Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- - (void) reportScore: (int64_t) score forCategory: (NSString*) category
- {
- GKScore *scoreReporter = [[[GKScore alloc] initWithCategory:category] autorelease];
- scoreReporter.value = score;
- [scoreReporter reportScoreWithCompletionHandler: ^(NSError *error)
- {
- [self callDelegateOnMainThread: @selector(scoreReported:) withArg: NULL error: error];
- }];
- }
- GKMatchRequest *request = [[[GKMatchRequest alloc] init] autorelease];
- request.minPlayers = 1;
- request.maxPlayers = 1;
- [[GKMatchmaker sharedMatchmaker] findMatchForRequest:request
- withCompletionHandler:^(GKMatch *match, NSError *error) {
- if (error || !match) {
- // handle the error
- }
- else if (match != nil){
- // match found
- }}];
- /*GKMatchRequest *request = [[[GKMatchRequest alloc] init] autorelease];
- request.minPlayers = 1;
- request.maxPlayers = 1;
- GKMatchmakerViewController *mmvc = [[GKMatchmakerViewController alloc] initWithMatchRequest:request];
- mmvc.matchmakerDelegate = self;
- currentMatch.delegate=self;
- [self presentModalViewController:mmvc animated:YES];*/
- //[mmvc release];
- }
- - (void)match:(GKMatch *)match player:(NSString *)playerID didChangeState:(GKPlayerConnectionState)state {
- switch (state){
- case GKPlayerStateConnected:
- if (match.expectedPlayerCount == 0) {
- // start the match
- }
- break;
- case GKPlayerStateDisconnected:
- // remove the player from the match, notify other players, etc
- break;
- }
- }
- - (void)matchmakerViewControllerWasCancelled:(GKMatchmakerViewController *)viewController{}
- // Matchmaking has failed with an error
- - (void)matchmakerViewController:(GKMatchmakerViewController *)viewController didFailWithError:(NSError *)error{
- }
- // A peer-to-peer match has been found, the game should start
- - (void)matchmakerViewController:(GKMatchmakerViewController *)viewController didFindMatch:(GKMatch *)match{
- }
- // Players have been found for a server-hosted game, the game should start
- - (void)matchmakerViewController:(GKMatchmakerViewController *)viewController didFindPlayers:(NSArray *)playerIDs{
- }
- // An invited player has accepted a hosted invite. Apps should connect through the hosting server and then update the player's connected state (using setConnected:forHostedPlayer:)
- - (void)matchmakerViewController:(GKMatchmakerViewController *)viewController didReceiveAcceptFromHostedPlayer:(NSString *)playerID {
- }
- - (void) sendPosition
- {
- NSError *error;
- NSString* str = @"teststring";
- NSData* data = [str dataUsingEncoding:NSUTF8StringEncoding];
- // NSData *packet = [NSData dataWithBytes:&msg length:sizeof(PositionPacket)];
- [currentMatch sendDataToAllPlayers: data withDataMode: GKMatchSendDataUnreliable error:&error];
- if (error != nil)
- {
- // Handle the erro.r
- }
- }
Add Comment
Please, Sign In to add comment