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Sep 23rd, 2011
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  1. # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
  2.  
  3. # All map templates are defined in the templates directory
  4. # By default, the 'classic' FlatMap and KzedMap templates are used, which can be found in normal.txt, nether.txt, and skylands.txt
  5. #
  6. # To use the HDMap low-res map templates as world defaults (normal-lowres, nether-lowres and skylands-lowres), uncomment the following line
  7. # The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and skylands-lowres.txt
  8. #deftemplatesuffix: lowres
  9. # To use the HDMap hi-res map templates (these can take a VERY long time for initial fullrender), comment the following line
  10. # The definitions of these templates are in normal-hires.txt, nether-hires.txt, and skylands-hires.txt
  11. deftemplatesuffix: hires
  12. # Other values will search for templates named normal-<value>, nether-<value>, skylands-<value>
  13.  
  14. components:
  15. - class: org.dynmap.ClientConfigurationComponent
  16.  
  17. - class: org.dynmap.InternalClientUpdateComponent
  18. sendhealth: false
  19. sendposition: true
  20. allowwebchat: false
  21. webchat-interval: 5
  22. hidewebchatip: false
  23. trustclientname: false
  24. #- class: org.dynmap.JsonFileClientUpdateComponent
  25. # writeinterval: 1
  26. # sendhealth: true
  27. # sendposition: true
  28. # allowwebchat: false
  29. # webchat-interval: 5
  30. # hidewebchatip: false
  31.  
  32. - class: org.dynmap.SimpleWebChatComponent
  33. allowchat: false
  34. #- class: org.dynmap.herochat.HeroWebChatComponent
  35. # # Control which HeroChat channel messages from web are directed to
  36. # herochatwebchannel: Global
  37. # # Control which channels are monitored and reported to the web
  38. # herochatchannels:
  39. # - Global
  40. # #- Trade
  41. # #- Haggle
  42.  
  43. # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
  44. - class: org.dynmap.MarkersComponent
  45. type: markers
  46. # If set, shows labels all the time (default is only on hover)
  47. #showlabel: true
  48. # If set, enables support for using signs for markers
  49. enablesigns: true
  50. # If set, show spawn points on each world
  51. showspawn: true
  52. # Marker used for spawn point
  53. spawnicon: world
  54. # Label for spawn points
  55. spawnlabel: "Spawn"
  56. - class: org.dynmap.ClientComponent
  57. type: settings
  58. - class: org.dynmap.ClientComponent
  59. type: landmarks
  60. #- class: org.dynmap.ClientComponent
  61. # type: chat
  62. #- class: org.dynmap.ClientComponent
  63. # type: chatballoon
  64. # focuschatballoons: false
  65. #- class: org.dynmap.ClientComponent
  66. # type: chatbox
  67. # showplayerfaces: true
  68. # messagettl: 5
  69. - class: org.dynmap.ClientComponent
  70. type: playermarkers
  71. showplayerfaces: true
  72. showplayerhealth: false
  73. # Option to make player faces small - don't use with showplayerhealth
  74. smallplayerfaces: false
  75. # # Optional - make player faces layer hidden by default
  76. # hidebydefault: true
  77. # # Optional - ordering priority in layer menu (low goes before high - default is 0)
  78. # layerprio: 1
  79. # # Optional - label for player marker layer (default is 'Players')
  80. # label: "Players"
  81. #- class: org.dynmap.ClientComponent
  82. # type: digitalclock
  83. - class: org.dynmap.ClientComponent
  84. type: timeofdayclock
  85. showdigitalclock: true
  86. #showweather: true
  87. # Mouse pointer world coordinate display
  88. - class: org.dynmap.ClientComponent
  89. type: coord
  90. label: "Location"
  91.  
  92. #- class: org.dynmap.ClientComponent
  93. # type: logo
  94. # text: "Dynmap"
  95. # linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
  96.  
  97. #- class: org.dynmap.regions.RegionsComponent
  98. # type: regions
  99. # name: WorldGuard
  100. # useworldpath: true
  101. # filename: regions.yml
  102. # basenode: regions
  103. # use3dregions: true
  104. # regionstyle:
  105. # strokeColor: "#FF0000"
  106. # strokeOpacity: 0.8
  107. # strokeWeight: 3
  108. # fillColor: "#FF0000"
  109. # fillOpacity: 0.35
  110. # # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
  111. # visibleregions:
  112. # - homebase
  113. # - miningsite
  114. # # Optional setting to hide specific regions, by name
  115. # hiddenregions:
  116. # - hiddenplace
  117. # - secretsite
  118. # # Optional per-region overrides for regionstyle (any defined replace those in regionstyle)
  119. # customstyle:
  120. # homebase:
  121. # strokeColor: "#00FF00"
  122. # # Optional - make layer hidden by default
  123. # hidebydefault: true
  124. # # Optional - ordering priority in layer menu (low goes before high - default is 0)
  125. # layerprio: 1
  126.  
  127. #- class: org.dynmap.regions.RegionsComponent
  128. # type: regions
  129. # name: Residence
  130. # useworldpath: false
  131. # filename: res.yml
  132. # basenode: Residences
  133. # use3dregions: false
  134. # infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname%</span><br /> Owner <span style="font-weight:bold;">%playerowners%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
  135. # regionstyle:
  136. # strokeColor: "#FF0000"
  137. # strokeOpacity: 0.8
  138. # strokeWeight: 3
  139. # fillColor: "#FF0000"
  140. # fillOpacity: 0.35
  141. # # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
  142. # visibleregions:
  143. # - homebase
  144. # - miningsite
  145. # # Optional setting to hide specific regions, by name
  146. # hiddenregions:
  147. # - hiddenplace
  148. # - secretsite
  149. # # Optional per-region overrides for regionstyle (any defined replace those in regionstyle)
  150. # customstyle:
  151. # homebase:
  152. # strokeColor: "#00FF00"
  153. # # Optional groups (subareas under a residence) overrides for regionstyle (any defined replace those in regionstyle)
  154. # groupstyle:
  155. # homebase:
  156. # strokeColor: "#007F00"
  157. # # Optional - make layer hidden by default
  158. # hidebydefault: true
  159. # # Optional - ordering priority in layer menu (low goes before high - default is 0)
  160. # layerprio: 1
  161.  
  162. #- class: org.dynmap.regions.RegionsComponent
  163. # type: regions
  164. # name: Towny
  165. # use3dregions: false
  166. # infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname% (%nation%)</span><br /> Mayor <span style="font-weight:bold;">%playerowners%</span><br /> Associates <span style="font-weight:bold;">%playermanagers%</span><br/>Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
  167. # regionstyle:
  168. # strokeColor: "#FF0000"
  169. # strokeOpacity: 0.8
  170. # strokeWeight: 3
  171. # fillColor: "#FF0000"
  172. # fillOpacity: 0.35
  173. # # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
  174. # visibleregions:
  175. # - homebase
  176. # - miningsite
  177. # # Optional setting to hide specific regions, by name
  178. # hiddenregions:
  179. # - hiddenplace
  180. # - secretsite
  181. # # Optional per-town overrides for regionstyle (any defined replace those in regionstyle)
  182. # customstyle:
  183. # homebase:
  184. # strokeColor: "#00FF00"
  185. # # Optional per-nation overrides for regionstyle (any defined replace those in regionstyle)
  186. # groupstyle:
  187. # MyNation:
  188. # strokeColor: "#007F00"
  189. # # Optional - make layer hidden by default
  190. # hidebydefault: true
  191.  
  192. #- class: org.dynmap.regions.RegionsComponent
  193. # type: regions
  194. # name: Factions
  195. # use3dregions: false
  196. # infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
  197. # regionstyle:
  198. # strokeColor: "#FF0000"
  199. # strokeOpacity: 0.8
  200. # strokeWeight: 3
  201. # fillColor: "#FF0000"
  202. # fillOpacity: 0.35
  203. # # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
  204. # visibleregions:
  205. # - faction1
  206. # - faction2
  207. # # Optional setting to hide specific regions, by name
  208. # hiddenregions:
  209. # - hiddenfaction
  210. # # Optional per-faction overrides for regionstyle (any defined replace those in regionstyle)
  211. # customstyle:
  212. # faction1:
  213. # strokeColor: "#00FF00"
  214. # # Optional - make layer hidden by default
  215. # hidebydefault: true
  216. # # Optional - ordering priority in layer menu (low goes before high - default is 0)
  217. # layerprio: 1
  218.  
  219. #- class: org.dynmap.TestComponent
  220. # stuff: "This is some configuration-value"
  221.  
  222. # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
  223. display-whitelist: false
  224.  
  225. # How often a tile gets rendered (in seconds).
  226. renderinterval: 1
  227.  
  228. # How many tiles on update queue before accelerate render interval
  229. renderacceleratethreshold: 60
  230.  
  231. # How often to render tiles when backlog is above renderacceleratethreshold
  232. renderaccelerateinterval: 0.2
  233.  
  234. # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
  235. zoomoutperiod: 30
  236.  
  237. # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
  238. enabletilehash: true
  239.  
  240. render-triggers:
  241. #- chunkloaded
  242. #- playermove
  243. #- playerjoin
  244. - blockplaced
  245. - blockbreak
  246. - leavesdecay
  247. - blockburn
  248. - chunkgenerated
  249. - blockformed
  250. - blockfaded
  251. - blockspread
  252. - pistonmoved
  253. - explosion
  254.  
  255. # The path where the tile-files are placed.
  256. tilespath: web/tiles
  257.  
  258. # The path where the web-files are located.
  259. webpath: web
  260.  
  261. # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
  262. webserver-bindaddress: 0.0.0.0
  263.  
  264. # The TCP-port the webserver will listen on.
  265. webserver-port: 8123
  266.  
  267. # Maximum concurrent session on internal web server - limits resources used in Bukkit server
  268. max-sessions: 30
  269.  
  270. # Disables Webserver portion of Dynmap (Advanced users only)
  271. disable-webserver: false
  272.  
  273. # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
  274. allow-symlinks: true
  275.  
  276. # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
  277. timesliceinterval: 0.0
  278.  
  279. # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
  280. maxchunkspertick: 200
  281.  
  282. # Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater
  283. progressloginterval: 100
  284.  
  285. # EXPERIMENTAL - parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
  286. # Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
  287. # setting this to equal or exceed the number of physical cores on the system.
  288. parallelrendercnt: 4
  289.  
  290. # Interval the browser should poll for updates.
  291. updaterate: 2000
  292.  
  293. showplayerfacesinmenu: true
  294.  
  295. # Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
  296. #sidebaropened: true
  297.  
  298. # Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
  299. #http-response-headers:
  300. # Access-Control-Allow-Origin: "my-domain.com"
  301. # X-Custom-Header-Of-Mine: "MyHeaderValue"
  302.  
  303. joinmessage: "%playername% joined"
  304. quitmessage: "%playername% quit"
  305. spammessage: "You may only chat once every %interval% seconds."
  306. # webprefix and websuffix support using '&color;' as escape code for color code
  307. webprefix: "&color;2[WEB] "
  308. websuffix: "&color;f"
  309. # Enable checking for banned IPs via banned-ips.txt (internal web server only)
  310. check-banned-ips: true
  311.  
  312. # Default selection when map page is loaded
  313. defaultzoom: 0
  314. defaultworld: world
  315. defaultmap: flat
  316.  
  317. # NOTE: the 'templates' section is now found in the 'templates' directory
  318. # Templates CAN still be defined in configuration.txt, as before 0.20
  319. templates:
  320.  
  321. # NOTE: the 'worlds' section is now found in the worlds.txt (example custom settings can be found in worlds.txt.sample)
  322. # Worlds CAN still be defined in configuration.txt, as before 0.20
  323. worlds:
  324.  
  325. # Set to true to enable verbose startup messages - can help with debugging map configuration problems
  326. # Set to false for a much quieter startup log
  327. verbose: false
  328.  
  329. # Enables debugging.
  330. #debuggers:
  331. # - class: org.dynmap.debug.LogDebugger
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