSurface = 0
  2034. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  2035. Ring1Mesh.MeshType = "Brick"
  2036. Ring1Mesh.Name = "SizeMesh"
  2037. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  2038. local InnerRing1 = Ring1:Clone()
  2039. InnerRing1.Parent = char
  2040. InnerRing1.Transparency = 0
  2041. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  2042. InnerRing1.Size = Vector3.new(1, 1, 1)
  2043. local InnerRing1Mesh = InnerRing1.SizeMesh
  2044. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  2045. InnerRing1Mesh.MeshType = "Sphere"
  2046. Ring1:Destroy()
  2047. for i = 0, 6, 0.1 do
  2048. swait()
  2049. --orb.CFrame = Pupil.CFrame
  2050. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  2051. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2052. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2053. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2054. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2055. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  2056. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  2057. end
  2058. InnerRing1.Transparency = 1
  2059. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  2060. Cso("2545012765", char, 10, 1)
  2061. Cso("2606661976", char, 2.3, 1)
  2062. local a = IT("Part", char)
  2063. a.Name = "Direction"
  2064. a.Anchored = true
  2065. a.BrickColor = BrickC("Pastel violet")
  2066. a.Material = "SmoothPlastic"
  2067. a.Transparency = 0
  2068. a.Shape = "Cylinder"
  2069. a.CanCollide = false
  2070. local a2 = IT("Part", char)
  2071. a2.Name = "Direction"
  2072. a2.Anchored = true
  2073. a2.BrickColor = maincolor
  2074. a2.Color = maincolor.Color
  2075. a2.Material = "Neon"
  2076. a2.Transparency = 0.7
  2077. a2.Shape = "Cylinder"
  2078. a2.CanCollide = false
  2079. local ba = IT("Part", char)
  2080. ba.Name = "HitDirect"
  2081. ba.Anchored = true
  2082. ba.BrickColor = maincolor
  2083. ba.Material = "Neon"
  2084. ba.Transparency = 1
  2085. ba.CanCollide = false
  2086. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2087. local ignore = char
  2088. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2089. a.BottomSurface = 10
  2090. a.TopSurface = 10
  2091. a2.BottomSurface = 10
  2092. a2.TopSurface = 10
  2093. local distance = (InnerRing1.CFrame.p - position).magnitude
  2094. a.Size = Vector3.new(distance, 1, 1)
  2095. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2096. a2.Size = Vector3.new(distance, 1, 1)
  2097. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2098. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2099. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2100. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2101. game:GetService("Debris"):AddItem(a, 20)
  2102. game:GetService("Debris"):AddItem(a2, 20)
  2103. game:GetService("Debris"):AddItem(ba, 20)
  2104. local msh = Instance.new("SpecialMesh", a)
  2105. msh.MeshType = "Brick"
  2106. msh.Scale = Vector3.new(1, 5, 5)
  2107. local msh2 = Instance.new("SpecialMesh", a2)
  2108. msh2.MeshType = "Brick"
  2109. msh2.Scale = Vector3.new(1, 7, 7)
  2110. for i = 0, 10, 0.1 do
  2111. swait()
  2112. CameraEnshaking(1, 5)
  2113. a2.Color = maincolor.Color
  2114. root.CFrame = FaceMouse()[1]
  2115. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  2116. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2117. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2118. distance = (InnerRing1.CFrame.p - position).magnitude
  2119. a.Size = Vector3.new(distance, 1, 1)
  2120. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2121. a2.Size = Vector3.new(distance, 1, 1)
  2122. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2123. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2124. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2125. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2126. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  2127. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  2128. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  2129. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  2130. if v:FindFirstChild("Head") then
  2131. Eviscerate(v)
  2132. end
  2133. end
  2134. end
  2135. a:Destroy()
  2136. a2:Destroy()
  2137. ba:Destroy()
  2138. InnerRing1:Destroy()
  2139. attack = false
  2140. hum.WalkSpeed = 10
  2141. hum.CameraOffset = Vector3.new(0,0,0)
  2142. end
  2143.  
  2144. function Call_Upon_The_Eyes()
  2145. attack = true
  2146. hum.WalkSpeed = 0
  2147. for i = 0, 6, 0.1 do
  2148. swait()
  2149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2150. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2151. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2152. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2153. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2154. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2155. end
  2156. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2157. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2158. Magic(1, "Add", mouse.Hit, Vector3.new(100000, 100000, 100000000), 0.5, maincolor, "Sphere")
  2159. Magic(1, "Add", mouse.Hit, Vector3.new(10000000, 100000, 10000000), 0.75, maincolor, "Sphere")
  2160. CameraEnshaking(4, 25)
  2161. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2162. if v:FindFirstChild("Head") then
  2163. Eviscerate(v)
  2164. end
  2165. end
  2166. for i = 0, 6, 0.1 do
  2167. swait()
  2168. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2169. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2170. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2171. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2172. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  2173. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2174. end
  2175. attack = false
  2176. hum.WalkSpeed = 10
  2177. end
  2178.  
  2179. function CHAOS()
  2180. attack = true
  2181. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  2182. Cso("2545012765", hed, 10, 1)
  2183. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2184.  
  2185. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2186. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2187. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2188.  
  2189. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2190. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2191. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2192. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2193. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2194. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2195. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2196. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2197. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2198. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2199. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2200. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2201. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2202. if v:FindFirstChild("Head") then
  2203. Eviscerate(v)
  2204. end
  2205. end
  2206. attack = false
  2207. end
  2208. function Chain2()
  2209. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2210. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2211. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2212. local HEAD = HUM.Parent:FindFirstChild("Head")
  2213. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2214. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2215. if HEAD and TORSO and HUM.Health > 0 then
  2216. local GYRO = IT("BodyGyro",root)
  2217. GYRO.D = 275
  2218. GYRO.P = 20000
  2219. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2220. attack = true
  2221. hum.WalkSpeed = 0
  2222. local hit,pos,hummie;
  2223. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2224. Hook2.Transparency = 1
  2225. local A2 = NewInstance("Attachment",Hook2)
  2226. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2227. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2228. for i = 0, 2.3, .1 do
  2229. swait()
  2230. GYRO.cframe = CF(root.Position,TORSO.Position)
  2231. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2232. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2233. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2234. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2235. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2236. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2237. end
  2238. Cso("169105657", ra, 7, 1.2)
  2239. for i = 0, 5, .1 do
  2240. if(hit)then break end
  2241. swait()
  2242. GYRO.cframe = CF(root.Position,TORSO.Position)
  2243. Hook2.CFrame = TORSO.CFrame
  2244. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2245. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2246. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2247. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2248. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2249. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2250. end
  2251. Cso("169105657", ra, 5, .8)
  2252. Cso("2545211765", char, 7, 1)
  2253. GYRO:remove()
  2254. TORSO:BreakJoints()
  2255. for i = 0, 6, .1 do
  2256. swait()
  2257. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2258. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2259. end
  2260. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2261. break
  2262. end
  2263. Chain2.TextureLength = 4
  2264. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2265. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2266. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  2267. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2268. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2269. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2270. end
  2271. hum.WalkSpeed = 16
  2272. attack = false
  2273. Hook2:Destroy()
  2274. end
  2275. end
  2276. end
  2277.  
  2278. function dejzrXD()
  2279. attack = true
  2280. hum.WalkSpeed = 20
  2281. for i = 0, 1, 0.1 do
  2282. swait()
  2283. Cso("262562442", char, 10, 1)
  2284. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  2285. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2286. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2287. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2288. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2289. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2290. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2291. end
  2292. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2293. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2294. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 100000, 1000), 0.5, maincolor, "Sphere")
  2295. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.75, maincolor, "Sphere")
  2296. CameraEnshaking(4, 5)
  2297. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2298. if v:FindFirstChild("Head") then
  2299. Eviscerate(v)
  2300. end
  2301. end
  2302. for i = 0, 1, 0.1 do
  2303. swait()
  2304. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  2305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2306. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2307. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2308. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2309. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2310. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2311. end
  2312. attack = false
  2313. Speed = 20
  2314. end
  2315.  
  2316. function specialchaos()
  2317. wait(0)
  2318. CHOICE = 6
  2319. Cso("130781067", hed, 10, 1)
  2320. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2321. killsky.SkyboxBk = "rbxassetid://3662994"
  2322. killsky.SkyboxDn = "rbxassetid://3662994"
  2323. killsky.SkyboxFt = "rbxassetid://3662994"
  2324. killsky.SkyboxLf = "rbxassetid://3662994"
  2325. killsky.SkyboxRt = "rbxassetid://3662994"
  2326. killsky.SkyboxUp = "rbxassetid://3662994"
  2327. ---
  2328. killsky.StarCount = 0
  2329. killsky.SunAngularSize = 0
  2330. killsky.MoonAngularSize = 0
  2331. killsky.MoonTextureId = ""
  2332. killsky.CelestialBodiesShown = false
  2333. if HITFLOOR ~= nil then
  2334. ATTACK = false
  2335. Rooted = false
  2336. local RINGSPIN = true
  2337. local CONSTRUCTING = true
  2338. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
  2339. RING.Color = C3(0,0,0)
  2340. MakeForm(RING,"Cyl")
  2341. RING.CFrame = CF(HITPOS)
  2342. coroutine.resume(coroutine.create(function()
  2343. repeat
  2344. Swait()
  2345. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2346. until CONSTRUCTING == false
  2347. repeat
  2348. Swait()
  2349. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2350. until RINGSPIN == false
  2351. for i = 1, 25 do
  2352. Swait()
  2353. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2354. RING.Size = RING.Size - VT(0.15,0,0.15)
  2355. --DECAL.Transparency = DECAL.Transparency + 1/25
  2356. RING.Transparency = RING.Transparency + 1/25
  2357. end
  2358. RING:remove()
  2359. end))
  2360. for i = 1, 15 do
  2361. Swait()
  2362. RING.Size = RING.Size + VT(0,0,0)
  2363. RING.Transparency = RING.Transparency - 1/15
  2364. end
  2365. end
  2366. hum.WalkSpeed = 20
  2367. attack = false
  2368. end
  2369. function icando()
  2370. attack = true
  2371. hum.WalkSpeed = 0
  2372. TEST:Remove()
  2373. TEST:Play()
  2374. repeat
  2375. for i = 0,4,0.1 do
  2376. swait()
  2377. TEST.Parent = tors
  2378. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2379. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2380. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2381. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2382. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2383. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2384. end
  2385. until TEST.Playing == false
  2386. TEST:Stop()
  2387. TEST:Play()
  2388. TEST:Remove()
  2389. print('I CAN DO ANYTHING')
  2390. attack = false
  2391. hum.WalkSpeed = 20
  2392. end
  2393.  
  2394. function finalChaos2()
  2395. attack = true
  2396. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  2397. M2.TextureId = "rbxassetid://2582829122"
  2398. M2.Scale = Vector3.new(5, 5, 5)
  2399. Cso("2545018472", hed, 10, 1)
  2400. for i = 0, 1, 0.1 do
  2401. swait()
  2402. hum.CameraOffset = Vector3.new(0, 8, 0)
  2403. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2404. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2405. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2406. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2407. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2408. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2409. end
  2410. Cso("483458132", char, 10, .7)
  2411. Cso("483458132", char, 10, 1)
  2412. CameraEnshaking(6, 65)
  2413. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2414. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2415. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2416. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2417. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2418. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2419. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2420. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2421. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2422. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2423. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2424. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2425. if v:FindFirstChild("Head") then
  2426. Eviscerate(v)
  2427. end
  2428. end
  2429. for i = 0, 1, 0.1 do
  2430. swait()
  2431. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2432. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2433. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2434. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2435. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2436. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2437. end
  2438. M2.Scale = Vector3.new(1, 1, 1)
  2439. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2440. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2441. attack = false
  2442. end
  2443.  
  2444. function DRAG_THEM_TO_HELL()
  2445. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2446. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2447. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2448. local HEAD = HUM.Parent:FindFirstChild("Head")
  2449. if HEAD and TORSO and HUM.Health > 0 then
  2450. local GYRO = IT("BodyGyro",root)
  2451. GYRO.D = 275
  2452. GYRO.P = 20000
  2453. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2454. attack = true
  2455. hum.WalkSpeed = 0
  2456. local hit,pos,hummie;
  2457. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2458. Hook.Transparency = 1
  2459. local A = NewInstance("Attachment",Hook)
  2460. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2461. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2462. local POS = mouse.Hit.p
  2463. local CHAINS = false
  2464. local CHAINLINKS = {}
  2465. local A = IT("Attachment",la)
  2466. A.Position = Vector3.new(1,-1,0)*Player_Size
  2467. A.Orientation = Vector3.new(-90, -89.982, 0)
  2468. local B = IT("Attachment",la)
  2469. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2470. B.Orientation = Vector3.new(-90, 89.988, 0)
  2471. local C = IT("Attachment",la)
  2472. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2473. C.Orientation = Vector3.new(-90, -89.982, 0)
  2474. local D = IT("Attachment",la)
  2475. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2476. D.Orientation = Vector3.new(-90, 89.988, 0)
  2477. local LIGHT = IT("Attachment",la)
  2478. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2479. local LIGHT2 = IT("PointLight",LIGHT)
  2480. LIGHT2.Range = 7
  2481. LIGHT2.Brightness = 5
  2482. LIGHT2.Color = Color3.new(0,0,0)
  2483. for i = 1, 2 do
  2484. local TWIST = -2
  2485. local START = A
  2486. local END = B
  2487. if i == 1 then
  2488. START = B
  2489. END = A
  2490. end
  2491. local ChainLink = IT("Beam",tors)
  2492. ChainLink.Texture = "rbxassetid://73042633"
  2493. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2494. ChainLink.TextureSpeed = 1
  2495. ChainLink.Width0 = 1
  2496. ChainLink.Width1 = 1
  2497. ChainLink.TextureLength = 2.5
  2498. ChainLink.Attachment0 = START
  2499. ChainLink.Attachment1 = END
  2500. ChainLink.CurveSize0 = TWIST
  2501. ChainLink.CurveSize1 = TWIST
  2502. --ChainLink.FaceCamera = true
  2503. ChainLink.Segments = 45
  2504. ChainLink.Transparency = NumberSequence.new(0.25)
  2505. table.insert(CHAINLINKS,ChainLink)
  2506. end
  2507. for i = 1, 2 do
  2508. local TWIST = -1
  2509. local START = C
  2510. local END = D
  2511. if i == 1 then
  2512. START = D
  2513. END = C
  2514. end
  2515. local ChainLink = IT("Beam",tors)
  2516. ChainLink.Texture = "rbxassetid://73042633"
  2517. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2518. ChainLink.TextureSpeed = 1
  2519. ChainLink.Width0 = 1
  2520. ChainLink.Width1 = 1
  2521. ChainLink.TextureLength = 5
  2522. ChainLink.Attachment0 = START
  2523. ChainLink.Attachment1 = END
  2524. ChainLink.CurveSize0 = TWIST
  2525. ChainLink.CurveSize1 = TWIST
  2526. --ChainLink.FaceCamera = true
  2527. ChainLink.Segments = 25
  2528. ChainLink.LightEmission = 0.5
  2529. ChainLink.Transparency = NumberSequence.new(0.25)
  2530. table.insert(CHAINLINKS,ChainLink)
  2531. end
  2532. for i = 0, 2.3, .1 do
  2533. swait()
  2534. GYRO.cframe = CF(root.Position,TORSO.Position)
  2535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2536. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2537. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2538. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2539. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2540. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2541. end
  2542. Cso("169105657", ra, 7, 1.2)
  2543. for i = 0, 4, .1 do
  2544. if(hit)then break end
  2545. swait()
  2546. GYRO.cframe = CF(root.Position,TORSO.Position)
  2547. Hook.CFrame = HEAD.CFrame
  2548. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2549. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2550. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2551. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2552. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2553. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2554. end
  2555. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2556. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2557. hit = GetTorso(v.Parent);
  2558. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2559. break;
  2560. end
  2561. end
  2562. Cso("169105657", ra, 5, .8)
  2563. Cso("1251737869", tors, 2, 1.1)
  2564. GYRO:remove()
  2565. for i = 0, 3, .1 do
  2566. swait()
  2567. HUM.PlatformStand = true
  2568. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2569. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2570. end
  2571. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2572. break
  2573. end
  2574. Chain.TextureLength = 4
  2575. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2576. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2577. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2578. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2579. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2580. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2581. end
  2582. hum.WalkSpeed = 16
  2583. attack = false
  2584. Hook:Destroy()
  2585. A:remove()
  2586. B:remove()
  2587. C:remove()
  2588. D:remove()
  2589. end
  2590. end
  2591. end
  2592. function ultra()
  2593. attack = true
  2594. hum.WalkSpeed = 0
  2595. BTAUNT:Remove()
  2596. hed.face.Texture = "rbxassetid://15432080"
  2597. local Fire = IT("Sound",Character.Torso)
  2598. Fire.SoundId = "rbxassetid://1060413310"
  2599. Fire.Looped = true
  2600. Fire.Pitch = 1
  2601. Fire.Volume = 1
  2602. Fire:Play()
  2603. BTAUNT:Play()
  2604. BTAUNT:Remove()
  2605. wait(1)
  2606. for i = 0,18,0.1 do
  2607. swait()
  2608. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2609. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2610. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2611. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2612. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2613. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2614. end
  2615. wait(1)
  2616. for i = 0,1.2,0.1 do
  2617. swait()
  2618. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2619. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2620. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2621. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2622. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2623. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2624. end
  2625. for i = 0,1.2,0.1 do
  2626. swait()
  2627.  
  2628. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2629. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2630. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2631. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2632. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2633. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2634. end
  2635. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  2636. M2.TextureId = "rbxassetid://26884682"
  2637. tecks2:Remove()
  2638. Fire:Stop()
  2639. local BC = char["Body Colors"]
  2640. BC.HeadColor = BrickColor.new("New Yeller")
  2641. BC.LeftArmColor = BrickColor.new("New Yeller")
  2642. BC.LeftLegColor = BrickColor.new("New Yeller")
  2643. BC.RightArmColor = BrickColor.new("New Yeller")
  2644. BC.RightLegColor = BrickColor.new("New Yeller")
  2645. BC.TorsoColor = BrickColor.new("New Yeller")
  2646. tecks2:Remove()
  2647. BTAUNT3:Play()
  2648. local naeeym2 = Instance.new("BillboardGui",char)
  2649. naeeym2.AlwaysOnTop = true
  2650. naeeym2.Size = UDim2.new(5,35,2,35)
  2651. naeeym2.StudsOffset = Vector3.new(0,1,0)
  2652. naeeym2.Adornee = hed
  2653. naeeym2.Name = "Name"
  2654. local tecks2 = Instance.new("TextLabel",naeeym2)
  2655. tecks2.BackgroundTransparency = 1
  2656. tecks2.TextScaled = true
  2657. tecks2.BorderSizePixel = 0
  2658. tecks2.Font = "Garamond"
  2659. tecks2.TextSize = 30
  2660. tecks2.TextStrokeTransparency = 0
  2661. tecks2.TextColor3 = BrickColor.new('Really black').Color
  2662. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  2663. tecks2.Size = UDim2.new(1,0,0.5,0)
  2664. tecks2.Parent = naeeym2
  2665. textfag = tecks2
  2666. wait(1)
  2667. tecks2.Text = "The Boss Noob"
  2668. coroutine.resume(coroutine.create(function()
  2669. while textfag ~= nil do
  2670. swait()
  2671. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2672. textfag.Rotation = math.random(-3,3)
  2673. end
  2674. end))
  2675. hed.face.Texture = "rbxassetid://15432080"
  2676. -------------------
  2677. Spawn(function()
  2678. while Equipped and Humanoid.Parent and Torso.Parent do
  2679. if Angle == 360 then
  2680. Angle = 0
  2681. end
  2682. Angle = Angle + 0.05
  2683. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2684. if Hit then
  2685. if not Circle.Parent then
  2686. Circle.Parent = Character
  2687. end
  2688. for i, v in pairs(CircleParts) do
  2689. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2690. end
  2691. else
  2692. Circle.Parent = nil
  2693. end
  2694. wait()
  2695. end
  2696. end)
  2697. attack = false
  2698. hum.WalkSpeed = 75
  2699. end
  2700. -------------------------------------------------------
  2701. --End Attacks N Stuff--
  2702. -------------------------------------------------------
  2703. mouse.KeyDown:connect(function(key)
  2704. if attack == false then
  2705. if key == "t" then
  2706. dance()
  2707. elseif key == 'y' then
  2708. aaa()
  2709. elseif key == "p" then
  2710. finalChaos()
  2711. elseif key == "z" then
  2712. beam()
  2713. elseif key == "x" then
  2714. Call_Upon_The_Eyes()
  2715. elseif key == "v" then
  2716. dejzrXD()
  2717. elseif key == "b" then
  2718. specialchaos()
  2719. elseif key == "n" then
  2720. CHAOS()
  2721. elseif key == "f" then
  2722. icando()
  2723. elseif key == "h" then
  2724. finalChaos2()
  2725. elseif key == "g" then
  2726. Chain2()
  2727. elseif key == "c" then
  2728. DRAG_THEM_TO_HELL()
  2729. elseif key == "q" then
  2730.  
  2731.  
  2732.  
  2733. Noob6()
  2734. elseif key == "l" then
  2735.  
  2736.  
  2737.  
  2738.  
  2739. Noob2()
  2740.  
  2741.  
  2742. elseif key == "k" then
  2743.  
  2744.  
  2745.  
  2746.  
  2747. Noob3()
  2748.  
  2749. elseif key == "j" then
  2750.  
  2751.  
  2752.  
  2753.  
  2754.  
  2755. Noob4()
  2756.  
  2757.  
  2758. elseif key == "m" then
  2759.  
  2760.  
  2761.  
  2762.  
  2763. Noob5()
  2764.  
  2765.  
  2766. elseif key == "e" then
  2767.  
  2768.  
  2769.  
  2770.  
  2771. Noob7()
  2772.  
  2773. elseif key == "u" then
  2774.  
  2775. Noob8()
  2776.  
  2777. elseif key == "r" then
  2778.  
  2779. Noob9()
  2780.  
  2781.  
  2782.  
  2783. end
  2784. end
  2785. end)
  2786.  
  2787. mouse.Button1Down:connect(function(key)
  2788. if attack == false then
  2789. die()
  2790. end
  2791. end)
  2792.  
  2793. function Part(parent,color,material,size,cframe,anchored,cancollide)
  2794. local part = Instance.new("Part")
  2795. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  2796. part.Material = material or Enum.Material.SmoothPlastic
  2797. part.TopSurface,part.BottomSurface=10,10
  2798. part.Size = size or Vector3.new(1,1,1)
  2799. part.CFrame = cframe or CF(0,0,0)
  2800. part.Anchored = anchored or true
  2801. part.CanCollide = cancollide or false
  2802. part.Parent = parent or char
  2803. return part
  2804. end
  2805.  
  2806. NewInstance = function(instance,parent,properties)
  2807. local inst = Instance.new(instance)
  2808. inst.Parent = parent
  2809. if(properties)then
  2810. for i,v in next, properties do
  2811. pcall(function() inst[i] = v end)
  2812. end
  2813. end
  2814. return inst;
  2815. end
  2816. -------------------------------------------------------
  2817. --Start Damage Function--
  2818. -------------------------------------------------------
  2819. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  2820. local type = type
  2821. local rng = Instance.new("Part", char)
  2822. rng.Anchored = true
  2823. rng.BrickColor = color
  2824. rng.CanCollide = false
  2825. rng.FormFactor = 3
  2826. rng.Name = "Ring"
  2827. rng.Material = "Neon"
  2828. rng.Size = Vector3.new(1, 1, 1)
  2829. rng.Transparency = 0
  2830. rng.TopSurface = 0
  2831. rng.BottomSurface = 0
  2832. rng.CFrame = pos
  2833. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2834. local rngm = Instance.new("SpecialMesh", rng)
  2835. rngm.MeshType = "Brick"
  2836. if rainbowmode == true then
  2837. rng.Color = Color3.new(r/255,g/255,b/255)
  2838. end
  2839. local scaler2 = 1
  2840. local speeder = FastSpeed/10
  2841. if type == "Add" then
  2842. scaler2 = 1*value
  2843. elseif type == "Divide" then
  2844. scaler2 = 1/value
  2845. end
  2846. coroutine.resume(coroutine.create(function()
  2847. for i = 0,10/bonuspeed,0.1 do
  2848. swait()
  2849. if type == "Add" then
  2850. scaler2 = scaler2 - 0.01*value/bonuspeed
  2851. elseif type == "Divide" then
  2852. scaler2 = scaler2 - 0.01/value*bonuspeed
  2853. end
  2854. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2855. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2856. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2857. end
  2858. rng:Destroy()
  2859. end))
  2860. end
  2861.  
  2862. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2863. if hit.Parent == nil then
  2864. return
  2865. end
  2866. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2867. for _, v in pairs(hit.Parent:children()) do
  2868. if v:IsA("Humanoid") then
  2869. h = v
  2870. end
  2871. end
  2872. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2873.  
  2874. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2875. end
  2876.  
  2877. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2878. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2879. if hit.Parent.DebounceHit.Value == true then
  2880. return
  2881. end
  2882. end
  2883. if insta == true then
  2884. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2885. end
  2886. local c = Create("ObjectValue"){
  2887. Name = "creator",
  2888. Value = game:service("Players").LocalPlayer,
  2889. Parent = h,
  2890. }
  2891. game:GetService("Debris"):AddItem(c, .5)
  2892. if HitSound ~= nil and HitPitch ~= nil then
  2893. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2894. end
  2895. local Damage = math.random(minim, maxim)
  2896. local blocked = false
  2897. local block = hit.Parent:findFirstChild("Block")
  2898. if block ~= nil then
  2899. if block.className == "IntValue" then
  2900. if block.Value > 0 then
  2901. blocked = true
  2902. block.Value = block.Value - 1
  2903. print(block.Value)
  2904. end
  2905. end
  2906. end
  2907. if blocked == false then
  2908. h.Health = h.Health - Damage
  2909. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2910. else
  2911. h.Health = h.Health - (Damage / 2)
  2912. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2913. end
  2914. if Type == "Knockdown" then
  2915. local hum = hit.Parent.Humanoid
  2916. hum.PlatformStand = true
  2917. coroutine.resume(coroutine.create(function(HHumanoid)
  2918. swait(1)
  2919. HHumanoid.PlatformStand = false
  2920. end), hum)
  2921. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2922. local bodvol = Create("BodyVelocity"){
  2923. velocity = angle * knockback,
  2924. P = 5000,
  2925. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2926. Parent = hit,
  2927. }
  2928. local rl = Create("BodyAngularVelocity"){
  2929. P = 3000,
  2930. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2931. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2932. Parent = hit,
  2933. }
  2934. game:GetService("Debris"):AddItem(bodvol, .5)
  2935. game:GetService("Debris"):AddItem(rl, .5)
  2936. elseif Type == "Normal" then
  2937. local vp = Create("BodyVelocity"){
  2938. P = 500,
  2939. maxForce = Vector3.new(math.huge, 0, math.huge),
  2940. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2941. }
  2942. if knockback > 0 then
  2943. vp.Parent = hit.Parent.Torso
  2944. end
  2945. game:GetService("Debris"):AddItem(vp, .5)
  2946. elseif Type == "Up" then
  2947. local bodyVelocity = Create("BodyVelocity"){
  2948. velocity = Vector3.new(0, 20, 0),
  2949. P = 5000,
  2950. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2951. Parent = hit,
  2952. }
  2953. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2954. elseif Type == "DarkUp" then
  2955. coroutine.resume(coroutine.create(function()
  2956. for i = 0, 1, 0.1 do
  2957. swait()
  2958. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2959. end
  2960. end))
  2961. local bodyVelocity = Create("BodyVelocity"){
  2962. velocity = Vector3.new(0, 20, 0),
  2963. P = 5000,
  2964. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2965. Parent = hit,
  2966. }
  2967. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2968. elseif Type == "Snare" then
  2969. local bp = Create("BodyPosition"){
  2970. P = 2000,
  2971. D = 100,
  2972. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2973. position = hit.Parent.Torso.Position,
  2974. Parent = hit.Parent.Torso,
  2975. }
  2976. game:GetService("Debris"):AddItem(bp, 1)
  2977. elseif Type == "Freeze" then
  2978. local BodPos = Create("BodyPosition"){
  2979. P = 50000,
  2980. D = 1000,
  2981. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2982. position = hit.Parent.Torso.Position,
  2983. Parent = hit.Parent.Torso,
  2984. }
  2985. local BodGy = Create("BodyGyro") {
  2986. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2987. P = 20e+003,
  2988. Parent = hit.Parent.Torso,
  2989. cframe = hit.Parent.Torso.CFrame,
  2990. }
  2991. hit.Parent.Torso.Anchored = true
  2992. coroutine.resume(coroutine.create(function(Part)
  2993. swait(1.5)
  2994. Part.Anchored = false
  2995. end), hit.Parent.Torso)
  2996. game:GetService("Debris"):AddItem(BodPos, 3)
  2997. game:GetService("Debris"):AddItem(BodGy, 3)
  2998. end
  2999. local debounce = Create("BoolValue"){
  3000. Name = "DebounceHit",
  3001. Parent = hit.Parent,
  3002. Value = true,
  3003. }
  3004. game:GetService("Debris"):AddItem(debounce, Delay)
  3005. c = Create("ObjectValue"){
  3006. Name = "creator",
  3007. Value = Player,
  3008. Parent = h,
  3009. }
  3010. game:GetService("Debris"):AddItem(c, .5)
  3011. end
  3012. end
  3013.  
  3014. function damage(range,mindam,maxdam,pos)
  3015. for i,v in ipairs(workspace:GetChildren()) do
  3016. if v:IsA("Model") then
  3017. if v.Name ~= Player.Name then
  3018. if v:FindFirstChildOfClass("Humanoid") then
  3019. if v:FindFirstChild("Head") then
  3020. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  3021. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  3022. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  3023. end
  3024. end
  3025. end
  3026. end
  3027. end
  3028. end
  3029. end
  3030. end
  3031. -------------------------------------------------------
  3032. --End Damage Function--
  3033. -------------------------------------------------------
  3034.  
  3035. -------------------------------------------------------
  3036. --Start Animations--
  3037. -------------------------------------------------------
  3038. print("By Makhail07")
  3039. while true do
  3040. swait()
  3041. sine = sine + change
  3042. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3043. local velderp = root.Velocity.y
  3044. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3045. if equipped == true or equipped == false then
  3046. if attack == false then
  3047. idle = idle + 1
  3048. else
  3049. idle = 0
  3050. end
  3051. if 1 < root.Velocity.y and hitfloor == nil then
  3052. Anim = "Jump"
  3053. if attack == false then
  3054. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3055. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3056. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3057. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3058. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3059. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3060. end
  3061. elseif -1 > root.Velocity.y and hitfloor == nil then
  3062. Anim = "Fall"
  3063. if attack == false then
  3064. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  3065. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3066. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3067. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3068. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3069. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3070. end
  3071. elseif torvel < 1 and hitfloor ~= nil then
  3072. Anim = "Idle"
  3073. change = 1
  3074. if attack == false then
  3075.  
  3076. if animation.Value == 1 then
  3077.  
  3078.  
  3079. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3080. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3081. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3082. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3083. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3084. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3085.  
  3086.  
  3087. else
  3088.  
  3089. if animation.Value == 2 then
  3090.  
  3091.  
  3092. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3093. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3094. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3095. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3096. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3097. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3098.  
  3099.  
  3100. else
  3101.  
  3102.  
  3103. if animation.Value == 3 then
  3104.  
  3105.  
  3106.  
  3107. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3108. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3109. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3110. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3111. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3112. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3113.  
  3114.  
  3115. else
  3116.  
  3117.  
  3118. if animation.Value == 4 then
  3119.  
  3120.  
  3121. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 10)), Rad(1 + -43 * Sin(sine / 10)), Rad(0)), 0.15)
  3122. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(1 + -43 * Sin(sine / 8))), 0.3)
  3123. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
  3124. LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
  3125. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 8))), 0.1)
  3126. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 8))), 0.1)
  3127.  
  3128.  
  3129.  
  3130. end
  3131.  
  3132. end
  3133. end
  3134.  
  3135.  
  3136. end
  3137.  
  3138. end
  3139. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3140. Anim = "Walk"
  3141. change = 1
  3142. if attack == false then
  3143. hum.WalkSpeed = 25
  3144. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  3145. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3146. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3147. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3148. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3149. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3150. end
  3151. elseif torvel >= 25 and hitfloor ~= nil then
  3152. Anim = "Sprint"
  3153. change = 1.35
  3154. if attack == false then
  3155. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3156. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3157. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3158. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3159. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3160. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3161. end
  3162. end
  3163. end
  3164. if 0 < #Effects then
  3165. for e = 1, #Effects do
  3166. if Effects[e] ~= nil then
  3167. local Thing = Effects[e]
  3168. if Thing ~= nil then
  3169. local Part = Thing[1]
  3170. local Mode = Thing[2]
  3171. local Delay = Thing[3]
  3172. local IncX = Thing[4]
  3173. local IncY = Thing[5]
  3174. local IncZ = Thing[6]
  3175. if 1 >= Thing[1].Transparency then
  3176. if Thing[2] == "Block1" then
  3177. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3178. local Mesh = Thing[1].Mesh
  3179. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3180. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3181. elseif Thing[2] == "Block2" then
  3182. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3183. local Mesh = Thing[7]
  3184. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3185. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3186. elseif Thing[2] == "Block3" then
  3187. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3188. local Mesh = Thing[7]
  3189. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3190. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3191. elseif Thing[2] == "Cylinder" then
  3192. local Mesh = Thing[1].Mesh
  3193. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3194. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3195. elseif Thing[2] == "Blood" then
  3196. local Mesh = Thing[7]
  3197. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3198. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3199. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3200. elseif Thing[2] == "Elec" then
  3201. local Mesh = Thing[1].Mesh
  3202. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3203. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3204. elseif Thing[2] == "Disappear" then
  3205. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3206. elseif Thing[2] == "Shatter" then
  3207. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3208. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3209. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3210. Thing[6] = Thing[6] + Thing[5]
  3211. end
  3212. else
  3213. Part.Parent = nil
  3214. table.remove(Effects, e)
  3215. end
  3216. end
  3217. end
  3218. end
  3219. end
  3220. end
  3221. -------------------------------------------------------
  3222. --End Animations And Script--
  3223. ------------------------------------------------------
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