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G4U55

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Sep 10th, 2019
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  1. Update v1.250834:
  2.  
  3. includes the Wreckfest - Retro Rammers Car Pack DLC.
  4.  
  5. **************************************************************************************
  6.  
  7. Update v1.250726:
  8.  
  9. STABILITY
  10. Fixed a crash in the server browser.
  11. Fixed a crash in the user interface renderer.
  12. [MODS] Game no longer crashes when surface info is inproperly configured or missing.
  13.  
  14. ONLINE
  15. Creating a server in-game now works properly.
  16. Restored client prediction for PC. Maximum prediction time is not user-configurable and is capped to 1500 ms.
  17. Essential server info is now displayed in the lobby (click the server message to toggle)
  18. Quick Play now correctly prefers servers with lowest latency.
  19. Toggling ready/unready is now disabled immediately (a second, to be precise) before event start to prevent glitches.
  20. High ping warning threshold is now 1000 ms.
  21. Fixed a glitch in the chat that caused text to disappear.
  22. Fixed chat server message colors.
  23. The proper bubble icon instead of the speaker icon is now used for text chat.
  24. Note: latency shown in the lobby is currently as much as 50% higher than it actually is. The in-game latency is more or less correct, so please use that to judge your connection quality.
  25.  
  26. GAMEPLAY
  27. Restored shifting logic from the Steam 2018 release, meaning that upshifts occur closer to redline.
  28. Restored tire pressures from the Steam 2018 release so that front and back wheels have more or less the same pressure (and thus, different deflection).
  29. AI now races more loosely and their raceline mistakes are more natural. As previously, the lower the AI Difficulty level, the more prone the AI is to errors.
  30. AI now packs up more tightly.
  31. Killerbee AI is now more competetive.
  32.  
  33. VEHICLES
  34. Steering wheel is now animated for AI cars as well.
  35. Steering wheel of AI cars now follows deform (prevents the floating steering wheel syndrome).
  36. Fixed Motorhome engine parts and materials.
  37.  
  38. ENVIRONMENTS
  39. On Deathloop, the car can be no longer reset on the edge of the ramp when exiting the loop.
  40. Added fence in front of the spectators on the banks of Espedalen so that cars going offroad hit the fence instead of resetting after hitting spectators.
  41. The cars should no longer get abruptly reset when crashing into the spectators in the Hilltop Stadium (at least not as easily as previously).
  42. Hitting parked vehicles on Big Valley Stadium no longer causes a reset, and the vehicles have proper collisions.
  43. A number of additional, non-specified optimization and collision improvements.
  44.  
  45. USER INTERFACE
  46. Adjusted the main menu camera views and tones for a more atmospheric result.
  47.  
  48. INPUT SYSTEM
  49. Increased rumble intensity for Xbox gamepad.
  50.  
  51. CONTENT
  52. Paint jobs and liveries no longer add to the vehicle price.
  53.  
  54. AUDIO
  55. Music now continues to play over online track change when in-game music is disabled.
  56. Fixed surface audio effect for sliding.
  57. Propely balanced AI volume levels.
  58. Master volume tweaks.
  59.  
  60. LOCALIZATION
  61. Fixed a number of French and Spanish strings that appeared in incorrect language.
  62. Implemented improved Hungarian localization courtesy of Janos Barza.
  63.  
  64. MODDING
  65. BagEditor is now able to open and cast certain legacy files that previously resulted in the game crashing.
  66. Modifying AI names will no longer trigger anti-tamper protection.
  67. Swapping the FFB profile will no longer trigger anti-tamper protection.
  68.  
  69. **************************************************************************************
  70.  
  71. Update v1.250501:
  72.  
  73. STABILITY:
  74. Fixed crash to desktop during startup.
  75. Fixed a crash when typing into the chat.
  76. Fixed a crash in the hardware setup when previously saved video mode is no longer available.
  77. Fixed a crash when attempting to install a specific RoadSlayer fender style.
  78.  
  79. GAMEPLAY:
  80. Disabled attacker's advantage from the realistic damage mode, effectively restoring Summer 2018 mode.
  81. For Novice and Amateur AI difficulty, reverted AI rubberbanding to Summer 2018 settings.
  82. Increased the chance of AI raceline mistakes for Novice and Amateur AI difficulty.
  83. Disabled rubberbanding for Expert AI difficulty.
  84. Made Supervan easier to control especially with a keyboard.
  85. Reverted the default camera to what it was in the Summer 2018 build.
  86.  
  87. USER INTERFACE
  88. Results overlay is no longer shown when pressing D-Pad Down in the Photo Mode/Replay screen.
  89. Useless slider functionality for input testers in the Settings menu is now disabled.
  90. Reduced the amount of dirt in the loading screens.
  91. Restored previous outside scene for the main menu.
  92. Restored early supporter AI names.
  93.  
  94. ONLINE
  95. Implemented adaptive client prediction for cars nearest to the player, yielding more precise car-to-car collisions.
  96. Fixed a bug that caused reduced visual deformation for clients.
  97. Joining an empty (for example, newly-created) server no longer occasionally results in a disconnection.
  98. Only players still in the loading screen are now ditched in the lobby when the event starts, while those who are already in lobby but have car loading in progress will complete loading while the event starts.
  99. Host/Admin/Moderator can no longer get kicked even when having an invalid car selected or idling during the event.
  100. Added new parameters for the dedicated server, enabling admins to control the event start:
  101. admin_control=[1/0]
  102. When enabled, the admin determines when the event countdown initiates by setting themselves ready.
  103. lobby_countdown=[30-127]
  104. The duration of the countdown, between 30 and 127 seconds.
  105. ready_players_required=[0-100]
  106. The percentage of players required to be ready to initiate automatic countdown, useful for example when no admin is around.
  107.  
  108. RENDERER
  109. Fixed black edge artifact visible on distant foliage.
  110.  
  111. AUDIO
  112. Adjusted EQ and volume levels.
  113. Engine audio no longer goes randomly mute.
  114.  
  115. VEHICLES
  116. Bandit now has engines with and without the supercharger (visual only).
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