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- Log file open, 05/25/15 16:03:53
- LogInit:Display: Running engine for game: ShooterGame
- LogInit: Version: 4.7.6-2513093+++depot+UE4-Releases+4.7
- LogInit: API Version: 2455222
- LogInit: Compiled (64-bit): Apr 15 2015 12:09:54
- LogInit: Compiled with Visual C++: 18.00.21005.01
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++depot+UE4-Releases+4.7
- LogInit: Command line:
- LogInit: Base directory: C:/Program Files/Epic Games/4.7/Engine/Binaries/Win64/
- LogInit: Rocket: 1
- [2015.05.25-14.03.53:122][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
- [2015.05.25-14.03.53:178][ 0]LogOnline:Display: STEAM: Loading Steam SDK 1.30
- [2015.05.25-14.03.53:180][ 0]LogOnline:Warning: STEAM: Steam API disabled!
- [2015.05.25-14.03.53:180][ 0]LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
- [2015.05.25-14.03.53:180][ 0]LogOnline:Warning: Unable to create OnlineSubsystem module Steam
- [2015.05.25-14.03.53:180][ 0]LogOnline:Warning: Unable to load default OnlineSubsystem module Steam, using NULL interface
- [2015.05.25-14.03.53:208][ 0]LogOnline:Verbose: NULL: Created thread (ID:6556).
- [2015.05.25-14.03.53:223][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- [2015.05.25-14.03.53:240][ 0]LogVoice:Warning: Failed to initialize voice interface
- [2015.05.25-14.03.53:255][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
- [2015.05.25-14.03.53:265][ 0]LogInit: Object subsystem initialized
- [2015.05.25-14.03.53:267][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=1.000000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)'
- [2015.05.25-14.03.53:267][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Alexander/Documents/Unreal Projects/ShooterGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
- [2015.05.25-14.03.53:267][ 0]LogInit: Selected Device Profile: [Windows]
- [2015.05.25-14.03.53:267][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- [2015.05.25-14.03.53:276][ 0]LogInit: Computer: ALEXANDER
- [2015.05.25-14.03.53:277][ 0]LogInit: User: Alexander
- [2015.05.25-14.03.53:277][ 0]LogInit: CPU Page size=4096, Cores=2
- [2015.05.25-14.03.53:277][ 0]LogInit: High frequency timer resolution =2.533200 MHz
- [2015.05.25-14.03.53:277][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=131072.0GB
- [2015.05.25-14.03.53:277][ 0]LogMemory: Platform Memory Stats for Windows
- [2015.05.25-14.03.53:277][ 0]LogMemory: Process Physical Memory: 48.17 MB used, 48.17 MB peak
- [2015.05.25-14.03.53:277][ 0]LogMemory: Process Virtual Memory: 26.86 MB used, 26.87 MB peak
- [2015.05.25-14.03.53:277][ 0]LogMemory: Physical Memory: 4221.48 MB used, 8084.27 MB total
- [2015.05.25-14.03.53:277][ 0]LogMemory: Virtual Memory: 290.07 MB used, 134217728.00 MB total
- [2015.05.25-14.03.53:313][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce 840M (Feature Level 11_0)
- [2015.05.25-14.03.53:313][ 0]LogD3D11RHI: Adapter has 1992MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
- [2015.05.25-14.03.53:323][ 0]LogD3D11RHI: Found D3D11 adapter 1: Intel(R) HD Graphics Family (Feature Level 11_0)
- [2015.05.25-14.03.53:323][ 0]LogD3D11RHI: Adapter has 32MB of dedicated video memory, 0MB of dedicated system memory, and 1760MB of shared system memory, 0 output[s]
- [2015.05.25-14.03.53:324][ 0]LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0)
- [2015.05.25-14.03.53:324][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
- [2015.05.25-14.03.53:324][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
- [2015.05.25-14.03.53:333][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- [2015.05.25-14.03.53:350][ 0]LogD3D11RHI: Async texture creation enabled
- [2015.05.25-14.03.53:455][ 0]LogTextLocalizationManager: The requested culture ('da_DK') has no localization data; falling back to 'en' for localization and internationalization data.
- [2015.05.25-14.03.53:544][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
- Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
- Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
- [2015.05.25-14.03.53:544][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
- Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...)
- Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
- [2015.05.25-14.03.53:632][ 0]LogContentStreaming: Texture pool size is 0.000000MB
- [2015.05.25-14.03.56:480][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2015.05.25-14.03.57:411][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2015.05.25-14.03.57:491][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
- [2015.05.25-14.03.57:568][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 67MB C:/Users/Alexander/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
- [2015.05.25-14.03.57:568][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Alexander/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
- [2015.05.25-14.03.57:723][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../../../../Users/Alexander/Documents/Unreal Projects/ShooterGame/DerivedDataCache/DDC.ddp.
- [2015.05.25-14.03.57:852][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- [2015.05.25-14.03.57:866][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Alexander/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- [2015.05.25-14.03.58:235][ 0]LogMeshUtilities: No automatic mesh reduction module available
- [2015.05.25-14.03.58:236][ 0]LogMeshUtilities: No automatic mesh merging module available
- [2015.05.25-14.03.58:812][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
- [2015.05.25-14.04.00:032][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- [2015.05.25-14.04.00:363][ 0]LogLinker:Warning: Asset '../../../Engine/Content/EngineMeshes/Humanoid.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
- [2015.05.25-14.04.12:702][ 0]LogAnimation:Warning: UAnimMontage::PostLoad: The actual sequence length for montage HerroFPP_RifleFire_Montage does not match the length stored in the asset, please resave the montage asset.
- [2015.05.25-14.04.12:902][ 0]LogAnimation:Warning: UAnimMontage::PostLoad: The actual sequence length for montage HeroTTP_RifleReload does not match the length stored in the asset, please resave the montage asset.
- [2015.05.25-14.04.14:113][ 0]LogAssetRegistry: FAssetRegistry took 0.0112 seconds to start up
- [2015.05.25-14.04.14:130][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
- [2015.05.25-14.04.15:681][ 0]LogStreaming:Warning: Failed to read file '../../../../../../Users/Alexander/Documents/Unreal Projects/ShooterGame/Content/Slate//Images/SoundCue_SpeakerIcon.png' error.
- [2015.05.25-14.04.15:681][ 0]LogSlate: Could not find file for Slate resource: ../../../../../../Users/Alexander/Documents/Unreal Projects/ShooterGame/Content/Slate//Images/SoundCue_SpeakerIcon.png
- [2015.05.25-14.04.15:881][ 0]SourceControl: Info Source control is disabled
- [2015.05.25-14.04.15:882][ 0]SourceControl: Info Source control is disabled
- [2015.05.25-14.04.15:882][ 0]SourceControl: Info Source control is disabled
- [2015.05.25-14.04.15:882][ 0]LogSourceControl: RunCommandInternalRaw: 'git version'
- [2015.05.25-14.04.15:882][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=''
- [2015.05.25-14.04.15:895][ 0]SourceControl: Info Source control is disabled
- [2015.05.25-14.04.16:141][ 0]LogObj: 48996 objects as part of root set at end of initial load.
- [2015.05.25-14.04.16:141][ 0]LogUObjectAllocator: 13951224 out of 0 bytes used by permanent object pool.
- [2015.05.25-14.04.16:236][ 0]LogEngine: Initializing Engine...
- [2015.05.25-14.04.18:440][ 0]LogInit: XAudio2 using 'Speakers (Turtle Beach PX21 Headset)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- [2015.05.25-14.04.18:448][ 0]LogInit: FAudioDevice initialized.
- [2015.05.25-14.04.18:505][ 0]LogAIModule: Creating AISystem for world NewWorld
- [2015.05.25-14.04.18:557][ 0]LogDerivedDataCache: Saved boot cache 0.05s 67MB C:/Users/Alexander/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
- [2015.05.25-14.04.18:568][ 0]LogInit: Texture streaming: Enabled
- [2015.05.25-14.04.19:185][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
- [2015.05.25-14.04.19:185][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7
- [2015.05.25-14.04.19:185][ 0]LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7
- [2015.05.25-14.04.19:185][ 0]LogAnalytics: SetUserId 2bd67399449c6a10354b239f7af475ac|388185cda5554468bcd12856e1c91cf5|9d379394-c9fc-4a09-a1d0-ee661b58b5ca
- [2015.05.25-14.04.19:185][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
- [2015.05.25-14.04.19:237][ 0]LogInit: Transaction tracking system initialized
- [2015.05.25-14.04.19:579][ 0]BlueprintLog: New page: Editor Load
- [2015.05.25-14.04.20:683][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2015.05.25-14.04.21:395][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2015.05.25-14.04.21:781][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf'
- [2015.05.25-14.04.21:781][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf'
- [2015.05.25-14.04.21:789][ 0]LogConsoleResponse:Display:
- [2015.05.25-14.04.23:070][ 0]LogCook:Display: Done creating registry. It took 0.00s.
- [2015.05.25-14.04.23:306][ 0]SourceControl: Info Source control is disabled
- [2015.05.25-14.04.23:306][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/Alexander/Documents/Unreal Projects/ShooterGame/Content/Maps/Highrise.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- [2015.05.25-14.04.23:356][ 0]LightingResults: New page: Lighting Build
- [2015.05.25-14.04.23:373][ 0]MapCheck: New page: Map Check
- [2015.05.25-14.04.23:373][ 0]LightingResults: New page: Lighting Build
- [2015.05.25-14.04.23:412][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000015307D5760
- [2015.05.25-14.04.42:986][ 0]LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (1: /Game/Maps/Highrise_Collisions_Temp.Highrise_Collisions_Temp:PersistentLevel.BlockingVolume183.BrushComponent0.BodySetup_123)
- [2015.05.25-14.04.50:448][ 0]MapCheck: Info City_BasePlane_01A_18 StaticMeshComponent0 : Repaired painted vertex colors
- [2015.05.25-14.04.51:292][ 0]LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (1: /Game/Maps/Highrise_Collisions_Temp.Highrise_Collisions_Temp:PersistentLevel.BlockingVolume183.BrushComponent0.BodySetup_123)
- [2015.05.25-14.04.51:427][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2015.05.25-14.04.51:449][ 0]LogAIModule: Creating AISystem for world Highrise
- [2015.05.25-14.04.51:450][ 0]Cmd: MAP CHECKDEP
- [2015.05.25-14.04.51:451][ 0]MapCheck: New page: Highrise - May 25, 2015, 6:04:51 PM
- [2015.05.25-14.04.52:224][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 773.62ms to complete.
- [2015.05.25-14.04.52:224][ 0]LogFileHelpers: Loading map 'Highrise' took 28.919
- [2015.05.25-14.04.52:786][ 0]LogCollectionManager: Loaded 0 collections in 0.001305 seconds
- [2015.05.25-14.04.52:877][ 0]LogContentBrowser: Native class hierarchy populated in 0.0904 seconds. Added 1744 classes and 277 folders.
- [2015.05.25-14.04.52:964][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0484 seconds. Added 1 classes and 2 folders.
- [2015.05.25-14.04.53:182][ 0]LogCrashTracker: Crashtracker disabled due to settings.
- [2015.05.25-14.04.53:183][ 0]LogSlate:Warning: Failed to load font data from 'Veranda'
- [2015.05.25-14.04.53:193][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
- [2015.05.25-14.04.53:226][ 0]LogLoad: Full Startup: 62.32 seconds (BP compile: 0.69 seconds)
- [2015.05.25-14.04.53:898][ 0]LogRenderer:Warning: Reallocating scene render targets to support 32x32 (Frame:2).
- [2015.05.25-14.04.54:045][ 0]LogRenderer:Warning: Reallocating scene render targets to support 816x368 (Frame:4).
- [2015.05.25-14.04.54:485][ 1]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Meshes/Trees'
- [2015.05.25-14.05.01:567][ 16]LogAssetRegistry: Asset discovery search completed in 47.4659 seconds
- [2015.05.25-14.05.08:674][188]Cmd: MAP LOAD FILE="../../../../../../Users/Alexander/Documents/Unreal Projects/ShooterGame/Content/Maps/HillHD/testing3.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- [2015.05.25-14.05.08:746][188]LightingResults: New page: Lighting Build
- [2015.05.25-14.05.08:810][188]LoadErrors: New page: Loading map: testing3.umap
- [2015.05.25-14.05.08:822][188]MapCheck: New page: Map Check
- [2015.05.25-14.05.08:822][188]LightingResults: New page: Lighting Build
- [2015.05.25-14.05.08:875][188]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000001543AB2CA0
- [2015.05.25-14.05.16:284][188]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions01/SpeedTree/SpeedTreeColorVariation.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
- [2015.05.25-14.05.31:559][188]LogRenderer: Adding SpeedTree wind for static mesh Broadleaf_Desktop
- [2015.05.25-14.05.31:559][188]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2015.05.25-14.05.32:336][188]LogAIModule: Creating AISystem for world testing3
- [2015.05.25-14.05.32:393][188]Cmd: MAP CHECKDEP
- [2015.05.25-14.05.32:393][188]MapCheck: New page: testing3 - May 25, 2015, 6:05:32 PM
- [2015.05.25-14.05.33:355][188]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 961.135ms to complete.
- [2015.05.25-14.05.33:355][188]LogFileHelpers: Loading map 'testing3' took 24.684
- [2015.05.25-14.05.33:517][189]Cmd: UpdateLandscapeEditorData -warnings
- [2015.05.25-14.05.33:570][189]Cmd: UpdateLandscapeEditorData
- [2015.05.25-14.06.00:730][641]LogPlayLevel: PIE: No blueprints needed recompiling
- [2015.05.25-14.06.00:731][641]PIE: New page: PIE session: testing3 (May 25, 2015, 6:06:00 PM)
- [2015.05.25-14.06.00:776][641]LogPlayLevel: PIE: StaticDuplicateObject took: (0.044548s)
- [2015.05.25-14.06.00:777][641]LogPlayLevel: PIE: World Init took: (0.000932s)
- [2015.05.25-14.06.00:777][641]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/HillHD/testing3.testing3 to /Game/Maps/HillHD/UEDPIE_0_testing3.testing3 (0.045867s)
- [2015.05.25-14.06.00:813][641]LogOnline:Verbose: NULL: Created thread (ID:16996).
- [2015.05.25-14.06.00:813][641]LogVoice:Warning: Failed to initialize voice interface
- [2015.05.25-14.06.00:813][641]LogStreaming:Warning: Failed to read file '../../../../../../Users/Alexander/Documents/Unreal Projects/ShooterGame/Saved//SaveGames/Alexander-2C4602....sav' error.
- [2015.05.25-14.06.00:832][641]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//OnlineAsyncTaskThreadNull///Thread_4264_0///////STATCAT_Advanced//// old //STATGROUP_Threads//OnlineAsyncTaskThreadNull///Thread_199c_0///////STATCAT_Advanced////
- [2015.05.25-14.06.00:888][641]LogWorld: Game class is 'ShooterGame_FreeForAll'
- [2015.05.25-14.06.00:891][641]LogAIModule: Creating AISystem for world testing3
- [2015.05.25-14.06.01:022][641]LogRenderer: Adding SpeedTree wind for static mesh Broadleaf_Desktop
- [2015.05.25-14.06.01:022][641]LogWorld: Bringing World /Game/Maps/HillHD/UEDPIE_0_testing3.testing3 up for play (max tick rate 60) at 2015.05.25-16.06.01
- [2015.05.25-14.06.01:024][641]LogWorld: Bringing up level for play took: 0.133622
- [2015.05.25-14.06.01:093][641]PIE: Info Play in editor start time for /Game/Maps/HillHD/UEDPIE_0_testing3 0.863
- [2015.05.25-14.06.01:757][662]LogOnline:Warning: NULL: Can't start an online game for session (Game) that hasn't been created
- [2015.05.25-14.06.01:821][662]LogOnline:Display: AShooterPlayerController::OnQueryAchievementsComplete(bWasSuccessful = TRUE)
- [2015.05.25-14.06.18:700][558]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
- [2015.05.25-14.06.18:701][558]LogPlayLevel:Display: Shutting down PIE online subsystems
- [2015.05.25-14.06.18:761][558]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000154FF90860
- [2015.05.25-14.06.18:819][559]LogPlayLevel:Display: Destroying online subsystem :Context_4
- [2015.05.25-14.06.18:819][559]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
- [2015.05.25-14.06.21:261][668]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_tree8)
- [2015.05.25-14.06.24:920][795]Cmd: TRANSACTION UNDO
- [2015.05.25-14.06.24:920][795]LogEditorTransaction: Undo Move Actors
- [2015.05.25-14.06.26:151][834]Cmd: SELECT NONE
- [2015.05.25-14.06.26:963][870]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_tree8)
- [2015.05.25-14.06.30:913][974]LogRenderer:Warning: Reallocating scene render targets to support 1016x616 (Frame:3057).
- [2015.05.25-14.07.03:896][990]MapCheck: New page: Map Check
- [2015.05.25-14.07.03:969][990]Cmd: MAP REBUILD ALLVISIBLE
- [2015.05.25-14.07.03:969][990]LogEditorServer: Rebuildmap Clear paths rebuilt
- [2015.05.25-14.07.04:288][990]LogRenderer: Adding SpeedTree wind for static mesh Broadleaf_Desktop
- [2015.05.25-14.07.04:300][990]LightingResults: New page: Lighting Build - May 25, 2015, 6:07:04 PM
- [2015.05.25-14.07.04:376][990]LogStaticMesh:Warning: Instanced meshes don't yet support unique static lighting for each LOD, lighting on LOD 1+ may be incorrect
- [2015.05.25-14.07.07:503][990]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
- [2015.05.25-14.07.07:503][990]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
- [2015.05.25-14.07.07:503][990]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
- [2015.05.25-14.07.07:503][990]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
- [2015.05.25-14.07.07:503][990]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
- [2015.05.25-14.07.08:605][990]LogEditorBuildUtils: Build time 0:00:04
- [2015.05.25-14.07.08:669][991]Cmd: UpdateLandscapeEditorData
- [2015.05.25-14.07.10:442][ 12]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000001537746D40
- [2015.05.25-14.07.14:698][125]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_tree9)
- [2015.05.25-14.07.20:364][352]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_tree11)
- [2015.05.25-14.07.22:634][438]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_tree10)
- [2015.05.25-14.07.49:707][651]Cmd: SELECT NONE
- [2015.05.25-14.09.07:622][476]Job has failed! Job is closed while Tasks are still PENDING
- [2015.05.25-14.09.08:050][493]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_tree10)
- [2015.05.25-14.09.14:741][711]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_tree11)
- [2015.05.25-14.09.22:137][ 29]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_tree8)
- [2015.05.25-14.09.37:110][779]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_tree9)
- [2015.05.25-14.09.41:974][ 8]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Broadleaf_Desktop2)
- [2015.05.25-14.09.47:310][223]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Broadleaf_Desktop)
- [2015.05.25-14.09.50:360][347]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Broadleaf_Desktop3)
- [2015.05.25-14.09.54:001][501]MapCheck: New page: Map Check
- [2015.05.25-14.09.54:062][501]Cmd: MAP REBUILD ALLVISIBLE
- [2015.05.25-14.09.54:062][501]LogEditorServer: Rebuildmap Clear paths rebuilt
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- [2015.05.25-14.09.58:952][501]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
- [2015.05.25-14.09.58:952][501]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
- [2015.05.25-14.09.58:952][501]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
- [2015.05.25-14.09.58:952][501]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
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- [2015.05.25-14.09.59:474][502]Cmd: UpdateLandscapeEditorData
- [2015.05.25-14.40.31:139][105]Job is a success!
- [2015.05.25-14.40.32:551][106]LogRenderer: Adding SpeedTree wind for static mesh Broadleaf_Desktop
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- [2015.05.25-14.40.45:187][106]Lightmass on ALEXANDER: 30:44 min total, 1.05 sec importing, 998 ms setup, 26.9 sec photons, 30:15 min processing, 0 ms extra exporting [857/857 mappings]. Threads: 2:01:01 hours total, 1:29:57 hours processing.
- [2015.05.25-14.40.45:187][106]LogRenderer: Adding SpeedTree wind for static mesh Broadleaf_Desktop
- [2015.05.25-14.40.45:211][106]LogStaticLightingSystem: Illumination: 30:50 min (12.4 sec encoding lightmaps)
- [2015.05.25-14.40.45:211][106]LogStaticLightingSystem: Lightmap texture memory: 7.3 MB (7.3 MB streaming, 0.0 MB non-streaming), 52 textures
- [2015.05.25-14.40.45:211][106]LogStaticLightingSystem: Shadowmap texture memory: 11.3 MB (11.3 MB streaming, 0.0 MB non-streaming), 23 textures
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- [2015.05.25-14.40.46:305][107]MapCheck: New page: testing3 - May 25, 2015, 6:40:46 PM
- [2015.05.25-14.40.46:306][107]MapCheck:Error: Error WorldSettings_1 Maps need lighting rebuilt
- [2015.05.25-14.40.47:410][107]MapCheck: Info Map check complete: 1 Error(s), 0 Warning(s), took 1,104.782ms to complete.
- [2015.05.25-14.44.14:318][190]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_tree10)
- [2015.05.25-14.44.22:346][489]LogActorComponent: UnregisterComponent: (/Engine/Transient.SkeletalMeshComponent_0) Not registered. Aborting.
- [2015.05.25-14.44.22:386][489]LogActorComponent: UnregisterComponent: (/Engine/Transient.SkeletalMeshComponent_0) Not registered. Aborting.
- [2015.05.25-14.44.22:386][489]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.MaterialEditorMeshComponent_0) Already registered. Aborting.
- [2015.05.25-14.44.58:610][193]MapCheck: New page: Map Check
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- [2015.05.25-14.44.58:673][193]LogEditorServer: Rebuildmap Clear paths rebuilt
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- [2015.05.25-14.44.59:023][193]LightingResults: New page: Lighting Build - May 25, 2015, 6:44:59 PM
- [2015.05.25-14.44.59:052][193]LogStaticMesh:Warning: Instanced meshes don't yet support unique static lighting for each LOD, lighting on LOD 1+ may be incorrect
- [2015.05.25-14.45.03:572][193]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
- [2015.05.25-14.45.03:572][193]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
- [2015.05.25-14.45.03:572][193]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
- [2015.05.25-14.45.03:572][193]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
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- [2015.05.25-14.45.04:002][194]Cmd: UpdateLandscapeEditorData
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- [2015.05.25-14.49.51:297][303]LogSavePackage: Moving '../../../../../../Users/Alexander/Documents/Unreal Projects/ShooterGame/Saved/SM_tree88B5560BF411374238FE5DEAB50FD6CE6.tmp' to '../../../../../../Users/Alexander/Documents/Unreal Projects/ShooterGame/Content/Meshes/Trees/SM_tree8.uasset'
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- [2015.05.25-14.50.02:867][748]Cmd: MAP REBUILD ALLVISIBLE
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- [2015.05.25-14.50.03:218][748]LightingResults: New page: Lighting Build - May 25, 2015, 6:50:03 PM
- [2015.05.25-14.50.03:247][748]LogStaticMesh:Warning: Instanced meshes don't yet support unique static lighting for each LOD, lighting on LOD 1+ may be incorrect
- [2015.05.25-14.50.07:783][748]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
- [2015.05.25-14.50.07:783][748]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
- [2015.05.25-14.50.07:783][748]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
- [2015.05.25-14.50.07:783][748]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
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- [2015.05.25-14.50.08:560][748]LogEditorBuildUtils: Build time 0:00:05
- [2015.05.25-14.50.08:596][749]Cmd: UpdateLandscapeEditorData
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- [2015.05.25-14.50.27:758][131]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_tree10)
- [2015.05.25-15.03.02:973][280]Cmd: SELECT NONE
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- [2015.05.25-15.04.13:447][736]LogClient: High resolution screenshot saved as C:/Users/Alexander/Documents/Unreal Projects/ShooterGame/Saved/Screenshots/Windows/HighresScreenshot00078.png
- [2015.05.25-15.04.43:537][467]LogClient: High resolution screenshot saved as C:/Users/Alexander/Documents/Unreal Projects/ShooterGame/Saved/Screenshots/Windows/HighresScreenshot00079.png
- [2015.05.25-15.05.03:702][179]LogClient: High resolution screenshot saved as C:/Users/Alexander/Documents/Unreal Projects/ShooterGame/Saved/Screenshots/Windows/HighresScreenshot00080.png
- [2015.05.25-15.05.14:087][525]LogClient: High resolution screenshot saved as C:/Users/Alexander/Documents/Unreal Projects/ShooterGame/Saved/Screenshots/Windows/HighresScreenshot00081.png
- [2015.05.25-15.22.45:319][ 23]Job is a success!
- [2015.05.25-15.22.46:544][ 24]LogRenderer: Adding SpeedTree wind for static mesh Broadleaf_Desktop
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- [2015.05.25-15.22.58:808][ 24]Lightmass on ALEXANDER: 32:48 min total, 856 ms importing, 793 ms setup, 30.8 sec photons, 32:16 min processing, 0 ms extra exporting [857/857 mappings]. Threads: 2:09:04 hours total, 1:36:02 hours processing.
- [2015.05.25-15.22.58:943][ 24]LogRenderer: Adding SpeedTree wind for static mesh Broadleaf_Desktop
- [2015.05.25-15.22.58:965][ 24]LogStaticLightingSystem: Illumination: 32:55 min (12.2 sec encoding lightmaps)
- [2015.05.25-15.22.58:965][ 24]LogStaticLightingSystem: Lightmap texture memory: 8.6 MB (8.6 MB streaming, 0.0 MB non-streaming), 56 textures
- [2015.05.25-15.22.58:965][ 24]LogStaticLightingSystem: Shadowmap texture memory: 25.3 MB (25.3 MB streaming, 0.0 MB non-streaming), 49 textures
- [2015.05.25-15.23.00:228][ 25]Cmd: UpdateLandscapeEditorData
- [2015.05.25-15.23.00:231][ 25]Cmd: MAP CHECK NOTIFYRESULTS
- [2015.05.25-15.23.00:231][ 25]MapCheck: New page: testing3 - May 25, 2015, 7:23:00 PM
- [2015.05.25-15.23.00:232][ 25]MapCheck:Error: Error WorldSettings_1 Maps need lighting rebuilt
- [2015.05.25-15.23.01:200][ 25]MapCheck: Info Map check complete: 1 Error(s), 0 Warning(s), took 968.277ms to complete.
- [2015.05.25-15.23.22:638][618]LogWindows: LaunchURL http://docs.unrealengine.com/latest/INT/Shared/Editor/MapErrors/index.html?utm_source=editor&utm_medium=docs&utm_campaign=msg_log
- [2015.05.25-15.25.06:119][412]LogSavePackage: Save=3185.017334ms
- [2015.05.25-15.25.06:119][412]LogSavePackage: Moving '../../../../../../Users/Alexander/Documents/Unreal Projects/ShooterGame/Saved/testing34099C292457167FA5A72E0BD202753FE.tmp' to '../../../../../../Users/Alexander/Documents/Unreal Projects/ShooterGame/Content/Maps/HillHD/testing3.umap'
- [2015.05.25-15.25.07:778][474]Cmd: QUIT_EDITOR
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- [2015.05.25-15.25.08:839][474]LogExit: Editor shut down
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- [2015.05.25-15.25.08:946][474]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000001521D03240
- [2015.05.25-15.25.08:946][474]LogExit: Object subsystem successfully closed.
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- [2015.05.25-15.25.10:087][474]LogModuleManager: Shutting down and abandoning module AssetRegistry (86)
- [2015.05.25-15.25.10:199][474]LogModuleManager: Shutting down and abandoning module ShooterGame (85)
- [2015.05.25-15.25.10:200][474]LogModuleManager: Shutting down and abandoning module ScriptPlugin (84)
- [2015.05.25-15.25.10:200][474]LogModuleManager: Shutting down and abandoning module UdpMessaging (83)
- [2015.05.25-15.25.10:301][474]LogModuleManager: Shutting down and abandoning module Paper2D (82)
- [2015.05.25-15.25.10:301][474]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (81)
- [2015.05.25-15.25.10:307][474]LogModuleManager: Shutting down and abandoning module Media (80)
- [2015.05.25-15.25.10:307][474]LogModuleManager: Shutting down and abandoning module WmfMedia (79)
- [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module ShooterGameLoadingScreen (78)
- [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (77)
- [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module PropertyEditor (76)
- [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (75)
- [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module FunctionalTesting (74)
- [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (73)
- [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (72)
- [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module MessageLog (71)
- [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module Sequencer (70)
- [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module AssetTools (69)
- [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module UMGEditor (68)
- [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module UMG (67)
- [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module Slate (66)
- [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module EditorStyle (65)
- [2015.05.25-15.25.10:314][474]LogModuleManager: Shutting down and abandoning module SessionServices (64)
- [2015.05.25-15.25.10:314][474]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (63)
- [2015.05.25-15.25.10:314][474]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (62)
- [2015.05.25-15.25.10:314][474]LogModuleManager: Shutting down and abandoning module XAudio2 (61)
- [2015.05.25-15.25.10:314][474]LogModuleManager: Shutting down and abandoning module Networking (60)
- [2015.05.25-15.25.10:314][474]LogModuleManager: Shutting down and abandoning module Core (59)
- [2015.05.25-15.25.10:314][474]LogModuleManager: Shutting down and abandoning module KismetCompiler (58)
- [2015.05.25-15.25.10:314][474]LogModuleManager: Shutting down and abandoning module PhysXFormats (57)
- [2015.05.25-15.25.10:314][474]LogModuleManager: Shutting down and abandoning module MeshUtilities (56)
- [2015.05.25-15.25.10:314][474]LogModuleManager: Shutting down and abandoning module DerivedDataCache (55)
- [2015.05.25-15.25.10:400][474]LogDerivedDataCache: Shutdown
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (54)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (53)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (52)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (51)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (50)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (49)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (48)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module ImageWrapper (47)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (46)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (45)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (44)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (43)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (42)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (41)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (40)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (39)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module Messaging (38)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (37)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module HTML5TargetPlatform (36)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module Android_PVRTCTargetPlatform (35)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module Android_ETC2TargetPlatform (34)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module Android_ETC1TargetPlatform (33)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module Android_ES31TargetPlatform (32)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module Android_DXTTargetPlatform (31)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module Android_ATCTargetPlatform (30)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (29)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (28)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (27)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (26)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (25)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module TargetPlatform (24)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module InputCore (23)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module Settings (22)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module Voice (20)
- [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (16)
- [2015.05.25-15.25.10:400][474]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
- [2015.05.25-15.25.10:401][474]LogOnline:Display: Unloading online subsystem: STEAM
- [2015.05.25-15.25.10:402][474]LogOnline:Display: Unloading online subsystem: Null
- [2015.05.25-15.25.10:402][474]LogModuleManager: Shutting down and abandoning module OculusRift (15)
- [2015.05.25-15.25.10:402][474]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (14)
- [2015.05.25-15.25.10:402][474]LogModuleManager: Shutting down and abandoning module TextureCompressor (13)
- [2015.05.25-15.25.10:402][474]LogModuleManager: Shutting down and abandoning module ShaderCore (12)
- [2015.05.25-15.25.10:402][474]LogModuleManager: Shutting down and abandoning module Landscape (11)
- [2015.05.25-15.25.10:402][474]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (10)
- [2015.05.25-15.25.10:404][474]LogModuleManager: Shutting down and abandoning module OpenGLDrv (9)
- [2015.05.25-15.25.10:404][474]LogModuleManager: Shutting down and abandoning module D3D11RHI (8)
- [2015.05.25-15.25.10:404][474]LogModuleManager: Shutting down and abandoning module Renderer (7)
- [2015.05.25-15.25.10:404][474]LogModuleManager: Shutting down and abandoning module Engine (6)
- [2015.05.25-15.25.10:404][474]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
- [2015.05.25-15.25.10:404][474]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
- [2015.05.25-15.25.10:404][474]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
- [2015.05.25-15.25.10:404][474]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
- [2015.05.25-15.25.10:404][474]LogModuleManager: Shutting down and abandoning module PakFile (1)
- [2015.05.25-15.25.10:406][474]LogExit: Exiting.
- [2015.05.25-15.25.10:411][474]Log file closed, 05/25/15 17:25:10
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