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- CHARACTER OVERVIEW
- Name: Rihito
- Age: 21
- STATISTICS: base stats
- Level: 1
- HP/Aura: 13.000
- Physical Strength: 9
- Magical Strength: 1
- Physical Defence: 6
- Magical Defence: 7
- Mana Power: 4500
- Wisdom: 6
- Intelligence: 6
- Stamina: 9
- Movement Speed: 7
- Stealth: 0
- Overview:
- Offensive: Defensive:
- -900 pounds of force -600 pounds of force
- -100 magical power -700 magical power
- -35 minutes of stamina
- --------------------------------------------------------------------------------------------------------------------------------------
- Physical Appearance:
- Strengths: quick to act, packs a punch
- Weaknesses: impulsive, aggressive, reckless
- Hobbies: none yet
- Professions: swordsman
- Likes: hot baths, exercise, food
- Dislikes: arrogance, ignorance, disrespect, dark magic
- Personality: Eh, cba to do that now. You´ll see yourself.
- Place of birth: Nagasaki, Japan
- MAGIC: Fire + Demon Aura
- PASSIVE: An effect that's always there, unless in a magicless environment
- Passive- Burning Spirit
- E(Effect): Rihitos stats can´t be lowered by any means aside from overdrives and takeovers.
- R(Recoil): Rihitos stealth can´t be increased by any means.
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One- Battlecry (Buff/Recovery)
- E(Effect): Rihito lets out a immense roar, raising the damage of allies in near proximity by 10% and healing them for 500 HP.
- D(Damage): none
- C(Cost): 250
- R(Recoil/Drawback): This is exhausting to use, so it´s prohibited to 5 uses per battle. Cooldown of 5 minutes. The range is 3 meters around Rihito. Buff lasts for 2 minutes.
- Basic Spell Two- Sweeping Dash [Physical] (Counter/CC)
- E(Effect): Rihito dashes at a foe, sweeping them off their legs. Interupts any spell or attack and stuns them for 2 seconds.
- D(Damage): 450
- C(Cost): 150
- R(Recoil/Drawback): Foes with higher speed than 5 can easily evade, leaving Rihito vulnerable for 2 seconds. 3 Minute cooldown.
- Basic Spell Three- Fireball [Magical] (Projectile/CC)
- E(Effect): Rihito throws a fireball at the foe, that explodes upon impact and blinds them for 3 seconds.
- D(Damage): 100
- C(Cost): 100
- R(Recoil/Drawback): Cooldown of 3 minutes. Can also blind Rihito if he looks at the foe or is too close to detonation.
- Basic Spell Four- [Locked]
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- Fire Breath [Magical] (AoE/Projectile)
- E(Effect): Rihito inhales, then breathes out a huge cloud of fire at the foes. Vision inside and outside is blocked.
- D(Damage): 200
- C(Cost): 400
- R(Recoil/Drawback): Range of about 7 meters, anything behind that won´t get hit. Cooldown of 5 minutes.
- Secret Art Two- Meteor Slam [Physical] (AoE/CC)
- E(Effect): Rihito revs his blade, then jumps up to slam down onto the ground, creating a burning shockwave that knocks foes away. Breaks shields if Rihito lands a direct hit.
- D(Damage): 900 (1800 upon direct hit)
- C(Cost): 550
- R(Recoil/Drawback): AoE range of about 4 meters. Recoil of 200. Cooldown of 5 minutes.
- Secret Art Three- [Locked]
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana.
- Forbidden Art One- Slash-Combo Strike [Physical] (Single-Target)
- E(Effect): Rihito dashes at a foe and starts a slash combo that deals heavy damage. Unavoidable.
- D(Damage): 5 x 900 (4500)
- C(Cost): 700
- R(Recoil/Drawback): Cooldown of 10 minutes. Each slash can be blocked individually.
- Forbidden Art Two- Aura Gauntlet [Physical] (Single-Target)
- E(Effect): Rihito covers his arm with red aura, amplifying his next punch. Double damage if Rihito is below 50% Health.
- D(Damage): 1800
- C(Cost): 600
- R(Recoil/Drawback): Cooldown of 10 minutes.
- Forbidden Art Three- [Locked]
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Forbidden Art Four- [Locked]
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- BANNED-As of normal fights, only story line fights may use Ultimate arts.
- Ultimate Move- [Locked]
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- ????
- E(Effect): Rihito loses all sense of pain and stops using any utility spells. His sole focus become killing his foe. Magical attacks deal damage based on physical attack. Raises physical attack and speed by 100%. Turns Rihito immune to any form of CC.
- D(Damage): none
- C(Cost): 350
- R(Recoil/Drawback): Rihito has to be below 3000 HP.
- Overdrive - [Locked]
- E:
- R:
- Overdrive Art - ????
- E:
- D:
- R:
- C:
- Weapons- If the weapon has a magical soul inside it, a Takeover and spells from said soul may be used.
- Weapon: Hinotama Mk. II
- E: Rihitos blade, reforged and improved by TGN.
- Power-ups: Rev it up (Once every 3 minutes, Rihito can rev his blades handle, empowering the next slash spell, so that it does 100 more damage.
- Upgrades- Made by TGN, Amitecy and various others around London. they can be used to upgrade the body, weapons, gear and pretty much anything you can think of. Some upgrades may cost.
- Upgrades:
- E:
- Power-Ups:
- Gear- Things that may relate to your character’s Armor/clothing or just things they pick up overtime that are notable.
- Gear: Sealed Blade
- E: A katana-stlye blade with a highly ornamented sheath and handle. It has an insignia of 6 coins, and is unable to be drawn, no matter who. Even Rihito.
- Power-Ups:
- Extra spells(Optional)
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