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AdemDev

ATrain en 1.0.4

Jun 5th, 2022
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  1. {
  2. "Version": {
  3. "Major": 1,
  4. "Minor": 0,
  5. "Patch": 4
  6. },
  7. "Prefix of chat messages": "[ArmoredTrain]",
  8. "Main Setting": {
  9. "Enable automatic event holding [true/false]": true,
  10. "Minimum time between events [sec]": 7200,
  11. "Maximum time between events [sec]": 7200,
  12. "If there is no railway on the map, then the event will be held underground [true/false]": true,
  13. "Forcibly hold an event underground [true/false]": false,
  14. "The train attacks first [true/false]": false,
  15. "The time for which the train becomes aggressive after taking damage [sec]": 300,
  16. "The crates can only be opened when the train is stopped [true/false]": true,
  17. "Destroy the train after opening all the crates [true/false]": true,
  18. "Time to destroy the train after opening all the crates [sec]": 300,
  19. "Destroy wagons in front of the train [true/false]": true,
  20. "Use custom spawn coordinates [true/false]": false,
  21. "Custom coordinates for the spawn of the train (/atrainpoint)": []
  22. },
  23. "Train presets": [
  24. {
  25. "Preset Name": "train_easy",
  26. "Train Name": "Small Train",
  27. "Event time": 3600,
  28. "Train can be spawned underground [true/false]": true,
  29. "Allow automatic startup? [true/false]": true,
  30. "Probability of a preset [0.0-100.0]": 40.0,
  31. "Locomotive Preset": "locomotive_default",
  32. "Order of wagons": [
  33. "wagon_crate_1"
  34. ],
  35. "Heli preset": "",
  36. "Train Stop time": 120
  37. },
  38. {
  39. "Preset Name": "train_normal",
  40. "Train Name": "Train",
  41. "Event time": 3600,
  42. "Train can be spawned underground [true/false]": false,
  43. "Allow automatic startup? [true/false]": true,
  44. "Probability of a preset [0.0-100.0]": 40.0,
  45. "Locomotive Preset": "locomotive_turret",
  46. "Order of wagons": [
  47. "wagon_bradley",
  48. "wagon_crate_1",
  49. "wagon_samsite"
  50. ],
  51. "Heli preset": "",
  52. "Train Stop time": 120
  53. },
  54. {
  55. "Preset Name": "train_hard",
  56. "Train Name": "Giant Train",
  57. "Event time": 3600,
  58. "Train can be spawned underground [true/false]": false,
  59. "Allow automatic startup? [true/false]": true,
  60. "Probability of a preset [0.0-100.0]": 20.0,
  61. "Locomotive Preset": "locomotive_turret",
  62. "Order of wagons": [
  63. "wagon_bradley",
  64. "wagon_crate_2",
  65. "wagon_bradley",
  66. "wagon_samsite"
  67. ],
  68. "Heli preset": "heli_1",
  69. "Train Stop time": 120
  70. }
  71. ],
  72. "Locomotive presets": [
  73. {
  74. "Engine force": 250000.0,
  75. "Max speed": 12.0,
  76. "Preset name": "locomotive_default",
  77. "Prefab name": "assets/content/vehicles/workcart/workcart_aboveground.entity.prefab",
  78. "Bradley preset - locations": {},
  79. "Turret preset - locations": {},
  80. "NPC preset - locations": {
  81. "TrainNPC": [
  82. {
  83. "Position": "(-0.742, 1.458, 4)",
  84. "Rotation": "(0, 0, 0)"
  85. },
  86. {
  87. "Position": "(-0.742, 1.458, 2)",
  88. "Rotation": "(0, 0, 0)"
  89. },
  90. {
  91. "Position": "(-0.742, 1.458, 0)",
  92. "Rotation": "(0, 0, 0)"
  93. },
  94. {
  95. "Position": "(0.742, 1.458, -3.5)",
  96. "Rotation": "(0, 0, 0)"
  97. },
  98. {
  99. "Position": "(-0.742, 1.458, -3.5)",
  100. "Rotation": "(0, 0, 0)"
  101. }
  102. ]
  103. },
  104. "Crate preset - locations": {},
  105. "SamSite locations": [],
  106. "SamSite hp": 250,
  107. "Decorative prefab - locations": {}
  108. },
  109. {
  110. "Engine force": 250000.0,
  111. "Max speed": 12.0,
  112. "Preset name": "locomotive_turret",
  113. "Prefab name": "assets/content/vehicles/workcart/workcart_aboveground2.entity.prefab",
  114. "Bradley preset - locations": {},
  115. "Turret preset - locations": {
  116. "turret_ak": [
  117. {
  118. "Position": "(0.684, 3.845, 3.683)",
  119. "Rotation": "(0, 0, 0)"
  120. }
  121. ],
  122. "turret_m249": [
  123. {
  124. "Position": "(0.945, 2.627, 0.556)",
  125. "Rotation": "(0, 313, 0)"
  126. }
  127. ]
  128. },
  129. "NPC preset - locations": {
  130. "TrainNPC": [
  131. {
  132. "Position": "(-0.742, 1.458, 4)",
  133. "Rotation": "(0, 0, 0)"
  134. },
  135. {
  136. "Position": "(-0.742, 1.458, 2)",
  137. "Rotation": "(0, 0, 0)"
  138. },
  139. {
  140. "Position": "(-0.742, 1.458, 0)",
  141. "Rotation": "(0, 0, 0)"
  142. },
  143. {
  144. "Position": "(0.742, 1.458, -3.5)",
  145. "Rotation": "(0, 0, 0)"
  146. },
  147. {
  148. "Position": "(-0.742, 1.458, -3.5)",
  149. "Rotation": "(0, 0, 0)"
  150. }
  151. ]
  152. },
  153. "Crate preset - locations": {},
  154. "SamSite locations": [],
  155. "SamSite hp": 250,
  156. "Decorative prefab - locations": {}
  157. }
  158. ],
  159. "Wagon presets": [
  160. {
  161. "Preset name": "wagon_crate_1",
  162. "Prefab name": "assets/content/vehicles/train/trainwagond.entity.prefab",
  163. "Bradley preset - locations": {},
  164. "Turret preset - locations": {
  165. "turret_ak": [
  166. {
  167. "Position": "(-0.940, 1.559, -6.811)",
  168. "Rotation": "(0, 0, 0)"
  169. },
  170. {
  171. "Position": "(0.940, 1.559, -6.811)",
  172. "Rotation": "(0, 0, 0)"
  173. },
  174. {
  175. "Position": "(-0.940, 1.559, 6.811)",
  176. "Rotation": "(0, 180, 0)"
  177. },
  178. {
  179. "Position": "(0.940, 1.559, 6.811)",
  180. "Rotation": "(0, 180, 0)"
  181. }
  182. ]
  183. },
  184. "NPC preset - locations": {},
  185. "Crate preset - locations": {
  186. "chinooklockedcrate_default": [
  187. {
  188. "Position": "(0, 1.550, 0)",
  189. "Rotation": "(0, 0, 0)"
  190. }
  191. ],
  192. "crateelite_default": [
  193. {
  194. "Position": "(0.7, 1.550, -2.359)",
  195. "Rotation": "(0, 0, 0)"
  196. },
  197. {
  198. "Position": "(-0.7, 1.550, -2.359)",
  199. "Rotation": "(0, 0, 0)"
  200. },
  201. {
  202. "Position": "(0.7, 1.550, 2.359)",
  203. "Rotation": "(0, 180, 0)"
  204. },
  205. {
  206. "Position": "(-0.7, 1.550, 2.359)",
  207. "Rotation": "(0, 180, 0)"
  208. }
  209. ]
  210. },
  211. "SamSite locations": [],
  212. "SamSite hp": 250,
  213. "Decorative prefab - locations": {}
  214. },
  215. {
  216. "Preset name": "wagon_crate_2",
  217. "Prefab name": "assets/content/vehicles/train/trainwagonb.entity.prefab",
  218. "Bradley preset - locations": {},
  219. "Turret preset - locations": {},
  220. "NPC preset - locations": {
  221. "TrainNPC": [
  222. {
  223. "Position": "(-1.177, 1.458, -2.267)",
  224. "Rotation": "(0, 270, 0)"
  225. },
  226. {
  227. "Position": "(-1.177, 1.458, 0.475)",
  228. "Rotation": "(0, 270, 0)"
  229. },
  230. {
  231. "Position": "(-1.177, 1.458, 3.202)",
  232. "Rotation": "(0, 270, 0)"
  233. }
  234. ]
  235. },
  236. "Crate preset - locations": {
  237. "chinooklockedcrate_default": [
  238. {
  239. "Position": "(-0.772, 1.550, 5.693)",
  240. "Rotation": "(0, 180, 0)"
  241. },
  242. {
  243. "Position": "(-0.772, 1.550, -5.693)",
  244. "Rotation": "(0, 0, 0)"
  245. }
  246. ],
  247. "crateelite_default": [
  248. {
  249. "Position": "(1.076, 1.550, 1.047)",
  250. "Rotation": "(0, 270, 0)"
  251. },
  252. {
  253. "Position": "(1.076, 1.550, -0.609)",
  254. "Rotation": "(0, 270, 0)"
  255. },
  256. {
  257. "Position": "(1.076, 1.550, -2.359)",
  258. "Rotation": "(0, 270, 0)"
  259. }
  260. ]
  261. },
  262. "SamSite locations": [],
  263. "SamSite hp": 250,
  264. "Decorative prefab - locations": {}
  265. },
  266. {
  267. "Preset name": "wagon_bradley",
  268. "Prefab name": "assets/content/vehicles/train/trainwagonb.entity.prefab",
  269. "Bradley preset - locations": {
  270. "bradley_default": [
  271. {
  272. "Position": "(-0.185, 2.206, -3.36)",
  273. "Rotation": "(0, 0, 0)"
  274. },
  275. {
  276. "Position": "(0.185, 2.206, 3.460)",
  277. "Rotation": "(0, 180, 0)"
  278. }
  279. ]
  280. },
  281. "Turret preset - locations": {},
  282. "NPC preset - locations": {},
  283. "Crate preset - locations": {},
  284. "SamSite locations": [],
  285. "SamSite hp": 250,
  286. "Decorative prefab - locations": {
  287. "assets/content/vehicles/modularcar/module_entities/2module_fuel_tank.prefab": [
  288. {
  289. "Position": "(-0.772, 3.008, -4.295)",
  290. "Rotation": "(0, 0, 90)"
  291. },
  292. {
  293. "Position": "(-0.772, 3.008, -0.232)",
  294. "Rotation": "(0, 0, 90)"
  295. },
  296. {
  297. "Position": "(-0.812, 1.659, -3.221)",
  298. "Rotation": "(90, 270, 0)"
  299. },
  300. {
  301. "Position": "(0.772, 3.008, 4.295)",
  302. "Rotation": "(0, 180, 90)"
  303. },
  304. {
  305. "Position": "(0.772, 3.008, 0.232)",
  306. "Rotation": "(0, 180, 90)"
  307. },
  308. {
  309. "Position": "(0.812, 1.659, 3.221)",
  310. "Rotation": "(90, 90, 0)"
  311. },
  312. {
  313. "Position": "(-0.757, 1.659, 3.226)",
  314. "Rotation": "(90, 270, 0)"
  315. },
  316. {
  317. "Position": "(0.516, 1.7, 5.521)",
  318. "Rotation": "(90, 0, 0)"
  319. },
  320. {
  321. "Position": "(-0.516, 1.7, 5.521)",
  322. "Rotation": "(90, 0, 0)"
  323. },
  324. {
  325. "Position": "(0.516, 1.7, -5.521)",
  326. "Rotation": "(90, 180, 0)"
  327. },
  328. {
  329. "Position": "(-0.516, 1.7, -5.521)",
  330. "Rotation": "(90, 180, 0)"
  331. }
  332. ]
  333. }
  334. },
  335. {
  336. "Preset name": "wagon_samsite",
  337. "Prefab name": "assets/content/vehicles/train/trainwagonc.entity.prefab",
  338. "Bradley preset - locations": {},
  339. "Turret preset - locations": {
  340. "turret_ak": [
  341. {
  342. "Position": "(0, 4.296, -5.346)",
  343. "Rotation": "(0, 180, 0)"
  344. },
  345. {
  346. "Position": "(0, 4.296, 5.346)",
  347. "Rotation": "(0, 0, 0)"
  348. }
  349. ]
  350. },
  351. "NPC preset - locations": {},
  352. "Crate preset - locations": {},
  353. "SamSite locations": [
  354. {
  355. "Position": "(0, 4.216, 0)",
  356. "Rotation": "(0, 180, 0)"
  357. }
  358. ],
  359. "SamSite hp": 250,
  360. "Decorative prefab - locations": {}
  361. }
  362. ],
  363. "Marker Setting": {
  364. "Do you use the Marker? [true/false]": true,
  365. "Radius": 0.2,
  366. "Alpha": 0.6,
  367. "Marker color": {
  368. "r": 0.81,
  369. "g": 0.25,
  370. "b": 0.15
  371. },
  372. "Outline color": {
  373. "r": 0.0,
  374. "g": 0.0,
  375. "b": 0.0
  376. }
  377. },
  378. "Zone Setting": {
  379. "Create a PVP zone in the convoy isStop zone? (only for those who use the TruePVE plugin)[true/false]": false,
  380. "Use the dome? [true/false]": false,
  381. "Darkening the dome": 5,
  382. "Radius": 100.0
  383. },
  384. "GUI Setting": {
  385. "Use the Countdown GUI? [true/false]": true,
  386. "AnchorMin": "0 0.9",
  387. "AnchorMax": "1 0.95"
  388. },
  389. "Notification Settings": {
  390. "The time from the notification to the start of the event [sec]": 10,
  391. "Use a chat? [true/false]": true,
  392. "The time until the end of the event, when a message is displayed about the time until the end of the event [sec]": [
  393. 300,
  394. 60,
  395. 30,
  396. 5
  397. ]
  398. },
  399. "Bradley presets": [
  400. {
  401. "Preset Name": "bradley_default",
  402. "HP": 300.0,
  403. "Scale damage": 0.3,
  404. "The viewing distance": 100.0,
  405. "Radius of search": 100.0,
  406. "The multiplier of Machine-gun aim cone": 1.1,
  407. "The multiplier of Machine-gun fire rate": 1.0,
  408. "Amount of Machine-gun burst shots": 10,
  409. "The time between shots of the main gun [sec.]": 10.0,
  410. "The time between shots of the main gun in a fire rate [sec.]": 0.25
  411. }
  412. ],
  413. "Turrets presets": [
  414. {
  415. "Preset Name": "turret_ak",
  416. "Health": 250.0,
  417. "Weapon ShortName": "rifle.ak",
  418. "Ammo ShortName": "ammo.rifle",
  419. "Number of ammo": 200
  420. },
  421. {
  422. "Preset Name": "turret_m249",
  423. "Health": 300.0,
  424. "Weapon ShortName": "lmg.m249",
  425. "Ammo ShortName": "ammo.rifle",
  426. "Number of ammo": 400
  427. }
  428. ],
  429. "Crate presets": [
  430. {
  431. "Preset Name": "chinooklockedcrate_default",
  432. "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab",
  433. "Time to unlock the crates (LockedCrate) [sec.]": 0.0,
  434. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - Add Items)": 0,
  435. "Own loot table": {
  436. "Minimum numbers of items": 1,
  437. "Maximum numbers of items": 2,
  438. "List of items": [
  439. {
  440. "ShortName": "scrap",
  441. "Minimum": 100,
  442. "Maximum": 200,
  443. "Chance [0.0-100.0]": 100.0,
  444. "Is this a blueprint? [true/false]": false,
  445. "SkinID (0 - default)": 0,
  446. "Name (empty - default)": ""
  447. }
  448. ]
  449. }
  450. },
  451. {
  452. "Preset Name": "crateelite_default",
  453. "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab",
  454. "Time to unlock the crates (LockedCrate) [sec.]": 0.0,
  455. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - Add Items)": 0,
  456. "Own loot table": {
  457. "Minimum numbers of items": 1,
  458. "Maximum numbers of items": 2,
  459. "List of items": [
  460. {
  461. "ShortName": "scrap",
  462. "Minimum": 100,
  463. "Maximum": 200,
  464. "Chance [0.0-100.0]": 100.0,
  465. "Is this a blueprint? [true/false]": false,
  466. "SkinID (0 - default)": 0,
  467. "Name (empty - default)": ""
  468. }
  469. ]
  470. }
  471. }
  472. ],
  473. "Heli presets": [
  474. {
  475. "Name": "heli_1",
  476. "HP": 10000.0,
  477. "HP of the main rotor": 750.0,
  478. "HP of tail rotor": 375.0,
  479. "Numbers of crates": 0,
  480. "Flying height": 50.0,
  481. "Bullet speed": 250.0,
  482. "Bullet Damage": 20.0,
  483. "The distance to which the helicopter can move away from the convoy": 350.0,
  484. "Speed": 25.0
  485. }
  486. ],
  487. "NPC presets": [
  488. {
  489. "Name": "TrainNPC",
  490. "Health": 200.0,
  491. "Should remove the corpse?": true,
  492. "Attack Range Multiplier": 1.0,
  493. "Sense Range": 60.0,
  494. "Memory duration [sec.]": 60.0,
  495. "Scale damage": 1.0,
  496. "Aim Cone Scale": 1.0,
  497. "Detect the target only in the NPC's viewing vision cone?": false,
  498. "Vision Cone": 135.0,
  499. "Disable radio effects? [true/false]": false,
  500. "Wear items": [
  501. {
  502. "ShortName": "metal.plate.torso",
  503. "skinID (0 - default)": 1988476232
  504. },
  505. {
  506. "ShortName": "riot.helmet",
  507. "skinID (0 - default)": 1988478091
  508. },
  509. {
  510. "ShortName": "pants",
  511. "skinID (0 - default)": 1582399729
  512. },
  513. {
  514. "ShortName": "tshirt",
  515. "skinID (0 - default)": 1582403431
  516. },
  517. {
  518. "ShortName": "shoes.boots",
  519. "skinID (0 - default)": 0
  520. }
  521. ],
  522. "Belt items": [
  523. {
  524. "ShortName": "rifle.lr300",
  525. "Amount": 1,
  526. "skinID (0 - default)": 0,
  527. "Mods": [
  528. "weapon.mod.flashlight",
  529. "weapon.mod.holosight"
  530. ]
  531. },
  532. {
  533. "ShortName": "syringe.medical",
  534. "Amount": 10,
  535. "skinID (0 - default)": 0,
  536. "Mods": []
  537. },
  538. {
  539. "ShortName": "grenade.f1",
  540. "Amount": 10,
  541. "skinID (0 - default)": 0,
  542. "Mods": []
  543. }
  544. ],
  545. "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 0,
  546. "Kit": "",
  547. "Own loot table": {
  548. "Minimum numbers of items": 2,
  549. "Maximum numbers of items": 4,
  550. "List of items": [
  551. {
  552. "ShortName": "rifle.semiauto",
  553. "Minimum": 1,
  554. "Maximum": 1,
  555. "Chance [0.0-100.0]": 0.09,
  556. "Is this a blueprint? [true/false]": false,
  557. "SkinID (0 - default)": 0,
  558. "Name (empty - default)": ""
  559. },
  560. {
  561. "ShortName": "shotgun.pump",
  562. "Minimum": 1,
  563. "Maximum": 1,
  564. "Chance [0.0-100.0]": 0.09,
  565. "Is this a blueprint? [true/false]": false,
  566. "SkinID (0 - default)": 0,
  567. "Name (empty - default)": ""
  568. },
  569. {
  570. "ShortName": "pistol.semiauto",
  571. "Minimum": 1,
  572. "Maximum": 1,
  573. "Chance [0.0-100.0]": 0.09,
  574. "Is this a blueprint? [true/false]": false,
  575. "SkinID (0 - default)": 0,
  576. "Name (empty - default)": ""
  577. },
  578. {
  579. "ShortName": "largemedkit",
  580. "Minimum": 1,
  581. "Maximum": 1,
  582. "Chance [0.0-100.0]": 0.1,
  583. "Is this a blueprint? [true/false]": false,
  584. "SkinID (0 - default)": 0,
  585. "Name (empty - default)": ""
  586. },
  587. {
  588. "ShortName": "smg.2",
  589. "Minimum": 1,
  590. "Maximum": 1,
  591. "Chance [0.0-100.0]": 0.1,
  592. "Is this a blueprint? [true/false]": false,
  593. "SkinID (0 - default)": 0,
  594. "Name (empty - default)": ""
  595. },
  596. {
  597. "ShortName": "pistol.python",
  598. "Minimum": 1,
  599. "Maximum": 1,
  600. "Chance [0.0-100.0]": 0.1,
  601. "Is this a blueprint? [true/false]": false,
  602. "SkinID (0 - default)": 0,
  603. "Name (empty - default)": ""
  604. },
  605. {
  606. "ShortName": "smg.thompson",
  607. "Minimum": 1,
  608. "Maximum": 1,
  609. "Chance [0.0-100.0]": 0.1,
  610. "Is this a blueprint? [true/false]": false,
  611. "SkinID (0 - default)": 0,
  612. "Name (empty - default)": ""
  613. },
  614. {
  615. "ShortName": "shotgun.waterpipe",
  616. "Minimum": 1,
  617. "Maximum": 1,
  618. "Chance [0.0-100.0]": 0.2,
  619. "Is this a blueprint? [true/false]": false,
  620. "SkinID (0 - default)": 0,
  621. "Name (empty - default)": ""
  622. },
  623. {
  624. "ShortName": "shotgun.double",
  625. "Minimum": 1,
  626. "Maximum": 1,
  627. "Chance [0.0-100.0]": 0.2,
  628. "Is this a blueprint? [true/false]": false,
  629. "SkinID (0 - default)": 0,
  630. "Name (empty - default)": ""
  631. },
  632. {
  633. "ShortName": "ammo.rifle.explosive",
  634. "Minimum": 8,
  635. "Maximum": 8,
  636. "Chance [0.0-100.0]": 0.2,
  637. "Is this a blueprint? [true/false]": false,
  638. "SkinID (0 - default)": 0,
  639. "Name (empty - default)": ""
  640. },
  641. {
  642. "ShortName": "pistol.revolver",
  643. "Minimum": 1,
  644. "Maximum": 1,
  645. "Chance [0.0-100.0]": 0.2,
  646. "Is this a blueprint? [true/false]": false,
  647. "SkinID (0 - default)": 0,
  648. "Name (empty - default)": ""
  649. },
  650. {
  651. "ShortName": "ammo.rifle.hv",
  652. "Minimum": 10,
  653. "Maximum": 10,
  654. "Chance [0.0-100.0]": 0.2,
  655. "Is this a blueprint? [true/false]": false,
  656. "SkinID (0 - default)": 0,
  657. "Name (empty - default)": ""
  658. },
  659. {
  660. "ShortName": "ammo.rifle.incendiary",
  661. "Minimum": 8,
  662. "Maximum": 8,
  663. "Chance [0.0-100.0]": 0.5,
  664. "Is this a blueprint? [true/false]": false,
  665. "SkinID (0 - default)": 0,
  666. "Name (empty - default)": ""
  667. },
  668. {
  669. "ShortName": "ammo.pistol.hv",
  670. "Minimum": 10,
  671. "Maximum": 10,
  672. "Chance [0.0-100.0]": 0.5,
  673. "Is this a blueprint? [true/false]": false,
  674. "SkinID (0 - default)": 0,
  675. "Name (empty - default)": ""
  676. },
  677. {
  678. "ShortName": "ammo.pistol.fire",
  679. "Minimum": 10,
  680. "Maximum": 10,
  681. "Chance [0.0-100.0]": 1.0,
  682. "Is this a blueprint? [true/false]": false,
  683. "SkinID (0 - default)": 0,
  684. "Name (empty - default)": ""
  685. },
  686. {
  687. "ShortName": "ammo.shotgun.slug",
  688. "Minimum": 4,
  689. "Maximum": 8,
  690. "Chance [0.0-100.0]": 5.0,
  691. "Is this a blueprint? [true/false]": false,
  692. "SkinID (0 - default)": 0,
  693. "Name (empty - default)": ""
  694. },
  695. {
  696. "ShortName": "ammo.shotgun.fire",
  697. "Minimum": 4,
  698. "Maximum": 14,
  699. "Chance [0.0-100.0]": 5.0,
  700. "Is this a blueprint? [true/false]": false,
  701. "SkinID (0 - default)": 0,
  702. "Name (empty - default)": ""
  703. },
  704. {
  705. "ShortName": "ammo.shotgun",
  706. "Minimum": 6,
  707. "Maximum": 12,
  708. "Chance [0.0-100.0]": 8.0,
  709. "Is this a blueprint? [true/false]": false,
  710. "SkinID (0 - default)": 0,
  711. "Name (empty - default)": ""
  712. },
  713. {
  714. "ShortName": "bandage",
  715. "Minimum": 1,
  716. "Maximum": 1,
  717. "Chance [0.0-100.0]": 17.0,
  718. "Is this a blueprint? [true/false]": false,
  719. "SkinID (0 - default)": 0,
  720. "Name (empty - default)": ""
  721. },
  722. {
  723. "ShortName": "syringe.medical",
  724. "Minimum": 1,
  725. "Maximum": 2,
  726. "Chance [0.0-100.0]": 34.0,
  727. "Is this a blueprint? [true/false]": false,
  728. "SkinID (0 - default)": 0,
  729. "Name (empty - default)": ""
  730. },
  731. {
  732. "ShortName": "ammo.rifle",
  733. "Minimum": 12,
  734. "Maximum": 36,
  735. "Chance [0.0-100.0]": 51.0,
  736. "Is this a blueprint? [true/false]": false,
  737. "SkinID (0 - default)": 0,
  738. "Name (empty - default)": ""
  739. },
  740. {
  741. "ShortName": "ammo.pistol",
  742. "Minimum": 15,
  743. "Maximum": 45,
  744. "Chance [0.0-100.0]": 52.0,
  745. "Is this a blueprint? [true/false]": false,
  746. "SkinID (0 - default)": 0,
  747. "Name (empty - default)": ""
  748. }
  749. ]
  750. }
  751. }
  752. ],
  753. "Supported Plugins": {
  754. "PVE Mode Setting": {
  755. "Use the PVE mode of the plugin? [true/false]": false,
  756. "The amount of damage that the player has to do to become the Event Owner": 500.0,
  757. "Damage coefficients for calculate to become the Event Owner": [
  758. {
  759. "Type of target": "NPC",
  760. "Damage Multiplier": 1.0
  761. },
  762. {
  763. "Type of target": "Bradley",
  764. "Damage Multiplier": 1.0
  765. }
  766. ],
  767. "Can the non-owner of the event loot the crates? [true/false]": false,
  768. "Can the non-owner of the event hack locked crates? [true/false]": false,
  769. "Can the non-owner of the event loot NPC corpses? [true/false]": false,
  770. "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
  771. "Can an Npc attack a non-owner of the event? [true/false]": false,
  772. "Can Bradley attack a non-owner of the event? [true/false]": false,
  773. "Can the non-owner of the event do damage to Bradley? [true/false]": false,
  774. "Allow the non-owner of the event to enter the event zone? [true/false]": false,
  775. "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
  776. "The time that the Event Owner may not be inside the event zone [sec.]": 300,
  777. "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
  778. "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
  779. "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0,
  780. "Darkening the dome (0 - disables the dome)": 12
  781. },
  782. "Economy Setting": {
  783. "Enable economy": false,
  784. "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
  785. "Economics",
  786. "Server Rewards",
  787. "IQEconomic"
  788. ],
  789. "The minimum value that a player must collect to get points for the economy": 0.0,
  790. "The minimum value that a winner must collect to make the commands work": 0.0,
  791. "Looting of crates": {
  792. "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab": 0.4
  793. },
  794. "Killing an NPC": 2.0,
  795. "Killing an Bradley": 5.0,
  796. "Killing an Turret": 2.0,
  797. "Killing an Heli": 5.0,
  798. "Hacking a locked crate": 5.0,
  799. "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
  800. },
  801. "GUI Announcements setting": {
  802. "Do you use the GUI Announcements? [true/false]": false,
  803. "Banner color": "Grey",
  804. "Text color": "White",
  805. "Adjust Vertical Position": 0.03
  806. },
  807. "Notify setting": {
  808. "Do you use the Notify? [true/false]": false,
  809. "Type": "0"
  810. },
  811. "DiscordMessages setting": {
  812. "Do you use the Discord? [true/false]": false,
  813. "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
  814. "Embed Color (DECIMAL)": 13516583,
  815. "Keys of required messages": [
  816. "PreStartTrain",
  817. "PlayerStopTrain",
  818. "EndEvent"
  819. ]
  820. }
  821. }
  822. }
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