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- Thief: Masters of pilfering and misdirection, thieves focus a bit less on the rogue's lethal aspects, and instead focus on pilfering loose goods from their enemies...or anyone around them, really.
- Shroud: An improved version of the Rogue's cloak. Thieves gain an additional bonus to their stealth checks, and are allowed to make them more often despite most circumstances.
- Disarm: In place of an attack, thieves may attempt to disarm a target. (CD: 3)
- Level 2
- Pickpocket: Once per enemy, you may attempt to pilfer their goods. (Generally in the form of bonus gold.) Loot tables vary from creature to creature.
- Smoke bomb: Thieves gain a smoke bomb that they may cast to obscure their bodies from the battlefield. Smoke bombs allow for stealth checks to be made no matter the circumstances. At level 4, the thief gains one additional smoke bomb.
- Level 3:
- Bag of Holding: The thief gains a unique item that stores objects into a pocket dimension. They may now attempt looting anything, no matter what the size. Flesh/bodies cannot be stored inside the bag of holding. You must also pull items from the bag of holding, and cannot simply dump objects out from place.
- Misdirection: Upon a successful disarm, you may attempt an additional attack on the enemy.
- Level 4:
- +1 Smoke bomb
- Shadow meld: Increased movement speed within the smoke bomb, even when sneaking.
- Jaunt: You may automatically attempt a back stab upon successfully dodging an attack.
- Level 5:
- Omniloot: All enemies caught within a smoke bomb's area of effect are potential victims of the thief's omniloot. This ability allows the thief to miraculously weave and dance between all targets caught within the smoke, attempting both a loot and disarm check. The thief re-appears on the last target he makes his check on. Omniloot may only be used once per fight. Targets disarmed cannot be attacked with your misdirection.
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