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- Weapon Master
- Prerequisites: Two Weapon Attack Features
- Effect: You gain an additional Weapon Attack Feature of your choice. Choose one Weapon Attack Feature you know. The Move granted by that Feature is treated as if you used a PP-up on it.
- Weapon Dance
- Prerequisites: Weapon Master
- Static
- Effect: You learn the Moves Swords Dance and Iron Defense
- Weapon Finesse
- Prerequisites: Weapon Master
- Static
- Effect: Choose Trip, Disarm, or Push. You no longer take a penalty to your accuracy when using this Combat Maneuver, and you get a +2 bonus to your Combat Checks when using or resisting all Combat Maneuvers. You must be wielding a Weapon to gain the effect of Weapon Finesse.
- Dual-wielding
- Prerequisites: Weapon Master, Weapon Finesse
- Effect: You may equip two one-handed Weapons at a time, one in each hand.
- Parry
- Prerequisites: 3 Weapon Master Features
- Effect: You gain the Parry Ability. You must be wielding a weapon to activate this Ability.
- Merciless Steel
- Prerequisites: 3 Weapon Master Features
- Daily/10 - Swift Action
- Trigger: You hit with a damaging Weapon Attack Move, or a Struggle Attack with a weapon
- Effect: Your attack deals Typeless or Steel Damage instead of its normal type.
- Advanced Weapon Technique
- Prerequisites: 5 Weapon Master Features
- Static
- Effect: You learn two of the following Moves. You must meet the Weapon Feature prerequisites for each Move. Moves learned in this way deal Steel Type damage instead of their usual Type. You must meet the weapon wielding conditions for the corresponding prerequisite Feature in order to use these Moves.
- Move - Prereq
- Meteor Mash - Smashing Good Time
- Leaf Blade - Way of the Blade
- Megahorn - Piercing Blow
- Stone Edge - Clean Shot
- Crush Claw - Fury of Blows
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