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- ########### next target ###############
- SET(g3dlite_STAT_SRCS
- AABox.cpp
- Any.cpp
- AnyVal.cpp
- AreaMemoryManager.cpp
- BinaryFormat.cpp
- BinaryInput.cpp
- BinaryOutput.cpp
- Box.cpp
- Box2D.cpp
- BumpMapPreprocess.cpp
- Capsule.cpp
- CollisionDetection.cpp
- Color1.cpp
- Color1uint8.cpp
- Color3.cpp
- Color3uint8.cpp
- Color4.cpp
- Color4uint8.cpp
- Cone.cpp
- constants.cpp
- ConvexPolyhedron.cpp
- CoordinateFrame.cpp
- Crypto.cpp
- Crypto_md5.cpp
- Cylinder.cpp
- debugAssert.cpp
- fileutils.cpp
- filter.cpp
- format.cpp
- g3dfnmatch.cpp
- g3dmath.cpp
- GLight.cpp
- GThread.cpp
- GUniqueID.cpp
- Intersect.cpp
- license.cpp
- Line.cpp
- LineSegment.cpp
- Log.cpp
- Matrix.cpp
- Matrix3.cpp
- Matrix4.cpp
- MemoryManager.cpp
- MeshAlg.cpp
- MeshAlgAdjacency.cpp
- MeshAlgWeld.cpp
- MeshBuilder.cpp
- NetAddress.cpp
- NetworkDevice.cpp
- PhysicsFrame.cpp
- Plane.cpp
- PrecomputedRandom.cpp
- prompt.cpp
- Quat.cpp
- Random.cpp
- Ray.cpp
- Rect2D.cpp
- ReferenceCount.cpp
- RegistryUtil.cpp
- Sphere.cpp
- SplineBase.cpp
- stringutils.cpp
- System.cpp
- TextInput.cpp
- TextOutput.cpp
- ThreadSet.cpp
- Triangle.cpp
- uint128.cpp
- UprightFrame.cpp
- Vector2.cpp
- Vector2int16.cpp
- Vector3.cpp
- Vector3int16.cpp
- Vector3int32.cpp
- Vector4.cpp
- Vector4int8.cpp
- Welder.cpp
- WinMain.cpp
- )
- add_library(g3dlite STATIC ${g3dlite_STAT_SRCS})
- ########### install files ###############
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