Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- COMPANIONS PATCH 3.21
- Patch Notes
- - Fixed a crash that could occur when reading the text at some specific interactions, primarily distress beacons.
- - On PC, fixed a crash that could occur when loading creature textures. This fix will be rolled out to other platforms as soon as possible.
- - Aggressive companions will now correctly attack hazardous plants.
- - A number of creature behaviours have been rebalanced to better match personality traits.
- - Fixed a number of issues that caused players to appear in the wrong position when riding creatures.
- - Fixed an issue that could prevent a small number of creatures from being customised.
- - Improved the positioning of accessories on some four-legged creatures.
- - Fixed an issue that caused some companions to only mine objects that were very close to them.
- - Fixed a number of issues with the way companions aimed their mining lasers.
- - Fixed a bug that could allow companions to attempt to locate a building while not on a planet.
- - Fixed an issue that could very occasionally cause creatures to use speech options from an incorrect personality type.
- - Introduced a number of tutorial hints for the first time players who use the Egg Sequencer.
- - Fixed an issue that caused missing controller icons to appear when riding a pet using Vive controllers.
- - Fixed a number of creature animation glitches that could occur in multiplayer.
- - Fixed a glitch in the sleeping animation for blob-like creatures.
- - Fixed an issue that could cause companion summoning icons to render incorrectly.
- - Fixed an issue that caused inconsistent colour formatting in companion speech.
- - Fixed a number of issues with companion particle effects.
- - Fixed a number of issues related to network syncing creature interactions.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement