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Feb 21st, 2018
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  1. void Game::RollDice()
  2. {
  3. const int noOfPlayers = m_player.GetNoOfPlayers();
  4. const int noOfDice = 5;
  5. int (*playerArray)[noOfDice] = new int[noOfPlayers][noOfDice];
  6.  
  7.  
  8.  
  9. int diceArray[5];
  10.  
  11.  
  12. for (int j = 0; j < noOfPlayers; ++j) //player number
  13. {
  14.  
  15. for (int k = 0; k < 5; ++k) //dice number
  16. {
  17. diceArray[k] = (rand() % 6) + 1;
  18. playerArray[j][k] = j+k;
  19. }
  20. std::cout << "player " << j + 1 << " dice roll = " << &playerArray[diceArray];
  21.  
  22.  
  23. }
  24.  
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  31.  
  32. }
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