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- every seconds:
- loop all players:
- if {level::%loop-player%} is not set:
- set {level::%loop-player%} to 1
- if {needexp::%loop-player%} is not set:
- set {needexp::%loop-player%} to 10
- if {exp::%loop-player%} is not set:
- set {exp::%loop-player%} to 0
- if {sp::%loop-player%} is not set:
- set {sp::%loop-player%} to 0
- if {a.%loop-player%} is not set:
- set {a.%loop-player%} to 3
- if {b.%loop-player%} is not set:
- set {b.%loop-player%} to 5
- every seconds:
- loop all players:
- if {exp::%loop-player%} >= {needexp::%loop-player%}:
- add 1 to {level::%loop-player%}
- set {needexp::%loop-player%} to round({needexp::%loop-player%} * 1.2 + {level::%loop-player%})
- set {exp::%loop-player%} to 0
- add 1 to {sp::%loop-player%}
- message "&e=========================" to loop-player
- message "&a&lLevel Up!!" to loop-player
- message "&a現在の&eレベル&8: &c&l%{level::%loop-player%}%" to loop-player
- message "&e=========================" to loop-player
- on left click holding a stick:
- if {ya.%player%} is set:
- cancel event
- else:
- set {ya.%player%} to 3
- shoot arrow at speed {b.%player%}
- every 2 tick:
- loop all players:
- if {ya.%loop-player%} is set:
- remove 0.1 from {ya.%loop-player%}
- play entity_item_pickup at loop-player with volume 1 and pitch 1
- if {ya.%loop-player%} <= 0:
- delete {ya.%loop-player%}
- play entity_experience_orb_pickup at loop-player with volume 1 and pitch 1
- every tick:
- loop all players:
- if {ya.%loop-player%} is set:
- send action bar "&aLv.%{level::%loop-player%}% &8[&c%{exp::%loop-player%}%&9/&b%{needexp::%loop-player%}% &c%{ya.%loop-player%}%" to loop-player
- else:
- send action bar "&aLv.%{level::%loop-player%}% &8[&c%{exp::%loop-player%}%&9/&b%{needexp::%loop-player%}% &e&l装填完了!!!" to loop-player
- on damage of player:
- if projectile is arrow:
- attacker is a player
- kill the victim
- play entity_firework_blast at attacker with volume 1 and pitch 1
- broadcast "&c%attacker% &e=> &b%victim%"
- add {a.%attacker%} to {exp::%attacker%}
- on right click holding a stick:
- if {skill1.%player%} is set:
- push player forward at speed 5
- else:
- cancel event
- command /gunspeedup:
- trigger:
- if {sp::%player%} >= 1:
- add 0.2 to {b.%player%}
- remove 1 from {sp::%player%}
- message "&e&l強化完了!!"
- else:
- message "&bSP&cたりねえ"
- command /gunup:
- trigger:
- if {sp::%player%} >= 5:
- if {skill1.%player%} is not set:
- set {skill1.%player%} to 1
- remove 5 from {sp::%player%}
- message "&e&lスキル取得成功!!"
- else:
- message "&c既にスキルを取得しています!!"
- else:
- message "&bSP&cたりない"
- command /status [<offline player>]:
- trigger:
- if arg-1 is not set:
- message "&e========================="
- message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
- message "&a必要&eExp&8: &c&l%{exp::%player%}%&e/%{needexp::%player%}%"
- message "&e&l弾速: %{b.%player%}%"
- message "&b&lSP: &c&l%{sp::%player%}%"
- message "&e========================="
- else:
- message "&e========================="
- message "&d%arg-1% さんのデータ"
- message "&a現在の&eレベル&8: &c&l%{level::%arg-1%}%"
- message "&a必要&eExp&8: &c&l%{exp::%arg-1%}%&e/%{needexp::%arg-1%}%"
- message "&e&l弾速: %{b.%player%}%"
- message "&b&lSP: &c&l%{sp::%player%}%"
- message "&e========================="
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