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Jun 25th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. Player = owner
  88. PlayerGui = Player.PlayerGui
  89. Cam = workspace.CurrentCamera
  90. Backpack = Player.Backpack
  91. Character = Player.Character
  92. Humanoid = Character.Humanoid
  93.  
  94. RootPart = Character["HumanoidRootPart"]
  95. Torso = Character["Torso"]
  96. Head = Character["Head"]
  97. RightArm = Character["Right Arm"]
  98. LeftArm = Character["Left Arm"]
  99. RightLeg = Character["Right Leg"]
  100. LeftLeg = Character["Left Leg"]
  101. RootJoint = RootPart["RootJoint"]
  102. Neck = Torso["Neck"]
  103. RightShoulder = Torso["Right Shoulder"]
  104. LeftShoulder = Torso["Left Shoulder"]
  105. RightHip = Torso["Right Hip"]
  106. LeftHip = Torso["Left Hip"]
  107.  
  108. Character = Player.Character
  109. Humanoid = Character.Humanoid
  110.  
  111. Player = owner
  112. PlayerGui = Player.PlayerGui
  113. Cam = workspace.CurrentCamera
  114. Backpack = Player.Backpack
  115. Character = Player.Character
  116. Humanoid = Character.Humanoid
  117.  
  118. RootPart = Character["HumanoidRootPart"]
  119. SIZE = 1
  120. local SINE = 0
  121. IT = Instance.new
  122. CF = CFrame.new
  123. VT = Vector3.new
  124. RAD = math.rad
  125. C3 = Color3.new
  126. UD2 = UDim2.new
  127. BRICKC = BrickColor.new
  128. ANGLES = CFrame.Angles
  129. EULER = CFrame.fromEulerAnglesXYZ
  130. COS = math.cos
  131. ACOS = math.acos
  132. SIN = math.sin
  133. ASIN = math.asin
  134. ABS = math.abs
  135. MRANDOM = math.random
  136. FLOOR = math.floor
  137.  
  138. --[[
  139. local vel = Instance.new("BodyVelocity", owner.Character.Torso)
  140. vel.Velocity = owner.Character.Torso.CFrame.lookVector * -5
  141. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  142. --]]
  143. --Credit To Rufus14
  144. --I just edit it a bit ^_^
  145.  
  146. function ragdoll()
  147. owner.Character.Archivable = true
  148. clone = owner.Character:Clone()
  149. clone.Parent = workspace
  150. for i,v in pairs(clone:GetChildren()) do
  151. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  152. v:destroy()
  153. end
  154. for i,p in pairs(v:GetChildren()) do
  155. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  156. p:destroy()
  157. end
  158. end
  159. end
  160. for i,t in pairs(owner:GetChildren()) do
  161. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  162. t:destroy()
  163. end
  164. end
  165. vel = Instance.new("BodyVelocity", clone.Torso)
  166. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  167. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  168. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  169. using = false
  170. hit = Instance.new("Sound", clone.Torso)
  171. hit.SoundId = "rbxassetid://260430060"
  172. hit.Volume = 5
  173. hit1 = Instance.new("Sound", clone.Torso)
  174. hit1.SoundId = "rbxassetid://138087186"
  175. hit1.Volume = 5
  176. hit2 = Instance.new("Sound", clone.Torso)
  177. hit2.SoundId = "rbxassetid://131237241"
  178. hit2.Volume = 5
  179. hit3 = Instance.new("Sound", clone.Torso)
  180. hit3.SoundId = "rbxassetid://278062209"
  181. hit3.Volume = 5
  182. hit3.TimePosition = 0.33
  183. ded = Instance.new("Sound", clone.Torso)
  184. ded.SoundId = "rbxassetid://163154423"
  185. ded.Volume = 5
  186. local leftarm = clone:findFirstChild("Left Arm")
  187. local rightrm = clone:findFirstChild("Right Arm")
  188. local leftleg = clone:findFirstChild("Left Leg")
  189. local rightleg = clone:findFirstChild("Right Leg")
  190. local head = clone:findFirstChild("Head")
  191. local welding = Instance.new("Weld", clone.Torso)
  192. welding.Part0 = clone.Torso
  193. welding.Part1 = head
  194. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  195. for i, g in pairs(game.Players.owner:GetChildren()) do
  196. if g.ClassName == "Part" then
  197. g:destroy()
  198. end
  199. end
  200. for i, h in pairs(game.Players.ownerGetChildren()) do
  201. if h.ClassName == "Accesory" then
  202. h:destroy()
  203. end
  204. end
  205. game.Workspace.CurrentCamera.CameraSubject = head
  206. if leftleg ~= nil then
  207. local glue = Instance.new("Glue", clone.Torso)
  208. glue.Part0 = clone.Torso
  209. glue.Part1 = leftleg
  210. glue.Name = "Left leg"
  211. local collider = Instance.new("Part", leftleg)
  212. collider.Position = Vector3.new(0,999,0)
  213. collider.Size = Vector3.new(1.7, 1, 1)
  214. collider.Shape = "Cylinder"
  215. local weld = Instance.new("Weld", collider)
  216. weld.Part0 = leftleg
  217. weld.Part1 = collider
  218. weld.C0 = CFrame.Angles(0, 0, 80)
  219. collider.TopSurface = "Smooth"
  220. collider.BottomSurface = "Smooth"
  221. collider.formFactor = "Symmetric"
  222. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  223. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  224. collider.Transparency = 1
  225. end
  226. ------------
  227. if rightleg ~= nil then
  228. local glue1 = Instance.new("Glue", clone.Torso)
  229. glue1.Part0 = clone.Torso
  230. glue1.Part1 = rightleg
  231. glue1.Name = "Right leg"
  232. local collider1 = Instance.new("Part", rightleg)
  233. collider1.Position = Vector3.new(0,999,0)
  234. collider1.Size = Vector3.new(1.7, 1, 1)
  235. collider1.Shape = "Cylinder"
  236. local weld1 = Instance.new("Weld", collider1)
  237. weld1.Part0 = rightleg
  238. weld1.Part1 = collider1
  239. weld1.C0 = CFrame.Angles(0, 0, 80)
  240. collider1.TopSurface = "Smooth"
  241. collider1.BottomSurface = "Smooth"
  242. collider1.formFactor = "Symmetric"
  243. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  244. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  245. collider1.Transparency = 1
  246. end
  247. ------------
  248. if rightrm ~= nil then
  249. local glue11 = Instance.new("Glue", clone.Torso)
  250. glue11.Part0 = clone.Torso
  251. glue11.Part1 = rightrm
  252. glue11.Name = "Right shoulder"
  253. local collider11 = Instance.new("Part", rightrm)
  254. collider11.Position = Vector3.new(0,9999,0)
  255. collider11.Size = Vector3.new(1.8,1,1)
  256. collider11.Shape = "Cylinder"
  257. local weld11 = Instance.new("Weld", collider11)
  258. weld11.Part0 = rightrm
  259. weld11.Part1 = collider11
  260. weld11.C0 = CFrame.Angles(0, 0, 80)
  261. collider11.TopSurface = "Smooth"
  262. collider11.BottomSurface = "Smooth"
  263. collider11.formFactor = "Symmetric"
  264. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  265. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  266. collider11.Transparency = 1
  267. end
  268. ------------
  269. if leftarm ~= nil then
  270. local glue111 = Instance.new("Glue", clone.Torso)
  271. glue111.Part0 = clone.Torso
  272. glue111.Part1 = leftarm
  273. glue111.Name = "Left shoulder"
  274. local collider111 = Instance.new("Part", leftarm)
  275. collider111.Position = Vector3.new(0,9999,0)
  276. collider111.Size = Vector3.new(1.8,1,1)
  277. collider111.Shape = "Cylinder"
  278. local weld111 = Instance.new("Weld", collider111)
  279. weld111.Part0 = leftarm
  280. weld111.Part1 = collider111
  281. weld111.C0 = CFrame.Angles(0, 0, 80)
  282. collider111.TopSurface = "Smooth"
  283. collider111.BottomSurface = "Smooth"
  284. collider111.formFactor = "Symmetric"
  285. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  286. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  287. collider111.Transparency = 1
  288. ----------------
  289. sensoring = Instance.new("Part", clone.Torso)
  290. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  291. sensoring.CanCollide = false
  292. sensoring.Position = clone.Torso.Position
  293. local welder = Instance.new("Weld", sensoring)
  294. welder.Part0 = clone.Torso
  295. welder.Part1 = sensoring
  296. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  297. sensoring.Transparency = 1
  298. -----------------
  299. sensoring1 = Instance.new("Part", clone.Torso)
  300. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  301. sensoring1.CanCollide = false
  302. sensoring1.Position = clone.Torso.Position
  303. local welder1 = Instance.new("Weld", sensoring)
  304. welder1.Part0 = clone.Torso
  305. welder1.Part1 = sensoring1
  306. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  307. sensoring1.Transparency = 1
  308. end
  309. clone.Name = owner.Character.Name.." (DEAD)"
  310. ded:Play()
  311. vel:destroy()
  312. wait(0.5)
  313. local function touch()
  314. if not using then
  315. using = true
  316. local Math = math.random(1,4)
  317. if Math == 1 then
  318. hit:Play()
  319. end
  320. if Math == 2 then
  321. hit1:Play()
  322. end
  323. if Math == 3 then
  324. hit2:Play()
  325. end
  326. if Math == 4 then
  327. hit3:Play()
  328. end
  329. wait(0.1)
  330. using = false
  331. end
  332. end
  333. sensoring.Touched:connect(touch)
  334. sensoring1.Touched:connect(touch)
  335. wait(4.47)
  336. hit1.Volume = 0
  337. hit2.Volume = 0
  338. hit3.Volume = 0
  339. hit.Volume = 0
  340. end
  341.  
  342. owner.Character.Humanoid.Died:connect(ragdoll)
  343.  
  344. --di ent
  345. ---------------------------------------
  346. local insanityface={"3361489755","3361490747","3361492221","3361493329","3361494620","3361496062"}
  347. local sine=0
  348. Animation_Speed = 1.5
  349. local CHANGE = 2 / Animation_Speed
  350. -----------------------
  351. --[[ Name : WAOV2.2 ]]--
  352. -------------------------------------------------------
  353. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  354.  
  355. --Discord Creterisk#2958 <- makhail07's discord
  356.  
  357. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  358. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  359. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  360. --YOU FUCKING SKIDS,
  361. --For Those who log/decompile this, If you sell or trade this,
  362. --and I find out who you are, i will take massive action.
  363. --:b:
  364. -------------------------------------------------------
  365.  
  366. local FavIDs = {
  367. 340106355, --Nefl Crystals
  368. 927529620, --Dimension
  369. 876981900, --Fantasy
  370. 398987889, --Ordinary Days
  371. 1117396305, --Oh wait, it's you.
  372. 885996042, --Action Winter Journey
  373. 919231299, --Sprawling Idiot Effigy
  374. 743466274, --Good Day Sunshine
  375. 727411183, --Knife Fight
  376. 1402748531, --The Earth Is Counting On You!
  377. 595230126 --Robot Language
  378. }
  379.  
  380.  
  381.  
  382. --The reality of my life isn't real but a Universe -Creterisk
  383. --All people can be nice, Even if you don't think so. -2003boobear
  384. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  385. wait()
  386. local plr = owner
  387. local char = plr.Character
  388. local hum = char.Humanoid
  389. local hed = char.Head
  390. local root = char.HumanoidRootPart
  391. local rootj = root.RootJoint
  392. local tors = char.Torso
  393. local ra = char["Right Arm"]
  394. local la = char["Left Arm"]
  395. local rl = char["Right Leg"]
  396. local ll = char["Left Leg"]
  397. local neck = tors["Neck"]
  398.  
  399. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  400. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  401. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  402. local maincolor = BrickColor.new("Really black")
  403. exploitable = true
  404. local Player = owner
  405. local Character = Player.Character
  406. local Humanoid = Character.Humanoid
  407.  
  408. local LeftArm = Character["Left Arm"]
  409. local RightArm = Character["Right Arm"]
  410. local LeftLeg = Character["Left Leg"]
  411. local RightLeg = Character["Right Leg"]
  412. local Head = Character.Head
  413. local Torso = Character.Torso
  414.  
  415. local FE = Workspace.FilteringEnabled
  416.  
  417. IT = Instance.new
  418. CF = CFrame.new
  419. VT = Vector3.new
  420. RAD = math.rad
  421. C3 = Color3.new
  422. UD2 = UDim2.new
  423. BRICKC = BrickColor.new
  424. ANGLES = CFrame.Angles
  425. EULER = CFrame.fromEulerAnglesXYZ
  426. COS = math.cos
  427. ACOS = math.acos
  428. SIN = math.sin
  429. ASIN = math.asin
  430. ABS = math.abs
  431. MRANDOM = math.random
  432. FLOOR = math.floor
  433. -------------------------------------------------------
  434. --Start Whitelist and Invincibility--
  435. -------------------------------------------------------
  436. ff = Instance.new("ForceField",char)
  437. ff.Visible = false
  438. hum.Name = "Base"
  439. hum.MaxHealth = 14214242142124
  440. hum.Health = 14214242142124
  441. -------------------------------------------------------
  442. --End Whitelist and Invincibility--
  443. -------------------------------------------------------
  444. local Hair = Instance.new("Part", char)
  445. Hair.Name = "Hair"
  446. Hair.CanCollide = false
  447. Hair.BrickColor = BrickColor.new("Institutional white")
  448. Hair.Transparency = 0
  449. Hair.Material = "Plastic"
  450. Hair.Size = Vector3.new(1, 1, 2)
  451. Hair.TopSurface = Enum.SurfaceType.Smooth
  452. Hair.BottomSurface = Enum.SurfaceType.Smooth
  453.  
  454. local Weld = Instance.new("Weld", Hair)
  455. Weld.Part0 = hed
  456. Weld.Part1 = Hair
  457. Weld.C1 = CFrame.new(0, -.6, 0)
  458. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  459.  
  460. local M2 = Instance.new("SpecialMesh")
  461. M2.Parent = Hair
  462. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  463. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  464. M2.Scale = Vector3.new(1, 1, 1)
  465. -------------------------------------------------------
  466. for i,v in pairs(char:children()) do
  467. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  468. v:Remove()
  469. end
  470. end
  471. shirt = Instance.new("Shirt", char)
  472. shirt.Name = "Shirt"
  473. pants = Instance.new("Pants", char)
  474. pants.Name = "Pants"
  475. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  476. char.Pants.PantsTemplate = "rbxassetid://676428351"
  477. -------------------------------------------------------
  478. --------------
  479.  
  480. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  481.  
  482. warn("I hope you enjoy.")
  483.  
  484. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  485.  
  486. warn("Edited by saba1520/kisslarge")
  487.  
  488. warn("you made it guys to i maked it to 3.0 thanks!")
  489.  
  490. -------------------------------------------------------
  491. --Start Good Stuff--
  492. -------------------------------------------------------
  493. cam = game.Workspace.CurrentCamera
  494. CF = CFrame.new
  495. VT = Vector3.new
  496. angles = CFrame.Angles
  497. attack = false
  498. Euler = CFrame.fromEulerAnglesXYZ
  499. Rad = math.rad
  500. IT = Instance.new
  501. BrickC = BrickColor.new
  502. Cos = math.cos
  503. COS = math.cos
  504. Acos = math.acos
  505. Sin = math.sin
  506. Asin = math.asin
  507. Abs = math.abs
  508. Mrandom = math.random
  509. Floor = math.floor
  510. -------------------------------------------------------
  511. --End Good Stuff--
  512. -------------------------------------------------------
  513. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  514. RSH, LSH = nil, nil
  515. RW = Instance.new("Weld")
  516. LW = Instance.new("Weld")
  517. RH = tors["Right Hip"]
  518. LH = tors["Left Hip"]
  519. RSH = tors["Right Shoulder"]
  520. LSH = tors["Left Shoulder"]
  521. RSH.Parent = nil
  522. LSH.Parent = nil
  523. RW.Name = "RW"
  524. RW.Part0 = tors
  525. RW.C0 = CF(1.5, 0.5, 0)
  526. RW.C1 = CF(0, 0.5, 0)
  527. RW.Part1 = ra
  528. RW.Parent = tors
  529. LW.Name = "LW"
  530. LW.Part0 = tors
  531. LW.C0 = CF(-1.5, 0.5, 0)
  532. LW.C1 = CF(0, 0.5, 0)
  533. LW.Part1 = la
  534. LW.Parent = tors
  535. Effects = {}
  536. -------------------------------------------------------
  537. --Start HeartBeat--
  538. -------------------------------------------------------
  539. ArtificialHB = Instance.new("BindableEvent", script)
  540. ArtificialHB.Name = "Heartbeat"
  541. script:WaitForChild("Heartbeat")
  542.  
  543. frame = 1 / 60
  544. tf = 0
  545. allowframeloss = false
  546. tossremainder = false
  547.  
  548.  
  549. lastframe = tick()
  550. script.Heartbeat:Fire()
  551.  
  552.  
  553. game:GetService("RunService").Heartbeat:connect(function(s, p)
  554. tf = tf + s
  555. if tf >= frame then
  556. if allowframeloss then
  557. script.Heartbeat:Fire()
  558. lastframe = tick()
  559. else
  560. for i = 1, math.floor(tf / frame) do
  561. script.Heartbeat:Fire()
  562. end
  563. lastframe = tick()
  564. end
  565. if tossremainder then
  566. tf = 0
  567. else
  568. tf = tf - frame * math.floor(tf / frame)
  569. end
  570. end
  571. end)
  572. -------------------------------------------------------
  573. --End HeartBeat--
  574. -------------------------------------------------------
  575.  
  576. local ohno = Instance.new("Sound")
  577. ohno.Parent = hed
  578. ohno.Volume = 10
  579. ohno.Pitch = 1
  580. ohno.Looped = true
  581.  
  582. local bass = Instance.new("Sound") --why
  583. bass.Parent = hed
  584. bass.Volume = 7
  585. bass.Pitch = 1
  586. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  587. bass.Looped = true
  588.  
  589. local newnoob = Instance.new("Sound") --why
  590. newnoob.Parent = hed
  591. newnoob.Volume = 7
  592. newnoob.Pitch = 1
  593. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  594. newnoob.Looped = false
  595.  
  596. meme = Instance.new("Sound", hed)
  597. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  598. meme.Volume = 10
  599. meme.Pitch = 1
  600. meme.Looped = true
  601. meme.TimePosition = 1
  602.  
  603. TAUNT = Instance.new("Sound", tors)
  604. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  605. TAUNT.Volume = 10
  606. TAUNT.Pitch = 1
  607. TAUNT.Looped = false
  608. TAUNT.TimePosition = 0.12
  609.  
  610. TAUNT2 = Instance.new("Sound", tors)
  611. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  612. TAUNT2.Volume = 10
  613. TAUNT2.Pitch = 1
  614. TAUNT2.Looped = false
  615. TAUNT2.TimePosition = 0.12
  616.  
  617. chargeup = Instance.new("Sound", hed)
  618. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  619. chargeup.Volume = 10
  620. chargeup.Pitch = 1
  621. chargeup.Looped = true
  622. chargeup.TimePosition = 1
  623.  
  624. BTAUNT = Instance.new("Sound", tors)
  625. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  626. BTAUNT.Volume = 10
  627. BTAUNT.Pitch = 1
  628. BTAUNT.Looped = false
  629. BTAUNT.TimePosition = 0.2
  630.  
  631. NOTAUNT = Instance.new("Sound", tors)
  632. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  633. NOTAUNT.Volume = 10
  634. NOTAUNT.Pitch = 1
  635. NOTAUNT.Looped = false
  636. NOTAUNT.TimePosition = 0.2
  637.  
  638. NOSOUND = Instance.new("Sound", tors)
  639. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  640. NOSOUND.Volume = 10
  641. NOSOUND.Pitch = 1
  642. NOSOUND.Looped = false
  643. NOSOUND.TimePosition = 0.2
  644.  
  645. ITAUNT = Instance.new("Sound", tors)
  646. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  647. ITAUNT.Volume = 50
  648. ITAUNT.Pitch = 1
  649. ITAUNT.Looped = false
  650. ITAUNT.TimePosition = 0
  651.  
  652. BATAUNT = Instance.new("Sound", tors)
  653. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  654. BATAUNT.Volume = 10
  655. BATAUNT.Pitch = 1
  656. BATAUNT.Looped = false
  657. BATAUNT.TimePosition = 0
  658.  
  659. pop = Instance.new("Sound", tors)
  660. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  661. pop.Volume = 10
  662. pop.Pitch = 1
  663. pop.Looped = false
  664. pop.TimePosition = 0
  665.  
  666. STAUNT = Instance.new("Sound", tors)
  667. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  668. STAUNT.Volume = 10
  669. STAUNT.Pitch = 1
  670. STAUNT.Looped = false
  671. STAUNT.TimePosition = 0.05
  672.  
  673. DTAUNT = Instance.new("Sound", tors)
  674. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  675. DTAUNT.Volume = 10
  676. DTAUNT.Pitch = 1
  677. DTAUNT.Looped = false
  678. DTAUNT.TimePosition = 0
  679.  
  680. sex = Instance.new("Sound", tors)
  681. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  682. sex.Volume = 10
  683. sex.Pitch = 1
  684. sex.Looped = false
  685. sex.TimePosition = 0
  686.  
  687. so = Instance.new("Sound", tors)
  688. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  689. so.Volume = 10
  690. so.Pitch = 1
  691. so.Looped = false
  692. so.TimePosition = 0
  693.  
  694. LAZOR = Instance.new("Sound", ra)
  695. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  696. LAZOR.Volume = 10
  697. LAZOR.Pitch = 0.7
  698. LAZOR.Looped = false
  699. LAZOR.TimePosition = 0
  700.  
  701. WTF = Instance.new("Sound", tors)
  702. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  703. WTF.Volume = 10
  704. WTF.Pitch = 1
  705. WTF.Looped = false
  706. WTF.TimePosition = 0
  707.  
  708. MERKIO = Instance.new("Sound", tors) --why
  709. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  710. MERKIO.Volume = 5467543465
  711. MERKIO.Pitch = 1
  712. MERKIO.Looped = false
  713. MERKIO.TimePosition = 0
  714.  
  715. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  716. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  717. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  718. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  719. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  720. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  721.  
  722. -------------------------------------------------------
  723. --Start Important Functions--
  724. -------------------------------------------------------
  725. function MakeForm(PART,TYPE)
  726. if TYPE == "Cyl" then
  727. local MSH = IT("CylinderMesh",PART)
  728. elseif TYPE == "Ball" then
  729. local MSH = IT("SpecialMesh",PART)
  730. MSH.MeshType = "Sphere"
  731. elseif TYPE == "Wedge" then
  732. local MSH = IT("SpecialMesh",PART)
  733. MSH.MeshType = "Wedge"
  734. end
  735. end
  736.  
  737. function chatfunc(text, color)
  738. local chat = coroutine.wrap(function()
  739. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  740. char:FindFirstChild("TalkingBillBoard"):destroy()
  741. end
  742. local naeeym2 = Instance.new("BillboardGui", char)
  743. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  744. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  745. naeeym2.Adornee = hed
  746. naeeym2.Name = "TalkingBillBoard"
  747. local tecks2 = Instance.new("TextLabel", naeeym2)
  748. tecks2.BackgroundTransparency = 1
  749. tecks2.BorderSizePixel = 0
  750. tecks2.Text = ""
  751. tecks2.Font = "SciFi"
  752. tecks2.TextSize = 30
  753. tecks2.TextStrokeTransparency = 0
  754. tecks2.TextColor3 = color
  755. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  756. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  757. local tecks3 = Instance.new("TextLabel", naeeym2)
  758. tecks3.BackgroundTransparency = 1
  759. tecks3.BorderSizePixel = 0
  760. tecks3.Text = ""
  761. tecks3.Font = "SciFi"
  762. tecks3.TextSize = 30
  763. tecks3.TextStrokeTransparency = 0
  764. tecks3.TextColor3 = Color3.new(0, 0, 0)
  765. tecks3.TextStrokeColor3 = color
  766. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  767. coroutine.resume(coroutine.create(function()
  768. while true do
  769. swait(1)
  770. tecks2.TextColor3 = BrickColor.random().Color
  771. tecks3.TextStrokeColor3 = BrickColor.random().Color
  772. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  773. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  774. tecks2.Rotation = math.random(-5, 5)
  775. tecks3.Rotation = math.random(-5, 5)
  776. end
  777. end))
  778. for i = 1, string.len(text) do
  779. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  780. tecks2.Text = string.sub(text, 1, i)
  781. tecks3.Text = string.sub(text, 1, i)
  782. swait(1)
  783. end
  784. wait(1)
  785. local randomrot = math.random(1, 2)
  786. if randomrot == 1 then
  787. for i = 1, 50 do
  788. swait()
  789. tecks2.Rotation = tecks2.Rotation - 0.75
  790. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  791. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  792. tecks3.Rotation = tecks2.Rotation + 0.75
  793. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  794. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  795. end
  796. elseif randomrot == 2 then
  797. for i = 1, 50 do
  798. swait()
  799. tecks2.Rotation = tecks2.Rotation + 0.75
  800. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  801. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  802. tecks3.Rotation = tecks2.Rotation - 0.75
  803. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  804. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  805. end
  806. end
  807. naeeym2:Destroy()
  808. end)
  809. chat()
  810. end
  811.  
  812. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  813. local type = type
  814. local rng = Instance.new("Part", char)
  815. rng.Anchored = true
  816. rng.BrickColor = color
  817. rng.CanCollide = false
  818. rng.FormFactor = 3
  819. rng.Name = "Ring"
  820. rng.Material = "Neon"
  821. rng.Size = Vector3.new(1, 1, 1)
  822. rng.Transparency = 0
  823. rng.TopSurface = 0
  824. rng.BottomSurface = 0
  825. rng.CFrame = pos
  826. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  827. local rngm = Instance.new("SpecialMesh", rng)
  828. rngm.MeshType = "Sphere"
  829. rngm.Scale = Vector3.new(x1, y1, z1)
  830. local scaler2 = 1
  831. local speeder = FastSpeed
  832. if type == "Add" then
  833. scaler2 = 1 * value
  834. elseif type == "Divide" then
  835. scaler2 = 1 / value
  836. end
  837. coroutine.resume(coroutine.create(function()
  838. for i = 0, 10 / bonuspeed, 0.1 do
  839. swait()
  840. if type == "Add" then
  841. scaler2 = scaler2 - 0.01 * value / bonuspeed
  842. elseif type == "Divide" then
  843. scaler2 = scaler2 - 0.01 / value * bonuspeed
  844. end
  845. rng.BrickColor = BrickColor.random()
  846. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  847. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  848. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  849. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  850. end
  851. rng:Destroy()
  852. end))
  853. end
  854.  
  855. function SoulSteal(dude)
  856. if dude.Name ~= char then
  857. local bgf = IT("BodyGyro", dude.Head)
  858. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  859. local val = IT("BoolValue", dude)
  860. val.Name = "IsHit"
  861. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  862. local soulst = coroutine.wrap(function()
  863. local soul = Instance.new("Part",dude)
  864. soul.Size = Vector3.new(1,1,1)
  865. soul.CanCollide = false
  866. soul.Anchored = false
  867. soul.Position = torso.Position
  868. soul.Transparency = 1
  869. local PartEmmit1 = IT("ParticleEmitter", soul)
  870. PartEmmit1.LightEmission = 1
  871. PartEmmit1.Texture = "rbxassetid://569507414"
  872. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  873. PartEmmit1.Rate = 250
  874. PartEmmit1.Lifetime = NumberRange.new(1.6)
  875. PartEmmit1.Size = NumberSequence.new({
  876. NumberSequenceKeypoint.new(0, 1, 0),
  877. NumberSequenceKeypoint.new(1, 0, 0)
  878. })
  879. PartEmmit1.Transparency = NumberSequence.new({
  880. NumberSequenceKeypoint.new(0, 0, 0),
  881. NumberSequenceKeypoint.new(1, 1, 0)
  882. })
  883. PartEmmit1.Speed = NumberRange.new(0, 0)
  884. PartEmmit1.VelocitySpread = 30000
  885. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  886. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  887. local BodPoss = IT("BodyPosition", soul)
  888. BodPoss.P = 3000
  889. BodPoss.D = 1000
  890. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  891. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  892. wait(1.6)
  893. soul.Touched:connect(function(hit)
  894. if hit.Parent == char then
  895. soul:Destroy()
  896. end
  897. end)
  898. wait(1.2)
  899. while soul do
  900. swait()
  901. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  902. BodPoss.Position = tors.Position
  903. end
  904. end)
  905. soulst()
  906. end
  907. end
  908. function FaceMouse()
  909. local Cam = workspace.CurrentCamera
  910. return {
  911. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  912. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  913. }
  914. end
  915.  
  916. function Clerp(a, b, t)
  917. local qa = {QuaternionFromCFrame(a)}
  918. local qb = {QuaternionFromCFrame(b)}
  919. local ax, ay, az = a.x, a.y, a.z
  920. local bx, by, bz = b.x, b.y, b.z
  921. local _t = 1 - t
  922. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  923. end
  924.  
  925. function Eviscerate(dude)
  926. if dude.Name ~= char then
  927. local bgf = IT("BodyGyro", dude.Head)
  928. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  929. local val = IT("BoolValue", dude)
  930. val.Name = "IsHit"
  931. local ds = coroutine.wrap(function()
  932. dude:WaitForChild("Head"):BreakJoints()
  933. wait(0.5)
  934. target = nil
  935. coroutine.resume(coroutine.create(function()
  936. for i, v in pairs(dude:GetChildren()) do
  937. if v:IsA("Accessory") then
  938. v:Destroy()
  939. end
  940. if v:IsA("Humanoid") then
  941. v:Destroy()
  942. end
  943. if v:IsA("CharacterMesh") then
  944. v:Destroy()
  945. end
  946. if v:IsA("Model") then
  947. v:Destroy()
  948. end
  949. if v:IsA("Part") or v:IsA("MeshPart") then
  950. for x, o in pairs(v:GetChildren()) do
  951. if o:IsA("Decal") then
  952. o:Destroy()
  953. end
  954. end
  955. coroutine.resume(coroutine.create(function()
  956. v.Material = "Neon"
  957. v.CanCollide = false
  958. local PartEmmit1 = IT("ParticleEmitter", v)
  959. PartEmmit1.LightEmission = 1
  960. PartEmmit1.Texture = "rbxassetid://284205403"
  961. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  962. PartEmmit1.Rate = 150
  963. PartEmmit1.Lifetime = NumberRange.new(1)
  964. PartEmmit1.Size = NumberSequence.new({
  965. NumberSequenceKeypoint.new(0, 0.75, 0),
  966. NumberSequenceKeypoint.new(1, 0, 0)
  967. })
  968. PartEmmit1.Transparency = NumberSequence.new({
  969. NumberSequenceKeypoint.new(0, 0, 0),
  970. NumberSequenceKeypoint.new(1, 1, 0)
  971. })
  972. PartEmmit1.Speed = NumberRange.new(0, 0)
  973. PartEmmit1.VelocitySpread = 30000
  974. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  975. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  976. local BodPoss = IT("BodyPosition", v)
  977. BodPoss.P = 3000
  978. BodPoss.D = 1000
  979. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  980. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  981. v.Color = maincolor.Color
  982. coroutine.resume(coroutine.create(function()
  983. for i = 0, 49 do
  984. swait(1)
  985. v.Transparency = v.Transparency + 0.08
  986. end
  987. wait(0.5)
  988. PartEmmit1.Enabled = false
  989. wait(3)
  990. v:Destroy()
  991. dude:Destroy()
  992. end))
  993. end))
  994. end
  995. end
  996. end))
  997. end)
  998. ds()
  999. end
  1000. end
  1001.  
  1002. function killnearest(position,range,maxstrength)
  1003. for i,v in ipairs(workspace:GetChildren()) do
  1004. local body = v:GetChildren()
  1005. for part = 1, #body do
  1006. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1007. if(body[part].Position - position).Magnitude < range then
  1008. if v.ClassName == "Model" then
  1009. v:BreakJoints()
  1010. end
  1011. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1012. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1013. end
  1014. end
  1015. end
  1016. if v.ClassName == "Part" then
  1017. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1018. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1019. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1020. end
  1021. end
  1022. end
  1023. end
  1024.  
  1025.  
  1026. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1027. local NEWPART = IT("Part")
  1028. NEWPART.formFactor = FORMFACTOR
  1029. NEWPART.Reflectance = REFLECTANCE
  1030. NEWPART.Transparency = TRANSPARENCY
  1031. NEWPART.CanCollide = false
  1032. NEWPART.Locked = true
  1033. NEWPART.Anchored = true
  1034. if ANCHOR == false then
  1035. NEWPART.Anchored = false
  1036. end
  1037. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1038. NEWPART.Name = NAME
  1039. NEWPART.Size = SIZE
  1040. NEWPART.Position = Torso.Position
  1041. NEWPART.Material = MATERIAL
  1042. NEWPART:BreakJoints()
  1043. NEWPART.Parent = PARENT
  1044. return NEWPART
  1045. end
  1046.  
  1047. local joyemoji = Instance.new('ParticleEmitter', tors)
  1048. joyemoji.VelocitySpread = 2000
  1049. joyemoji.Lifetime = NumberRange.new(1)
  1050. joyemoji.Speed = NumberRange.new(40)
  1051. joy= {}
  1052. for i=0, 19 do
  1053. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1054. end
  1055. joyemoji.Size = NumberSequence.new(joy)
  1056. joyemoji.Rate = 0
  1057. joyemoji.LockedToPart = false
  1058. joyemoji.LightEmission = 0
  1059. joyemoji.Texture = "rbxassetid://1176402123"
  1060. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1061.  
  1062. local LIT = Instance.new('ParticleEmitter', tors)
  1063. LIT.VelocitySpread = 2000
  1064. LIT.Lifetime = NumberRange.new(1)
  1065. LIT.Speed = NumberRange.new(45)
  1066. nani= {}
  1067. for i=0, 19 do
  1068. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1069. end
  1070. LIT.Size = NumberSequence.new(nani)
  1071. LIT.Rate = 0
  1072. LIT.LockedToPart = false
  1073. LIT.LightEmission = 0
  1074. LIT.Texture = "rbxassetid://1492670151"
  1075. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1076.  
  1077. local ok = Instance.new('ParticleEmitter', tors)
  1078. ok.VelocitySpread = 2000
  1079. ok.Lifetime = NumberRange.new(1)
  1080. ok.Speed = NumberRange.new(50)
  1081. cool= {}
  1082. for i=0, 19 do
  1083. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1084. end
  1085. ok.Size = NumberSequence.new(cool)
  1086. ok.Rate = 0
  1087. ok.LockedToPart = false
  1088. ok.LightEmission = 0
  1089. ok.Texture = "rbxassetid://636768448"
  1090. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1091.  
  1092. local toast = Instance.new('ParticleEmitter', tors)
  1093. toast.VelocitySpread = 2000
  1094. toast.Lifetime = NumberRange.new(1)
  1095. toast.Speed = NumberRange.new(60)
  1096. toasterstoasttoast= {}
  1097. for i=0, 19 do
  1098. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1099. end
  1100. toast.Size = NumberSequence.new(toasterstoasttoast)
  1101. toast.Rate = 0
  1102. toast.LockedToPart = false
  1103. toast.LightEmission = 0
  1104. toast.Texture = "rbxassetid://436096230"
  1105. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1106.  
  1107. function WhatHuh()
  1108. attack = true
  1109. hum.WalkSpeed = 1.01
  1110. CreateSound("130766865", hed, 10, 1)
  1111. Character.Head.face.Texture = "rbxassetid://276732672"
  1112. for i = 0,4,0.1 do
  1113. swait()
  1114. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1115. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1116. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1117. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1118. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1119. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1120. end
  1121. for i = 0,6.7,0.1 do
  1122. swait()
  1123. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1124. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1125. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1126. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1127. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1128. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1129. end
  1130. for i = 0,8.1,0.1 do
  1131. swait()
  1132. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1133. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1134. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1135. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1136. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1137. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1138. end
  1139. for i = 0,1,0.1 do
  1140. swait()
  1141. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1142. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1143. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1144. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1145. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1146. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1147. end
  1148. for i = 0,1,0.1 do
  1149. swait()
  1150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1151. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1152. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1153. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1154. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1155. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1156. end
  1157. for i = 0,4,0.1 do
  1158. swait()
  1159. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1160. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1161. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1162. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1163. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1164. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1165. end
  1166. attack = false
  1167. Character.Head.face.Texture = "rbxassetid://620619801"
  1168. hum.WalkSpeed = 16
  1169. end
  1170.  
  1171. function EndMySufferingV3() --why
  1172. attack = true
  1173. hum.WalkSpeed = 1.01
  1174. Character.Head.face.Texture = "rbxassetid://202210455"
  1175. local A = math.random(1,5)
  1176. if A == 1 then
  1177. meme.SoundId = "rbxassetid://295810519"
  1178. end
  1179. if A == 2 then
  1180. meme.SoundId = "rbxassetid://1124778077"
  1181. end
  1182. if A == 3 then
  1183. meme.SoundId = "rbxassetid://464157070"
  1184. end
  1185. if A == 4 then
  1186. meme.SoundId = "rbxassetid://146334595"
  1187. end
  1188. if A == 5 then
  1189. meme.SoundId = "rbxassetid://145536915"
  1190. end
  1191. meme:Play()
  1192. bass:Play()
  1193. joyemoji.Rate = 70
  1194. LIT.Rate = 70
  1195. ok.Rate = 70
  1196. toast.Rate = 70
  1197.  
  1198. for i = 0,50,0.1 do
  1199. swait()
  1200. CameraEnshaking(1, 10)
  1201. bass.Parent = hed
  1202. meme.Parent = hed
  1203. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1204. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1205. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1206. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1207. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1208. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1209. end
  1210. bass:Stop()
  1211. meme:Stop()
  1212. joyemoji.Rate = 0
  1213. LIT.Rate = 0
  1214. ok.Rate = 0
  1215. toast.Rate = 0
  1216. Character.Head.face.Texture = "rbxassetid://620619801"
  1217. attack = false
  1218. hum.WalkSpeed = 16
  1219. end
  1220.  
  1221. function slap()
  1222. attack = true
  1223. hum.WalkSpeed = 1.01
  1224. local icri = CreateSound("1205111204", hed, 10, 1)
  1225. swait(165)
  1226. local FRAME = tors.CFrame
  1227. repeat
  1228. swait()
  1229. Character.Head.face.Texture = "rbxassetid://582931093"
  1230. CameraEnshaking(1, 10)
  1231. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1232. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1233. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1234. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1235. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1236. tors.CFrame = FRAME * CF(0,1,0)
  1237. swait()
  1238. tors.CFrame = FRAME
  1239. until icri.Playing == false
  1240. Character.Head.face.Texture = "rbxassetid://620619801"
  1241. attack = false
  1242. hum.WalkSpeed = 16
  1243. end
  1244.  
  1245. function EndMySufferingV2()
  1246. attack = true
  1247. for i = 0,6,0.1 do
  1248. swait()
  1249. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1250. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1251. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1252. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1253. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1254. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1255. end
  1256. CreateSound("1093102664", hed, 10, 1)
  1257. CameraEnshaking(3, 8)
  1258. for i = 0,2,0.1 do
  1259. swait()
  1260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1261. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1262. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1263. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1264. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1265. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1266. end
  1267. hum.MaxHealth = 0
  1268. ragdoll(char)
  1269. CreateSound("135488453", hed, 5, 1)
  1270. error("Seems like you just died.")
  1271. end
  1272.  
  1273. function Clerp(a, b, t)
  1274. local qa = {
  1275. QuaternionFromCFrame(a)
  1276. }
  1277. local qb = {
  1278. QuaternionFromCFrame(b)
  1279. }
  1280. local ax, ay, az = a.x, a.y, a.z
  1281. local bx, by, bz = b.x, b.y, b.z
  1282. local _t = 1 - t
  1283. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1284. end
  1285.  
  1286. function Swait(NUMBER)
  1287. if NUMBER == 0 or NUMBER == nil then
  1288. ArtificialHB.Event:wait()
  1289. else
  1290. for i = 1, NUMBER do
  1291. ArtificialHB.Event:wait()
  1292. end
  1293. end
  1294. end
  1295.  
  1296. function swait(num)
  1297. if num == 0 or num == nil then
  1298. game:service("RunService").Stepped:wait(0)
  1299. else
  1300. for i = 0, num do
  1301. game:service("RunService").Stepped:wait(0)
  1302. end
  1303. end
  1304. end
  1305. function thread(f)
  1306. coroutine.resume(coroutine.create(f))
  1307. end
  1308. function clerp(a, b, t)
  1309. local qa = {
  1310. QuaternionFromCFrame(a)
  1311. }
  1312. local qb = {
  1313. QuaternionFromCFrame(b)
  1314. }
  1315. local ax, ay, az = a.x, a.y, a.z
  1316. local bx, by, bz = b.x, b.y, b.z
  1317. local _t = 1 - t
  1318. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1319. end
  1320. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1321. coroutine.resume(coroutine.create(function()
  1322. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1323. wave.Anchored = true
  1324. wave.CFrame = Part.CFrame * cframe1
  1325. local Msh = Create("SpecialMesh"){
  1326. Parent = wave,
  1327. MeshType = "Sphere"
  1328. }
  1329. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1330. for i = 0, 1, 0.2 do
  1331. wait()
  1332. local dir = wave.CFrame.lookVector * -1
  1333. local pos = rayCast(wave.Position, dir, 5, Character)
  1334. wave.CFrame = wave.CFrame * cframe2
  1335. table.insert(Effects, {
  1336. wave,
  1337. "Sphere",
  1338. 0.01,
  1339. .03,
  1340. .03,
  1341. .03,
  1342. })
  1343. end
  1344. end))
  1345. end
  1346.  
  1347. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1348. MakeForm(RightHole,"Cyl")
  1349. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1350. MakeForm(LeftHole,"Cyl")
  1351.  
  1352. function getbloody(victim,amount)
  1353. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1354. PART.CFrame = victim.CFrame
  1355. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1356. Debris:AddItem(PART,5)
  1357. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1358. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1359. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1360. local prtcl = asd:Clone()
  1361. prtcl.Parent = PART
  1362. prtcl:Emit(amount*10)
  1363. end
  1364.  
  1365. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1366. local type = type
  1367. local rng = Instance.new("Part", char)
  1368. rng.Anchored = true
  1369. rng.BrickColor = color
  1370. rng.CanCollide = false
  1371. rng.FormFactor = 3
  1372. rng.Name = "Ring"
  1373. rng.Material = "Neon"
  1374. rng.Size = Vector3.new(1, 1, 1)
  1375. rng.Transparency = 0
  1376. rng.TopSurface = 0
  1377. rng.BottomSurface = 0
  1378. rng.CFrame = pos
  1379. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1380. local rngm = Instance.new("SpecialMesh", rng)
  1381. rngm.MeshType = "Brick"
  1382. rngm.Scale = VT(x1,y1,z1)
  1383. if rainbowmode == true then
  1384. rng.Color = Color3.new(r/255,g/255,b/255)
  1385. end
  1386. local scaler2 = 1
  1387. local speeder = FastSpeed/10
  1388. if type == "Add" then
  1389. scaler2 = 1*value
  1390. elseif type == "Divide" then
  1391. scaler2 = 1/value
  1392. end
  1393. coroutine.resume(coroutine.create(function()
  1394. for i = 0,10/bonuspeed,0.1 do
  1395. swait()
  1396. if type == "Add" then
  1397. scaler2 = scaler2 - 0.01*value/bonuspeed
  1398. elseif type == "Divide" then
  1399. scaler2 = scaler2 - 0.01/value*bonuspeed
  1400. end
  1401. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1402. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1403. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1404. end
  1405. rng:Destroy()
  1406. end))
  1407. end
  1408. New = function(Object, Parent, Name, Data)
  1409. local Object = Instance.new(Object)
  1410. for Index, Value in pairs(Data or {}) do
  1411. Object[Index] = Value
  1412. end
  1413. Object.Parent = Parent
  1414. Object.Name = Name
  1415. return Object
  1416. end
  1417. function QuaternionFromCFrame(cf)
  1418. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1419. local trace = m00 + m11 + m22
  1420. if trace > 0 then
  1421. local s = math.sqrt(1 + trace)
  1422. local recip = 0.5 / s
  1423. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1424. else
  1425. local i = 0
  1426. if m00 < m11 then
  1427. i = 1
  1428. end
  1429. if m22 > (i == 0 and m00 or m11) then
  1430. i = 2
  1431. end
  1432. if i == 0 then
  1433. local s = math.sqrt(m00 - m11 - m22 + 1)
  1434. local recip = 0.5 / s
  1435. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1436. elseif i == 1 then
  1437. local s = math.sqrt(m11 - m22 - m00 + 1)
  1438. local recip = 0.5 / s
  1439. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1440. elseif i == 2 then
  1441. local s = math.sqrt(m22 - m00 - m11 + 1)
  1442. local recip = 0.5 / s
  1443. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1444. end
  1445. end
  1446. end
  1447. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1448. local xs, ys, zs = x + x, y + y, z + z
  1449. local wx, wy, wz = w * xs, w * ys, w * zs
  1450. local xx = x * xs
  1451. local xy = x * ys
  1452. local xz = x * zs
  1453. local yy = y * ys
  1454. local yz = y * zs
  1455. local zz = z * zs
  1456. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1457. end
  1458.  
  1459. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1460. function WACKYEFFECT(Table)
  1461. local TYPE = (Table.EffectType or "Sphere")
  1462. local SIZE = (Table.Size or VT(1,1,1))
  1463. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1464. local TRANSPARENCY = (Table.Transparency or 0)
  1465. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1466. local CFRAME = (Table.CFrame or Torso.CFrame)
  1467. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1468. local ROTATION1 = (Table.RotationX or 0)
  1469. local ROTATION2 = (Table.RotationY or 0)
  1470. local ROTATION3 = (Table.RotationZ or 0)
  1471. local MATERIAL = (Table.Material or "Neon")
  1472. local COLOR = (Table.Color or C3(1,1,1))
  1473. local TIME = (Table.Time or 45)
  1474. local SOUNDID = (Table.SoundID or nil)
  1475. local SOUNDPITCH = (Table.SoundPitch or nil)
  1476. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1477. coroutine.resume(coroutine.create(function()
  1478. local PLAYSSOUND = false
  1479. local SOUND = nil
  1480. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1481. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1482. PLAYSSOUND = true
  1483. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1484. end
  1485. EFFECT.Color = COLOR
  1486. local MSH = nil
  1487. if TYPE == "Sphere" then
  1488. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1489. elseif TYPE == "Block" then
  1490. MSH = IT("BlockMesh",EFFECT)
  1491. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1492. elseif TYPE == "Wave" then
  1493. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1494. elseif TYPE == "Ring" then
  1495. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1496. elseif TYPE == "Slash" then
  1497. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1498. elseif TYPE == "Round Slash" then
  1499. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1500. elseif TYPE == "Swirl" then
  1501. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1502. elseif TYPE == "Skull" then
  1503. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1504. elseif TYPE == "Crystal" then
  1505. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1506. end
  1507. if MSH ~= nil then
  1508. local MOVESPEED = nil
  1509. if MOVEDIRECTION ~= nil then
  1510. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1511. end
  1512. local GROWTH = SIZE - ENDSIZE
  1513. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1514. if TYPE == "Block" then
  1515. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1516. else
  1517. EFFECT.CFrame = CFRAME
  1518. end
  1519. for LOOP = 1, TIME+1 do
  1520. Swait()
  1521. MSH.Scale = MSH.Scale - GROWTH/TIME
  1522. if TYPE == "Wave" then
  1523. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1524. end
  1525. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1526. if TYPE == "Block" then
  1527. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1528. else
  1529. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1530. end
  1531. if MOVEDIRECTION ~= nil then
  1532. local ORI = EFFECT.Orientation
  1533. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1534. EFFECT.Orientation = ORI
  1535. end
  1536. end
  1537. if PLAYSSOUND == false then
  1538. EFFECT:remove()
  1539. else
  1540. repeat Swait() until SOUND.Playing == false
  1541. EFFECT:remove()
  1542. end
  1543. else
  1544. if PLAYSSOUND == false then
  1545. EFFECT:remove()
  1546. else
  1547. repeat Swait() until SOUND.Playing == false
  1548. EFFECT:remove()
  1549. end
  1550. end
  1551. end))
  1552. end
  1553.  
  1554.  
  1555. function QuaternionSlerp(a, b, t)
  1556. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1557. local startInterp, finishInterp
  1558. if cosTheta >= 1.0E-4 then
  1559. if 1 - cosTheta > 1.0E-4 then
  1560. local theta = math.acos(cosTheta)
  1561. local invSinTheta = 1 / Sin(theta)
  1562. startInterp = Sin((1 - t) * theta) * invSinTheta
  1563. finishInterp = Sin(t * theta) * invSinTheta
  1564. else
  1565. startInterp = 1 - t
  1566. finishInterp = t
  1567. end
  1568. elseif 1 + cosTheta > 1.0E-4 then
  1569. local theta = math.acos(-cosTheta)
  1570. local invSinTheta = 1 / Sin(theta)
  1571. startInterp = Sin((t - 1) * theta) * invSinTheta
  1572. finishInterp = Sin(t * theta) * invSinTheta
  1573. else
  1574. startInterp = t - 1
  1575. finishInterp = t
  1576. end
  1577. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1578. end
  1579. function rayCast(Position, Direction, Range, Ignore)
  1580. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1581. end
  1582. local RbxUtility = LoadLibrary("RbxUtility")
  1583. local Create = RbxUtility.Create
  1584.  
  1585. -------------------------------------------------------
  1586. --Start Damage Function--
  1587. -------------------------------------------------------
  1588. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1589. local type = type
  1590. local rng = Instance.new("Part", char)
  1591. rng.Anchored = true
  1592. rng.BrickColor = color
  1593. rng.CanCollide = false
  1594. rng.FormFactor = 3
  1595. rng.Name = "Ring"
  1596. rng.Material = "Neon"
  1597. rng.Size = Vector3.new(1, 1, 1)
  1598. rng.Transparency = 0
  1599. rng.TopSurface = 0
  1600. rng.BottomSurface = 0
  1601. rng.CFrame = pos
  1602. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1603. local rngm = Instance.new("SpecialMesh", rng)
  1604. rngm.MeshType = "Sphere"
  1605. rngm.Scale = Vector3.new(x1, y1, z1)
  1606. local scaler2 = 1
  1607. local speeder = FastSpeed
  1608. if type == "Add" then
  1609. scaler2 = 1 * value
  1610. elseif type == "Divide" then
  1611. scaler2 = 1 / value
  1612. end
  1613. coroutine.resume(coroutine.create(function()
  1614. for i = 0, 10 / bonuspeed, 0.1 do
  1615. swait()
  1616. if type == "Add" then
  1617. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1618. elseif type == "Divide" then
  1619. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1620. end
  1621. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1622. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1623. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1624. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1625. end
  1626. rng:Destroy()
  1627. end))
  1628. end
  1629. -----------------------------
  1630. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1631. if hit.Parent == nil then
  1632. return
  1633. end
  1634. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1635. for _, v in pairs(hit.Parent:children()) do
  1636. if v:IsA("Humanoid") then
  1637. h = v
  1638. end
  1639. end
  1640. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1641.  
  1642. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1643. end
  1644.  
  1645. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1646. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1647. if hit.Parent.DebounceHit.Value == true then
  1648. return
  1649. end
  1650. end
  1651. if insta == true then
  1652. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1653. end
  1654. local c = Create("ObjectValue"){
  1655. Name = "creator",
  1656. Value = owner,
  1657. Parent = h,
  1658. }
  1659. game:GetService("Debris"):AddItem(c, .5)
  1660. if HitSound ~= nil and HitPitch ~= nil then
  1661. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1662. end
  1663. local Damage = math.random(minim, maxim)
  1664. local blocked = false
  1665. local block = hit.Parent:findFirstChild("Block")
  1666. if block ~= nil then
  1667. if block.className == "IntValue" then
  1668. if block.Value > 0 then
  1669. blocked = true
  1670. block.Value = block.Value - 1
  1671. print(block.Value)
  1672. end
  1673. end
  1674. end
  1675. if blocked == false then
  1676. h.Health = h.Health - Damage
  1677. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1678. else
  1679. h.Health = h.Health - (Damage / 2)
  1680. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1681. end
  1682. if Type == "Knockdown" then
  1683. local hum = hit.Parent.Humanoid
  1684. hum.PlatformStand = true
  1685. coroutine.resume(coroutine.create(function(HHumanoid)
  1686. swait(1)
  1687. HHumanoid.PlatformStand = false
  1688. end), hum)
  1689. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1690. local bodvol = Create("BodyVelocity"){
  1691. velocity = angle * knockback,
  1692. P = 5000,
  1693. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1694. Parent = hit,
  1695. }
  1696. local rl = Create("BodyAngularVelocity"){
  1697. P = 3000,
  1698. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1699. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1700. Parent = hit,
  1701. }
  1702. game:GetService("Debris"):AddItem(bodvol, .5)
  1703. game:GetService("Debris"):AddItem(rl, .5)
  1704. elseif Type == "Random Guy" then
  1705. local vp = Create("BodyVelocity"){
  1706. P = 500,
  1707. maxForce = Vector3.new(math.huge, 0, math.huge),
  1708. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1709. }
  1710. if knockback > 0 then
  1711. vp.Parent = hit.Parent.Torso
  1712. end
  1713. game:GetService("Debris"):AddItem(vp, .5)
  1714. elseif Type == "Up" then
  1715. local bodyVelocity = Create("BodyVelocity"){
  1716. velocity = Vector3.new(0, 20, 0),
  1717. P = 5000,
  1718. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1719. Parent = hit,
  1720. }
  1721. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1722. elseif Type == "DarkUp" then
  1723. coroutine.resume(coroutine.create(function()
  1724. for i = 0, 1, 0.1 do
  1725. swait()
  1726. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1727. end
  1728. end))
  1729. local bodyVelocity = Create("BodyVelocity"){
  1730. velocity = Vector3.new(0, 20, 0),
  1731. P = 5000,
  1732. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1733. Parent = hit,
  1734. }
  1735. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1736. elseif Type == "Snare" then
  1737. local bp = Create("BodyPosition"){
  1738. P = 2000,
  1739. D = 100,
  1740. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1741. position = hit.Parent.Torso.Position,
  1742. Parent = hit.Parent.Torso,
  1743. }
  1744. game:GetService("Debris"):AddItem(bp, 1)
  1745. elseif Type == "Freeze" then
  1746. local BodPos = Create("BodyPosition"){
  1747. P = 50000,
  1748. D = 1000,
  1749. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1750. position = hit.Parent.Torso.Position,
  1751. Parent = hit.Parent.Torso,
  1752. }
  1753. local BodGy = Create("BodyGyro") {
  1754. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1755. P = 20e+003,
  1756. Parent = hit.Parent.Torso,
  1757. cframe = hit.Parent.Torso.CFrame,
  1758. }
  1759. hit.Parent.Torso.Anchored = true
  1760. coroutine.resume(coroutine.create(function(Part)
  1761. swait(1.5)
  1762. Part.Anchored = false
  1763. end), hit.Parent.Torso)
  1764. game:GetService("Debris"):AddItem(BodPos, 3)
  1765. game:GetService("Debris"):AddItem(BodGy, 3)
  1766. end
  1767. local debounce = Create("BoolValue"){
  1768. Name = "DebounceHit",
  1769. Parent = hit.Parent,
  1770. Value = true,
  1771. }
  1772. game:GetService("Debris"):AddItem(debounce, Delay)
  1773. c = Create("ObjectValue"){
  1774. Name = "creator",
  1775. Value = Player,
  1776. Parent = h,
  1777. }
  1778. game:GetService("Debris"):AddItem(c, .5)
  1779. end
  1780. end
  1781. -------------------------------------------------------
  1782. --End Damage Function--
  1783. -------------------------------------------------------
  1784.  
  1785. -------------------------------------------------------
  1786. --Start Damage Function Customization--
  1787. -------------------------------------------------------
  1788. function ShowDamage(Pos, Text, Time, Color)
  1789. local Rate = (1 / 30)
  1790. local Pos = (Pos or Vector3.new(0, 0, 0))
  1791. local Text = (Text or "")
  1792. local Time = (Time or 2)
  1793. local Color = (Color or Color3.new(1, 0, 1))
  1794. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1795. EffectPart.Anchored = true
  1796. local BillboardGui = Create("BillboardGui"){
  1797. Size = UDim2.new(3, 0, 3, 0),
  1798. Adornee = EffectPart,
  1799. Parent = EffectPart,
  1800. }
  1801. local TextLabel = Create("TextLabel"){
  1802. BackgroundTransparency = 1,
  1803. Size = UDim2.new(1, 0, 1, 0),
  1804. Text = Text,
  1805. Font = "Bodoni",
  1806. TextColor3 = Color,
  1807. TextScaled = true,
  1808. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1809. Parent = BillboardGui,
  1810. }
  1811. game.Debris:AddItem(EffectPart, (Time))
  1812. EffectPart.Parent = game:GetService("Workspace")
  1813. delay(0, function()
  1814. local Frames = (Time / Rate)
  1815. for Frame = 1, Frames do
  1816. wait(Rate)
  1817. local Percent = (Frame / Frames)
  1818. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1819. TextLabel.TextTransparency = Percent
  1820. end
  1821. if EffectPart and EffectPart.Parent then
  1822. EffectPart:Destroy()
  1823. end
  1824. end)
  1825. end
  1826.  
  1827. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1828. local type = type
  1829. local rng = Instance.new("Part", char)
  1830. rng.Anchored = true
  1831. rng.BrickColor = color
  1832. rng.CanCollide = false
  1833. rng.FormFactor = 3
  1834. rng.Name = "Ring"
  1835. rng.Material = "Neon"
  1836. rng.Size = Vector3.new(1, 1, 1)
  1837. rng.Transparency = 0
  1838. rng.TopSurface = 0
  1839. rng.BottomSurface = 0
  1840. rng.CFrame = pos
  1841. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1842. local rngm = Instance.new("SpecialMesh", rng)
  1843. rngm.MeshType = "Brick"
  1844. rngm.Scale = Vector3.new(x1,y1,z1)
  1845. local scaler2 = 1
  1846. local speeder = FastSpeed/10
  1847. if type == "Add" then
  1848. scaler2 = 1*value
  1849. elseif type == "Divide" then
  1850. scaler2 = 1/value
  1851. end
  1852. coroutine.resume(coroutine.create(function()
  1853. for i = 0,10/bonuspeed,0.1 do
  1854. swait()
  1855. if type == "Add" then
  1856. scaler2 = scaler2 - 0.01*value/bonuspeed
  1857. elseif type == "Divide" then
  1858. scaler2 = scaler2 - 0.01/value*bonuspeed
  1859. end
  1860. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1861. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1862. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1863. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1864. end
  1865. rng:Destroy()
  1866. end))
  1867. end
  1868.  
  1869. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1870. local p = Instance.new("Part",EffectModel)
  1871. p.BrickColor = BrickColor.new(colour)
  1872. p.Size = Vector3.new()
  1873. p.Anchored = true
  1874. p.CanCollide = false
  1875. p.CFrame = cf
  1876. if inverse == true then
  1877. p.Transparency = 1
  1878. else
  1879. p.Transparency = 0
  1880. end
  1881. local m = Instance.new("SpecialMesh",p)
  1882. m.MeshId = meshid
  1883. m.TextureId = textid
  1884. m.Scale = meshstart
  1885. coroutine.wrap(function()
  1886. for i=0,1,factor do
  1887. swait()
  1888. if inverse == true then
  1889. p.Transparency = 1-i
  1890. else
  1891. p.Transparency = i
  1892. end
  1893. m.Scale = m.Scale + meshadd
  1894. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1895. end
  1896. p:Destroy()
  1897. end)()
  1898. return p
  1899. end
  1900. -------------------------------------------------------
  1901. --End Damage Function Customization--
  1902. -------------------------------------------------------
  1903.  
  1904. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1905. for _, c in pairs(workspace:children()) do
  1906. local hum = c:findFirstChild("Humanoid")
  1907. if hum ~= nil then
  1908. local head = c:findFirstChild("Head")
  1909. if head ~= nil then
  1910. local targ = head.Position - Part.Position
  1911. local mag = targ.magnitude
  1912. if magni >= mag and c.Name ~= Player.Name then
  1913. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1914. end
  1915. end
  1916. end
  1917. end
  1918. end
  1919.  
  1920.  
  1921. CFuncs = {
  1922. Part = {
  1923. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1924. local Part = Create("Part")({
  1925. Parent = Parent,
  1926. Reflectance = Reflectance,
  1927. Transparency = Transparency,
  1928. CanCollide = false,
  1929. Locked = true,
  1930. BrickColor = BrickColor.new(tostring(BColor)),
  1931. Name = Name,
  1932. Size = Size,
  1933. Material = Material
  1934. })
  1935. RemoveOutlines(Part)
  1936. return Part
  1937. end
  1938. },
  1939. Mesh = {
  1940. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1941. local Msh = Create(Mesh)({
  1942. Parent = Part,
  1943. Offset = OffSet,
  1944. Scale = Scale
  1945. })
  1946. if Mesh == "SpecialMesh" then
  1947. Msh.MeshType = MeshType
  1948. Msh.MeshId = MeshId
  1949. end
  1950. return Msh
  1951. end
  1952. },
  1953. Mesh = {
  1954. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1955. local Msh = Create(Mesh)({
  1956. Parent = Part,
  1957. Offset = OffSet,
  1958. Scale = Scale
  1959. })
  1960. if Mesh == "SpecialMesh" then
  1961. Msh.MeshType = MeshType
  1962. Msh.MeshId = MeshId
  1963. end
  1964. return Msh
  1965. end
  1966. },
  1967. Weld = {
  1968. Create = function(Parent, Part0, Part1, C0, C1)
  1969. local Weld = Create("Weld")({
  1970. Parent = Parent,
  1971. Part0 = Part0,
  1972. Part1 = Part1,
  1973. C0 = C0,
  1974. C1 = C1
  1975. })
  1976. return Weld
  1977. end
  1978. },
  1979. Sound = {
  1980. Create = function(id, par, vol, pit)
  1981. coroutine.resume(coroutine.create(function()
  1982. local S = Create("Sound")({
  1983. Volume = vol,
  1984. Pitch = pit or 1,
  1985. SoundId = id,
  1986. Parent = par or workspace
  1987. })
  1988. wait()
  1989. S:play()
  1990. game:GetService("Debris"):AddItem(S, 6)
  1991. end))
  1992. end
  1993. },
  1994. ParticleEmitter = {
  1995. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1996. local fp = Create("ParticleEmitter")({
  1997. Parent = Parent,
  1998. Color = ColorSequence.new(Color1, Color2),
  1999. LightEmission = LightEmission,
  2000. Size = Size,
  2001. Texture = Texture,
  2002. Transparency = Transparency,
  2003. ZOffset = ZOffset,
  2004. Acceleration = Accel,
  2005. Drag = Drag,
  2006. LockedToPart = LockedToPart,
  2007. VelocityInheritance = VelocityInheritance,
  2008. EmissionDirection = EmissionDirection,
  2009. Enabled = Enabled,
  2010. Lifetime = LifeTime,
  2011. Rate = Rate,
  2012. Rotation = Rotation,
  2013. RotSpeed = RotSpeed,
  2014. Speed = Speed,
  2015. VelocitySpread = VelocitySpread
  2016. })
  2017. return fp
  2018. end
  2019. }
  2020. }
  2021. function RemoveOutlines(part)
  2022. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2023. end
  2024. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2025. local Part = Create("Part")({
  2026. formFactor = FormFactor,
  2027. Parent = Parent,
  2028. Reflectance = Reflectance,
  2029. Transparency = Transparency,
  2030. CanCollide = false,
  2031. Locked = true,
  2032. BrickColor = BrickColor.new(tostring(BColor)),
  2033. Name = Name,
  2034. Size = Size,
  2035. Material = Material
  2036. })
  2037. RemoveOutlines(Part)
  2038. return Part
  2039. end
  2040. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2041. local Msh = Create(Mesh)({
  2042. Parent = Part,
  2043. Offset = OffSet,
  2044. Scale = Scale
  2045. })
  2046. if Mesh == "SpecialMesh" then
  2047. Msh.MeshType = MeshType
  2048. Msh.MeshId = MeshId
  2049. end
  2050. return Msh
  2051. end
  2052. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2053. local Weld = Create("Weld")({
  2054. Parent = Parent,
  2055. Part0 = Part0,
  2056. Part1 = Part1,
  2057. C0 = C0,
  2058. C1 = C1
  2059. })
  2060. return Weld
  2061. end
  2062.  
  2063. abss = Instance.new("BillboardGui",char)
  2064. abss.Size = UDim2.new(10,0,10,0)
  2065. abss.Enabled = false
  2066. imgl = Instance.new("ImageLabel",abss)
  2067. imgl.Position = UDim2.new(0,0,0,0)
  2068. imgl.Size = UDim2.new(1,0,1,0)
  2069. imgl.Image = "rbxassetid://153485522"
  2070. imgl.BackgroundTransparency = 1
  2071. imgl.ImageColor3 = Color3.new(.9,0,0)
  2072. img2 = Instance.new("ImageLabel",abss)
  2073. img2.Position = UDim2.new(0,0,0,0)
  2074. img2.Size = UDim2.new(1,0,1,0)
  2075. img2.Image = "rbxassetid://153485522"
  2076. img2.BackgroundTransparency = 1
  2077. img2.ImageColor3 = Color3.new(.9,0,0)
  2078.  
  2079. function TargetSelect(person)
  2080. local dd=coroutine.wrap(function()
  2081. if targetted ~= person then
  2082. targetted = person
  2083. img2.Size = UDim2.new(1,0,1,0)
  2084. img2.ImageTransparency = 0
  2085. img2.Position = UDim2.new(0,0,0,0)
  2086. for i = 0, 2, 0.1 do
  2087. swait()
  2088. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2089. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2090. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2091. end
  2092. end
  2093. end)
  2094. dd()
  2095. end
  2096.  
  2097. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2098. local NEWWELD = IT(TYPE)
  2099. NEWWELD.Part0 = PART0
  2100. NEWWELD.Part1 = PART1
  2101. NEWWELD.C0 = C0
  2102. NEWWELD.C1 = C1
  2103. NEWWELD.Parent = PARENT
  2104. return NEWWELD
  2105. end
  2106.  
  2107. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2108.  
  2109. local Blood1 = Create("ParticleEmitter")({
  2110. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2111. Transparency = NumberSequence.new(0.1, 1),
  2112. Size = NumberSequence.new(0.5, 0),
  2113. Texture = "rbxassetid://602578593",
  2114. Lifetime = NumberRange.new(0.8),
  2115. Rate = 255,
  2116. VelocitySpread = 40,
  2117. Rotation = NumberRange.new(100),
  2118. Speed = NumberRange.new(5),
  2119. LightEmission = 0,
  2120. LockedToPart = false,
  2121. Acceleration = Vector3.new(0, -10, 0),
  2122. EmissionDirection = "Bottom"
  2123. })
  2124. function Sayonara()
  2125. local target = nil
  2126. local targettorso = nil
  2127. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2128. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2129. target = mouse.Target.Parent.Humanoid
  2130. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2131. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2132. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2133. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2134. end
  2135. end
  2136. if target ~= nil then
  2137. targettorso.Anchored = true
  2138. attack = true
  2139. hum.WalkSpeed = 0
  2140. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2141. for i = 0,6.2,0.1 do
  2142. swait()
  2143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2144. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2145. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2146. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2147. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2148. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2149. end
  2150. do
  2151. CreateSound("429400881", targettorso, 5, 1)
  2152. local ModelArm02 = New("Model", char, "Arm", {})
  2153. local ModelArm03 = New("Model", char, "Arm", {})
  2154. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2155. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2156. local Arm02 = targetleftarm:Clone()
  2157. local Arm03 = targetrightarm:Clone()
  2158. targetleftarm.Transparency = 1
  2159. targetrightarm.Transparency = 1
  2160. Arm02.Parent = ModelArm02
  2161. Arm03.Parent = ModelArm03
  2162. for i, v in pairs(Arm02:GetChildren()) do
  2163. v:Destroy()
  2164. end
  2165. for i, v in pairs(Arm03:GetChildren()) do
  2166. v:Destroy()
  2167. end
  2168. local weldArm02 = Instance.new("Weld")
  2169. weldArm02.Parent = Arm02
  2170. weldArm02.Part0 = targetleftarm
  2171. weldArm02.Part1 = Arm02
  2172. weldArm02.C1 = CFrame.new(0, 0, 0)
  2173. local weldArm03 = Instance.new("Weld")
  2174. weldArm03.Parent = Arm03
  2175. weldArm03.Part0 = targetrightarm
  2176. weldArm03.Part1 = Arm03
  2177. weldArm03.C1 = CFrame.new(0, 0, 0)
  2178. for i, v in pairs(target:GetChildren()) do
  2179. if v:IsA("Shirt") then
  2180. v:clone().Parent = ModelArm02
  2181. end
  2182. end
  2183. for i, v in pairs(target:GetChildren()) do
  2184. if v:IsA("Shirt") then
  2185. v:clone().Parent = ModelArm03
  2186. end
  2187. end
  2188. weldArm02.Part0 = la
  2189. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2190. weldArm03.Part0 = ra
  2191. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2192. local BE1 = Blood1:Clone()
  2193. BE1.Parent = targetleftarm
  2194. game:GetService("Debris"):AddItem(BE1, 3)
  2195. BE1.Rate = 255
  2196. local BE2 = Blood1:Clone()
  2197. BE2.Parent = targetrightarm
  2198. game:GetService("Debris"):AddItem(BE2, 3)
  2199. BE2.Rate = 255
  2200. for i = 0,6.2,0.1 do
  2201. swait()
  2202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2203. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2204. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2205. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2206. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2207. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2208. end
  2209. for i = 0,6.2,0.1 do
  2210. swait()
  2211. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2212. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2213. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2214. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2215. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2216. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2217. end
  2218. CreateSound("541909763", targettorso, 5, .8)
  2219. weldArm02:Destroy()
  2220. Arm02.CanCollide = true
  2221. weldArm03:Destroy()
  2222. Arm03.CanCollide = true
  2223. local bodyVelocity2 = Create("BodyVelocity")({
  2224. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2225. P = 5000,
  2226. maxForce = Vector3.new(8000, 8000, 8000),
  2227. Parent = Arm02
  2228. })
  2229. local bodyVelocity3 = Create("BodyVelocity")({
  2230. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2231. P = 5000,
  2232. maxForce = Vector3.new(8000, 8000, 8000),
  2233. Parent = Arm03
  2234. })
  2235. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2236. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2237. for i = 0,6.2,0.1 do
  2238. swait()
  2239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2240. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2241. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2242. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2243. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2244. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2245. end
  2246. for i = 0,6.2,0.1 do
  2247. swait()
  2248. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2249. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2250. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2251. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2252. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2253. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2254. end
  2255. targettorso:Remove()
  2256. for i = 0,6.2,0.1 do
  2257. swait()
  2258. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2259. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2260. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2261. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2262. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2263. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2264. end
  2265. end
  2266. targettorso.Anchored = false
  2267. attack = false
  2268. hum.WalkSpeed = 16
  2269. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2270. end
  2271. end
  2272.  
  2273. -------------------------------------------------------
  2274. --Start Effect Function--
  2275. -------------------------------------------------------
  2276. EffectModel = Instance.new("Model", char)
  2277. Effects = {
  2278. Block = {
  2279. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2280. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2281. prt.Anchored = true
  2282. prt.CFrame = cframe
  2283. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2284. game:GetService("Debris"):AddItem(prt, 10)
  2285. if Type == 1 or Type == nil then
  2286. table.insert(Effects, {
  2287. prt,
  2288. "Block1",
  2289. delay,
  2290. x3,
  2291. y3,
  2292. z3,
  2293. msh
  2294. })
  2295. elseif Type == 2 then
  2296. table.insert(Effects, {
  2297. prt,
  2298. "Block2",
  2299. delay,
  2300. x3,
  2301. y3,
  2302. z3,
  2303. msh
  2304. })
  2305. else
  2306. table.insert(Effects, {
  2307. prt,
  2308. "Block3",
  2309. delay,
  2310. x3,
  2311. y3,
  2312. z3,
  2313. msh
  2314. })
  2315. end
  2316. end
  2317. },
  2318. Sphere = {
  2319. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2320. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2321. prt.Anchored = true
  2322. prt.CFrame = cframe
  2323. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2324. game:GetService("Debris"):AddItem(prt, 10)
  2325. table.insert(Effects, {
  2326. prt,
  2327. "Cylinder",
  2328. delay,
  2329. x3,
  2330. y3,
  2331. z3,
  2332. msh
  2333. })
  2334. end
  2335. },
  2336. Cylinder = {
  2337. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2338. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2339. prt.Anchored = true
  2340. prt.CFrame = cframe
  2341. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2342. game:GetService("Debris"):AddItem(prt, 10)
  2343. table.insert(Effects, {
  2344. prt,
  2345. "Cylinder",
  2346. delay,
  2347. x3,
  2348. y3,
  2349. z3,
  2350. msh
  2351. })
  2352. end
  2353. },
  2354. Wave = {
  2355. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2356. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2357. prt.Anchored = true
  2358. prt.CFrame = cframe
  2359. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2360. game:GetService("Debris"):AddItem(prt, 10)
  2361. table.insert(Effects, {
  2362. prt,
  2363. "Cylinder",
  2364. delay,
  2365. x3 / 60,
  2366. y3 / 60,
  2367. z3 / 60,
  2368. msh
  2369. })
  2370. end
  2371. },
  2372. Ring = {
  2373. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2374. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2375. prt.Anchored = true
  2376. prt.CFrame = cframe
  2377. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2378. game:GetService("Debris"):AddItem(prt, 10)
  2379. table.insert(Effects, {
  2380. prt,
  2381. "Cylinder",
  2382. delay,
  2383. x3,
  2384. y3,
  2385. z3,
  2386. msh
  2387. })
  2388. end
  2389. },
  2390. Break = {
  2391. Create = function(brickcolor, cframe, x1, y1, z1)
  2392. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2393. prt.Anchored = true
  2394. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2395. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2396. local num = math.random(10, 50) / 1000
  2397. game:GetService("Debris"):AddItem(prt, 10)
  2398. table.insert(Effects, {
  2399. prt,
  2400. "Shatter",
  2401. num,
  2402. prt.CFrame,
  2403. math.random() - math.random(),
  2404. 0,
  2405. math.random(50, 100) / 100
  2406. })
  2407. end
  2408. },
  2409. Spiral = {
  2410. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2411. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2412. prt.Anchored = true
  2413. prt.CFrame = cframe
  2414. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2415. game:GetService("Debris"):AddItem(prt, 10)
  2416. table.insert(Effects, {
  2417. prt,
  2418. "Cylinder",
  2419. delay,
  2420. x3,
  2421. y3,
  2422. z3,
  2423. msh
  2424. })
  2425. end
  2426. },
  2427. Push = {
  2428. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2429. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2430. prt.Anchored = true
  2431. prt.CFrame = cframe
  2432. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2433. game:GetService("Debris"):AddItem(prt, 10)
  2434. table.insert(Effects, {
  2435. prt,
  2436. "Cylinder",
  2437. delay,
  2438. x3,
  2439. y3,
  2440. z3,
  2441. msh
  2442. })
  2443. end
  2444. }
  2445. }
  2446. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2447. local fp = IT("Part")
  2448. fp.formFactor = formfactor
  2449. fp.Parent = parent
  2450. fp.Reflectance = reflectance
  2451. fp.Transparency = transparency
  2452. fp.CanCollide = false
  2453. fp.Locked = true
  2454. fp.BrickColor = brickcolor
  2455. fp.Name = name
  2456. fp.Size = size
  2457. fp.Position = tors.Position
  2458. RemoveOutlines(fp)
  2459. fp.Material = "Neon"
  2460. fp:BreakJoints()
  2461. return fp
  2462. end
  2463.  
  2464. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2465. local mesh = IT(Mesh)
  2466. mesh.Parent = part
  2467. if Mesh == "SpecialMesh" then
  2468. mesh.MeshType = meshtype
  2469. if meshid ~= "nil" then
  2470. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2471. end
  2472. end
  2473. mesh.Offset = offset
  2474. mesh.Scale = scale
  2475. return mesh
  2476. end
  2477.  
  2478. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2479. local type = type
  2480. local rng = Instance.new("Part", char)
  2481. rng.Anchored = true
  2482. rng.BrickColor = color
  2483. rng.CanCollide = false
  2484. rng.FormFactor = 3
  2485. rng.Name = "Ring"
  2486. rng.Material = "Neon"
  2487. rng.Size = Vector3.new(1, 1, 1)
  2488. rng.Transparency = 1
  2489. rng.TopSurface = 0
  2490. rng.BottomSurface = 0
  2491. rng.CFrame = pos
  2492. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2493. local rngm = Instance.new("SpecialMesh", rng)
  2494. rngm.MeshType = MType
  2495. rngm.Scale = Vector3.new(x1, y1, z1)
  2496. local scaler2 = 1
  2497. local speeder = FastSpeed
  2498. if type == "Add" then
  2499. scaler2 = 1 * value
  2500. elseif type == "Divide" then
  2501. scaler2 = 1 / value
  2502. end
  2503. coroutine.resume(coroutine.create(function()
  2504. for i = 0, 10 / bonuspeed, 0.1 do
  2505. swait()
  2506. if type == "Add" then
  2507. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2508. elseif type == "Divide" then
  2509. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2510. end
  2511. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2512. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2513. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2514. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2515. end
  2516. rng:Destroy()
  2517. end))
  2518. end
  2519.  
  2520. local PlayerSize = 1
  2521. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  2522. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2523. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2524. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2525. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2526. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2527.  
  2528. function Cryo_Freeze()
  2529. attack = true
  2530. for i = 0,5.2,0.03 do
  2531. swait()
  2532. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2533. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2534. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2535. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2536. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2537. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2538. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2539. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2540. end
  2541. CreateSound("331666100", tors, 10, 1)
  2542. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2543. for i = 1,3,0.1 do
  2544. hum.WalkSpeed = 0.10
  2545. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2546. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2547. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2548. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2549. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2550. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2551. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2552. end
  2553. for i = 1,10,0.1 do
  2554. swait(10)
  2555. hum.WalkSpeed = 0.10
  2556. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2557. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2558. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2559. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2560. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2561. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2562. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2563. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2564. end
  2565. wait(.6)
  2566. attack = false
  2567. end
  2568.  
  2569. function HAAAAA() --HTGJHYG
  2570. attack = true
  2571. hum.WalkSpeed = 0.30
  2572. CreateSound("794081034", hed, 10, 1)
  2573. Character.Head.face.Texture = "rbxassetid://396389196"
  2574. for i = 0,2,0.1 do
  2575. swait()
  2576. CameraEnshaking(1, 2)
  2577. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2578. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2579. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2580. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2581. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2582. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2583. end
  2584. for i = 0,14.7,0.1 do
  2585. swait()
  2586. CameraEnshaking(1, 3)
  2587. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2588. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2589. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2590. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2591. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2592. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2593. end
  2594. attack = false
  2595. Character.Head.face.Texture = "rbxassetid://620619801"
  2596. hum.WalkSpeed = 16
  2597. end
  2598.  
  2599. function Hell_From_Above()
  2600. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2601. attack = true
  2602. hum.WalkSpeed = 3.01
  2603. for i = 0,6.3,0.1 do
  2604. swait()
  2605. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2606. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2607. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2608. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2609. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2610. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2611. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2612. end
  2613. CreateSound("142070127", tors, 10, 1)
  2614. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2615. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2616. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2617. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2618. for i = 0,3.8,0.1 do
  2619. swait()
  2620. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2621. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2622. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2623. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2624. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2625. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2626. end
  2627. CreateSound("224339201", tors, 10, 0.5)
  2628. for i = 1, 3 do
  2629. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2630. UhhhhThing.CFrame = mouse.Hit
  2631. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2632. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2633. end
  2634. UhhhhThing:Destroy()
  2635. attack = false
  2636. hum.WalkSpeed = 16
  2637. end
  2638.  
  2639. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2640. local type = type
  2641. local rng = Instance.new("Part", char)
  2642. rng.Anchored = true
  2643. rng.BrickColor = color
  2644. rng.CanCollide = false
  2645. rng.FormFactor = 3
  2646. rng.Name = "Ring"
  2647. rng.Material = "Neon"
  2648. rng.Size = Vector3.new(1, 1, 1)
  2649. rng.Transparency = 0
  2650. rng.TopSurface = 0
  2651. rng.BottomSurface = 0
  2652. rng.CFrame = pos
  2653. local rngm = Instance.new("SpecialMesh", rng)
  2654. rngm.MeshType = MType
  2655. rngm.Scale = scale
  2656. local scaler2 = 1
  2657. if type == "Add" then
  2658. scaler2 = 1 * value
  2659. elseif type == "Divide" then
  2660. scaler2 = 1 / value
  2661. end
  2662. coroutine.resume(coroutine.create(function()
  2663. for i = 0, 10 / bonuspeed, 0.1 do
  2664. swait()
  2665. if type == "Add" then
  2666. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2667. elseif type == "Divide" then
  2668. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2669. end
  2670. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2671. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2672. end
  2673. rng:Destroy()
  2674. end))
  2675. end
  2676.  
  2677. function Eviscerate(dude)
  2678. if dude.Name ~= char then
  2679. local bgf = IT("BodyGyro", dude.Head)
  2680. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2681. local val = IT("BoolValue", dude)
  2682. val.Name = "IsHit"
  2683. local ds = coroutine.wrap(function()
  2684. dude:WaitForChild("Head"):BreakJoints()
  2685. wait(0.5)
  2686. target = nil
  2687. coroutine.resume(coroutine.create(function()
  2688. for i, v in pairs(dude:GetChildren()) do
  2689. if v:IsA("Accessory") then
  2690. v:Destroy()
  2691. end
  2692. if v:IsA("Humanoid") then
  2693. v:Destroy()
  2694. end
  2695. if v:IsA("CharacterMesh") then
  2696. v:Destroy()
  2697. end
  2698. if v:IsA("Model") then
  2699. v:Destroy()
  2700. end
  2701. if v:IsA("Part") or v:IsA("MeshPart") then
  2702. for x, o in pairs(v:GetChildren()) do
  2703. if o:IsA("Decal") then
  2704. o:Destroy()
  2705. end
  2706. end
  2707. coroutine.resume(coroutine.create(function()
  2708. v.Material = "Neon"
  2709. v.CanCollide = false
  2710. local PartEmmit1 = IT("ParticleEmitter", v)
  2711. PartEmmit1.LightEmission = 1
  2712. PartEmmit1.Texture = "rbxassetid://284205403"
  2713. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2714. PartEmmit1.Rate = 150
  2715. PartEmmit1.Lifetime = NumberRange.new(1)
  2716. PartEmmit1.Size = NumberSequence.new({
  2717. NumberSequenceKeypoint.new(0, 0.75, 0),
  2718. NumberSequenceKeypoint.new(1, 0, 0)
  2719. })
  2720. PartEmmit1.Transparency = NumberSequence.new({
  2721. NumberSequenceKeypoint.new(0, 0, 0),
  2722. NumberSequenceKeypoint.new(1, 1, 0)
  2723. })
  2724. PartEmmit1.Speed = NumberRange.new(0, 0)
  2725. PartEmmit1.VelocitySpread = 30000
  2726. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2727. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2728. local BodPoss = IT("BodyPosition", v)
  2729. BodPoss.P = 3000
  2730. BodPoss.D = 1000
  2731. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2732. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2733. v.Color = maincolor.Color
  2734. coroutine.resume(coroutine.create(function()
  2735. for i = 0, 49 do
  2736. swait(1)
  2737. v.Transparency = v.Transparency + 0.08
  2738. end
  2739. wait(0.5)
  2740. PartEmmit1.Enabled = false
  2741. wait(3)
  2742. v:Destroy()
  2743. dude:Destroy()
  2744. end))
  2745. end))
  2746. end
  2747. end
  2748. end))
  2749. end)
  2750. ds()
  2751. end
  2752. end
  2753.  
  2754. function FindNearestHead(Position, Distance, SinglePlayer)
  2755. if SinglePlayer then
  2756. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2757. end
  2758. local List = {}
  2759. for i, v in pairs(workspace:GetChildren()) do
  2760. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2761. table.insert(List, v)
  2762. end
  2763. end
  2764. return List
  2765. end
  2766.  
  2767. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2768. local type = type
  2769. local rng = Instance.new("Part", char)
  2770. rng.Anchored = true
  2771. rng.BrickColor = color
  2772. rng.CanCollide = false
  2773. rng.FormFactor = 3
  2774. rng.Name = "Ring"
  2775. rng.Material = "Neon"
  2776. rng.Size = Vector3.new(1, 1, 1)
  2777. rng.Transparency = 0
  2778. rng.TopSurface = 0
  2779. rng.BottomSurface = 0
  2780. rng.CFrame = pos
  2781. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2782. local rngm = Instance.new("SpecialMesh", rng)
  2783. rngm.MeshType = MType
  2784. rngm.Scale = Vector3.new(x1, y1, z1)
  2785. local scaler2 = 1
  2786. local speeder = FastSpeed
  2787. if type == "Add" then
  2788. scaler2 = 1 * value
  2789. elseif type == "Divide" then
  2790. scaler2 = 1 / value
  2791. end
  2792. coroutine.resume(coroutine.create(function()
  2793. for i = 0, 10 / bonuspeed, 0.1 do
  2794. swait()
  2795. if type == "Add" then
  2796. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2797. elseif type == "Divide" then
  2798. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2799. end
  2800. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2801. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2802. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2803. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2804. end
  2805. rng:Destroy()
  2806. end))
  2807. end
  2808.  
  2809. function SoulSteal(dude)
  2810. if dude.Name ~= char then
  2811. local bgf = IT("BodyGyro", dude.Head)
  2812. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2813. local val = IT("BoolValue", dude)
  2814. val.Name = "IsHit"
  2815. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2816. local soulst = coroutine.wrap(function()
  2817. local soul = Instance.new("Part",dude)
  2818. soul.Size = Vector3.new(1,1,1)
  2819. soul.CanCollide = false
  2820. soul.Anchored = false
  2821. soul.Position = torso.Position
  2822. soul.Transparency = 1
  2823. local PartEmmit1 = IT("ParticleEmitter", soul)
  2824. PartEmmit1.LightEmission = 1
  2825. PartEmmit1.Texture = "rbxassetid://569507414"
  2826. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2827. PartEmmit1.Rate = 250
  2828. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2829. PartEmmit1.Size = NumberSequence.new({
  2830. NumberSequenceKeypoint.new(0, 1, 0),
  2831. NumberSequenceKeypoint.new(1, 0, 0)
  2832. })
  2833. PartEmmit1.Transparency = NumberSequence.new({
  2834. NumberSequenceKeypoint.new(0, 0, 0),
  2835. NumberSequenceKeypoint.new(1, 1, 0)
  2836. })
  2837. PartEmmit1.Speed = NumberRange.new(0, 0)
  2838. PartEmmit1.VelocitySpread = 30000
  2839. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2840. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2841. local BodPoss = IT("BodyPosition", soul)
  2842. BodPoss.P = 3000
  2843. BodPoss.D = 1000
  2844. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2845. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2846. wait(1.6)
  2847. soul.Touched:connect(function(hit)
  2848. if hit.Parent == char then
  2849. soul:Destroy()
  2850. end
  2851. end)
  2852. wait(1.2)
  2853. while soul do
  2854. swait()
  2855. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2856. BodPoss.Position = tors.Position
  2857. end
  2858. end)
  2859. soulst()
  2860. end
  2861. end
  2862. function FaceMouse()
  2863. local Cam = workspace.CurrentCamera
  2864. return {
  2865. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2866. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2867. }
  2868. end
  2869. -------------------------------------------------------
  2870. --End Effect Function--
  2871. -------------------------------------------------------
  2872. function Cso(ID, PARENT, VOLUME, PITCH)
  2873. local NSound = nil
  2874. coroutine.resume(coroutine.create(function()
  2875. NSound = IT("Sound", PARENT)
  2876. NSound.Volume = VOLUME
  2877. NSound.Pitch = PITCH
  2878. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2879. swait()
  2880. NSound:play()
  2881. game:GetService("Debris"):AddItem(NSound, 10)
  2882. end))
  2883. return NSound
  2884. end
  2885. function CameraEnshaking(Length, Intensity)
  2886. coroutine.resume(coroutine.create(function()
  2887. local intensity = 1 * Intensity
  2888. local rotM = 0.01 * Intensity
  2889. for i = 0, Length, 0.1 do
  2890. swait()
  2891. intensity = intensity - 0.05 * Intensity / Length
  2892. rotM = rotM - 5.0E-4 * Intensity / Length
  2893. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2894. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2895. end
  2896. hum.CameraOffset = Vector3.new(0, 0, 0)
  2897. end))
  2898. end
  2899. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2900. local Hitboxpart = Instance.new("Part", EffectModel)
  2901. RemoveOutlines(Hitboxpart)
  2902. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2903. Hitboxpart.CanCollide = false
  2904. Hitboxpart.Transparency = 1
  2905. Hitboxpart.Anchored = true
  2906. Hitboxpart.CFrame = Pose
  2907. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2908. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2909. end
  2910. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2911. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2912. prt.Anchored = true
  2913. prt.CFrame = cframe
  2914. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2915. game:GetService("Debris"):AddItem(prt, 10)
  2916. if Type == 1 or Type == nil then
  2917. table.insert(Effects, {
  2918. prt,
  2919. "Block1",
  2920. delay,
  2921. x3,
  2922. y3,
  2923. z3,
  2924. msh
  2925. })
  2926. elseif Type == 2 then
  2927. table.insert(Effects, {
  2928. prt,
  2929. "Block2",
  2930. delay,
  2931. x3,
  2932. y3,
  2933. z3,
  2934. msh
  2935. })
  2936. elseif Type == 3 then
  2937. table.insert(Effects, {
  2938. prt,
  2939. "Block3",
  2940. delay,
  2941. x3,
  2942. y3,
  2943. z3,
  2944. msh
  2945. })
  2946. end
  2947. end
  2948.  
  2949. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2950. local Part = Create("Part"){
  2951. Parent = Parent,
  2952. Reflectance = Reflectance,
  2953. Transparency = Transparency,
  2954. CanCollide = false,
  2955. Locked = true,
  2956. BrickColor = BrickColor.new(tostring(BColor)),
  2957. Name = Name,
  2958. Size = Size,
  2959. Material = Material,
  2960. }
  2961. RemoveOutlines(Part)
  2962. return Part
  2963. end
  2964.  
  2965. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2966. local Msh = Create(Mesh){
  2967. Parent = Part,
  2968. Offset = OffSet,
  2969. Scale = Scale,
  2970. }
  2971. if Mesh == "SpecialMesh" then
  2972. Msh.MeshType = MeshType
  2973. Msh.MeshId = MeshId
  2974. end
  2975. return Msh
  2976. end
  2977.  
  2978. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2979. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2980. prt.Anchored = true
  2981. prt.CFrame = cframe
  2982. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2983. game:GetService("Debris"):AddItem(prt,2)
  2984. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2985. for i=0,1,delay do
  2986. swait()
  2987. Part.Transparency=i
  2988. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2989. end
  2990. Part.Parent=nil
  2991. end),prt,msh,(math.random(0,1)+math.random())/5)
  2992. end
  2993. -------------------------------------------------------
  2994. --End Important Functions--
  2995. -------------------------------------------------------
  2996. -------------------------------------------------------
  2997.  
  2998.  
  2999. --[[
  3000. Thanks for using Build-To-Lua by jarredbcv.
  3001. ]]--
  3002.  
  3003. New = function(Object, Parent, Name, Data)
  3004. local Object = Instance.new(Object)
  3005. for Index, Value in pairs(Data or {}) do
  3006. Object[Index] = Value
  3007. end
  3008. Object.Parent = Parent
  3009. Object.Name = Name
  3010. return Object
  3011. end
  3012.  
  3013. Gaunty = New("Model",char,"Gaunty",{})
  3014. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3015. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3016. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3017. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3018. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3019. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3020. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3021. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3022. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3023. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3024. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3025. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3026. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3027. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3028. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3029. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3030. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3031. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3032. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3033. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3034. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3035. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3036. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3037. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3038. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3039. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3040. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3041. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3042. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3043. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3044. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3045. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3046. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3047. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3048. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3049. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3050. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3051. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3052. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3053. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3054. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3055. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3056. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3057. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3058. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3059. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3060. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3061. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3062. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3063. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3064. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3065. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3066. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3067. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3068. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3069. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3070. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3071. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3072. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3073. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3074. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3075. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3076. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3077. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3078. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3079. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3080. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3081. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3082. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3083. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3084. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3085. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3086. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3087. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3088. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3089. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3090. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3091. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3092. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3093. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3094. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3095. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3096. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3097. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3098. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3099. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3100. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3101. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3102. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3103. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3104. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3105. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3106. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3107. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3108.  
  3109. Gaunty2 = New("Model",char,"Gaunty2",{})
  3110. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3111. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3112. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3113. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3114. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3115. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3116. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3117. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3118. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3119. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3120. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3121. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3122. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3123. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3124. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3125. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3126. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3127. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3128. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3129. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3130. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3131. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3132. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3133. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3134. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3135. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3136. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3137. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3138. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3139. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3140. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3141. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3142. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3143. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3144. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3145. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3146. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3147. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3148. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3149. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3150. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3151. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3152. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3153. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3154. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3155. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3156. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3157. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3158. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3159. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3160. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3161. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3162. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3163. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3164. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3165. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3166. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3167. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3168. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3169. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3170. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3171. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3172. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3173. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3174. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3175. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3176. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3177. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3178. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3179. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3180. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3181. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3182. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3183. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3184. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3185. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3186. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3187. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3188. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3189. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3190. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3191. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3192. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3193. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3194. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3195. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3196. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3197. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3198. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3199. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3200. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3201. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3202. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3203. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3204.  
  3205.  
  3206. NewInstance = function(instance,parent,properties)
  3207. local inst = Instance.new(instance,parent)
  3208. if(properties)then
  3209. for i,v in next, properties do
  3210. pcall(function() inst[i] = v end)
  3211. end
  3212. end
  3213. return inst;
  3214. end
  3215.  
  3216. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3217. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3218.  
  3219. for _,v in next, Gaunty:children() do
  3220. v.CanCollide = false
  3221. end
  3222. for _,v in next, Gaunty2:children() do
  3223. v.CanCollide = false
  3224. end
  3225. local all, last = {}, nil
  3226. ArmourParts = {}
  3227. NeonParts = {}
  3228. function scan(p)
  3229. for _, v in pairs(p:GetChildren()) do
  3230. if v:IsA("BasePart") then
  3231. if v.BrickColor == BrickColor.new("Black") then
  3232. table.insert(ArmourParts, v)
  3233. end
  3234. if v.BrickColor == BrickColor.new("Institutional white") then
  3235. table.insert(NeonParts, v)
  3236. end
  3237. if last then
  3238. local w = Instance.new("Weld")
  3239. w.Part0, w.Part1 = last, v
  3240. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3241. w.Parent = last
  3242. end
  3243. table.insert(all, v)
  3244. last = v
  3245. end
  3246. scan(v)
  3247. end
  3248. end
  3249. scan(Gaunty)
  3250. local all2, last2 = {}, nil
  3251. ArmourParts2 = {}
  3252. NeonParts2 = {}
  3253. function scan2(p)
  3254. for _, v in pairs(p:GetChildren()) do
  3255. if v:IsA("BasePart") then
  3256. if v.BrickColor == BrickColor.new("Black") then
  3257. table.insert(ArmourParts2, v)
  3258. end
  3259. if v.BrickColor == BrickColor.new("Institutional white") then
  3260. table.insert(NeonParts2, v)
  3261. end
  3262. if last2 then
  3263. local w = Instance.new("Weld")
  3264. w.Part0, w.Part1 = last2, v
  3265. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3266. w.Parent = last2
  3267. end
  3268. table.insert(all2, v)
  3269. last2 = v
  3270. end
  3271. scan2(v)
  3272. end
  3273. end
  3274. scan2(Gaunty2)
  3275. for i, v in pairs(ArmourParts) do
  3276. v.BrickColor = BrickC("Black")
  3277. end
  3278. for i, v in pairs(NeonParts) do
  3279. v.BrickColor = BrickC("Dark stone grey")
  3280. end
  3281. for i, v in pairs(ArmourParts2) do
  3282. v.BrickColor = BrickC("Black")
  3283. end
  3284. for i, v in pairs(NeonParts2) do
  3285. v.BrickColor = BrickC("Dark stone grey")
  3286. end
  3287. local EyeSizes={
  3288. NumberSequenceKeypoint.new(0,0.65,0),
  3289. NumberSequenceKeypoint.new(0.5,0.7,0),
  3290. NumberSequenceKeypoint.new(1,0,0)
  3291. }
  3292. local EyeTrans={
  3293. NumberSequenceKeypoint.new(0,0,0),
  3294. NumberSequenceKeypoint.new(0.5,0,0),
  3295. NumberSequenceKeypoint.new(1,1,0)
  3296. }
  3297. local PE2=Instance.new("ParticleEmitter", ra)
  3298. PE2.LightEmission=.9
  3299. PE2.Color = ColorSequence.new(BrickC("Dark indigo").Color,BrickC("Royal purple").Color)
  3300. PE2.Transparency=NumberSequence.new(EyeTrans)
  3301. PE2.Lifetime=NumberRange.new(0.35)
  3302. PE2.Rotation=NumberRange.new(0,360)
  3303. PE2.Rate=999
  3304. PE2.VelocitySpread = 10000
  3305. PE2.Acceleration = Vector3.new(0,25,0)
  3306. PE2.ZOffset = 0.5
  3307. PE2.Drag = 0
  3308. PE2.Speed = NumberRange.new(0,0,0)
  3309. PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  3310. PE2.Name = "PE2"
  3311. PE2.Enabled = true
  3312. PE2.LockedToPart = true
  3313. --
  3314. local EyeSizes={
  3315. NumberSequenceKeypoint.new(0,0.65,0),
  3316. NumberSequenceKeypoint.new(0.5,0.7,0),
  3317. NumberSequenceKeypoint.new(1,0,0)
  3318. }
  3319. local EyeTrans={
  3320. NumberSequenceKeypoint.new(0,0,0),
  3321. NumberSequenceKeypoint.new(0.5,0,0),
  3322. NumberSequenceKeypoint.new(1,1,0)
  3323. }
  3324. local PE3=Instance.new("ParticleEmitter", la)
  3325. PE3.LightEmission=.9
  3326. PE3.Color = ColorSequence.new(BrickC("Dark indigo").Color,BrickC("Royal purple").Color)
  3327. PE3.Transparency=NumberSequence.new(EyeTrans)
  3328. PE3.Lifetime=NumberRange.new(0.35)
  3329. PE3.Rotation=NumberRange.new(0,360)
  3330. PE3.Rate=999
  3331. PE2.VelocitySpread = 10000
  3332. PE3.Acceleration = Vector3.new(0,25,0)
  3333. PE3.ZOffset = 0.5
  3334. PE3.Drag = 0
  3335. PE3.Speed = NumberRange.new(0,0,0)
  3336. PE3.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  3337. PE3.Name = "PE3"
  3338. PE3.Enabled = true
  3339. PE3.LockedToPart = true
  3340. --
  3341. -------------------------------------------------------
  3342. --Start Customization--
  3343. -------------------------------------------------------
  3344.  
  3345. ---------------------------------------------
  3346. local Player_Size = 1
  3347. if Player_Size ~= 1 then
  3348. root.Size = root.Size * Player_Size
  3349. tors.Size = tors.Size * Player_Size
  3350. hed.Size = hed.Size * Player_Size
  3351. ra.Size = ra.Size * Player_Size
  3352. la.Size = la.Size * Player_Size
  3353. rl.Size = rl.Size * Player_Size
  3354. ll.Size = ll.Size * Player_Size
  3355. ----------------------------------------------------------------------------------
  3356. rootj.Parent = root
  3357. neck.Parent = tors
  3358. RW.Parent = tors
  3359. LW.Parent = tors
  3360. RH.Parent = tors
  3361. LH.Parent = tors
  3362. ----------------------------------------------------------------------------------
  3363. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3364. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3365. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3366. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3367. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3368. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3369. ----------------------------------------------------------------------------------
  3370. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3371. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3372. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3373. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3374. --hat.Parent = Character
  3375. end
  3376. ----------------------------------------------------------------------------------
  3377. local SONG = 2774043210
  3378. local SONG2 = 0
  3379. local Music = Instance.new("Sound",tors)
  3380. Music.Volume = 2.5
  3381. Music.Looped = true
  3382. Music.Pitch = 1 --Pitcher
  3383. ----------------------------------------------------------------------------------
  3384. local equipped = false
  3385. local idle = 0
  3386. local change = 1
  3387. local val = 0
  3388. local toim = 0
  3389. local idleanim = 0.4
  3390. local sine = 0
  3391. local Mode = 1
  3392. ----------------------------------------------------------------------------------
  3393. hum.WalkSpeed = 16
  3394. hum.JumpPower = 57
  3395. hum.Animator.Parent = nil
  3396. local naeeym2 = IT("BillboardGui",char)
  3397. naeeym2.AlwaysOnTop = true
  3398. naeeym2.Size = UDim2.new(5,35,2,15)
  3399. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3400. naeeym2.MaxDistance = 75
  3401. naeeym2.Adornee = hed
  3402. naeeym2.Name = "Name"
  3403. --naeeym2.PlayerToHideFrom = Player
  3404. local tecks2 = IT("TextLabel",naeeym2)
  3405. tecks2.BackgroundTransparency = 1
  3406. tecks2.TextScaled = true
  3407. tecks2.BorderSizePixel = 0
  3408. tecks2.Text = "some random person that got hit by a bus"
  3409. tecks2.Font = "Fantasy"
  3410. tecks2.TextSize = 30
  3411. tecks2.TextStrokeTransparency = 0
  3412. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3413. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3414. tecks2.Size = UDim2.new(1,0,0.5,0)
  3415. tecks2.Parent = naeeym2
  3416. -------------------------------------------------------
  3417. --End Customization--
  3418. -------------------------------------------------------
  3419.  
  3420. -----------------------------------------------------
  3421. --Start Attacks N Stuff--
  3422. -------------------------------------------------------
  3423. function resetmode()
  3424. tecks2.Text = "some random person that got hit by a bus"
  3425. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3426. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3427. for i, v in pairs(ArmourParts) do
  3428. v.BrickColor = BrickColor.new("Black")
  3429. v.Material = "Neon"
  3430. v.Transparency = 0
  3431. end
  3432. for i, v in pairs(NeonParts) do
  3433. maincolor = BrickColor.new("Dark stone grey")
  3434. v.BrickColor = maincolor
  3435. v.Material = "Neon"
  3436. v.Transparency = 0
  3437. end
  3438. for i, v in pairs(ArmourParts2) do
  3439. v.BrickColor = BrickColor.new("Black")
  3440. v.Material = "Neon"
  3441. v.Transparency = 0
  3442. end
  3443. for i, v in pairs(NeonParts2) do
  3444. maincolor = BrickColor.new("Dark stone grey")
  3445. v.BrickColor = maincolor
  3446. v.Material = "Neon"
  3447. v.Transparency = 0
  3448. end
  3449. Mode = 1
  3450. SONG = 2774043210
  3451. end
  3452.  
  3453. function Taunt10000()
  3454. attack = true
  3455. Cso("649634100", hed, 10, 0.5)
  3456. for i = 0, 6, 0.1 do
  3457. swait()
  3458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3459. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3460. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3461. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3462. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3463. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3464. end
  3465. attack = false
  3466. end
  3467.  
  3468. function Taunt2()
  3469. attack = true
  3470. hum.WalkSpeed = 0
  3471. TAUNT2:Play()
  3472. repeat
  3473. swait()
  3474. TAUNT.Parent = tors
  3475. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3476. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3477. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3478. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3479. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3480. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3481. until TAUNT2.Playing == false
  3482. attack = false
  3483. hum.WalkSpeed = 16
  3484. end
  3485.  
  3486. function AnnoyingSink()
  3487. coroutine.resume(coroutine.create(function()
  3488. attack = true
  3489. for i = 0, 6, 0.1 do
  3490. swait()
  3491. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3492. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3493. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3494. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3495. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3496. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3497. end
  3498. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3499. Hole2.Color = Color3.new(0,0,0)
  3500. local MESH = MakeForm(Hole2,"Cyl")
  3501. MESH.Scale = Vector3.new(0,1,0)
  3502. Hole2.CFrame = CF(mouse.Hit.p)
  3503. Cso("154955269", Hole2, 10, .7)
  3504. for i = 0, 3, 0.1 do
  3505. swait()
  3506. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3507. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3508. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3509. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3510. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3511. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3512. end
  3513. attack = false
  3514. for i = 1, 50 do
  3515. swait()
  3516. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3517. end
  3518. for i = 1, 200 do
  3519. swait()
  3520. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3521. end
  3522. swait(100)
  3523. for i = 1, 50 do
  3524. swait()
  3525. Trail(Hole2)
  3526. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3527. end
  3528. Hole2:remove()
  3529. end))
  3530. end
  3531.  
  3532. function Taunt()
  3533. attack = true
  3534. hum.WalkSpeed = 0
  3535. TAUNT:Play()
  3536. repeat
  3537. swait()
  3538. TAUNT.Parent = tors
  3539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3540. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3541. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3542. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3543. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3544. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3545. until TAUNT.Playing == false
  3546. attack = false
  3547. hum.WalkSpeed = 16
  3548. end
  3549. function attackone()
  3550. attack = true
  3551. hum.WalkSpeed = 3.01
  3552. for i = 0, 1.7, 0.1 do
  3553. swait()
  3554. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3555. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3556. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3557. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3558. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3559. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3560. end
  3561. Cso("203426541", ra, 10, 1)
  3562. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3563. CameraEnshaking(2, 5)
  3564. for i = 0, 1.4, 0.1 do
  3565. swait()
  3566. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3568. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3569. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3570. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3571. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3572. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3573. end
  3574. hum.WalkSpeed = 16
  3575. attack = false
  3576. end
  3577.  
  3578.  
  3579.  
  3580. function attacktwo()
  3581. attack = true
  3582. hum.WalkSpeed = 3.01
  3583. for i = 0, 1.7, 0.1 do
  3584. swait()
  3585. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3586. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3587. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3588. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3589. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3590. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3591. end
  3592. Cso("203426541", rl, 10, 1)
  3593. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3594. CameraEnshaking(2, 3)
  3595. for i = 0, 1.4, 0.1 do
  3596. swait()
  3597. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3598. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3599. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3600. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3601. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3602. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3603. end
  3604. hum.WalkSpeed = 16
  3605. attack = false
  3606. end
  3607. function attackthree()
  3608. attack = true
  3609. hum.WalkSpeed = 3.01
  3610. for i = 0, 1.4, 0.1 do
  3611. swait()
  3612. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3613. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3614. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3615. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3616. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3617. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3618. end
  3619. Cso("203426541", hed, 10, 1)
  3620. for i = 0, 1.7, 0.1 do
  3621. swait()
  3622. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3623. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3624. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3625. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3626. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3627. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3628. end
  3629. CameraEnshaking(2, 8)
  3630. Cso("260435136", hed, 10, .9)
  3631. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3632. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3633. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3634. for i = 0, 1.8, 0.1 do
  3635. swait()
  3636. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3637. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3638. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3639. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3640. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3641. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3642. end
  3643. hum.WalkSpeed = 16
  3644. attack = false
  3645. end
  3646.  
  3647. function somuchcancerwhy() --o no
  3648. attack = true
  3649. hum.WalkSpeed = 0.10
  3650. Character.Head.face.Texture = "rbxassetid://315074049"
  3651. local A = math.random(1,13)
  3652. if A == 1 then
  3653. ohno.SoundId = "rbxassetid://295810519"
  3654. ohno.TimePosition = 1
  3655. end
  3656. if A == 2 then
  3657. ohno.SoundId = "rbxassetid://488472970"
  3658. ohno.TimePosition = 2
  3659. end
  3660. if A == 3 then
  3661. ohno.SoundId = "rbxassetid://917045199"
  3662. ohno.TimePosition = 3
  3663. end
  3664. if A == 4 then
  3665. ohno.SoundId = "rbxassetid://324205173"
  3666. ohno.TimePosition = 1
  3667. end
  3668. if A == 5 then
  3669. ohno.SoundId = "rbxassetid://376134741"
  3670. ohno.TimePosition = 8
  3671. end
  3672. if A == 6 then
  3673. ohno.SoundId = "rbxassetid://164147183"
  3674. ohno.TimePosition = 0
  3675. end
  3676. if A == 7 then
  3677. ohno.SoundId = "rbxassetid://825526716"
  3678. ohno.TimePosition = 1
  3679. end
  3680. if A == 8 then
  3681. ohno.SoundId = "rbxassetid://185460366"
  3682. ohno.TimePosition = 0
  3683. end
  3684. if A == 9 then
  3685. ohno.SoundId = "rbxassetid://273319633"
  3686. ohno.TimePosition = 1
  3687. end
  3688. if A == 10 then
  3689. ohno.SoundId = "rbxassetid://506212392"
  3690. ohno.TimePosition = 2
  3691. end
  3692. if A == 11 then
  3693. ohno.SoundId = "rbxassetid://708297448"
  3694. ohno.TimePosition = 4
  3695. end
  3696. if A == 12 then
  3697. ohno.SoundId = "rbxassetid://497199103"
  3698. ohno.TimePosition = 9
  3699. end
  3700. if A == 13 then
  3701. ohno.SoundId = "rbxassetid://152833989"
  3702. ohno.TimePosition = 1
  3703. end
  3704. ohno:Play()
  3705. for i = 0,100,0.1 do
  3706. swait()
  3707. CameraEnshaking(2, 3)
  3708. ohno.Parent = hed
  3709. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3710. end
  3711. attack = false
  3712. ohno:Stop()
  3713. Character.Head.face.Texture = "rbxassetid://620619801"
  3714. hum.WalkSpeed = 16
  3715. end
  3716.  
  3717. function Power_Burst()
  3718. hum.WalkSpeed = 4
  3719. attack = true
  3720. Cso("163619849", Handle, 10, 1.35)
  3721. for i = 0,4.3,0.1 do
  3722. swait()
  3723. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3724. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3725. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3726. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3727. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3728. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3729. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3730. end
  3731. CameraEnshaking(2.5, 20)
  3732. Cso("539294959", Handle, 10, .9)
  3733. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3734. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3735. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3736. for i = 0,3,0.1 do
  3737. swait()
  3738. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3739. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3740. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3741. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3742. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3743. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3744. end
  3745. hum.WalkSpeed = 16
  3746. attack = false
  3747. end
  3748.  
  3749. function Eruption2()
  3750. attack = true
  3751. hum.WalkSpeed = 2
  3752. hum.JumpPower = 0
  3753. for i = 0,7,0.1 do
  3754. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3755. swait()
  3756. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3757. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3759. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3760. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3761. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3762. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3763. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3764. end
  3765. CreateSound("144699494", tors, 10, 1)
  3766. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3767. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3768. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3769. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3770. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3771. coroutine.resume(coroutine.create(function()
  3772. for i = 0,1.8,0.1 do
  3773. swait()
  3774. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3775. end
  3776. for i = 0,1.8,0.1 do
  3777. swait()
  3778. hum.CameraOffset = Vector3.new(0,0,0)
  3779. end
  3780. end))
  3781. local vel2 = Instance.new("BodyVelocity",tors)
  3782. vel2.Velocity = Vector3.new(0,55,0)
  3783. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3784. for i = 0,4,0.1 do
  3785. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3786. swait()
  3787. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3788. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3789. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3790. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3791. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3792. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3793. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3794. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3795. end
  3796. hum.WalkSpeed = 16
  3797. vel2:Destroy()
  3798. hum.JumpPower = 50
  3799. attack = false
  3800. end
  3801.  
  3802. function Magic_Bombs()
  3803. attack = true
  3804. hum.WalkSpeed = 0
  3805. local GYRO = IT("BodyGyro",root)
  3806. GYRO.D = 100
  3807. GYRO.P = 2000
  3808. GYRO.MaxTorque = VT(0,4000000,0)
  3809. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3810. for i = 0,3.6,0.1 do
  3811. swait()
  3812. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3813. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3814. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3815. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3816. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3817. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3818. end
  3819. CameraEnshaking(1, 6)
  3820. GYRO:Destroy()
  3821. Cso("588734356", Handle, 10, 1.05)
  3822. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3823. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3824. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3825. for i = 0,2,0.1 do
  3826. swait()
  3827. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3828. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3829. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3830. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3831. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3832. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3833. end
  3834. local GYRO = IT("BodyGyro",root)
  3835. GYRO.D = 100
  3836. GYRO.P = 2000
  3837. GYRO.MaxTorque = VT(0,4000000,0)
  3838. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3839. for i = 0,2.4,0.1 do
  3840. swait()
  3841. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3842. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3843. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3844. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3845. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3846. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3847. end
  3848. GYRO:Destroy()
  3849. CameraEnshaking(1, 6)
  3850. Cso("588734356", Handle, 10, 1.05)
  3851. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3852. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3853. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3854. for i = 0,2,0.1 do
  3855. swait()
  3856. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3857. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3858. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3859. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3860. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3861. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3862. end
  3863. local GYRO = IT("BodyGyro",root)
  3864. GYRO.D = 100
  3865. GYRO.P = 2000
  3866. GYRO.MaxTorque = VT(0,4000000,0)
  3867. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3868. for i = 0,2.4,0.1 do
  3869. swait()
  3870. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3871. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3872. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3873. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3874. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3875. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3876. end
  3877. GYRO:Destroy()
  3878. CameraEnshaking(1, 6)
  3879. Cso("588734356", Handle, 10, 1.05)
  3880. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3881. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3882. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3883. for i = 0,2,0.1 do
  3884. swait()
  3885. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3886. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3887. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3888. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3889. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3890. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3891. end
  3892. attack = false
  3893. hum.WalkSpeed = 16
  3894. end
  3895.  
  3896. function Dangerous_Field()
  3897. attack = true
  3898. hum.WalkSpeed = 0
  3899. for i = 0,10,0.1 do
  3900. swait()
  3901. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3902. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3903. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3904. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3905. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3906. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3907. CameraEnshaking(1, 7)
  3908. Cso("588734356", Handle, 10, 1.2)
  3909. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3910. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3911. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3912. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3913. end
  3914. attack = false
  3915. hum.WalkSpeed = 16
  3916. end
  3917. function Field()
  3918. attack = true
  3919. hum.WalkSpeed = 0
  3920. for i = 0,10,0.1 do
  3921. swait()
  3922. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3923. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3924. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3925. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3926. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3927. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3928. CameraEnshaking(1, 7)
  3929. Cso("588734356", Handle, 10, 1.2)
  3930. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3931. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3932. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3933. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3934. end
  3935. attack = false
  3936. hum.WalkSpeed = 16
  3937. end
  3938. function Shockwave()
  3939. attack = true
  3940. hum.WalkSpeed = 0
  3941. for i = 0,4,0.1 do
  3942. swait()
  3943. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3944. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3945. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3946. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3947. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3948. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3949. end
  3950. coroutine.resume(coroutine.create(function()
  3951. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3952. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3953. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3954. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3955. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3956. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3957. CameraEnshaking(1, 7)
  3958. wait(0.05)
  3959. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3960. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3961. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3962. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3963. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3964. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3965. CameraEnshaking(1, 7)
  3966. wait(0.05)
  3967. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3968. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3969. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3970. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3971. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3972. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3973. CameraEnshaking(1, 7)
  3974. wait(0.05)
  3975. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3976. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3977. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3978. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3979. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3980. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3981. CameraEnshaking(1, 7)
  3982. wait(0.05)
  3983. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3984. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3985. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3986. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3987. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3988. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3989. CameraEnshaking(1, 7)
  3990. wait(0.05)
  3991. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3992. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3993. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3994. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3995. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3996. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3997. CameraEnshaking(1, 7)
  3998. end))
  3999. Cso("440145223", Handle, 10, 1.05)
  4000. for i = 1,7,0.1 do
  4001. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4002. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4003. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4004. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4005. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4006. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4007. end
  4008. wait(.6)
  4009. hum.WalkSpeed = 16
  4010. attack = false
  4011. end
  4012. function Pulse()
  4013. attack = true
  4014. hum.WalkSpeed = 0
  4015. local GYRO = IT("BodyGyro",root)
  4016. GYRO.D = 100
  4017. GYRO.P = 2000
  4018. GYRO.MaxTorque = VT(0,4000000,0)
  4019. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4020. for i = 0,4,0.1 do
  4021. swait()
  4022. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4023. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4024. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4025. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4026. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4027. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4028. end
  4029. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4030. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  4031. CameraEnshaking(1, 25)
  4032. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4033. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4034. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4035. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4036. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4037. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4038. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4039. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4040. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4041. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4042. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4043. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4044. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4045. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4046. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4047. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4048. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4049. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4050. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4051. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4052. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4053. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4054. Cso("440145223", Handle, 10, 1.05)
  4055. GYRO:Destroy()
  4056. for i = 1,2,0.1 do
  4057. swait()
  4058. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  4059. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4060. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4061. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4062. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4063. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4064. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4065. end
  4066. hum.WalkSpeed = 16
  4067. attack = false
  4068. end
  4069.  
  4070. function Technobeam()
  4071. attack = true
  4072. hum.WalkSpeed = 3.01
  4073. for i = 0, 4, 0.1 do
  4074. swait()
  4075. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  4076. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  4077. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4078. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4079. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4080. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4081. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4082. end
  4083. for i = 0, 2, 0.1 do
  4084. swait()
  4085. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4086. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4087. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4088. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4089. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4090. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4091. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4092. end
  4093. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4094. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4095. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4096. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4097. CameraEnshaking(4, 5)
  4098. Cso("206049428", char, 10, 1)
  4099. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4100. if v:FindFirstChild("Head") then
  4101. Eviscerate(v)
  4102. end
  4103. end
  4104. for i = 0, 2, 0.1 do
  4105. swait()
  4106. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4107. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4108. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4109. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4110. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4111. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4112. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4113. end
  4114. hum.WalkSpeed = 16
  4115. attack = false
  4116. end
  4117.  
  4118. function Painful_Stomp2()
  4119. attack = true
  4120. for i = 0,5.2,0.1 do
  4121. swait()
  4122. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4123. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4124. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4125. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4126. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4127. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4128. end
  4129. CreateSound("331666100", char, 10, 1)
  4130. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4131. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4132. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4133. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4134. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4135. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4136. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4137. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4138. if v:FindFirstChild("Head") then
  4139. Eviscerate(v)
  4140. end
  4141. end
  4142. coroutine.resume(coroutine.create(function()
  4143. for i = 0,2.8,0.1 do
  4144. swait()
  4145. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4146. end
  4147. for i = 0,1.8,0.1 do
  4148. swait()
  4149. hum.CameraOffset = Vector3.new(0,0,0)
  4150. end
  4151. end))
  4152. for i = 0,3.7,0.1 do
  4153. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4154. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4155. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4156. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4157. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4158. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4159. end
  4160. wait(.6)
  4161. attack = false
  4162. end
  4163.  
  4164. function Painful_Stomp()
  4165. attack = true
  4166. for i = 0,5.2,0.1 do
  4167. swait()
  4168. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4169. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4170. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4171. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4172. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4173. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4174. end
  4175. CreateSound("331666100", char, 10, 1)
  4176. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4177. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4178. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4179. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4180. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4181. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4182. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4183. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4184. if v:FindFirstChild("Head") then
  4185. Eviscerate(v)
  4186. end
  4187. end
  4188. coroutine.resume(coroutine.create(function()
  4189. for i = 0,2.8,0.1 do
  4190. swait()
  4191. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4192. end
  4193. for i = 0,1.8,0.1 do
  4194. swait()
  4195. hum.CameraOffset = Vector3.new(0,0,0)
  4196. end
  4197. end))
  4198. for i = 0,3.7,0.1 do
  4199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4200. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4201. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4202. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4203. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4204. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4205. end
  4206. wait(.6)
  4207. attack = false
  4208. end
  4209.  
  4210.  
  4211. function LAZER()
  4212. attack = true
  4213. hum.WalkSpeed = 0.03
  4214. for i = 0,4,0.1 do
  4215. swait()
  4216. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4217. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4218. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4219. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4220. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4221. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4222. end
  4223. LAZOR:Play()
  4224. local GYRO = IT("BodyGyro",root)
  4225. GYRO.D = 100
  4226. GYRO.P = 2000
  4227. GYRO.MaxTorque = VT(0,4000000,0)
  4228. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4229. repeat
  4230. swait(2)
  4231. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4232. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4233. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4234. LAZOR.Parent = ra
  4235. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4236. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4237. CameraEnshaking(1, 7)
  4238. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4239. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4240. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4241. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4242. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4243. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4244. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4245. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4246. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4247. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4248. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4249. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4250. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4251. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4252. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4253. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4254. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4255. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4256. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4257. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4258. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4259. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4260. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4261. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4262. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4263. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4264. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4265. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4266. until LAZOR.Playing == false
  4267. GYRO:Destroy()
  4268. hum.WalkSpeed = 16
  4269. attack = false
  4270. end
  4271. function new()
  4272. attack = true
  4273. hum.WalkSpeed = 0.03
  4274. for i = 0,4,0.1 do
  4275. swait()
  4276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4277. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4278. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4279. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4280. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4281. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4282. end
  4283. LAZOR:Play()
  4284. local GYRO = IT("BodyGyro",root)
  4285. GYRO.D = 100
  4286. GYRO.P = 2000
  4287. GYRO.MaxTorque = VT(0,4000000,0)
  4288. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4289. repeat
  4290. swait(2)
  4291. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4292. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4293. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4294. LAZOR.Parent = ra
  4295. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4296. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4297. CameraEnshaking(1, 7)
  4298. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4299. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4300. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4301. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4302. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4303. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4304. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4305. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4306. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4307. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4308. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4309. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4310. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4311. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4312. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4313. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4314. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4315. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4316. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4317. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4318. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4319. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4320. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4321. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4322. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4323. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4324. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4325. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4326. until LAZOR.Playing == false
  4327. GYRO:Destroy()
  4328. hum.WalkSpeed = 16
  4329. attack = false
  4330. end
  4331.  
  4332. function Tauntmelon()
  4333. attack = true
  4334. hum.WalkSpeed = 0
  4335. for i = 0, 9, 0.1 do
  4336. swait()
  4337. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4338. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4339. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  4340. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  4341. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4342. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4343. end
  4344. attack = false
  4345. hum.WalkSpeed = 16
  4346. end
  4347.  
  4348. function Purity_Slam()
  4349. attack = true
  4350. for i = 0,5.2,0.1 do
  4351. swait()
  4352. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4353. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4354. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4355. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4356. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4357. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4358. end
  4359. CreateSound("331666100", tors, 10, 1)
  4360. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  4361. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  4362. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4363. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  4364. MagniDamage(tors, 100, 400, 600, 10, "Normal")
  4365. coroutine.resume(coroutine.create(function()
  4366. for i = 0,1.8,0.1 do
  4367. swait()
  4368. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4369. end
  4370. for i = 0,1.8,0.1 do
  4371. swait()
  4372. hum.CameraOffset = Vector3.new(0,0,0)
  4373. end
  4374. end))
  4375. for i = 1,4.7,0.1 do
  4376. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4377. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4378. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4379. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4380. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4381. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4382. end
  4383. wait(.6)
  4384. attack = false
  4385. end
  4386.  
  4387. function Spirit_Beam()
  4388. attack = true
  4389. hum.WalkSpeed = 0
  4390. local GYRO = IT("BodyGyro",root)
  4391. GYRO.D = 100
  4392. GYRO.P = 2000
  4393. GYRO.MaxTorque = VT(0,4000000,0)
  4394. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4395. for i = 0,5,0.1 do
  4396. swait()
  4397. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4398. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4399. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4400. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4401. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4402. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4403. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4404. end
  4405. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4406. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4407. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4408. local beam = Instance.new("Part", workspace)
  4409. beam.BrickColor = BrickColor.new("Fog")
  4410. beam.FormFactor = "Custom"
  4411. beam.Material = "Neon"
  4412. beam.Transparency = 0.5
  4413. beam.Anchored = true
  4414. beam.Locked = true
  4415. beam.CanCollide = false
  4416. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4417. beam.Size = Vector3.new(1.05, 1.05, distance)
  4418. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4419. game:GetService("Debris"):AddItem(beam, 0.14)
  4420. local sound = Instance.new('Sound',Handle)
  4421. sound.SoundId = 'rbxassetid://588697948'
  4422. sound.Volume = 7
  4423. sound.EmitterSize = 40
  4424. sound.MaxDistance = 450
  4425. sound:Play()
  4426. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4427. GYRO:Destroy()
  4428. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4429. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4430. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4431. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4432. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4433. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4434. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4435. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4436. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4437. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4438. wait(0.3)
  4439. attack = false
  4440. hum.WalkSpeed = 16
  4441. ref:Destroy()
  4442. end
  4443. function Distort()
  4444. attack = true
  4445. hum.WalkSpeed = 0
  4446. local pos = root.Position
  4447. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4448. Cso("261227592", tors, 10, 0.85)
  4449. for i = 1,2.5,0.1 do
  4450. swait()
  4451. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4452. end
  4453. attack = false
  4454. hum.WalkSpeed = 8
  4455. end
  4456. function Ancient_Rage()
  4457. attack = true
  4458. hum.WalkSpeed = 4
  4459. Cso("135017578", tors, 10, 1.05)
  4460. for i = 1,14,0.1 do
  4461. swait()
  4462. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4463. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4464. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4465. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4466. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4467. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4468. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4469. if v:FindFirstChild("Head") then
  4470. Eviscerate(v)
  4471. end
  4472. end
  4473. end
  4474. attack = false
  4475. hum.WalkSpeed = 16
  4476. end
  4477. function Ancient_Ragu()
  4478. attack = true
  4479. hum.WalkSpeed = 4
  4480. Cso("1028044973", tors, 10, 1.05)
  4481. for i = 1,14,0.1 do
  4482. swait()
  4483. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4484. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4485. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4486. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4487. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4488. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4489. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4490. if v:FindFirstChild("Head") then
  4491. Eviscerate(v)
  4492. end
  4493. end
  4494. end
  4495. attack = false
  4496. hum.WalkSpeed = 16
  4497. end
  4498. function TTTTTTTTTTGaunt()
  4499. attack = true
  4500. hum.WalkSpeed = 0
  4501. sex:Play()
  4502. repeat
  4503. swait()
  4504. sex.Parent = tors
  4505. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4506. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4507. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4508. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4509. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4510. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4511. until sex.Playing == false
  4512. attack = false
  4513. hum.WalkSpeed = 16
  4514. end
  4515. function TTTTTTTTTTTaunt()
  4516. attack = true
  4517. hum.WalkSpeed = 0
  4518. DTAUNT:Play()
  4519. repeat
  4520. swait()
  4521. DTAUNT.Parent = tors
  4522. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4523. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4524. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4525. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4526. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4527. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4528. until DTAUNT.Playing == false
  4529. attack = false
  4530. hum.WalkSpeed = 16
  4531. end
  4532.  
  4533. function Taunt3()
  4534. attack = true
  4535. hum.WalkSpeed = 0
  4536. newnoob:Play()
  4537. repeat
  4538. swait()
  4539. newnoob.Parent = tors
  4540. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4541. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4542. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4543. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4544. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4545. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4546. until newnoob.Playing == false
  4547. attack = false
  4548. hum.WalkSpeed = 16
  4549. end
  4550.  
  4551.  
  4552. function Multi_Bombs()
  4553. attack = true
  4554. hum.WalkSpeed = 3.01
  4555. for i = 0,3,0.1 do
  4556. swait()
  4557. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4558. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4559. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4560. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4561. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4562. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4563. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4564. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4565. end
  4566. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4567. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4568. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4569. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4570. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4571. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4572. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4573. CreateSound("142070127", tors, 10, 1)
  4574. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4575. for i = 0,1,0.1 do
  4576. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4577. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4578. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4579. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4580. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4581. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4582. end
  4583. for i = 0,2,0.1 do
  4584. swait()
  4585. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4586. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4587. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4588. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4589. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4590. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4591. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4592. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4593. end
  4594. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4595. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4596. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4597. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4598. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4599. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4600. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4601. CreateSound("142070127", tors, 10, 1)
  4602. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4603. for i = 0,1,0.1 do
  4604. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4605. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4606. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4607. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4608. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4609. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4610. end
  4611. for i = 0,2,0.1 do
  4612. swait()
  4613. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4614. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4615. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4616. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4617. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4618. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4619. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4620. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4621. end
  4622. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4623. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4624. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4625. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4626. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4627. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4628. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4629. CreateSound("142070127", tors, 10, 1)
  4630. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4631. for i = 0,1,0.1 do
  4632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4633. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4634. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4635. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4636. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4637. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4638. end
  4639. wait(.6)
  4640. attack = false
  4641. hum.WalkSpeed = 16
  4642. end
  4643.  
  4644. function Universal_Crush()
  4645. attack = true
  4646. for i = 0,5.2,0.05 do
  4647. swait()
  4648. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4649. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4650. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4651. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4652. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4653. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4654. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4655. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4656. end
  4657. CreateSound("331666100", tors, 10, 1)
  4658. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4659. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4660. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4661. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4662. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4663. coroutine.resume(coroutine.create(function()
  4664. for i = 0,1.8,0.1 do
  4665. swait()
  4666. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4667. end
  4668. for i = 0,1.8,0.1 do
  4669. swait()
  4670. hum.CameraOffset = Vector3.new(0,0,0)
  4671. end
  4672. end))
  4673. for i = 1,4.7,0.1 do
  4674. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4675. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4676. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4677. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4678. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4679. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4680. end
  4681. wait(.6)
  4682. attack = false
  4683. end
  4684.  
  4685. function HAAH()
  4686. attack = true
  4687. hum.WalkSpeed = 0
  4688. Cso("300208779", hed, 10, 1)
  4689. for i = 0,9,0.1 do
  4690. swait()
  4691. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4692. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4693. if Mrandom(1,15) == 1 then
  4694. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4695. end
  4696. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4697. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4698. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4699. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4700. end
  4701. attack = false
  4702. hum.WalkSpeed = 16
  4703. end
  4704. function again()
  4705. attack = true
  4706. hum.WalkSpeed = 0
  4707. ITAUNT:Play()
  4708. repeat
  4709. swait()
  4710. ITAUNT.Parent = tors
  4711. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4712. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4713. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4714. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4715. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4716. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4717. until ITAUNT.Playing == false
  4718. attack = false
  4719. hum.WalkSpeed = 16
  4720. end
  4721. function LunarSpin()
  4722. attack = true
  4723. hum.WalkSpeed = 0
  4724. for i = 0,17,0.05 do
  4725. CameraEnshaking(1, 5)
  4726. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4727. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4728. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4729. swait()
  4730. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4731. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4732. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4733. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4734. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4735. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4736. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4737. end
  4738. hum.WalkSpeed = 16
  4739. attack = false
  4740. end
  4741. function Decapitate()
  4742. local target = nil
  4743. local targettorso = nil
  4744. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4745. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4746. target = mouse.Target.Parent.Humanoid
  4747. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4748. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4749. end
  4750. end
  4751. if target ~= nil then
  4752. targettorso.Anchored = true
  4753. attack = true
  4754. hum.WalkSpeed = 0
  4755. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4756. for i = 0,4.2,0.1 do
  4757. swait()
  4758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4759. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4760. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4761. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4762. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4763. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4764. end
  4765. local ModelHead01 = New("Model", char, "", {})
  4766. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4767. local Head01 = targethead:Clone()
  4768. targethead.Transparency = 1
  4769. Head01.Parent = ModelHead01
  4770. local weldHead01 = Instance.new("Weld")
  4771. weldHead01.Parent = Head01
  4772. weldHead01.Part0 = targethead
  4773. weldHead01.Part1 = Head01
  4774. weldHead01.C1 = CFrame.new(0, 0, 0)
  4775. targethead.face:Remove()
  4776. weldHead01.Part0 = ra
  4777. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4778. targettorso:BreakJoints()
  4779. CreateSound("314390675", targettorso, 5, .7)
  4780. for i = 0,3.2,0.1 do
  4781. swait()
  4782. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4783. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4784. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4785. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4786. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4787. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4788. end
  4789. for i = 0,4.2,0.1 do
  4790. swait()
  4791. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4792. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4793. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4794. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4795. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4796. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4797. end
  4798. CreateSound("541909763", targettorso, 5, .8)
  4799. weldHead01:Destroy()
  4800. Head01.CanCollide = true
  4801. local bodyVelocity2 = Create("BodyVelocity")({
  4802. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4803. P = 5000,
  4804. maxForce = Vector3.new(8000, 8000, 8000),
  4805. Parent = Head01
  4806. })
  4807. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4808. for i = 0,6.2,0.1 do
  4809. swait()
  4810. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4811. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4812. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4813. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4814. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4815. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4816. end
  4817. targettorso.Anchored = false
  4818. attack = false
  4819. hum.WalkSpeed = 16
  4820. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4821. end
  4822. end
  4823. function BalanceSpin()
  4824. attack = true
  4825. hum.WalkSpeed = 2
  4826. for i = 0,17,0.07 do
  4827. CameraEnshaking(1, 5)
  4828. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4829. swait()
  4830. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4831. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4832. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4833. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4834. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4835. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4836. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4837. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4838. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4839. end
  4840. hum.WalkSpeed = 16
  4841. attack = false
  4842. end
  4843.  
  4844. function lolik()
  4845. attack = true
  4846. hum.WalkSpeed = 0
  4847. pop:Play()
  4848. repeat
  4849. pop.Parent = tors
  4850. swait()
  4851. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4852. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4853. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4854. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4855. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4856. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4857. until pop.Playing == false
  4858. attack = false
  4859. hum.WalkSpeed = 16
  4860. end
  4861.  
  4862. function BARK()
  4863. attack = true
  4864. hum.WalkSpeed = 0
  4865. BATAUNT:Play()
  4866. repeat
  4867. BATAUNT.Parent = tors
  4868. swait()
  4869. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4870. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4871. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4872. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4873. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4874. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4875. until BATAUNT.Playing == false
  4876. attack = false
  4877. hum.WalkSpeed = 16
  4878. end
  4879.  
  4880. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4881. local NSound = nil
  4882. coroutine.resume(coroutine.create(function()
  4883. NSound = Instance.new("Sound", PARENT)
  4884. NSound.Volume = VOLUME
  4885. NSound.Pitch = PITCH
  4886. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4887. swait()
  4888. NSound:play()
  4889. game:GetService("Debris"):AddItem(NSound, 10)
  4890. end))
  4891. return NSound
  4892. end
  4893. function nope()
  4894. attack = true
  4895. hum.WalkSpeed = 0
  4896. NOTAUNT:Play()
  4897. repeat
  4898. NOTAUNT.Parent = tors
  4899. swait()
  4900. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4901. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4902. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4903. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4904. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4905. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4906. until NOTAUNT.Playing == false
  4907. attack = false
  4908. hum.WalkSpeed = 16
  4909. end
  4910. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4911. local NSound = nil
  4912. coroutine.resume(coroutine.create(function()
  4913. NSound = Instance.new("Sound", PARENT)
  4914. NSound.Volume = VOLUME
  4915. NSound.Pitch = PITCH
  4916. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4917. swait()
  4918. NSound:play()
  4919. game:GetService("Debris"):AddItem(NSound, 10)
  4920. end))
  4921. return NSound
  4922. end
  4923. function Anime_Splosion()
  4924. attack = true
  4925. for i = 0,2,0.05 do
  4926. swait()
  4927. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4928. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4929. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4930. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4931. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4932. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4933. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4934. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4935. end
  4936. CreateSound("331666100", tors, 10, 1)
  4937. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4938. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4939. CameraEnshaking(1.5, 10)
  4940. for i = 1,2,0.1 do
  4941. swait()
  4942. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4943. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4944. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4945. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4946. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4947. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4948. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4949. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4950. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4951. end
  4952. wait(.6)
  4953. attack = false
  4954. end
  4955. corrupted = false
  4956. function Bark_Splosion()
  4957. attack = true
  4958. for i = 0,2,0.05 do
  4959. swait()
  4960. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4961. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4962. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4963. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4964. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4965. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4966. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4967. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4968. end
  4969. CreateSound("331666100", tors, 10, 1)
  4970. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4971. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4972. CameraEnshaking(1.5, 10)
  4973. for i = 1,2,0.1 do
  4974. swait()
  4975. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4976. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4977. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4978. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4979. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4980. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4981. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4982. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4983. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4984. end
  4985. wait(.6)
  4986. attack = false
  4987. end
  4988. corrupted = false
  4989.  
  4990. function Taunt1000()
  4991. attack = true
  4992. hum.WalkSpeed = 0
  4993. for i = 0, 9, 0.1 do
  4994. swait()
  4995. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4996. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4997. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4998. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4999. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  5000. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  5001. end
  5002. attack = false
  5003. hum.WalkSpeed = 16
  5004. end
  5005.  
  5006. function Pixel_Corrupt()
  5007. attack = true
  5008. corrupted = true
  5009. for i = 0,3,0.05 do
  5010. swait()
  5011. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  5012. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  5013. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  5014. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  5015. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  5016. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  5017. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5018. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5019. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5020. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5021. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5022. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5023. end
  5024. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  5025. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  5026. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  5027. CreateSound("331666100", refa, 10, 1)
  5028. CameraEnshaking(1.5, 10)
  5029. coroutine.resume(coroutine.create(function()
  5030. for i = 1,20,0.1 do
  5031. swait(5)
  5032. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5033. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5034. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5035. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5036. CreateSound("331666100", refa, 10, 1)
  5037. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  5038. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  5039. end
  5040. refa:Destroy()
  5041. corrupted = false
  5042. end))
  5043. for i = 1,2.5,0.1 do
  5044. swait()
  5045. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  5046. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  5047. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  5048. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  5049. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  5050. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  5051. end
  5052. wait(.3)
  5053. attack = false
  5054. end
  5055.  
  5056. function FearMe()
  5057. attack = true
  5058. hum.WalkSpeed = 0
  5059. so:Play()
  5060. repeat
  5061. swait()
  5062. so.Parent = tors
  5063. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5064. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  5065. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5066. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5067. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5068. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5069. until so.Playing == false
  5070. attack = false
  5071. hum.WalkSpeed = 16
  5072. end
  5073.  
  5074. function heregoes()
  5075. attack = true
  5076. hum.WalkSpeed = 0
  5077. Cso("134978657", hed, 10, 1)
  5078. for i = 0,9,0.1 do
  5079. swait()
  5080. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5081. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5082. if Mrandom(1,15) == 1 then
  5083. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5084. end
  5085. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5086. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5087. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5088. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5089. end
  5090. attack = false
  5091. hum.WalkSpeed = 16
  5092. end
  5093. function again()
  5094. attack = true
  5095. hum.WalkSpeed = 0
  5096. ITAUNT:Play()
  5097. repeat
  5098. swait()
  5099. ITAUNT.Parent = tors
  5100. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  5101. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5102. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  5103. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  5104. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  5105. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  5106. until ITAUNT.Playing == false
  5107. attack = false
  5108. hum.WalkSpeed = 16
  5109. end
  5110.  
  5111. function thing()
  5112. attack = true
  5113. timetofly = false
  5114. hum.WalkSpeed = 0.05
  5115. Character.Head.face.Texture = "rbxassetid://705269463"
  5116. Cause_Im_having_a_good_time_having_a_good_time:Play()
  5117. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  5118. Humanoid.JumpPower = 0
  5119. for i = 0,300,0.1 do --thatsalongtime
  5120. swait()
  5121. CameraEnshaking(1, 7)
  5122. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  5123. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  5124. root.Velocity = root.CFrame.lookVector * 225
  5125. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5126. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  5127. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5128. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5129. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5130. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5131. end
  5132. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  5133. attack = false
  5134. Humanoid.JumpPower = 50
  5135. Character.Head.face.Texture = "rbxassetid://620619801"
  5136. hum.WalkSpeed = 16
  5137. wait(45)
  5138. timetofly = true
  5139. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5140. end
  5141.  
  5142. function DANCEFORME()
  5143. attack = true
  5144. Character.Head.face.Texture = "rbxassetid://183225545"
  5145. MERKIO:Play()
  5146. repeat
  5147. for i = 0,0.7,0.2 do
  5148. swait()
  5149. MERKIO.Parent = tors
  5150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5151. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5152. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5153. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5154. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5155. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5156. end
  5157. for i = 0,0.7,0.2 do
  5158. swait()
  5159. MERKIO.Parent = tors
  5160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5161. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5162. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5163. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5164. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5165. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5166. end
  5167. until MERKIO.Playing == false
  5168. MERKIO:Stop()
  5169. Character.Head.face.Texture = "rbxassetid://620619801"
  5170. attack = false
  5171. hum.WalkSpeed = 16
  5172. end
  5173.  
  5174. function HAA55() --ik
  5175. attack = true
  5176. hum.WalkSpeed = 1.01
  5177. Character.Head.face.Texture = "rbxassetid://111523405"
  5178. CreateSound("1395854043", hed, 10, 1)
  5179. for i = 0,14,0.1 do
  5180. swait()
  5181. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5182. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5183. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5184. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5185. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5186. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5187. end
  5188. attack = false
  5189. Character.Head.face.Texture = "rbxassetid://620619801"
  5190. hum.WalkSpeed = 16
  5191. end
  5192.  
  5193. function DistortThem()
  5194. CanUse = false
  5195. local HIT = tors.Touched:Connect(function(hit)
  5196. Kill(hit.Parent)
  5197. end)
  5198. for i = 1, 350 do
  5199. swait()
  5200. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5201. CreateSound("333430981", hed, 1.5, 1)
  5202. RA.Parent = ra
  5203. LA.Parent = la
  5204. FT.Parent = tors
  5205. RL.Parent = rl
  5206. LL.Parent = ll
  5207. for _,v in next, char:GetDescendants() do
  5208. if(v:IsA'DataModelMesh')then
  5209. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5210. end
  5211. end
  5212. end
  5213. FT.Parent = nil
  5214. RA.Parent = nil
  5215. LA.Parent = nil
  5216. RL.Parent = nil
  5217. LL.Parent = nil
  5218. for _,v in next, char:GetDescendants() do
  5219. if(v:IsA'DataModelMesh')then
  5220. v.Offset = Vector3.new(0,0,0)
  5221. end
  5222. end
  5223. HIT:Disconnect()
  5224. wait(3.5)
  5225. CanUse = true
  5226. end
  5227.  
  5228. function targett()
  5229. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5230. TargetSelect(mouse.Target.Parent)
  5231. CreateSound("743521450", char, 1, .8)
  5232. end
  5233. end
  5234.  
  5235. function un_fun()
  5236. attack = true
  5237. hum.WalkSpeed = 0
  5238. BTAUNT:Play()
  5239. repeat
  5240. swait()
  5241. BTAUNT.Parent = tors
  5242. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5243. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5244. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5245. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5246. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5247. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5248. until BTAUNT.Playing == false
  5249. attack = false
  5250. hum.WalkSpeed = 16
  5251. end
  5252. function thisisit()
  5253. attack = true
  5254. hum.WalkSpeed = 0
  5255. STAUNT:Play()
  5256. repeat
  5257. swait()
  5258. STAUNT.Parent = tors
  5259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5260. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5261. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5262. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5263. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5264. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5265. until STAUNT.Playing == false
  5266. attack = false
  5267. hum.WalkSpeed = 16
  5268. end
  5269. function PENIS()
  5270. attack = true
  5271. hum.WalkSpeed = 0
  5272. NOSOUND:Play()
  5273. repeat
  5274. swait()
  5275. NOSOUND.Parent = tors
  5276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5277. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5278. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5279. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5280. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5281. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5282. until NOSOUND.Playing == false
  5283. attack = false
  5284. hum.WalkSpeed = 16
  5285. end
  5286. function Exploit()
  5287. exploitable = false
  5288. Cso("907332670", tors, 10, 1.05)
  5289. coroutine.resume(coroutine.create(function()
  5290. for i = 1,20,0.1 do
  5291. swait()
  5292. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5293. end
  5294. Cso("12222030", tors, 10, 1.05)
  5295. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5296. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5297. if v:FindFirstChild("Head") then
  5298. Eviscerate(v)
  5299. SoulSteal(v)
  5300. end
  5301. end
  5302. wait(15)
  5303. exploitable = true
  5304. end))
  5305. end
  5306. function wutdefaq()
  5307. attack = true
  5308. hum.WalkSpeed = 0
  5309. WTF:Play()
  5310. repeat
  5311. swait()
  5312. WTF.Parent = tors
  5313. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5314. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5315. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5316. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5317. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5318. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5319. until STAUNT.Playing == false
  5320. attack = false
  5321. hum.WalkSpeed = 16
  5322. end
  5323. function Exploit()
  5324. exploitable = false
  5325. Cso("135017578", tors, 10, 1.05)
  5326. coroutine.resume(coroutine.create(function()
  5327. for i = 1,20,0.1 do
  5328. swait()
  5329. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5330. end
  5331. Cso("160718677", tors, 10, 1.05)
  5332. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5333. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5334. if v:FindFirstChild("Head") then
  5335. Eviscerate(v)
  5336. SoulSteal(v)
  5337. end
  5338. end
  5339. wait(15)
  5340. exploitable = true
  5341. end))
  5342. end
  5343. function ASCENTION()
  5344. attack = true
  5345. hum.WalkSpeed = 0
  5346. Cso("987502413", tors, 10, 1.05)
  5347. local vel2 = Instance.new("BodyVelocity",tors)
  5348. vel2.Velocity = Vector3.new(0,30,0)
  5349. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5350. for i = 0,20,0.1 do
  5351. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5352. swait()
  5353. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5354. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5355. CameraEnshaking(1, 4)
  5356. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5357. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5358. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5359. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5360. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5361. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5362. end
  5363. hum.WalkSpeed = 16
  5364. vel2:Destroy()
  5365. attack = false
  5366. end
  5367.  
  5368. function Taunt1()
  5369. attack = true
  5370. hum.WalkSpeed = 3.01
  5371. Cso("1535994137", hed, 10, 1)
  5372. for i = 0, 9, 0.1 do
  5373. swait()
  5374. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5376. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5377. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5378. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5379. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5380. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5381. end
  5382. hum.WalkSpeed = 16
  5383. attack = false
  5384. end
  5385.  
  5386. function Destruction()
  5387. attack = true
  5388. local Ring1 = Instance.new("Part", char)
  5389. Ring1.Anchored = true
  5390. Ring1.BrickColor = maincolor
  5391. Ring1.CanCollide = false
  5392. Ring1.FormFactor = 3
  5393. Ring1.Name = "Ring"
  5394. Ring1.Material = "Neon"
  5395. Ring1.Size = Vector3.new(1, 0.05, 1)
  5396. Ring1.Transparency = 1
  5397. Ring1.TopSurface = 0
  5398. Ring1.BottomSurface = 0
  5399. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5400. Ring1Mesh.MeshType = "Brick"
  5401. Ring1Mesh.Name = "SizeMesh"
  5402. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5403. local InnerRing1 = Ring1:Clone()
  5404. InnerRing1.Parent = char
  5405. InnerRing1.Transparency = 0
  5406. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5407. InnerRing1.Size = Vector3.new(1, 1, 1)
  5408. local InnerRing1Mesh = InnerRing1.SizeMesh
  5409. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5410. InnerRing1Mesh.MeshType = "Sphere"
  5411. Ring1:Destroy()
  5412. for i = 0, 5, 0.1 do
  5413. swait()
  5414. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5415. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5417. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5418. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5419. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5420. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5421. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5422. root.CFrame = FaceMouse()[1]
  5423. end
  5424. InnerRing1.Transparency = 1
  5425. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5426. CreateSound("294188875", char, 2.3, 1)
  5427. local a = IT("Part", char)
  5428. a.Name = "Direction"
  5429. a.Anchored = true
  5430. a.BrickColor = maincolor
  5431. a.Material = "Neon"
  5432. a.Transparency = 0
  5433. a.Shape = "Cylinder"
  5434. a.CanCollide = false
  5435. local a2 = IT("Part", char)
  5436. a2.Name = "Direction"
  5437. a2.Anchored = true
  5438. a2.BrickColor = maincolor
  5439. a2.Color = maincolor.Color
  5440. a2.Material = "Neon"
  5441. a2.Transparency = 0.5
  5442. a2.Shape = "Cylinder"
  5443. a2.CanCollide = false
  5444. local ba = IT("Part", char)
  5445. ba.Name = "HitDirect"
  5446. ba.Anchored = true
  5447. ba.BrickColor = maincolor
  5448. ba.Material = "Neon"
  5449. ba.Transparency = 1
  5450. ba.CanCollide = false
  5451. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5452. local ignore = char
  5453. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5454. a.BottomSurface = 10
  5455. a.TopSurface = 10
  5456. a2.BottomSurface = 10
  5457. a2.TopSurface = 10
  5458. local distance = (InnerRing1.CFrame.p - position).magnitude
  5459. a.Size = Vector3.new(distance, 1, 1)
  5460. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5461. a2.Size = Vector3.new(distance, 1, 1)
  5462. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5463. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5464. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5465. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5466. game:GetService("Debris"):AddItem(a, 20)
  5467. game:GetService("Debris"):AddItem(a2, 20)
  5468. game:GetService("Debris"):AddItem(ba, 20)
  5469. local msh = Instance.new("SpecialMesh", a)
  5470. msh.MeshType = "Sphere"
  5471. msh.Scale = Vector3.new(1, 25, 25)
  5472. local msh2 = Instance.new("SpecialMesh", a2)
  5473. msh2.MeshType = "Sphere"
  5474. msh2.Scale = Vector3.new(1, 30, 30)
  5475. for i = 0, 10, 0.1 do
  5476. swait()
  5477. root.CFrame = FaceMouse()[1]
  5478. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5479. a2.Color = maincolor.Color
  5480. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5481. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5482. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5483. distance = (InnerRing1.CFrame.p - position).magnitude
  5484. a.Size = Vector3.new(distance, 1, 1)
  5485. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5486. a2.Size = Vector3.new(distance, 1, 1)
  5487. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5488. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5489. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5490. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5491. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5492. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5493. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5494. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5495. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5496. if v:FindFirstChild("Head") then
  5497. Eviscerate(v)
  5498. SoulSteal(v)
  5499. end
  5500. end
  5501. end
  5502. a:Destroy()
  5503. a2:Destroy()
  5504. ba:Destroy()
  5505. InnerRing1:Destroy()
  5506. attack = false
  5507. hum.CameraOffset = Vector3.new(0,0,0)
  5508. end
  5509.  
  5510. function Flame_Burst()
  5511. local target = nil
  5512. local targettorso = nil
  5513. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5514. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5515. target = mouse.Target.Parent.Humanoid
  5516. target2 = mouse.Target.Parent
  5517. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5518. end
  5519. end
  5520. if target ~= nil then
  5521. attack = true
  5522. hum.WalkSpeed = 0
  5523. for i = 0, 3.4, 0.1 do
  5524. swait()
  5525. hum.WalkSpeed = 0
  5526. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5527. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5528. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5529. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5530. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5531. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5532. end
  5533. --targettorso:BreakJoints()
  5534. for i = 0, 3.4, 0.1 do
  5535. swait()
  5536. hum.WalkSpeed = 0
  5537. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5538. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5539. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5540. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5541. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5542. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5543. end
  5544. for i, v in pairs(target2:GetChildren()) do
  5545. if(not char:IsAncestorOf(v))then
  5546. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5547. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5548. if(hum and hedder and hum.Health > 0)then
  5549. Eviscerate(v.Parent)
  5550. end
  5551. end
  5552. end
  5553. attack = false
  5554. hum.WalkSpeed = 16
  5555. end
  5556. end
  5557.  
  5558. function GIMME_THOSE()
  5559. attack = true
  5560. chatfunc("BURN....", BrickColor.random().Color)
  5561. for i = 0,5.2,0.1 do
  5562. swait()
  5563. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5564. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5565. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5566. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5567. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5568. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5569. end
  5570. chatfunc("IN....", BrickColor.random().Color)
  5571. wait(2)
  5572. CreateSound("331666100", char, 10, 1)
  5573. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5574. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5575. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5576. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5577. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5578. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5579. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5580. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5581. if v:FindFirstChild("Head") then
  5582. Eviscerate(v)
  5583. SoulSteal(v)
  5584. end
  5585. end
  5586. coroutine.resume(coroutine.create(function()
  5587. for i = 0,2.8,0.1 do
  5588. swait()
  5589. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5590. end
  5591. for i = 0,1.8,0.1 do
  5592. swait()
  5593. hum.CameraOffset = Vector3.new(0,0,0)
  5594. end
  5595. end))
  5596. for i = 0,3.7,0.1 do
  5597. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5598. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5599. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5600. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5601. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5602. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5603. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5604. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5605. end
  5606. wait(.6)
  5607. CreateSound("907332997", hed, 10, 1)
  5608. attack = false
  5609. end
  5610.  
  5611. function Eruption()
  5612. attack = true
  5613. hum.WalkSpeed = 2
  5614. hum.JumpPower = 0
  5615. for i = 0,7,0.1 do
  5616. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5617. swait()
  5618. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5619. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5620. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5621. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5622. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5623. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5624. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5625. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5626. end
  5627. CreateSound("144699494", tors, 10, 1)
  5628. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5629. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5630. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5631. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5632. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5633. coroutine.resume(coroutine.create(function()
  5634. for i = 0,1.8,0.1 do
  5635. swait()
  5636. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5637. end
  5638. for i = 0,1.8,0.1 do
  5639. swait()
  5640. hum.CameraOffset = Vector3.new(0,0,0)
  5641. end
  5642. end))
  5643. local vel2 = Instance.new("BodyVelocity",tors)
  5644. vel2.Velocity = Vector3.new(0,55,0)
  5645. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5646. for i = 0,4,0.1 do
  5647. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5648. swait()
  5649. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5650. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5651. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5652. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5653. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5654. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5655. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5656. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5657. end
  5658. hum.WalkSpeed = 16
  5659. vel2:Destroy()
  5660. hum.JumpPower = 50
  5661. attack = false
  5662. end
  5663.  
  5664. function Solar_Flare2()
  5665. attack = true
  5666. hum.WalkSpeed = 2
  5667. hum.JumpPower = 75
  5668. hum.Jump = true
  5669. wait(0.4)
  5670. CreateSound("144699494", tors, 10, 1)
  5671. hum.JumpPower = 0
  5672. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5673. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5674. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5675. for i = 0,20,0.1 do
  5676. root.Velocity = root.CFrame.lookVector * 60
  5677. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5678. swait()
  5679. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5680. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5681. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5682. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5683. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5684. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5685. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5686. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5687. end
  5688. hum.WalkSpeed = 16
  5689. hum.JumpPower = 50
  5690. attack = false
  5691. end
  5692.  
  5693. function Solar_Flare()
  5694. attack = true
  5695. hum.WalkSpeed = 2
  5696. hum.JumpPower = 75
  5697. hum.Jump = true
  5698. wait(0.4)
  5699. CreateSound("144699494", tors, 10, 1)
  5700. hum.JumpPower = 0
  5701. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5702. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5703. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5704. for i = 0,20,0.1 do
  5705. root.Velocity = root.CFrame.lookVector * 60
  5706. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5707. swait()
  5708. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5709. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5710. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5711. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5712. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5713. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5714. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5715. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5716. end
  5717. hum.WalkSpeed = 16
  5718. hum.JumpPower = 50
  5719. attack = false
  5720. end
  5721. function dmg(dude)
  5722. if dude.Name ~= char then
  5723. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5724. local bgf = Instance.new("BodyGyro",dude.Head)
  5725. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5726. local val = Instance.new("BoolValue",dude)
  5727. val.Name = "IsHit"
  5728. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5729. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5730. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5731. partasdeff.LightEmission = .1
  5732. partasdeff.Size = NumberSequence.new(0.2)
  5733. partasdeff.Texture = "rbxassetid://771221224"
  5734. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5735. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5736. partasdeff.Transparency = bbb
  5737. partasdeff.Size = aaa
  5738. partasdeff.ZOffset = .9
  5739. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5740. partasdeff.LockedToPart = false
  5741. partasdeff.EmissionDirection = "Back"
  5742. partasdeff.Lifetime = NumberRange.new(1, 2)
  5743. partasdeff.Rate = 1000
  5744. partasdeff.Rotation = NumberRange.new(-100, 100)
  5745. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5746. partasdeff.Speed = NumberRange.new(6)
  5747. partasdeff.VelocitySpread = 10000
  5748. partasdeff.Enabled=false
  5749. partasdeff:Emit(30)
  5750. coroutine.wrap(function()
  5751. targetted = nil
  5752. swait(30)
  5753. dude:BreakJoints()
  5754. swait(5)
  5755. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5756. for i=0,1,.05 do
  5757. for a,v in pairs(dude:GetChildren()) do
  5758. if v:IsA("BasePart") then
  5759. v.Transparency = i
  5760. end
  5761. end
  5762. swait()
  5763. end
  5764. for a,v in pairs(dude:GetChildren()) do
  5765. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5766. v.ParticleEmitter.Enabled = false
  5767. end
  5768. game:service'Debris':AddItem(v,2)
  5769. end
  5770. end)()
  5771. end
  5772. end
  5773. function kdown(dd)
  5774. if dd.Name ~= char then
  5775. dd.Humanoid.PlatformStand = true
  5776. local bgf = Instance.new("BodyGyro",dd.Head)
  5777. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5778. local val = Instance.new("BoolValue",dd)
  5779. val.Name = "IsHit"
  5780. end
  5781. end
  5782. function TargetSelect(person)
  5783. local dd=coroutine.wrap(function()
  5784. if targetted ~= person then
  5785. targetted = person
  5786. img2.Size = UDim2.new(1,0,1,0)
  5787. img2.ImageTransparency = 0
  5788. img2.Position = UDim2.new(0,0,0,0)
  5789. for i = 0, 2, 0.1 do
  5790. swait()
  5791. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5792. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5793. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5794. end
  5795. end
  5796. end)
  5797. dd()
  5798. end
  5799. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5800. attack = true
  5801. hum.WalkSpeed = 0
  5802. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5803. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5804. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5805. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5806. partasdeff.LightEmission = .1
  5807. partasdeff.Size = NumberSequence.new(0.2)
  5808. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5809. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5810. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5811. partasdeff.Transparency = bbb
  5812. partasdeff.Size = aaa
  5813. partasdeff.ZOffset = .9
  5814. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5815. partasdeff.LockedToPart = false
  5816. partasdeff.EmissionDirection = "Back"
  5817. partasdeff.Lifetime = NumberRange.new(1, 2)
  5818. partasdeff.Rate = 1000
  5819. partasdeff.Rotation = NumberRange.new(-100, 100)
  5820. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5821. partasdeff.Speed = NumberRange.new(6)
  5822. partasdeff.VelocitySpread = 10000
  5823. partasdeff.Enabled=false
  5824. for i = 0, 1.4, 0.1 do
  5825. swait()
  5826. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5827. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5828. if Mrandom(1,15) == 1 then
  5829. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5830. end
  5831. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5832. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5833. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5834. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5835. end
  5836. dmg(targetted)
  5837. partasdeff.Enabled=true
  5838. CreateSound("429400881", torsy, 10, .8)
  5839. for i = 0, 1.4, 0.1 do
  5840. swait()
  5841. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5842. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5843. if Mrandom(1,15) == 1 then
  5844. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5845. end
  5846. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5847. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5848. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5849. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5850. end
  5851. partasdeff.Enabled=false
  5852. for i = 0, 1.4, 0.1 do
  5853. swait()
  5854. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5855. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5856. if Mrandom(1,15) == 1 then
  5857. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5858. end
  5859. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5860. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5861. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5862. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5863. end
  5864. attack = false
  5865. hum.WalkSpeed = 16
  5866. elseif targetted.Name == "makhail07" then
  5867. for i = 0, 2.4, 0.1 do
  5868. swait()
  5869. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5870. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5871. if Mrandom(1,15) == 1 then
  5872. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5873. end
  5874. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5875. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5876. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5877. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5878. end
  5879. for i = 0, 2.4, 0.1 do
  5880. swait()
  5881. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5882. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5883. if Mrandom(1,15) == 1 then
  5884. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5885. end
  5886. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5887. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5888. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5889. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5890. end
  5891. coroutine.wrap(function()
  5892. wait(2)
  5893. --partasdeff:Remove()
  5894. end)()
  5895. local sel = Mrandom(1,3)
  5896. if sel == 1 then
  5897. chatfunc("Hmhmhm, Why try?")
  5898. elseif sel == 2 then
  5899. chatfunc("Stop it that's my creator.")
  5900. elseif sel == 3 then
  5901. chatfunc("I can't do that...")
  5902. end
  5903. wait(2)
  5904. hum.WalkSpeed = 16
  5905. attack = false
  5906. elseif targetted.Name == "Salvo_Starly" then
  5907. for i = 0, 2.4, 0.1 do
  5908. swait()
  5909. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5910. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5911. if Mrandom(1,15) == 1 then
  5912. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5913. end
  5914. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5915. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5916. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5917. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5918. end
  5919. for i = 0, 2.4, 0.1 do
  5920. swait()
  5921. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5922. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5923. if Mrandom(1,15) == 1 then
  5924. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5925. end
  5926. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5927. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5928. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5929. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5930. end
  5931. coroutine.wrap(function()
  5932. wait(2)
  5933. --partasdeff:Remove()
  5934. end)()
  5935. local sel = Mrandom(1,3)
  5936. if sel == 1 then
  5937. chatfunc("Sorry about that.")
  5938. elseif sel == 2 then
  5939. chatfunc("H-Hello. I almost killed you.")
  5940. elseif sel == 3 then
  5941. chatfunc("OwO?")
  5942. end
  5943. wait(2)
  5944. hum.WalkSpeed = 16
  5945. attack = false
  5946. elseif targetted.Name == "Nebula_Zorua" then
  5947. for i = 0, 2.4, 0.1 do
  5948. swait()
  5949. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5950. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5951. if Mrandom(1,15) == 1 then
  5952. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5953. end
  5954. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5955. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5956. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5957. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5958. end
  5959. for i = 0, 2.4, 0.1 do
  5960. swait()
  5961. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5962. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5963. if Mrandom(1,15) == 1 then
  5964. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5965. end
  5966. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5967. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5968. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5969. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5970. end
  5971. coroutine.wrap(function()
  5972. wait(2)
  5973. --partasdeff:Remove()
  5974. end)()
  5975. local sel = Mrandom(1,3)
  5976. if sel == 1 then
  5977. chatfunc("Sorry, Nebula.")
  5978. elseif sel == 2 then
  5979. chatfunc("Theres no need to harm you. Yet...")
  5980. elseif sel == 3 then
  5981. chatfunc("My mistake.")
  5982. end
  5983. wait(2)
  5984. hum.WalkSpeed = 16
  5985. attack = false
  5986. elseif targetted.Name == "KillerDarkness0105" then
  5987. for i = 0, 2.4, 0.1 do
  5988. swait()
  5989. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5990. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5991. if Mrandom(1,15) == 1 then
  5992. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5993. end
  5994. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5995. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5996. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5997. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5998. end
  5999. for i = 0, 2.4, 0.1 do
  6000. swait()
  6001. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6002. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  6003. if Mrandom(1,15) == 1 then
  6004. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6005. end
  6006. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6007. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6008. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6009. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  6010. end
  6011. coroutine.wrap(function()
  6012. wait(2)
  6013. --partasdeff:Remove()
  6014. end)()
  6015. local sel = Mrandom(1,3)
  6016. if sel == 1 then
  6017. chatfunc("Hm, Killer it's been a while.")
  6018. elseif sel == 2 then
  6019. chatfunc("No need for this.")
  6020. elseif sel == 3 then
  6021. chatfunc("Hello, sorry.")
  6022. end
  6023. wait(2)
  6024. hum.WalkSpeed = 16
  6025. attack = false
  6026. end
  6027. end
  6028. function HAAHHHHHH()
  6029. attack = true
  6030. hum.WalkSpeed = 0
  6031. Cso("300208779", hed, 10, 1)
  6032. for i = 0,9,0.1 do
  6033. swait()
  6034. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  6035. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  6036. if Mrandom(1,15) == 1 then
  6037. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6038. end
  6039. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  6040. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  6041. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  6042. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  6043. end
  6044. attack = false
  6045. hum.WalkSpeed = 16
  6046. end
  6047. -------------------------------------------------------
  6048. --End Attacks N Stuff--
  6049. -------------------------------------------------------
  6050.  
  6051. Sprinting = false
  6052. mouse.KeyDown:connect(function(key)
  6053. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  6054. Swing = 2
  6055. hum.WalkSpeed = 38.82
  6056. Sprinting = true
  6057. end
  6058. end)
  6059. mouse.KeyUp:connect(function(key)
  6060. if string.byte(key) == 48 and attack == false then
  6061. Swing = 1
  6062. Sprinting = false
  6063. hum.WalkSpeed = 16
  6064. end
  6065. end)
  6066. mouse.KeyDown:connect(function(key)
  6067. if attack == false then
  6068. if key == 'q' and Mode == 1 then
  6069. Power_Burst()
  6070. elseif key == 'e' and Mode == 1 then
  6071. Mode = 2
  6072. SONG = 152496612
  6073. tecks2.Text = "not cool glovesy"
  6074. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  6075. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6076. for i, v in pairs(ArmourParts) do
  6077. v.BrickColor = BrickColor.new("Bright red")
  6078. v.Material = "Neon"
  6079. v.Transparency = 0
  6080. end
  6081. for i, v in pairs(NeonParts) do
  6082. maincolor = BrickColor.new("New Yeller")
  6083. v.BrickColor = maincolor
  6084. v.Material = "Neon"
  6085. v.Transparency = 0
  6086. end
  6087. for i, v in pairs(ArmourParts2) do
  6088. v.BrickColor = BrickColor.new("Bright red")
  6089. v.Material = "Neon"
  6090. v.Transparency = 0
  6091. end
  6092. for i, v in pairs(NeonParts2) do
  6093. maincolor = BrickColor.new("New Yeller")
  6094. v.BrickColor = maincolor
  6095. v.Material = "Neon"
  6096. v.Transparency = 0
  6097. end
  6098. elseif key == 'e' and Mode == 2 then
  6099. resetmode()
  6100. elseif key == 't' and Mode == 1 then
  6101. Taunt()
  6102. elseif key == 'q' and Mode == 2 then
  6103. Magic_Bombs()
  6104. elseif key == 'e' and Mode == 2 then
  6105. Dangerous_Field()
  6106. elseif key == 't' and Mode == 2 then
  6107. HAAH()
  6108. end
  6109. ---------------------------------------------------------------------
  6110. if key == 'r' and Mode == 1 then
  6111. Mode = 98534
  6112. SONG = 2235086348
  6113. tecks2.Text = "haha im an edgelord"
  6114. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6115. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  6116. for i, v in pairs(ArmourParts) do
  6117. v.BrickColor = BrickColor.new("Really black")
  6118. v.Material = "Neon"
  6119. v.Transparency = 0
  6120. end
  6121. for i, v in pairs(NeonParts) do
  6122. maincolor = BrickColor.new("Royal purple")
  6123. v.BrickColor = maincolor
  6124. v.Material = "Neon"
  6125. v.Transparency = 0
  6126. end
  6127. for i, v in pairs(ArmourParts2) do
  6128. v.BrickColor = BrickColor.new("Really black")
  6129. v.Material = "Neon"
  6130. v.Transparency = 0
  6131. end
  6132. for i, v in pairs(NeonParts2) do
  6133. maincolor = BrickColor.new("Royal purple")
  6134. v.BrickColor = maincolor
  6135. v.Material = "Neon"
  6136. v.Transparency = 0
  6137. end
  6138. elseif key == 'q' and Mode == 98534 then
  6139. targett()
  6140. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6141. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6142. elseif key == 't' and Mode == 98534 then
  6143. HAAHHHHHH()
  6144. elseif key == 'r' and Mode == 98534 then
  6145. resetmode()
  6146. end
  6147. ---------------------------------------------------------------------
  6148. if key == 'm' and Mode == 1 then
  6149. Mode = pIXELATED
  6150. SONG = 297801491
  6151. tecks2.Text = "i eat pixels"
  6152. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6153. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6154. for i, v in pairs(ArmourParts) do
  6155. v.BrickColor = BrickColor.new("Really black")
  6156. v.Material = "Neon"
  6157. v.Transparency = 0
  6158. end
  6159. for i, v in pairs(NeonParts) do
  6160. maincolor = BrickColor.new("Lapis")
  6161. v.BrickColor = maincolor
  6162. v.Material = "Neon"
  6163. v.Transparency = 0
  6164. end
  6165. for i, v in pairs(ArmourParts2) do
  6166. v.BrickColor = BrickColor.new("Really black")
  6167. v.Material = "Neon"
  6168. v.Transparency = 0
  6169. end
  6170. for i, v in pairs(NeonParts2) do
  6171. maincolor = BrickColor.new("Lapis")
  6172. v.BrickColor = maincolor
  6173. v.Material = "Neon"
  6174. v.Transparency = 0
  6175. end
  6176. elseif key == 'm' and Mode == pIXELATED then
  6177. resetmode()
  6178. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6179. Pixel_Corrupt()
  6180. elseif key == 'm' and Mode == pIXELATED then
  6181. resetmode()
  6182. end
  6183. ---------------------------------------------------------------------
  6184. if key == 'y' and Mode == 1 then
  6185. Mode = 3
  6186. SONG = 510085953
  6187. tecks2.Text = "you dont know me but im still gonna click my fingers to the song"
  6188. tecks2.TextColor3 = Color3.fromRGB(.5, 0, .5)
  6189. tecks2.TextStrokeColor3 = Color3.fromRGB(.5, 0, .5)
  6190. for i, v in pairs(ArmourParts) do
  6191. v.BrickColor = BrickColor.new("Black")
  6192. v.Material = "Neon"
  6193. v.Transparency = 0
  6194. end
  6195. for i, v in pairs(NeonParts) do
  6196. maincolor = BrickColor.new("Royal purple")
  6197. v.BrickColor = maincolor
  6198. v.Material = "Neon"
  6199. v.Transparency = 0
  6200. end
  6201. for i, v in pairs(ArmourParts2) do
  6202. v.BrickColor = BrickColor.new("Black")
  6203. v.Material = "Neon"
  6204. v.Transparency = 0
  6205. end
  6206. for i, v in pairs(NeonParts2) do
  6207. maincolor = BrickColor.new("Royal purple")
  6208. v.BrickColor = maincolor
  6209. v.Material = "Neon"
  6210. v.Transparency = 0
  6211. end
  6212. elseif key == 'y' and Mode == 3 then
  6213. resetmode()
  6214. elseif key == 'e' and Mode == 3 then
  6215. Painful_Stomp()
  6216. elseif key == 'z' and Mode == 3 then
  6217. Purity_Slam()
  6218. elseif key == 'x' and Mode == 3 then
  6219. Tauntmelon()
  6220. elseif key == 't' and Mode == 3 then
  6221. un_fun()
  6222. elseif key == 'q' and Mode == 3 then
  6223. Shockwave()
  6224. end
  6225. ---------------------------------------------------------------------
  6226. if key == 'u' and Mode == 1 then
  6227. Mode = 1555
  6228. SONG = 1596283226
  6229. tecks2.Text = "taste my ANIME BEAMMMM"
  6230. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6231. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6232. for i, v in pairs(ArmourParts) do
  6233. v.BrickColor = BrickColor.new("Black")
  6234. v.Material = "Neon"
  6235. v.Transparency = 0
  6236. end
  6237. for i, v in pairs(NeonParts) do
  6238. maincolor = BrickColor.new("Carnation pink")
  6239. v.BrickColor = maincolor
  6240. v.Material = "Neon"
  6241. v.Transparency = 0
  6242. end
  6243. for i, v in pairs(ArmourParts2) do
  6244. v.BrickColor = BrickColor.new("Black")
  6245. v.Material = "Neon"
  6246. v.Transparency = 0
  6247. end
  6248. for i, v in pairs(NeonParts2) do
  6249. maincolor = BrickColor.new("Carnation pink")
  6250. v.BrickColor = maincolor
  6251. v.Material = "Neon"
  6252. v.Transparency = 0
  6253. end
  6254. elseif key == 'u' and Mode == 1555 then
  6255. resetmode()
  6256. elseif key == 'y' and Mode == 1555 then
  6257. Field()
  6258. elseif key == 't' and Mode == 1555 then
  6259. lolik()
  6260. elseif key == 'q' and Mode == 1555 then
  6261. Pixel_Corrupt()
  6262. elseif key == 'f' and Mode == 1555 then
  6263. Anime_Splosion()
  6264. elseif key == 'z' and Mode == 1555 then
  6265. Cryo_Freeze()
  6266. elseif key == 'x' and Mode == 1555 then
  6267. Painful_Stomp2()
  6268. end
  6269. ---------------------------------------------------------------------
  6270. if key == 'i' and Mode == 1 then
  6271. Mode = 56565
  6272. SONG = 303542383
  6273. tecks2.Text = "praising the sun..."
  6274. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6275. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6276. for i, v in pairs(ArmourParts) do
  6277. v.BrickColor = BrickColor.new("Really black")
  6278. v.Material = "Neon"
  6279. v.Transparency = 0
  6280. end
  6281. for i, v in pairs(NeonParts) do
  6282. maincolor = BrickColor.new("Deep orange")
  6283. v.BrickColor = maincolor
  6284. v.Material = "Neon"
  6285. v.Transparency = 0
  6286. end
  6287. for i, v in pairs(ArmourParts2) do
  6288. v.BrickColor = BrickColor.new("Really black")
  6289. v.Material = "Neon"
  6290. v.Transparency = 0
  6291. end
  6292. for i, v in pairs(NeonParts2) do
  6293. maincolor = BrickColor.new("Deep orange")
  6294. v.BrickColor = maincolor
  6295. v.Material = "Neon"
  6296. v.Transparency = 0
  6297. end
  6298. elseif key == 't' and Mode == 56565 then
  6299. Taunt2()
  6300. elseif key == 'i' and Mode == 56565 then
  6301. resetmode()
  6302. elseif key == 'c' and Mode == 56565 then
  6303. Eruption2()
  6304. elseif key == 'x' and Mode == 56565 then
  6305. Solar_Flare2()
  6306. elseif key == 'z' and Mode == 56565 then
  6307. Painful_Stomp()
  6308. end
  6309. ---------------------------------------------------------------------
  6310. if key == 'm' and Mode == 6 then
  6311. Mode = 1800
  6312. SONG = 2637401925
  6313. tecks2.Text = "im forbidden from leaving my house! im under HOUSE ARREST!"
  6314. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6315. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6316. for i, v in pairs(ArmourParts) do
  6317. v.BrickColor = BrickColor.new("Hot White")
  6318. v.Material = "Neon"
  6319. v.Transparency = 0
  6320. end
  6321. for i, v in pairs(NeonParts) do
  6322. maincolor = BrickColor.new("Really black")
  6323. v.BrickColor = maincolor
  6324. v.Material = "Neon"
  6325. v.Transparency = 0
  6326. end
  6327. for i, v in pairs(ArmourParts2) do
  6328. v.BrickColor = BrickColor.new("Hot White")
  6329. v.Material = "Neon"
  6330. v.Transparency = 0
  6331. end
  6332. for i, v in pairs(NeonParts2) do
  6333. maincolor = BrickColor.new("Really black")
  6334. v.BrickColor = maincolor
  6335. v.Material = "Neon"
  6336. v.Transparency = 0
  6337. end
  6338. elseif key == 't' and Mode == 1800 then
  6339. TTTTTTTTTTGaunt()
  6340. elseif key == 'm' and Mode == 1800 then
  6341. resetmode()
  6342. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6343. Exploit()
  6344. elseif key == 'y' and Mode == 1800 then
  6345. Ancient_Rage()
  6346. elseif key == 'r' and Mode == 1800 then
  6347. Distort()
  6348. elseif key == 'g' and Mode == 1800 then
  6349. Hell_From_Above()
  6350. elseif key == 'h' and Mode == 1800 then
  6351. Universal_Crush()
  6352. elseif key == 'j' and Mode == 1800 then
  6353. Multi_Bombs()
  6354. elseif key == 'z' and Mode == 1800 then
  6355. Eruption()
  6356. elseif key == 'x' and Mode == 1800 then
  6357. Solar_Flare()
  6358. end
  6359. ---------------------------------------------------------------------
  6360. if key == 'o' and Mode == 1 then
  6361. Mode = 4
  6362. SONG = 204548720
  6363. tecks2.Text = "this lightbulb smells like fire"
  6364. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6365. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6366. for i, v in pairs(ArmourParts) do
  6367. v.BrickColor = BrickColor.new("Black")
  6368. v.Material = "Neon"
  6369. v.Transparency = 0
  6370. end
  6371. for i, v in pairs(NeonParts) do
  6372. maincolor = BrickColor.new("Bright yellow")
  6373. v.BrickColor = maincolor
  6374. v.Material = "Neon"
  6375. v.Transparency = 0
  6376. end
  6377. for i, v in pairs(ArmourParts2) do
  6378. v.BrickColor = BrickColor.new("Black")
  6379. v.Material = "Neon"
  6380. v.Transparency = 0
  6381. end
  6382. for i, v in pairs(NeonParts2) do
  6383. maincolor = BrickColor.new("Bright yellow")
  6384. v.BrickColor = maincolor
  6385. v.Material = "Neon"
  6386. v.Transparency = 0
  6387. end
  6388. elseif key == 'o' and Mode == 4 then
  6389. resetmode()
  6390. elseif key == 't' and Mode == 4 then
  6391. again()
  6392. elseif key == 'q' and Mode == 4 then
  6393. Pulse()
  6394. end
  6395. ---------------------------------------------------------------------
  6396. if key == 'p' and Mode == 1 then
  6397. attack = true
  6398. SONG = 166318470
  6399. hum.WalkSpeed = 0
  6400. for i = 1,20,0.1 do
  6401. swait()
  6402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6403. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6404. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6405. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6406. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6407. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6408. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6409. end
  6410. hum.WalkSpeed = 16
  6411. attack = false
  6412. Mode = 100
  6413. tecks2.Text = "slightly more bright than the eggs you broke"
  6414. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6415. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6416. Cso("743499393", tors, 10, 1.05)
  6417. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6418. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6419. for i, v in pairs(ArmourParts) do
  6420. v.BrickColor = BrickColor.new("Really black")
  6421. v.Material = "Neon"
  6422. v.Transparency = 0.2
  6423. end
  6424. for i, v in pairs(NeonParts) do
  6425. maincolor = BrickColor.new("Deep orange")
  6426. v.BrickColor = maincolor
  6427. v.Material = "Neon"
  6428. v.Transparency = 0.5
  6429. end
  6430. for i, v in pairs(ArmourParts2) do
  6431. v.BrickColor = BrickColor.new("Really black")
  6432. v.Material = "Neon"
  6433. v.Transparency = 0.2
  6434. end
  6435. for i, v in pairs(NeonParts2) do
  6436. maincolor = BrickColor.new("Deep orange")
  6437. v.BrickColor = maincolor
  6438. v.Material = "Neon"
  6439. v.Transparency = 0.5
  6440. end
  6441. elseif key == 'p' and Mode == 100 then
  6442. resetmode()
  6443. elseif key == 'q' and Mode == 100 then
  6444. LAZER()
  6445. end
  6446. ---------------------------------------------------------------------
  6447. if key == 'f' and Mode == 1 then
  6448. Mode = 5
  6449. SONG = 2774043210
  6450. tecks2.Text = "IM A BUTTERFLY"
  6451. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6452. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6453. for i, v in pairs(ArmourParts) do
  6454. v.BrickColor = BrickColor.new("Black")
  6455. v.Material = "Neon"
  6456. v.Transparency = 0
  6457. end
  6458. for i, v in pairs(NeonParts) do
  6459. maincolor = BrickColor.new("Really red")
  6460. v.BrickColor = maincolor
  6461. v.Material = "Neon"
  6462. v.Transparency = 0
  6463. end
  6464. for i, v in pairs(ArmourParts2) do
  6465. v.BrickColor = BrickColor.new("Black")
  6466. v.Material = "Neon"
  6467. v.Transparency = 0
  6468. end
  6469. for i, v in pairs(NeonParts2) do
  6470. maincolor = BrickColor.new("Really red")
  6471. v.BrickColor = maincolor
  6472. v.Material = "Neon"
  6473. v.Transparency = 0
  6474. end
  6475. elseif key == 'f' and Mode == 5 then
  6476. resetmode()
  6477. elseif key == 'q' and Mode == 5 and exploitable == true then
  6478. Exploit()
  6479. elseif key == 't' and Mode == 5 then
  6480. PENIS()
  6481. end
  6482. ---------------------------------------------------------------------
  6483. if key == 'g' and Mode == 1 then
  6484. Mode = 6
  6485. SONG = 473440909
  6486. tecks2.Text = "oo what does this button do"
  6487. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6488. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6489. for i, v in pairs(ArmourParts) do
  6490. v.BrickColor = BrickColor.new("Black")
  6491. v.Material = "Metal"
  6492. v.Transparency = 0
  6493. end
  6494. for i, v in pairs(NeonParts) do
  6495. maincolor = BrickColor.new("Really red")
  6496. v.BrickColor = maincolor
  6497. v.Material = "Neon"
  6498. v.Transparency = 0
  6499. end
  6500. for i, v in pairs(ArmourParts2) do
  6501. v.BrickColor = BrickColor.new("Black")
  6502. v.Material = "Metal"
  6503. v.Transparency = 0
  6504. end
  6505. for i, v in pairs(NeonParts2) do
  6506. maincolor = BrickColor.new("Really red")
  6507. v.BrickColor = maincolor
  6508. v.Material = "Neon"
  6509. v.Transparency = 0
  6510. end
  6511. elseif key == 'g' and Mode == 6 then
  6512. resetmode()
  6513. elseif key == 'q' and Mode == 6 then
  6514. Distort()
  6515. elseif key == 'e' and Mode == 6 then
  6516. Ancient_Rage()
  6517. elseif key == 't' and Mode == 6 then
  6518. TTTTTTTTTTTaunt()
  6519. end
  6520. ---------------------------------------------------------------------
  6521. if key == 'h' and Mode == 1 then
  6522. Mode = 7
  6523. SONG = 154515510
  6524. tecks2.Text = "aight fellas im bouta head out"
  6525. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6526. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6527. for i, v in pairs(ArmourParts) do
  6528. v.BrickColor = BrickColor.new("Cool yellow")
  6529. v.Material = "Neon"
  6530. v.Transparency = 0
  6531. end
  6532. for i, v in pairs(NeonParts) do
  6533. maincolor = BrickColor.new("New Yeller")
  6534. v.BrickColor = maincolor
  6535. v.Material = "Neon"
  6536. v.Transparency = 0
  6537. end
  6538. for i, v in pairs(ArmourParts2) do
  6539. v.BrickColor = BrickColor.new("Cool yellow")
  6540. v.Material = "Neon"
  6541. v.Transparency = 0
  6542. end
  6543. for i, v in pairs(NeonParts2) do
  6544. maincolor = BrickColor.new("New Yeller")
  6545. v.BrickColor = maincolor
  6546. v.Material = "Neon"
  6547. v.Transparency = 0
  6548. end
  6549. elseif key == 'h' and Mode == 7 then
  6550. resetmode()
  6551. elseif key == 't' and Mode == 7 then
  6552. BARK()
  6553. elseif key == 'q' and Mode == 7 then
  6554. Bark_Splosion()
  6555. end
  6556. if key == 'j' and Mode == 1 then
  6557. SONG = 2837777891
  6558. attack = true
  6559. hum.WalkSpeed = 0
  6560. for i = 0,10,0.08 do
  6561. swait()
  6562. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6563. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6564. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6565. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6566. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6567. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6568. end
  6569. attack = false
  6570. hum.WalkSpeed = 16
  6571. Mode = 50
  6572. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6573. tecks2.Text = "AIGHT FELLAS,LET ME HEAD OUT"
  6574. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6575. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6576. for i, v in pairs(ArmourParts) do
  6577. v.BrickColor = BrickColor.new("Magenta")
  6578. v.Material = "Neon"
  6579. v.Transparency = 0
  6580. end
  6581. for i, v in pairs(NeonParts) do
  6582. maincolor = BrickColor.new("White")
  6583. v.BrickColor = maincolor
  6584. v.Material = "Neon"
  6585. v.Transparency = 0
  6586. end
  6587. for i, v in pairs(ArmourParts2) do
  6588. v.BrickColor = BrickColor.new("Magenta")
  6589. v.Material = "Neon"
  6590. v.Transparency = 0
  6591. end
  6592. for i, v in pairs(NeonParts2) do
  6593. maincolor = BrickColor.new("White")
  6594. v.BrickColor = maincolor
  6595. v.Material = "Neon"
  6596. v.Transparency = 0
  6597. end
  6598. elseif key == 'j' and Mode == 50 then
  6599. resetmode()
  6600. elseif key == 'q' and Mode == 50 then
  6601. ASCENTION()
  6602. elseif key == 't' and Mode == 50 then
  6603. nope()
  6604. elseif key == 'y' and Mode == 50 then
  6605. EndMySufferingV2()
  6606. end
  6607. ---------------------------------------------------------------------
  6608. if key == 'k' and Mode == 1 then
  6609. Mode = 6666
  6610. SONG = 345868148
  6611. tecks2.Text = "el em ay oh"
  6612. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6613. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6614. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6615. for i, v in pairs(ArmourParts) do
  6616. v.BrickColor = BrickColor.new("Black")
  6617. v.Material = "Neon"
  6618. v.Transparency = 0
  6619. end
  6620. for i, v in pairs(NeonParts) do
  6621. maincolor = BrickColor.new("Dark blue")
  6622. v.BrickColor = maincolor
  6623. v.Material = "Neon"
  6624. v.Transparency = 0
  6625. end
  6626. for i, v in pairs(ArmourParts2) do
  6627. v.BrickColor = BrickColor.new("Black")
  6628. v.Material = "Neon"
  6629. v.Transparency = 0
  6630. end
  6631. for i, v in pairs(NeonParts2) do
  6632. maincolor = BrickColor.new("Dark blue")
  6633. v.BrickColor = maincolor
  6634. v.Material = "Neon"
  6635. v.Transparency = 0
  6636. end
  6637. elseif key == 'y' and Mode == 6666 then
  6638. somuchcancerwhy()
  6639. elseif key == 'r' and Mode == 6666 then
  6640. HAA55()
  6641. elseif key == 'k' and Mode == 6666 then
  6642. resetmode()
  6643. elseif key == 't' and Mode == 6666 then
  6644. EndMySufferingV3()
  6645. elseif key == 'f' and Mode == 6666 then
  6646. WhatHuh()
  6647. elseif key == 'g' and Mode == 6666 then
  6648. slap()
  6649. elseif key == 'h' and Mode == 6666 then
  6650. HAAAAA()
  6651. elseif key == 'j' and Mode == 6666 then
  6652. DANCEFORME()
  6653. elseif key == 'm' and Mode == 6666 then
  6654. thing()
  6655. end
  6656. ---------------------------------------------------------------------
  6657. if key == 'l' and Mode == 1 then
  6658. Mode = 8888
  6659. SONG = 2927940638
  6660. tecks2.Text = "thats no good"
  6661. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6662. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6663. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6664. for i, v in pairs(ArmourParts) do
  6665. v.BrickColor = BrickColor.new("Really black")
  6666. v.Material = "Neon"
  6667. v.Transparency = 0
  6668. end
  6669. for i, v in pairs(NeonParts) do
  6670. maincolor = BrickColor.new("Really red")
  6671. v.BrickColor = maincolor
  6672. v.Material = "Neon"
  6673. v.Transparency = 0
  6674. end
  6675. for i, v in pairs(ArmourParts2) do
  6676. v.BrickColor = BrickColor.new("Black")
  6677. v.Material = "Neon"
  6678. v.Transparency = 0
  6679. end
  6680. for i, v in pairs(NeonParts2) do
  6681. maincolor = BrickColor.new("Really red")
  6682. v.BrickColor = maincolor
  6683. v.Material = "Neon"
  6684. v.Transparency = 0
  6685. end
  6686. elseif key == 'l' and Mode == 8888 then
  6687. resetmode()
  6688. elseif key == 'r' and Mode == 8888 then
  6689. Technobeam()
  6690. elseif key == 't' and Mode == 8888 then
  6691. Taunt1()
  6692. elseif key == 'y' and Mode == 8888 then
  6693. Destruction()
  6694. end
  6695. ---------------------------------------------------------------------
  6696. if key == 'z' and Mode == 1 then
  6697. Mode = 111111112
  6698. SONG = 2717832600
  6699. tecks2.Text = "welcome 2 heck,not hell but youre still evil"
  6700. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6701. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6702. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6703. for i, v in pairs(ArmourParts) do
  6704. v.BrickColor = BrickColor.new("Really black")
  6705. v.Material = "Neon"
  6706. v.Transparency = 0
  6707. end
  6708. for i, v in pairs(NeonParts) do
  6709. maincolor = BrickColor.new("Really black")
  6710. v.BrickColor = maincolor
  6711. v.Material = "Neon"
  6712. v.Transparency = 0
  6713. end
  6714. for i, v in pairs(ArmourParts2) do
  6715. v.BrickColor = BrickColor.new("Really black")
  6716. v.Material = "Neon"
  6717. v.Transparency = 0
  6718. end
  6719. for i, v in pairs(NeonParts2) do
  6720. maincolor = BrickColor.new("Really black")
  6721. v.BrickColor = maincolor
  6722. v.Material = "Neon"
  6723. v.Transparency = 0
  6724. end
  6725. elseif key == 'z' and Mode == 111111112 then
  6726. resetmode()
  6727. elseif key == 'q' and Mode == 111111112 then
  6728. Flame_Burst()
  6729. elseif key == 't' and Mode == 111111112 then
  6730. Taunt10000()
  6731. end
  6732. ---------------------------------------------------------------------
  6733. if key == 'x' and Mode == 1 then
  6734. Mode = 111111111
  6735. SONG = 457721962
  6736. tecks2.Text = "taste my RIKO CHAN BEAMMMMM"
  6737. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6738. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6739. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6740. for i, v in pairs(ArmourParts) do
  6741. v.BrickColor = BrickColor.new("Really black")
  6742. v.Material = "Neon"
  6743. v.Transparency = 0
  6744. end
  6745. for i, v in pairs(NeonParts) do
  6746. maincolor = BrickColor.new("Hot white")
  6747. v.BrickColor = maincolor
  6748. v.Material = "Neon"
  6749. v.Transparency = 0
  6750. end
  6751. for i, v in pairs(ArmourParts2) do
  6752. v.BrickColor = BrickColor.new("Really black")
  6753. v.Material = "Neon"
  6754. v.Transparency = 0
  6755. end
  6756. for i, v in pairs(NeonParts2) do
  6757. maincolor = BrickColor.new("Hot white")
  6758. v.BrickColor = maincolor
  6759. v.Material = "Neon"
  6760. v.Transparency = 0
  6761. end
  6762. elseif key == 'x' and Mode == 111111111 then
  6763. resetmode()
  6764. elseif key == 'q' and Mode == 111111111 then
  6765. Destruction()
  6766. elseif key == 't' and Mode == 111111111 then
  6767. Taunt1000()
  6768. end
  6769. ---------------------------------------------------------------------
  6770. if key == 'c' and Mode == 1 then
  6771. Mode = 99900
  6772. SONG = 2743113045
  6773. tecks2.Text = "HaHa nOOB!!!!"
  6774. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6775. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6776. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6777. for i, v in pairs(ArmourParts) do
  6778. v.BrickColor = BrickColor.new("Really black")
  6779. v.Material = "Neon"
  6780. v.Transparency = 0
  6781. end
  6782. for i, v in pairs(NeonParts) do
  6783. maincolor = BrickColor.new("New Yeller")
  6784. v.BrickColor = maincolor
  6785. v.Material = "Neon"
  6786. v.Transparency = 0
  6787. end
  6788. for i, v in pairs(ArmourParts2) do
  6789. v.BrickColor = BrickColor.new("Really black")
  6790. v.Material = "Neon"
  6791. v.Transparency = 0
  6792. end
  6793. for i, v in pairs(NeonParts2) do
  6794. maincolor = BrickColor.new("New Yeller")
  6795. v.BrickColor = maincolor
  6796. v.Material = "Neon"
  6797. v.Transparency = 0
  6798. end
  6799. elseif key == 'q' and Mode == 99900 then
  6800. Sayonara()
  6801. elseif key == 't' and Mode == 99900 then
  6802. Taunt3()
  6803. elseif key == 'c' and Mode == 99900 then
  6804. resetmode()
  6805. end
  6806. --------------------------------------------------------
  6807. if key == 'v' and Mode == 1 then
  6808. Mode = 7777
  6809. SONG = 3255566549
  6810. tecks2.Text = "CLOSE TO ME"
  6811. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6812. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6813. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6814. for i, v in pairs(ArmourParts) do
  6815. v.BrickColor = BrickColor.new("Dark blue")
  6816. v.Material = "Neon"
  6817. v.Transparency = 0
  6818. end
  6819. for i, v in pairs(NeonParts) do
  6820. maincolor = BrickColor.new("Really red")
  6821. v.BrickColor = maincolor
  6822. v.Material = "Neon"
  6823. v.Transparency = 0
  6824. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6825. end
  6826. for i, v in pairs(ArmourParts2) do
  6827. v.BrickColor = BrickColor.new("Dark blue")
  6828. v.Material = "Neon"
  6829. v.Transparency = 0
  6830. end
  6831. for i, v in pairs(NeonParts2) do
  6832. maincolor = BrickColor.new("Really red")
  6833. v.BrickColor = maincolor
  6834. v.Material = "Neon"
  6835. v.Transparency = 0
  6836. end
  6837. elseif key == 'y' and Mode == 7777 then
  6838. Painful_Stomp()
  6839. elseif key == 't' and Mode == 7777 then
  6840. FearMe()
  6841. elseif key == 'r' and Mode == 7777 then
  6842. GIMME_THOSE()
  6843. elseif key == 'v' and Mode == 7777 then
  6844. resetmode()
  6845. end
  6846. --------------------------------------------------------
  6847. if key == 'b' and Mode == 1 then
  6848. Mode = 25
  6849. SONG = 1347525270
  6850. tecks2.Text = "BOO"
  6851. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6852. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6853. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6854. for i, v in pairs(ArmourParts) do
  6855. v.BrickColor = BrickColor.new("Ghost grey")
  6856. v.Material = "Neon"
  6857. v.Transparency = 0.7
  6858. end
  6859. for i, v in pairs(NeonParts) do
  6860. maincolor = BrickColor.new("Fog")
  6861. v.BrickColor = maincolor
  6862. v.Material = "Neon"
  6863. v.Transparency = 0.5
  6864. end
  6865. for i, v in pairs(ArmourParts2) do
  6866. v.BrickColor = BrickColor.new("Ghost grey")
  6867. v.Material = "Neon"
  6868. v.Transparency = 0.7
  6869. end
  6870. for i, v in pairs(NeonParts2) do
  6871. maincolor = BrickColor.new("Fog")
  6872. v.BrickColor = maincolor
  6873. v.Material = "Neon"
  6874. v.Transparency = 0.5
  6875. end
  6876. elseif key == 'b' and Mode == 25 then
  6877. resetmode()
  6878. elseif key == 't' and Mode == 25 then
  6879. thisisit()
  6880. elseif key == 'q' and Mode == 25 then
  6881. Spirit_Beam()
  6882. end
  6883. ---------------------------------------------------------------------
  6884. if key == 'n' and Mode == 1 then
  6885. Mode = 8
  6886. SONG = 198730471
  6887. tecks2.Text = "haha im actually good"
  6888. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6889. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6890. for i, v in pairs(ArmourParts) do
  6891. v.BrickColor = BrickColor.new("Cyan")
  6892. v.Material = "Neon"
  6893. v.Transparency = 0
  6894. end
  6895. for i, v in pairs(NeonParts) do
  6896. maincolor = BrickColor.new("Institutional white")
  6897. v.BrickColor = maincolor
  6898. v.Material = "Neon"
  6899. v.Transparency = 0
  6900. end
  6901. for i, v in pairs(ArmourParts2) do
  6902. v.BrickColor = BrickColor.new("Cyan")
  6903. v.Material = "Neon"
  6904. v.Transparency = 0
  6905. end
  6906. for i, v in pairs(NeonParts2) do
  6907. maincolor = BrickColor.new("Institutional white")
  6908. v.BrickColor = maincolor
  6909. v.Material = "Neon"
  6910. v.Transparency = 0
  6911. end
  6912. elseif key == 'n' and Mode == 8 then
  6913. resetmode()
  6914. elseif key == 'q' and Mode == 8 then
  6915. LunarSpin()
  6916. end
  6917. ---------------------------------------------------------------------
  6918. if key == 'm' and Mode == 8 then
  6919. Mode = 9
  6920. SONG = 316497291
  6921. tecks2.Text = "oh no mon! its de grim reaper mon! RUN MON!"
  6922. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6923. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6924. for i, v in pairs(ArmourParts) do
  6925. v.BrickColor = BrickColor.new("Institutional white")
  6926. v.Material = "Neon"
  6927. v.Transparency = 0
  6928. end
  6929. for i, v in pairs(NeonParts) do
  6930. maincolor = BrickColor.new("Really black")
  6931. v.BrickColor = maincolor
  6932. v.Material = "Neon"
  6933. v.Transparency = 0
  6934. end
  6935. for i, v in pairs(ArmourParts2) do
  6936. v.BrickColor = BrickColor.new("Institutional white")
  6937. v.Material = "Neon"
  6938. v.Transparency = 0
  6939. end
  6940. for i, v in pairs(NeonParts2) do
  6941. maincolor = BrickColor.new("Really black")
  6942. v.BrickColor = maincolor
  6943. v.Material = "Neon"
  6944. v.Transparency = 0
  6945. end
  6946. elseif key == 'm' and Mode == 9 then
  6947. resetmode()
  6948. elseif key == 't' and Mode == 9 then
  6949. heregoes()
  6950. elseif key == 'q' and Mode == 9 then
  6951. BalanceSpin()
  6952. elseif key == 'y' and Mode == 9 then
  6953. Ancient_Ragu()
  6954. end
  6955. ---------------------------------------------------------------------------
  6956. if key == 'm' and Mode == 7 then
  6957. Mode = 10
  6958. SONG = 2696215994
  6959. local A = math.random(1,4)
  6960. if A == 1 then
  6961. SONG = 2837777891
  6962. elseif A == 2 then
  6963. SONG = 2696215994
  6964. elseif A == 3 then
  6965. SONG = 2774043210
  6966. elseif A == 4 then
  6967. SONG = 2743113045
  6968. end
  6969. tecks2.Text = "error but edgy"
  6970. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6971. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6972. for i, v in pairs(ArmourParts) do
  6973. v.BrickColor = BrickColor.random()
  6974. v.Material = "Neon"
  6975. v.Transparency = 0
  6976. end
  6977. for i, v in pairs(NeonParts) do
  6978. maincolor = BrickColor.random()
  6979. v.BrickColor = maincolor
  6980. v.Material = "Neon"
  6981. v.Transparency = 0
  6982. end
  6983. for i, v in pairs(ArmourParts2) do
  6984. v.BrickColor = BrickColor.new("Hot white")
  6985. v.Material = "Neon"
  6986. v.Transparency = 0
  6987. end
  6988. for i, v in pairs(NeonParts2) do
  6989. maincolor = BrickColor.new("Hot white")
  6990. v.BrickColor = maincolor
  6991. v.Material = "Neon"
  6992. v.Transparency = 0
  6993. end
  6994. elseif key == 'm' and Mode == 10 then
  6995. resetmode()
  6996. elseif key == 'q' and Mode == 10 then
  6997. Decapitate()
  6998. elseif key == 't' and Mode == 10 then
  6999. wutdefaq()
  7000. elseif key == 'y' and Mode == 10 then
  7001. Painful_Stomp()
  7002. end
  7003. end
  7004. end)
  7005. local Combo = 1
  7006. mouse.Button1Down:connect(function(key)
  7007. if attack == false then
  7008. if Combo == 1 then
  7009. Combo = 2
  7010. attackone()
  7011. elseif Combo == 2 then
  7012. Combo = 3
  7013. attacktwo()
  7014. elseif Combo == 3 then
  7015. Combo = 1
  7016. attackthree()
  7017. end
  7018. end
  7019. end)
  7020.  
  7021.  
  7022.  
  7023.  
  7024.  
  7025.  
  7026. -------------------------------------------------------
  7027. --Start Animations--
  7028. -------------------------------------------------------
  7029. while true do
  7030. swait()
  7031. sine = sine + change
  7032. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  7033. local velderp = root.Velocity.y
  7034. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  7035. if equipped == true or equipped == false then
  7036. if attack == false then
  7037. idle = idle + 1
  7038. else
  7039. idle = 0
  7040. end
  7041. if 1 < root.Velocity.y and hitfloor == nil then
  7042. Anim = "Jump"
  7043. if attack == false then
  7044. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  7045. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7046. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7047. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7048. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7049. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7050. end
  7051. elseif -1 > root.Velocity.y and hitfloor == nil then
  7052. Anim = "Fall"
  7053. if attack == false then
  7054. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  7055. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7056. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7057. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7058. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  7059. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  7060. end
  7061. elseif torvel < 1 and hitfloor ~= nil then
  7062. Anim = "Idle"
  7063. change = 1
  7064. if attack == false then
  7065. if Mode == 1 then --Normal
  7066. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7067. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7068. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7069. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7070. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7071. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7072. elseif Mode == 99900 then
  7073. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7074. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  7075. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7076. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7077. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7078. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7079. elseif Mode == 8888 then --idk
  7080. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7081. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7082. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7083. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7084. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7085. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7086. elseif Mode == 98534 then
  7087. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7088. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7089. if Mrandom(1,15) == 1 then
  7090. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7091. end
  7092. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7093. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7094. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7095. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7096. elseif Mode == 56565 then --idk
  7097. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7098. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7099. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7100. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7101. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7102. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7103. elseif Mode == pIXELATED then --PIXELATED
  7104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7105. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7106. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7107. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7108. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7109. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7110. elseif Mode == 50 then --ASCENDED
  7111. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7112. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7113. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7114. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7115. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7116. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7117. elseif Mode == 7777 then --NOTHING SPECIAL
  7118. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7119. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7120. if Mrandom(1,15) == 1 then
  7121. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7122. end
  7123. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7124. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7125. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7126. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7127. elseif Mode == 6666 then --MEMER
  7128. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7129. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7130. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7131. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7132. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7133. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7134. elseif Mode == 2 then --Machinery
  7135. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7136. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7137. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7138. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7139. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7140. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7141. elseif Mode == 3 then --ICE
  7142. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-20),math.rad(0),math.rad(0)),0.15)
  7143. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-15*math.sin(sine/25)/2),math.rad(0),math.rad(10*math.sin(sine/25))),.3)
  7144. RH.C0=clerp(RH.C0,CF(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-10),math.rad(-0),math.rad(-25)),0.15)
  7145. LH.C0=clerp(LH.C0,CF(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-3),math.rad(-4*math.sin(sine/25)),math.rad(15)),0.15)
  7146. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(-35 ), math.rad(-7*math.sin(sine/25)), math.rad(5)), 0.1)
  7147. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(-35 ), math.rad(7*math.sin(sine/25)), math.rad(-5)), 0.1)
  7148. elseif Mode == 4 then --Infused
  7149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7150. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7151. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7152. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7153. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7154. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7155. elseif Mode == 5 then --Cybernetic
  7156. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7157. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7158. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7159. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7160. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7161. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7162. elseif Mode == 25 then --Spiritual
  7163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7164. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7165. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7166. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7167. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7168. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7169. elseif Mode == 6 then --Controlled Beyond Recognition
  7170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7171. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7172. if Mrandom(1,15) == 1 then
  7173. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7174. end
  7175. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7176. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7177. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7178. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7179. elseif Mode == 1800 then --demon
  7180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7181. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7182. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7183. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7184. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7185. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7186. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7187. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7188. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7189. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7190. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7191. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7192. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7193. elseif Mode == 1555 then --anime
  7194. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7195. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7196. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7197. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7198. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7199. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7200. elseif Mode == 111111111 then
  7201. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7202. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7203. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7204. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7205. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7206. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7207. elseif Mode == 100 then --Overclocked
  7208. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7209. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7210. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7211. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7212. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7213. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7214. elseif Mode == 8 then --Lunarist
  7215. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7216. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7217. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7218. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7219. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7220. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7221. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7222. elseif Mode == 111111112 then
  7223. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7224. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7225. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7226. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7227. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7228. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7229. elseif Mode == 10 then --INSANITY
  7230. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7231. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7232. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7233. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7234. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7235. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7236. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7237. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7238. end
  7239. end
  7240. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7241. Anim = "Walk"
  7242. change = 1.1
  7243. if attack == false then
  7244. if Mode == 6 then
  7245. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7246. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7247. if Mrandom(1,15) == 1 then
  7248. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7249. end
  7250. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7251. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7252. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7253. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7254. elseif Mode == 3 then
  7255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7256. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7257. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7258. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7259. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1)
  7260. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1)
  7261. elseif Mode == 98534 then
  7262. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7263. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7264. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7265. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7266. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7267. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7268. elseif Mode == 111111112 then
  7269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7270. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7271. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7272. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7273. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7274. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7275. elseif Mode == 111111111 then
  7276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7277. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7278. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7279. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7280. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7281. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7282. elseif Mode == 99900 then
  7283. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7284. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7285. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7286. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7287. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7288. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7289. elseif Mode == 1 then --Normal
  7290. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7291. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7292. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7293. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7294. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7295. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7296. elseif Mode == 7777 then --NORTHING SPECIAL
  7297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7298. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7299. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7300. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7301. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7302. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7303. elseif Mode == 4 then --Infused
  7304. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7305. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7306. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7307. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7308. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7309. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7310. elseif Mode == 56565 then --idk
  7311. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7312. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7313. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7314. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7315. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7316. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7317. elseif Mode == 8888 then --ik
  7318. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7319. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7320. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7321. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7322. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7323. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7324. elseif Mode == 1555 then --anime
  7325. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7326. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7327. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7328. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7329. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7330. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7331. elseif Mode == 6666 then
  7332. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7333. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7334. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7335. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7336. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7337. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7338. elseif Mode == 1800 then
  7339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7340. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7341. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7342. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7343. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7344. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7345. elseif Mode == 5 then
  7346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7347. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7348. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7349. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7350. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7351. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7352. elseif Mode == 25 then
  7353. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7354. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7355. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7356. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7357. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7358. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7359. elseif Mode == 100 then
  7360. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7361. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7362. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7363. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7364. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7365. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7366. elseif Mode == 10 then
  7367. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7369. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7370. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7371. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7372. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7373. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7374. elseif Mode == 8 then
  7375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7376. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7377. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7378. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7379. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7380. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7381. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7382. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7383. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7384. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7385. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7386. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7387. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7388. end
  7389. end
  7390. elseif torvel >= 25 and hitfloor ~= nil then
  7391. Anim = "Sprint"
  7392. change = 1.35
  7393. if attack == false then
  7394. if Mode == 5 then
  7395. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7396. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7397. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7398. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7399. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7400. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7401. elseif Mode == 56565 then
  7402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7404. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7405. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7406. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7407. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7408. elseif Mode == 111111111 then
  7409. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7410. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7411. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7412. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7413. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7414. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7415. elseif Mode == 4 then
  7416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7417. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7418. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7419. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7420. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7421. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7422. elseif Mode == 1 then
  7423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7424. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7425. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7426. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7427. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7428. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7429. elseif Mode == 25 or Mode == 10 then
  7430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7431. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7432. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7433. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7434. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7435. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7436. elseif Mode ~= 5 then
  7437. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7438. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7439. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7440. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7441. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7442. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7443. end
  7444. end
  7445. end
  7446. end
  7447. Music.SoundId = "rbxassetid://"..SONG
  7448. Music.Looped = true
  7449. Music.Pitch = 1
  7450. Music.Volume = 2.5
  7451. Music.Parent = tors
  7452. Music:Resume()
  7453. if 0 < #Effects then
  7454. for e = 1, #Effects do
  7455. if Effects[e] ~= nil then
  7456. local Thing = Effects[e]
  7457. if Thing ~= nil then
  7458. local Part = Thing[1]
  7459. local Mode = Thing[2]
  7460. local Delay = Thing[3]
  7461. local IncX = Thing[4]
  7462. local IncY = Thing[5]
  7463. local IncZ = Thing[6]
  7464. if 1 >= Thing[1].Transparency then
  7465. if Thing[2] == "Block1" then
  7466. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7467. local Mesh = Thing[1].Mesh
  7468. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7469. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7470. elseif Thing[2] == "Block2" then
  7471. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7472. local Mesh = Thing[7]
  7473. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7474. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7475. elseif Thing[2] == "Block3" then
  7476. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7477. local Mesh = Thing[7]
  7478. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7479. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7480. elseif Thing[2] == "Cylinder" then
  7481. local Mesh = Thing[1].Mesh
  7482. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7483. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7484. elseif Thing[2] == "Blood" then
  7485. local Mesh = Thing[7]
  7486. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7487. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7488. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7489. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7490. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7491. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7492. elseif Thing[2] == "Disappear" then
  7493. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7494. elseif Thing[2] == "Shatter" then
  7495. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7496. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7497. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7498. Thing[6] = Thing[6] + Thing[5]
  7499. end
  7500. else
  7501. Part.Parent = nil
  7502. table.remove(Effects, e)
  7503. end
  7504. end
  7505. end
  7506. end
  7507. end
  7508. end
  7509. -------------------------------------------------------
  7510. --End Animations And Script--
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