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- #include maps/mp/zombies/_zm_powerup_zombie_blood;
- #include maps/mp/zombies/_zm_weap_claymore;
- #include maps/mp/zombies/_zm_powerups;
- #include maps/mp/zm_tomb_main_quest;
- #include maps/mp/zombies/_zm_stats;
- #include maps/mp/zombies/_zm_zonemgr;
- #include maps/mp/zombies/_zm_audio_announcer;
- #include maps/mp/zombies/_zm_audio;
- #include maps/mp/zm_tomb_utility;
- #include maps/mp/zombies/_zm_unitrigger;
- #include maps/mp/zombies/_zm_utility;
- #include maps/mp/_utility;
- #include common_scripts/utility;
- init_shovel()
- {
- precachemodel( "p6_zm_tm_dig_mound" );
- precachemodel( "p6_zm_tm_dig_mound_blood" );
- precachemodel( "p6_zm_tm_shovel" );
- precachemodel( "zombie_pickup_perk_bottle" );
- precachemodel( "t6_wpn_claymore_world" );
- maps/mp/zombies/_zm_audio_announcer::createvox( "blood_money", "powerup_blood_money" );
- onplayerconnect_callback( ::init_shovel_player );
- a_shovel_pos = getstructarray( "shovel_location", "targetname" );
- a_shovel_zone = [];
- _a45 = a_shovel_pos;
- _k45 = getFirstArrayKey( _a45 );
- while ( isDefined( _k45 ) )
- {
- s_shovel_pos = _a45[ _k45 ];
- if ( !isDefined( a_shovel_zone[ s_shovel_pos.script_noteworthy ] ) )
- {
- a_shovel_zone[ s_shovel_pos.script_noteworthy ] = [];
- }
- a_shovel_zone[ s_shovel_pos.script_noteworthy ][ a_shovel_zone[ s_shovel_pos.script_noteworthy ].size ] = s_shovel_pos;
- _k45 = getNextArrayKey( _a45, _k45 );
- }
- _a55 = a_shovel_zone;
- _k55 = getFirstArrayKey( _a55 );
- while ( isDefined( _k55 ) )
- {
- a_zone = _a55[ _k55 ];
- s_pos = a_zone[ randomint( a_zone.size ) ];
- m_shovel = spawn( "script_model", s_pos.origin );
- m_shovel.angles = s_pos.angles;
- m_shovel setmodel( "p6_zm_tm_shovel" );
- generate_shovel_unitrigger( m_shovel );
- _k55 = getNextArrayKey( _a55, _k55 );
- }
- level.get_player_perk_purchase_limit = ::get_player_perk_purchase_limit;
- level.bonus_points_powerup_override = ::bonus_points_powerup_override;
- level thread dig_powerups_tracking();
- level thread dig_spots_init();
- registerclientfield( "world", "shovel_player1", 14000, 2, "int", undefined, 0 );
- registerclientfield( "world", "shovel_player2", 14000, 2, "int", undefined, 0 );
- registerclientfield( "world", "shovel_player3", 14000, 2, "int", undefined, 0 );
- registerclientfield( "world", "shovel_player4", 14000, 2, "int", undefined, 0 );
- registerclientfield( "world", "helmet_player1", 14000, 1, "int", undefined, 0 );
- registerclientfield( "world", "helmet_player2", 14000, 1, "int", undefined, 0 );
- registerclientfield( "world", "helmet_player3", 14000, 1, "int", undefined, 0 );
- registerclientfield( "world", "helmet_player4", 14000, 1, "int", undefined, 0 );
- /#
- level thread setup_dig_devgui();
- #/
- }
- init_shovel_player()
- {
- self.dig_vars[ "has_shovel" ] = 0;
- self.dig_vars[ "has_upgraded_shovel" ] = 0;
- self.dig_vars[ "has_helmet" ] = 0;
- self.dig_vars[ "n_spots_dug" ] = 0;
- self.dig_vars[ "n_losing_streak" ] = 0;
- }
- generate_shovel_unitrigger( e_shovel )
- {
- s_unitrigger_stub = spawnstruct();
- s_unitrigger_stub.origin = e_shovel.origin + vectorScale( ( 0, 0, -1 ), 32 );
- s_unitrigger_stub.angles = e_shovel.angles;
- s_unitrigger_stub.radius = 32;
- s_unitrigger_stub.script_length = 64;
- s_unitrigger_stub.script_width = 64;
- s_unitrigger_stub.script_height = 64;
- s_unitrigger_stub.cursor_hint = "HINT_NOICON";
- s_unitrigger_stub.hint_string = &"ZM_TOMB_SHPU";
- s_unitrigger_stub.script_unitrigger_type = "unitrigger_box_use";
- s_unitrigger_stub.require_look_at = 1;
- s_unitrigger_stub.prompt_and_visibility_func = ::shovel_trigger_prompt_and_visiblity;
- s_unitrigger_stub.e_shovel = e_shovel;
- unitrigger_force_per_player_triggers( s_unitrigger_stub, 1 );
- maps/mp/zombies/_zm_unitrigger::register_static_unitrigger( s_unitrigger_stub, ::shovel_unitrigger_think );
- }
- shovel_trigger_prompt_and_visiblity( e_player )
- {
- can_use = self.stub shovel_prompt_update( e_player );
- self setinvisibletoplayer( e_player, !can_use );
- self sethintstring( self.stub.hint_string );
- return can_use;
- }
- shovel_prompt_update( e_player )
- {
- if ( !self unitrigger_stub_show_hint_prompt_valid( e_player ) )
- {
- return 0;
- }
- self.hint_string = &"ZM_TOMB_SHPU";
- if ( isDefined( e_player.dig_vars[ "has_shovel" ] ) && e_player.dig_vars[ "has_shovel" ] )
- {
- self.hint_string = &"ZM_TOMB_SHAG";
- }
- return 1;
- }
- shovel_unitrigger_think()
- {
- self endon( "kill_trigger" );
- while ( 1 )
- {
- self waittill( "trigger", e_player );
- while ( e_player != self.parent_player )
- {
- continue;
- }
- if ( isDefined( e_player.dig_vars[ "has_shovel" ] ) && !e_player.dig_vars[ "has_shovel" ] )
- {
- e_player.dig_vars[ "has_shovel" ] = 1;
- e_player playsound( "zmb_craftable_pickup" );
- e_player dig_reward_dialog( "pickup_shovel" );
- n_player = e_player getentitynumber() + 1;
- level setclientfield( "shovel_player" + n_player, 1 );
- e_player thread dig_disconnect_watch( n_player, self.stub.e_shovel.origin, self.stub.e_shovel.angles );
- self.stub.e_shovel delete();
- maps/mp/zombies/_zm_unitrigger::unregister_unitrigger( self.stub );
- }
- }
- }
- dig_reward_dialog( str_category )
- {
- if ( isDefined( self.dig_vo_cooldown ) && !self.dig_vo_cooldown )
- {
- self do_player_general_vox( "digging", str_category );
- if ( str_category != "pickup_shovel" )
- {
- self thread dig_reward_vo_cooldown();
- }
- }
- }
- dig_reward_vo_cooldown()
- {
- self endon( "disconnect" );
- self.dig_vo_cooldown = 1;
- wait 60;
- self.dig_vo_cooldown = undefined;
- }
- unitrigger_stub_show_hint_prompt_valid( e_player )
- {
- if ( !is_player_valid( e_player ) )
- {
- self.hint_string = "";
- return 0;
- }
- return 1;
- }
- dig_disconnect_watch( n_player, v_origin, v_angles )
- {
- self waittill( "disconnect" );
- level setclientfield( "shovel_player" + n_player, 0 );
- level setclientfield( "helmet_player" + n_player, 0 );
- m_shovel = spawn( "script_model", v_origin );
- m_shovel.angles = v_angles;
- m_shovel setmodel( "p6_zm_tm_shovel" );
- generate_shovel_unitrigger( m_shovel );
- }
- dig_spots_init()
- {
- flag_wait( "start_zombie_round_logic" );
- level.n_dig_spots_cur = 0;
- level.n_dig_spots_max = 15;
- level.a_dig_spots = getstructarray( "dig_spot", "targetname" );
- _a242 = level.a_dig_spots;
- _k242 = getFirstArrayKey( _a242 );
- while ( isDefined( _k242 ) )
- {
- s_dig_spot = _a242[ _k242 ];
- if ( !isDefined( s_dig_spot.angles ) )
- {
- s_dig_spot.angles = ( 0, 0, -1 );
- }
- if ( isDefined( s_dig_spot.script_noteworthy ) && s_dig_spot.script_noteworthy == "initial_spot" )
- {
- s_dig_spot thread dig_spot_spawn();
- }
- else
- {
- s_dig_spot.dug = 1;
- }
- s_dig_spot.str_zone = maps/mp/zombies/_zm_zonemgr::get_zone_from_position( s_dig_spot.origin + vectorScale( ( 0, 0, -1 ), 32 ), 1 );
- if ( !isDefined( s_dig_spot.str_zone ) )
- {
- s_dig_spot.str_zone = "";
- /#
- assertmsg( "Dig spot at ( " + s_dig_spot.origin[ 0 ] + ", " + s_dig_spot.origin[ 1 ] + ", " + s_dig_spot.origin[ 2 ] + ") is not in a zone." );
- #/
- }
- wait_network_frame();
- _k242 = getNextArrayKey( _a242, _k242 );
- }
- level thread dig_spots_respawn();
- }
- dig_spots_respawn( a_dig_spots )
- {
- while ( 1 )
- {
- level waittill( "end_of_round" );
- wait 2;
- a_dig_spots = array_randomize( level.a_dig_spots );
- n_respawned = 0;
- n_respawned_max = 3;
- if ( level.weather_snow > 0 )
- {
- n_respawned_max = 0;
- }
- else
- {
- if ( level.weather_rain > 0 )
- {
- n_respawned_max = 5;
- }
- }
- if ( level.weather_snow == 0 )
- {
- n_respawned_max += randomint( get_players().size );
- }
- i = 0;
- while ( i < a_dig_spots.size )
- {
- if ( isDefined( a_dig_spots[ i ].dug ) && a_dig_spots[ i ].dug && n_respawned < n_respawned_max && level.n_dig_spots_cur <= level.n_dig_spots_max )
- {
- a_dig_spots[ i ].dug = undefined;
- a_dig_spots[ i ] thread dig_spot_spawn();
- wait_network_frame();
- n_respawned++;
- }
- i++;
- }
- while ( level.weather_snow > 0 && level.ice_staff_pieces.size > 0 )
- {
- _a316 = level.ice_staff_pieces;
- _k316 = getFirstArrayKey( _a316 );
- while ( isDefined( _k316 ) )
- {
- s_staff = _a316[ _k316 ];
- a_staff_spots = [];
- n_active_mounds = 0;
- _a321 = level.a_dig_spots;
- _k321 = getFirstArrayKey( _a321 );
- while ( isDefined( _k321 ) )
- {
- s_dig_spot = _a321[ _k321 ];
- if ( isDefined( s_dig_spot.str_zone ) && issubstr( s_dig_spot.str_zone, s_staff.zone_substr ) )
- {
- if ( isDefined( s_dig_spot.dug ) && !s_dig_spot.dug )
- {
- n_active_mounds++;
- break;
- }
- else
- {
- a_staff_spots[ a_staff_spots.size ] = s_dig_spot;
- }
- }
- _k321 = getNextArrayKey( _a321, _k321 );
- }
- if ( n_active_mounds < 2 && a_staff_spots.size > 0 && level.n_dig_spots_cur <= level.n_dig_spots_max )
- {
- n_index = randomint( a_staff_spots.size );
- a_staff_spots[ n_index ].dug = undefined;
- a_staff_spots[ n_index ] thread dig_spot_spawn();
- arrayremoveindex( a_staff_spots, n_index );
- n_active_mounds++;
- wait_network_frame();
- }
- _k316 = getNextArrayKey( _a316, _k316 );
- }
- }
- }
- }
- dig_spot_spawn()
- {
- level.n_dig_spots_cur++;
- self.m_dig = spawn( "script_model", self.origin + vectorScale( ( 0, 0, -1 ), 40 ) );
- self.m_dig setmodel( "p6_zm_tm_dig_mound" );
- self.m_dig.angles = self.angles;
- self.m_dig moveto( self.origin, 3, 0, 1 );
- self.m_dig waittill( "movedone" );
- t_dig = tomb_spawn_trigger_radius( self.origin + vectorScale( ( 0, 0, -1 ), 20 ), 100, 1 );
- t_dig.prompt_and_visibility_func = ::dig_spot_trigger_visibility;
- t_dig.require_look_at = 1;
- t_dig waittill_dug( self );
- t_dig tomb_unitrigger_delete();
- t_dig = undefined;
- self.m_dig delete();
- self.m_dig = undefined;
- }
- dig_spot_trigger_visibility( player )
- {
- if ( isDefined( player.dig_vars[ "has_shovel" ] ) && player.dig_vars[ "has_shovel" ] )
- {
- self sethintstring( &"ZM_TOMB_X2D" );
- }
- else
- {
- self sethintstring( &"ZM_TOMB_NS" );
- }
- return 1;
- }
- waittill_dug( s_dig_spot )
- {
- while ( 1 )
- {
- self waittill( "trigger", player );
- if ( isDefined( player.dig_vars[ "has_shovel" ] ) && player.dig_vars[ "has_shovel" ] )
- {
- player playsound( "evt_dig" );
- s_dig_spot.dug = 1;
- level.n_dig_spots_cur--;
- playfx( level._effect[ "digging" ], self.origin );
- player setclientfieldtoplayer( "player_rumble_and_shake", 1 );
- player maps/mp/zombies/_zm_stats::increment_client_stat( "tomb_dig", 0 );
- player maps/mp/zombies/_zm_stats::increment_player_stat( "tomb_dig" );
- s_staff_piece = s_dig_spot maps/mp/zm_tomb_main_quest::dig_spot_get_staff_piece( player );
- if ( isDefined( s_staff_piece ) )
- {
- s_staff_piece maps/mp/zm_tomb_main_quest::show_ice_staff_piece( self.origin );
- player dig_reward_dialog( "dig_staff_part" );
- }
- else n_good_chance = 50;
- if ( player.dig_vars[ "n_spots_dug" ] == 0 || player.dig_vars[ "n_losing_streak" ] == 3 )
- {
- player.dig_vars[ "n_losing_streak" ] = 0;
- n_good_chance = 100;
- }
- if ( player.dig_vars[ "has_upgraded_shovel" ] )
- {
- if ( !player.dig_vars[ "has_helmet" ] )
- {
- n_helmet_roll = randomint( 100 );
- if ( n_helmet_roll >= 95 )
- {
- player.dig_vars[ "has_helmet" ] = 1;
- n_player = player getentitynumber() + 1;
- level setclientfield( "helmet_player" + n_player, 1 );
- player playsoundtoplayer( "zmb_squest_golden_anything", player );
- player maps/mp/zombies/_zm_stats::increment_client_stat( "tomb_golden_hard_hat", 0 );
- player maps/mp/zombies/_zm_stats::increment_player_stat( "tomb_golden_hard_hat" );
- return;
- }
- }
- n_good_chance = 70;
- }
- n_prize_roll = randomint( 100 );
- if ( n_prize_roll > n_good_chance )
- {
- if ( cointoss() )
- {
- player dig_reward_dialog( "dig_grenade" );
- self thread dig_up_grenade( player );
- }
- else
- {
- player dig_reward_dialog( "dig_zombie" );
- self thread dig_up_zombie( player, s_dig_spot );
- }
- player.dig_vars[ "n_losing_streak" ]++;
- }
- else if ( cointoss() )
- {
- self thread dig_up_powerup( player );
- }
- else
- {
- player dig_reward_dialog( "dig_gun" );
- self thread dig_up_weapon( player );
- }
- if ( !player.dig_vars[ "has_upgraded_shovel" ] )
- {
- player.dig_vars[ "n_spots_dug" ]++;
- if ( player.dig_vars[ "n_spots_dug" ] >= 30 )
- {
- player.dig_vars[ "has_upgraded_shovel" ] = 1;
- player thread ee_zombie_blood_dig();
- n_player = player getentitynumber() + 1;
- level setclientfield( "shovel_player" + n_player, 2 );
- player playsoundtoplayer( "zmb_squest_golden_anything", player );
- player maps/mp/zombies/_zm_stats::increment_client_stat( "tomb_golden_shovel", 0 );
- player maps/mp/zombies/_zm_stats::increment_player_stat( "tomb_golden_shovel" );
- }
- }
- return;
- }
- }
- }
- dig_up_zombie( player, s_dig_spot )
- {
- ai_zombie = spawn_zombie( level.dig_spawners[ 0 ] );
- ai_zombie endon( "death" );
- ai_zombie ghost();
- e_linker = spawn( "script_origin", ( 0, 0, -1 ) );
- e_linker.origin = ai_zombie.origin;
- e_linker.angles = ai_zombie.angles;
- ai_zombie linkto( e_linker );
- e_linker moveto( player.origin + vectorScale( ( 0, 0, -1 ), 100 ), 0,1 );
- e_linker waittill( "movedone" );
- ai_zombie unlink();
- e_linker delete();
- ai_zombie show();
- ai_zombie playsound( "evt_zombie_dig_dirt" );
- ai_zombie dug_zombie_rise( s_dig_spot );
- find_flesh_struct_string = "find_flesh";
- ai_zombie notify( "zombie_custom_think_done" );
- }
- dig_up_powerup( player )
- {
- powerup = spawn( "script_model", self.origin );
- powerup endon( "powerup_grabbed" );
- powerup endon( "powerup_timedout" );
- a_rare_powerups = dig_get_rare_powerups( player );
- powerup_item = undefined;
- if ( ( level.dig_n_powerups_spawned + level.powerup_drop_count ) > 4 && !level.dig_last_prize_rare || a_rare_powerups.size == 0 && randomint( 100 ) < 80 )
- {
- if ( level.dig_n_zombie_bloods_spawned < 1 && randomint( 100 ) > 70 )
- {
- powerup_item = "zombie_blood";
- level.dig_n_zombie_bloods_spawned++;
- level.dig_n_powerups_spawned++;
- player dig_reward_dialog( "dig_powerup" );
- }
- else
- {
- powerup_item = "bonus_points_player";
- player dig_reward_dialog( "dig_cash" );
- }
- level.dig_last_prize_rare = 0;
- }
- else
- {
- powerup_item = a_rare_powerups[ randomint( a_rare_powerups.size ) ];
- level.dig_last_prize_rare = 1;
- level.dig_n_powerups_spawned++;
- player dig_reward_dialog( "dig_powerup" );
- dig_set_powerup_spawned( powerup_item );
- }
- powerup maps/mp/zombies/_zm_powerups::powerup_setup( powerup_item );
- powerup movez( 40, 0,6 );
- powerup waittill( "movedone" );
- powerup thread maps/mp/zombies/_zm_powerups::powerup_timeout();
- powerup thread maps/mp/zombies/_zm_powerups::powerup_wobble();
- powerup thread maps/mp/zombies/_zm_powerups::powerup_grab();
- }
- dig_get_rare_powerups( player )
- {
- a_rare_powerups = [];
- a_possible_powerups = array( "nuke", "double_points" );
- if ( level.dig_magic_box_moved && !dig_has_powerup_spawned( "fire_sale" ) )
- {
- a_possible_powerups[ a_possible_powerups.size ] = "fire_sale";
- }
- if ( player.dig_vars[ "has_upgraded_shovel" ] )
- {
- a_possible_powerups = combinearrays( a_possible_powerups, array( "insta_kill", "full_ammo" ) );
- }
- _a639 = a_possible_powerups;
- _k639 = getFirstArrayKey( _a639 );
- while ( isDefined( _k639 ) )
- {
- powerup = _a639[ _k639 ];
- if ( !dig_has_powerup_spawned( powerup ) )
- {
- a_rare_powerups[ a_rare_powerups.size ] = powerup;
- }
- _k639 = getNextArrayKey( _a639, _k639 );
- }
- return a_rare_powerups;
- }
- dig_up_grenade( player )
- {
- player endon( "disconnect" );
- v_spawnpt = self.origin;
- grenade = "frag_grenade_zm";
- n_rand = randomintrange( 0, 4 );
- player magicgrenadetype( grenade, v_spawnpt, vectorScale( ( 0, 0, -1 ), 300 ), 3 );
- player playsound( "evt_grenade_digup" );
- if ( n_rand )
- {
- wait 0,3;
- if ( cointoss() )
- {
- player magicgrenadetype( grenade, v_spawnpt, ( 50, 50, 300 ), 3 );
- }
- }
- }
- dig_up_weapon( digger )
- {
- a_common_weapons = array( "ballista_zm", "c96_zm", "870mcs_zm" );
- a_rare_weapons = array( "dsr50_zm", "srm1216_zm" );
- if ( digger.dig_vars[ "has_upgraded_shovel" ] )
- {
- a_rare_weapons = combinearrays( a_rare_weapons, array( "claymore_zm", "ak74u_zm", "ksg_zm", "mp40_zm", "mp44_zm" ) );
- }
- str_weapon = undefined;
- if ( randomint( 100 ) < 90 )
- {
- str_weapon = a_common_weapons[ getarraykeys( a_common_weapons )[ randomint( getarraykeys( a_common_weapons ).size ) ] ];
- }
- else
- {
- str_weapon = a_rare_weapons[ getarraykeys( a_rare_weapons )[ randomint( getarraykeys( a_rare_weapons ).size ) ] ];
- }
- v_spawnpt = self.origin + ( 0, 0, 40 );
- v_spawnang = ( 0, 0, -1 );
- str_spec_model = undefined;
- if ( str_weapon == "claymore_zm" )
- {
- str_spec_model = "t6_wpn_claymore_world";
- v_spawnang += vectorScale( ( 0, 0, -1 ), 90 );
- }
- v_angles = digger getplayerangles();
- v_angles = ( 0, v_angles[ 1 ], 0 ) + vectorScale( ( 0, 0, -1 ), 90 ) + v_spawnang;
- m_weapon = spawn_weapon_model( str_weapon, str_spec_model, v_spawnpt, v_angles );
- if ( str_weapon == "claymore_zm" )
- {
- m_weapon setmodel( "t6_wpn_claymore_world" );
- v_spawnang += vectorScale( ( 0, 0, -1 ), 90 );
- }
- m_weapon.angles = v_angles;
- m_weapon playloopsound( "evt_weapon_digup" );
- m_weapon thread timer_til_despawn( v_spawnpt, 40 * -1 );
- m_weapon endon( "dig_up_weapon_timed_out" );
- playfxontag( level._effect[ "special_glow" ], m_weapon, "tag_origin" );
- m_weapon.trigger = tomb_spawn_trigger_radius( v_spawnpt, 100, 1 );
- m_weapon.trigger.hint_string = &"ZM_TOMB_X2PU";
- m_weapon.trigger.hint_parm1 = getweapondisplayname( str_weapon );
- m_weapon.trigger waittill( "trigger", player );
- m_weapon.trigger notify( "weapon_grabbed" );
- m_weapon.trigger thread swap_weapon( str_weapon, player );
- if ( isDefined( m_weapon.trigger ) )
- {
- m_weapon.trigger tomb_unitrigger_delete();
- m_weapon.trigger = undefined;
- }
- if ( isDefined( m_weapon ) )
- {
- m_weapon delete();
- }
- if ( player != digger )
- {
- digger notify( "dig_up_weapon_shared" );
- }
- }
- swap_weapon( str_weapon, e_player )
- {
- str_current_weapon = e_player getcurrentweapon();
- if ( str_weapon == "claymore_zm" )
- {
- if ( !e_player hasweapon( str_weapon ) )
- {
- e_player thread maps/mp/zombies/_zm_weap_claymore::show_claymore_hint( "claymore_purchased" );
- e_player thread maps/mp/zombies/_zm_weap_claymore::claymore_setup();
- e_player thread maps/mp/zombies/_zm_audio::create_and_play_dialog( "weapon_pickup", "grenade" );
- }
- else
- {
- e_player givemaxammo( str_weapon );
- }
- return;
- }
- if ( is_player_valid( e_player ) && !e_player.is_drinking && !is_placeable_mine( str_current_weapon ) && !is_equipment( str_current_weapon ) && level.revive_tool != str_current_weapon && str_current_weapon != "none" && !e_player hacker_active() )
- {
- if ( !e_player hasweapon( str_weapon ) )
- {
- e_player take_old_weapon_and_give_new( str_current_weapon, str_weapon );
- return;
- }
- else
- {
- e_player givemaxammo( str_weapon );
- }
- }
- }
- take_old_weapon_and_give_new( current_weapon, weapon )
- {
- a_weapons = self getweaponslistprimaries();
- if ( isDefined( a_weapons ) && a_weapons.size >= get_player_weapon_limit( self ) )
- {
- self takeweapon( current_weapon );
- }
- self giveweapon( weapon );
- self switchtoweapon( weapon );
- }
- timer_til_despawn( v_float, n_dist )
- {
- self endon( "weapon_grabbed" );
- putbacktime = 12;
- self movez( n_dist, putbacktime, putbacktime * 0,5 );
- self waittill( "movedone" );
- self notify( "dig_up_weapon_timed_out" );
- if ( isDefined( self.trigger ) )
- {
- self.trigger tomb_unitrigger_delete();
- self.trigger = undefined;
- }
- if ( isDefined( self ) )
- {
- self delete();
- }
- }
- get_player_perk_purchase_limit()
- {
- if ( isDefined( self.player_perk_purchase_limit ) )
- {
- return self.player_perk_purchase_limit;
- }
- return level.perk_purchase_limit;
- }
- increment_player_perk_purchase_limit()
- {
- if ( !isDefined( self.player_perk_purchase_limit ) )
- {
- self.player_perk_purchase_limit = level.perk_purchase_limit;
- }
- if ( self.player_perk_purchase_limit < 8 )
- {
- self.player_perk_purchase_limit++;
- }
- }
- ee_zombie_blood_dig()
- {
- self endon( "disconnect" );
- n_z_spots_found = 0;
- a_z_spots = getstructarray( "zombie_blood_dig_spot", "targetname" );
- self.t_zombie_blood_dig = spawn( "trigger_radius_use", ( 0, 0, -1 ), 0, 100, 50 );
- self.t_zombie_blood_dig.e_unique_player = self;
- self.t_zombie_blood_dig triggerignoreteam();
- self.t_zombie_blood_dig setcursorhint( "HINT_NOICON" );
- self.t_zombie_blood_dig sethintstring( &"ZM_TOMB_X2D" );
- self.t_zombie_blood_dig maps/mp/zombies/_zm_powerup_zombie_blood::make_zombie_blood_entity();
- while ( n_z_spots_found < 4 )
- {
- a_randomized = array_randomize( a_z_spots );
- n_index = undefined;
- i = 0;
- while ( i < a_randomized.size )
- {
- if ( !isDefined( a_randomized[ i ].n_player ) )
- {
- n_index = i;
- break;
- }
- else
- {
- i++;
- }
- }
- /#
- assert( isDefined( n_index ), "No more zombie blood dig spots. Add more to the map." );
- #/
- s_z_spot = a_randomized[ n_index ];
- s_z_spot.n_player = self getentitynumber();
- s_z_spot create_zombie_blood_dig_spot( self );
- n_z_spots_found++;
- level waittill( "end_of_round" );
- }
- self.t_zombie_blood_dig delete();
- }
- ee_zombie_blood_dig_disconnect_watch()
- {
- self waittill( "disconnect" );
- if ( isDefined( self.t_zombie_blood_dig ) )
- {
- self.t_zombie_blood_dig delete();
- }
- a_z_spots = getstructarray( "zombie_blood_dig_spot", "targetname" );
- _a917 = a_z_spots;
- _k917 = getFirstArrayKey( _a917 );
- while ( isDefined( _k917 ) )
- {
- s_pos = _a917[ _k917 ];
- if ( isDefined( s_pos.n_player ) && s_pos.n_player == self getentitynumber() )
- {
- s_pos.n_player = undefined;
- }
- if ( isDefined( s_pos.m_dig ) )
- {
- s_pos delete();
- }
- _k917 = getNextArrayKey( _a917, _k917 );
- }
- }
- create_zombie_blood_dig_spot( e_player )
- {
- self.m_dig = spawn( "script_model", self.origin + vectorScale( ( 0, 0, -1 ), 40 ) );
- self.m_dig.angles = self.angles;
- self.m_dig setmodel( "p6_zm_tm_dig_mound_blood" );
- self.m_dig maps/mp/zombies/_zm_powerup_zombie_blood::make_zombie_blood_entity();
- self.m_dig moveto( self.origin, 3, 0, 1 );
- self.m_dig waittill( "movedone" );
- self.m_dig.e_unique_player = e_player;
- /#
- self thread puzzle_debug_position( "+", vectorScale( ( 0, 0, -1 ), 255 ), self.origin );
- #/
- e_player.t_zombie_blood_dig.origin = self.origin + vectorScale( ( 0, 0, -1 ), 20 );
- e_player.t_zombie_blood_dig waittill_zombie_blood_dug( self );
- /#
- self notify( "stop_debug_position" );
- #/
- }
- waittill_zombie_blood_dug( s_dig_spot )
- {
- self endon( "death" );
- while ( 1 )
- {
- self waittill( "trigger", player );
- if ( isDefined( player.dig_vars[ "has_shovel" ] ) && player.dig_vars[ "has_shovel" ] )
- {
- player.t_zombie_blood_dig.origin = ( 0, 0, -1 );
- player playsound( "evt_dig" );
- playfx( level._effect[ "digging" ], self.origin );
- s_dig_spot.m_dig delete();
- spawn_perk_upgrade_bottle( s_dig_spot.origin, player );
- return;
- }
- }
- }
- spawn_perk_upgrade_bottle( v_origin, e_player )
- {
- m_bottle = spawn( "script_model", v_origin + vectorScale( ( 0, 0, -1 ), 40 ) );
- m_bottle setmodel( "zombie_pickup_perk_bottle" );
- m_bottle.angles = vectorScale( ( 0, 0, -1 ), 10 );
- m_bottle setinvisibletoall();
- m_bottle setvisibletoplayer( e_player );
- m_fx = spawn( "script_model", m_bottle.origin );
- m_fx setmodel( "tag_origin" );
- m_fx setinvisibletoall();
- m_fx setvisibletoplayer( e_player );
- playfxontag( level._effect[ "special_glow" ], m_fx, "tag_origin" );
- m_bottle linkto( m_fx );
- m_fx thread rotate_perk_upgrade_bottle();
- while ( isDefined( e_player ) && !e_player istouching( m_bottle ) )
- {
- wait 0,05;
- }
- m_bottle delete();
- m_fx delete();
- if ( isDefined( e_player ) )
- {
- e_player increment_player_perk_purchase_limit();
- e_player maps/mp/zombies/_zm_stats::increment_client_stat( "tomb_perk_extension", 0 );
- e_player maps/mp/zombies/_zm_stats::increment_player_stat( "tomb_perk_extension" );
- }
- }
- rotate_perk_upgrade_bottle()
- {
- self endon( "death" );
- while ( 1 )
- {
- self rotateyaw( 360, 5 );
- self waittill( "rotatedone" );
- }
- }
- bonus_points_powerup_override()
- {
- level thread maps/mp/zombies/_zm_audio_announcer::leaderdialog( "blood_money" );
- points = randomintrange( 1, 6 ) * 50;
- return points;
- }
- dig_powerups_tracking()
- {
- level endon( "end_game" );
- level.dig_powerups_tracking = [];
- level.dig_magic_box_moved = 0;
- level.dig_last_prize_rare = 0;
- level.dig_n_zombie_bloods_spawned = 0;
- level.dig_n_powerups_spawned = 0;
- while ( 1 )
- {
- level waittill( "end_of_round" );
- _a1065 = level.dig_powerups_tracking;
- str_powerup = getFirstArrayKey( _a1065 );
- while ( isDefined( str_powerup ) )
- {
- value = _a1065[ str_powerup ];
- level.dig_powerups_tracking[ str_powerup ] = 0;
- str_powerup = getNextArrayKey( _a1065, str_powerup );
- }
- level.dig_n_zombie_bloods_spawned = 0;
- level.dig_n_powerups_spawned = 0;
- }
- }
- dig_has_powerup_spawned( str_powerup )
- {
- if ( !isDefined( level.dig_powerups_tracking[ str_powerup ] ) )
- {
- level.dig_powerups_tracking[ str_powerup ] = 0;
- }
- return level.dig_powerups_tracking[ str_powerup ];
- }
- dig_set_powerup_spawned( str_powerup )
- {
- level.dig_powerups_tracking[ str_powerup ] = 1;
- }
- setup_dig_devgui()
- {
- /#
- setdvar( "give_shovel", "off" );
- setdvar( "give_golden_shovel", "off" );
- setdvar( "give_helmet", "off" );
- setdvar( "spawn_max_mounds", "off" );
- setdvar( "spawn_all_mounds", "off" );
- setdvar( "test_blood_mounds", "off" );
- setdvar( "force_weather_rain", "off" );
- setdvar( "force_weather_snow", "off" );
- setdvar( "force_weather_none", "off" );
- adddebugcommand( "devgui_cmd "Zombies/Tomb:1/Digging:1/Give Shovel:1" "give_shovel on"\n" );
- adddebugcommand( "devgui_cmd "Zombies/Tomb:1/Digging:1/Give Golden Shovel:2" "give_golden_shovel on"\n" );
- adddebugcommand( "devgui_cmd "Zombies/Tomb:1/Digging:1/Give Helmet:3" "give_helmet on"\n" );
- adddebugcommand( "devgui_cmd "Zombies/Tomb:1/Digging:1/Spawn Max Mounds:4" "spawn_max_mounds on"\n" );
- adddebugcommand( "devgui_cmd "Zombies/Tomb:1/Digging:1/Spawn All Mounds:5" "spawn_all_mounds on"\n" );
- adddebugcommand( "devgui_cmd "Zombies/Tomb:1/Digging:1/Test Blood Mounds:6" "test_blood_mounds on"\n" );
- adddebugcommand( "devgui_cmd "Zombies/Tomb:1/Weather:1/Rain:1" "force_weather_rain on"\n" );
- adddebugcommand( "devgui_cmd "Zombies/Tomb:1/Weather:1/Snow:2" "force_weather_snow on"\n" );
- adddebugcommand( "devgui_cmd "Zombies/Tomb:1/Weather:1/Clear:3" "force_weather_none on"\n" );
- level thread watch_devgui_dig();
- #/
- }
- watch_devgui_dig()
- {
- /#
- while ( 1 )
- {
- while ( getDvar( "give_shovel" ) == "on" )
- {
- setdvar( "give_shovel", "off" );
- _a1131 = getplayers();
- _k1131 = getFirstArrayKey( _a1131 );
- while ( isDefined( _k1131 ) )
- {
- player = _a1131[ _k1131 ];
- player.dig_vars[ "has_shovel" ] = 1;
- n_player = player getentitynumber() + 1;
- level setclientfield( "shovel_player" + n_player, 1 );
- _k1131 = getNextArrayKey( _a1131, _k1131 );
- }
- }
- while ( getDvar( "give_golden_shovel" ) == "on" )
- {
- setdvar( "give_golden_shovel", "off" );
- _a1141 = getplayers();
- _k1141 = getFirstArrayKey( _a1141 );
- while ( isDefined( _k1141 ) )
- {
- player = _a1141[ _k1141 ];
- player.dig_vars[ "has_shovel" ] = 1;
- player.dig_vars[ "has_upgraded_shovel" ] = 1;
- player thread ee_zombie_blood_dig();
- n_player = player getentitynumber() + 1;
- level setclientfield( "shovel_player" + n_player, 2 );
- _k1141 = getNextArrayKey( _a1141, _k1141 );
- }
- }
- while ( getDvar( "give_helmet" ) == "on" )
- {
- setdvar( "give_helmet", "off" );
- _a1153 = getplayers();
- _k1153 = getFirstArrayKey( _a1153 );
- while ( isDefined( _k1153 ) )
- {
- player = _a1153[ _k1153 ];
- player.dig_vars[ "has_helmet" ] = 1;
- n_player = player getentitynumber() + 1;
- level setclientfield( "helmet_player" + n_player, 1 );
- _k1153 = getNextArrayKey( _a1153, _k1153 );
- }
- }
- while ( getDvar( "spawn_max_mounds" ) == "on" )
- {
- setdvar( "spawn_max_mounds", "off" );
- a_dig_spots = array_randomize( level.a_dig_spots );
- i = 0;
- while ( i < a_dig_spots.size )
- {
- if ( isDefined( a_dig_spots[ i ].dug ) && a_dig_spots[ i ].dug && level.n_dig_spots_cur <= level.n_dig_spots_max )
- {
- a_dig_spots[ i ].dug = undefined;
- a_dig_spots[ i ] thread dig_spot_spawn();
- wait_network_frame();
- }
- i++;
- }
- }
- while ( getDvar( "spawn_all_mounds" ) == "on" )
- {
- setdvar( "spawn_all_mounds", "off" );
- a_dig_spots = array_randomize( level.a_dig_spots );
- i = 0;
- while ( i < a_dig_spots.size )
- {
- if ( isDefined( a_dig_spots[ i ].dug ) && a_dig_spots[ i ].dug )
- {
- a_dig_spots[ i ].dug = undefined;
- a_dig_spots[ i ] thread dig_spot_spawn();
- wait_network_frame();
- }
- i++;
- }
- }
- while ( getDvar( "test_blood_mounds" ) == "on" )
- {
- setdvar( "test_blood_mounds", "off" );
- a_z_spots = getstructarray( "zombie_blood_dig_spot", "targetname" );
- _a1193 = a_z_spots;
- _k1193 = getFirstArrayKey( _a1193 );
- while ( isDefined( _k1193 ) )
- {
- s_spot = _a1193[ _k1193 ];
- s_spot.m_dig = spawn( "script_model", s_spot.origin + vectorScale( ( 0, 0, -1 ), 40 ) );
- s_spot.m_dig.angles = s_spot.angles;
- s_spot.m_dig setmodel( "p6_zm_tm_dig_mound_blood" );
- s_spot.m_dig moveto( s_spot.origin, 3, 0, 1 );
- wait_network_frame();
- _k1193 = getNextArrayKey( _a1193, _k1193 );
- }
- }
- while ( getDvar( "force_weather_rain" ) == "on" )
- {
- setdvar( "force_weather_rain", "off" );
- level.weather_snow = 0;
- level.weather_rain = 5;
- level.weather_vision = 1;
- level setclientfield( "rain_level", level.weather_rain );
- level setclientfield( "snow_level", level.weather_snow );
- wait 1;
- _a1212 = getplayers();
- _k1212 = getFirstArrayKey( _a1212 );
- while ( isDefined( _k1212 ) )
- {
- player = _a1212[ _k1212 ];
- if ( is_player_valid( player, 0, 1 ) )
- {
- player set_weather_to_player();
- }
- _k1212 = getNextArrayKey( _a1212, _k1212 );
- }
- }
- while ( getDvar( "force_weather_snow" ) == "on" )
- {
- setdvar( "force_weather_snow", "off" );
- level.weather_snow = 5;
- level.weather_rain = 0;
- level.weather_vision = 2;
- level setclientfield( "rain_level", level.weather_rain );
- level setclientfield( "snow_level", level.weather_snow );
- wait 1;
- _a1229 = getplayers();
- _k1229 = getFirstArrayKey( _a1229 );
- while ( isDefined( _k1229 ) )
- {
- player = _a1229[ _k1229 ];
- if ( is_player_valid( player, 0, 1 ) )
- {
- player set_weather_to_player();
- }
- _k1229 = getNextArrayKey( _a1229, _k1229 );
- }
- }
- while ( getDvar( "force_weather_none" ) == "on" )
- {
- setdvar( "force_weather_none", "off" );
- level.weather_snow = 0;
- level.weather_rain = 0;
- level.weather_vision = 3;
- level setclientfield( "rain_level", level.weather_rain );
- level setclientfield( "snow_level", level.weather_snow );
- wait 1;
- _a1246 = getplayers();
- _k1246 = getFirstArrayKey( _a1246 );
- while ( isDefined( _k1246 ) )
- {
- player = _a1246[ _k1246 ];
- if ( is_player_valid( player, 0, 1 ) )
- {
- player set_weather_to_player();
- }
- _k1246 = getNextArrayKey( _a1246, _k1246 );
- }
- }
- wait 0,05;
- #/
- }
- }
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