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- [CustomSettings]
- ;
- ;These must be set before starting the Simulation
- ;
- sLockBreakerCrowbar=1
- ;Set this to 0 disable addition of starter kit on initial spawn in Anchorage (default is just a lock breaker crowbar)
- sHighTierRewards=3
- ;Set this to 0 to disable "Hard" miniboss rewards, 1 to enable hard rewards, 2 for XP instead, 3 for caps
- sStartingGear=2
- ;0 for standard starting gear, 1 for Energy Weapons, 2 for Guns, 3 for Big Guns, 4 for Explosives, 5 for Trench Knife only, 6 for OSP
- ;Selection chooses which Stealth loadout you start with
- sArmorChoice=2
- ;0 for default Operation Anchorage armor, 1 for leveled armors (recon until level 10, then regular Anch Combat Armor, then Reinf. Combat Armor at 15, then Reinf. Combat Armor Mk. 2 at 20), 2 for leveled armor + power armor (if you have PA training) at level 25/30, 3 for leveled armor with Chinese Power Armor, 4 for specifically Chinese Power Armor, 5 for a Sneaking Suit, 6 for Anchorage Alaska Combat Unit armor
- ;The leveled armors are not winterized. Just gloved Reinf. Combat Armor, Mk. 2, etc.
- sArmorChoiceStart=5
- ;Same as sArmorChoice, but just for your inital artillery section before the Field HQ
- sSneakingSuitHeadgear=1
- ;If the sneaking suit is selected
- ;0 for none, 1 for bandana, 2 for DT bandana equivalent to a helmet, 3 for Reinf. Combat Helmet, 4 for Winterized Combat Helmet
- sDebugNote=0
- ;Setting this to 1 adds a cheat note detailing the locations of all 10 intel files when you're greeted by Benjamin for the first time
- ;Note text originally by EtrianTech of the Steam Fallout 3 Guides
- ;
- ;Can be updated anytime
- ;
- fWastelandIntegrationMachinePistol=1
- fWastelandIntegrationChineseSMG=1
- fWastelandIntegrationChineseCarbine=1
- fWastelandIntegrationChineseSniper=1
- sCompactMissileLauncherBigGuns=40
- sSuperShotgunBigGuns=45
- ;these settings will set the weapon to use Big Guns at whatever number you set above 0
- sMoreAmmo=0
- ;increases overall ammo maximum during the sim
- sNoKatanas=0
- ;disables additions of katanas to Dragoon weapon lists
- sNoAACU=0
- ;disables visibility of AACU armor on US troops
- sNoChinesePA=0
- ;disables Chinese power armor on Chinese troops
- ;does not affect other NPC PA settings in here
- sHardcoreStuff=1
- ;Setting this to 0 will disable the skeleton in the reward room, and the cut content Gary Interrogation holotape
- sDisableSpecOpsRobots=0
- ;The floating Mr. Handyish ones
- sDisableNewSpiderMinePlacements=0
- ;My new placements of the spider mines
- sDisableObservers=0
- ;The floating, polygonal looking ones
- sDisableSpiderDrones=0
- ;The small spider robots
- sDisableAttackSpiderDrones=0
- ;The big, multi-eyed spider robots
- sDisableChimeraDrones=0
- ;Disables my additional placement of small Chimera tanks
- sNukesFromAmmoBox=1
- ;set to 0 to disable restocking of up to 1 maximum nuke at the ammo boxes
- sStimpakRestockatAmmoBox=1
- ;Set this to 0 to disable stimpak resupplies at ammo boxes
- ;Resupplies up to 4 stimpaks when enabled
- sSuperStimpakRestockatAmmoBox=2
- ;0 for no free super stimpak, 1 for a single super stimpak at a time, 2 to only provide the super stimpak if the medicine skill is tagged
- sSpeechCheckRewardWeap=1
- ;1 for Fat Man, 0 for no Fat Man
- sSpeechCheckRewardArmor=3
- ;1 for Chinese Power Armor, 2 for T-45, 3 for T-51
- sSpeechCheckPAHelmet=1
- ;if SpeechCheckRewardArmor is 1, select 0 here for no Chinese PA Helmet, 1 for helmet
- sMaximumSecretEncounterLevel=0
- ;Set this to 1 to enable maximum difficulty security team encounters, regardless of alert level
- sVoxType=1
- ;Selecting 0 will play no sound when security teams are called, 1 will play custom edited VOX sounds, 2 will play standard Fallout Klaxon
- sSearchPartyVox=1
- ;Setting this to 0 will disable the VOX sound played when the search party sniper dies
- sNoRezOut=0
- ;Setting this to 1 will disable the rez out behavior for all troops in anchorage
- ;This may have a pretty substantial performance cost and come with other bugs, so be careful if you set this to 1
- sRestockGrenades=1
- sRestockMines=1
- sRestockPlasma=1
- ;Plasma restock is contingent on mines and grenades being enabled, respectively
- sReducedHealthDispensers=1
- ;Set this to 0 to enable all base game health dispensers, 1 to reduce the amount
- ;I added a few new ones, so if this is 0 there will be more than the regular amount total
- sReducedAmmoDispensers=1
- ;See above
- sNoHighRollerScavengerHunt=0
- ;Disables the scavenger hunt in the Lucky 38 cocktail lounge for the High Roller Stealth Suit, does not disable items already acquired
- sIllPayForTheHighRollerArmor=0
- ;Changes the cash register gold coin check for a 2500 caps purchase. Does not disable or change the scavenger hunt in any way other than bypassing it
- ;
- ;Can be changed any time before the 4th security encounter
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- sHLReward=1
- ;Set to 0 to disable Half Life themed reward for completing all 4 security encounters
- sDoomReward=1
- ;0 to disable doom reward for completing all 4 secret encounters on maximum security level
- ;
- ;Must be changed before finding all 10 intel
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- sAmericanBosses=1
- ;Set this to 0 to disable the 3 hostile American bosses
- sDoubleBoss=1
- ;Set this to 0 to disable the bonus 10 intel addition to the final bossfight
- sChaseBossArmor=1
- ;Set this to 0 to disable addition of Winterized T-51 PA to the secret General Chase bossfight
- sKeymaster5=1
- ;Set this to 0 to disable the 10 intel Security Final Boss
- ;
- ;Can only be changed before 4th final boss is defeated
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- sMindControlShades=1
- ;Set this to 0 disable the authority glasses "Mind Control Shades" that I use to give the unique bosses head DT, set to 1 to enable them on the bosses, 2 to also be provided the shades in the reward safe if you kill all 4 mind controlled bosses
- sBFGReward=1
- ;Turns off Alloy Steel MIRV reward for killing all 4 secret bosses if set to 0
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