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memeus FE

Apr 21st, 2019
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3.     script.Parent = owner.Character
  4.     local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5.     local function NewFakeEvent()
  6.         local Bind = Instance.new("BindableEvent")
  7.         local Fake;Fake = {Connections = {},
  8.         fakeEvent=true;
  9.         Connect=function(self,Func)
  10.             Bind.Event:connect(Func)
  11.             self.Connections[Bind] = true
  12.             return setmetatable({Connected = true},{
  13.             __index = function (self,Index)
  14.                 if Index:lower() == "disconnect" then
  15.                     return function() Fake.Connections[Bind] = false;self.Connected = false end
  16.                 end
  17.                 return Fake[Index]
  18.             end;
  19.             __tostring = function() return "Connection" end;
  20.         })
  21.         end}
  22.         Fake.connect = Fake.Connect;return Fake;
  23.     end
  24.     local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25.     local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26.     local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27.         self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28.     end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29.     local function TriggerEvent(self,Event,...)
  30.         local Trigger = Mouse[Event]
  31.         if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32.             for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33.         end
  34.     end
  35.     Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36.     Event.OnServerEvent:Connect(function(FiredBy,Input)
  37.         if FiredBy.Name ~= owner.Name then return end
  38.         if Input.MouseEvent then
  39.             Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40.         else
  41.             local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42.             if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43.             for _,Action in pairs(ContextActionService.Actions) do
  44.                 for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45.             end
  46.             Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47.             UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48.         end
  49.     end)
  50.     InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51.     Event.Parent = NLS([[
  52.         local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53.         local Input = function(Input,gameProcessedEvent)
  54.             if gameProcessedEvent then return end
  55.             Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56.         end
  57.         UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58.         local Hit,Target
  59.         while wait(1/30) do
  60.             if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61.                 Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62.             end
  63.         end
  64.     ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67.     __index = function (self,Index)
  68.         local Sandbox = function (Thing)
  69.             if Thing:IsA("Player") then
  70.                 local RealPlayer = Thing
  71.                 return setmetatable({},{
  72.                     __index = function (self,Index)
  73.                         local Type = type(RealPlayer[Index])
  74.                         if Type == "function" then
  75.                             if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76.                                 return function (self)return InternalData["Mouse"] end
  77.                             end
  78.                             return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79.                         end
  80.                         return RealPlayer[Index]
  81.                     end;
  82.                     __tostring = function(self) return RealPlayer.Name end
  83.                 })
  84.             end
  85.         end
  86.         if RealGame[Index] then
  87.             local Type = type(RealGame[Index])
  88.             if Type == "function" then
  89.                 if Index:lower() == "getservice" or Index:lower() == "service" then
  90.                     return function (self,Service)
  91.                         local FakeServices = {
  92.                             ["players"] = function()
  93.                                 return setmetatable({},{
  94.                                     __index = function (self2,Index2)
  95.                                         local RealService = RealGame:GetService(Service)
  96.                                         local Type2 = type(Index2)
  97.                                         if Type2 == "function" then
  98.                                             return function (self,...) return RealService[Index2](RealService,...)end
  99.                                         else
  100.                                             if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101.                                             return RealService[Index2]
  102.                                         end
  103.                                     end;
  104.                                     __tostring = function(self) return RealGame:GetService(Service).Name end
  105.                                 })
  106.                             end;
  107.                             ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108.                             ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109.                             ["runservice"] = function()
  110.                                 return setmetatable({},{
  111.                                     __index = function(self2,Index2)
  112.                                         local RealService = RealGame:GetService(Service)
  113.                                         local Type2 = type(Index2)
  114.                                         if Type2 == "function" then
  115.                                             return function (self,...) return RealService[Index2](RealService,...) end
  116.                                         else
  117.                                             local RunServices = {
  118.                                                 ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119.                                                 ["renderstepped"] = function() return RealService["Stepped"] end
  120.                                             }
  121.                                             if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122.                                             return RealService[Index2]
  123.                                         end
  124.                                     end
  125.                                 })
  126.                             end
  127.                         }
  128.                         if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129.                         return RealGame:GetService(Service)
  130.                     end
  131.                 end
  132.                 return function (self,...) return RealGame[Index](RealGame,...) end
  133.             else
  134.                 if game:GetService(Index) then return game:GetService(Index) end
  135.                 return RealGame[Index]
  136.             end
  137.         end
  138.         return nil
  139.     end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. -----------------------
  143. --MemeusV2--
  144. -------------------------------------------------------
  145. --A script By makhail07
  146.  
  147. --This edit by 2003boobear
  148.  
  149. --Discord Creterisk#2958 (not 2003boobear's discord)
  150. -------------------------------------------------------
  151.  
  152. local FavIDs = {
  153.     340106355, --Nefl Crystals
  154.     927529620, --Dimension
  155.     876981900, --Fantasy
  156.     398987889, --Ordinary Days
  157.     1117396305, --Oh wait, it's you.
  158.     885996042, --Action Winter Journey
  159.     919231299, --Sprawling Idiot Effigy
  160.     743466274, --Good Day Sunshine
  161.     727411183, --Knife Fight
  162.     1402748531, --The Earth Is Counting On You!
  163.     595230126 --Robot Language
  164.     }
  165.  
  166.  
  167.  
  168. --The reality of my life isn't real but a Universe -makhail07
  169. wait()
  170. local Player = game.Players.localPlayer
  171. local Character = Player.Character
  172. local plr = game:service'Players'.LocalPlayer
  173. local Humanoid = Character.Humanoid
  174. local char = plr.Character
  175. local hum = char.Humanoid
  176. local ra = char["Right Arm"]
  177. local la= char["Left Arm"]
  178. local rl= char["Right Leg"]
  179. local ll = char["Left Leg"]
  180. local hed = char.Head
  181. local root = char.HumanoidRootPart
  182. local rootj = root.RootJoint
  183. local tors = char.Torso
  184. local mouse = plr:GetMouse()
  185. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  186. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  187. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  188. local cam = game.Workspace.CurrentCamera
  189. trazx = Instance.new("ParticleEmitter")
  190. c = game.Players.LocalPlayer.Character
  191.  
  192. --where i put all the warn things
  193.  
  194. warn ("Well Look at that, I finished it.")
  195. --Looks Like you decided to look though the script. Well, Hello.
  196. warn ("I had a fun time making this edit.")
  197. --I Really DID have fun editing this.
  198. warn ("I hope you Enjoy this. Go have Fun!")
  199. --Just don't abuse.
  200. warn ("Also, the original MemeusV2 was made by makhail07.")
  201. --Support makhail07 for making the original!
  202. warn ("This edit was made by me, 2003boobear.")
  203. --This is one of my best edits BY FAR, though.
  204. Character.Head.face.Texture = "rbxassetid://620619801"
  205.  
  206. -------------------------------------------------------
  207. --Start Good Stuff--
  208. -------------------------------------------------------
  209. CF = CFrame.new
  210. angles = CFrame.Angles
  211. attack = false
  212. timetofly = true
  213. Euler = CFrame.fromEulerAnglesXYZ
  214. Rad = math.rad
  215. IT = Instance.new
  216. BrickC = BrickColor.new
  217. Cos = math.cos
  218. Acos = math.acos
  219. Sin = math.sin
  220. Asin = math.asin
  221. Abs = math.abs
  222. Mrandom = math.random
  223. Floor = math.floor
  224. random = math.random
  225. radian = math.rad
  226. Vec3 = Vector3.new
  227. cFrame = CFrame.new
  228. Euler = CFrame.fromEulerAnglesXYZ
  229. -------------------------------------------------------
  230. --End Good Stuff--
  231. -------------------------------------------------------
  232. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  233. RSH, LSH = nil, nil
  234. RW = Instance.new("Weld")
  235. LW = Instance.new("Weld")
  236. RH = tors["Right Hip"]
  237. LH = tors["Left Hip"]
  238. RSH = tors["Right Shoulder"]
  239. LSH = tors["Left Shoulder"]
  240. RSH.Parent = nil
  241. LSH.Parent = nil
  242. RW.Name = "RW"
  243. RW.Part0 = tors
  244. RW.C0 = CF(1.5, 0.5, 0)
  245. RW.C1 = CF(0, 0.5, 0)
  246. RW.Part1 = ra
  247. RW.Parent = tors
  248. LW.Name = "LW"
  249. LW.Part0 = tors
  250. LW.C0 = CF(-1.5, 0.5, 0)
  251. LW.C1 = CF(0, 0.5, 0)
  252. LW.Part1 = la
  253. LW.Parent = tors
  254. Effects = {}
  255.  
  256. -------------------------------------------------------
  257. --Start HeartBeat--
  258. -------------------------------------------------------
  259. ArtificialHB = Instance.new("BindableEvent", script)
  260. ArtificialHB.Name = "Heartbeat"
  261. script:WaitForChild("Heartbeat")
  262.  
  263. frame = 1 / 60
  264. tf = 0
  265. allowframeloss = false
  266. tossremainder = false
  267.  
  268.  
  269. lastframe = tick()
  270. script.Heartbeat:Fire()
  271.  
  272.  
  273. game:GetService("RunService").Heartbeat:connect(function(s, p)
  274.     tf = tf + s
  275.     if tf >= frame then
  276.         if allowframeloss then
  277.             script.Heartbeat:Fire()
  278.             lastframe = tick()
  279.         else
  280.             for i = 1, math.floor(tf / frame) do
  281.                 script.Heartbeat:Fire()
  282.             end
  283.             lastframe = tick()
  284.         end
  285.         if tossremainder then
  286.             tf = 0
  287.         else
  288.             tf = tf - frame * math.floor(tf / frame)
  289.         end
  290.     end
  291. end)
  292. -------------------------------------------------------
  293. --End HeartBeat--
  294. -------------------------------------------------------
  295.  
  296. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  297.     coroutine.resume(coroutine.create(function()
  298.         local intensity = 1 * Intensity
  299.         local rotM = 0.01 * Intensity
  300.         for i = 0, Length, 0.1 do
  301.             swait()
  302.             intensity = intensity - 0.05 * Intensity / Length
  303.             rotM = rotM - 5.0E-4 * Intensity / Length
  304.             hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  305.             cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  306.         end
  307.         Humanoid.CameraOffset = Vec3(0, 0, 0)
  308.     end))
  309. end
  310.  
  311.         local joyemoji = Instance.new('ParticleEmitter', tors)
  312.         joyemoji.VelocitySpread = 2000
  313.         joyemoji.Lifetime = NumberRange.new(1)
  314.         joyemoji.Speed = NumberRange.new(40)
  315. joy= {}
  316. for i=0, 19 do
  317.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  318. end
  319. joyemoji.Size = NumberSequence.new(joy)
  320.         joyemoji.Rate = 0
  321.         joyemoji.LockedToPart = false
  322.         joyemoji.LightEmission = 0
  323.         joyemoji.Texture = "rbxassetid://1176402123"
  324.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  325.  
  326.  
  327.         local LIT = Instance.new('ParticleEmitter', tors)
  328.         LIT.VelocitySpread = 2000
  329.         LIT.Lifetime = NumberRange.new(1)
  330.         LIT.Speed = NumberRange.new(45)
  331. nani= {}
  332. for i=0, 19 do
  333.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  334. end
  335. LIT.Size = NumberSequence.new(nani)
  336.         LIT.Rate = 0
  337.         LIT.LockedToPart = false
  338.         LIT.LightEmission = 0
  339.         LIT.Texture = "rbxassetid://1492670151"
  340.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  341.  
  342.         local toast = Instance.new('ParticleEmitter', tors)
  343.         toast.VelocitySpread = 2000
  344.         toast.Lifetime = NumberRange.new(1)
  345.         toast.Speed = NumberRange.new(60)
  346. toasterstoasttoast= {}
  347. for i=0, 19 do
  348.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  349. end
  350. toast.Size = NumberSequence.new(toasterstoasttoast)
  351.         toast.Rate = 0
  352.         toast.LockedToPart = false
  353.         toast.LightEmission = 0
  354.         toast.Texture = "rbxassetid://436096230"
  355.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  356.  
  357.         local ok = Instance.new('ParticleEmitter', tors)
  358.         ok.VelocitySpread = 2000
  359.         ok.Lifetime = NumberRange.new(1)
  360.         ok.Speed = NumberRange.new(50)
  361. cool= {}
  362. for i=0, 19 do
  363.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  364. end
  365. ok.Size = NumberSequence.new(cool)
  366.         ok.Rate = 0
  367.         ok.LockedToPart = false
  368.         ok.LightEmission = 0
  369.         ok.Texture = "rbxassetid://636768448"
  370.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  371.  
  372. -------------------------------------------------------
  373. --Start Kyu's shitty stuff--
  374. -------------------------------------------------------
  375.  
  376. function ragdoll(model)
  377.     local char = model
  378.     torso = char.HumanoidRootPart
  379.     torso2 = char.Torso
  380.     LW.Parent = nil
  381.     RW.Parent = nil
  382.     LH.Parent = nil
  383.     RH.Parent = nil
  384.         if hum ~= nil then
  385.         hum.PlatformStand = true
  386.         end
  387.  
  388.         local Head = char:FindFirstChild("Head")
  389.         if Head then
  390.             local Neck = Instance.new("Weld")
  391.             Neck.Name = "Neck"
  392.             Neck.Part0 = torso
  393.             Neck.Part1 = Head
  394.             Neck.C0 = CFrame.new(0, 1.5, 0)
  395.             Neck.C1 = CFrame.new()
  396.             Neck.Parent = torso
  397.         end
  398.         local Limb = char:FindFirstChild("Right Arm")
  399.         if Limb then
  400.  
  401.             Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  402.             local Joint = Instance.new("Glue")
  403.             Joint.Name = "RightShoulder"
  404.             Joint.Part0 = torso
  405.             Joint.Part1 = Limb
  406.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  407.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  408.             Joint.Parent = torso
  409.  
  410.             local B = Instance.new("Part")
  411.             B.TopSurface = 0
  412.             B.BottomSurface = 0
  413.             B.formFactor = "Symmetric"
  414.             B.Size = Vector3.new(1, 1, 1)
  415.             B.Transparency = 1
  416.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  417.             B.Parent = char
  418.             local W = Instance.new("Weld")
  419.             W.Part0 = Limb
  420.             W.Part1 = B
  421.             W.C0 = CFrame.new(0, -0.5, 0)
  422.             W.Parent = Limb
  423.  
  424.         end
  425.         local Limb = char:FindFirstChild("Left Arm")
  426.         if Limb then
  427.  
  428.             Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  429.             local Joint = Instance.new("Glue")
  430.             Joint.Name = "LeftShoulder"
  431.             Joint.Part0 = torso
  432.             Joint.Part1 = Limb
  433.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  434.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  435.             Joint.Parent = torso
  436.  
  437.             local B = Instance.new("Part")
  438.             B.TopSurface = 0
  439.             B.BottomSurface = 0
  440.             B.formFactor = "Symmetric"
  441.             B.Size = Vector3.new(1, 1, 1)
  442.             B.Transparency = 1
  443.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  444.             B.Parent = char
  445.             local W = Instance.new("Weld")
  446.             W.Part0 = Limb
  447.             W.Part1 = B
  448.             W.C0 = CFrame.new(0, -0.5, 0)
  449.             W.Parent = Limb
  450.  
  451.         end
  452.         local Limb = char:FindFirstChild("Right Leg")
  453.         if Limb then
  454.  
  455.             Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  456.             local Joint = Instance.new("Glue")
  457.             Joint.Name = "RightHip"
  458.             Joint.Part0 = torso
  459.             Joint.Part1 = Limb
  460.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  461.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  462.             Joint.Parent = torso
  463.  
  464.             local B = Instance.new("Part")
  465.             B.TopSurface = 0
  466.             B.BottomSurface = 0
  467.             B.formFactor = "Symmetric"
  468.             B.Size = Vector3.new(1, 1, 1)
  469.             B.Transparency = 1
  470.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  471.             B.Parent = char
  472.             local W = Instance.new("Weld")
  473.             W.Part0 = Limb
  474.             W.Part1 = B
  475.             W.C0 = CFrame.new(0, -0.5, 0)
  476.             W.Parent = Limb
  477.  
  478.         end
  479.         local Limb = char:FindFirstChild("Left Leg")
  480.         if Limb then
  481.  
  482.             Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  483.             local Joint = Instance.new("Glue")
  484.             Joint.Name = "LeftHip"
  485.             Joint.Part0 = torso
  486.             Joint.Part1 = Limb
  487.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  488.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  489.             Joint.Parent = torso
  490.  
  491.             local B = Instance.new("Part")
  492.             B.TopSurface = 0
  493.             B.BottomSurface = 0
  494.             B.formFactor = "Symmetric"
  495.             B.Size = Vector3.new(1, 1, 1)
  496.             B.Transparency = 1
  497.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  498.             B.Parent = char
  499.             local W = Instance.new("Weld")
  500.             W.Part0 = Limb
  501.             W.Part1 = B
  502.             W.C0 = CFrame.new(0, -0.5, 0)
  503.             W.Parent = Limb
  504.  
  505.         end
  506.         --[
  507.         local Bar = Instance.new("Part")
  508.         Bar.TopSurface = 0
  509.         Bar.BottomSurface = 0
  510.         Bar.formFactor = "Symmetric"
  511.         Bar.Size = Vector3.new(1, 1, 1)
  512.         Bar.Transparency = 1
  513.         Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  514.         Bar.Parent = char
  515.         local Weld = Instance.new("Weld")
  516.         Weld.Part0 = torso
  517.         Weld.Part1 = Bar
  518.         Weld.C0 = CFrame.new(0, 0.5, 0)
  519.         Weld.Parent = torso
  520.         --]]
  521.  
  522. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  523.  
  524. end
  525.  
  526. -------------------------------------------------------
  527. --End Kyu's shitty stuff--
  528. -------------------------------------------------------
  529.  
  530. -------------------------------------------------------
  531. --Start Important Functions--
  532. -------------------------------------------------------
  533. function swait(num)
  534.     if num == 0 or num == nil then
  535.         game:service("RunService").Stepped:wait(0)
  536.     else
  537.         for i = 0, num do
  538.             game:service("RunService").Stepped:wait(0)
  539.         end
  540.     end
  541. end
  542. function thread(f)
  543.     coroutine.resume(coroutine.create(f))
  544. end
  545. function clerp(a, b, t)
  546.     local qa = {
  547.         QuaternionFromCFrame(a)
  548.     }
  549.     local qb = {
  550.         QuaternionFromCFrame(b)
  551.     }
  552.     local ax, ay, az = a.x, a.y, a.z
  553.     local bx, by, bz = b.x, b.y, b.z
  554.     local _t = 1 - t
  555.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  556. end
  557. function QuaternionFromCFrame(cf)
  558.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  559.     local trace = m00 + m11 + m22
  560.     if trace > 0 then
  561.         local s = math.sqrt(1 + trace)
  562.         local recip = 0.5 / s
  563.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  564.     else
  565.         local i = 0
  566.         if m00 < m11 then
  567.             i = 1
  568.         end
  569.         if m22 > (i == 0 and m00 or m11) then
  570.             i = 2
  571.         end
  572.         if i == 0 then
  573.             local s = math.sqrt(m00 - m11 - m22 + 1)
  574.             local recip = 0.5 / s
  575.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  576.         elseif i == 1 then
  577.             local s = math.sqrt(m11 - m22 - m00 + 1)
  578.             local recip = 0.5 / s
  579.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  580.         elseif i == 2 then
  581.             local s = math.sqrt(m22 - m00 - m11 + 1)
  582.             local recip = 0.5 / s
  583.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  584.         end
  585.     end
  586. end
  587. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  588.     local xs, ys, zs = x + x, y + y, z + z
  589.     local wx, wy, wz = w * xs, w * ys, w * zs
  590.     local xx = x * xs
  591.     local xy = x * ys
  592.     local xz = x * zs
  593.     local yy = y * ys
  594.     local yz = y * zs
  595.     local zz = z * zs
  596.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  597. end
  598. function QuaternionSlerp(a, b, t)
  599.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  600.     local startInterp, finishInterp
  601.     if cosTheta >= 1.0E-4 then
  602.         if 1 - cosTheta > 1.0E-4 then
  603.             local theta = math.acos(cosTheta)
  604.             local invSinTheta = 1 / Sin(theta)
  605.             startInterp = Sin((1 - t) * theta) * invSinTheta
  606.             finishInterp = Sin(t * theta) * invSinTheta
  607.         else
  608.             startInterp = 1 - t
  609.             finishInterp = t
  610.         end
  611.     elseif 1 + cosTheta > 1.0E-4 then
  612.         local theta = math.acos(-cosTheta)
  613.         local invSinTheta = 1 / Sin(theta)
  614.         startInterp = Sin((t - 1) * theta) * invSinTheta
  615.         finishInterp = Sin(t * theta) * invSinTheta
  616.     else
  617.         startInterp = t - 1
  618.         finishInterp = t
  619.     end
  620.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  621. end
  622. function rayCast(Position, Direction, Range, Ignore)
  623.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  624. end
  625. local RbxUtility = LoadLibrary("RbxUtility")
  626. local Create = RbxUtility.Create
  627.  
  628. -------------------------------------------------------
  629. --Start Damage Function--
  630. -------------------------------------------------------
  631. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  632.     if hit.Parent == nil then
  633.         return
  634.     end
  635.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  636.     for _, v in pairs(hit.Parent:children()) do
  637.         if v:IsA("Humanoid") then
  638.             h = v
  639.         end
  640.     end
  641.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  642.          warn'No R15 allowed'
  643.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  644.          end
  645.  
  646.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  647.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  648.             if hit.Parent.DebounceHit.Value == true then
  649.                 return
  650.             end
  651.         end
  652.          if insta == true then
  653.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  654.          end
  655.         local c = Create("ObjectValue"){
  656.             Name = "creator",
  657.             Value = game:service("Players").LocalPlayer,
  658.             Parent = h,
  659.         }
  660.         game:GetService("Debris"):AddItem(c, .5)
  661.         if HitSound ~= nil and HitPitch ~= nil then
  662.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  663.         end
  664.         local Damage = math.random(minim, maxim)
  665.         local blocked = false
  666.         local block = hit.Parent:findFirstChild("Block")
  667.         if block ~= nil then
  668.             if block.className == "IntValue" then
  669.                 if block.Value > 0 then
  670.                     blocked = true
  671.                     block.Value = block.Value - 1
  672.                     print(block.Value)
  673.                 end
  674.             end
  675.         end
  676.         if blocked == false then
  677.             h.Health = h.Health - Damage
  678.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  679.         else
  680.             h.Health = h.Health - (Damage / 2)
  681.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  682.         end
  683.         if Type == "Knockdown" then
  684.             local hum = hit.Parent.Humanoid
  685.             hum.PlatformStand = true
  686.             coroutine.resume(coroutine.create(function(HHumanoid)
  687.                 swait(1)
  688.                 HHumanoid.PlatformStand = false
  689.             end), hum)
  690.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  691.             local bodvol = Create("BodyVelocity"){
  692.                 velocity = angle * knockback,
  693.                 P = 5000,
  694.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  695.                 Parent = hit,
  696.             }
  697.             local rl = Create("BodyAngularVelocity"){
  698.                 P = 3000,
  699.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  700.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  701.                 Parent = hit,
  702.             }
  703.             game:GetService("Debris"):AddItem(bodvol, .5)
  704.             game:GetService("Debris"):AddItem(rl, .5)
  705.         elseif Type == "Normal" then
  706.             local vp = Create("BodyVelocity"){
  707.                 P = 500,
  708.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  709.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  710.             }
  711.             if knockback > 0 then
  712.                 vp.Parent = hit.Parent.Torso
  713.             end
  714.             game:GetService("Debris"):AddItem(vp, .5)
  715.         elseif Type == "Up" then
  716.             local bodyVelocity = Create("BodyVelocity"){
  717.                 velocity = Vector3.new(0, 20, 0),
  718.                 P = 5000,
  719.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  720.                 Parent = hit,
  721.             }
  722.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  723.         elseif Type == "DarkUp" then
  724.             coroutine.resume(coroutine.create(function()
  725.                 for i = 0, 1, 0.1 do
  726.                     swait()
  727.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  728.                 end
  729.             end))
  730.             local bodyVelocity = Create("BodyVelocity"){
  731.                 velocity = Vector3.new(0, 20, 0),
  732.                 P = 5000,
  733.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  734.                 Parent = hit,
  735.             }
  736.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  737.         elseif Type == "Snare" then
  738.             local bp = Create("BodyPosition"){
  739.                 P = 2000,
  740.                 D = 100,
  741.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  742.                 position = hit.Parent.Torso.Position,
  743.                 Parent = hit.Parent.Torso,
  744.             }
  745.             game:GetService("Debris"):AddItem(bp, 1)
  746.         elseif Type == "Freeze" then
  747.             local BodPos = Create("BodyPosition"){
  748.                 P = 50000,
  749.                 D = 1000,
  750.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  751.                 position = hit.Parent.Torso.Position,
  752.                 Parent = hit.Parent.Torso,
  753.             }
  754.             local BodGy = Create("BodyGyro") {
  755.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  756.                 P = 20e+003,
  757.                 Parent = hit.Parent.Torso,
  758.                 cframe = hit.Parent.Torso.CFrame,
  759.             }
  760.             hit.Parent.Torso.Anchored = true
  761.             coroutine.resume(coroutine.create(function(Part)
  762.                 swait(1.5)
  763.                 Part.Anchored = false
  764.             end), hit.Parent.Torso)
  765.             game:GetService("Debris"):AddItem(BodPos, 3)
  766.             game:GetService("Debris"):AddItem(BodGy, 3)
  767.         end
  768.         local debounce = Create("BoolValue"){
  769.             Name = "DebounceHit",
  770.             Parent = hit.Parent,
  771.             Value = true,
  772.         }
  773.         game:GetService("Debris"):AddItem(debounce, Delay)
  774.         c = Create("ObjectValue"){
  775.             Name = "creator",
  776.             Value = Player,
  777.             Parent = h,
  778.         }
  779.         game:GetService("Debris"):AddItem(c, .5)
  780.     end
  781. end
  782. -------------------------------------------------------
  783. --End Damage Function--
  784. -------------------------------------------------------
  785.  
  786. -------------------------------------------------------
  787. --Start Damage Function Customization--
  788. -------------------------------------------------------
  789. function ShowDamage(Pos, Text, Time, Color)
  790.     local Rate = (1 / 30)
  791.     local Pos = (Pos or Vector3.new(0, 0, 0))
  792.     local Text = (Text or "")
  793.     local Time = (Time or 2)
  794.     local Color = (Color or Color3.new(1, 0, 1))
  795.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  796.     EffectPart.Anchored = true
  797.     local BillboardGui = Create("BillboardGui"){
  798.         Size = UDim2.new(3, 0, 3, 0),
  799.         Adornee = EffectPart,
  800.         Parent = EffectPart,
  801.     }
  802.     local TextLabel = Create("TextLabel"){
  803.         BackgroundTransparency = 1,
  804.         Size = UDim2.new(1, 0, 1, 0),
  805.         Text = Text,
  806.         Font = "Highway",
  807.         TextColor3 = Color,
  808.         TextScaled = true,
  809.         Parent = BillboardGui,
  810.     }
  811.     game.Debris:AddItem(EffectPart, (Time))
  812.     EffectPart.Parent = game:GetService("Workspace")
  813.     delay(0, function()
  814.         local Frames = (Time / Rate)
  815.         for Frame = 1, Frames do
  816.             wait(Rate)
  817.             local Percent = (Frame / Frames)
  818.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  819.             TextLabel.TextTransparency = Percent
  820.         end
  821.         if EffectPart and EffectPart.Parent then
  822.             EffectPart:Destroy()
  823.         end
  824.     end)
  825. end
  826. -------------------------------------------------------
  827. --End Damage Function Customization--
  828. -------------------------------------------------------
  829.  
  830. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  831.   for _, c in pairs(workspace:children()) do
  832.     local hum = c:findFirstChild("Humanoid")
  833.     if hum ~= nil then
  834.       local head = c:findFirstChild("Head")
  835.       if head ~= nil then
  836.         local targ = head.Position - Part.Position
  837.         local mag = targ.magnitude
  838.         if magni >= mag and c.Name ~= plr.Name then
  839.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  840.         end
  841.       end
  842.     end
  843.   end
  844. end
  845.  
  846.  
  847. CFuncs = {
  848.     Part = {
  849.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  850.             local Part = Create("Part")({
  851.                 Parent = Parent,
  852.                 Reflectance = Reflectance,
  853.                 Transparency = Transparency,
  854.                 CanCollide = false,
  855.                 Locked = true,
  856.                 BrickColor = BrickColor.new(tostring(BColor)),
  857.                 Name = Name,
  858.                 Size = Size,
  859.                 Material = Material
  860.             })
  861.             RemoveOutlines(Part)
  862.             return Part
  863.         end
  864.     },
  865.     Mesh = {
  866.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  867.             local Msh = Create(Mesh)({
  868.                 Parent = Part,
  869.                 Offset = OffSet,
  870.                 Scale = Scale
  871.             })
  872.             if Mesh == "SpecialMesh" then
  873.                 Msh.MeshType = MeshType
  874.                 Msh.MeshId = MeshId
  875.             end
  876.             return Msh
  877.         end
  878.     },
  879.     Mesh = {
  880.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  881.             local Msh = Create(Mesh)({
  882.                 Parent = Part,
  883.                 Offset = OffSet,
  884.                 Scale = Scale
  885.             })
  886.             if Mesh == "SpecialMesh" then
  887.                 Msh.MeshType = MeshType
  888.                 Msh.MeshId = MeshId
  889.             end
  890.             return Msh
  891.         end
  892.     },
  893.     Weld = {
  894.         Create = function(Parent, Part0, Part1, C0, C1)
  895.             local Weld = Create("Weld")({
  896.                 Parent = Parent,
  897.                 Part0 = Part0,
  898.                 Part1 = Part1,
  899.                 C0 = C0,
  900.                 C1 = C1
  901.             })
  902.             return Weld
  903.         end
  904.     },
  905.     Sound = {
  906.         Create = function(id, par, vol, pit)
  907.             coroutine.resume(coroutine.create(function()
  908.                 local S = Create("Sound")({
  909.                     Volume = vol,
  910.                     Pitch = pit or 1,
  911.                     SoundId = id,
  912.                     Parent = par or workspace
  913.                 })
  914.                 wait()
  915.                 S:play()
  916.                 game:GetService("Debris"):AddItem(S, 6)
  917.             end))
  918.         end
  919.     },
  920.     ParticleEmitter = {
  921.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  922.             local fp = Create("ParticleEmitter")({
  923.                 Parent = Parent,
  924.                 Color = ColorSequence.new(Color1, Color2),
  925.                 LightEmission = LightEmission,
  926.                 Size = Size,
  927.                 Texture = Texture,
  928.                 Transparency = Transparency,
  929.                 ZOffset = ZOffset,
  930.                 Acceleration = Accel,
  931.                 Drag = Drag,
  932.                 LockedToPart = LockedToPart,
  933.                 VelocityInheritance = VelocityInheritance,
  934.                 EmissionDirection = EmissionDirection,
  935.                 Enabled = Enabled,
  936.                 Lifetime = LifeTime,
  937.                 Rate = Rate,
  938.                 Rotation = Rotation,
  939.                 RotSpeed = RotSpeed,
  940.                 Speed = Speed,
  941.                 VelocitySpread = VelocitySpread
  942.             })
  943.             return fp
  944.         end
  945.     }
  946. }
  947. function RemoveOutlines(part)
  948.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  949. end
  950. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  951.     local Part = Create("Part")({
  952.         formFactor = FormFactor,
  953.         Parent = Parent,
  954.         Reflectance = Reflectance,
  955.         Transparency = Transparency,
  956.         CanCollide = false,
  957.         Locked = true,
  958.         BrickColor = BrickColor.new(tostring(BColor)),
  959.         Name = Name,
  960.         Size = Size,
  961.         Material = Material
  962.     })
  963.     RemoveOutlines(Part)
  964.     return Part
  965. end
  966. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  967.     local Msh = Create(Mesh)({
  968.         Parent = Part,
  969.         Offset = OffSet,
  970.         Scale = Scale
  971.     })
  972.     if Mesh == "SpecialMesh" then
  973.         Msh.MeshType = MeshType
  974.         Msh.MeshId = MeshId
  975.     end
  976.     return Msh
  977. end
  978. function CreateWeld(Parent, Part0, Part1, C0, C1)
  979.     local Weld = Create("Weld")({
  980.         Parent = Parent,
  981.         Part0 = Part0,
  982.         Part1 = Part1,
  983.         C0 = C0,
  984.         C1 = C1
  985.     })
  986.     return Weld
  987. end
  988.  
  989.  
  990. -------------------------------------------------------
  991. --Start Effect Function--
  992. -------------------------------------------------------
  993. EffectModel = Instance.new("Model", char)
  994. Effects = {
  995.   Block = {
  996.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  997.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  998.       prt.Anchored = true
  999.       prt.CFrame = cframe
  1000.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1001.       game:GetService("Debris"):AddItem(prt, 10)
  1002.       if Type == 1 or Type == nil then
  1003.         table.insert(Effects, {
  1004.           prt,
  1005.           "Block1",
  1006.           delay,
  1007.           x3,
  1008.           y3,
  1009.           z3,
  1010.           msh
  1011.         })
  1012.       elseif Type == 2 then
  1013.         table.insert(Effects, {
  1014.           prt,
  1015.           "Block2",
  1016.           delay,
  1017.           x3,
  1018.           y3,
  1019.           z3,
  1020.           msh
  1021.         })
  1022.       else
  1023.         table.insert(Effects, {
  1024.           prt,
  1025.           "Block3",
  1026.           delay,
  1027.           x3,
  1028.           y3,
  1029.           z3,
  1030.           msh
  1031.         })
  1032.       end
  1033.     end
  1034.   },
  1035.   Sphere = {
  1036.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1037.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1038.       prt.Anchored = true
  1039.       prt.CFrame = cframe
  1040.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1041.       game:GetService("Debris"):AddItem(prt, 10)
  1042.       table.insert(Effects, {
  1043.         prt,
  1044.         "Cylinder",
  1045.         delay,
  1046.         x3,
  1047.         y3,
  1048.         z3,
  1049.         msh
  1050.       })
  1051.     end
  1052.   },
  1053.   Cylinder = {
  1054.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1055.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1056.       prt.Anchored = true
  1057.       prt.CFrame = cframe
  1058.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1059.       game:GetService("Debris"):AddItem(prt, 10)
  1060.       table.insert(Effects, {
  1061.         prt,
  1062.         "Cylinder",
  1063.         delay,
  1064.         x3,
  1065.         y3,
  1066.         z3,
  1067.         msh
  1068.       })
  1069.     end
  1070.   },
  1071.   Wave = {
  1072.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1073.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1074.       prt.Anchored = true
  1075.       prt.CFrame = cframe
  1076.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1077.       game:GetService("Debris"):AddItem(prt, 10)
  1078.       table.insert(Effects, {
  1079.         prt,
  1080.         "Cylinder",
  1081.         delay,
  1082.         x3 / 60,
  1083.         y3 / 60,
  1084.         z3 / 60,
  1085.         msh
  1086.       })
  1087.     end
  1088.   },
  1089.   Ring = {
  1090.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1091.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1092.       prt.Anchored = true
  1093.       prt.CFrame = cframe
  1094.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1095.       game:GetService("Debris"):AddItem(prt, 10)
  1096.       table.insert(Effects, {
  1097.         prt,
  1098.         "Cylinder",
  1099.         delay,
  1100.         x3,
  1101.         y3,
  1102.         z3,
  1103.         msh
  1104.       })
  1105.     end
  1106.   },
  1107.   Break = {
  1108.     Create = function(brickcolor, cframe, x1, y1, z1)
  1109.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1110.       prt.Anchored = true
  1111.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1112.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1113.       local num = math.random(10, 50) / 1000
  1114.       game:GetService("Debris"):AddItem(prt, 10)
  1115.       table.insert(Effects, {
  1116.         prt,
  1117.         "Shatter",
  1118.         num,
  1119.         prt.CFrame,
  1120.         math.random() - math.random(),
  1121.         0,
  1122.         math.random(50, 100) / 100
  1123.       })
  1124.     end
  1125.   },
  1126. Spiral = {
  1127.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1128.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1129.       prt.Anchored = true
  1130.       prt.CFrame = cframe
  1131.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1132.       game:GetService("Debris"):AddItem(prt, 10)
  1133.       table.insert(Effects, {
  1134.         prt,
  1135.         "Cylinder",
  1136.         delay,
  1137.         x3,
  1138.         y3,
  1139.         z3,
  1140.         msh
  1141.       })
  1142.     end
  1143.   },
  1144. Push = {
  1145.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1146.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1147.       prt.Anchored = true
  1148.       prt.CFrame = cframe
  1149.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1150.       game:GetService("Debris"):AddItem(prt, 10)
  1151.       table.insert(Effects, {
  1152.         prt,
  1153.         "Cylinder",
  1154.         delay,
  1155.         x3,
  1156.         y3,
  1157.         z3,
  1158.         msh
  1159.       })
  1160.     end
  1161.   }
  1162. }
  1163. -------------------------------------------------------
  1164. --End Effect Function--
  1165. -------------------------------------------------------
  1166.  
  1167. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1168.     local NSound = nil
  1169.     coroutine.resume(coroutine.create(function()
  1170.         NSound = Instance.new("Sound", PARENT)
  1171.         NSound.Volume = VOLUME
  1172.         NSound.Pitch = PITCH
  1173.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1174.         swait()
  1175.         NSound:play()
  1176.         game:GetService("Debris"):AddItem(NSound, 10)
  1177.     end))
  1178.     return NSound
  1179. end
  1180.  
  1181.  
  1182.  
  1183.  
  1184.  
  1185. -------------------------------------------------------
  1186. --End Important Functions--
  1187. -------------------------------------------------------
  1188.  
  1189. chargeup = Instance.new("Sound", hed)
  1190. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1191. chargeup.Volume = 10
  1192. chargeup.Pitch = 1
  1193. chargeup.Looped = true
  1194. chargeup.TimePosition = 1
  1195.  
  1196. meme = Instance.new("Sound", hed)
  1197. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1198. meme.Volume = 10
  1199. meme.Pitch = 1
  1200. meme.Looped = true
  1201. meme.TimePosition = 1
  1202.  
  1203. local ohno = Instance.new("Sound")
  1204. ohno.Parent = hed
  1205. ohno.Volume = 10
  1206. ohno.Pitch = 1
  1207. ohno.Looped = true
  1208.  
  1209. local bass = Instance.new("Sound") --why
  1210. bass.Parent = hed
  1211. bass.Volume = 7
  1212. bass.Pitch = 1
  1213. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1214. bass.Looped = true
  1215.  
  1216. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1217. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1218. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1219. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1220. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1221. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1222.  
  1223. STHAP = Instance.new("Sound", hed)
  1224. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1225. STHAP.Volume = 10
  1226. STHAP.Pitch = 1
  1227. STHAP.Looped = false
  1228.  
  1229. forevergone = Instance.new("Sound", tors)
  1230. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1231. forevergone.Volume = 10
  1232. forevergone.Pitch = 1
  1233. forevergone.Looped = true
  1234. forevergone.TimePosition = 24
  1235.  
  1236. -------------------------------------------------------
  1237. --Start Music Option--
  1238. -------------------------------------------------------
  1239. local Music = Instance.new("Sound",tors)
  1240. Music.Volume = 2.5
  1241. Music.SoundId = "rbxassetid://"
  1242. Music.Looped = true
  1243. Music.Pitch = 1 --Pitcher
  1244. Music:Play()
  1245. -------------------------------------------------------
  1246. --End Music Option--
  1247. -------------------------------------------------------
  1248. --hi fat >:)
  1249. -------------------------------------------------------
  1250. --Start Attacks N Stuff--
  1251. -------------------------------------------------------
  1252. local sine=0
  1253. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1254.   local Hitboxpart = Instance.new("Part", EffectModel)
  1255.   RemoveOutlines(Hitboxpart)
  1256.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1257.   Hitboxpart.CanCollide = false
  1258.   Hitboxpart.Transparency = 1
  1259.   Hitboxpart.Anchored = true
  1260.   Hitboxpart.CFrame = Pose
  1261.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1262.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1263. end
  1264. function GEtOuT()
  1265.     attack = true
  1266.     hum.WalkSpeed = 10
  1267.         Character.Head.face.Texture = "rbxassetid://494811799"
  1268.         CreateSound("814652778", hed, 10, 1)
  1269.         CreateSound("537371462", hed, 10, 1)
  1270.         local vel3 = Instance.new("BodyVelocity",tors)
  1271.         vel3.Velocity = Vector3.new(0,25,0)
  1272.         vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1273.     for i = 0,12,0.1 do
  1274.         swait()
  1275.         CameraEnshaking(1, 2)
  1276.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1277.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1278.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1279.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1280.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1281.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1282.                 RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1283.     end
  1284.         vel3:Destroy()
  1285.         Character.Head.face.Texture = "rbxassetid://620619801"
  1286.     attack = false
  1287.         Humanoid.JumpPower = 50
  1288.     hum.WalkSpeed = 16
  1289. end
  1290.  
  1291. function GEtOuT2()
  1292.     attack = true
  1293.     hum.WalkSpeed = 10
  1294.         Humanoid.JumpPower = 0
  1295.         Character.Head.face.Texture = "rbxassetid://494811799"
  1296.         CreateSound("814652778", hed, 10, 1)
  1297.         CreateSound("537371462", hed, 10, 1)
  1298.         root.Velocity = root.CFrame.lookVector * 20
  1299.     for i = 0,12,0.1 do
  1300.         swait()
  1301.         CameraEnshaking(1, 2)
  1302.                 root.Velocity = root.CFrame.lookVector * 50
  1303.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1304.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1305.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1306.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1307.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1308.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1309.                 RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1310.     end
  1311.         Character.Head.face.Texture = "rbxassetid://620619801"
  1312.     attack = false
  1313.         Humanoid.JumpPower = 50
  1314.     hum.WalkSpeed = 16
  1315. end
  1316. function Flight() --wowthatsdiffrent
  1317. attack = true
  1318. Character.Head.face.Texture = "rbxassetid://269748407"
  1319. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1320. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1321. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1322. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1323. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1324. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1325. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1326. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1327. local vel4 = Instance.new("BodyVelocity",ll)
  1328. vel4.Velocity = Vector3.new(0,4,0)
  1329. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1330. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1331. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1332. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1333. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1334. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1335. Trail2.Enabled = true
  1336. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1337. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1338. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1339. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1340. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1341. Trail3.Enabled = true
  1342. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1343. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1344. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1345. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1346. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1347. Trail4.Enabled = true
  1348. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1349. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1350. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1351. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1352. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1353. Trail5.Enabled = true
  1354. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1355. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1356. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1357. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1358. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1359. Trail.Enabled = false
  1360. ragdoll(char)
  1361. wait(1)
  1362. Character.Head.face.Texture = "rbxassetid://249062487"
  1363. CreateSound("948494432", hed, 10, 1)
  1364. wait(2)
  1365. Character.Head.face.Texture = "rbxassetid://269748407"
  1366. CreateSound("633394595", hed, 10, 1)
  1367. wait(2)
  1368. Character.Head.face.Texture = "rbxassetid://494811799"
  1369. STHAP:play()
  1370. wait(11)
  1371. forevergone:play()
  1372. end
  1373.  
  1374. function OBJECTION()
  1375.     attack = true
  1376.     hum.WalkSpeed = 10
  1377.         Character.Head.face.Texture = "rbxassetid://55831869"
  1378.     CreateSound("330859085", hed, 10, 1)
  1379.     for i = 0,8,0.1 do
  1380.         swait()
  1381.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1382.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1383.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1384.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1385.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1386.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1387.     end
  1388.     attack = false
  1389.         Character.Head.face.Texture = "rbxassetid://620619801"
  1390.     hum.WalkSpeed = 16
  1391. end
  1392.  
  1393. function Hello()
  1394.     attack = true
  1395.     hum.WalkSpeed = 10
  1396.         Character.Head.face.Texture = "rbxassetid://334668738"
  1397.     CreateSound("855338765", hed, 10, 0.9)
  1398.     for i = 0,3,0.1 do
  1399.         swait()
  1400.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1401.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1402.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1403.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1404.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1405.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1406.     end
  1407.     attack = false
  1408.         Character.Head.face.Texture = "rbxassetid://620619801"
  1409.     hum.WalkSpeed = 16
  1410. end
  1411.  
  1412. function Victory()
  1413.     attack = true
  1414.     hum.WalkSpeed = 1.01
  1415.         Character.Head.face.Texture = "rbxassetid://616284160"
  1416.         Humanoid.Jump = true
  1417.         CreateSound("130834939", hed, 10, 1)
  1418.         for i = 0,3.7,0.1 do
  1419.         swait()
  1420.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1421.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1422.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1423.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1424.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1425.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1426.         end
  1427.         Humanoid.Jump = true
  1428.         for i = 0,3.7,0.1 do
  1429.         swait()
  1430.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1431.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1432.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1433.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1434.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1435.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1436.         end
  1437.         Humanoid.Jump = true
  1438.         for i = 0,3.7,0.1 do
  1439.         swait()
  1440.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1441.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1442.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1443.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1444.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1445.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1446.         end
  1447.         Humanoid.Jump = true
  1448.         for i = 0,3.7,0.1 do
  1449.         swait()
  1450.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1451.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1452.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1453.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1454.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1455.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1456.         end
  1457.         Humanoid.Jump = true
  1458.         for i = 0,3.7,0.1 do
  1459.         swait()
  1460.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1461.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1462.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1463.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1464.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1465.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1466.         end
  1467.     attack = false
  1468.         Character.Head.face.Texture = "rbxassetid://620619801"
  1469.     hum.WalkSpeed = 16
  1470. end
  1471.  
  1472. function ShutTheHellUp()
  1473.     attack = true
  1474.     hum.WalkSpeed = 2.01
  1475.         Character.Head.face.Texture = "rbxassetid://963148419"
  1476.     CreateSound("336377340", hed, 10, 1)
  1477.     for i = 0,3,0.1 do
  1478.         swait()
  1479.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1480.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1481.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1482.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1483.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1484.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1485.     end
  1486.     for i = 0,1.2,0.1 do
  1487.         swait()
  1488.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1489.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1490.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1491.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1492.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1493.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1494.     end
  1495.     for i = 0,1.2,0.1 do
  1496.         swait()
  1497.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1498.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1499.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1500.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1501.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1502.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1503.     end
  1504.     for i = 0,1.2,0.1 do
  1505.         swait()
  1506.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1507.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1508.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1509.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1510.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1511.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1512.     end
  1513.     for i = 0,1.2,0.1 do
  1514.         swait()
  1515.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1516.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1517.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1518.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1519.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1520.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1521.     end
  1522.     for i = 0,2,0.1 do
  1523.         swait()
  1524.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1525.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1526.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1527.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1528.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1529.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1530.     end
  1531.     for i = 0,2,0.1 do
  1532.         swait()
  1533.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1534.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1535.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1536.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1537.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1538.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1539.     end
  1540.     hum.WalkSpeed = 16
  1541.         Character.Head.face.Texture = "rbxassetid://620619801"
  1542.     attack = false
  1543. end
  1544.  
  1545. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1546.     attack = true
  1547.     hum.WalkSpeed = 5
  1548.         Humanoid.JumpPower = 175
  1549.         Character.Head.face.Texture = "rbxassetid://1223903433"
  1550.     CreateSound("145799973", hed, 10, 1)
  1551.         local vel2 = Instance.new("BodyVelocity",tors)
  1552.         vel2.Velocity = Vector3.new(0,1.2,0)
  1553.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1554.     for i = 0,60,0.1 do
  1555.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1556.         swait()
  1557.         CameraEnshaking(1, 1)
  1558.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1559.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1560.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1561.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1562.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1563.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1564.     end
  1565.     hum.WalkSpeed = 16
  1566.         vel2:Destroy()
  1567.         Character.Head.face.Texture = "rbxassetid://620619801"
  1568.         Humanoid.JumpPower = 50
  1569.     attack = false
  1570. end
  1571.  
  1572. function EndMySufferingV2() --why
  1573.     attack = true
  1574.     hum.WalkSpeed = 1.01
  1575.         Character.Head.face.Texture = "rbxassetid://202210455"
  1576.         local A = math.random(1,5)
  1577.         if A == 1 then
  1578.             meme.SoundId = "rbxassetid://295810519"
  1579.         end
  1580.         if A == 2 then
  1581.             meme.SoundId = "rbxassetid://1124778077"
  1582.         end
  1583.         if A == 3 then
  1584.             meme.SoundId = "rbxassetid://464157070"
  1585.         end
  1586.         if A == 4 then
  1587.             meme.SoundId = "rbxassetid://146334595"
  1588.         end
  1589.         if A == 5 then
  1590.             meme.SoundId = "rbxassetid://145536915"
  1591.         end
  1592.         meme:Play()
  1593.         bass:Play()
  1594.         joyemoji.Rate = 70
  1595.         LIT.Rate = 70
  1596.         ok.Rate = 70
  1597.         toast.Rate = 70
  1598.        
  1599.     for i = 0,50,0.1 do
  1600.         swait()
  1601.     CameraEnshaking(1, 10)
  1602.         bass.Parent = hed
  1603.         meme.Parent = hed
  1604.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1605.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1606.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1607.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1608.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1609.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1610.     end
  1611.         bass:Stop()
  1612.         meme:Stop()
  1613.         joyemoji.Rate = 0
  1614.         LIT.Rate = 0
  1615.         ok.Rate = 0
  1616.         toast.Rate = 0
  1617.         Character.Head.face.Texture = "rbxassetid://620619801"
  1618.     attack = false
  1619.     hum.WalkSpeed = 16
  1620. end
  1621.  
  1622. function HELP()
  1623.     attack = true
  1624.     hum.WalkSpeed = 1.01
  1625.         Character.Head.face.Texture = "rbxassetid://307972876"
  1626.     CreateSound("1123321019", hed, 10, 1)
  1627.     for i = 0,15,0.1 do
  1628.         swait()
  1629.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1630.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1631.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1632.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1633.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1634.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1635.     end
  1636.     CreateSound("198462271", hed, 10, 1)
  1637.     for i = 0,8,0.1 do
  1638.                 Character.Head.face.Texture = "rbxassetid://341497730"
  1639.         swait()
  1640.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1641.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1642.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1643.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1644.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1645.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1646.     end
  1647.     for i = 0,8,0.1 do
  1648.                 Character.Head.face.Texture = "rbxassetid://341497730"
  1649.         swait()
  1650.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1651.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1652.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1653.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1654.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1655.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1656.     end
  1657.     CreateSound("948494432", hed, 10, 1)
  1658.     for i = 0,7.5,0.1 do
  1659.                 Character.Head.face.Texture = "rbxassetid://249062487"
  1660.         swait()
  1661.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1662.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1663.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1664.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1665.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1666.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1667.     end
  1668.     CreateSound("1542642349", hed, 10, 1)
  1669.     for i = 0,10,0.1 do
  1670.                 Character.Head.face.Texture = "rbxassetid://270636807"
  1671.         swait()
  1672.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1673.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1674.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1675.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1676.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1677.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1678.     end
  1679.     CreateSound("269597232", hed, 10, 1)
  1680.     for i = 0,6,0.1 do
  1681.                 Character.Head.face.Texture = "rbxassetid://265057155"
  1682.         swait()
  1683.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1684.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1685.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1686.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1687.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1688.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1689.     end
  1690.     attack = false
  1691.         Character.Head.face.Texture = "rbxassetid://620619801"
  1692.     hum.WalkSpeed = 16
  1693. end
  1694.  
  1695. function Choose()
  1696.     attack = true
  1697.     hum.WalkSpeed = 1.01
  1698.         Character.Head.face.Texture = "rbxassetid://374187112"
  1699.     CreateSound("130784263", hed, 10, 1)
  1700.     for i = 0,4,0.1 do
  1701.         swait()
  1702.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1703.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1704.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1705.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1706.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1707.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1708.     end
  1709.     for i = 0,5,0.1 do
  1710.         swait()
  1711.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1712.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1713.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1714.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1715.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1716.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1717.     end
  1718.     attack = false
  1719.         Character.Head.face.Texture = "rbxassetid://620619801"
  1720.     hum.WalkSpeed = 16
  1721. end
  1722.  
  1723. function slap()
  1724.     attack = true
  1725.     hum.WalkSpeed = 10
  1726.     CreateSound("146163534", hed, 10, 1)
  1727.         Character.Head.face.Texture = "rbxassetid://293603561"
  1728.         game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1729.     CameraEnshaking(1, 2)
  1730.     for i = 0,4,0.1 do
  1731.         swait()
  1732.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1733.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1734.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1735.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1736.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1737.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1738.     end
  1739.         Character.Head.face.Texture = "rbxassetid://620619801"
  1740.     attack = false
  1741.     hum.WalkSpeed = 16
  1742. end
  1743.  
  1744. function MYSPAGHETTTTTTT() --ow
  1745.     attack = true
  1746.     hum.WalkSpeed = 1.01
  1747.     CreateSound("1282149571", hed, 10, 1)
  1748.         Character.Head.face.Texture = "rbxassetid://1329282756"
  1749.         game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1750.     CameraEnshaking(1, 2.2)
  1751.     for i = 0,4,0.1 do
  1752.         swait()
  1753.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1754.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1755.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1756.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1757.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1758.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1759.     end
  1760.     for i = 0,5,0.1 do
  1761.         swait()
  1762.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1763.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1764.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1765.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1766.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1767.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1768.     end
  1769.     for i = 0,6,0.1 do
  1770.         swait()
  1771.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1772.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1773.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1774.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1775.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1776.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1777.     end
  1778.     attack = false
  1779.         Character.Head.face.Texture = "rbxassetid://620619801"
  1780.     hum.WalkSpeed = 16
  1781. end
  1782.  
  1783.  
  1784. function dead()
  1785.     attack = true
  1786.     hum.WalkSpeed = 0.20
  1787.     CreateSound("137225991", hed, 10, 1)
  1788.         Character.Head.face.Texture = "rbxassetid://297512410"
  1789.     for i = 0,1.1,0.1 do
  1790.         swait()
  1791.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1792.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1793.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1794.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1795.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1796.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1797.     end
  1798.     for i = 0,1.1,0.1 do
  1799.         swait()
  1800.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1801.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1802.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1803.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1804.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1805.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1806.     end
  1807.     for i = 0,1.1,0.1 do
  1808.         swait()
  1809.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1810.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1811.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1812.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1813.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1814.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1815.     end
  1816.     for i = 0,1.1,0.1 do
  1817.         swait()
  1818.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1819.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1820.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1821.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1822.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1823.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1824.     end
  1825.     for i = 0,1.1,0.1 do
  1826.         swait()
  1827.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1828.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1829.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1830.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1831.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1832.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1833.     end
  1834.     for i = 0,1.1,0.1 do
  1835.         swait()
  1836.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1837.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1838.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1839.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1840.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1841.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1842.     end
  1843.     for i = 0,1.1,0.1 do
  1844.         swait()
  1845.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1846.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1847.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1848.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1849.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1850.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1851.     end
  1852.     for i = 0,1.1,0.1 do
  1853.         swait()
  1854.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1855.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1856.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1857.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1858.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1859.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1860.     end
  1861.     for i = 0,1.1,0.1 do
  1862.         swait()
  1863.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1864.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1865.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1866.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1867.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1868.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1869.     end
  1870.         Character.Head.face.Texture = "rbxassetid://273309187"
  1871.     for i = 0,9,0.1 do
  1872.         swait()
  1873.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1874.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1875.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1876.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1877.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1878.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1879.     end
  1880.     attack = false
  1881.         Character.Head.face.Texture = "rbxassetid://620619801"
  1882.     hum.WalkSpeed = 16
  1883. end
  1884.  
  1885. function hap() --much hap
  1886.     attack = true
  1887.     hum.WalkSpeed = 0.10
  1888.     CreateSound("363808674", hed, 10, 1)
  1889.         Character.Head.face.Texture = "rbxassetid://315792941"
  1890.     for i = 0,12,0.1 do
  1891.         swait()
  1892.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1893.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1894.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1895.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1896.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1897.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1898.     end
  1899.     CreateSound("233168827", hed, 10, 1)
  1900.         Character.Head.face.Texture = "rbxassetid://335761015"
  1901.     for i = 0,10,0.1 do
  1902.         swait()
  1903.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1904.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1905.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1906.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1907.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1908.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1909.     end
  1910.         CreateSound("363808674", hed, 10, 1)
  1911.     attack = false
  1912.         Character.Head.face.Texture = "rbxassetid://620619801"
  1913.     hum.WalkSpeed = 16
  1914. end
  1915.  
  1916. function HAAAAA() --KONO POWA
  1917.     attack = true
  1918.     hum.WalkSpeed = 1.01
  1919.         Character.Head.face.Texture = "rbxassetid://305068389"
  1920.         chargeup.Pitch = 1
  1921.     for i = 0,7,0.1 do
  1922.         swait()
  1923.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1924.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1925.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1926.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1927.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1928.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1929.     end
  1930.         Character.Head.face.Texture = "rbxassetid://313921371"
  1931.         chargeup:play()
  1932.     for i = 0,30,0.1 do
  1933.         swait()
  1934.         CameraEnshaking(1, 2)
  1935.                 chargeup.Parent = hed
  1936.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1937.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1938.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1939.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1940.         RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1941.         LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1942.     end
  1943.         chargeup:stop()
  1944.         chargeup.Pitch = 1.1
  1945.         chargeup.TimePosition = 1
  1946.         chargeup:play()
  1947.         Character.Head.face.Texture = "rbxassetid://304942859"
  1948.         for i, v in pairs(c:children()) do
  1949.         if v.ClassName == "Part" then
  1950.         local tra = trazx:clone()
  1951.         tra.Parent = v
  1952.         tra.LightEmission = 1
  1953.         tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1954.         tra.Rate = 15
  1955.         tra.Rotation = NumberRange.new(-5, 5)
  1956.         tra.Lifetime = NumberRange.new(1.5, 2)
  1957.         tra.Size = NumberSequence.new({
  1958.           NumberSequenceKeypoint.new(0, 0.1, 0),
  1959.           NumberSequenceKeypoint.new(1, 0, 0)
  1960.         })
  1961.         tra.Transparency = NumberSequence.new({
  1962.           NumberSequenceKeypoint.new(0, 1, 0),
  1963.           NumberSequenceKeypoint.new(0.135, 0, 0),
  1964.           NumberSequenceKeypoint.new(0.875, 0, 0),
  1965.           NumberSequenceKeypoint.new(1, 1, 0)
  1966.         })
  1967.         tra.Speed = NumberRange.new(0.5)
  1968.         tra.VelocitySpread = 360
  1969.         tra.VelocityInheritance = 0.5
  1970.         tra.ZOffset = 2
  1971.         tra.Acceleration = Vector3.new(0, 2.5, 0)
  1972.       end
  1973.     end
  1974.     local tra = trazx:clone()
  1975.     tra.Parent = c.HumanoidRootPart
  1976.     tra.Texture = "rbxassetid://347730682"
  1977.     tra.LightEmission = 0.8
  1978.     tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1979.     tra.Rate = 250
  1980.     tra.Rotation = NumberRange.new(-5, 5)
  1981.     tra.Lifetime = NumberRange.new(0.75)
  1982.     tra.Size = NumberSequence.new({
  1983.       NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1984.       NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1985.     })
  1986.     tra.Transparency = NumberSequence.new({
  1987.       NumberSequenceKeypoint.new(0, 1, 0),
  1988.       NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1989.       NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1990.       NumberSequenceKeypoint.new(0.699, 1, 0),
  1991.       NumberSequenceKeypoint.new(1, 1, 0)
  1992.     })
  1993.     tra.Speed = NumberRange.new(15)
  1994.     tra.VelocitySpread = 360
  1995.     tra.VelocityInheritance = 0.5
  1996.     tra.ZOffset = 3.5
  1997.     tra.Acceleration = Vector3.new(0, 25, 0)
  1998.     for i = 0,35,0.1 do
  1999.         swait()
  2000.                 ohno.Parent = hed
  2001.         CameraEnshaking(1, 3)
  2002.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2003.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2004.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2005.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2006.         RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2007.         LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2008.     end
  2009.         chargeup:stop()
  2010.         chargeup.Pitch = 1.3
  2011.         chargeup.TimePosition = 1
  2012.         chargeup:play()
  2013.         tra:Destroy()
  2014.         tra:Destroy()
  2015.         Character.Head.face.Texture = "rbxassetid://280233855"
  2016.     local tra = trazx:clone()
  2017.     tra.Parent = c.HumanoidRootPart
  2018.     tra.Texture = "rbxassetid://347730682"
  2019.     tra.LightEmission = 0.8
  2020.     tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  2021.     tra.Rate = 250
  2022.     tra.Rotation = NumberRange.new(-5, 5)
  2023.     tra.Lifetime = NumberRange.new(0.3)
  2024.     tra.Size = NumberSequence.new({
  2025.       NumberSequenceKeypoint.new(0, 8, 0.875),
  2026.       NumberSequenceKeypoint.new(1, 10, 0.875)
  2027.     })
  2028.     tra.Transparency = NumberSequence.new({
  2029.       NumberSequenceKeypoint.new(0, 1, 0),
  2030.       NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  2031.       NumberSequenceKeypoint.new(0.394, 0.906, 0),
  2032.       NumberSequenceKeypoint.new(0.699, 1, 0),
  2033.       NumberSequenceKeypoint.new(1, 1, 0)
  2034.     })
  2035.     for i = 0,32,0.1 do
  2036.         swait()
  2037.         CameraEnshaking(1, 5)
  2038.                 chargeup.Parent = hed
  2039.                 game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  2040.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2041.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  2042.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2043.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2044.         RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2045.         LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2046.     end
  2047.         chargeup:stop()
  2048.         CreateSound("681582832", hed, 10, 1)
  2049.         game.Players.LocalPlayer.Character:BreakJoints()
  2050.         local S = Instance.new("Explosion",workspace)    
  2051.         S.Position = tors.Position
  2052.         S.BlastPressure = 9
  2053.         S.BlastRadius = 30
  2054.         S.ExplosionType = 0
  2055.     attack = false
  2056.     hum.WalkSpeed = 16
  2057.         Character.Head.face.Texture = "rbxassetid://295197013"
  2058.         tra:Destroy()
  2059.     CameraEnshaking(4, 30)
  2060.         error("WARNING, TO MUCH ENERGY.")
  2061. end
  2062.  
  2063. function NEN()
  2064.     attack = true
  2065.     hum.WalkSpeed = 1.01
  2066.     CreateSound("230292011", hed, 10, 1)
  2067.         Character.Head.face.Texture = "rbxassetid://705269463"
  2068.     for i = 0,4,0.1 do
  2069.         swait()
  2070.         CameraEnshaking(1, 3)
  2071.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2072.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2073.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2074.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2075.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2076.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2077.     end
  2078.     attack = false
  2079.         Character.Head.face.Texture = "rbxassetid://620619801"
  2080.     hum.WalkSpeed = 16
  2081. end
  2082.  
  2083. function FLYSKYHIGH()
  2084.     attack = true
  2085.         timetofly = false
  2086.     hum.WalkSpeed = 0.05
  2087.         Character.Head.face.Texture = "rbxassetid://705269463"
  2088.         Cause_Im_having_a_good_time_having_a_good_time:Play()
  2089.         Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2090.         Humanoid.JumpPower = 0
  2091.     for i = 0,300,0.1 do --thatsalongtime
  2092.         swait()
  2093.         CameraEnshaking(1, 7)
  2094.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2095.                 Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2096.                 root.Velocity = root.CFrame.lookVector * 225
  2097.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2098.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2099.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2100.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2101.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2102.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2103.     end
  2104.         Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2105.     attack = false
  2106.         Humanoid.JumpPower = 50
  2107.         Character.Head.face.Texture = "rbxassetid://620619801"
  2108.     hum.WalkSpeed = 16
  2109.         wait(45)
  2110.         timetofly = true
  2111.         warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2112. end
  2113.  
  2114.  
  2115. function highnoon()
  2116.     attack = true
  2117.     hum.WalkSpeed = 1.01
  2118.     CreateSound("495316660", hed, 10, 1)
  2119.         Character.Head.face.Texture = "rbxassetid://155195214"
  2120.     CameraEnshaking(2, 4)
  2121.     local Blobby = Instance.new("Part", char)
  2122. Blobby.Name = "Blob"
  2123. Blobby.CanCollide = false
  2124. Blobby.BrickColor = BrickColor.new("Really black")
  2125. Blobby.Transparency = 0
  2126. Blobby.Material = "Plastic"
  2127. Blobby.Size = Vector3.new(1, 1, 2)
  2128. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2129. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2130.  
  2131. local Weld = Instance.new("Weld", Blobby)
  2132. Weld.Part0 = ra
  2133. Weld.Part1 = Blobby
  2134. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2135. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2136.  
  2137. local M2 = Instance.new("SpecialMesh")
  2138. M2.Parent = Blobby
  2139. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2140. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2141. M2.Scale = Vector3.new(.002, .002, .002)
  2142.     for i = 0,7.75,0.1 do
  2143.         swait()
  2144.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2145.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2146.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2147.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2148.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2149.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2150.         end
  2151.     for i = 0,16.5,0.1 do
  2152.         swait()
  2153.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2154.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2155.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2156.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2157.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2158.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2159.     end
  2160.     Blobby.Transparency = 1
  2161.     Blobby:Destroy()
  2162.     attack = false
  2163.         Character.Head.face.Texture = "rbxassetid://620619801"
  2164.     hum.WalkSpeed = 16
  2165. end
  2166.  
  2167. function somuchcancerwhy() --o no
  2168.     attack = true
  2169.     hum.WalkSpeed = 0.10
  2170.         Character.Head.face.Texture = "rbxassetid://315074049"
  2171.         local A = math.random(1,13)
  2172.         if A == 1 then
  2173.             ohno.SoundId = "rbxassetid://295810519"
  2174.             ohno.TimePosition = 1
  2175.         end
  2176.         if A == 2 then
  2177.             ohno.SoundId = "rbxassetid://488472970"
  2178.             ohno.TimePosition = 2
  2179.         end
  2180.         if A == 3 then
  2181.             ohno.SoundId = "rbxassetid://917045199"
  2182.             ohno.TimePosition = 3
  2183.         end
  2184.         if A == 4 then
  2185.             ohno.SoundId = "rbxassetid://324205173"
  2186.             ohno.TimePosition = 1
  2187.         end
  2188.         if A == 5 then
  2189.             ohno.SoundId = "rbxassetid://376134741"
  2190.             ohno.TimePosition = 8
  2191.         end
  2192.         if A == 6 then
  2193.             ohno.SoundId = "rbxassetid://164147183"
  2194.             ohno.TimePosition = 0
  2195.         end
  2196.         if A == 7 then
  2197.             ohno.SoundId = "rbxassetid://825526716"
  2198.             ohno.TimePosition = 1
  2199.         end
  2200.         if A == 8 then
  2201.             ohno.SoundId = "rbxassetid://185460366"
  2202.             ohno.TimePosition = 0
  2203.         end
  2204.         if A == 9 then
  2205.             ohno.SoundId = "rbxassetid://273319633"
  2206.             ohno.TimePosition = 1
  2207.         end
  2208.         if A == 10 then
  2209.             ohno.SoundId = "rbxassetid://506212392"
  2210.             ohno.TimePosition = 2
  2211.         end
  2212.         if A == 11 then
  2213.             ohno.SoundId = "rbxassetid://708297448"
  2214.             ohno.TimePosition = 4
  2215.         end
  2216.         if A == 12 then
  2217.             ohno.SoundId = "rbxassetid://497199103"
  2218.             ohno.TimePosition = 9
  2219.         end
  2220.         if A == 13 then
  2221.             ohno.SoundId = "rbxassetid://152833989"
  2222.             ohno.TimePosition = 1
  2223.         end
  2224.         ohno:Play()
  2225.     for i = 0,100,0.1 do
  2226.         swait()
  2227.             CameraEnshaking(2, 3)
  2228.                 ohno.Parent = hed
  2229.             char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2230.     end
  2231.     attack = false
  2232.         ohno:Stop()
  2233.         Character.Head.face.Texture = "rbxassetid://620619801"
  2234.     hum.WalkSpeed = 16
  2235. end
  2236.  
  2237. function WRY() --WRYYYYYYY
  2238.     attack = true
  2239.     hum.WalkSpeed = 0.30
  2240.     CreateSound("794081034", hed, 10, 1)
  2241.         Character.Head.face.Texture = "rbxassetid://396389196"
  2242.     for i = 0,2,0.1 do
  2243.         swait()
  2244.         CameraEnshaking(1, 2)
  2245.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2246.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2247.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2248.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2249.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2250.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2251.     end
  2252.     for i = 0,14.7,0.1 do
  2253.         swait()
  2254.         CameraEnshaking(1, 3)
  2255.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2256.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2257.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2258.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2259.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2260.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2261.     end
  2262.     attack = false
  2263.         Character.Head.face.Texture = "rbxassetid://620619801"
  2264.     hum.WalkSpeed = 16
  2265. end
  2266.  
  2267. function BOI()
  2268.     attack = true
  2269.     hum.WalkSpeed = 1.01
  2270.     CreateSound("390901873", hed, 10, 1)
  2271.         Character.Head.face.Texture = "rbxassetid://282463320"
  2272.     for i = 0,4,0.1 do
  2273.         swait()
  2274.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2275.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2276.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2277.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2278.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2279.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2280.     end
  2281.     for i = 0,4,0.1 do
  2282.         swait()
  2283.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2284.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2285.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2286.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2287.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2288.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2289.     end
  2290.     attack = false
  2291.         Character.Head.face.Texture = "rbxassetid://620619801"
  2292.     hum.WalkSpeed = 16
  2293. end
  2294.  
  2295. function WhatHuh()
  2296.     attack = true
  2297.     hum.WalkSpeed = 1.01
  2298.     CreateSound("130766865", hed, 10, 1)
  2299.         Character.Head.face.Texture = "rbxassetid://276732672"
  2300.     for i = 0,4,0.1 do
  2301.         swait()
  2302.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2303.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2304.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2305.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2306.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2307.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2308.     end
  2309.     for i = 0,6.7,0.1 do
  2310.         swait()
  2311.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2312.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2313.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2314.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2315.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2316.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2317.     end
  2318.     for i = 0,8.1,0.1 do
  2319.         swait()
  2320.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2321.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2322.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2323.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2324.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2325.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2326.     end
  2327.     for i = 0,1,0.1 do
  2328.         swait()
  2329.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2330.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2331.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2332.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2333.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2334.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2335.     end
  2336.     for i = 0,1,0.1 do
  2337.         swait()
  2338.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2339.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2340.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2341.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2342.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2343.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2344.     end
  2345.     for i = 0,4,0.1 do
  2346.         swait()
  2347.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2348.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2349.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2350.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2351.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2352.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2353.     end
  2354.     attack = false
  2355.         Character.Head.face.Texture = "rbxassetid://620619801"
  2356.     hum.WalkSpeed = 16
  2357. end
  2358.  
  2359. function NothingPersonal()
  2360.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2361.         local HITBODY = mouse.Target.Parent
  2362.         local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2363.         local HEAD = HITBODY:FindFirstChild("Head")
  2364.         local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2365.         if TORS ~= nil and HUMAN ~= nil then
  2366.     attack = true
  2367.     root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2368.     TORS.Anchored = true
  2369.     hum.WalkSpeed = 0
  2370.         Character.Head.face.Texture = "rbxassetid://40770311"
  2371.     CreateSound("1255922819", hed, 10, 1)
  2372.     CameraEnshaking(2, 4)
  2373.         end
  2374.         wait(3.5)
  2375.         for i = 0,9,0.1 do
  2376.             swait()
  2377.             for i = 1,2 do
  2378.                     HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2379.                         CameraEnshaking(1, 7)
  2380.             Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2381.             end
  2382.         end
  2383.         wait(.5)
  2384.         TORS.Anchored = false
  2385.         attack = false
  2386.         Character.Head.face.Texture = "rbxassetid://620619801"
  2387.     hum.WalkSpeed = 16
  2388.     end
  2389. end
  2390.  
  2391. function VeryMuchWorrying()
  2392.     attack = true
  2393.     hum.WalkSpeed = 1.01
  2394.         Character.Head.face.Texture = "rbxassetid://111523405"
  2395.     CreateSound("1395854043", hed, 10, 1)
  2396.     for i = 0,14,0.1 do
  2397.         swait()
  2398.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2399.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2400.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2401.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2402.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2403.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2404.     end
  2405.     attack = false
  2406.         Character.Head.face.Texture = "rbxassetid://620619801"
  2407.     hum.WalkSpeed = 16
  2408. end
  2409.  
  2410. function Ashes() --Straight from... Whatever it was called.
  2411.         attack = true
  2412.     hum.WalkSpeed = 1.01
  2413.         Character.Head.face.Texture = "rbxassetid://360687027"
  2414.     CreateSound("290084602", tors, 10, 1)
  2415.     for i = 0,6.2,0.1 do
  2416.             swait()
  2417.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2418.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2419.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2420.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2421.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2422.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2423.     end
  2424.     for i = 0,6.2,0.1 do
  2425.             swait()
  2426.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2427.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2428.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2429.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2430.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2431.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2432.     end
  2433.     attack = false
  2434.         Character.Head.face.Texture = "rbxassetid://620619801"
  2435.     hum.WalkSpeed = 16
  2436. end
  2437.  
  2438. function AnotherOne() --WhAT ANOTHER ONE
  2439.     attack = true
  2440.     hum.WalkSpeed = 1.01
  2441.     local icri = CreateSound("1205111204", hed, 10, 1)
  2442.     swait(165)
  2443.     local FRAME = tors.CFrame
  2444.     repeat
  2445.         swait()
  2446.                 Character.Head.face.Texture = "rbxassetid://582931093"
  2447.         CameraEnshaking(1, 10)
  2448.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2449.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2450.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2451.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2452.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2453.         tors.CFrame = FRAME * CF(0,1,0)
  2454.         swait()
  2455.         tors.CFrame = FRAME
  2456.     until icri.Playing == false
  2457.         Character.Head.face.Texture = "rbxassetid://620619801"
  2458.     attack = false
  2459.     hum.WalkSpeed = 16
  2460. end
  2461.  
  2462. function Dance()
  2463.     attack = true
  2464.     hum.WalkSpeed = 1.01
  2465.     CreateSound("838766490", hed, 10, 1)
  2466.         Character.Head.face.Texture = "rbxassetid://258591579"
  2467.     for i = 0,2,0.1 do
  2468.         swait()
  2469.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2470.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2471.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2472.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2473.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2474.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2475.     end
  2476.     for i = 0,4,0.1 do
  2477.         swait()
  2478.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2479.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2480.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2481.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2482.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2483.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2484.     end
  2485.     for i = 0,4,0.1 do
  2486.         swait()
  2487.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2488.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2489.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2490.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2491.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2492.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2493.     end
  2494.     for i = 0,4,0.1 do
  2495.         swait()
  2496.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2497.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2498.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2499.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2500.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2501.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2502.     end
  2503.     for i = 0,4,0.1 do
  2504.         swait()
  2505.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2506.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2507.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2508.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2509.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2510.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2511.     end
  2512.     for i = 0,4,0.1 do
  2513.         swait()
  2514.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2515.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2516.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2517.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2518.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2519.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2520.     end
  2521.     for i = 0,4,0.1 do
  2522.         swait()
  2523.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2524.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2525.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2526.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2527.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2528.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2529.     end
  2530.     for i = 0,4,0.1 do
  2531.         swait()
  2532.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2533.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2534.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2535.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2536.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2537.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2538.     end
  2539.     for i = 0,4,0.1 do
  2540.         swait()
  2541.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2542.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2543.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2544.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2545.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2546.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2547.     end
  2548.     for i = 0,4,0.1 do
  2549.         swait()
  2550.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2551.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2552.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2553.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2554.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2555.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2556.     end
  2557.     for i = 0,4,0.1 do
  2558.         swait()
  2559.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2560.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2561.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2562.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2563.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2564.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2565.     end
  2566.     for i = 0,4,0.1 do
  2567.         swait()
  2568.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2569.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2570.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2571.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2572.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2573.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2574.     end
  2575.     for i = 0,4,0.1 do
  2576.         swait()
  2577.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2578.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2579.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2580.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2581.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2582.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2583.     end
  2584.     for i = 0,4,0.1 do
  2585.         swait()
  2586.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2587.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2588.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2589.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2590.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2591.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2592.     end
  2593.     for i = 0,4,0.1 do
  2594.         swait()
  2595.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2596.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2597.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2598.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2599.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2600.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2601.     end
  2602.     for i = 0,3,0.1 do
  2603.         swait()
  2604.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2605.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2606.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2607.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2608.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2609.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2610.     end
  2611.     attack = false
  2612.         Character.Head.face.Texture = "rbxassetid://620619801"
  2613.     hum.WalkSpeed = 16
  2614. end
  2615.  
  2616. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2617. attack = true
  2618.         Character.Head.face.Texture = "rbxassetid://266304560"
  2619.     for i = 0,6,0.1 do
  2620.         swait()
  2621.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2622.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2623.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2624.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2625.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2626.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2627.     end
  2628.     CreateSound("1093102664", hed, 10, 1)
  2629.     CameraEnshaking(3, 8)
  2630.     for i = 0,2,0.1 do
  2631.         swait()
  2632.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2633.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2634.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2635.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2636.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2637.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2638.     end
  2639. Character.Head.face.Texture = "rbxassetid://30128383"
  2640. hum.MaxHealth = 0
  2641. ragdoll(char)
  2642. CreateSound("534269232", hed, 5, 1)
  2643. error("Seems like you just died.")
  2644. end
  2645.  
  2646. MoreTaunts = false
  2647. mouse.KeyDown:connect(function(key)
  2648.     if attack == false then
  2649.         if MoreTaunts == false then
  2650.         if key == 'q' then
  2651.             GEtOuT()
  2652.                 elseif key == 'e' then
  2653.                         GEtOuT2()
  2654.                 elseif key == 'x' then
  2655.                         OBJECTION()
  2656.                 elseif key == 'n' then
  2657.                         BOI()
  2658.                 elseif key == 'u' then
  2659.                         Victory()
  2660.                 elseif key == '3' then
  2661.                         hap()
  2662.                 elseif key == '6' then
  2663.                         Flight()
  2664.                 elseif key == '9' and timetofly then
  2665.                         FLYSKYHIGH()
  2666.                 elseif key == '9' then
  2667.                         local A = math.random(1,10)
  2668.                         if A == 1 then
  2669.                             warn ("This has a Cooldown, Please wait. :>")
  2670.                         end
  2671.                         if A == 2 then
  2672.                             warn ("You can't Fly All day, you know.")
  2673.                         end
  2674.                         if A == 3 then
  2675.                             warn ("Calm down there.")
  2676.                         end
  2677.                         if A == 4 then
  2678.                             warn ("Take a Break.")
  2679.                         end
  2680.                         if A == 5 then
  2681.                             warn ("*Elevator Music plays in the backround*")
  2682.                         end
  2683.                         if A == 6 then
  2684.                             warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2685.                         end
  2686.                         if A == 7 then
  2687.                             warn ("Can you wait a LITTLE Longer?")
  2688.                         end
  2689.                         if A == 8 then
  2690.                             warn ("Like a tiger defying the laws of gravity...")
  2691.                         end
  2692.                         if A == 9 then
  2693.                             warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2694.                         end
  2695.                         if A == 10 then
  2696.                             warn ("Oh, I'm burnin' through the sky, Yeah!")
  2697.                         end
  2698.                 elseif key == 'k' then
  2699.                         Hello()
  2700.                 elseif key == '5' then
  2701.                         HAAAAA()
  2702.                 elseif key == '4' then
  2703.                         Dance()
  2704.                 elseif key == '1' then
  2705.                         HELP()
  2706.         elseif key == '2' then
  2707.             dead()
  2708.                 elseif key == 'j' then
  2709.                         WhatHuh()
  2710.         elseif key == 'l' then
  2711.             ShutTheHellUp()
  2712.                 elseif key == 'c' then
  2713.                         Choose()
  2714.         elseif key == 'r' then
  2715.             MYSPAGHETTTTTTT()
  2716.         elseif key == 't' then
  2717.             SpinMeDad()
  2718.         elseif key == 'y' then
  2719.             EndMySufferingV2()
  2720.         elseif key == 'f' then
  2721.             NEN()
  2722.         elseif key == 'z' then
  2723.             NothingPersonal()
  2724.         elseif key == '7' then
  2725.             somuchcancerwhy()
  2726.         elseif key == '8' then
  2727.             highnoon()
  2728.         elseif key == 'v' then
  2729.             VeryMuchWorrying()
  2730.                 elseif key == 'b' then
  2731.                         Ashes()
  2732.                 elseif key == 'p' then
  2733.                         kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2734.                 elseif key == 'g' then
  2735.                         AnotherOne()
  2736.                 elseif key == 'h' then
  2737.                         slap()
  2738.                 elseif key == 'm' then
  2739.                         WRY()
  2740.         end
  2741.         end
  2742.         end
  2743.     end)
  2744.  
  2745. -------------------------------------------------------
  2746. --End Attacks N Stuff--
  2747. -------------------------------------------------------
  2748.  
  2749.  
  2750.  
  2751.  
  2752. while jumping do
  2753.  Humanoid.Jump = true
  2754.  wait(0.9)
  2755. end
  2756.  
  2757.  
  2758.  
  2759.  
  2760. -------------------------------------------------------
  2761. --Start Animations--
  2762. -------------------------------------------------------
  2763. local equipped = false
  2764. local idle = 0
  2765. local change = 1
  2766. local val = 0
  2767. local toim = 0
  2768. local idleanim = 0.4
  2769. hum.Animator.Parent = nil
  2770. while true do
  2771.     swait()
  2772.     sine = sine + change
  2773.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2774.     local velderp = root.Velocity.y
  2775.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2776.     if equipped == true or equipped == false then
  2777.         if attack == false then
  2778.             idle = idle + 1
  2779.         else
  2780.             idle = 0
  2781.         end
  2782.         if 1 < root.Velocity.y and hitfloor == nil then
  2783.             Anim = "Jump"
  2784.             if attack == false then
  2785.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2786.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2787.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2788.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2789.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2790.                 RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2791.             end
  2792.         elseif -1 > root.Velocity.y and hitfloor == nil then
  2793.             Anim = "Fall"
  2794.             if attack == false then
  2795.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2796.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2797.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2798.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2799.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2800.                 RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2801.             end
  2802.         elseif torvel < 1 and hitfloor ~= nil then
  2803.             Anim = "Idle"
  2804.             change = 1
  2805.             if attack == false then
  2806.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2807.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2808.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2809.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2810.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2811.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2812.             end
  2813.         elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2814.             Anim = "Walk"
  2815.             change = 1
  2816.             if attack == false then
  2817.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2818.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2819.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2820.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2821.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2822.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),  Rad(-5)), 0.1)
  2823.             end
  2824.         end
  2825.     end
  2826.     if 0 < #Effects then
  2827.         for e = 1, #Effects do
  2828.             if Effects[e] ~= nil then
  2829.                 local Thing = Effects[e]
  2830.                 if Thing ~= nil then
  2831.                     local Part = Thing[1]
  2832.                     local Mode = Thing[2]
  2833.                     local Delay = Thing[3]
  2834.                     local IncX = Thing[4]
  2835.                     local IncY = Thing[5]
  2836.                     local IncZ = Thing[6]
  2837.                     if 1 >= Thing[1].Transparency then
  2838.                         if Thing[2] == "Block1" then
  2839.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2840.                             local Mesh = Thing[1].Mesh
  2841.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2842.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2843.                         elseif Thing[2] == "Block2" then
  2844.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2845.                             local Mesh = Thing[7]
  2846.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2847.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2848.                         elseif Thing[2] == "Block3" then
  2849.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2850.                             local Mesh = Thing[7]
  2851.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2852.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2853.                         elseif Thing[2] == "Cylinder" then
  2854.                             local Mesh = Thing[1].Mesh
  2855.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2856.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2857.                         elseif Thing[2] == "Blood" then
  2858.                             local Mesh = Thing[7]
  2859.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2860.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2861.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2862.                         elseif Thing[2] == "Elec" then
  2863.                             local Mesh = Thing[1].Mesh
  2864.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2865.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2866.                         elseif Thing[2] == "Disappear" then
  2867.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2868.                         elseif Thing[2] == "Shatter" then
  2869.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2870.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2871.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2872.                             Thing[6] = Thing[6] + Thing[5]
  2873.                         end
  2874.                     else
  2875.                         Part.Parent = nil
  2876.                         table.remove(Effects, e)
  2877.                     end
  2878.                 end
  2879.             end
  2880.         end
  2881.     end
  2882. end
  2883. -------------------------------------------------------
  2884. --End Animations And Script--
  2885. -------------------------------------------------------
  2886.  
  2887. --cool beans boibiparti
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