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- #NoEnv
- SendMode Input
- #IfWinActive, EVE - YourCharacterName
- ; These coordinates are for 1920x1080p resolutions with this arrangement for fighters: http://i.imgur.com/4Xetq0j.png
- ; This macro enables you to use fighters without needing them to be selected so you can more easily pilot your (super)carrier. By default any manual ship movement (double clicks in space, orbit, etc...) will be sent to your selected fighters and that can be annoying in intense situations.
- ; If you are using a different resolution or you prefer a different fighter UI position you will need to use different coordinates. They can be found easily by running the Active Window Info program that comes with AutoHotKey.
- ; To add additional sections for more fighters (used with supercarriers) just make two more "Click left" sections and add the difference between any two numbers to get the new coordinates.
- ;Guns
- NumpadMult::
- MouseGetPos, xpos, ypos
- Click left, 1360, 134
- Click left, 1444, 134
- Click left, 1528, 134
- MouseMove, xpos, ypos
- return
- ;Salvo
- Numpad9::
- MouseGetPos, xpos1, ypos1
- Click left, 1360, 34
- Click left, 1444, 34
- Click left, 1528, 34
- MouseMove, xpos1, ypos1
- return
- ;MWD
- Numpad6::
- MouseGetPos, xpos2, ypos2
- Click left, 1360, 84
- Click left, 1444, 84
- Click left, 1528, 84
- MouseMove, xpos2, ypos2
- return
- ;Numpad3::
- ;MouseGetPos, xpos3, ypos3
- ;Click left, 1134, 319
- ;MouseMove, xpos3, ypos3
- ;return
- ;NumpadDot::
- ;MouseGetPos, xpos4, ypos4
- ;Click left, 1233, 319
- ;MouseMove, xpos4, ypos4
- ;return
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