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Jun 4th, 2018
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  1. script.Name = "Savior"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER EDITED BY DUCKILES
  4. --\\====================================================//--
  5. script:ClearAllChildren()
  6. wait(0.2)
  7.  
  8. local Player = game.Players.localPlayer
  9. local Character = Player.Character
  10. local Humanoid = Character.Humanoid
  11. local LeftArm = Character["Left Arm"]
  12. local RightArm = Character["Right Arm"]
  13. local LeftLeg = Character["Left Leg"]
  14. local RightLeg = Character["Right Leg"]
  15. local Head = Character.Head
  16. local Torso = Character.Torso
  17. local RootPart = Character.HumanoidRootPart
  18. local RootJoint = RootPart.RootJoint
  19. local txt = Instance.new("BillboardGui", Character)
  20. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  21. local velocity = RootPart.Velocity.y
  22. CV = "Maroon"
  23. Player = game.Players.LocalPlayer
  24. char = Player.Character
  25. local txt = Instance.new("BillboardGui", Character)
  26. txt.Adornee = Character.Head
  27. txt.Name = "_status"
  28. txt.Size = UDim2.new(2, 0, 1.2, 0)
  29. txt.StudsOffset = Vector3.new(-9, 8, 0)
  30. local text = Instance.new("TextLabel", txt)
  31. text.Size = UDim2.new(10, 0, 7, 0)
  32. text.FontSize = "Size24"
  33. text.TextScaled = true
  34. text.TextTransparency = 0
  35. text.BackgroundTransparency = 1
  36. text.TextTransparency = 0
  37. text.TextStrokeTransparency = 1
  38. text.Font = "Code"
  39. v = Instance.new("Part")
  40. v.Name = "ColorBrick"
  41. v.Parent = Player.Character
  42. v.FormFactor = "Symmetric"
  43. v.Anchored = true
  44. v.CanCollide = false
  45. v.BottomSurface = "Smooth"
  46. v.TopSurface = "Smooth"
  47. v.Size = Vector3.new(10, 5, 3)
  48. v.Transparency = 1
  49. v.CFrame = Character.Torso.CFrame
  50. v.BrickColor = BrickColor.new(CV)
  51. v.Transparency = 1
  52. touchCounter = 0
  53. local cR=255
  54. local cG=0
  55. local cB=0
  56. local flg5=1 local omgidk=1
  57. local add=15
  58. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  59. if omgidk>10000 then omgidk=0 end
  60. omgidk=omgidk+1
  61. if cR>=255 then flg5=1 end
  62. if cG>=255 then flg5=2 end
  63. if cB>=255 then flg5=3 end
  64. if flg5==1 then cR=cR-add cG=cG+add end
  65. if flg5==2 then cG=cG-add cB=cB+add end
  66. if flg5==3 then cB=cB-add cR=cR+add end
  67. color=Color3.fromRGB(cR,cG,cB)
  68. text.TextColor3 = color
  69. end)
  70. v.Shape = "Block"
  71. text.Text = Player.Name..", The Cosmic Sheriff"
  72. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  73. for _, c in pairs(workspace:children()) do
  74. local hum = c:findFirstChild("Humanoid")
  75. if hum ~= nil then
  76. local head = hit
  77. if head ~= nil then
  78. local targ = head.Position - Part.Position
  79. local mag = targ.magnitude
  80. if Magnitude >= mag and c.Name ~= Player.Name then
  81. CFuncs.Sound.Create("324867021", head, 1, 1)
  82. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  83. end
  84. end
  85. end
  86. end
  87. end
  88.  
  89.  
  90.  
  91. Player = game:GetService("Players").LocalPlayer
  92. PlayerGui = Player.PlayerGui
  93. Cam = workspace.CurrentCamera
  94. Backpack = Player.Backpack
  95. Character = Player.Character
  96. Humanoid = Character.Humanoid
  97. Mouse = Player:GetMouse()
  98. RootPart = Character["HumanoidRootPart"]
  99. Torso = Character["Torso"]
  100. Head = Character["Head"]
  101. RightArm = Character["Right Arm"]
  102. LeftArm = Character["Left Arm"]
  103. RightLeg = Character["Right Leg"]
  104. LeftLeg = Character["Left Leg"]
  105. RootJoint = RootPart["RootJoint"]
  106. Neck = Torso["Neck"]
  107. RightShoulder = Torso["Right Shoulder"]
  108. LeftShoulder = Torso["Left Shoulder"]
  109. RightHip = Torso["Right Hip"]
  110. LeftHip = Torso["Left Hip"]
  111. local TIME = 0
  112. local sick = Instance.new("Sound",Torso)
  113.  
  114. IT = Instance.new
  115. CF = CFrame.new
  116. VT = Vector3.new
  117. RAD = math.rad
  118. C3 = Color3.new
  119. UD2 = UDim2.new
  120. BRICKC = BrickColor.new
  121. ANGLES = CFrame.Angles
  122. EULER = CFrame.fromEulerAnglesXYZ
  123. COS = math.cos
  124. ACOS = math.acos
  125. SIN = math.sin
  126. ASIN = math.asin
  127. ABS = math.abs
  128. MRANDOM = math.random
  129. FLOOR = math.floor
  130. if Player.name == "SenseiAdi" then
  131. warn("Enjoy friend ;3")
  132. end
  133. --//=================================\\
  134. --|| USEFUL VALUES
  135. --\\=================================//
  136.  
  137. Animation_Speed = 3
  138. local FORCERESET = false
  139. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  140. local Speed = 16
  141. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  142. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  143. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  144. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  145. local DAMAGEMULTIPLIER = 1
  146. local ANIM = "Idle"
  147. local ATTACK = false
  148. local EQUIPPED = false
  149. local HOLD = false
  150. local COMBO = 1
  151. local Rooted = false
  152. local SINE = 0
  153. local KEYHOLD = false
  154. local CHANGE = 2 / Animation_Speed
  155. local WALKINGANIM = false
  156. local VALUE1 = false
  157. local VALUE2 = false
  158. local ROBLOXIDLEANIMATION = IT("Animation")
  159. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  160. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  161. --ROBLOXIDLEANIMATION.Parent = Humanoid
  162. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  163. WEAPONGUI.Name = "BanishV3Gui"
  164. local Weapon = IT("Model")
  165. Weapon.Name = "Adds"
  166. local Effects = IT("Folder", Weapon)
  167. Effects.Name = "Effects"
  168. local ANIMATOR = Humanoid.Animator
  169. local ANIMATE = Character:FindFirstChild("Animate")
  170. local UNANCHOR = true
  171. local TOBANISH = {}
  172. script.Parent = PlayerGui
  173. Player_Size = 1 --Size of the player.
  174. local EXTRATRANS = 0
  175. local Effects2 = {}
  176. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  177. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  178. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  179. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  180. local SIZE = 2
  181. local SKILLTEXTCOLOR = C3(0,0,0)
  182. local SKILLTEXTCOLOR2 = C3(1,0,0)
  183. --//=================================\\
  184. --\\=================================//
  185.  
  186.  
  187. --//=================================\\
  188. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  189. --\\=================================//
  190.  
  191. ArtificialHB = Instance.new("BindableEvent", script)
  192. ArtificialHB.Name = "ArtificialHB"
  193.  
  194. script:WaitForChild("ArtificialHB")
  195.  
  196. frame = Frame_Speed
  197. tf = 0
  198. allowframeloss = false
  199. tossremainder = false
  200. lastframe = tick()
  201. script.ArtificialHB:Fire()
  202.  
  203. game:GetService("RunService").Heartbeat:connect(function(s, p)
  204. tf = tf + s
  205. if tf >= frame then
  206. if allowframeloss then
  207. script.ArtificialHB:Fire()
  208. lastframe = tick()
  209. else
  210. for i = 1, math.floor(tf / frame) do
  211. script.ArtificialHB:Fire()
  212. end
  213. lastframe = tick()
  214. end
  215. if tossremainder then
  216. tf = 0
  217. else
  218. tf = tf - frame * math.floor(tf / frame)
  219. end
  220. end
  221. end)
  222.  
  223. --//=================================\\
  224. --\\=================================//
  225.  
  226. --//=================================\\
  227. --|| SOME FUNCTIONS
  228. --\\=================================//
  229.  
  230. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  231. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  232. end
  233.  
  234. function PositiveAngle(NUMBER)
  235. if NUMBER >= 0 then
  236. NUMBER = 0
  237. end
  238. return NUMBER
  239. end
  240.  
  241. function NegativeAngle(NUMBER)
  242. if NUMBER <= 0 then
  243. NUMBER = 0
  244. end
  245. return NUMBER
  246. end
  247.  
  248. function Swait(NUMBER)
  249. if NUMBER == 0 or NUMBER == nil then
  250. ArtificialHB.Event:wait()
  251. else
  252. for i = 1, NUMBER do
  253. ArtificialHB.Event:wait()
  254. end
  255. end
  256. end
  257.  
  258. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  259. local NEWMESH = IT(MESH)
  260. if MESH == "SpecialMesh" then
  261. NEWMESH.MeshType = MESHTYPE
  262. if MESHID ~= "nil" and MESHID ~= "" then
  263. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  264. end
  265. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  266. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  267. end
  268. end
  269. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  270. NEWMESH.Scale = SCALE
  271. NEWMESH.Parent = PARENT
  272. return NEWMESH
  273. end
  274.  
  275. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  276. local NEWPART = IT("Part")
  277. NEWPART.formFactor = FORMFACTOR
  278. NEWPART.Reflectance = REFLECTANCE
  279. NEWPART.Transparency = TRANSPARENCY
  280. NEWPART.CanCollide = false
  281. NEWPART.Locked = true
  282. NEWPART.Anchored = true
  283. if ANCHOR == false then
  284. NEWPART.Anchored = false
  285. end
  286. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  287. NEWPART.Name = NAME
  288. NEWPART.Size = SIZE
  289. NEWPART.Position = Torso.Position
  290. NEWPART.Material = MATERIAL
  291. NEWPART:BreakJoints()
  292. NEWPART.Parent = PARENT
  293. return NEWPART
  294. end
  295.  
  296. local function weldBetween(a, b)
  297. local weldd = Instance.new("ManualWeld")
  298. weldd.Part0 = a
  299. weldd.Part1 = b
  300. weldd.C0 = CFrame.new()
  301. weldd.C1 = b.CFrame:inverse() * a.CFrame
  302. weldd.Parent = a
  303. return weldd
  304. end
  305.  
  306.  
  307. function QuaternionFromCFrame(cf)
  308. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  309. local trace = m00 + m11 + m22
  310. if trace > 0 then
  311. local s = math.sqrt(1 + trace)
  312. local recip = 0.5 / s
  313. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  314. else
  315. local i = 0
  316. if m11 > m00 then
  317. i = 1
  318. end
  319. if m22 > (i == 0 and m00 or m11) then
  320. i = 2
  321. end
  322. if i == 0 then
  323. local s = math.sqrt(m00 - m11 - m22 + 1)
  324. local recip = 0.5 / s
  325. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  326. elseif i == 1 then
  327. local s = math.sqrt(m11 - m22 - m00 + 1)
  328. local recip = 0.5 / s
  329. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  330. elseif i == 2 then
  331. local s = math.sqrt(m22 - m00 - m11 + 1)
  332. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  333. end
  334. end
  335. end
  336.  
  337. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  338. local xs, ys, zs = x + x, y + y, z + z
  339. local wx, wy, wz = w * xs, w * ys, w * zs
  340. local xx = x * xs
  341. local xy = x * ys
  342. local xz = x * zs
  343. local yy = y * ys
  344. local yz = y * zs
  345. local zz = z * zs
  346. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  347. end
  348.  
  349. function QuaternionSlerp(a, b, t)
  350. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  351. local startInterp, finishInterp;
  352. if cosTheta >= 0.0001 then
  353. if (1 - cosTheta) > 0.0001 then
  354. local theta = ACOS(cosTheta)
  355. local invSinTheta = 1 / SIN(theta)
  356. startInterp = SIN((1 - t) * theta) * invSinTheta
  357. finishInterp = SIN(t * theta) * invSinTheta
  358. else
  359. startInterp = 1 - t
  360. finishInterp = t
  361. end
  362. else
  363. if (1 + cosTheta) > 0.0001 then
  364. local theta = ACOS(-cosTheta)
  365. local invSinTheta = 1 / SIN(theta)
  366. startInterp = SIN((t - 1) * theta) * invSinTheta
  367. finishInterp = SIN(t * theta) * invSinTheta
  368. else
  369. startInterp = t - 1
  370. finishInterp = t
  371. end
  372. end
  373. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  374. end
  375.  
  376. function Clerp(a, b, t)
  377. local qa = {QuaternionFromCFrame(a)}
  378. local qb = {QuaternionFromCFrame(b)}
  379. local ax, ay, az = a.x, a.y, a.z
  380. local bx, by, bz = b.x, b.y, b.z
  381. local _t = 1 - t
  382. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  383. end
  384.  
  385. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  386. local frame = IT("Frame")
  387. frame.BackgroundTransparency = TRANSPARENCY
  388. frame.BorderSizePixel = BORDERSIZEPIXEL
  389. frame.Position = POSITION
  390. frame.Size = SIZE
  391. frame.BackgroundColor3 = COLOR
  392. frame.BorderColor3 = BORDERCOLOR
  393. frame.Name = NAME
  394. frame.Parent = PARENT
  395. return frame
  396. end
  397.  
  398. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  399. local label = IT("TextLabel")
  400. label.BackgroundTransparency = 1
  401. label.Size = UD2(1, 0, 1, 0)
  402. label.Position = UD2(0, 0, 0, 0)
  403. label.TextColor3 = TEXTCOLOR
  404. label.TextStrokeTransparency = STROKETRANSPARENCY
  405. label.TextTransparency = TRANSPARENCY
  406. label.FontSize = TEXTFONTSIZE
  407. label.Font = TEXTFONT
  408. label.BorderSizePixel = BORDERSIZEPIXEL
  409. label.TextScaled = false
  410. label.Text = TEXT
  411. label.Name = NAME
  412. label.Parent = PARENT
  413. return label
  414. end
  415.  
  416. function NoOutlines(PART)
  417. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  418. end
  419.  
  420. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  421. local NEWWELD = IT(TYPE)
  422. NEWWELD.Part0 = PART0
  423. NEWWELD.Part1 = PART1
  424. NEWWELD.C0 = C0
  425. NEWWELD.C1 = C1
  426. NEWWELD.Parent = PARENT
  427. return NEWWELD
  428. end
  429.  
  430. local S = IT("Sound")
  431. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  432. local NEWSOUND = nil
  433. coroutine.resume(coroutine.create(function()
  434. NEWSOUND = S:Clone()
  435. NEWSOUND.Parent = PARENT
  436. NEWSOUND.Volume = VOLUME
  437. NEWSOUND.Pitch = PITCH
  438. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  439. NEWSOUND:play()
  440. if DOESLOOP == true then
  441. NEWSOUND.Looped = true
  442. else
  443. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  444. NEWSOUND:remove()
  445. end
  446. end))
  447. return NEWSOUND
  448. end
  449.  
  450. function CFrameFromTopBack(at, top, back)
  451. local right = top:Cross(back)
  452. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  453. end
  454.  
  455. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  456. function WACKYEFFECT(Table)
  457. local TYPE = (Table.EffectType or "Sphere")
  458. local SIZE = (Table.Size or VT(1,1,1))
  459. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  460. local TRANSPARENCY = (Table.Transparency or 0)
  461. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  462. local CFRAME = (Table.CFrame or Torso.CFrame)
  463. local MOVEDIRECTION = (Table.MoveToPos or nil)
  464. local ROTATION1 = (Table.RotationX or 0)
  465. local ROTATION2 = (Table.RotationY or 0)
  466. local ROTATION3 = (Table.RotationZ or 0)
  467. local MATERIAL = (Table.Material or "Neon")
  468. local COLOR = (Table.Color or C3(0,0,0))
  469. local TIME = (Table.Time or 45)
  470. local SOUNDID = (Table.SoundID or nil)
  471. local SOUNDPITCH = (Table.SoundPitch or nil)
  472. local SOUNDVOLUME = (Table.SoundVolume or nil)
  473. coroutine.resume(coroutine.create(function()
  474. local PLAYSSOUND = false
  475. local SOUND = nil
  476. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  477. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  478. PLAYSSOUND = true
  479. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  480. end
  481. EFFECT.Color = COLOR
  482. local MSH = nil
  483. if TYPE == "Sphere" then
  484. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  485. elseif TYPE == "Block" then
  486. MSH = IT("BlockMesh",EFFECT)
  487. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  488. elseif TYPE == "Wave" then
  489. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  490. elseif TYPE == "Ring" then
  491. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  492. elseif TYPE == "Slash" then
  493. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  494. elseif TYPE == "Round Slash" then
  495. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  496. elseif TYPE == "Swirl" then
  497. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  498. elseif TYPE == "Skull" then
  499. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  500. elseif TYPE == "Crystal" then
  501. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  502. end
  503. if MSH ~= nil then
  504. local MOVESPEED = nil
  505. if MOVEDIRECTION ~= nil then
  506. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  507. end
  508. local GROWTH = SIZE - ENDSIZE
  509. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  510. if TYPE == "Block" then
  511. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  512. else
  513. EFFECT.CFrame = CFRAME
  514. end
  515. for LOOP = 1, TIME+1 do
  516. Swait()
  517. MSH.Scale = MSH.Scale - GROWTH/TIME
  518. if TYPE == "Wave" then
  519. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  520. end
  521. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  522. if TYPE == "Block" then
  523. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  524. else
  525. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  526. end
  527. if MOVEDIRECTION ~= nil then
  528. local ORI = EFFECT.Orientation
  529. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  530. EFFECT.Orientation = ORI
  531. end
  532. end
  533. if PLAYSSOUND == false then
  534. EFFECT:remove()
  535. else
  536. SOUND.Stopped:Connect(function()
  537. EFFECT:remove()
  538. end)
  539. end
  540. else
  541. if PLAYSSOUND == false then
  542. EFFECT:remove()
  543. else
  544. repeat Swait() until SOUND.Playing == false
  545. EFFECT:remove()
  546. end
  547. end
  548. end))
  549. end
  550. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  551. function Lightning(Table)
  552. local Color = Table.Color or C3(1,1,1)
  553. local StartPos = Table.Start or Torso.Position
  554. local EndPos = Table.End or Mouse.Hit.p
  555. local SegmentLength = Table.SegmentL or 2
  556. local Thickness = Table.Thickness or 0.1
  557. local Dissapear = Table.DoesFade or false
  558. local Parent = Table.Ignore or Character
  559. local MaxDist = Table.MaxDist or 400
  560. local Branches = Table.Branches or false
  561. local Thicken = Table.Thicken or false
  562. local FadeTime = Table.FadeTime or 15
  563. local FadeIn = Table.FadeIn or false
  564. local Material = Table.Material or "Neon"
  565. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  566. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  567. local LIGHTNINGMODEL = IT("Model",Effects)
  568. LIGHTNINGMODEL.Name = "Lightning"
  569. local LastBolt = nil
  570. for E = 1, DISTANCE do
  571. local ExtraSize = 0
  572. if Thicken == true then
  573. ExtraSize = (DISTANCE-E)/15
  574. end
  575. local TRANSPARENCY = 0
  576. if FadeIn == true then
  577. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  578. if TRANSPARENCY < 0 then
  579. TRANSPARENCY = 0
  580. end
  581. end
  582. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  583. PART.Color = Color
  584. MakeForm(PART,"Cyl")
  585. if LastBolt == nil then
  586. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  587. else
  588. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  589. end
  590. LastBolt = PART
  591. if Branches == true and E < (DISTANCE-5) then
  592. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  593. if CHOICE == 1 then
  594. local LASTBRANCH = nil
  595. for i = 1, MRANDOM(2,5) do
  596. local ExtraSize2 = 0
  597. if Thicken == true then
  598. ExtraSize = ((DISTANCE-E)/25)/i
  599. end
  600. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  601. PART.Color = Color
  602. MakeForm(PART,"Cyl")
  603. if LASTBRANCH == nil then
  604. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  605. else
  606. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  607. end
  608. LASTBRANCH = PART
  609. end
  610. end
  611. end
  612. end
  613. if Dissapear == true then
  614. coroutine.resume(coroutine.create(function()
  615. for i = 1, FadeTime do
  616. Swait()
  617. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  618. if c.ClassName == "Part" then
  619. c.Transparency = c.Transparency + (i/FadeTime)/10
  620. end
  621. end
  622. end
  623. LIGHTNINGMODEL:remove()
  624. end))
  625. elseif Dissapear == false then
  626. Debris:AddItem(LIGHTNINGMODEL,0.1)
  627. end
  628. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  629. end
  630. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  631. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  632. wave.Color = COLOR
  633. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  634. wave.CFrame = CFRAME
  635. coroutine.resume(coroutine.create(function(PART)
  636. for i = 1, WAIT do
  637. Swait()
  638. mesh.Scale = mesh.Scale + GROW
  639. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  640. if DOESROT == true then
  641. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  642. end
  643. wave.Transparency = wave.Transparency + (0.5/WAIT)
  644. if wave.Transparency > 0.99 then
  645. wave:remove()
  646. end
  647. end
  648. end))
  649. end
  650.  
  651. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  652. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  653. wave.Color = COLOR
  654. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  655. wave.CFrame = CFRAME
  656. coroutine.resume(coroutine.create(function(PART)
  657. for i = 1, WAIT do
  658. Swait()
  659. mesh.Scale = mesh.Scale + GROW
  660. wave.Transparency = wave.Transparency + (1/WAIT)
  661. if wave.Transparency > 0.99 then
  662. wave:remove()
  663. end
  664. end
  665. end))
  666. end
  667. function MakeForm(PART,TYPE)
  668. if TYPE == "Cyl" then
  669. local MSH = IT("BlockMesh",PART)
  670. elseif TYPE == "Ball" then
  671. local MSH = IT("SpecialMesh",PART)
  672. MSH.MeshType = "Sphere"
  673. elseif TYPE == "Cyl2" then
  674. local MSH = IT("CylinderMesh",PART)
  675. elseif TYPE == "Wedge" then
  676. local MSH = IT("SpecialMesh",PART)
  677. MSH.MeshType = "Wedge"
  678. end
  679. end
  680.  
  681. function SpawnTrail(FROM,TO,BIG)
  682. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Light gray", "Trail", VT(0,0,0))
  683. MakeForm(TRAIL,"Cyl")
  684. local DIST = (FROM - TO).Magnitude
  685. if BIG == true then
  686. TRAIL.Size = VT(0.5,DIST,0.5)
  687. else
  688. TRAIL.Size = VT(0.25,DIST,0.25)
  689. end
  690. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  691. coroutine.resume(coroutine.create(function()
  692. for i = 1, 5 do
  693. Swait()
  694. TRAIL.Transparency = TRAIL.Transparency + 0.1
  695. end
  696. TRAIL:remove()
  697. end))
  698. end
  699.  
  700. Debris = game:GetService("Debris")
  701.  
  702. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  703. local DIRECTION = CF(StartPos,EndPos).lookVector
  704. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  705. end
  706.  
  707. function turnto(position)
  708. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  709. end
  710.  
  711. --//=================================\\
  712. --|| WEAPON CREATION
  713. --\\=================================//
  714.  
  715. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  716. PRT.Color = C3(0,0,0)
  717. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  718. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  719. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  720. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  721. for i = 1, 16 do
  722. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  723. FACE.Color = C3(0,0,0)
  724. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  725. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  726. end
  727. local EYE = CreatePart(0, Character, "Neon", 0, 3, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  728. MakeForm(EYE,"Ball")
  729. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  730. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  731. MakeForm(EYE2,"Ball")
  732. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  733. local LASTPART = Head
  734. for i = 1, 20 do
  735. local MATH = (1-(i/25))
  736. if LASTPART == Head then
  737. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  738. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  739. LASTPART = Horn
  740. Horn.Color = C3((i*3-3)/255,0,0)
  741. else
  742. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  743. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  744. LASTPART = Horn
  745. Horn.Color = C3((i*3-3)/255,0,0)
  746. end
  747. end
  748. local LASTPART = Head
  749. for i = 1, 20 do
  750. local MATH = (1-(i/25))
  751. if LASTPART == Head then
  752. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  753. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  754. LASTPART = Horn
  755. Horn.Color = C3((i*3-3)/0,0,204)
  756. else
  757. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  758. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  759. LASTPART = Horn
  760. Horn.Color = C3((i*3-3)/0,0,204)
  761. end
  762. end
  763.  
  764.  
  765. local Particle = IT("ParticleEmitter",nil)
  766. Particle.Enabled = false
  767. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  768. Particle.LightEmission = 1
  769. Particle.Rate = 200
  770. Particle.ZOffset = 0.2
  771. Particle.Rotation = NumberRange.new(-180, 180)
  772. Particle.RotSpeed = NumberRange.new(-180, 180)
  773. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  774. Particle.Color = ColorSequence.new(C3(0,0,204),C3(250,0,0))
  775.  
  776. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  777. function ParticleEmitter(Table)
  778. local PRTCL = Particle:Clone()
  779. local Speed = Table.Speed or 5
  780. local Drag = Table.Drag or 0
  781. local Size1 = Table.Size1 or 1
  782. local Size2 = Table.Size2 or 5
  783. local Lifetime1 = Table.Lifetime1 or 1
  784. local Lifetime2 = Table.Lifetime2 or 1.5
  785. local Parent = Table.Parent or Torso
  786. local Emit = Table.Emit or 100
  787. local Offset = Table.Offset or 360
  788. local Acel = Table.Acel or VT(0,0,0)
  789. local Enabled = Table.Enabled or false
  790. PRTCL.Parent = Parent
  791. PRTCL.Size = NumberSequence.new(Size1,Size2)
  792. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  793. PRTCL.Speed = NumberRange.new(Speed)
  794. PRTCL.VelocitySpread = Offset
  795. PRTCL.Drag = Drag
  796. PRTCL.Acceleration = Acel
  797. if Enabled == false then
  798. PRTCL:Emit(Emit)
  799. Debris:AddItem(PRTCL,Lifetime2)
  800. else
  801. PRTCL.Enabled = true
  802. end
  803. return PRTCL
  804. end
  805.  
  806.  
  807. local Handle = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.6,0.2),false)
  808. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  809. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  810. MakeForm(Part,"Wedge")
  811. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  812. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.3,0.2),false)
  813. MakeForm(Part,"Wedge")
  814. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  815. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.3,0.3),false)
  816. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  817. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.5,0.5),false)
  818. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  819. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.4,0.4,0.4),false)
  820. MakeForm(Part,"Cyl")
  821. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  822. for i = 1, 8 do
  823. local Piece = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0,0.35,0.41),false)
  824. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  825. end
  826. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.38,0.41,0.38),false)
  827. MakeForm(Part,"Cyl")
  828. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  829. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.37,0.5,0.37),false)
  830. MakeForm(Part,"Ball")
  831. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  832. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.7,0.4),false)
  833. MakeForm(Part,"Wedge")
  834. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  835. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.4,0.2),false)
  836. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  837. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.35,0.35,0.35),false)
  838. MakeForm(Part,"Cyl")
  839. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  840. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.5),false)
  841. MakeForm(Part,"Cyl")
  842. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  843. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.45),false)
  844. MakeForm(Part,"Cyl")
  845. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  846. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  847. MakeForm(Part,"Wedge")
  848. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  849. local LASTPART = Handle
  850. for i = 1, 10 do
  851. if LASTPART == Handle then
  852. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.2,0),false)
  853. LASTPART = Part
  854. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  855. else
  856. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.05,0),false)
  857. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  858. LASTPART = Part
  859. end
  860. end
  861.  
  862. local Barrel = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.15,2,0.15),false)
  863. MakeForm(Barrel,"Cyl")
  864. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  865. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.25,1,0.25),false)
  866. MakeForm(Part,"Cyl")
  867. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  868. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0.1,0.2),false)
  869. MakeForm(Part,"Wedge")
  870. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  871. local Hole = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.125,0,0.125),false)
  872. MakeForm(Hole,"Cyl")
  873. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  874. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0,0),false)
  875. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  876. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  877. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0.5, "Light gray", "Eye", VT(0,0,0),false)
  878. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  879. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  880. coroutine.resume(coroutine.create(function()
  881. while wait() do
  882. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  883. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  884. end
  885. end))
  886.  
  887. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  888. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  889.  
  890. for _, c in pairs(Weapon:GetDescendants()) do
  891. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  892. c.Material = "Glass"
  893. c.Color = C3(0,0,0)
  894. elseif c.ClassName == "Part" and c.Name == "Eye" then
  895. c.Color = C3(0,0,0)
  896. c.Material = "Neon"
  897. end
  898. end
  899.  
  900. Weapon.Parent = Character
  901. for _, c in pairs(Weapon:GetChildren()) do
  902. if c.ClassName == "Part" then
  903. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  904. end
  905. end
  906.  
  907. local BODY = {}
  908. for _, c in pairs(Character:GetDescendants()) do
  909. if c:IsA("BasePart") and c.Name ~= "Handle" then
  910. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  911. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  912. end
  913. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  914. elseif c:IsA("JointInstance") then
  915. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  916. end
  917. end
  918. for e = 1, #BODY do
  919. if BODY[e] ~= nil then
  920. local STUFF = BODY[e]
  921. local PART = STUFF[1]
  922. local PARENT = STUFF[2]
  923. local MATERIAL = STUFF[3]
  924. local COLOR = STUFF[4]
  925. local TRANSPARENCY = STUFF[5]
  926. if PART.ClassName == "Part" and PART ~= RootPart then
  927. PART.Material = MATERIAL
  928. PART.Color = COLOR
  929. PART.Transparency = TRANSPARENCY
  930. end
  931. PART.AncestryChanged:Connect(function()
  932. PART.Parent = PARENT
  933. end)
  934. end
  935. end
  936. function refit()
  937. Character.Parent = workspace
  938. for e = 1, #BODY do
  939. if BODY[e] ~= nil then
  940. local STUFF = BODY[e]
  941. local PART = STUFF[1]
  942. local PARENT = STUFF[2]
  943. local MATERIAL = STUFF[3]
  944. local COLOR = STUFF[4]
  945. local TRANSPARENCY = STUFF[5]
  946. if PART:IsA("BasePart") and PART ~= RootPart then
  947. PART.Material = MATERIAL
  948. PART.Color = COLOR
  949. PART.Transparency = TRANSPARENCY+EXTRATRANS
  950. end
  951. if PART.Parent ~= PARENT then
  952. Humanoid:remove()
  953. PART.Parent = PARENT
  954. Humanoid = IT("Humanoid",Character)
  955. end
  956. end
  957. end
  958. end
  959.  
  960. Humanoid.Died:connect(function()
  961. refit()
  962. end)
  963.  
  964. local SKILLTEXTCOLOR = C3(0,0,0)
  965. local SKILLFONT = "Antique"
  966. local SKILLTEXTSIZE = 7
  967.  
  968. Humanoid.Died:connect(function()
  969. ATTACK = true
  970. end)
  971. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  972. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  973. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  974. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  975. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  976. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  977.  
  978. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Darkness", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 1")
  979. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Death", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 2")
  980. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Break", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  981. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Madness", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  982. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  983. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 1, "Text 5")
  984. function printbye(Name)
  985. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  986. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  987. end
  988.  
  989. workspace.ChildAdded:connect(function(instance)
  990. for BANISH = 1, #TOBANISH do
  991. if TOBANISH[BANISH] ~= nil then
  992. if instance.Name == TOBANISH[BANISH] then
  993. coroutine.resume(coroutine.create(function()
  994. printbye(instance.Name)
  995. instance:ClearAllChildren()
  996. Debris:AddItem(instance,0.0005)
  997. end))
  998. end
  999. end
  1000. end
  1001. end)
  1002.  
  1003. --//=================================\\
  1004. --|| DAMAGING
  1005. --\\=================================//
  1006.  
  1007. local asd = Instance.new("ParticleEmitter")
  1008. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  1009. asd.LightEmission = .1
  1010. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1011. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  1012. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1013. asd.Transparency = bbb
  1014. asd.Size = aaa
  1015. asd.ZOffset = .9
  1016. asd.Acceleration = Vector3.new(0, -15, 0)
  1017. asd.LockedToPart = false
  1018. asd.EmissionDirection = "Back"
  1019. asd.Lifetime = NumberRange.new(1, 2)
  1020. asd.Rotation = NumberRange.new(-100, 100)
  1021. asd.RotSpeed = NumberRange.new(-100, 100)
  1022. asd.Speed = NumberRange.new(10)
  1023. asd.Enabled = false
  1024. asd.VelocitySpread = 999
  1025. function getbloody(victim,amount)
  1026. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1027. PART.CFrame = victim.CFrame
  1028. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1029. Debris:AddItem(PART,5)
  1030. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1031. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1032. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1033. local prtcl = asd:Clone()
  1034. prtcl.Parent = PART
  1035. prtcl:Emit(amount*10)
  1036. end
  1037. function Banish(Char)
  1038. local NewCharacter = Instance.new("Model",Effects)
  1039. NewCharacter.Name = "Ow im ded ;-;"
  1040. for _, c in pairs(Char:GetDescendants()) do
  1041. if c:IsA("BasePart") and c.Transparency == 0 then
  1042. if c.Parent == Char then
  1043. getbloody(c,5)
  1044. end
  1045. c:BreakJoints()
  1046. c.Material = "Glass"
  1047. c.Color = C3(0.5,0,0)
  1048. c.CanCollide = true
  1049. c.Transparency = 0.3
  1050. if c:FindFirstChildOfClass("SpecialMesh") then
  1051. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1052. end
  1053. if c.Name == "Head" then
  1054. c:ClearAllChildren()
  1055. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1056. end
  1057. if c.ClassName == "MeshPart" then
  1058. c.TextureID = ""
  1059. end
  1060. if c:FindFirstChildOfClass("BodyPosition") then
  1061. c:FindFirstChildOfClass("BodyPosition"):remove()
  1062. end
  1063. if c:FindFirstChildOfClass("ParticleEmitter") then
  1064. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1065. end
  1066. c.Parent = NewCharacter
  1067. c.Name = "DeadPart"
  1068. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1069. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1070. end
  1071. end
  1072. Char:remove()
  1073. Debris:AddItem(NewCharacter,5)
  1074. end
  1075.  
  1076. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1077. local CHILDREN = workspace:GetDescendants()
  1078. for index, CHILD in pairs(CHILDREN) do
  1079. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1080. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1081. if HUM then
  1082. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1083. if TORSO then
  1084. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1085. if ISBANISH == true then
  1086. Banish(CHILD)
  1087. else
  1088. if ISBANISH == "Gravity" then
  1089. HUM.PlatformStand = true
  1090. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1091. local grav = Instance.new("BodyPosition",TORSO)
  1092. grav.D = 15
  1093. grav.P = 20000
  1094. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1095. grav.position = TORSO.Position
  1096. grav.Name = "V3BanishForce"..Player.Name
  1097. else
  1098. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1099. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1100. end
  1101. else
  1102. HUM.PlatformStand = false
  1103. end
  1104. end
  1105. elseif ISBANISH == "Gravity" then
  1106. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1107. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1108. HUM.PlatformStand = false
  1109. end
  1110. end
  1111. end
  1112. end
  1113. end
  1114. end
  1115. end
  1116. function ApplyKill(POSITION,RANGE,BRUTAL)
  1117. local CHILDREN = workspace:GetDescendants()
  1118. for index, CHILD in pairs(CHILDREN) do
  1119. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1120. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1121. if HUM then
  1122. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1123. if TORSO then
  1124. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1125. if BRUTAL == true then
  1126. Banish(CHILD)
  1127. else
  1128. CHILD:BreakJoints()
  1129. end
  1130. end
  1131. end
  1132. end
  1133. end
  1134. end
  1135. end
  1136. --//=================================\\
  1137. --|| ATTACK FUNCTIONS AND STUFF
  1138. --\\=================================//
  1139. function Kill(Foe)
  1140. if Foe then
  1141. coroutine.resume(coroutine.create(function()
  1142. --if game.Players:FindFirstChild(Foe.Name) then
  1143. table.insert(TOBANISH,Foe.Name)
  1144. printbye(Foe.Name)
  1145. --end
  1146. Foe.Archivable = true
  1147. local CLONE = Foe:Clone()
  1148. Foe:Destroy()
  1149. CLONE.Parent = Effects
  1150. CLONE:BreakJoints()
  1151. local MATERIALS = {"Glass","Neon"}
  1152. for _, c in pairs(CLONE:GetDescendants()) do
  1153. if c:IsA("BasePart") then
  1154. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1155. CreateSound(340722848, c, 10, 1, false)
  1156. end
  1157. c.Anchored = true
  1158. c.Transparency = c.Transparency + 0.2
  1159. c.Material = MATERIALS[MRANDOM(1,2)]
  1160. c.Color = C3(0,0,0)
  1161. if c.ClassName == "MeshPart" then
  1162. c.TextureID = ""
  1163. end
  1164. if c:FindFirstChildOfClass("SpecialMesh") then
  1165. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1166. end
  1167. if c:FindFirstChildOfClass("Decal") then
  1168. c:FindFirstChildOfClass("Decal"):remove()
  1169. end
  1170. c.Name = "Banished"
  1171. c.CanCollide = false
  1172. else
  1173. c:remove()
  1174. end
  1175. end
  1176. local A = false
  1177. for i = 1, 35 do
  1178. if A == false then
  1179. A = true
  1180. elseif A == true then
  1181. A = false
  1182. end
  1183. for _, c in pairs(CLONE:GetDescendants()) do
  1184. if c:IsA("BasePart") then
  1185. c.Anchored = true
  1186. c.Material = MATERIALS[MRANDOM(1,2)]
  1187. c.Transparency = c.Transparency + 0.8/35
  1188. if A == false then
  1189. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1190. elseif A == true then
  1191. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1192. end
  1193. end
  1194. end
  1195. Swait()
  1196. end
  1197. CLONE:remove()
  1198. end))
  1199. end
  1200. end
  1201.  
  1202. function Madness()
  1203. ATTACK = true
  1204. Rooted = false
  1205. local GYRO = IT("BodyGyro",RootPart)
  1206. GYRO.D = 750
  1207. GYRO.P = 20000
  1208. GYRO.MaxTorque = VT(0,40000000,0)
  1209. local LOCKED = true
  1210. local SHOT = false
  1211. coroutine.resume(coroutine.create(function()
  1212. for i=0, 1, 0.1 / Animation_Speed do
  1213. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1214. Swait()
  1215. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1216. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1217. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1218. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1219. end
  1220. LOCKED = false
  1221. SHOT = true
  1222. repeat
  1223. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1224. Swait()
  1225. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1229. until HOLD == false and SHOT == false
  1230. for i=0, 0.3, 0.1 / Animation_Speed do
  1231. Swait()
  1232. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1236. end
  1237. GYRO:remove()
  1238. ATTACK = false
  1239. Rooted = false
  1240. end))
  1241. repeat wait() until LOCKED == false
  1242. repeat
  1243. SHOT = true
  1244. wait(0.2)
  1245. SHOT = false
  1246. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1247. local HIT = BULLET.Hit
  1248. local HITPOS = BULLET.End
  1249. if HIT then
  1250. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1251. Kill(HIT.Parent)
  1252. end
  1253. end
  1254. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  1255. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  1256. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1257. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1258. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1259. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1260. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1261. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1262. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1263. until HOLD == false
  1264. end
  1265.  
  1266. function Banisher_Bullet()
  1267. ATTACK = true
  1268. Rooted = false
  1269. for i=0, 0.4, 0.1 / Animation_Speed do
  1270. Swait()
  1271. turnto(Mouse.Hit.p)
  1272. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1273. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1274. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1275. end
  1276. repeat
  1277. for i=0, 0.2, 0.1 / Animation_Speed do
  1278. Swait()
  1279. turnto(Mouse.Hit.p)
  1280. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1281. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1282. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1283. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1284. end
  1285. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1286. SpawnTrail(Hole.Position,POS)
  1287. if HIT ~= nil then
  1288. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1289. Banish(HIT.Parent)
  1290. end
  1291. end
  1292. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1293. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1294. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1295. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1296. for i=0, 0.3, 0.1 / Animation_Speed do
  1297. Swait()
  1298. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1299. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1300. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1301. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1302. end
  1303. until KEYHOLD == false
  1304. ATTACK = false
  1305. Rooted = false
  1306. end
  1307.  
  1308. function AttackTemplate()
  1309. ATTACK = true
  1310. Rooted = false
  1311. for i=0, 1, 0.1 / Animation_Speed do
  1312. Swait()
  1313. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1314. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1315. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1316. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1317. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1318. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1319. end
  1320. ATTACK = false
  1321. Rooted = false
  1322. end
  1323.  
  1324. function HI()
  1325. ATTACK = true
  1326. Rooted = false
  1327. local LOOP = 0
  1328. for i=0, 0.1, 0.1 / Animation_Speed do
  1329. Swait()
  1330. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1333. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1334. end
  1335. for i=0, 3, 0.1 / Animation_Speed do
  1336. Swait()
  1337. LOOP = LOOP + 1
  1338. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1339. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1342. end
  1343. for i=0, 0.1, 0.1 / Animation_Speed do
  1344. Swait()
  1345. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1346. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1349. end
  1350. ATTACK = false
  1351. Rooted = false
  1352. end
  1353.  
  1354. function Mercy()
  1355. ATTACK = true
  1356. Rooted = true
  1357. local SPOTS = {}
  1358. for i = 1, 15 do
  1359. Swait()
  1360. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1364. end
  1365. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1366. for i=0, 0.5, 0.1 / Animation_Speed do
  1367. Swait()
  1368. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1369. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1370. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1371. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1372. end
  1373. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1374. table.insert(SPOTS,HITPOS)
  1375. CreateSound(145080998, Hole, 2, 1, false)
  1376. Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Hole.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1377. coroutine.resume(coroutine.create(function()
  1378. local POS = Mouse.Hit.p
  1379. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1380. MakeForm(RAY,"Cyl")
  1381. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1382. MakeForm(SPHERE,"Ball")
  1383. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1384. MakeForm(SHIELD,"Ball")
  1385. SHIELD.CFrame = CF(POS)
  1386. RAY.CFrame = CF(POS)
  1387. SPHERE.CFrame = CF(POS)
  1388. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1389. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1390. for i = 1, 200 do
  1391. Swait()
  1392. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1393. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1394. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*2,5+(i),SPHERE.Size.X*2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1395. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1396. SPHERE.Size = SPHERE.Size + VT(0.4,0.4,0.4)
  1397. SHIELD.Size = SPHERE.Size + VT(0.5,0.5,0.5)
  1398. ApplyKill(SPHERE.Position,SPHERE.Size.X/2,true)
  1399. end
  1400. for i = 1, 45 do
  1401. Swait()
  1402. RAY.Transparency = RAY.Transparency + 1/45
  1403. SPHERE.Transparency = RAY.Transparency
  1404. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1405. end
  1406. RAY:remove()
  1407. SHIELD:remove()
  1408. SPHERE:remove()
  1409. end))
  1410. ATTACK = false
  1411. Rooted = false
  1412. end
  1413. function Warp()
  1414. for e = 1, #BODY do
  1415. if BODY[e] ~= nil then
  1416. local STUFF = BODY[e]
  1417. local PART = STUFF[1]
  1418. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1419. local PRT = PART:Clone()
  1420. PRT.Anchored = true
  1421. PRT.CanCollide = false
  1422. PRT.Material = "Neon"
  1423. PRT.Color = C3(0,0,0)
  1424. PRT.Name = "WarpEffect"
  1425. PRT.Parent = Effects
  1426. PRT.CFrame = PART.CFrame
  1427. PRT:BreakJoints()
  1428. if PRT:FindFirstChildOfClass("Sound") then
  1429. PRT:FindFirstChildOfClass("Sound"):remove()
  1430. end
  1431. if PRT:FindFirstChildOfClass("Decal") then
  1432. PRT:FindFirstChildOfClass("Decal"):remove()
  1433. end
  1434. coroutine.resume(coroutine.create(function()
  1435. for i = 1, 100 do
  1436. Swait()
  1437. PRT.Transparency = PRT.Transparency + 1/100
  1438. end
  1439. PRT:remove()
  1440. end))
  1441. end
  1442. end
  1443. end
  1444. CreateSound(217767125, Torso, 10, 1)
  1445. local POS = RootPart.Orientation
  1446. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1447. RootPart.Orientation = POS
  1448. RootJoint.Parent = RootPart
  1449. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eyes.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1450. ATTACK = false
  1451. Rooted = false
  1452. end
  1453. function killnearest(position,range,maxstrength,BRUTAL,RANGE)
  1454. for i,v in ipairs(workspace:GetChildren()) do
  1455. local body = v:GetChildren()
  1456. for part = 1, #body do
  1457. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1458. if(body[part].Position - position).Magnitude < range then
  1459. if v.ClassName == "Model" then
  1460. v:BreakJoints()
  1461. end
  1462. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1463. local bv = Instance.new("BodyVelocity")
  1464. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1465. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  1466. bv.Parent = body[part]
  1467. Debris:AddItem(bv,0.2)
  1468. end
  1469. end
  1470. end
  1471. if v.ClassName == "Part" then
  1472. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1473. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1474. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1475. end
  1476. end
  1477. end
  1478. end
  1479. function Darkness()
  1480. ATTACK = true
  1481. Rooted = true
  1482. local GYRO = IT("BodyGyro",RootPart)
  1483. GYRO.D = 100
  1484. GYRO.P = 2000
  1485. GYRO.MaxTorque = VT(0,4000000,0)
  1486. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1487. CreateSound("429459101", RightArm, 10, 0.8)
  1488. for i=0, 3.5, 0.1 / Animation_Speed do
  1489. Swait()
  1490. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1491. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1492. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1496. end
  1497. GYRO:remove()
  1498. for i=0, 0.15, 0.1 / Animation_Speed do
  1499. Swait()
  1500. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1501. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1506. end
  1507. local BOMBSPOTS = {}
  1508. for i = 1, 25 do
  1509. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly black", "Blade", VT(8,1,8))
  1510. SPOT.Color = SKILLTEXTCOLOR
  1511. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1512. table.insert(BOMBSPOTS,SPOT)
  1513. MakeForm(SPOT,"Cyl2")
  1514. end
  1515. for i=0, 0.2, 0.1 / Animation_Speed do
  1516. Swait()
  1517. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1518. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1520. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1521. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1522. end
  1523. ATTACK = false
  1524. Rooted = false
  1525. coroutine.resume(coroutine.create(function()
  1526. Swait(3)
  1527. for i = 1, #BOMBSPOTS do
  1528. if BOMBSPOTS[i] ~= nil then
  1529. local E = BOMBSPOTS[i]
  1530. coroutine.resume(coroutine.create(function()
  1531. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly black", "Blade", VT(0,0,0))
  1532. BLADE.Color = SKILLTEXTCOLOR
  1533. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1534. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1535. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1536. for i = 1, 10 do
  1537. Swait()
  1538. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(0,50,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BLADE.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1539. killnearest(BLADE.Position,6,80)
  1540. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1541. BLADE.Transparency = BLADE.Transparency - 0.1
  1542. end
  1543. Swait(45)
  1544. for i = 1, 100 do
  1545. Swait()
  1546. BLADE.Transparency = BLADE.Transparency + 0.01
  1547. E.Transparency = E.Transparency + 0.01
  1548. end
  1549. BLADE:remove()
  1550. E:remove()
  1551. end))
  1552. end
  1553. end
  1554. end))
  1555. end
  1556. function Death()
  1557. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1558. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1559. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1560. if TORSO and HUM.Health > 0 then
  1561. ATTACK = true
  1562. Rooted = true
  1563. local GYRO = IT("BodyGyro",RootPart)
  1564. GYRO.D = 175
  1565. GYRO.P = 20000
  1566. GYRO.MaxTorque = VT(0,40000,0)
  1567. for i=0, 1, 0.1 / Animation_Speed do
  1568. Swait()
  1569. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1570. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1571. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1572. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1573. end
  1574. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1575. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1576. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1577. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1578. local grav = Instance.new("BodyPosition",TORSO)
  1579. grav.D = 1500
  1580. grav.P = 20000
  1581. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1582. grav.position = TORSO.Position+VT(0,15,0)
  1583. Debris:AddItem(grav,10)
  1584. Debris:AddItem(MAGIC,10)
  1585. CreateSound(429459101, Torso, 7, 1, false)
  1586. CreateSound(429459101, TORSO, 7, 1, false)
  1587. GYRO:remove()
  1588. ATTACK = false
  1589. Rooted = false
  1590. end
  1591. end
  1592. end
  1593. --//=================================\\
  1594. --|| ASSIGN THINGS TO KEYS
  1595. --\\=================================//
  1596.  
  1597. function MouseDown(Mouse)
  1598. if ATTACK == false then
  1599. end
  1600. end
  1601.  
  1602. function MouseUp(Mouse)
  1603. HOLD = false
  1604. end
  1605.  
  1606. function KeyDown(Key)
  1607. KEYHOLD = true
  1608. if Key == "c" and ATTACK == false then
  1609. Banisher_Bullet()
  1610. end
  1611.  
  1612. if Key == "b" and ATTACK == false then
  1613. Death()
  1614. end
  1615.  
  1616. if Key == "z" and ATTACK == false then
  1617. Darkness()
  1618. end
  1619.  
  1620. if Key == "v" and ATTACK == false then
  1621. Madness()
  1622. end
  1623.  
  1624. if Key == "x" and ATTACK == false then
  1625. Mercy()
  1626. end
  1627.  
  1628. if Key == "q" and ATTACK == false then
  1629. Warp()
  1630. end
  1631.  
  1632. if Key == "t" and ATTACK == false then
  1633. HI()
  1634. end
  1635. end
  1636.  
  1637. function KeyUp(Key)
  1638. KEYHOLD = false
  1639. end
  1640.  
  1641. Mouse.Button1Down:connect(function(NEWKEY)
  1642. MouseDown(NEWKEY)
  1643. end)
  1644. Mouse.Button1Up:connect(function(NEWKEY)
  1645. MouseUp(NEWKEY)
  1646. end)
  1647. Mouse.KeyDown:connect(function(NEWKEY)
  1648. KeyDown(NEWKEY)
  1649. end)
  1650. Mouse.KeyUp:connect(function(NEWKEY)
  1651. KeyUp(NEWKEY)
  1652. end)
  1653.  
  1654. --//=================================\\
  1655. --\\=================================//
  1656.  
  1657.  
  1658. function unanchor()
  1659. if UNANCHOR == true then
  1660. g = Character:GetChildren()
  1661. for i = 1, #g do
  1662. if g[i].ClassName == "Part" then
  1663. g[i].Anchored = false
  1664. end
  1665. end
  1666. end
  1667. end
  1668.  
  1669.  
  1670. --//=================================\\
  1671. --|| WRAP THE WHOLE SCRIPT UP
  1672. --\\=================================//
  1673.  
  1674. Humanoid.Changed:connect(function(Jump)
  1675. if Jump == "Jump" and (Disable_Jump == true) then
  1676. Humanoid.Jump = false
  1677. end
  1678. end)
  1679.  
  1680. local CONNECT = nil
  1681.  
  1682. while true do
  1683. Swait()
  1684. ANIMATE.Parent = nil
  1685. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1686. Humanoid = IT("Humanoid",Character)
  1687. end
  1688. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1689. v:Stop();
  1690. end
  1691. SINE = SINE + CHANGE
  1692. Humanoid.HipHeight = 1.5
  1693. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1694. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1695. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1696. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1697. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1698. elseif TORSOVELOCITY > 1 then
  1699. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1703. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705. end
  1706. if TORSOVERTICALVELOCITY > 1 then
  1707. ANIM = "Jump"
  1708. if ATTACK == false then
  1709. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1710. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1711. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1712. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1713. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1714. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1715. end
  1716. elseif TORSOVERTICALVELOCITY < -1 then
  1717. ANIM = "Fall"
  1718. if ATTACK == false then
  1719. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1723. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1725. end
  1726. elseif TORSOVELOCITY < 1 then
  1727. ANIM = "Idle"
  1728. if ATTACK == false then
  1729. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1730. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1731. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1732. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1733. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1734. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1735. end
  1736. elseif TORSOVELOCITY > 1 then
  1737. ANIM = "Walk"
  1738. if ATTACK == false then
  1739. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1740. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1741. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1743. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1744. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745. end
  1746. end
  1747. unanchor()
  1748. Humanoid.MaxHealth = "inf"
  1749. Humanoid.Health = "inf"
  1750. if Rooted == false then
  1751. Disable_Jump = false
  1752. Humanoid.WalkSpeed = Speed
  1753. elseif Rooted == true then
  1754. Disable_Jump = true
  1755. Humanoid.WalkSpeed = 0
  1756. end
  1757. for _, c in pairs(Character:GetDescendants()) do
  1758. if c == Head then
  1759. if c:FindFirstChild("face") then
  1760. c.face:remove()
  1761. end
  1762. end
  1763. end MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(0,0,0),VT(0,0,0))
  1764. sick:resume()
  1765. sick.Volume = 5
  1766. sick.Pitch = 1
  1767. sick.SoundId = "rbxassetid://924339757"
  1768. sick.Name = "BanishV3Music"
  1769. sick.Playing = PLAYSONG
  1770. Humanoid.PlatformStand = false
  1771. Humanoid.Name = "U ar ded"
  1772. refit()
  1773. for _, c in pairs(Character:GetChildren()) do
  1774. if c:IsA("BasePart") and ATTACK == false then
  1775. for _, e in pairs(c:GetChildren()) do
  1776. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1777. e:remove()
  1778. end
  1779. end
  1780. end
  1781. end
  1782. end
  1783.  
  1784.  
  1785. --//=================================\\
  1786. --\\=================================//
  1787.  
  1788.  
  1789.  
  1790.  
  1791.  
  1792. --//====================================================\\--
  1793. --|| END OF SCRIPT
  1794. --\\====================================================//--
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