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- ; Face
- nughud_face_x 44
- nughud_face_wide -1
- ; Move the Frags widget elsewhere, since in the default NUGHUD distribution, it
- ; is drawn right where the face is drawn in the traditional Status Bar.
- nughud_frags_x 314
- nughud_frags_y 155
- nughud_frags_wide 1
- ; Ammo count
- ; X position
- nughud_ammo_x 44
- ; Y position
- nughud_ammo_y 171
- ; Apply widescreen delta
- nughud_ammo_wide -1
- ; Health count
- nughud_health_x 119
- nughud_health_y 171
- nughud_health_wide -1
- ; Arms number 2
- ;nughud_arms2_x 182
- nughud_arms2_x -1
- nughud_arms2_y 191
- nughud_arms2_wide 1
- ; Arms number 3
- nughud_arms3_x 198
- nughud_arms3_y 191
- nughud_arms3_wide 1
- ; Arms number 4
- nughud_arms4_x 206
- nughud_arms4_y 191
- nughud_arms4_wide 1
- ; Arms number 5
- nughud_arms5_x 214
- nughud_arms5_y 191
- nughud_arms5_wide 1
- ; Arms number 6
- nughud_arms6_x 222
- nughud_arms6_y 191
- nughud_arms6_wide 1
- ; Arms number 7
- nughud_arms7_x 230
- nughud_arms7_y 191
- nughud_arms7_wide 1
- ; Arms number 8
- nughud_arms8_x 238
- nughud_arms8_y 191
- nughud_arms8_wide 1
- ; Arms number 9
- nughud_arms9_x -1
- nughud_arms9_y 191
- nughud_arms9_wide 1
- ; Frags count
- nughud_frags_x 174
- nughud_frags_y 171
- nughud_frags_wide 0
- ; Face
- ; nughud_face_x -1
- ; nughud_face_y 168
- ; nughud_face_wide 0
- ; Draw Face background
- nughud_face_bg 0
- ; Armor count
- nughud_armor_x 228
- nughud_armor_y 171
- nughud_armor_wide 1
- ; Blue Key
- nughud_key0_x 246
- nughud_key0_y 171
- nughud_key0_wide 1
- ; Yellow Key
- nughud_key1_x 246
- nughud_key1_y 181
- nughud_key1_wide 1
- ; Red Key
- nughud_key2_x 246
- nughud_key2_y 191
- nughud_key2_wide 1
- ; Bullets count
- nughud_ammo0_x 288
- nughud_ammo0_y 173
- nughud_ammo0_wide 1
- ; Shells count
- nughud_ammo1_x 288
- nughud_ammo1_y 179
- nughud_ammo1_wide 1
- ; Cells count
- nughud_ammo2_x 288
- nughud_ammo2_y 191
- nughud_ammo2_wide 1
- ; Rockets count
- nughud_ammo3_x 288
- nughud_ammo3_y 185
- nughud_ammo3_wide 1
- ; Max Bullets count
- nughud_maxammo0_x 314
- nughud_maxammo0_y 173
- nughud_maxammo0_wide 1
- ; Max Shells count
- nughud_maxammo1_x 314
- nughud_maxammo1_y 179
- nughud_maxammo1_wide 1
- ; Max Cells count
- nughud_maxammo2_x 314
- nughud_maxammo2_y 191
- nughud_maxammo2_wide 1
- ; Max Rockets count
- nughud_maxammo3_x 314
- nughud_maxammo3_y 185
- nughud_maxammo3_wide 1
- ; Time widget
- nughud_time_x 0
- nughud_time_y 152
- nughud_time_wide -1
- ; Relocate Time widget to position of STS widget if the latter is disabled
- nughud_time_sts 1
- ; STS widget
- nughud_sts_x 0
- nughud_sts_y 160
- nughud_sts_wide -1
- ; Patch 1
- nughud_patch1_x 0
- nughud_patch1_y 0
- nughud_patch1_wide 0
- ; Name of Patch
- nughud_patch1_name ""
- ; Patch 2
- nughud_patch2_x 0
- nughud_patch2_y 0
- nughud_patch2_wide 0
- nughud_patch2_name ""
- ; Patch 3
- nughud_patch3_x 0
- nughud_patch3_y 0
- nughud_patch3_wide 0
- nughud_patch3_name ""
- ; Patch 4
- nughud_patch4_x 0
- nughud_patch4_y 0
- nughud_patch4_wide 0
- nughud_patch4_name ""
- ; Patch 5
- nughud_patch5_x 0
- nughud_patch5_y 0
- nughud_patch5_wide 0
- nughud_patch5_name ""
- ; Patch 6
- nughud_patch6_x 0
- nughud_patch6_y 0
- nughud_patch6_wide 0
- nughud_patch6_name ""
- ; Patch 7
- nughud_patch7_x 0
- nughud_patch7_y 0
- nughud_patch7_wide 0
- nughud_patch7_name ""
- ; Patch 8
- nughud_patch8_x 0
- nughud_patch8_y 0
- nughud_patch8_wide 0
- nughud_patch8_name ""
- ; Upwards offset to apply to weapon sprites
- nughud_weapheight 0
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