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DarkSamus993

xdive - character DNA data (part 2)

Oct 13th, 2021 (edited)
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  1. ========================================
  2. FIXED_DNA: Bass
  3. ========================================
  4.  
  5. Constant Kick
  6. Increase the number of Booster Kick you can perform by 1.
  7.  
  8. Sonic Break
  9. Become accelerated after using Booster Kick, increasing movement speed by 37.5%.
  10.  
  11. Enhanced Mobility
  12. Increase the damage rate of Booster Kick by 20%.
  13. Double the trigger rate that renders the target unable to use weapons and skills in "Mobility".
  14.  
  15. ========================================
  16. RECOMBINED_DNA_1: Bass
  17. ========================================
  18.  
  19. Continuous Damage Resistance I
  20. 20% chance to become immune to the effects of Continuous Damage.
  21.  
  22. Slow Resistance I
  23. 20% chance to become immune to the effects of Slow.
  24.  
  25. Damage Reduction Resistance I
  26. 20% chance to become immune to the effects of Damage Reduction.
  27.  
  28. Immobilize Special Attack I
  29. When you hit a target in immobile status, increase the damage you deal by 4%
  30.  
  31. No Skill Special Attack I
  32. When you hit a target in no skill status, increase the damage you deal by 4%
  33.  
  34. No Weapon Special Attack I
  35. When you hit a target in no weapon status, increase the damage you deal by 4%
  36.  
  37. Short Range Boost I
  38. Increase damage you deal by 4% when hitting a target in short range
  39.  
  40. Short Range Adaptability I
  41. Reduce the damage taken by 4% when hit by a short range attack.
  42.  
  43. Mid Range Boost I
  44. Increase damage you deal by 4% when hitting a target in mid range
  45.  
  46. Player Killer I
  47. When your target is a player, increase damage you deal by 4%
  48.  
  49. BOSS Killer I
  50. When your target is a boss character, increase damage you deal by 4%
  51.  
  52. Homeopathy Adaptability I
  53. When HP is 50% or higher, reduce damage taken by 4%.
  54.  
  55. ========================================
  56. RECOMBINED_DNA_2: Bass
  57. ========================================
  58.  
  59. Continuous Damage Resistance I
  60. 20% chance to become immune to the effects of Continuous Damage.
  61.  
  62. Slow Resistance I
  63. 20% chance to become immune to the effects of Slow.
  64.  
  65. Damage Reduction Resistance I
  66. 20% chance to become immune to the effects of Damage Reduction.
  67.  
  68. Immobilize Special Attack I
  69. When you hit a target in immobile status, increase the damage you deal by 4%
  70.  
  71. No Skill Special Attack I
  72. When you hit a target in no skill status, increase the damage you deal by 4%
  73.  
  74. No Weapon Special Attack I
  75. When you hit a target in no weapon status, increase the damage you deal by 4%
  76.  
  77. Continuous Damage Resistance II
  78. 30% chance to become immune to the effects of Continuous Damage.
  79.  
  80. Slow Resistance II
  81. 30% chance to become immune to the effects of Slow.
  82.  
  83. Damage Reduction Resistance II
  84. 30% chance to become immune to the effects of Damage Reduction.
  85.  
  86. Immobilize Special Attack II
  87. When you hit a target in immobile status, increase the damage you deal by 6%
  88.  
  89. No Skill Special Attack II
  90. When you hit a target in no skill status, increase the damage you deal by 6%
  91.  
  92. No Weapon Special Attack II
  93. When you hit a target in no weapon status, increase the damage you deal by 6%
  94.  
  95. ========================================
  96. RECOMBINED_DNA_3: Bass
  97. ========================================
  98.  
  99. Short Range Boost I
  100. Increase damage you deal by 4% when hitting a target in short range
  101.  
  102. Short Range Adaptability I
  103. Reduce the damage taken by 4% when hit by a short range attack.
  104.  
  105. Mid Range Boost I
  106. Increase damage you deal by 4% when hitting a target in mid range
  107.  
  108. Player Killer I
  109. When your target is a player, increase damage you deal by 4%
  110.  
  111. BOSS Killer I
  112. When your target is a boss character, increase damage you deal by 4%
  113.  
  114. Homeopathy Adaptability I
  115. When HP is 50% or higher, reduce damage taken by 4%.
  116.  
  117. Short Range Boost II
  118. Increase damage you deal by 6% when hitting a target in short range
  119.  
  120. Short Range Adaptability II
  121. Reduce the damage taken by 6% when hit by a short range attack.
  122.  
  123. Mid Range Boost II
  124. Increase damage you deal by 6% when hitting a target in mid range
  125.  
  126. Player Killer II
  127. When your target is a player, increase damage you deal by 6%
  128.  
  129. BOSS Killer II
  130. When your target is a boss character, increase damage you deal by 6%
  131.  
  132. Homeopathy Adaptability II
  133. When HP is 50% or higher, reduce damage taken by 5%.
  134.  
  135. ========================================
  136. RECOMBINED_DNA_4: Bass
  137. ========================================
  138.  
  139. Continuous Damage Resistance II
  140. 30% chance to become immune to the effects of Continuous Damage.
  141.  
  142. Slow Resistance II
  143. 30% chance to become immune to the effects of Slow.
  144.  
  145. Damage Reduction Resistance II
  146. 30% chance to become immune to the effects of Damage Reduction.
  147.  
  148. Immobilize Special Attack II
  149. When you hit a target in immobile status, increase the damage you deal by 6%
  150.  
  151. No Skill Special Attack II
  152. When you hit a target in no skill status, increase the damage you deal by 6%
  153.  
  154. No Weapon Special Attack II
  155. When you hit a target in no weapon status, increase the damage you deal by 6%
  156.  
  157. Continuous Damage Resistance III
  158. 40% chance to become immune to the effects of Continuous Damage.
  159.  
  160. Slow Resistance III
  161. 40% chance to become immune to the effects of Slow.
  162.  
  163. Damage Reduction Resistance III
  164. 40% chance to become immune to the effects of Damage Reduction.
  165.  
  166. Immobilize Special Attack III
  167. When you hit a target in immobile status, increase the damage you deal by 8%
  168.  
  169. No Skill Special Attack III
  170. When you hit a target in no skill status, increase the damage you deal by 8%
  171.  
  172. No Weapon Special Attack III
  173. When you hit a target in no weapon status, increase the damage you deal by 8%
  174.  
  175. Conservative Fighting
  176. When you hit an invulnerable target, recover 12% HP. This effect can only be triggered again after a 6-second cooldown.
  177.  
  178. ========================================
  179. RECOMBINED_DNA_5: Bass
  180. ========================================
  181.  
  182. Short Range Boost II
  183. Increase damage you deal by 6% when hitting a target in short range
  184.  
  185. Short Range Adaptability II
  186. Reduce the damage taken by 6% when hit by a short range attack.
  187.  
  188. Mid Range Boost II
  189. Increase damage you deal by 6% when hitting a target in mid range
  190.  
  191. Player Killer II
  192. When your target is a player, increase damage you deal by 6%
  193.  
  194. BOSS Killer II
  195. When your target is a boss character, increase damage you deal by 6%
  196.  
  197. Homeopathy Adaptability II
  198. When HP is 50% or higher, reduce damage taken by 5%.
  199.  
  200. Short Range Boost III
  201. Increase damage you deal by 8% when hitting a target in short range
  202.  
  203. Short Range Adaptability III
  204. Reduce the damage taken by 8% when hit by a short range attack.
  205.  
  206. Mid Range Boost III
  207. Increase damage you deal by 8% when hitting a target in mid range
  208.  
  209. Player Killer III
  210. When your target is a player, increase damage you deal by 8%
  211.  
  212. BOSS Killer III
  213. When your target is a boss character, increase damage you deal by 8%
  214.  
  215. Homeopathy Adaptability III
  216. When HP is 50% or higher, reduce damage taken by 6%.
  217.  
  218. Conservative Fighting
  219. When you hit an invulnerable target, recover 12% HP. This effect can only be triggered again after a 6-second cooldown.
  220.  
  221. ========================================
  222. FIXED_DNA: Mega Man (Thunder Beam Ver.)
  223. ========================================
  224.  
  225. Enhanced Buster Mastery
  226. Increases the effect of Buster Mastery by 40%.
  227.  
  228. Buster Adaptability
  229. Reduced damage taken by 15% when equipping a buster.
  230.  
  231. Charging Boost
  232. Reduce the preparation time of Thunder Beam and Lightning Bolt by 20%.
  233.  
  234. ========================================
  235. RECOMBINED_DNA_1: Mega Man (Thunder Beam Ver.)
  236. ========================================
  237.  
  238. Immobilize Special Attack I
  239. When you hit a target in immobile status, increase the damage you deal by 4%
  240.  
  241. Acceleration Special Attack I
  242. When you hit a target in accelerated status, increase the damage you deal by 6%
  243.  
  244. Preventive Shield Special Attack I
  245. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  246.  
  247. Immobilize Resistance I
  248. 20% chance to become immune to the effects of Immobilize.
  249.  
  250. Slow Resistance I
  251. 20% chance to become immune to the effects of Slow.
  252.  
  253. Confusion Resistance I
  254. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  255.  
  256. Mid Range Adaptability I
  257. Reduce the damage taken by 4% when hit by a mid range attack.
  258.  
  259. Mid Range Boost I
  260. Increase damage you deal by 4% when hitting a target in mid range
  261.  
  262. Long Range Adaptability I
  263. Reduce the damage taken by 4% when hit by a long range attack.
  264.  
  265. Boss Sentinel I
  266. When you are attacked by a boss character, reduce the damage you take by 4%
  267.  
  268. Buster Amplification I
  269. Increase damage by 4% when equipping a buster.
  270.  
  271. Buster Adaptability I
  272. Reduced damage taken by 4% when equipping a buster.
  273.  
  274. ========================================
  275. RECOMBINED_DNA_2: Mega Man (Thunder Beam Ver.)
  276. ========================================
  277.  
  278. Immobilize Special Attack I
  279. When you hit a target in immobile status, increase the damage you deal by 4%
  280.  
  281. Acceleration Special Attack I
  282. When you hit a target in accelerated status, increase the damage you deal by 6%
  283.  
  284. Preventive Shield Special Attack I
  285. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  286.  
  287. Immobilize Resistance I
  288. 20% chance to become immune to the effects of Immobilize.
  289.  
  290. Slow Resistance I
  291. 20% chance to become immune to the effects of Slow.
  292.  
  293. Confusion Resistance I
  294. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  295.  
  296. Immobilize Special Attack II
  297. When you hit a target in immobile status, increase the damage you deal by 6%
  298.  
  299. Acceleration Special Attack II
  300. When you hit a target in accelerated status, increase the damage you deal by 8%
  301.  
  302. Preventive Shield Special Attack II
  303. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  304.  
  305. Immobilize Resistance II
  306. 30% chance to become immune to the effects of Immobilize.
  307.  
  308. Slow Resistance II
  309. 30% chance to become immune to the effects of Slow.
  310.  
  311. Confusion Resistance II
  312. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  313.  
  314. ========================================
  315. RECOMBINED_DNA_3: Mega Man (Thunder Beam Ver.)
  316. ========================================
  317.  
  318. Mid Range Adaptability I
  319. Reduce the damage taken by 4% when hit by a mid range attack.
  320.  
  321. Mid Range Boost I
  322. Increase damage you deal by 4% when hitting a target in mid range
  323.  
  324. Long Range Adaptability I
  325. Reduce the damage taken by 4% when hit by a long range attack.
  326.  
  327. Boss Sentinel I
  328. When you are attacked by a boss character, reduce the damage you take by 4%
  329.  
  330. Buster Amplification I
  331. Increase damage by 4% when equipping a buster.
  332.  
  333. Buster Adaptability I
  334. Reduced damage taken by 4% when equipping a buster.
  335.  
  336. Mid Range Adaptability II
  337. Reduce the damage taken by 6% when hit by a mid range attack.
  338.  
  339. Mid Range Boost II
  340. Increase damage you deal by 6% when hitting a target in mid range
  341.  
  342. Long Range Adaptability II
  343. Reduce the damage taken by 6% when hit by a long range attack.
  344.  
  345. Boss Sentinel II
  346. When you are attacked by a boss character, reduce the damage you take by 6%
  347.  
  348. Buster Amplification II
  349. Increase damage by 6% when equipping a buster.
  350.  
  351. Buster Adaptability II
  352. Reduced damage taken by 6% when equipping a buster.
  353.  
  354. ========================================
  355. RECOMBINED_DNA_4: Mega Man (Thunder Beam Ver.)
  356. ========================================
  357.  
  358. Immobilize Special Attack II
  359. When you hit a target in immobile status, increase the damage you deal by 6%
  360.  
  361. Acceleration Special Attack II
  362. When you hit a target in accelerated status, increase the damage you deal by 8%
  363.  
  364. Preventive Shield Special Attack II
  365. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  366.  
  367. Immobilize Resistance II
  368. 30% chance to become immune to the effects of Immobilize.
  369.  
  370. Slow Resistance II
  371. 30% chance to become immune to the effects of Slow.
  372.  
  373. Confusion Resistance II
  374. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  375.  
  376. Immobilize Special Attack III
  377. When you hit a target in immobile status, increase the damage you deal by 8%
  378.  
  379. Acceleration Special Attack III
  380. When you hit a target in accelerated status, increase the damage you deal by 10%
  381.  
  382. Preventive Shield Special Attack III
  383. When you hit a target in Preventive Shield status, increase the damage you deal by 10%
  384.  
  385. Immobilize Resistance III
  386. 40% chance to become immune to the effects of Immobilize.
  387.  
  388. Slow Resistance III
  389. 40% chance to become immune to the effects of Slow.
  390.  
  391. Confusion Resistance III
  392. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  393.  
  394. Auto Repair
  395. When attacked, recover HP equal to 6% of your ATK. This effect can only be triggered again after a 3-second cooldown.
  396.  
  397. ========================================
  398. RECOMBINED_DNA_5: Mega Man (Thunder Beam Ver.)
  399. ========================================
  400.  
  401. Mid Range Adaptability II
  402. Reduce the damage taken by 6% when hit by a mid range attack.
  403.  
  404. Mid Range Boost II
  405. Increase damage you deal by 6% when hitting a target in mid range
  406.  
  407. Long Range Adaptability II
  408. Reduce the damage taken by 6% when hit by a long range attack.
  409.  
  410. Boss Sentinel II
  411. When you are attacked by a boss character, reduce the damage you take by 6%
  412.  
  413. Buster Amplification II
  414. Increase damage by 6% when equipping a buster.
  415.  
  416. Buster Adaptability II
  417. Reduced damage taken by 6% when equipping a buster.
  418.  
  419. Mid Range Adaptability III
  420. Reduce the damage taken by 8% when hit by a mid range attack.
  421.  
  422. Mid Range Boost III
  423. Increase damage you deal by 8% when hitting a target in mid range
  424.  
  425. Long Range Adaptability III
  426. Reduce the damage taken by 8% when hit by a long range attack.
  427.  
  428. Boss Sentinel III
  429. When you are attacked by a boss character, reduce the damage you take by 8%
  430.  
  431. Buster Amplification III
  432. Increase damage by 8% when equipping a buster.
  433.  
  434. Buster Adaptability III
  435. Reduced damage taken by 8% when equipping a buster.
  436.  
  437. Auto Repair
  438. When attacked, recover HP equal to 6% of your ATK. This effect can only be triggered again after a 3-second cooldown.
  439.  
  440. ========================================
  441. FIXED_DNA: Vile MK-II
  442. ========================================
  443.  
  444. Enhanced Launcher Adaptability
  445. Increases the effect of Launcher Adaptability by 20%.
  446.  
  447. Protective Measures
  448. Gain a defense-strengthened state when the Goliath is deactivated and take80%less damage. β€»This effect will not be triggered when Goliath is deactivated by the user.
  449.  
  450. Rapid Repair
  451. The preparation time for the Goliath is reduced by 20%.
  452.  
  453. ========================================
  454. RECOMBINED_DNA_1: Vile MK-II
  455. ========================================
  456.  
  457. Continuous Damage Special Attack I
  458. When you hit a target in continuous damage status, increase the damage you deal by 4%
  459.  
  460. Preventive Shield Special Attack I
  461. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  462.  
  463. Shield Special Attack I
  464. When you hit a target in shield status, increase damage you deal by 6%
  465.  
  466. No Skill Resistance I
  467. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  468.  
  469. Damage Reduction Resistance I
  470. 20% chance to become immune to the effects of Damage Reduction.
  471.  
  472. No Weapon Resistance I
  473. 20% chance to become immune to the effects of No Weapon.
  474.  
  475. Launcher Amplification I
  476. Increase damage by 4% when equipping a launcher.
  477.  
  478. Launcher Adaptability I
  479. Reduced damage taken by 4% when equipping a launcher.
  480.  
  481. Short Range Adaptability I
  482. Reduce the damage taken by 4% when hit by a short range attack.
  483.  
  484. BOSS Killer I
  485. When your target is a boss character, increase damage you deal by 4%
  486.  
  487. Thorough Preparation Adaptability I
  488. When HP is 75% or higher, reduce damage taken by 4%.
  489.  
  490. Thorough Preparation Amplification I
  491. At 75% or more HP, increase damage by 4%.
  492.  
  493. ========================================
  494. RECOMBINED_DNA_2: Vile MK-II
  495. ========================================
  496.  
  497. Continuous Damage Special Attack I
  498. When you hit a target in continuous damage status, increase the damage you deal by 4%
  499.  
  500. Preventive Shield Special Attack I
  501. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  502.  
  503. Shield Special Attack I
  504. When you hit a target in shield status, increase damage you deal by 6%
  505.  
  506. No Skill Resistance I
  507. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  508.  
  509. Damage Reduction Resistance I
  510. 20% chance to become immune to the effects of Damage Reduction.
  511.  
  512. No Weapon Resistance I
  513. 20% chance to become immune to the effects of No Weapon.
  514.  
  515. Continuous Damage Special Attack II
  516. When you hit a target in continuous damage status, increase the damage you deal by 6%
  517.  
  518. Preventive Shield Special Attack II
  519. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  520.  
  521. Shield Special Attack II
  522. When you hit a target in shield status, increase damage you deal by 8%
  523.  
  524. No Skill Resistance II
  525. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  526.  
  527. Damage Reduction Resistance II
  528. 30% chance to become immune to the effects of Damage Reduction.
  529.  
  530. No Weapon Resistance II
  531. 30% chance to become immune to the effects of No Weapon.
  532.  
  533. ========================================
  534. RECOMBINED_DNA_3: Vile MK-II
  535. ========================================
  536.  
  537. Launcher Amplification I
  538. Increase damage by 4% when equipping a launcher.
  539.  
  540. Launcher Adaptability I
  541. Reduced damage taken by 4% when equipping a launcher.
  542.  
  543. Short Range Adaptability I
  544. Reduce the damage taken by 4% when hit by a short range attack.
  545.  
  546. BOSS Killer I
  547. When your target is a boss character, increase damage you deal by 4%
  548.  
  549. Thorough Preparation Adaptability I
  550. When HP is 75% or higher, reduce damage taken by 4%.
  551.  
  552. Thorough Preparation Amplification I
  553. At 75% or more HP, increase damage by 4%.
  554.  
  555. Launcher Amplification II
  556. Increase damage by 6% when equipping a launcher.
  557.  
  558. Launcher Adaptability II
  559. Reduced damage taken by 6% when equipping a launcher.
  560.  
  561. Short Range Adaptability II
  562. Reduce the damage taken by 6% when hit by a short range attack.
  563.  
  564. BOSS Killer II
  565. When your target is a boss character, increase damage you deal by 6%
  566.  
  567. Thorough Preparation Adaptability II
  568. When HP is 75% or higher, reduce damage taken by 6%.
  569.  
  570. Thorough Preparation Amplification II
  571. At 75% or more HP, increase damage by 5%.
  572.  
  573. ========================================
  574. RECOMBINED_DNA_4: Vile MK-II
  575. ========================================
  576.  
  577. Continuous Damage Special Attack II
  578. When you hit a target in continuous damage status, increase the damage you deal by 6%
  579.  
  580. Preventive Shield Special Attack II
  581. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  582.  
  583. Shield Special Attack II
  584. When you hit a target in shield status, increase damage you deal by 8%
  585.  
  586. No Skill Resistance II
  587. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  588.  
  589. Damage Reduction Resistance II
  590. 30% chance to become immune to the effects of Damage Reduction.
  591.  
  592. No Weapon Resistance II
  593. 30% chance to become immune to the effects of No Weapon.
  594.  
  595. Continuous Damage Special Attack III
  596. When you hit a target in continuous damage status, increase the damage you deal by 8%
  597.  
  598. Preventive Shield Special Attack III
  599. When you hit a target in Preventive Shield status, increase the damage you deal by 10%
  600.  
  601. Shield Special Attack III
  602. When you hit a target in shield status, increase damage you deal by 10%
  603.  
  604. No Skill Resistance III
  605. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  606.  
  607. Damage Reduction Resistance III
  608. 40% chance to become immune to the effects of Damage Reduction.
  609.  
  610. No Weapon Resistance III
  611. 40% chance to become immune to the effects of No Weapon.
  612.  
  613. Status Protection
  614. When attacked, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
  615.  
  616. ========================================
  617. RECOMBINED_DNA_5: Vile MK-II
  618. ========================================
  619.  
  620. Launcher Amplification II
  621. Increase damage by 6% when equipping a launcher.
  622.  
  623. Launcher Adaptability II
  624. Reduced damage taken by 6% when equipping a launcher.
  625.  
  626. Short Range Adaptability II
  627. Reduce the damage taken by 6% when hit by a short range attack.
  628.  
  629. BOSS Killer II
  630. When your target is a boss character, increase damage you deal by 6%
  631.  
  632. Thorough Preparation Adaptability II
  633. When HP is 75% or higher, reduce damage taken by 6%.
  634.  
  635. Thorough Preparation Amplification II
  636. At 75% or more HP, increase damage by 5%.
  637.  
  638. Launcher Amplification III
  639. Increase damage by 8% when equipping a launcher.
  640.  
  641. Launcher Adaptability III
  642. Reduced damage taken by 8% when equipping a launcher.
  643.  
  644. Short Range Adaptability III
  645. Reduce the damage taken by 8% when hit by a short range attack.
  646.  
  647. BOSS Killer III
  648. When your target is a boss character, increase damage you deal by 8%
  649.  
  650. Thorough Preparation Adaptability III
  651. When HP is 75% or higher, reduce damage taken by 8%.
  652.  
  653. Thorough Preparation Amplification III
  654. At 75% or more HP, increase damage by 6%.
  655.  
  656. Status Protection
  657. When attacked, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
  658.  
  659. ========================================
  660. FIXED_DNA: Zero Nightmare
  661. ========================================
  662.  
  663. Mobility
  664. The preparation time for the Genmu Zero Kai is reduced by 20%.
  665.  
  666. Weapon Expert
  667. When you equip a buster and a melee weapon at the same time, reduce damage taken by 30%.
  668.  
  669. Nightmare Penetration
  670. Increase the damage rate of Buster Attack by 20% and allow passage through landscape and barriers.
  671.  
  672. ========================================
  673. RECOMBINED_DNA_1: Zero Nightmare
  674. ========================================
  675.  
  676. Interference Special Attack I
  677. When you hit a target in interference status, increase the damage you deal by 6%
  678.  
  679. Defense Enhancement Special Attack I
  680. When you hit a target in defense enhancement status, increase damage you deal by 6%
  681.  
  682. Damage Enhancement Special Attack I
  683. When you hit a target in damage enhancement status, increase damage you deal by 6%
  684.  
  685. Damage Reduction Resistance I
  686. 20% chance to become immune to the effects of Damage Reduction.
  687.  
  688. Defense Reduction Resistance I
  689. 20% chance to become immune to the effects of Defense Reduction.
  690.  
  691. CRIT Reduction Resistance I
  692. 20% chance to become immune to the effects of CRIT Reduction.
  693.  
  694. Short Range Boost I
  695. Increase damage you deal by 4% when hitting a target in short range
  696.  
  697. Mid Range Boost I
  698. Increase damage you deal by 4% when hitting a target in mid range
  699.  
  700. Thorough Preparation Amplification I
  701. At 75% or more HP, increase damage by 4%.
  702.  
  703. Double Adaptability (BS) I
  704. When you equip a buster and a melee weapon at the same time, reduce damage taken by 6%
  705.  
  706. Double Amplification (BS) I
  707. When you equip a buster and a melee weapon at the same time, increase damage by 6%
  708.  
  709. Player Sentinel I
  710. When you are attacked by a player, reduce the damage you take by 4%
  711.  
  712. ========================================
  713. RECOMBINED_DNA_2: Zero Nightmare
  714. ========================================
  715.  
  716. Interference Special Attack I
  717. When you hit a target in interference status, increase the damage you deal by 6%
  718.  
  719. Defense Enhancement Special Attack I
  720. When you hit a target in defense enhancement status, increase damage you deal by 6%
  721.  
  722. Damage Enhancement Special Attack I
  723. When you hit a target in damage enhancement status, increase damage you deal by 6%
  724.  
  725. Damage Reduction Resistance I
  726. 20% chance to become immune to the effects of Damage Reduction.
  727.  
  728. Defense Reduction Resistance I
  729. 20% chance to become immune to the effects of Defense Reduction.
  730.  
  731. CRIT Reduction Resistance I
  732. 20% chance to become immune to the effects of CRIT Reduction.
  733.  
  734. Interference Special Attack II
  735. When you hit a target in interference status, increase the damage you deal by 8%
  736.  
  737. Defense Enhancement Special Attack II
  738. When you hit a target in defense enhancement status, increase damage you deal by 8%
  739.  
  740. Damage Enhancement Special Attack II
  741. When you hit a target in damage enhancement status, increase damage you deal by 8%
  742.  
  743. Damage Reduction Resistance II
  744. 30% chance to become immune to the effects of Damage Reduction.
  745.  
  746. Defense Reduction Resistance II
  747. 30% chance to become immune to the effects of Defense Reduction.
  748.  
  749. CRIT Reduction Resistance II
  750. 30% chance to become immune to the effects of CRIT Reduction.
  751.  
  752. ========================================
  753. RECOMBINED_DNA_3: Zero Nightmare
  754. ========================================
  755.  
  756. Short Range Boost I
  757. Increase damage you deal by 4% when hitting a target in short range
  758.  
  759. Mid Range Boost I
  760. Increase damage you deal by 4% when hitting a target in mid range
  761.  
  762. Thorough Preparation Amplification I
  763. At 75% or more HP, increase damage by 4%.
  764.  
  765. Double Adaptability (BS) I
  766. When you equip a buster and a melee weapon at the same time, reduce damage taken by 6%
  767.  
  768. Double Amplification (BS) I
  769. When you equip a buster and a melee weapon at the same time, increase damage by 6%
  770.  
  771. Player Sentinel I
  772. When you are attacked by a player, reduce the damage you take by 4%
  773.  
  774. Short Range Boost II
  775. Increase damage you deal by 6% when hitting a target in short range
  776.  
  777. Mid Range Boost II
  778. Increase damage you deal by 6% when hitting a target in mid range
  779.  
  780. Thorough Preparation Amplification II
  781. At 75% or more HP, increase damage by 5%.
  782.  
  783. Double Adaptability (BS) II
  784. When you equip a buster and a melee weapon at the same time, reduce damage taken by 8%
  785.  
  786. Double Amplification (BS) II
  787. When you equip a buster and a melee weapon at the same time, increase damage by 8%
  788.  
  789. Player Sentinel II
  790. When you are attacked by a player, reduce the damage you take by 6%
  791.  
  792. ========================================
  793. RECOMBINED_DNA_4: Zero Nightmare
  794. ========================================
  795.  
  796. Interference Special Attack II
  797. When you hit a target in interference status, increase the damage you deal by 8%
  798.  
  799. Defense Enhancement Special Attack II
  800. When you hit a target in defense enhancement status, increase damage you deal by 8%
  801.  
  802. Damage Enhancement Special Attack II
  803. When you hit a target in damage enhancement status, increase damage you deal by 8%
  804.  
  805. Damage Reduction Resistance II
  806. 30% chance to become immune to the effects of Damage Reduction.
  807.  
  808. Defense Reduction Resistance II
  809. 30% chance to become immune to the effects of Defense Reduction.
  810.  
  811. CRIT Reduction Resistance II
  812. 30% chance to become immune to the effects of CRIT Reduction.
  813.  
  814. Interference Special Attack III
  815. When you hit a target in interference status, increase the damage you deal by 10%
  816.  
  817. Defense Enhancement Special Attack III
  818. When you hit a target in defense enhancement status, increase damage you deal by 10%
  819.  
  820. Damage Enhancement Special Attack III
  821. When you hit a target in damage enhancement status, increase damage you deal by 10%
  822.  
  823. Damage Reduction Resistance III
  824. 40% chance to become immune to the effects of Damage Reduction.
  825.  
  826. Defense Reduction Resistance III
  827. 40% chance to become immune to the effects of Defense Reduction.
  828.  
  829. CRIT Reduction Resistance III
  830. 40% chance to become immune to the effects of CRIT Reduction.
  831.  
  832. Scourge
  833. When causing interference status or hitting a target interference status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
  834.  
  835. ========================================
  836. RECOMBINED_DNA_5: Zero Nightmare
  837. ========================================
  838.  
  839. Short Range Boost II
  840. Increase damage you deal by 6% when hitting a target in short range
  841.  
  842. Mid Range Boost II
  843. Increase damage you deal by 6% when hitting a target in mid range
  844.  
  845. Thorough Preparation Amplification II
  846. At 75% or more HP, increase damage by 5%.
  847.  
  848. Double Adaptability (BS) II
  849. When you equip a buster and a melee weapon at the same time, reduce damage taken by 8%
  850.  
  851. Double Amplification (BS) II
  852. When you equip a buster and a melee weapon at the same time, increase damage by 8%
  853.  
  854. Player Sentinel II
  855. When you are attacked by a player, reduce the damage you take by 6%
  856.  
  857. Short Range Boost III
  858. Increase damage you deal by 8% when hitting a target in short range
  859.  
  860. Mid Range Boost III
  861. Increase damage you deal by 8% when hitting a target in mid range
  862.  
  863. Thorough Preparation Amplification III
  864. At 75% or more HP, increase damage by 6%.
  865.  
  866. Double Adaptability (BS) III
  867. When you equip a buster and a melee weapon at the same time, reduce damage taken by 10%
  868.  
  869. Double Amplification (BS) III
  870. When you equip a buster and a melee weapon at the same time, increase damage by 10%
  871.  
  872. Player Sentinel III
  873. When you are attacked by a player, reduce the damage you take by 8%
  874.  
  875. Scourge
  876. When causing interference status or hitting a target interference status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
  877.  
  878. ========================================
  879. FIXED_DNA: White Day Axl
  880. ========================================
  881.  
  882. Fiery Passion
  883. When you use the skill, you will gain Enhanced CRI and increase CRIR by 24%, can be stacked up to 5 stacks.
  884.  
  885. Marksman Expert
  886. The preparation time for the Marked Shot is reduced by 20%.
  887. When you use Petal Twister, reduce the preparation time for Marked Shot by 2 seconds.
  888.  
  889. Gorgeous Performance
  890. The preparation time for the Petal Twister is reduced by 20%.
  891. Use Petal Twister repeatedly. After it is triggered, it can only be triggered once more after a 10-second cooldown.
  892. When you use Petal Twister, you will gain invulnerability status.
  893.  
  894. ========================================
  895. RECOMBINED_DNA_1: White Day Axl
  896. ========================================
  897.  
  898. No Weapon Special Attack I
  899. When you hit a target in no weapon status, increase the damage you deal by 4%
  900.  
  901. No Skill Special Attack I
  902. When you hit a target in no skill status, increase the damage you deal by 4%
  903.  
  904. Interference Special Attack I
  905. When you hit a target in interference status, increase the damage you deal by 6%
  906.  
  907. CRIT Reduction Resistance I
  908. 20% chance to become immune to the effects of CRIT Reduction.
  909.  
  910. CRID Reduction Resistance I
  911. 20% chance to become immune to the effects of CRID Reduction.
  912.  
  913. Out of Control Resistance I
  914. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  915.  
  916. Homeopathy Amplification I
  917. At 50% or more HP, increase damage by 3%.
  918.  
  919. Thorough Preparation Adaptability I
  920. When HP is 75% or higher, reduce damage taken by 4%.
  921.  
  922. Homeopathy Adaptability I
  923. When HP is 50% or higher, reduce damage taken by 4%.
  924.  
  925. Fodder Killer I
  926. When your target is a Fodder, increase damage you deal by 4%
  927.  
  928. Fodder Sentinel I
  929. When you are attacked by a Fodder, reduce the damage you take by 4%
  930.  
  931. Machine Gun Amplification I
  932. Increase damage by 4% when equipping a machine gun.
  933.  
  934. ========================================
  935. RECOMBINED_DNA_2: White Day Axl
  936. ========================================
  937.  
  938. No Weapon Special Attack I
  939. When you hit a target in no weapon status, increase the damage you deal by 4%
  940.  
  941. No Skill Special Attack I
  942. When you hit a target in no skill status, increase the damage you deal by 4%
  943.  
  944. Interference Special Attack I
  945. When you hit a target in interference status, increase the damage you deal by 6%
  946.  
  947. CRIT Reduction Resistance I
  948. 20% chance to become immune to the effects of CRIT Reduction.
  949.  
  950. CRID Reduction Resistance I
  951. 20% chance to become immune to the effects of CRID Reduction.
  952.  
  953. Out of Control Resistance I
  954. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  955.  
  956. No Weapon Special Attack II
  957. When you hit a target in no weapon status, increase the damage you deal by 6%
  958.  
  959. No Skill Special Attack II
  960. When you hit a target in no skill status, increase the damage you deal by 6%
  961.  
  962. Interference Special Attack II
  963. When you hit a target in interference status, increase the damage you deal by 8%
  964.  
  965. CRIT Reduction Resistance II
  966. 30% chance to become immune to the effects of CRIT Reduction.
  967.  
  968. CRID Reduction Resistance II
  969. 30% chance to become immune to the effects of CRID Reduction.
  970.  
  971. Out of Control Resistance II
  972. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  973.  
  974. ========================================
  975. RECOMBINED_DNA_3: White Day Axl
  976. ========================================
  977.  
  978. Homeopathy Amplification I
  979. At 50% or more HP, increase damage by 3%.
  980.  
  981. Thorough Preparation Adaptability I
  982. When HP is 75% or higher, reduce damage taken by 4%.
  983.  
  984. Homeopathy Adaptability I
  985. When HP is 50% or higher, reduce damage taken by 4%.
  986.  
  987. Fodder Killer I
  988. When your target is a Fodder, increase damage you deal by 4%
  989.  
  990. Fodder Sentinel I
  991. When you are attacked by a Fodder, reduce the damage you take by 4%
  992.  
  993. Machine Gun Amplification I
  994. Increase damage by 4% when equipping a machine gun.
  995.  
  996. Homeopathy Amplification II
  997. At 50% or more HP, increase damage by 4%.
  998.  
  999. Thorough Preparation Adaptability II
  1000. When HP is 75% or higher, reduce damage taken by 6%.
  1001.  
  1002. Homeopathy Adaptability II
  1003. When HP is 50% or higher, reduce damage taken by 5%.
  1004.  
  1005. Fodder Killer II
  1006. When your target is a Fodder, increase damage you deal by 6%
  1007.  
  1008. Fodder Sentinel II
  1009. When you are attacked by a Fodder, reduce the damage you take by 6%
  1010.  
  1011. Machine Gun Amplification II
  1012. Increase damage by 6% when equipping a machine gun.
  1013.  
  1014. ========================================
  1015. RECOMBINED_DNA_4: White Day Axl
  1016. ========================================
  1017.  
  1018. No Weapon Special Attack II
  1019. When you hit a target in no weapon status, increase the damage you deal by 6%
  1020.  
  1021. No Skill Special Attack II
  1022. When you hit a target in no skill status, increase the damage you deal by 6%
  1023.  
  1024. Interference Special Attack II
  1025. When you hit a target in interference status, increase the damage you deal by 8%
  1026.  
  1027. CRIT Reduction Resistance II
  1028. 30% chance to become immune to the effects of CRIT Reduction.
  1029.  
  1030. CRID Reduction Resistance II
  1031. 30% chance to become immune to the effects of CRID Reduction.
  1032.  
  1033. Out of Control Resistance II
  1034. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  1035.  
  1036. No Weapon Special Attack III
  1037. When you hit a target in no weapon status, increase the damage you deal by 8%
  1038.  
  1039. No Skill Special Attack III
  1040. When you hit a target in no skill status, increase the damage you deal by 8%
  1041.  
  1042. Interference Special Attack III
  1043. When you hit a target in interference status, increase the damage you deal by 10%
  1044.  
  1045. CRIT Reduction Resistance III
  1046. 40% chance to become immune to the effects of CRIT Reduction.
  1047.  
  1048. CRID Reduction Resistance III
  1049. 40% chance to become immune to the effects of CRID Reduction.
  1050.  
  1051. Out of Control Resistance III
  1052. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  1053.  
  1054. Enhanced CRIT Resonation
  1055. When you are in enhanced CRIT status, increase damage you deal by 8%.
  1056.  
  1057. ========================================
  1058. RECOMBINED_DNA_5: White Day Axl
  1059. ========================================
  1060.  
  1061. Homeopathy Amplification II
  1062. At 50% or more HP, increase damage by 4%.
  1063.  
  1064. Thorough Preparation Adaptability II
  1065. When HP is 75% or higher, reduce damage taken by 6%.
  1066.  
  1067. Homeopathy Adaptability II
  1068. When HP is 50% or higher, reduce damage taken by 5%.
  1069.  
  1070. Fodder Killer II
  1071. When your target is a Fodder, increase damage you deal by 6%
  1072.  
  1073. Fodder Sentinel II
  1074. When you are attacked by a Fodder, reduce the damage you take by 6%
  1075.  
  1076. Machine Gun Amplification II
  1077. Increase damage by 6% when equipping a machine gun.
  1078.  
  1079. Homeopathy Amplification III
  1080. At 50% or more HP, increase damage by 5%.
  1081.  
  1082. Thorough Preparation Adaptability III
  1083. When HP is 75% or higher, reduce damage taken by 8%.
  1084.  
  1085. Homeopathy Adaptability III
  1086. When HP is 50% or higher, reduce damage taken by 6%.
  1087.  
  1088. Fodder Killer III
  1089. When your target is a Fodder, increase damage you deal by 8%
  1090.  
  1091. Fodder Sentinel III
  1092. When you are attacked by a Fodder, reduce the damage you take by 8%
  1093.  
  1094. Machine Gun Amplification III
  1095. Increase damage by 8% when equipping a machine gun.
  1096.  
  1097. Enhanced CRIT Resonation
  1098. When you are in enhanced CRIT status, increase damage you deal by 8%.
  1099.  
  1100. ========================================
  1101. FIXED_DNA: Dark MegaMan.EXE
  1102. ========================================
  1103.  
  1104. Weapon Expert
  1105. When you equip a buster and a melee weapon at the same time, reduce damage taken by 30%.
  1106.  
  1107. Auxiliary Positioning Chip
  1108. Increase flight speed of Dark Thunder by 50%, and enhance tracking effect.
  1109.  
  1110. Shroud of Darkness
  1111. When using Dark Sword, you gain a preventive shield that protects you from all negative status. This effect can only be triggered again after a 6-second cooldown.
  1112. When launching Dark Thunder, you gain a shield that protects you from 96% of an attack's damage. This effect can only be triggered again after a 6-second cooldown.
  1113.  
  1114. ========================================
  1115. RECOMBINED_DNA_1: Dark MegaMan.EXE
  1116. ========================================
  1117.  
  1118. Immobilize Special Attack I
  1119. When you hit a target in immobile status, increase the damage you deal by 4%
  1120.  
  1121. Confusion Special Attack I
  1122. When you hit a target in Confusion status, increase the damage you deal by 4%
  1123.  
  1124. Preventive Shield Special Attack I
  1125. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  1126.  
  1127. Immobilize Resistance I
  1128. 20% chance to become immune to the effects of Immobilize.
  1129.  
  1130. No Skill Resistance I
  1131. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  1132.  
  1133. Slow Resistance I
  1134. 20% chance to become immune to the effects of Slow.
  1135.  
  1136. Double Amplification (BS) I
  1137. When you equip a buster and a melee weapon at the same time, increase damage by 6%
  1138.  
  1139. Double Adaptability (BS) I
  1140. When you equip a buster and a melee weapon at the same time, reduce damage taken by 6%
  1141.  
  1142. Mid Range Boost I
  1143. Increase damage you deal by 4% when hitting a target in mid range
  1144.  
  1145. Player Killer I
  1146. When your target is a player, increase damage you deal by 4%
  1147.  
  1148. Player Sentinel I
  1149. When you are attacked by a player, reduce the damage you take by 4%
  1150.  
  1151. BOSS Killer I
  1152. When your target is a boss character, increase damage you deal by 4%
  1153.  
  1154. ========================================
  1155. RECOMBINED_DNA_2: Dark MegaMan.EXE
  1156. ========================================
  1157.  
  1158. Immobilize Special Attack I
  1159. When you hit a target in immobile status, increase the damage you deal by 4%
  1160.  
  1161. Confusion Special Attack I
  1162. When you hit a target in Confusion status, increase the damage you deal by 4%
  1163.  
  1164. Preventive Shield Special Attack I
  1165. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  1166.  
  1167. Immobilize Resistance I
  1168. 20% chance to become immune to the effects of Immobilize.
  1169.  
  1170. No Skill Resistance I
  1171. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  1172.  
  1173. Slow Resistance I
  1174. 20% chance to become immune to the effects of Slow.
  1175.  
  1176. Immobilize Special Attack II
  1177. When you hit a target in immobile status, increase the damage you deal by 6%
  1178.  
  1179. Confusion Special Attack II
  1180. When you hit a target in Confusion status, increase the damage you deal by 6%
  1181.  
  1182. Preventive Shield Special Attack II
  1183. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  1184.  
  1185. Immobilize Resistance II
  1186. 30% chance to become immune to the effects of Immobilize.
  1187.  
  1188. No Skill Resistance II
  1189. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  1190.  
  1191. Slow Resistance II
  1192. 30% chance to become immune to the effects of Slow.
  1193.  
  1194. ========================================
  1195. RECOMBINED_DNA_3: Dark MegaMan.EXE
  1196. ========================================
  1197.  
  1198. Double Amplification (BS) I
  1199. When you equip a buster and a melee weapon at the same time, increase damage by 6%
  1200.  
  1201. Double Adaptability (BS) I
  1202. When you equip a buster and a melee weapon at the same time, reduce damage taken by 6%
  1203.  
  1204. Mid Range Boost I
  1205. Increase damage you deal by 4% when hitting a target in mid range
  1206.  
  1207. Player Killer I
  1208. When your target is a player, increase damage you deal by 4%
  1209.  
  1210. Player Sentinel I
  1211. When you are attacked by a player, reduce the damage you take by 4%
  1212.  
  1213. BOSS Killer I
  1214. When your target is a boss character, increase damage you deal by 4%
  1215.  
  1216. Double Amplification (BS) II
  1217. When you equip a buster and a melee weapon at the same time, increase damage by 8%
  1218.  
  1219. Double Adaptability (BS) II
  1220. When you equip a buster and a melee weapon at the same time, reduce damage taken by 8%
  1221.  
  1222. Mid Range Boost II
  1223. Increase damage you deal by 6% when hitting a target in mid range
  1224.  
  1225. Player Killer II
  1226. When your target is a player, increase damage you deal by 6%
  1227.  
  1228. Player Sentinel II
  1229. When you are attacked by a player, reduce the damage you take by 6%
  1230.  
  1231. BOSS Killer II
  1232. When your target is a boss character, increase damage you deal by 6%
  1233.  
  1234. ========================================
  1235. RECOMBINED_DNA_4: Dark MegaMan.EXE
  1236. ========================================
  1237.  
  1238. Immobilize Special Attack II
  1239. When you hit a target in immobile status, increase the damage you deal by 6%
  1240.  
  1241. Confusion Special Attack II
  1242. When you hit a target in Confusion status, increase the damage you deal by 6%
  1243.  
  1244. Preventive Shield Special Attack II
  1245. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  1246.  
  1247. Immobilize Resistance II
  1248. 30% chance to become immune to the effects of Immobilize.
  1249.  
  1250. No Skill Resistance II
  1251. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  1252.  
  1253. Slow Resistance II
  1254. 30% chance to become immune to the effects of Slow.
  1255.  
  1256. Immobilize Special Attack III
  1257. When you hit a target in immobile status, increase the damage you deal by 8%
  1258.  
  1259. Confusion Special Attack III
  1260. When you hit a target in Confusion status, increase the damage you deal by 8%
  1261.  
  1262. Preventive Shield Special Attack III
  1263. When you hit a target in Preventive Shield status, increase the damage you deal by 10%
  1264.  
  1265. Immobilize Resistance III
  1266. 40% chance to become immune to the effects of Immobilize.
  1267.  
  1268. No Skill Resistance III
  1269. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  1270.  
  1271. Slow Resistance III
  1272. 40% chance to become immune to the effects of Slow.
  1273.  
  1274. Undo Advantage
  1275. When causing immobile or hitting a target that is immobile, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
  1276.  
  1277. ========================================
  1278. RECOMBINED_DNA_5: Dark MegaMan.EXE
  1279. ========================================
  1280.  
  1281. Double Amplification (BS) II
  1282. When you equip a buster and a melee weapon at the same time, increase damage by 8%
  1283.  
  1284. Double Adaptability (BS) II
  1285. When you equip a buster and a melee weapon at the same time, reduce damage taken by 8%
  1286.  
  1287. Mid Range Boost II
  1288. Increase damage you deal by 6% when hitting a target in mid range
  1289.  
  1290. Player Killer II
  1291. When your target is a player, increase damage you deal by 6%
  1292.  
  1293. Player Sentinel II
  1294. When you are attacked by a player, reduce the damage you take by 6%
  1295.  
  1296. BOSS Killer II
  1297. When your target is a boss character, increase damage you deal by 6%
  1298.  
  1299. Double Amplification (BS) III
  1300. When you equip a buster and a melee weapon at the same time, increase damage by 10%
  1301.  
  1302. Double Adaptability (BS) III
  1303. When you equip a buster and a melee weapon at the same time, reduce damage taken by 10%
  1304.  
  1305. Mid Range Boost III
  1306. Increase damage you deal by 8% when hitting a target in mid range
  1307.  
  1308. Player Killer III
  1309. When your target is a player, increase damage you deal by 8%
  1310.  
  1311. Player Sentinel III
  1312. When you are attacked by a player, reduce the damage you take by 8%
  1313.  
  1314. BOSS Killer III
  1315. When your target is a boss character, increase damage you deal by 8%
  1316.  
  1317. Undo Advantage
  1318. When causing immobile or hitting a target that is immobile, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
  1319.  
  1320. ========================================
  1321. FIXED_DNA: Super Bass
  1322. ========================================
  1323.  
  1324. Energy Feedback
  1325. When defeating a target with a weapon or skill, recover HP equal to 20% of the attack. This effect can only be triggered once more after a 6-second cooldown.
  1326.  
  1327. Buster Adaptability
  1328. Reduced damage taken by 20% when equipping a buster.
  1329.  
  1330. Body Boost
  1331. Eliminates all negative status from yourself when using Sweeping Laser.
  1332. The damage multiplier of Sabotage Beam is increased by 30%, and the resulting Weakened DEF status cannot be removed and peventive shields are ignored.
  1333.  
  1334. ========================================
  1335. RECOMBINED_DNA_1: Super Bass
  1336. ========================================
  1337.  
  1338. Defense Reduction Special Attack I
  1339. When you hit a target in defense reduction status, increase the damage you deal by 4%
  1340.  
  1341. CRIT Enhancement Special Attack I
  1342. When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
  1343.  
  1344. CRID Reduction Special Attack I
  1345. When you hit a target in CRID Reduction status, increase damage you deal by 4%
  1346.  
  1347. CRIT Reduction Resistance I
  1348. 20% chance to become immune to the effects of CRIT Reduction.
  1349.  
  1350. CRID Reduction Resistance I
  1351. 20% chance to become immune to the effects of CRID Reduction.
  1352.  
  1353. Out of Control Resistance I
  1354. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  1355.  
  1356. Buster Amplification I
  1357. Increase damage by 4% when equipping a buster.
  1358.  
  1359. Buster Adaptability I
  1360. Reduced damage taken by 4% when equipping a buster.
  1361.  
  1362. Mid Range Boost I
  1363. Increase damage you deal by 4% when hitting a target in mid range
  1364.  
  1365. Fodder Killer I
  1366. When your target is a Fodder, increase damage you deal by 4%
  1367.  
  1368. Fodder Sentinel I
  1369. When you are attacked by a Fodder, reduce the damage you take by 4%
  1370.  
  1371. Adversity Amplification I
  1372. When below 50% HP, increase damage by 4%.
  1373.  
  1374. ========================================
  1375. RECOMBINED_DNA_2: Super Bass
  1376. ========================================
  1377.  
  1378. Defense Reduction Special Attack I
  1379. When you hit a target in defense reduction status, increase the damage you deal by 4%
  1380.  
  1381. CRIT Enhancement Special Attack I
  1382. When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
  1383.  
  1384. CRID Reduction Special Attack I
  1385. When you hit a target in CRID Reduction status, increase damage you deal by 4%
  1386.  
  1387. CRIT Reduction Resistance I
  1388. 20% chance to become immune to the effects of CRIT Reduction.
  1389.  
  1390. CRID Reduction Resistance I
  1391. 20% chance to become immune to the effects of CRID Reduction.
  1392.  
  1393. Out of Control Resistance I
  1394. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  1395.  
  1396. Defense Reduction Special Attack II
  1397. When you hit a target in defense reduction status, increase the damage you deal by 6%
  1398.  
  1399. CRIT Enhancement Special Attack II
  1400. When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
  1401.  
  1402. CRID Reduction Special Attack II
  1403. When you hit a target in CRID Reduction status, increase damage you deal by 6%
  1404.  
  1405. CRIT Reduction Resistance II
  1406. 30% chance to become immune to the effects of CRIT Reduction.
  1407.  
  1408. CRID Reduction Resistance II
  1409. 30% chance to become immune to the effects of CRID Reduction.
  1410.  
  1411. Out of Control Resistance II
  1412. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  1413.  
  1414. ========================================
  1415. RECOMBINED_DNA_3: Super Bass
  1416. ========================================
  1417.  
  1418. Buster Amplification I
  1419. Increase damage by 4% when equipping a buster.
  1420.  
  1421. Buster Adaptability I
  1422. Reduced damage taken by 4% when equipping a buster.
  1423.  
  1424. Mid Range Boost I
  1425. Increase damage you deal by 4% when hitting a target in mid range
  1426.  
  1427. Fodder Killer I
  1428. When your target is a Fodder, increase damage you deal by 4%
  1429.  
  1430. Fodder Sentinel I
  1431. When you are attacked by a Fodder, reduce the damage you take by 4%
  1432.  
  1433. Adversity Amplification I
  1434. When below 50% HP, increase damage by 4%.
  1435.  
  1436. Buster Amplification II
  1437. Increase damage by 6% when equipping a buster.
  1438.  
  1439. Buster Adaptability II
  1440. Reduced damage taken by 6% when equipping a buster.
  1441.  
  1442. Mid Range Boost II
  1443. Increase damage you deal by 6% when hitting a target in mid range
  1444.  
  1445. Fodder Killer II
  1446. When your target is a Fodder, increase damage you deal by 6%
  1447.  
  1448. Fodder Sentinel II
  1449. When you are attacked by a Fodder, reduce the damage you take by 6%
  1450.  
  1451. Adversity Amplification II
  1452. When below 50% HP, increase damage by 6%.
  1453.  
  1454. ========================================
  1455. RECOMBINED_DNA_4: Super Bass
  1456. ========================================
  1457.  
  1458. Defense Reduction Special Attack II
  1459. When you hit a target in defense reduction status, increase the damage you deal by 6%
  1460.  
  1461. CRIT Enhancement Special Attack II
  1462. When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
  1463.  
  1464. CRID Reduction Special Attack II
  1465. When you hit a target in CRID Reduction status, increase damage you deal by 6%
  1466.  
  1467. CRIT Reduction Resistance II
  1468. 30% chance to become immune to the effects of CRIT Reduction.
  1469.  
  1470. CRID Reduction Resistance II
  1471. 30% chance to become immune to the effects of CRID Reduction.
  1472.  
  1473. Out of Control Resistance II
  1474. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  1475.  
  1476. Defense Reduction Special Attack III
  1477. When you hit a target in defense reduction status, increase the damage you deal by 8%
  1478.  
  1479. CRIT Enhancement Special Attack III
  1480. When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
  1481.  
  1482. CRID Reduction Special Attack III
  1483. When you hit a target in CRID Reduction status, increase damage you deal by 8%
  1484.  
  1485. CRIT Reduction Resistance III
  1486. 40% chance to become immune to the effects of CRIT Reduction.
  1487.  
  1488. CRID Reduction Resistance III
  1489. 40% chance to become immune to the effects of CRID Reduction.
  1490.  
  1491. Out of Control Resistance III
  1492. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  1493.  
  1494. Pressure Operation
  1495. When causing DEF weakening or hitting a target whose DEF is weakened, restore HP equal to 12% ATK. This effect can trigger only one time every 6 seconds.
  1496.  
  1497. ========================================
  1498. RECOMBINED_DNA_5: Super Bass
  1499. ========================================
  1500.  
  1501. Buster Amplification II
  1502. Increase damage by 6% when equipping a buster.
  1503.  
  1504. Buster Adaptability II
  1505. Reduced damage taken by 6% when equipping a buster.
  1506.  
  1507. Mid Range Boost II
  1508. Increase damage you deal by 6% when hitting a target in mid range
  1509.  
  1510. Fodder Killer II
  1511. When your target is a Fodder, increase damage you deal by 6%
  1512.  
  1513. Fodder Sentinel II
  1514. When you are attacked by a Fodder, reduce the damage you take by 6%
  1515.  
  1516. Adversity Amplification II
  1517. When below 50% HP, increase damage by 6%.
  1518.  
  1519. Buster Amplification III
  1520. Increase damage by 8% when equipping a buster.
  1521.  
  1522. Buster Adaptability III
  1523. Reduced damage taken by 8% when equipping a buster.
  1524.  
  1525. Mid Range Boost III
  1526. Increase damage you deal by 8% when hitting a target in mid range
  1527.  
  1528. Fodder Killer III
  1529. When your target is a Fodder, increase damage you deal by 8%
  1530.  
  1531. Fodder Sentinel III
  1532. When you are attacked by a Fodder, reduce the damage you take by 8%
  1533.  
  1534. Adversity Amplification III
  1535. When below 50% HP, increase damage by 8%.
  1536.  
  1537. Pressure Operation
  1538. When causing DEF weakening or hitting a target whose DEF is weakened, restore HP equal to 12% ATK. This effect can trigger only one time every 6 seconds.
  1539.  
  1540. ========================================
  1541. FIXED_DNA: X-kai-
  1542. ========================================
  1543.  
  1544. Buster Maestro
  1545. Increases the effect of Buster Proficiency by 50%.
  1546.  
  1547. Buster Enhancement
  1548. Reduce the time needed to charge Charge Shot -kai- to maximum level by 25%.
  1549. The preparation time for the Charge Shot -kai- is reduced by 25%.
  1550.  
  1551. Laser Lockdown
  1552. Multi-Chasing Laser hits the target and causes a lock status, which increases the damage by 13.5% when hit by Multi-Chasing Laser again, and can be stacked up to 5 stacks. The lockdown status of Multi-Chasing Laser with active skill "Multi-Tracking Laser" and the passive skill "Rising Morale" are calculated separately.
  1553.  
  1554. ========================================
  1555. RECOMBINED_DNA_1: X-kai-
  1556. ========================================
  1557.  
  1558. Out of Control Special Attack I
  1559. When you hit a target in Out of Control status, increase the damage you deal by 4%
  1560.  
  1561. Blind Special Attack I
  1562. When you hit a target in Blind status, increase the damage you deal by 4%
  1563.  
  1564. Confusion Special Attack I
  1565. When you hit a target in Confusion status, increase the damage you deal by 4%
  1566.  
  1567. Defense Reduction Resistance I
  1568. 20% chance to become immune to the effects of Defense Reduction.
  1569.  
  1570. Continuous Damage Resistance I
  1571. 20% chance to become immune to the effects of Continuous Damage.
  1572.  
  1573. No Weapon Resistance I
  1574. 20% chance to become immune to the effects of No Weapon.
  1575.  
  1576. Buster Amplification I
  1577. Increase damage by 4% when equipping a buster.
  1578.  
  1579. Mid Range Boost I
  1580. Increase damage you deal by 4% when hitting a target in mid range
  1581.  
  1582. Mid Range Adaptability I
  1583. Reduce the damage taken by 4% when hit by a mid range attack.
  1584.  
  1585. Homeopathy Adaptability I
  1586. When HP is 50% or higher, reduce damage taken by 4%.
  1587.  
  1588. Adversity Adaptability I
  1589. When below 50% HP, reduce damage taken by 4%.
  1590.  
  1591. Player Killer I
  1592. When your target is a player, increase damage you deal by 4%
  1593.  
  1594. ========================================
  1595. RECOMBINED_DNA_2: X-kai-
  1596. ========================================
  1597.  
  1598. Out of Control Special Attack I
  1599. When you hit a target in Out of Control status, increase the damage you deal by 4%
  1600.  
  1601. Blind Special Attack I
  1602. When you hit a target in Blind status, increase the damage you deal by 4%
  1603.  
  1604. Confusion Special Attack I
  1605. When you hit a target in Confusion status, increase the damage you deal by 4%
  1606.  
  1607. Defense Reduction Resistance I
  1608. 20% chance to become immune to the effects of Defense Reduction.
  1609.  
  1610. Continuous Damage Resistance I
  1611. 20% chance to become immune to the effects of Continuous Damage.
  1612.  
  1613. No Weapon Resistance I
  1614. 20% chance to become immune to the effects of No Weapon.
  1615.  
  1616. Out of Control Special Attack II
  1617. When you hit a target in Out of Control status, increase the damage you deal by 6%
  1618.  
  1619. Blind Special Attack II
  1620. When you hit a target in Blind status, increase the damage you deal by 6%
  1621.  
  1622. Confusion Special Attack II
  1623. When you hit a target in Confusion status, increase the damage you deal by 6%
  1624.  
  1625. Defense Reduction Resistance II
  1626. 30% chance to become immune to the effects of Defense Reduction.
  1627.  
  1628. Continuous Damage Resistance II
  1629. 30% chance to become immune to the effects of Continuous Damage.
  1630.  
  1631. No Weapon Resistance II
  1632. 30% chance to become immune to the effects of No Weapon.
  1633.  
  1634. ========================================
  1635. RECOMBINED_DNA_3: X-kai-
  1636. ========================================
  1637.  
  1638. Buster Amplification I
  1639. Increase damage by 4% when equipping a buster.
  1640.  
  1641. Mid Range Boost I
  1642. Increase damage you deal by 4% when hitting a target in mid range
  1643.  
  1644. Mid Range Adaptability I
  1645. Reduce the damage taken by 4% when hit by a mid range attack.
  1646.  
  1647. Homeopathy Adaptability I
  1648. When HP is 50% or higher, reduce damage taken by 4%.
  1649.  
  1650. Adversity Adaptability I
  1651. When below 50% HP, reduce damage taken by 4%.
  1652.  
  1653. Player Killer I
  1654. When your target is a player, increase damage you deal by 4%
  1655.  
  1656. Buster Amplification II
  1657. Increase damage by 6% when equipping a buster.
  1658.  
  1659. Mid Range Boost II
  1660. Increase damage you deal by 6% when hitting a target in mid range
  1661.  
  1662. Mid Range Adaptability II
  1663. Reduce the damage taken by 6% when hit by a mid range attack.
  1664.  
  1665. Homeopathy Adaptability II
  1666. When HP is 50% or higher, reduce damage taken by 5%.
  1667.  
  1668. Adversity Adaptability II
  1669. When below 50% HP, reduce damage taken by 6%.
  1670.  
  1671. Player Killer II
  1672. When your target is a player, increase damage you deal by 6%
  1673.  
  1674. ========================================
  1675. RECOMBINED_DNA_4: X-kai-
  1676. ========================================
  1677.  
  1678. Out of Control Special Attack II
  1679. When you hit a target in Out of Control status, increase the damage you deal by 6%
  1680.  
  1681. Blind Special Attack II
  1682. When you hit a target in Blind status, increase the damage you deal by 6%
  1683.  
  1684. Confusion Special Attack II
  1685. When you hit a target in Confusion status, increase the damage you deal by 6%
  1686.  
  1687. Defense Reduction Resistance II
  1688. 30% chance to become immune to the effects of Defense Reduction.
  1689.  
  1690. Continuous Damage Resistance II
  1691. 30% chance to become immune to the effects of Continuous Damage.
  1692.  
  1693. No Weapon Resistance II
  1694. 30% chance to become immune to the effects of No Weapon.
  1695.  
  1696. Out of Control Special Attack III
  1697. When you hit a target in Out of Control status, increase the damage you deal by 8%
  1698.  
  1699. Blind Special Attack III
  1700. When you hit a target in Blind status, increase the damage you deal by 8%
  1701.  
  1702. Confusion Special Attack III
  1703. When you hit a target in Confusion status, increase the damage you deal by 8%
  1704.  
  1705. Defense Reduction Resistance III
  1706. 40% chance to become immune to the effects of Defense Reduction.
  1707.  
  1708. Continuous Damage Resistance III
  1709. 40% chance to become immune to the effects of Continuous Damage.
  1710.  
  1711. No Weapon Resistance III
  1712. 40% chance to become immune to the effects of No Weapon.
  1713.  
  1714. Total Control
  1715. When you cause a target to become Out of Control or when you hit a target that is Out of Control, recover HP equal to 12% of your attack. This effect can only be triggered again after a 6-second cooldown.
  1716.  
  1717. ========================================
  1718. RECOMBINED_DNA_5: X-kai-
  1719. ========================================
  1720.  
  1721. Buster Amplification II
  1722. Increase damage by 6% when equipping a buster.
  1723.  
  1724. Mid Range Boost II
  1725. Increase damage you deal by 6% when hitting a target in mid range
  1726.  
  1727. Mid Range Adaptability II
  1728. Reduce the damage taken by 6% when hit by a mid range attack.
  1729.  
  1730. Homeopathy Adaptability II
  1731. When HP is 50% or higher, reduce damage taken by 5%.
  1732.  
  1733. Adversity Adaptability II
  1734. When below 50% HP, reduce damage taken by 6%.
  1735.  
  1736. Player Killer II
  1737. When your target is a player, increase damage you deal by 6%
  1738.  
  1739. Buster Amplification III
  1740. Increase damage by 8% when equipping a buster.
  1741.  
  1742. Mid Range Boost III
  1743. Increase damage you deal by 8% when hitting a target in mid range
  1744.  
  1745. Mid Range Adaptability III
  1746. Reduce the damage taken by 8% when hit by a mid range attack.
  1747.  
  1748. Homeopathy Adaptability III
  1749. When HP is 50% or higher, reduce damage taken by 6%.
  1750.  
  1751. Adversity Adaptability III
  1752. When below 50% HP, reduce damage taken by 8%.
  1753.  
  1754. Player Killer III
  1755. When your target is a player, increase damage you deal by 8%
  1756.  
  1757. Total Control
  1758. When you cause a target to become Out of Control or when you hit a target that is Out of Control, recover HP equal to 12% of your attack. This effect can only be triggered again after a 6-second cooldown.
  1759.  
  1760. ========================================
  1761. FIXED_DNA: Servbot
  1762. ========================================
  1763.  
  1764. Master of All Trades
  1765. Increases the effect of Jack of all Trades by 20%.
  1766.  
  1767. Special Seasoning
  1768. Secret Seasoning's activation rate is increased.
  1769.  
  1770. Servbot Rally
  1771. Increase the number of Summon Servbot you can perform by 1.
  1772.  
  1773. ========================================
  1774. RECOMBINED_DNA_1: Servbot
  1775. ========================================
  1776.  
  1777. Immobilize Special Attack I
  1778. When you hit a target in immobile status, increase the damage you deal by 4%
  1779.  
  1780. CRIT Enhancement Special Attack I
  1781. When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
  1782.  
  1783. CRIT Reduction Special Attack I
  1784. When you hit a target in CRIT Reduction status, increase damage you deal by 4%
  1785.  
  1786. CRIT Reduction Resistance I
  1787. 20% chance to become immune to the effects of CRIT Reduction.
  1788.  
  1789. CRID Reduction Resistance I
  1790. 20% chance to become immune to the effects of CRID Reduction.
  1791.  
  1792. Out of Control Resistance I
  1793. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  1794.  
  1795. Thorough Preparation Amplification I
  1796. At 75% or more HP, increase damage by 4%.
  1797.  
  1798. Thorough Preparation Adaptability I
  1799. When HP is 75% or higher, reduce damage taken by 4%.
  1800.  
  1801. Homeopathy Adaptability I
  1802. When HP is 50% or higher, reduce damage taken by 4%.
  1803.  
  1804. BOSS Killer I
  1805. When your target is a boss character, increase damage you deal by 4%
  1806.  
  1807. Fodder Killer I
  1808. When your target is a Fodder, increase damage you deal by 4%
  1809.  
  1810. Fodder Sentinel I
  1811. When you are attacked by a Fodder, reduce the damage you take by 4%
  1812.  
  1813. ========================================
  1814. RECOMBINED_DNA_2: Servbot
  1815. ========================================
  1816.  
  1817. Immobilize Special Attack I
  1818. When you hit a target in immobile status, increase the damage you deal by 4%
  1819.  
  1820. CRIT Enhancement Special Attack I
  1821. When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
  1822.  
  1823. CRIT Reduction Special Attack I
  1824. When you hit a target in CRIT Reduction status, increase damage you deal by 4%
  1825.  
  1826. CRIT Reduction Resistance I
  1827. 20% chance to become immune to the effects of CRIT Reduction.
  1828.  
  1829. CRID Reduction Resistance I
  1830. 20% chance to become immune to the effects of CRID Reduction.
  1831.  
  1832. Out of Control Resistance I
  1833. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  1834.  
  1835. Immobilize Special Attack II
  1836. When you hit a target in immobile status, increase the damage you deal by 6%
  1837.  
  1838. CRIT Enhancement Special Attack II
  1839. When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
  1840.  
  1841. CRIT Reduction Special Attack II
  1842. When you hit a target in CRIT Reduction status, increase damage you deal by 6%
  1843.  
  1844. CRIT Reduction Resistance II
  1845. 30% chance to become immune to the effects of CRIT Reduction.
  1846.  
  1847. CRID Reduction Resistance II
  1848. 30% chance to become immune to the effects of CRID Reduction.
  1849.  
  1850. Out of Control Resistance II
  1851. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  1852.  
  1853. ========================================
  1854. RECOMBINED_DNA_3: Servbot
  1855. ========================================
  1856.  
  1857. Thorough Preparation Amplification I
  1858. At 75% or more HP, increase damage by 4%.
  1859.  
  1860. Thorough Preparation Adaptability I
  1861. When HP is 75% or higher, reduce damage taken by 4%.
  1862.  
  1863. Homeopathy Adaptability I
  1864. When HP is 50% or higher, reduce damage taken by 4%.
  1865.  
  1866. BOSS Killer I
  1867. When your target is a boss character, increase damage you deal by 4%
  1868.  
  1869. Fodder Killer I
  1870. When your target is a Fodder, increase damage you deal by 4%
  1871.  
  1872. Fodder Sentinel I
  1873. When you are attacked by a Fodder, reduce the damage you take by 4%
  1874.  
  1875. Thorough Preparation Amplification II
  1876. At 75% or more HP, increase damage by 5%.
  1877.  
  1878. Thorough Preparation Adaptability II
  1879. When HP is 75% or higher, reduce damage taken by 6%.
  1880.  
  1881. Homeopathy Adaptability II
  1882. When HP is 50% or higher, reduce damage taken by 5%.
  1883.  
  1884. BOSS Killer II
  1885. When your target is a boss character, increase damage you deal by 6%
  1886.  
  1887. Fodder Killer II
  1888. When your target is a Fodder, increase damage you deal by 6%
  1889.  
  1890. Fodder Sentinel II
  1891. When you are attacked by a Fodder, reduce the damage you take by 6%
  1892.  
  1893. ========================================
  1894. RECOMBINED_DNA_4: Servbot
  1895. ========================================
  1896.  
  1897. Immobilize Special Attack II
  1898. When you hit a target in immobile status, increase the damage you deal by 6%
  1899.  
  1900. CRIT Enhancement Special Attack II
  1901. When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
  1902.  
  1903. CRIT Reduction Special Attack II
  1904. When you hit a target in CRIT Reduction status, increase damage you deal by 6%
  1905.  
  1906. CRIT Reduction Resistance II
  1907. 30% chance to become immune to the effects of CRIT Reduction.
  1908.  
  1909. CRID Reduction Resistance II
  1910. 30% chance to become immune to the effects of CRID Reduction.
  1911.  
  1912. Out of Control Resistance II
  1913. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  1914.  
  1915. Immobilize Special Attack III
  1916. When you hit a target in immobile status, increase the damage you deal by 8%
  1917.  
  1918. CRIT Enhancement Special Attack III
  1919. When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
  1920.  
  1921. CRIT Reduction Special Attack III
  1922. When you hit a target in CRIT Reduction status, increase damage you deal by 8%
  1923.  
  1924. CRIT Reduction Resistance III
  1925. 40% chance to become immune to the effects of CRIT Reduction.
  1926.  
  1927. CRID Reduction Resistance III
  1928. 40% chance to become immune to the effects of CRID Reduction.
  1929.  
  1930. Out of Control Resistance III
  1931. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  1932.  
  1933. Shield Resonation
  1934. When you are in shield status, increase damage you deal by 8%.
  1935.  
  1936. ========================================
  1937. RECOMBINED_DNA_5: Servbot
  1938. ========================================
  1939.  
  1940. Thorough Preparation Amplification II
  1941. At 75% or more HP, increase damage by 5%.
  1942.  
  1943. Thorough Preparation Adaptability II
  1944. When HP is 75% or higher, reduce damage taken by 6%.
  1945.  
  1946. Homeopathy Adaptability II
  1947. When HP is 50% or higher, reduce damage taken by 5%.
  1948.  
  1949. BOSS Killer II
  1950. When your target is a boss character, increase damage you deal by 6%
  1951.  
  1952. Fodder Killer II
  1953. When your target is a Fodder, increase damage you deal by 6%
  1954.  
  1955. Fodder Sentinel II
  1956. When you are attacked by a Fodder, reduce the damage you take by 6%
  1957.  
  1958. Thorough Preparation Amplification III
  1959. At 75% or more HP, increase damage by 6%.
  1960.  
  1961. Thorough Preparation Adaptability III
  1962. When HP is 75% or higher, reduce damage taken by 8%.
  1963.  
  1964. Homeopathy Adaptability III
  1965. When HP is 50% or higher, reduce damage taken by 6%.
  1966.  
  1967. BOSS Killer III
  1968. When your target is a boss character, increase damage you deal by 8%
  1969.  
  1970. Fodder Killer III
  1971. When your target is a Fodder, increase damage you deal by 8%
  1972.  
  1973. Fodder Sentinel III
  1974. When you are attacked by a Fodder, reduce the damage you take by 8%
  1975.  
  1976. Shield Resonation
  1977. When you are in shield status, increase damage you deal by 8%.
  1978.  
  1979. ========================================
  1980. FIXED_DNA: Star Force Mega Man
  1981. ========================================
  1982.  
  1983. Energy Feedback
  1984. When defeating a target with a weapon or skill, recover HP equal to 18% of the attack. This effect can only be triggered once more after a 6-second cooldown.
  1985.  
  1986. DEF Card
  1987. Damage taken is reduced by 15% when armed with Buster, machine gun, Sprayer, and launcher weapons
  1988.  
  1989. Enhanced Link Power
  1990. Increases the effect of Link Power by 40%.
  1991.  
  1992. ========================================
  1993. RECOMBINED_DNA_1: Star Force Mega Man
  1994. ========================================
  1995.  
  1996. Blind Special Attack I
  1997. When you hit a target in Blind status, increase the damage you deal by 4%
  1998.  
  1999. Out of Control Special Attack I
  2000. When you hit a target in Out of Control status, increase the damage you deal by 4%
  2001.  
  2002. Confusion Special Attack I
  2003. When you hit a target in Confusion status, increase the damage you deal by 4%
  2004.  
  2005. CRIT Reduction Resistance I
  2006. 20% chance to become immune to the effects of CRIT Reduction.
  2007.  
  2008. CRID Reduction Resistance I
  2009. 20% chance to become immune to the effects of CRID Reduction.
  2010.  
  2011. Continuous Damage Resistance I
  2012. 20% chance to become immune to the effects of Continuous Damage.
  2013.  
  2014. Sprayer Adaptability I
  2015. Reduced damage taken by 4% when equipping a Sprayer.
  2016.  
  2017. Machine Gun Adaptability I
  2018. Reduced damage taken by 4% when equipping a machine gun.
  2019.  
  2020. Launcher Adaptability I
  2021. Reduced damage taken by 4% when equipping a launcher.
  2022.  
  2023. Adversity Amplification I
  2024. When below 50% HP, increase damage by 4%.
  2025.  
  2026. Adversity Adaptability I
  2027. When below 50% HP, reduce damage taken by 4%.
  2028.  
  2029. Player Sentinel I
  2030. When you are attacked by a player, reduce the damage you take by 4%
  2031.  
  2032. ========================================
  2033. RECOMBINED_DNA_2: Star Force Mega Man
  2034. ========================================
  2035.  
  2036. Blind Special Attack I
  2037. When you hit a target in Blind status, increase the damage you deal by 4%
  2038.  
  2039. Out of Control Special Attack I
  2040. When you hit a target in Out of Control status, increase the damage you deal by 4%
  2041.  
  2042. Confusion Special Attack I
  2043. When you hit a target in Confusion status, increase the damage you deal by 4%
  2044.  
  2045. CRIT Reduction Resistance I
  2046. 20% chance to become immune to the effects of CRIT Reduction.
  2047.  
  2048. CRID Reduction Resistance I
  2049. 20% chance to become immune to the effects of CRID Reduction.
  2050.  
  2051. Continuous Damage Resistance I
  2052. 20% chance to become immune to the effects of Continuous Damage.
  2053.  
  2054. Blind Special Attack II
  2055. When you hit a target in Blind status, increase the damage you deal by 6%
  2056.  
  2057. Out of Control Special Attack II
  2058. When you hit a target in Out of Control status, increase the damage you deal by 6%
  2059.  
  2060. Confusion Special Attack II
  2061. When you hit a target in Confusion status, increase the damage you deal by 6%
  2062.  
  2063. CRIT Reduction Resistance II
  2064. 30% chance to become immune to the effects of CRIT Reduction.
  2065.  
  2066. CRID Reduction Resistance II
  2067. 30% chance to become immune to the effects of CRID Reduction.
  2068.  
  2069. Continuous Damage Resistance II
  2070. 30% chance to become immune to the effects of Continuous Damage.
  2071.  
  2072. ========================================
  2073. RECOMBINED_DNA_3: Star Force Mega Man
  2074. ========================================
  2075.  
  2076. Sprayer Adaptability I
  2077. Reduced damage taken by 4% when equipping a Sprayer.
  2078.  
  2079. Machine Gun Adaptability I
  2080. Reduced damage taken by 4% when equipping a machine gun.
  2081.  
  2082. Launcher Adaptability I
  2083. Reduced damage taken by 4% when equipping a launcher.
  2084.  
  2085. Adversity Amplification I
  2086. When below 50% HP, increase damage by 4%.
  2087.  
  2088. Adversity Adaptability I
  2089. When below 50% HP, reduce damage taken by 4%.
  2090.  
  2091. Player Sentinel I
  2092. When you are attacked by a player, reduce the damage you take by 4%
  2093.  
  2094. Sprayer Adaptability II
  2095. Reduced damage taken by 6% when equipping a Sprayer.
  2096.  
  2097. Machine Gun Adaptability II
  2098. Reduced damage taken by 6% when equipping a machine gun.
  2099.  
  2100. Launcher Adaptability II
  2101. Reduced damage taken by 6% when equipping a launcher.
  2102.  
  2103. Adversity Amplification II
  2104. When below 50% HP, increase damage by 6%.
  2105.  
  2106. Adversity Adaptability II
  2107. When below 50% HP, reduce damage taken by 6%.
  2108.  
  2109. Player Sentinel II
  2110. When you are attacked by a player, reduce the damage you take by 6%
  2111.  
  2112. ========================================
  2113. RECOMBINED_DNA_4: Star Force Mega Man
  2114. ========================================
  2115.  
  2116. Blind Special Attack II
  2117. When you hit a target in Blind status, increase the damage you deal by 6%
  2118.  
  2119. Out of Control Special Attack II
  2120. When you hit a target in Out of Control status, increase the damage you deal by 6%
  2121.  
  2122. Confusion Special Attack II
  2123. When you hit a target in Confusion status, increase the damage you deal by 6%
  2124.  
  2125. CRIT Reduction Resistance II
  2126. 30% chance to become immune to the effects of CRIT Reduction.
  2127.  
  2128. CRID Reduction Resistance II
  2129. 30% chance to become immune to the effects of CRID Reduction.
  2130.  
  2131. Continuous Damage Resistance II
  2132. 30% chance to become immune to the effects of Continuous Damage.
  2133.  
  2134. Blind Special Attack III
  2135. When you hit a target in Blind status, increase the damage you deal by 8%
  2136.  
  2137. Out of Control Special Attack III
  2138. When you hit a target in Out of Control status, increase the damage you deal by 8%
  2139.  
  2140. Confusion Special Attack III
  2141. When you hit a target in Confusion status, increase the damage you deal by 8%
  2142.  
  2143. CRIT Reduction Resistance III
  2144. 40% chance to become immune to the effects of CRIT Reduction.
  2145.  
  2146. CRID Reduction Resistance III
  2147. 40% chance to become immune to the effects of CRID Reduction.
  2148.  
  2149. Continuous Damage Resistance III
  2150. 40% chance to become immune to the effects of Continuous Damage.
  2151.  
  2152. Indestructible
  2153. When HP is <50%, gain a shield of invulnerability that protects you from all damages. This skill will only be activated once per stage.
  2154.  
  2155. ========================================
  2156. RECOMBINED_DNA_5: Star Force Mega Man
  2157. ========================================
  2158.  
  2159. Sprayer Adaptability II
  2160. Reduced damage taken by 6% when equipping a Sprayer.
  2161.  
  2162. Machine Gun Adaptability II
  2163. Reduced damage taken by 6% when equipping a machine gun.
  2164.  
  2165. Launcher Adaptability II
  2166. Reduced damage taken by 6% when equipping a launcher.
  2167.  
  2168. Adversity Amplification II
  2169. When below 50% HP, increase damage by 6%.
  2170.  
  2171. Adversity Adaptability II
  2172. When below 50% HP, reduce damage taken by 6%.
  2173.  
  2174. Player Sentinel II
  2175. When you are attacked by a player, reduce the damage you take by 6%
  2176.  
  2177. Sprayer Adaptability III
  2178. Reduced damage taken by 8% when equipping a Sprayer.
  2179.  
  2180. Machine Gun Adaptability III
  2181. Reduced damage taken by 8% when equipping a machine gun.
  2182.  
  2183. Launcher Adaptability III
  2184. Reduced damage taken by 8% when equipping a launcher.
  2185.  
  2186. Adversity Amplification III
  2187. When below 50% HP, increase damage by 8%.
  2188.  
  2189. Adversity Adaptability III
  2190. When below 50% HP, reduce damage taken by 8%.
  2191.  
  2192. Player Sentinel III
  2193. When you are attacked by a player, reduce the damage you take by 8%
  2194.  
  2195. Indestructible
  2196. When HP is <50%, gain a shield of invulnerability that protects you from all damages. This skill will only be activated once per stage.
  2197.  
  2198. ========================================
  2199. FIXED_DNA: Harp Note
  2200. ========================================
  2201.  
  2202. Idol Persistence
  2203. When HP is 50% or higher, reduce damage taken by 20%.
  2204.  
  2205. High Spirits
  2206. When you hit a target with Song of Pulse, recover HP equal to 20.38% of the attack. This effect can only be triggered once more after a 3-second cooldown.
  2207.  
  2208. Adept Response
  2209. When hit, gain Enhanced DEF to reduce damage taken by 40%. This effect can only be triggered again after a 6-second cooldown.
  2210.  
  2211. ========================================
  2212. RECOMBINED_DNA_1: Harp Note
  2213. ========================================
  2214.  
  2215. Defocus Special Attack I
  2216. When you hit a target in Defocus status, increase the damage you deal by 4%
  2217.  
  2218. No Weapon Special Attack I
  2219. When you hit a target in no weapon status, increase the damage you deal by 4%
  2220.  
  2221. Out of Control Special Attack I
  2222. When you hit a target in Out of Control status, increase the damage you deal by 4%
  2223.  
  2224. Immobilize Resistance I
  2225. 20% chance to become immune to the effects of Immobilize.
  2226.  
  2227. Out of Control Resistance I
  2228. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  2229.  
  2230. Defocus Resistance I
  2231. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  2232.  
  2233. Thorough Preparation Amplification I
  2234. At 75% or more HP, increase damage by 4%.
  2235.  
  2236. Homeopathy Amplification I
  2237. At 50% or more HP, increase damage by 3%.
  2238.  
  2239. Homeopathy Adaptability I
  2240. When HP is 50% or higher, reduce damage taken by 4%.
  2241.  
  2242. BOSS Killer I
  2243. When your target is a boss character, increase damage you deal by 4%
  2244.  
  2245. Boss Sentinel I
  2246. When you are attacked by a boss character, reduce the damage you take by 4%
  2247.  
  2248. Fodder Sentinel I
  2249. When you are attacked by a Fodder, reduce the damage you take by 4%
  2250.  
  2251. ========================================
  2252. RECOMBINED_DNA_2: Harp Note
  2253. ========================================
  2254.  
  2255. Defocus Special Attack I
  2256. When you hit a target in Defocus status, increase the damage you deal by 4%
  2257.  
  2258. No Weapon Special Attack I
  2259. When you hit a target in no weapon status, increase the damage you deal by 4%
  2260.  
  2261. Out of Control Special Attack I
  2262. When you hit a target in Out of Control status, increase the damage you deal by 4%
  2263.  
  2264. Immobilize Resistance I
  2265. 20% chance to become immune to the effects of Immobilize.
  2266.  
  2267. Out of Control Resistance I
  2268. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  2269.  
  2270. Defocus Resistance I
  2271. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  2272.  
  2273. Defocus Special Attack II
  2274. When you hit a target in Defocus status, increase the damage you deal by 6%
  2275.  
  2276. No Weapon Special Attack II
  2277. When you hit a target in no weapon status, increase the damage you deal by 6%
  2278.  
  2279. Out of Control Special Attack II
  2280. When you hit a target in Out of Control status, increase the damage you deal by 6%
  2281.  
  2282. Immobilize Resistance II
  2283. 30% chance to become immune to the effects of Immobilize.
  2284.  
  2285. Out of Control Resistance II
  2286. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  2287.  
  2288. Defocus Resistance II
  2289. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  2290.  
  2291. ========================================
  2292. RECOMBINED_DNA_3: Harp Note
  2293. ========================================
  2294.  
  2295. Thorough Preparation Amplification I
  2296. At 75% or more HP, increase damage by 4%.
  2297.  
  2298. Homeopathy Amplification I
  2299. At 50% or more HP, increase damage by 3%.
  2300.  
  2301. Homeopathy Adaptability I
  2302. When HP is 50% or higher, reduce damage taken by 4%.
  2303.  
  2304. BOSS Killer I
  2305. When your target is a boss character, increase damage you deal by 4%
  2306.  
  2307. Boss Sentinel I
  2308. When you are attacked by a boss character, reduce the damage you take by 4%
  2309.  
  2310. Fodder Sentinel I
  2311. When you are attacked by a Fodder, reduce the damage you take by 4%
  2312.  
  2313. Thorough Preparation Amplification II
  2314. At 75% or more HP, increase damage by 5%.
  2315.  
  2316. Homeopathy Amplification II
  2317. At 50% or more HP, increase damage by 4%.
  2318.  
  2319. Homeopathy Adaptability II
  2320. When HP is 50% or higher, reduce damage taken by 5%.
  2321.  
  2322. BOSS Killer II
  2323. When your target is a boss character, increase damage you deal by 6%
  2324.  
  2325. Boss Sentinel II
  2326. When you are attacked by a boss character, reduce the damage you take by 6%
  2327.  
  2328. Fodder Sentinel II
  2329. When you are attacked by a Fodder, reduce the damage you take by 6%
  2330.  
  2331. ========================================
  2332. RECOMBINED_DNA_4: Harp Note
  2333. ========================================
  2334.  
  2335. Defocus Special Attack II
  2336. When you hit a target in Defocus status, increase the damage you deal by 6%
  2337.  
  2338. No Weapon Special Attack II
  2339. When you hit a target in no weapon status, increase the damage you deal by 6%
  2340.  
  2341. Out of Control Special Attack II
  2342. When you hit a target in Out of Control status, increase the damage you deal by 6%
  2343.  
  2344. Immobilize Resistance II
  2345. 30% chance to become immune to the effects of Immobilize.
  2346.  
  2347. Out of Control Resistance II
  2348. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  2349.  
  2350. Defocus Resistance II
  2351. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  2352.  
  2353. Defocus Special Attack III
  2354. When you hit a target in Defocus status, increase the damage you deal by 8%
  2355.  
  2356. No Weapon Special Attack III
  2357. When you hit a target in no weapon status, increase the damage you deal by 8%
  2358.  
  2359. Out of Control Special Attack III
  2360. When you hit a target in Out of Control status, increase the damage you deal by 8%
  2361.  
  2362. Immobilize Resistance III
  2363. 40% chance to become immune to the effects of Immobilize.
  2364.  
  2365. Out of Control Resistance III
  2366. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  2367.  
  2368. Defocus Resistance III
  2369. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  2370.  
  2371. Shield Echo
  2372. When you have a Shield, reduce damage you take by 8%.
  2373.  
  2374. ========================================
  2375. RECOMBINED_DNA_5: Harp Note
  2376. ========================================
  2377.  
  2378. Thorough Preparation Amplification II
  2379. At 75% or more HP, increase damage by 5%.
  2380.  
  2381. Homeopathy Amplification II
  2382. At 50% or more HP, increase damage by 4%.
  2383.  
  2384. Homeopathy Adaptability II
  2385. When HP is 50% or higher, reduce damage taken by 5%.
  2386.  
  2387. BOSS Killer II
  2388. When your target is a boss character, increase damage you deal by 6%
  2389.  
  2390. Boss Sentinel II
  2391. When you are attacked by a boss character, reduce the damage you take by 6%
  2392.  
  2393. Fodder Sentinel II
  2394. When you are attacked by a Fodder, reduce the damage you take by 6%
  2395.  
  2396. Thorough Preparation Amplification III
  2397. At 75% or more HP, increase damage by 6%.
  2398.  
  2399. Homeopathy Amplification III
  2400. At 50% or more HP, increase damage by 5%.
  2401.  
  2402. Homeopathy Adaptability III
  2403. When HP is 50% or higher, reduce damage taken by 6%.
  2404.  
  2405. BOSS Killer III
  2406. When your target is a boss character, increase damage you deal by 8%
  2407.  
  2408. Boss Sentinel III
  2409. When you are attacked by a boss character, reduce the damage you take by 8%
  2410.  
  2411. Fodder Sentinel III
  2412. When you are attacked by a Fodder, reduce the damage you take by 8%
  2413.  
  2414. Shield Echo
  2415. When you have a Shield, reduce damage you take by 8%.
  2416.  
  2417. ========================================
  2418. FIXED_DNA: Rogue
  2419. ========================================
  2420.  
  2421. Power Increase
  2422. Increase the damage rate of Rogue Break by 5%
  2423.  
  2424. Enhanced Melee Proficiency
  2425. Increases the effect of Melee Proficiency by 50%.
  2426.  
  2427. Enhanced EM Barrier
  2428. The EM Barrier activation interval is shortened, and every 4.8 seconds you automatically obtain an invincible effect, which prevents you from taking any damage. When your HP is below 35%, you will gain a shield every 8 seconds, which can withstand 75% of attack damage.
  2429.  
  2430. ========================================
  2431. RECOMBINED_DNA_1: Rogue
  2432. ========================================
  2433.  
  2434. Slow Special Attack I
  2435. When you hit a target in slow status, increase the damage you deal by 4%
  2436.  
  2437. Confusion Special Attack I
  2438. When you hit a target in Confusion status, increase the damage you deal by 4%
  2439.  
  2440. Shield Special Attack I
  2441. When you hit a target in shield status, increase damage you deal by 6%
  2442.  
  2443. Slow Resistance I
  2444. 20% chance to become immune to the effects of Slow.
  2445.  
  2446. Immobilize Resistance I
  2447. 20% chance to become immune to the effects of Immobilize.
  2448.  
  2449. Confusion Resistance I
  2450. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  2451.  
  2452. Melee Amplification I
  2453. Increase damage by 4% when equipping a melee weapon.
  2454.  
  2455. Crisis Amplification I
  2456. When below 30% HP, increase damage by 6%.
  2457.  
  2458. Crisis Adaptability I
  2459. When below 30% HP, reduce damage taken by 6%.
  2460.  
  2461. Player Killer I
  2462. When your target is a player, increase damage you deal by 4%
  2463.  
  2464. Boss Sentinel I
  2465. When you are attacked by a boss character, reduce the damage you take by 4%
  2466.  
  2467. Player Sentinel I
  2468. When you are attacked by a player, reduce the damage you take by 4%
  2469.  
  2470. ========================================
  2471. RECOMBINED_DNA_2: Rogue
  2472. ========================================
  2473.  
  2474. Slow Special Attack I
  2475. When you hit a target in slow status, increase the damage you deal by 4%
  2476.  
  2477. Confusion Special Attack I
  2478. When you hit a target in Confusion status, increase the damage you deal by 4%
  2479.  
  2480. Shield Special Attack I
  2481. When you hit a target in shield status, increase damage you deal by 6%
  2482.  
  2483. Slow Resistance I
  2484. 20% chance to become immune to the effects of Slow.
  2485.  
  2486. Immobilize Resistance I
  2487. 20% chance to become immune to the effects of Immobilize.
  2488.  
  2489. Confusion Resistance I
  2490. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  2491.  
  2492. Slow Special Attack II
  2493. When you hit a target in slow status, increase the damage you deal by 6%
  2494.  
  2495. Confusion Special Attack II
  2496. When you hit a target in Confusion status, increase the damage you deal by 6%
  2497.  
  2498. Shield Special Attack II
  2499. When you hit a target in shield status, increase damage you deal by 8%
  2500.  
  2501. Slow Resistance II
  2502. 30% chance to become immune to the effects of Slow.
  2503.  
  2504. Immobilize Resistance II
  2505. 30% chance to become immune to the effects of Immobilize.
  2506.  
  2507. Confusion Resistance II
  2508. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  2509.  
  2510. ========================================
  2511. RECOMBINED_DNA_3: Rogue
  2512. ========================================
  2513.  
  2514. Melee Amplification I
  2515. Increase damage by 4% when equipping a melee weapon.
  2516.  
  2517. Crisis Amplification I
  2518. When below 30% HP, increase damage by 6%.
  2519.  
  2520. Crisis Adaptability I
  2521. When below 30% HP, reduce damage taken by 6%.
  2522.  
  2523. Player Killer I
  2524. When your target is a player, increase damage you deal by 4%
  2525.  
  2526. Boss Sentinel I
  2527. When you are attacked by a boss character, reduce the damage you take by 4%
  2528.  
  2529. Player Sentinel I
  2530. When you are attacked by a player, reduce the damage you take by 4%
  2531.  
  2532. Melee Amplification II
  2533. Increase damage by 6% when equipping a melee weapon.
  2534.  
  2535. Crisis Amplification II
  2536. When below 30% HP, increase damage by 8%.
  2537.  
  2538. Crisis Adaptability II
  2539. When below 30% HP, reduce damage taken by 8%.
  2540.  
  2541. Player Killer II
  2542. When your target is a player, increase damage you deal by 6%
  2543.  
  2544. Boss Sentinel II
  2545. When you are attacked by a boss character, reduce the damage you take by 6%
  2546.  
  2547. Player Sentinel II
  2548. When you are attacked by a player, reduce the damage you take by 6%
  2549.  
  2550. ========================================
  2551. RECOMBINED_DNA_4: Rogue
  2552. ========================================
  2553.  
  2554. Slow Special Attack II
  2555. When you hit a target in slow status, increase the damage you deal by 6%
  2556.  
  2557. Confusion Special Attack II
  2558. When you hit a target in Confusion status, increase the damage you deal by 6%
  2559.  
  2560. Shield Special Attack II
  2561. When you hit a target in shield status, increase damage you deal by 8%
  2562.  
  2563. Slow Resistance II
  2564. 30% chance to become immune to the effects of Slow.
  2565.  
  2566. Immobilize Resistance II
  2567. 30% chance to become immune to the effects of Immobilize.
  2568.  
  2569. Confusion Resistance II
  2570. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  2571.  
  2572. Slow Special Attack III
  2573. When you hit a target in slow status, increase the damage you deal by 8%
  2574.  
  2575. Confusion Special Attack III
  2576. When you hit a target in Confusion status, increase the damage you deal by 8%
  2577.  
  2578. Shield Special Attack III
  2579. When you hit a target in shield status, increase damage you deal by 10%
  2580.  
  2581. Slow Resistance III
  2582. 40% chance to become immune to the effects of Slow.
  2583.  
  2584. Immobilize Resistance III
  2585. 40% chance to become immune to the effects of Immobilize.
  2586.  
  2587. Confusion Resistance III
  2588. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  2589.  
  2590. Perceptivity
  2591. When causing slow or hitting a slowed target, gain a Preventive Shield that protects you against all negative status. This effect can only be triggered again after a 8-second cooldown.
  2592.  
  2593. ========================================
  2594. RECOMBINED_DNA_5: Rogue
  2595. ========================================
  2596.  
  2597. Melee Amplification II
  2598. Increase damage by 6% when equipping a melee weapon.
  2599.  
  2600. Crisis Amplification II
  2601. When below 30% HP, increase damage by 8%.
  2602.  
  2603. Crisis Adaptability II
  2604. When below 30% HP, reduce damage taken by 8%.
  2605.  
  2606. Player Killer II
  2607. When your target is a player, increase damage you deal by 6%
  2608.  
  2609. Boss Sentinel II
  2610. When you are attacked by a boss character, reduce the damage you take by 6%
  2611.  
  2612. Player Sentinel II
  2613. When you are attacked by a player, reduce the damage you take by 6%
  2614.  
  2615. Melee Amplification III
  2616. Increase damage by 8% when equipping a melee weapon.
  2617.  
  2618. Crisis Amplification III
  2619. When below 30% HP, increase damage by 10%.
  2620.  
  2621. Crisis Adaptability III
  2622. When below 30% HP, reduce damage taken by 10%.
  2623.  
  2624. Player Killer III
  2625. When your target is a player, increase damage you deal by 8%
  2626.  
  2627. Boss Sentinel III
  2628. When you are attacked by a boss character, reduce the damage you take by 8%
  2629.  
  2630. Player Sentinel III
  2631. When you are attacked by a player, reduce the damage you take by 8%
  2632.  
  2633. Perceptivity
  2634. When causing slow or hitting a slowed target, gain a Preventive Shield that protects you against all negative status. This effect can only be triggered again after a 8-second cooldown.
  2635.  
  2636. ========================================
  2637. FIXED_DNA: DiVE Armor X
  2638. ========================================
  2639.  
  2640. Buster Adaptability
  2641. Reduced damage taken by 20% when equipping a buster.
  2642.  
  2643. Nova Barrier
  2644. When using Nova Aura, gain temporary invulnerability.
  2645.  
  2646. Pulse Shock
  2647. Maximum charge shot will cause the first target it hits to become immobile. This effect can only be triggered once more after a 3-second cooldown.
  2648.  
  2649. ========================================
  2650. RECOMBINED_DNA_1: DiVE Armor X
  2651. ========================================
  2652.  
  2653. Immobilize Special Attack I
  2654. When you hit a target in immobile status, increase the damage you deal by 4%
  2655.  
  2656. CRIT Enhancement Special Attack I
  2657. When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
  2658.  
  2659. CRID Enhancement Special Attack I
  2660. When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
  2661.  
  2662. Immobilize Resistance I
  2663. 20% chance to become immune to the effects of Immobilize.
  2664.  
  2665. No Weapon Resistance I
  2666. 20% chance to become immune to the effects of No Weapon.
  2667.  
  2668. No Skill Resistance I
  2669. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  2670.  
  2671. Buster Amplification I
  2672. Increase damage by 4% when equipping a buster.
  2673.  
  2674. Buster Adaptability I
  2675. Reduced damage taken by 4% when equipping a buster.
  2676.  
  2677. Thorough Preparation Amplification I
  2678. At 75% or more HP, increase damage by 4%.
  2679.  
  2680. Thorough Preparation Adaptability I
  2681. When HP is 75% or higher, reduce damage taken by 4%.
  2682.  
  2683. BOSS Killer I
  2684. When your target is a boss character, increase damage you deal by 4%
  2685.  
  2686. Boss Sentinel I
  2687. When you are attacked by a boss character, reduce the damage you take by 4%
  2688.  
  2689. ========================================
  2690. RECOMBINED_DNA_2: DiVE Armor X
  2691. ========================================
  2692.  
  2693. Immobilize Special Attack I
  2694. When you hit a target in immobile status, increase the damage you deal by 4%
  2695.  
  2696. CRIT Enhancement Special Attack I
  2697. When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
  2698.  
  2699. CRID Enhancement Special Attack I
  2700. When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
  2701.  
  2702. Immobilize Resistance I
  2703. 20% chance to become immune to the effects of Immobilize.
  2704.  
  2705. No Weapon Resistance I
  2706. 20% chance to become immune to the effects of No Weapon.
  2707.  
  2708. No Skill Resistance I
  2709. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  2710.  
  2711. Immobilize Special Attack II
  2712. When you hit a target in immobile status, increase the damage you deal by 6%
  2713.  
  2714. CRIT Enhancement Special Attack II
  2715. When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
  2716.  
  2717. CRID Enhancement Special Attack II
  2718. When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
  2719.  
  2720. Immobilize Resistance II
  2721. 30% chance to become immune to the effects of Immobilize.
  2722.  
  2723. No Weapon Resistance II
  2724. 30% chance to become immune to the effects of No Weapon.
  2725.  
  2726. No Skill Resistance II
  2727. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  2728.  
  2729. ========================================
  2730. RECOMBINED_DNA_3: DiVE Armor X
  2731. ========================================
  2732.  
  2733. Buster Amplification I
  2734. Increase damage by 4% when equipping a buster.
  2735.  
  2736. Buster Adaptability I
  2737. Reduced damage taken by 4% when equipping a buster.
  2738.  
  2739. Thorough Preparation Amplification I
  2740. At 75% or more HP, increase damage by 4%.
  2741.  
  2742. Thorough Preparation Adaptability I
  2743. When HP is 75% or higher, reduce damage taken by 4%.
  2744.  
  2745. BOSS Killer I
  2746. When your target is a boss character, increase damage you deal by 4%
  2747.  
  2748. Boss Sentinel I
  2749. When you are attacked by a boss character, reduce the damage you take by 4%
  2750.  
  2751. Buster Amplification II
  2752. Increase damage by 6% when equipping a buster.
  2753.  
  2754. Buster Adaptability II
  2755. Reduced damage taken by 6% when equipping a buster.
  2756.  
  2757. Thorough Preparation Amplification II
  2758. At 75% or more HP, increase damage by 5%.
  2759.  
  2760. Thorough Preparation Adaptability II
  2761. When HP is 75% or higher, reduce damage taken by 6%.
  2762.  
  2763. BOSS Killer II
  2764. When your target is a boss character, increase damage you deal by 6%
  2765.  
  2766. Boss Sentinel II
  2767. When you are attacked by a boss character, reduce the damage you take by 6%
  2768.  
  2769. ========================================
  2770. RECOMBINED_DNA_4: DiVE Armor X
  2771. ========================================
  2772.  
  2773. Immobilize Special Attack II
  2774. When you hit a target in immobile status, increase the damage you deal by 6%
  2775.  
  2776. CRIT Enhancement Special Attack II
  2777. When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
  2778.  
  2779. CRID Enhancement Special Attack II
  2780. When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
  2781.  
  2782. Immobilize Resistance II
  2783. 30% chance to become immune to the effects of Immobilize.
  2784.  
  2785. No Weapon Resistance II
  2786. 30% chance to become immune to the effects of No Weapon.
  2787.  
  2788. No Skill Resistance II
  2789. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  2790.  
  2791. Immobilize Special Attack III
  2792. When you hit a target in immobile status, increase the damage you deal by 8%
  2793.  
  2794. CRIT Enhancement Special Attack III
  2795. When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
  2796.  
  2797. CRID Enhancement Special Attack III
  2798. When you hit a target in CRID Enhancement status, increase the damage you deal by 10%
  2799.  
  2800. Immobilize Resistance III
  2801. 40% chance to become immune to the effects of Immobilize.
  2802.  
  2803. No Weapon Resistance III
  2804. 40% chance to become immune to the effects of No Weapon.
  2805.  
  2806. No Skill Resistance III
  2807. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  2808.  
  2809. Peace of Mind
  2810. When causing immobile or hitting a target that is immobile, restores HP equal to 12% ATK. This effect can be triggered once every 6 seconds.
  2811.  
  2812. ========================================
  2813. RECOMBINED_DNA_5: DiVE Armor X
  2814. ========================================
  2815.  
  2816. Buster Amplification II
  2817. Increase damage by 6% when equipping a buster.
  2818.  
  2819. Buster Adaptability II
  2820. Reduced damage taken by 6% when equipping a buster.
  2821.  
  2822. Thorough Preparation Amplification II
  2823. At 75% or more HP, increase damage by 5%.
  2824.  
  2825. Thorough Preparation Adaptability II
  2826. When HP is 75% or higher, reduce damage taken by 6%.
  2827.  
  2828. BOSS Killer II
  2829. When your target is a boss character, increase damage you deal by 6%
  2830.  
  2831. Boss Sentinel II
  2832. When you are attacked by a boss character, reduce the damage you take by 6%
  2833.  
  2834. Buster Amplification III
  2835. Increase damage by 8% when equipping a buster.
  2836.  
  2837. Buster Adaptability III
  2838. Reduced damage taken by 8% when equipping a buster.
  2839.  
  2840. Thorough Preparation Amplification III
  2841. At 75% or more HP, increase damage by 6%.
  2842.  
  2843. Thorough Preparation Adaptability III
  2844. When HP is 75% or higher, reduce damage taken by 8%.
  2845.  
  2846. BOSS Killer III
  2847. When your target is a boss character, increase damage you deal by 8%
  2848.  
  2849. Boss Sentinel III
  2850. When you are attacked by a boss character, reduce the damage you take by 8%
  2851.  
  2852. Peace of Mind
  2853. When causing immobile or hitting a target that is immobile, restores HP equal to 12% ATK. This effect can be triggered once every 6 seconds.
  2854.  
  2855. ========================================
  2856. FIXED_DNA: Bass XX
  2857. ========================================
  2858.  
  2859. Energy Feedback
  2860. When defeating a target with a weapon or skill, recover HP equal to 18.9% of the attack. This effect can only be triggered once more after a 6-second cooldown.
  2861.  
  2862. Body of Chaos
  2863. When HP is 50% or higher, reduce damage taken by 20%.
  2864.  
  2865. Eroding Chaos
  2866. When Helz Rolling hits, it will slow the target and reduce its movement speed by 36%, can be stacked up to 2 stacks.
  2867.  
  2868. ========================================
  2869. RECOMBINED_DNA_1: Bass XX
  2870. ========================================
  2871.  
  2872. Slow Special Attack I
  2873. When you hit a target in slow status, increase the damage you deal by 4%
  2874.  
  2875. Confusion Special Attack I
  2876. When you hit a target in Confusion status, increase the damage you deal by 4%
  2877.  
  2878. Defocus Special Attack I
  2879. When you hit a target in Defocus status, increase the damage you deal by 4%
  2880.  
  2881. Damage Reduction Resistance I
  2882. 20% chance to become immune to the effects of Damage Reduction.
  2883.  
  2884. Slow Resistance I
  2885. 20% chance to become immune to the effects of Slow.
  2886.  
  2887. Immobilize Resistance I
  2888. 20% chance to become immune to the effects of Immobilize.
  2889.  
  2890. Launcher Amplification I
  2891. Increase damage by 4% when equipping a launcher.
  2892.  
  2893. Mid Range Boost I
  2894. Increase damage you deal by 4% when hitting a target in mid range
  2895.  
  2896. Long Range Boost I
  2897. Increase damage you deal by 4% when hitting a target in long range
  2898.  
  2899. Thorough Preparation Amplification I
  2900. At 75% or more HP, increase damage by 4%.
  2901.  
  2902. Player Killer I
  2903. When your target is a player, increase damage you deal by 4%
  2904.  
  2905. Player Sentinel I
  2906. When you are attacked by a player, reduce the damage you take by 4%
  2907.  
  2908. ========================================
  2909. RECOMBINED_DNA_2: Bass XX
  2910. ========================================
  2911.  
  2912. Slow Special Attack I
  2913. When you hit a target in slow status, increase the damage you deal by 4%
  2914.  
  2915. Confusion Special Attack I
  2916. When you hit a target in Confusion status, increase the damage you deal by 4%
  2917.  
  2918. Defocus Special Attack I
  2919. When you hit a target in Defocus status, increase the damage you deal by 4%
  2920.  
  2921. Damage Reduction Resistance I
  2922. 20% chance to become immune to the effects of Damage Reduction.
  2923.  
  2924. Slow Resistance I
  2925. 20% chance to become immune to the effects of Slow.
  2926.  
  2927. Immobilize Resistance I
  2928. 20% chance to become immune to the effects of Immobilize.
  2929.  
  2930. Slow Special Attack II
  2931. When you hit a target in slow status, increase the damage you deal by 6%
  2932.  
  2933. Confusion Special Attack II
  2934. When you hit a target in Confusion status, increase the damage you deal by 6%
  2935.  
  2936. Defocus Special Attack II
  2937. When you hit a target in Defocus status, increase the damage you deal by 6%
  2938.  
  2939. Damage Reduction Resistance II
  2940. 30% chance to become immune to the effects of Damage Reduction.
  2941.  
  2942. Slow Resistance II
  2943. 30% chance to become immune to the effects of Slow.
  2944.  
  2945. Immobilize Resistance II
  2946. 30% chance to become immune to the effects of Immobilize.
  2947.  
  2948. ========================================
  2949. RECOMBINED_DNA_3: Bass XX
  2950. ========================================
  2951.  
  2952. Launcher Amplification I
  2953. Increase damage by 4% when equipping a launcher.
  2954.  
  2955. Mid Range Boost I
  2956. Increase damage you deal by 4% when hitting a target in mid range
  2957.  
  2958. Long Range Boost I
  2959. Increase damage you deal by 4% when hitting a target in long range
  2960.  
  2961. Thorough Preparation Amplification I
  2962. At 75% or more HP, increase damage by 4%.
  2963.  
  2964. Player Killer I
  2965. When your target is a player, increase damage you deal by 4%
  2966.  
  2967. Player Sentinel I
  2968. When you are attacked by a player, reduce the damage you take by 4%
  2969.  
  2970. Launcher Amplification II
  2971. Increase damage by 6% when equipping a launcher.
  2972.  
  2973. Mid Range Boost II
  2974. Increase damage you deal by 6% when hitting a target in mid range
  2975.  
  2976. Long Range Boost II
  2977. Increase damage you deal by 6% when hitting a target in long range
  2978.  
  2979. Thorough Preparation Amplification II
  2980. At 75% or more HP, increase damage by 5%.
  2981.  
  2982. Player Killer II
  2983. When your target is a player, increase damage you deal by 6%
  2984.  
  2985. Player Sentinel II
  2986. When you are attacked by a player, reduce the damage you take by 6%
  2987.  
  2988. ========================================
  2989. RECOMBINED_DNA_4: Bass XX
  2990. ========================================
  2991.  
  2992. Slow Special Attack II
  2993. When you hit a target in slow status, increase the damage you deal by 6%
  2994.  
  2995. Confusion Special Attack II
  2996. When you hit a target in Confusion status, increase the damage you deal by 6%
  2997.  
  2998. Defocus Special Attack II
  2999. When you hit a target in Defocus status, increase the damage you deal by 6%
  3000.  
  3001. Damage Reduction Resistance II
  3002. 30% chance to become immune to the effects of Damage Reduction.
  3003.  
  3004. Slow Resistance II
  3005. 30% chance to become immune to the effects of Slow.
  3006.  
  3007. Immobilize Resistance II
  3008. 30% chance to become immune to the effects of Immobilize.
  3009.  
  3010. Slow Special Attack III
  3011. When you hit a target in slow status, increase the damage you deal by 8%
  3012.  
  3013. Confusion Special Attack III
  3014. When you hit a target in Confusion status, increase the damage you deal by 8%
  3015.  
  3016. Defocus Special Attack III
  3017. When you hit a target in Defocus status, increase the damage you deal by 8%
  3018.  
  3019. Damage Reduction Resistance III
  3020. 40% chance to become immune to the effects of Damage Reduction.
  3021.  
  3022. Slow Resistance III
  3023. 40% chance to become immune to the effects of Slow.
  3024.  
  3025. Immobilize Resistance III
  3026. 40% chance to become immune to the effects of Immobilize.
  3027.  
  3028. Surprise attack
  3029. When causing Confusion status or hitting a target in Confusion status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
  3030.  
  3031. ========================================
  3032. RECOMBINED_DNA_5: Bass XX
  3033. ========================================
  3034.  
  3035. Launcher Amplification II
  3036. Increase damage by 6% when equipping a launcher.
  3037.  
  3038. Mid Range Boost II
  3039. Increase damage you deal by 6% when hitting a target in mid range
  3040.  
  3041. Long Range Boost II
  3042. Increase damage you deal by 6% when hitting a target in long range
  3043.  
  3044. Thorough Preparation Amplification II
  3045. At 75% or more HP, increase damage by 5%.
  3046.  
  3047. Player Killer II
  3048. When your target is a player, increase damage you deal by 6%
  3049.  
  3050. Player Sentinel II
  3051. When you are attacked by a player, reduce the damage you take by 6%
  3052.  
  3053. Launcher Amplification III
  3054. Increase damage by 8% when equipping a launcher.
  3055.  
  3056. Mid Range Boost III
  3057. Increase damage you deal by 8% when hitting a target in mid range
  3058.  
  3059. Long Range Boost III
  3060. Increase damage you deal by 8% when hitting a target in long range
  3061.  
  3062. Thorough Preparation Amplification III
  3063. At 75% or more HP, increase damage by 6%.
  3064.  
  3065. Player Killer III
  3066. When your target is a player, increase damage you deal by 8%
  3067.  
  3068. Player Sentinel III
  3069. When you are attacked by a player, reduce the damage you take by 8%
  3070.  
  3071. Surprise attack
  3072. When causing Confusion status or hitting a target in Confusion status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
  3073.  
  3074. ========================================
  3075. FIXED_DNA: RYU
  3076. ========================================
  3077.  
  3078. Strengthened Hadoken
  3079. The range of Shinku Hadoken and Denjin Hadoken is increased by 10%, and the damage multiplier is increased by 10%
  3080.  
  3081. The War Will Feed Itself
  3082. When you hit a target with weapon, reduce the preparation time for Shinku Hadoken and Denjin Hadoken by 1 second. This effect can only be triggered again after a 1-second cool down.
  3083.  
  3084. Satsui no Hado
  3085. After launching Shinku Hadoken and Denjin Hadoken, activate an additional but slower Shinku Hadoken, inflicting 286% damage to the target.
  3086. "Eternal Challenger" gains enhanced defense once every 3.9 seconds.
  3087.  
  3088. ========================================
  3089. RECOMBINED_DNA_1: RYU
  3090. ========================================
  3091.  
  3092. Immobilize Special Attack I
  3093. When you hit a target in immobile status, increase the damage you deal by 4%
  3094.  
  3095. Defense Enhancement Special Attack I
  3096. When you hit a target in defense enhancement status, increase damage you deal by 6%
  3097.  
  3098. CRIT Enhancement Special Attack I
  3099. When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
  3100.  
  3101. Continuous Damage Resistance I
  3102. 20% chance to become immune to the effects of Continuous Damage.
  3103.  
  3104. Defocus Resistance I
  3105. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  3106.  
  3107. Confusion Resistance I
  3108. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  3109.  
  3110. Adversity Amplification I
  3111. When below 50% HP, increase damage by 4%.
  3112.  
  3113. Adversity Adaptability I
  3114. When below 50% HP, reduce damage taken by 4%.
  3115.  
  3116. Sprayer Amplification I
  3117. Increase damage by 4% when equipping a Sprayer.
  3118.  
  3119. Mid Range Boost I
  3120. Increase damage you deal by 4% when hitting a target in mid range
  3121.  
  3122. Mid Range Adaptability I
  3123. Reduce the damage taken by 4% when hit by a mid range attack.
  3124.  
  3125. Player Killer I
  3126. When your target is a player, increase damage you deal by 4%
  3127.  
  3128. ========================================
  3129. RECOMBINED_DNA_2: RYU
  3130. ========================================
  3131.  
  3132. Immobilize Special Attack I
  3133. When you hit a target in immobile status, increase the damage you deal by 4%
  3134.  
  3135. Defense Enhancement Special Attack I
  3136. When you hit a target in defense enhancement status, increase damage you deal by 6%
  3137.  
  3138. CRIT Enhancement Special Attack I
  3139. When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
  3140.  
  3141. Continuous Damage Resistance I
  3142. 20% chance to become immune to the effects of Continuous Damage.
  3143.  
  3144. Defocus Resistance I
  3145. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  3146.  
  3147. Confusion Resistance I
  3148. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  3149.  
  3150. Immobilize Special Attack II
  3151. When you hit a target in immobile status, increase the damage you deal by 6%
  3152.  
  3153. Defense Enhancement Special Attack II
  3154. When you hit a target in defense enhancement status, increase damage you deal by 8%
  3155.  
  3156. CRIT Enhancement Special Attack II
  3157. When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
  3158.  
  3159. Continuous Damage Resistance II
  3160. 30% chance to become immune to the effects of Continuous Damage.
  3161.  
  3162. Defocus Resistance II
  3163. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  3164.  
  3165. Confusion Resistance II
  3166. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  3167.  
  3168. ========================================
  3169. RECOMBINED_DNA_3: RYU
  3170. ========================================
  3171.  
  3172. Adversity Amplification I
  3173. When below 50% HP, increase damage by 4%.
  3174.  
  3175. Adversity Adaptability I
  3176. When below 50% HP, reduce damage taken by 4%.
  3177.  
  3178. Sprayer Amplification I
  3179. Increase damage by 4% when equipping a Sprayer.
  3180.  
  3181. Mid Range Boost I
  3182. Increase damage you deal by 4% when hitting a target in mid range
  3183.  
  3184. Mid Range Adaptability I
  3185. Reduce the damage taken by 4% when hit by a mid range attack.
  3186.  
  3187. Player Killer I
  3188. When your target is a player, increase damage you deal by 4%
  3189.  
  3190. Adversity Amplification II
  3191. When below 50% HP, increase damage by 6%.
  3192.  
  3193. Adversity Adaptability II
  3194. When below 50% HP, reduce damage taken by 6%.
  3195.  
  3196. Sprayer Amplification II
  3197. Increase damage by 6% when equipping a Sprayer.
  3198.  
  3199. Mid Range Boost II
  3200. Increase damage you deal by 6% when hitting a target in mid range
  3201.  
  3202. Mid Range Adaptability II
  3203. Reduce the damage taken by 6% when hit by a mid range attack.
  3204.  
  3205. Player Killer II
  3206. When your target is a player, increase damage you deal by 6%
  3207.  
  3208. ========================================
  3209. RECOMBINED_DNA_4: RYU
  3210. ========================================
  3211.  
  3212. Immobilize Special Attack II
  3213. When you hit a target in immobile status, increase the damage you deal by 6%
  3214.  
  3215. Defense Enhancement Special Attack II
  3216. When you hit a target in defense enhancement status, increase damage you deal by 8%
  3217.  
  3218. CRIT Enhancement Special Attack II
  3219. When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
  3220.  
  3221. Continuous Damage Resistance II
  3222. 30% chance to become immune to the effects of Continuous Damage.
  3223.  
  3224. Defocus Resistance II
  3225. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  3226.  
  3227. Confusion Resistance II
  3228. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  3229.  
  3230. Immobilize Special Attack III
  3231. When you hit a target in immobile status, increase the damage you deal by 8%
  3232.  
  3233. Defense Enhancement Special Attack III
  3234. When you hit a target in defense enhancement status, increase damage you deal by 10%
  3235.  
  3236. CRIT Enhancement Special Attack III
  3237. When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
  3238.  
  3239. Continuous Damage Resistance III
  3240. 40% chance to become immune to the effects of Continuous Damage.
  3241.  
  3242. Defocus Resistance III
  3243. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  3244.  
  3245. Confusion Resistance III
  3246. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  3247.  
  3248. Enhanced DEF Resonation
  3249. When you are in enhanced DEF status, increase damage you deal by 8%.
  3250.  
  3251. ========================================
  3252. RECOMBINED_DNA_5: RYU
  3253. ========================================
  3254.  
  3255. Adversity Amplification II
  3256. When below 50% HP, increase damage by 6%.
  3257.  
  3258. Adversity Adaptability II
  3259. When below 50% HP, reduce damage taken by 6%.
  3260.  
  3261. Sprayer Amplification II
  3262. Increase damage by 6% when equipping a Sprayer.
  3263.  
  3264. Mid Range Boost II
  3265. Increase damage you deal by 6% when hitting a target in mid range
  3266.  
  3267. Mid Range Adaptability II
  3268. Reduce the damage taken by 6% when hit by a mid range attack.
  3269.  
  3270. Player Killer II
  3271. When your target is a player, increase damage you deal by 6%
  3272.  
  3273. Adversity Amplification III
  3274. When below 50% HP, increase damage by 8%.
  3275.  
  3276. Adversity Adaptability III
  3277. When below 50% HP, reduce damage taken by 8%.
  3278.  
  3279. Sprayer Amplification III
  3280. Increase damage by 8% when equipping a Sprayer.
  3281.  
  3282. Mid Range Boost III
  3283. Increase damage you deal by 8% when hitting a target in mid range
  3284.  
  3285. Mid Range Adaptability III
  3286. Reduce the damage taken by 8% when hit by a mid range attack.
  3287.  
  3288. Player Killer III
  3289. When your target is a player, increase damage you deal by 8%
  3290.  
  3291. Enhanced DEF Resonation
  3292. When you are in enhanced DEF status, increase damage you deal by 8%.
  3293.  
  3294. ========================================
  3295. FIXED_DNA: CHUN-LI
  3296. ========================================
  3297.  
  3298. Strengthened Kikou
  3299. Kikou effect is strengthened, when HP is 50% or higher, increase damage by 10% and reduce damage taken by 10%.
  3300.  
  3301. Strengthened Stretching Out
  3302. Strengthen Stretching Out when HP drops below 50%, recover 10% of HP. This effect can only be triggered once more after a 6-second cooldown.
  3303.  
  3304. Rapid Reboost
  3305. The preparation time for the Hoyokusen is reduced by 20%.
  3306. When Hoyokusen hits the target, you will be able to use Hoyokusen again. This effect can only be triggered once more after 6 seconds.
  3307.  
  3308. ========================================
  3309. RECOMBINED_DNA_1: CHUN-LI
  3310. ========================================
  3311.  
  3312. No Weapon Special Attack I
  3313. When you hit a target in no weapon status, increase the damage you deal by 4%
  3314.  
  3315. No Skill Special Attack I
  3316. When you hit a target in no skill status, increase the damage you deal by 4%
  3317.  
  3318. Immobilize Special Attack I
  3319. When you hit a target in immobile status, increase the damage you deal by 4%
  3320.  
  3321. CRIT Reduction Resistance I
  3322. 20% chance to become immune to the effects of CRIT Reduction.
  3323.  
  3324. CRID Reduction Resistance I
  3325. 20% chance to become immune to the effects of CRID Reduction.
  3326.  
  3327. Out of Control Resistance I
  3328. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  3329.  
  3330. Sprayer Amplification I
  3331. Increase damage by 4% when equipping a Sprayer.
  3332.  
  3333. Machine Gun Amplification I
  3334. Increase damage by 4% when equipping a machine gun.
  3335.  
  3336. Sprayer Adaptability I
  3337. Reduced damage taken by 4% when equipping a Sprayer.
  3338.  
  3339. Short Range Boost I
  3340. Increase damage you deal by 4% when hitting a target in short range
  3341.  
  3342. Zero Distance Boost I
  3343. Increase damage you deal by 6% when hitting a target in close proximity
  3344.  
  3345. Zero Range Adaptability I
  3346. Reduce the damage taken by 6% when hit by an extremely short range attack.
  3347.  
  3348. ========================================
  3349. RECOMBINED_DNA_2: CHUN-LI
  3350. ========================================
  3351.  
  3352. No Weapon Special Attack I
  3353. When you hit a target in no weapon status, increase the damage you deal by 4%
  3354.  
  3355. No Skill Special Attack I
  3356. When you hit a target in no skill status, increase the damage you deal by 4%
  3357.  
  3358. Immobilize Special Attack I
  3359. When you hit a target in immobile status, increase the damage you deal by 4%
  3360.  
  3361. CRIT Reduction Resistance I
  3362. 20% chance to become immune to the effects of CRIT Reduction.
  3363.  
  3364. CRID Reduction Resistance I
  3365. 20% chance to become immune to the effects of CRID Reduction.
  3366.  
  3367. Out of Control Resistance I
  3368. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  3369.  
  3370. No Weapon Special Attack II
  3371. When you hit a target in no weapon status, increase the damage you deal by 6%
  3372.  
  3373. No Skill Special Attack II
  3374. When you hit a target in no skill status, increase the damage you deal by 6%
  3375.  
  3376. Immobilize Special Attack II
  3377. When you hit a target in immobile status, increase the damage you deal by 6%
  3378.  
  3379. CRIT Reduction Resistance II
  3380. 30% chance to become immune to the effects of CRIT Reduction.
  3381.  
  3382. CRID Reduction Resistance II
  3383. 30% chance to become immune to the effects of CRID Reduction.
  3384.  
  3385. Out of Control Resistance II
  3386. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  3387.  
  3388. ========================================
  3389. RECOMBINED_DNA_3: CHUN-LI
  3390. ========================================
  3391.  
  3392. Sprayer Amplification I
  3393. Increase damage by 4% when equipping a Sprayer.
  3394.  
  3395. Machine Gun Amplification I
  3396. Increase damage by 4% when equipping a machine gun.
  3397.  
  3398. Sprayer Adaptability I
  3399. Reduced damage taken by 4% when equipping a Sprayer.
  3400.  
  3401. Short Range Boost I
  3402. Increase damage you deal by 4% when hitting a target in short range
  3403.  
  3404. Zero Distance Boost I
  3405. Increase damage you deal by 6% when hitting a target in close proximity
  3406.  
  3407. Zero Range Adaptability I
  3408. Reduce the damage taken by 6% when hit by an extremely short range attack.
  3409.  
  3410. Sprayer Amplification II
  3411. Increase damage by 6% when equipping a Sprayer.
  3412.  
  3413. Machine Gun Amplification II
  3414. Increase damage by 6% when equipping a machine gun.
  3415.  
  3416. Sprayer Adaptability II
  3417. Reduced damage taken by 6% when equipping a Sprayer.
  3418.  
  3419. Short Range Boost II
  3420. Increase damage you deal by 6% when hitting a target in short range
  3421.  
  3422. Zero Distance Boost II
  3423. Increase damage you deal by 8% when hitting a target in close proximity
  3424.  
  3425. Zero Range Adaptability II
  3426. Reduce the damage taken by 8% when hit by an extremely short range attack.
  3427.  
  3428. ========================================
  3429. RECOMBINED_DNA_4: CHUN-LI
  3430. ========================================
  3431.  
  3432. No Weapon Special Attack II
  3433. When you hit a target in no weapon status, increase the damage you deal by 6%
  3434.  
  3435. No Skill Special Attack II
  3436. When you hit a target in no skill status, increase the damage you deal by 6%
  3437.  
  3438. Immobilize Special Attack II
  3439. When you hit a target in immobile status, increase the damage you deal by 6%
  3440.  
  3441. CRIT Reduction Resistance II
  3442. 30% chance to become immune to the effects of CRIT Reduction.
  3443.  
  3444. CRID Reduction Resistance II
  3445. 30% chance to become immune to the effects of CRID Reduction.
  3446.  
  3447. Out of Control Resistance II
  3448. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  3449.  
  3450. No Weapon Special Attack III
  3451. When you hit a target in no weapon status, increase the damage you deal by 8%
  3452.  
  3453. No Skill Special Attack III
  3454. When you hit a target in no skill status, increase the damage you deal by 8%
  3455.  
  3456. Immobilize Special Attack III
  3457. When you hit a target in immobile status, increase the damage you deal by 8%
  3458.  
  3459. CRIT Reduction Resistance III
  3460. 40% chance to become immune to the effects of CRIT Reduction.
  3461.  
  3462. CRID Reduction Resistance III
  3463. 40% chance to become immune to the effects of CRID Reduction.
  3464.  
  3465. Out of Control Resistance III
  3466. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  3467.  
  3468. Undo Shield
  3469. When you hit a target in shield status, remove the status. This effect can only be triggered again after a 4-second cooldown.
  3470.  
  3471. ========================================
  3472. RECOMBINED_DNA_5: CHUN-LI
  3473. ========================================
  3474.  
  3475. Sprayer Amplification II
  3476. Increase damage by 6% when equipping a Sprayer.
  3477.  
  3478. Machine Gun Amplification II
  3479. Increase damage by 6% when equipping a machine gun.
  3480.  
  3481. Sprayer Adaptability II
  3482. Reduced damage taken by 6% when equipping a Sprayer.
  3483.  
  3484. Short Range Boost II
  3485. Increase damage you deal by 6% when hitting a target in short range
  3486.  
  3487. Zero Distance Boost II
  3488. Increase damage you deal by 8% when hitting a target in close proximity
  3489.  
  3490. Zero Range Adaptability II
  3491. Reduce the damage taken by 8% when hit by an extremely short range attack.
  3492.  
  3493. Sprayer Amplification III
  3494. Increase damage by 8% when equipping a Sprayer.
  3495.  
  3496. Machine Gun Amplification III
  3497. Increase damage by 8% when equipping a machine gun.
  3498.  
  3499. Sprayer Adaptability III
  3500. Reduced damage taken by 8% when equipping a Sprayer.
  3501.  
  3502. Short Range Boost III
  3503. Increase damage you deal by 8% when hitting a target in short range
  3504.  
  3505. Zero Distance Boost III
  3506. Increase damage you deal by 10% when hitting a target in close proximity
  3507.  
  3508. Zero Range Adaptability III
  3509. Reduce the damage taken by 10% when hit by an extremely short range attack.
  3510.  
  3511. Undo Shield
  3512. When you hit a target in shield status, remove the status. This effect can only be triggered again after a 4-second cooldown.
  3513.  
  3514. ========================================
  3515. FIXED_DNA: AKUMA
  3516. ========================================
  3517.  
  3518. Energy Feedback
  3519. When defeating a target with a weapon or skill, recover HP equal to 22.5% of the attack. This effect can only be triggered once more after a 6-second cooldown.
  3520.  
  3521. Mobility
  3522. The preparation time for the Shun Goku Satsu is reduced by 20%.
  3523.  
  3524. Path of Shura
  3525. Increase the damage rate of Sekia Kuretsuha and Shun Goku Satsu by 10%.
  3526. When HP is 50% or higher, reduce damage taken by 20%.
  3527.  
  3528. ========================================
  3529. RECOMBINED_DNA_1: AKUMA
  3530. ========================================
  3531.  
  3532. Damage Reduction Special Attack I
  3533. When you hit a target in damage reduction status, increase damage you deal by 4%
  3534.  
  3535. Continuous Damage Special Attack I
  3536. When you hit a target in continuous damage status, increase the damage you deal by 4%
  3537.  
  3538. Immobilize Special Attack I
  3539. When you hit a target in immobile status, increase the damage you deal by 4%
  3540.  
  3541. Damage Reduction Resistance I
  3542. 20% chance to become immune to the effects of Damage Reduction.
  3543.  
  3544. No Weapon Resistance I
  3545. 20% chance to become immune to the effects of No Weapon.
  3546.  
  3547. Defocus Resistance I
  3548. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  3549.  
  3550. Launcher Amplification I
  3551. Increase damage by 4% when equipping a launcher.
  3552.  
  3553. Launcher Adaptability I
  3554. Reduced damage taken by 4% when equipping a launcher.
  3555.  
  3556. Zero Distance Boost I
  3557. Increase damage you deal by 6% when hitting a target in close proximity
  3558.  
  3559. Zero Range Adaptability I
  3560. Reduce the damage taken by 6% when hit by an extremely short range attack.
  3561.  
  3562. Adversity Amplification I
  3563. When below 50% HP, increase damage by 4%.
  3564.  
  3565. Player Killer I
  3566. When your target is a player, increase damage you deal by 4%
  3567.  
  3568. ========================================
  3569. RECOMBINED_DNA_2: AKUMA
  3570. ========================================
  3571.  
  3572. Damage Reduction Special Attack I
  3573. When you hit a target in damage reduction status, increase damage you deal by 4%
  3574.  
  3575. Continuous Damage Special Attack I
  3576. When you hit a target in continuous damage status, increase the damage you deal by 4%
  3577.  
  3578. Immobilize Special Attack I
  3579. When you hit a target in immobile status, increase the damage you deal by 4%
  3580.  
  3581. Damage Reduction Resistance I
  3582. 20% chance to become immune to the effects of Damage Reduction.
  3583.  
  3584. No Weapon Resistance I
  3585. 20% chance to become immune to the effects of No Weapon.
  3586.  
  3587. Defocus Resistance I
  3588. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  3589.  
  3590. Damage Reduction Special Attack II
  3591. When you hit a target in damage reduction status, increase damage you deal by 6%
  3592.  
  3593. Continuous Damage Special Attack II
  3594. When you hit a target in continuous damage status, increase the damage you deal by 6%
  3595.  
  3596. Immobilize Special Attack II
  3597. When you hit a target in immobile status, increase the damage you deal by 6%
  3598.  
  3599. Damage Reduction Resistance II
  3600. 30% chance to become immune to the effects of Damage Reduction.
  3601.  
  3602. No Weapon Resistance II
  3603. 30% chance to become immune to the effects of No Weapon.
  3604.  
  3605. Defocus Resistance II
  3606. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  3607.  
  3608. ========================================
  3609. RECOMBINED_DNA_3: AKUMA
  3610. ========================================
  3611.  
  3612. Launcher Amplification I
  3613. Increase damage by 4% when equipping a launcher.
  3614.  
  3615. Launcher Adaptability I
  3616. Reduced damage taken by 4% when equipping a launcher.
  3617.  
  3618. Zero Distance Boost I
  3619. Increase damage you deal by 6% when hitting a target in close proximity
  3620.  
  3621. Zero Range Adaptability I
  3622. Reduce the damage taken by 6% when hit by an extremely short range attack.
  3623.  
  3624. Adversity Amplification I
  3625. When below 50% HP, increase damage by 4%.
  3626.  
  3627. Player Killer I
  3628. When your target is a player, increase damage you deal by 4%
  3629.  
  3630. Launcher Amplification II
  3631. Increase damage by 6% when equipping a launcher.
  3632.  
  3633. Launcher Adaptability II
  3634. Reduced damage taken by 6% when equipping a launcher.
  3635.  
  3636. Zero Distance Boost II
  3637. Increase damage you deal by 8% when hitting a target in close proximity
  3638.  
  3639. Zero Range Adaptability II
  3640. Reduce the damage taken by 8% when hit by an extremely short range attack.
  3641.  
  3642. Adversity Amplification II
  3643. When below 50% HP, increase damage by 6%.
  3644.  
  3645. Player Killer II
  3646. When your target is a player, increase damage you deal by 6%
  3647.  
  3648. ========================================
  3649. RECOMBINED_DNA_4: AKUMA
  3650. ========================================
  3651.  
  3652. Damage Reduction Special Attack II
  3653. When you hit a target in damage reduction status, increase damage you deal by 6%
  3654.  
  3655. Continuous Damage Special Attack II
  3656. When you hit a target in continuous damage status, increase the damage you deal by 6%
  3657.  
  3658. Immobilize Special Attack II
  3659. When you hit a target in immobile status, increase the damage you deal by 6%
  3660.  
  3661. Damage Reduction Resistance II
  3662. 30% chance to become immune to the effects of Damage Reduction.
  3663.  
  3664. No Weapon Resistance II
  3665. 30% chance to become immune to the effects of No Weapon.
  3666.  
  3667. Defocus Resistance II
  3668. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  3669.  
  3670. Damage Reduction Special Attack III
  3671. When you hit a target in damage reduction status, increase damage you deal by 8%
  3672.  
  3673. Continuous Damage Special Attack III
  3674. When you hit a target in continuous damage status, increase the damage you deal by 8%
  3675.  
  3676. Immobilize Special Attack III
  3677. When you hit a target in immobile status, increase the damage you deal by 8%
  3678.  
  3679. Damage Reduction Resistance III
  3680. 40% chance to become immune to the effects of Damage Reduction.
  3681.  
  3682. No Weapon Resistance III
  3683. 40% chance to become immune to the effects of No Weapon.
  3684.  
  3685. Defocus Resistance III
  3686. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  3687.  
  3688. Preventive Shield Resonation
  3689. When you have a Preventive Shield, increase damage you deal by 8%.
  3690.  
  3691. ========================================
  3692. RECOMBINED_DNA_5: AKUMA
  3693. ========================================
  3694.  
  3695. Launcher Amplification II
  3696. Increase damage by 6% when equipping a launcher.
  3697.  
  3698. Launcher Adaptability II
  3699. Reduced damage taken by 6% when equipping a launcher.
  3700.  
  3701. Zero Distance Boost II
  3702. Increase damage you deal by 8% when hitting a target in close proximity
  3703.  
  3704. Zero Range Adaptability II
  3705. Reduce the damage taken by 8% when hit by an extremely short range attack.
  3706.  
  3707. Adversity Amplification II
  3708. When below 50% HP, increase damage by 6%.
  3709.  
  3710. Player Killer II
  3711. When your target is a player, increase damage you deal by 6%
  3712.  
  3713. Launcher Amplification III
  3714. Increase damage by 8% when equipping a launcher.
  3715.  
  3716. Launcher Adaptability III
  3717. Reduced damage taken by 8% when equipping a launcher.
  3718.  
  3719. Zero Distance Boost III
  3720. Increase damage you deal by 10% when hitting a target in close proximity
  3721.  
  3722. Zero Range Adaptability III
  3723. Reduce the damage taken by 10% when hit by an extremely short range attack.
  3724.  
  3725. Adversity Amplification III
  3726. When below 50% HP, increase damage by 8%.
  3727.  
  3728. Player Killer III
  3729. When your target is a player, increase damage you deal by 8%
  3730.  
  3731. Preventive Shield Resonation
  3732. When you have a Preventive Shield, increase damage you deal by 8%.
  3733.  
  3734. ========================================
  3735. FIXED_DNA: Droitclair
  3736. ========================================
  3737.  
  3738. Sprayer Adaptability
  3739. Reduced damage taken by 20% when equipping a Sprayer.
  3740.  
  3741. Enhanced Mental Chaos
  3742. Trigger Mental Chaos when below 40% HP.
  3743. The preparation time for Evil Calling is reduced by 20%.
  3744.  
  3745. Enhanced Evil Spirit Barrier
  3746. The preparation time for Evil Spirit Barrier is reduced by 20%, and the damage rate of Evil Spirit Barrier is increased by 10%.
  3747.  
  3748. ========================================
  3749. RECOMBINED_DNA_1: Droitclair
  3750. ========================================
  3751.  
  3752. No Skill Special Attack I
  3753. When you hit a target in no skill status, increase the damage you deal by 4%
  3754.  
  3755. Slow Special Attack I
  3756. When you hit a target in slow status, increase the damage you deal by 4%
  3757.  
  3758. Immobilize Special Attack I
  3759. When you hit a target in immobile status, increase the damage you deal by 4%
  3760.  
  3761. Out of Control Resistance I
  3762. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  3763.  
  3764. Confusion Resistance I
  3765. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  3766.  
  3767. Defocus Resistance I
  3768. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  3769.  
  3770. Sprayer Amplification I
  3771. Increase damage by 4% when equipping a Sprayer.
  3772.  
  3773. Sprayer Adaptability I
  3774. Reduced damage taken by 4% when equipping a Sprayer.
  3775.  
  3776. Zero Range Adaptability I
  3777. Reduce the damage taken by 6% when hit by an extremely short range attack.
  3778.  
  3779. Zero Distance Boost I
  3780. Increase damage you deal by 6% when hitting a target in close proximity
  3781.  
  3782. Player Sentinel I
  3783. When you are attacked by a player, reduce the damage you take by 4%
  3784.  
  3785. Summon Sentinel I
  3786. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  3787.  
  3788. ========================================
  3789. RECOMBINED_DNA_2: Droitclair
  3790. ========================================
  3791.  
  3792. No Skill Special Attack I
  3793. When you hit a target in no skill status, increase the damage you deal by 4%
  3794.  
  3795. Slow Special Attack I
  3796. When you hit a target in slow status, increase the damage you deal by 4%
  3797.  
  3798. Immobilize Special Attack I
  3799. When you hit a target in immobile status, increase the damage you deal by 4%
  3800.  
  3801. Out of Control Resistance I
  3802. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  3803.  
  3804. Confusion Resistance I
  3805. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  3806.  
  3807. Defocus Resistance I
  3808. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  3809.  
  3810. No Skill Special Attack II
  3811. When you hit a target in no skill status, increase the damage you deal by 6%
  3812.  
  3813. Slow Special Attack II
  3814. When you hit a target in slow status, increase the damage you deal by 6%
  3815.  
  3816. Immobilize Special Attack II
  3817. When you hit a target in immobile status, increase the damage you deal by 6%
  3818.  
  3819. Out of Control Resistance II
  3820. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  3821.  
  3822. Confusion Resistance II
  3823. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  3824.  
  3825. Defocus Resistance II
  3826. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  3827.  
  3828. ========================================
  3829. RECOMBINED_DNA_3: Droitclair
  3830. ========================================
  3831.  
  3832. Sprayer Amplification I
  3833. Increase damage by 4% when equipping a Sprayer.
  3834.  
  3835. Sprayer Adaptability I
  3836. Reduced damage taken by 4% when equipping a Sprayer.
  3837.  
  3838. Zero Range Adaptability I
  3839. Reduce the damage taken by 6% when hit by an extremely short range attack.
  3840.  
  3841. Zero Distance Boost I
  3842. Increase damage you deal by 6% when hitting a target in close proximity
  3843.  
  3844. Player Sentinel I
  3845. When you are attacked by a player, reduce the damage you take by 4%
  3846.  
  3847. Summon Sentinel I
  3848. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  3849.  
  3850. Sprayer Amplification II
  3851. Increase damage by 6% when equipping a Sprayer.
  3852.  
  3853. Sprayer Adaptability II
  3854. Reduced damage taken by 6% when equipping a Sprayer.
  3855.  
  3856. Zero Range Adaptability II
  3857. Reduce the damage taken by 8% when hit by an extremely short range attack.
  3858.  
  3859. Zero Distance Boost II
  3860. Increase damage you deal by 8% when hitting a target in close proximity
  3861.  
  3862. Player Sentinel II
  3863. When you are attacked by a player, reduce the damage you take by 6%
  3864.  
  3865. Summon Sentinel II
  3866. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  3867.  
  3868. ========================================
  3869. RECOMBINED_DNA_4: Droitclair
  3870. ========================================
  3871.  
  3872. No Skill Special Attack II
  3873. When you hit a target in no skill status, increase the damage you deal by 6%
  3874.  
  3875. Slow Special Attack II
  3876. When you hit a target in slow status, increase the damage you deal by 6%
  3877.  
  3878. Immobilize Special Attack II
  3879. When you hit a target in immobile status, increase the damage you deal by 6%
  3880.  
  3881. Out of Control Resistance II
  3882. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  3883.  
  3884. Confusion Resistance II
  3885. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  3886.  
  3887. Defocus Resistance II
  3888. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  3889.  
  3890. No Skill Special Attack III
  3891. When you hit a target in no skill status, increase the damage you deal by 8%
  3892.  
  3893. Slow Special Attack III
  3894. When you hit a target in slow status, increase the damage you deal by 8%
  3895.  
  3896. Immobilize Special Attack III
  3897. When you hit a target in immobile status, increase the damage you deal by 8%
  3898.  
  3899. Out of Control Resistance III
  3900. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  3901.  
  3902. Confusion Resistance III
  3903. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  3904.  
  3905. Defocus Resistance III
  3906. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  3907.  
  3908. Relentless
  3909. When HP is <50%, gain a long-duration preventive shield that will protect you against all negative status effects. This skill will only be activated once per stage.
  3910.  
  3911. ========================================
  3912. RECOMBINED_DNA_5: Droitclair
  3913. ========================================
  3914.  
  3915. Sprayer Amplification II
  3916. Increase damage by 6% when equipping a Sprayer.
  3917.  
  3918. Sprayer Adaptability II
  3919. Reduced damage taken by 6% when equipping a Sprayer.
  3920.  
  3921. Zero Range Adaptability II
  3922. Reduce the damage taken by 8% when hit by an extremely short range attack.
  3923.  
  3924. Zero Distance Boost II
  3925. Increase damage you deal by 8% when hitting a target in close proximity
  3926.  
  3927. Player Sentinel II
  3928. When you are attacked by a player, reduce the damage you take by 6%
  3929.  
  3930. Summon Sentinel II
  3931. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  3932.  
  3933. Sprayer Amplification III
  3934. Increase damage by 8% when equipping a Sprayer.
  3935.  
  3936. Sprayer Adaptability III
  3937. Reduced damage taken by 8% when equipping a Sprayer.
  3938.  
  3939. Zero Range Adaptability III
  3940. Reduce the damage taken by 10% when hit by an extremely short range attack.
  3941.  
  3942. Zero Distance Boost III
  3943. Increase damage you deal by 10% when hitting a target in close proximity
  3944.  
  3945. Player Sentinel III
  3946. When you are attacked by a player, reduce the damage you take by 8%
  3947.  
  3948. Summon Sentinel III
  3949. When you are attacked by a summoned enemy, reduce the damage you take by 25%
  3950.  
  3951. Relentless
  3952. When HP is <50%, gain a long-duration preventive shield that will protect you against all negative status effects. This skill will only be activated once per stage.
  3953.  
  3954. ========================================
  3955. FIXED_DNA: Bridal Alia
  3956. ========================================
  3957.  
  3958. Mobility
  3959. The preparation time for the Hurl Bouquet is reduced by 20%.
  3960.  
  3961. Resonating Melody
  3962. When you use Hurl Bouquet, reduce the preparation time for Chimes of Joy by 1 second. This effect can only be triggered again after 1 second cool down.
  3963. The preparation time for the Chimes of Joy is reduced by 20%.
  3964.  
  3965. Happiness does not stop
  3966. Increase the number of Hurl Bouquet you can perform by 1.
  3967. The damage taken reduction effect of Alia's Joy is increased by 40%.
  3968.  
  3969. ========================================
  3970. RECOMBINED_DNA_1: Bridal Alia
  3971. ========================================
  3972.  
  3973. Immobilize Special Attack I
  3974. When you hit a target in immobile status, increase the damage you deal by 4%
  3975.  
  3976. Slow Special Attack I
  3977. When you hit a target in slow status, increase the damage you deal by 4%
  3978.  
  3979. Preventive Shield Special Attack I
  3980. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  3981.  
  3982. Defense Reduction Resistance I
  3983. 20% chance to become immune to the effects of Defense Reduction.
  3984.  
  3985. Out of Control Resistance I
  3986. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  3987.  
  3988. Defocus Resistance I
  3989. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  3990.  
  3991. Machine Gun Amplification I
  3992. Increase damage by 4% when equipping a machine gun.
  3993.  
  3994. Machine Gun Adaptability I
  3995. Reduced damage taken by 4% when equipping a machine gun.
  3996.  
  3997. Adversity Amplification I
  3998. When below 50% HP, increase damage by 4%.
  3999.  
  4000. Adversity Adaptability I
  4001. When below 50% HP, reduce damage taken by 4%.
  4002.  
  4003. Boss Sentinel I
  4004. When you are attacked by a boss character, reduce the damage you take by 4%
  4005.  
  4006. Fodder Sentinel I
  4007. When you are attacked by a Fodder, reduce the damage you take by 4%
  4008.  
  4009. ========================================
  4010. RECOMBINED_DNA_2: Bridal Alia
  4011. ========================================
  4012.  
  4013. Immobilize Special Attack I
  4014. When you hit a target in immobile status, increase the damage you deal by 4%
  4015.  
  4016. Slow Special Attack I
  4017. When you hit a target in slow status, increase the damage you deal by 4%
  4018.  
  4019. Preventive Shield Special Attack I
  4020. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  4021.  
  4022. Defense Reduction Resistance I
  4023. 20% chance to become immune to the effects of Defense Reduction.
  4024.  
  4025. Out of Control Resistance I
  4026. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  4027.  
  4028. Defocus Resistance I
  4029. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  4030.  
  4031. Immobilize Special Attack II
  4032. When you hit a target in immobile status, increase the damage you deal by 6%
  4033.  
  4034. Slow Special Attack II
  4035. When you hit a target in slow status, increase the damage you deal by 6%
  4036.  
  4037. Preventive Shield Special Attack II
  4038. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  4039.  
  4040. Defense Reduction Resistance II
  4041. 30% chance to become immune to the effects of Defense Reduction.
  4042.  
  4043. Out of Control Resistance II
  4044. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  4045.  
  4046. Defocus Resistance II
  4047. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  4048.  
  4049. ========================================
  4050. RECOMBINED_DNA_3: Bridal Alia
  4051. ========================================
  4052.  
  4053. Machine Gun Amplification I
  4054. Increase damage by 4% when equipping a machine gun.
  4055.  
  4056. Machine Gun Adaptability I
  4057. Reduced damage taken by 4% when equipping a machine gun.
  4058.  
  4059. Adversity Amplification I
  4060. When below 50% HP, increase damage by 4%.
  4061.  
  4062. Adversity Adaptability I
  4063. When below 50% HP, reduce damage taken by 4%.
  4064.  
  4065. Boss Sentinel I
  4066. When you are attacked by a boss character, reduce the damage you take by 4%
  4067.  
  4068. Fodder Sentinel I
  4069. When you are attacked by a Fodder, reduce the damage you take by 4%
  4070.  
  4071. Machine Gun Amplification II
  4072. Increase damage by 6% when equipping a machine gun.
  4073.  
  4074. Machine Gun Adaptability II
  4075. Reduced damage taken by 6% when equipping a machine gun.
  4076.  
  4077. Adversity Amplification II
  4078. When below 50% HP, increase damage by 6%.
  4079.  
  4080. Adversity Adaptability II
  4081. When below 50% HP, reduce damage taken by 6%.
  4082.  
  4083. Boss Sentinel II
  4084. When you are attacked by a boss character, reduce the damage you take by 6%
  4085.  
  4086. Fodder Sentinel II
  4087. When you are attacked by a Fodder, reduce the damage you take by 6%
  4088.  
  4089. ========================================
  4090. RECOMBINED_DNA_4: Bridal Alia
  4091. ========================================
  4092.  
  4093. Immobilize Special Attack II
  4094. When you hit a target in immobile status, increase the damage you deal by 6%
  4095.  
  4096. Slow Special Attack II
  4097. When you hit a target in slow status, increase the damage you deal by 6%
  4098.  
  4099. Preventive Shield Special Attack II
  4100. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  4101.  
  4102. Defense Reduction Resistance II
  4103. 30% chance to become immune to the effects of Defense Reduction.
  4104.  
  4105. Out of Control Resistance II
  4106. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  4107.  
  4108. Defocus Resistance II
  4109. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  4110.  
  4111. Immobilize Special Attack III
  4112. When you hit a target in immobile status, increase the damage you deal by 8%
  4113.  
  4114. Slow Special Attack III
  4115. When you hit a target in slow status, increase the damage you deal by 8%
  4116.  
  4117. Preventive Shield Special Attack III
  4118. When you hit a target in Preventive Shield status, increase the damage you deal by 10%
  4119.  
  4120. Defense Reduction Resistance III
  4121. 40% chance to become immune to the effects of Defense Reduction.
  4122.  
  4123. Out of Control Resistance III
  4124. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  4125.  
  4126. Defocus Resistance III
  4127. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  4128.  
  4129. Shield Resonation
  4130. When you are in shield status, increase damage you deal by 8%.
  4131.  
  4132. ========================================
  4133. RECOMBINED_DNA_5: Bridal Alia
  4134. ========================================
  4135.  
  4136. Machine Gun Amplification II
  4137. Increase damage by 6% when equipping a machine gun.
  4138.  
  4139. Machine Gun Adaptability II
  4140. Reduced damage taken by 6% when equipping a machine gun.
  4141.  
  4142. Adversity Amplification II
  4143. When below 50% HP, increase damage by 6%.
  4144.  
  4145. Adversity Adaptability II
  4146. When below 50% HP, reduce damage taken by 6%.
  4147.  
  4148. Boss Sentinel II
  4149. When you are attacked by a boss character, reduce the damage you take by 6%
  4150.  
  4151. Fodder Sentinel II
  4152. When you are attacked by a Fodder, reduce the damage you take by 6%
  4153.  
  4154. Machine Gun Amplification III
  4155. Increase damage by 8% when equipping a machine gun.
  4156.  
  4157. Machine Gun Adaptability III
  4158. Reduced damage taken by 8% when equipping a machine gun.
  4159.  
  4160. Adversity Amplification III
  4161. When below 50% HP, increase damage by 8%.
  4162.  
  4163. Adversity Adaptability III
  4164. When below 50% HP, reduce damage taken by 8%.
  4165.  
  4166. Boss Sentinel III
  4167. When you are attacked by a boss character, reduce the damage you take by 8%
  4168.  
  4169. Fodder Sentinel III
  4170. When you are attacked by a Fodder, reduce the damage you take by 8%
  4171.  
  4172. Shield Resonation
  4173. When you are in shield status, increase damage you deal by 8%.
  4174.  
  4175. ========================================
  4176. FIXED_DNA: Bridal Layer
  4177. ========================================
  4178.  
  4179. Vow of Guardianship
  4180. When using Ring of Solemn Vow, gain a shield that can withstand 96% attack damage. This effect can only be triggered once more after a 4-second cooldown.
  4181.  
  4182. Power Increase
  4183. Increase the damage rate of Cut the Cake by 20%.
  4184. The damage bonus from Layer's Joy is increased by 100%.
  4185. Will not take any damage when using Cut the Cake.
  4186.  
  4187. Vow of Eternity
  4188. Increase the number of Ring of Solemn Vow you can perform by 1, and the damage rate of Ring of Solemn Vow is increased by 20%.
  4189.  
  4190. ========================================
  4191. RECOMBINED_DNA_1: Bridal Layer
  4192. ========================================
  4193.  
  4194. Immobilize Special Attack I
  4195. When you hit a target in immobile status, increase the damage you deal by 4%
  4196.  
  4197. Slow Special Attack I
  4198. When you hit a target in slow status, increase the damage you deal by 4%
  4199.  
  4200. Confusion Special Attack I
  4201. When you hit a target in Confusion status, increase the damage you deal by 4%
  4202.  
  4203. Slow Resistance I
  4204. 20% chance to become immune to the effects of Slow.
  4205.  
  4206. Immobilize Resistance I
  4207. 20% chance to become immune to the effects of Immobilize.
  4208.  
  4209. No Skill Resistance I
  4210. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  4211.  
  4212. Short Range Adaptability I
  4213. Reduce the damage taken by 4% when hit by a short range attack.
  4214.  
  4215. Homeopathy Amplification I
  4216. At 50% or more HP, increase damage by 3%.
  4217.  
  4218. Homeopathy Adaptability I
  4219. When HP is 50% or higher, reduce damage taken by 4%.
  4220.  
  4221. Player Killer I
  4222. When your target is a player, increase damage you deal by 4%
  4223.  
  4224. Player Sentinel I
  4225. When you are attacked by a player, reduce the damage you take by 4%
  4226.  
  4227. Fodder Sentinel I
  4228. When you are attacked by a Fodder, reduce the damage you take by 4%
  4229.  
  4230. ========================================
  4231. RECOMBINED_DNA_2: Bridal Layer
  4232. ========================================
  4233.  
  4234. Immobilize Special Attack I
  4235. When you hit a target in immobile status, increase the damage you deal by 4%
  4236.  
  4237. Slow Special Attack I
  4238. When you hit a target in slow status, increase the damage you deal by 4%
  4239.  
  4240. Confusion Special Attack I
  4241. When you hit a target in Confusion status, increase the damage you deal by 4%
  4242.  
  4243. Slow Resistance I
  4244. 20% chance to become immune to the effects of Slow.
  4245.  
  4246. Immobilize Resistance I
  4247. 20% chance to become immune to the effects of Immobilize.
  4248.  
  4249. No Skill Resistance I
  4250. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  4251.  
  4252. Immobilize Special Attack II
  4253. When you hit a target in immobile status, increase the damage you deal by 6%
  4254.  
  4255. Slow Special Attack II
  4256. When you hit a target in slow status, increase the damage you deal by 6%
  4257.  
  4258. Confusion Special Attack II
  4259. When you hit a target in Confusion status, increase the damage you deal by 6%
  4260.  
  4261. Slow Resistance II
  4262. 30% chance to become immune to the effects of Slow.
  4263.  
  4264. Immobilize Resistance II
  4265. 30% chance to become immune to the effects of Immobilize.
  4266.  
  4267. No Skill Resistance II
  4268. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  4269.  
  4270. ========================================
  4271. RECOMBINED_DNA_3: Bridal Layer
  4272. ========================================
  4273.  
  4274. Short Range Adaptability I
  4275. Reduce the damage taken by 4% when hit by a short range attack.
  4276.  
  4277. Homeopathy Amplification I
  4278. At 50% or more HP, increase damage by 3%.
  4279.  
  4280. Homeopathy Adaptability I
  4281. When HP is 50% or higher, reduce damage taken by 4%.
  4282.  
  4283. Player Killer I
  4284. When your target is a player, increase damage you deal by 4%
  4285.  
  4286. Player Sentinel I
  4287. When you are attacked by a player, reduce the damage you take by 4%
  4288.  
  4289. Fodder Sentinel I
  4290. When you are attacked by a Fodder, reduce the damage you take by 4%
  4291.  
  4292. Short Range Adaptability II
  4293. Reduce the damage taken by 6% when hit by a short range attack.
  4294.  
  4295. Homeopathy Amplification II
  4296. At 50% or more HP, increase damage by 4%.
  4297.  
  4298. Homeopathy Adaptability II
  4299. When HP is 50% or higher, reduce damage taken by 5%.
  4300.  
  4301. Player Killer II
  4302. When your target is a player, increase damage you deal by 6%
  4303.  
  4304. Player Sentinel II
  4305. When you are attacked by a player, reduce the damage you take by 6%
  4306.  
  4307. Fodder Sentinel II
  4308. When you are attacked by a Fodder, reduce the damage you take by 6%
  4309.  
  4310. ========================================
  4311. RECOMBINED_DNA_4: Bridal Layer
  4312. ========================================
  4313.  
  4314. Immobilize Special Attack II
  4315. When you hit a target in immobile status, increase the damage you deal by 6%
  4316.  
  4317. Slow Special Attack II
  4318. When you hit a target in slow status, increase the damage you deal by 6%
  4319.  
  4320. Confusion Special Attack II
  4321. When you hit a target in Confusion status, increase the damage you deal by 6%
  4322.  
  4323. Slow Resistance II
  4324. 30% chance to become immune to the effects of Slow.
  4325.  
  4326. Immobilize Resistance II
  4327. 30% chance to become immune to the effects of Immobilize.
  4328.  
  4329. No Skill Resistance II
  4330. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  4331.  
  4332. Immobilize Special Attack III
  4333. When you hit a target in immobile status, increase the damage you deal by 8%
  4334.  
  4335. Slow Special Attack III
  4336. When you hit a target in slow status, increase the damage you deal by 8%
  4337.  
  4338. Confusion Special Attack III
  4339. When you hit a target in Confusion status, increase the damage you deal by 8%
  4340.  
  4341. Slow Resistance III
  4342. 40% chance to become immune to the effects of Slow.
  4343.  
  4344. Immobilize Resistance III
  4345. 40% chance to become immune to the effects of Immobilize.
  4346.  
  4347. No Skill Resistance III
  4348. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  4349.  
  4350. Secure Advantage
  4351. When causing immobile or hitting a target that is immobile, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
  4352.  
  4353. ========================================
  4354. RECOMBINED_DNA_5: Bridal Layer
  4355. ========================================
  4356.  
  4357. Short Range Adaptability II
  4358. Reduce the damage taken by 6% when hit by a short range attack.
  4359.  
  4360. Homeopathy Amplification II
  4361. At 50% or more HP, increase damage by 4%.
  4362.  
  4363. Homeopathy Adaptability II
  4364. When HP is 50% or higher, reduce damage taken by 5%.
  4365.  
  4366. Player Killer II
  4367. When your target is a player, increase damage you deal by 6%
  4368.  
  4369. Player Sentinel II
  4370. When you are attacked by a player, reduce the damage you take by 6%
  4371.  
  4372. Fodder Sentinel II
  4373. When you are attacked by a Fodder, reduce the damage you take by 6%
  4374.  
  4375. Short Range Adaptability III
  4376. Reduce the damage taken by 8% when hit by a short range attack.
  4377.  
  4378. Homeopathy Amplification III
  4379. At 50% or more HP, increase damage by 5%.
  4380.  
  4381. Homeopathy Adaptability III
  4382. When HP is 50% or higher, reduce damage taken by 6%.
  4383.  
  4384. Player Killer III
  4385. When your target is a player, increase damage you deal by 8%
  4386.  
  4387. Player Sentinel III
  4388. When you are attacked by a player, reduce the damage you take by 8%
  4389.  
  4390. Fodder Sentinel III
  4391. When you are attacked by a Fodder, reduce the damage you take by 8%
  4392.  
  4393. Secure Advantage
  4394. When causing immobile or hitting a target that is immobile, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
  4395.  
  4396. ========================================
  4397. FIXED_DNA: Swimsuit Ferham
  4398. ========================================
  4399.  
  4400. Protective Shield
  4401. When using Storm Whip, gain a shield that can withstand 95% attack damage. This effect can only be triggered once more after a 4-second cooldown.
  4402.  
  4403. Lethal Pursuit
  4404. Become accelerated after using Storm Whip, increasing movement speed by 35%. This effect can only be triggered once more after a 4-second cooldown.
  4405.  
  4406. Lethal Chain
  4407. The preparation time for the Chain Trap is reduced by 20%.
  4408. When Chain Trap hits a slowed target, damage is increased by 20%.
  4409.  
  4410. ========================================
  4411. RECOMBINED_DNA_1: Swimsuit Ferham
  4412. ========================================
  4413.  
  4414. Slow Special Attack I
  4415. When you hit a target in slow status, increase the damage you deal by 4%
  4416.  
  4417. Acceleration Special Attack I
  4418. When you hit a target in accelerated status, increase the damage you deal by 6%
  4419.  
  4420. CRID Reduction Special Attack I
  4421. When you hit a target in CRID Reduction status, increase damage you deal by 4%
  4422.  
  4423. CRIT Reduction Resistance I
  4424. 20% chance to become immune to the effects of CRIT Reduction.
  4425.  
  4426. CRID Reduction Resistance I
  4427. 20% chance to become immune to the effects of CRID Reduction.
  4428.  
  4429. Defocus Resistance I
  4430. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  4431.  
  4432. Short Range Boost I
  4433. Increase damage you deal by 4% when hitting a target in short range
  4434.  
  4435. Short Range Adaptability I
  4436. Reduce the damage taken by 4% when hit by a short range attack.
  4437.  
  4438. Homeopathy Amplification I
  4439. At 50% or more HP, increase damage by 3%.
  4440.  
  4441. Homeopathy Adaptability I
  4442. When HP is 50% or higher, reduce damage taken by 4%.
  4443.  
  4444. BOSS Killer I
  4445. When your target is a boss character, increase damage you deal by 4%
  4446.  
  4447. Player Killer I
  4448. When your target is a player, increase damage you deal by 4%
  4449.  
  4450. ========================================
  4451. RECOMBINED_DNA_2: Swimsuit Ferham
  4452. ========================================
  4453.  
  4454. Slow Special Attack I
  4455. When you hit a target in slow status, increase the damage you deal by 4%
  4456.  
  4457. Acceleration Special Attack I
  4458. When you hit a target in accelerated status, increase the damage you deal by 6%
  4459.  
  4460. CRID Reduction Special Attack I
  4461. When you hit a target in CRID Reduction status, increase damage you deal by 4%
  4462.  
  4463. CRIT Reduction Resistance I
  4464. 20% chance to become immune to the effects of CRIT Reduction.
  4465.  
  4466. CRID Reduction Resistance I
  4467. 20% chance to become immune to the effects of CRID Reduction.
  4468.  
  4469. Defocus Resistance I
  4470. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  4471.  
  4472. Slow Special Attack II
  4473. When you hit a target in slow status, increase the damage you deal by 6%
  4474.  
  4475. Acceleration Special Attack II
  4476. When you hit a target in accelerated status, increase the damage you deal by 8%
  4477.  
  4478. CRID Reduction Special Attack II
  4479. When you hit a target in CRID Reduction status, increase damage you deal by 6%
  4480.  
  4481. CRIT Reduction Resistance II
  4482. 30% chance to become immune to the effects of CRIT Reduction.
  4483.  
  4484. CRID Reduction Resistance II
  4485. 30% chance to become immune to the effects of CRID Reduction.
  4486.  
  4487. Defocus Resistance II
  4488. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  4489.  
  4490. ========================================
  4491. RECOMBINED_DNA_3: Swimsuit Ferham
  4492. ========================================
  4493.  
  4494. Short Range Boost I
  4495. Increase damage you deal by 4% when hitting a target in short range
  4496.  
  4497. Short Range Adaptability I
  4498. Reduce the damage taken by 4% when hit by a short range attack.
  4499.  
  4500. Homeopathy Amplification I
  4501. At 50% or more HP, increase damage by 3%.
  4502.  
  4503. Homeopathy Adaptability I
  4504. When HP is 50% or higher, reduce damage taken by 4%.
  4505.  
  4506. BOSS Killer I
  4507. When your target is a boss character, increase damage you deal by 4%
  4508.  
  4509. Player Killer I
  4510. When your target is a player, increase damage you deal by 4%
  4511.  
  4512. Short Range Boost II
  4513. Increase damage you deal by 6% when hitting a target in short range
  4514.  
  4515. Short Range Adaptability II
  4516. Reduce the damage taken by 6% when hit by a short range attack.
  4517.  
  4518. Homeopathy Amplification II
  4519. At 50% or more HP, increase damage by 4%.
  4520.  
  4521. Homeopathy Adaptability II
  4522. When HP is 50% or higher, reduce damage taken by 5%.
  4523.  
  4524. BOSS Killer II
  4525. When your target is a boss character, increase damage you deal by 6%
  4526.  
  4527. Player Killer II
  4528. When your target is a player, increase damage you deal by 6%
  4529.  
  4530. ========================================
  4531. RECOMBINED_DNA_4: Swimsuit Ferham
  4532. ========================================
  4533.  
  4534. Slow Special Attack II
  4535. When you hit a target in slow status, increase the damage you deal by 6%
  4536.  
  4537. Acceleration Special Attack II
  4538. When you hit a target in accelerated status, increase the damage you deal by 8%
  4539.  
  4540. CRID Reduction Special Attack II
  4541. When you hit a target in CRID Reduction status, increase damage you deal by 6%
  4542.  
  4543. CRIT Reduction Resistance II
  4544. 30% chance to become immune to the effects of CRIT Reduction.
  4545.  
  4546. CRID Reduction Resistance II
  4547. 30% chance to become immune to the effects of CRID Reduction.
  4548.  
  4549. Defocus Resistance II
  4550. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  4551.  
  4552. Slow Special Attack III
  4553. When you hit a target in slow status, increase the damage you deal by 8%
  4554.  
  4555. Acceleration Special Attack III
  4556. When you hit a target in accelerated status, increase the damage you deal by 10%
  4557.  
  4558. CRID Reduction Special Attack III
  4559. When you hit a target in CRID Reduction status, increase damage you deal by 8%
  4560.  
  4561. CRIT Reduction Resistance III
  4562. 40% chance to become immune to the effects of CRIT Reduction.
  4563.  
  4564. CRID Reduction Resistance III
  4565. 40% chance to become immune to the effects of CRID Reduction.
  4566.  
  4567. Defocus Resistance III
  4568. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  4569.  
  4570. Enhanced CRIT Echo
  4571. When you are in enhanced CRIT status, reduce damage you take by 8%.
  4572.  
  4573. ========================================
  4574. RECOMBINED_DNA_5: Swimsuit Ferham
  4575. ========================================
  4576.  
  4577. Short Range Boost II
  4578. Increase damage you deal by 6% when hitting a target in short range
  4579.  
  4580. Short Range Adaptability II
  4581. Reduce the damage taken by 6% when hit by a short range attack.
  4582.  
  4583. Homeopathy Amplification II
  4584. At 50% or more HP, increase damage by 4%.
  4585.  
  4586. Homeopathy Adaptability II
  4587. When HP is 50% or higher, reduce damage taken by 5%.
  4588.  
  4589. BOSS Killer II
  4590. When your target is a boss character, increase damage you deal by 6%
  4591.  
  4592. Player Killer II
  4593. When your target is a player, increase damage you deal by 6%
  4594.  
  4595. Short Range Boost III
  4596. Increase damage you deal by 8% when hitting a target in short range
  4597.  
  4598. Short Range Adaptability III
  4599. Reduce the damage taken by 8% when hit by a short range attack.
  4600.  
  4601. Homeopathy Amplification III
  4602. At 50% or more HP, increase damage by 5%.
  4603.  
  4604. Homeopathy Adaptability III
  4605. When HP is 50% or higher, reduce damage taken by 6%.
  4606.  
  4607. BOSS Killer III
  4608. When your target is a boss character, increase damage you deal by 8%
  4609.  
  4610. Player Killer III
  4611. When your target is a player, increase damage you deal by 8%
  4612.  
  4613. Enhanced CRIT Echo
  4614. When you are in enhanced CRIT status, reduce damage you take by 8%.
  4615.  
  4616. ========================================
  4617. FIXED_DNA: Swimsuit Tron
  4618. ========================================
  4619.  
  4620. Mobility
  4621. The preparation time for the Sand Sculpture B is reduced by 20%.
  4622.  
  4623. Enhanced Sand Sculpture
  4624. When Sand Sculpture B is present on the field, damage is increased by 10% and damage taken is reduced by 10%.
  4625.  
  4626. Sand Sculpture Inventory
  4627. Increase the number of Sand Sculpture B you can perform by 1.
  4628.  
  4629. ========================================
  4630. RECOMBINED_DNA_1: Swimsuit Tron
  4631. ========================================
  4632.  
  4633. Defocus Special Attack I
  4634. When you hit a target in Defocus status, increase the damage you deal by 4%
  4635.  
  4636. No Skill Special Attack I
  4637. When you hit a target in no skill status, increase the damage you deal by 4%
  4638.  
  4639. Blind Special Attack I
  4640. When you hit a target in Blind status, increase the damage you deal by 4%
  4641.  
  4642. Immobilize Resistance I
  4643. 20% chance to become immune to the effects of Immobilize.
  4644.  
  4645. No Weapon Resistance I
  4646. 20% chance to become immune to the effects of No Weapon.
  4647.  
  4648. No Skill Resistance I
  4649. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  4650.  
  4651. Thorough Preparation Amplification I
  4652. At 75% or more HP, increase damage by 4%.
  4653.  
  4654. Thorough Preparation Adaptability I
  4655. When HP is 75% or higher, reduce damage taken by 4%.
  4656.  
  4657. Launcher Amplification I
  4658. Increase damage by 4% when equipping a launcher.
  4659.  
  4660. Launcher Adaptability I
  4661. Reduced damage taken by 4% when equipping a launcher.
  4662.  
  4663. Player Sentinel I
  4664. When you are attacked by a player, reduce the damage you take by 4%
  4665.  
  4666. Summon Sentinel I
  4667. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  4668.  
  4669. ========================================
  4670. RECOMBINED_DNA_2: Swimsuit Tron
  4671. ========================================
  4672.  
  4673. Defocus Special Attack I
  4674. When you hit a target in Defocus status, increase the damage you deal by 4%
  4675.  
  4676. No Skill Special Attack I
  4677. When you hit a target in no skill status, increase the damage you deal by 4%
  4678.  
  4679. Blind Special Attack I
  4680. When you hit a target in Blind status, increase the damage you deal by 4%
  4681.  
  4682. Immobilize Resistance I
  4683. 20% chance to become immune to the effects of Immobilize.
  4684.  
  4685. No Weapon Resistance I
  4686. 20% chance to become immune to the effects of No Weapon.
  4687.  
  4688. No Skill Resistance I
  4689. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  4690.  
  4691. Defocus Special Attack II
  4692. When you hit a target in Defocus status, increase the damage you deal by 6%
  4693.  
  4694. No Skill Special Attack II
  4695. When you hit a target in no skill status, increase the damage you deal by 6%
  4696.  
  4697. Blind Special Attack II
  4698. When you hit a target in Blind status, increase the damage you deal by 6%
  4699.  
  4700. Immobilize Resistance II
  4701. 30% chance to become immune to the effects of Immobilize.
  4702.  
  4703. No Weapon Resistance II
  4704. 30% chance to become immune to the effects of No Weapon.
  4705.  
  4706. No Skill Resistance II
  4707. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  4708.  
  4709. ========================================
  4710. RECOMBINED_DNA_3: Swimsuit Tron
  4711. ========================================
  4712.  
  4713. Thorough Preparation Amplification I
  4714. At 75% or more HP, increase damage by 4%.
  4715.  
  4716. Thorough Preparation Adaptability I
  4717. When HP is 75% or higher, reduce damage taken by 4%.
  4718.  
  4719. Launcher Amplification I
  4720. Increase damage by 4% when equipping a launcher.
  4721.  
  4722. Launcher Adaptability I
  4723. Reduced damage taken by 4% when equipping a launcher.
  4724.  
  4725. Player Sentinel I
  4726. When you are attacked by a player, reduce the damage you take by 4%
  4727.  
  4728. Summon Sentinel I
  4729. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  4730.  
  4731. Thorough Preparation Amplification II
  4732. At 75% or more HP, increase damage by 5%.
  4733.  
  4734. Thorough Preparation Adaptability II
  4735. When HP is 75% or higher, reduce damage taken by 6%.
  4736.  
  4737. Launcher Amplification II
  4738. Increase damage by 6% when equipping a launcher.
  4739.  
  4740. Launcher Adaptability II
  4741. Reduced damage taken by 6% when equipping a launcher.
  4742.  
  4743. Player Sentinel II
  4744. When you are attacked by a player, reduce the damage you take by 6%
  4745.  
  4746. Summon Sentinel II
  4747. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  4748.  
  4749. ========================================
  4750. RECOMBINED_DNA_4: Swimsuit Tron
  4751. ========================================
  4752.  
  4753. Defocus Special Attack II
  4754. When you hit a target in Defocus status, increase the damage you deal by 6%
  4755.  
  4756. No Skill Special Attack II
  4757. When you hit a target in no skill status, increase the damage you deal by 6%
  4758.  
  4759. Blind Special Attack II
  4760. When you hit a target in Blind status, increase the damage you deal by 6%
  4761.  
  4762. Immobilize Resistance II
  4763. 30% chance to become immune to the effects of Immobilize.
  4764.  
  4765. No Weapon Resistance II
  4766. 30% chance to become immune to the effects of No Weapon.
  4767.  
  4768. No Skill Resistance II
  4769. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  4770.  
  4771. Defocus Special Attack III
  4772. When you hit a target in Defocus status, increase the damage you deal by 8%
  4773.  
  4774. No Skill Special Attack III
  4775. When you hit a target in no skill status, increase the damage you deal by 8%
  4776.  
  4777. Blind Special Attack III
  4778. When you hit a target in Blind status, increase the damage you deal by 8%
  4779.  
  4780. Immobilize Resistance III
  4781. 40% chance to become immune to the effects of Immobilize.
  4782.  
  4783. No Weapon Resistance III
  4784. 40% chance to become immune to the effects of No Weapon.
  4785.  
  4786. No Skill Resistance III
  4787. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  4788.  
  4789. Light Deprivation
  4790. When causing Defocus status or hitting a target in Defocus status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
  4791.  
  4792. ========================================
  4793. RECOMBINED_DNA_5: Swimsuit Tron
  4794. ========================================
  4795.  
  4796. Thorough Preparation Amplification II
  4797. At 75% or more HP, increase damage by 5%.
  4798.  
  4799. Thorough Preparation Adaptability II
  4800. When HP is 75% or higher, reduce damage taken by 6%.
  4801.  
  4802. Launcher Amplification II
  4803. Increase damage by 6% when equipping a launcher.
  4804.  
  4805. Launcher Adaptability II
  4806. Reduced damage taken by 6% when equipping a launcher.
  4807.  
  4808. Player Sentinel II
  4809. When you are attacked by a player, reduce the damage you take by 6%
  4810.  
  4811. Summon Sentinel II
  4812. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  4813.  
  4814. Thorough Preparation Amplification III
  4815. At 75% or more HP, increase damage by 6%.
  4816.  
  4817. Thorough Preparation Adaptability III
  4818. When HP is 75% or higher, reduce damage taken by 8%.
  4819.  
  4820. Launcher Amplification III
  4821. Increase damage by 8% when equipping a launcher.
  4822.  
  4823. Launcher Adaptability III
  4824. Reduced damage taken by 8% when equipping a launcher.
  4825.  
  4826. Player Sentinel III
  4827. When you are attacked by a player, reduce the damage you take by 8%
  4828.  
  4829. Summon Sentinel III
  4830. When you are attacked by a summoned enemy, reduce the damage you take by 25%
  4831.  
  4832. Light Deprivation
  4833. When causing Defocus status or hitting a target in Defocus status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
  4834.  
  4835. ========================================
  4836. FIXED_DNA: Swimsuit Pallette
  4837. ========================================
  4838.  
  4839. Enhanced Water Gun
  4840. Increases the effect of Water War by 50%.
  4841.  
  4842. Continuous Barrage Device
  4843. When you hit a target with weapon, reduce the preparation time for Bouncy Water Gun by 1 second. This effect can only be triggered again after a 2-second cool down. When you equip a machine gun and a sprayer at the same time, increase damage by 15%.
  4844.  
  4845. Icy Galore
  4846. When you use Bouncy Water Gun, reduce the preparation time for Ice Cream Missile by 2 seconds. This skill can only be used again after 2 seconds.
  4847. Ice Cream Missile can pass through landscape and barriers.
  4848.  
  4849. ========================================
  4850. RECOMBINED_DNA_1: Swimsuit Pallette
  4851. ========================================
  4852.  
  4853. Damage Reduction Special Attack I
  4854. When you hit a target in damage reduction status, increase damage you deal by 4%
  4855.  
  4856. Blind Special Attack I
  4857. When you hit a target in Blind status, increase the damage you deal by 4%
  4858.  
  4859. Out of Control Special Attack I
  4860. When you hit a target in Out of Control status, increase the damage you deal by 4%
  4861.  
  4862. Interference Special Attack I
  4863. When you hit a target in interference status, increase the damage you deal by 6%
  4864.  
  4865. Confusion Special Attack I
  4866. When you hit a target in Confusion status, increase the damage you deal by 4%
  4867.  
  4868. Defocus Special Attack I
  4869. When you hit a target in Defocus status, increase the damage you deal by 4%
  4870.  
  4871. Long Range Boost I
  4872. Increase damage you deal by 4% when hitting a target in long range
  4873.  
  4874. Long Range Adaptability I
  4875. Reduce the damage taken by 4% when hit by a long range attack.
  4876.  
  4877. Sprayer Amplification I
  4878. Increase damage by 4% when equipping a Sprayer.
  4879.  
  4880. Machine Gun Amplification I
  4881. Increase damage by 4% when equipping a machine gun.
  4882.  
  4883. Sprayer Adaptability I
  4884. Reduced damage taken by 4% when equipping a Sprayer.
  4885.  
  4886. Machine Gun Adaptability I
  4887. Reduced damage taken by 4% when equipping a machine gun.
  4888.  
  4889. ========================================
  4890. RECOMBINED_DNA_2: Swimsuit Pallette
  4891. ========================================
  4892.  
  4893. Damage Reduction Special Attack I
  4894. When you hit a target in damage reduction status, increase damage you deal by 4%
  4895.  
  4896. Blind Special Attack I
  4897. When you hit a target in Blind status, increase the damage you deal by 4%
  4898.  
  4899. Out of Control Special Attack I
  4900. When you hit a target in Out of Control status, increase the damage you deal by 4%
  4901.  
  4902. Interference Special Attack I
  4903. When you hit a target in interference status, increase the damage you deal by 6%
  4904.  
  4905. Confusion Special Attack I
  4906. When you hit a target in Confusion status, increase the damage you deal by 4%
  4907.  
  4908. Defocus Special Attack I
  4909. When you hit a target in Defocus status, increase the damage you deal by 4%
  4910.  
  4911. Damage Reduction Special Attack II
  4912. When you hit a target in damage reduction status, increase damage you deal by 6%
  4913.  
  4914. Blind Special Attack II
  4915. When you hit a target in Blind status, increase the damage you deal by 6%
  4916.  
  4917. Out of Control Special Attack II
  4918. When you hit a target in Out of Control status, increase the damage you deal by 6%
  4919.  
  4920. Interference Special Attack II
  4921. When you hit a target in interference status, increase the damage you deal by 8%
  4922.  
  4923. Confusion Special Attack II
  4924. When you hit a target in Confusion status, increase the damage you deal by 6%
  4925.  
  4926. Defocus Special Attack II
  4927. When you hit a target in Defocus status, increase the damage you deal by 6%
  4928.  
  4929. ========================================
  4930. RECOMBINED_DNA_3: Swimsuit Pallette
  4931. ========================================
  4932.  
  4933. Long Range Boost I
  4934. Increase damage you deal by 4% when hitting a target in long range
  4935.  
  4936. Long Range Adaptability I
  4937. Reduce the damage taken by 4% when hit by a long range attack.
  4938.  
  4939. Sprayer Amplification I
  4940. Increase damage by 4% when equipping a Sprayer.
  4941.  
  4942. Machine Gun Amplification I
  4943. Increase damage by 4% when equipping a machine gun.
  4944.  
  4945. Sprayer Adaptability I
  4946. Reduced damage taken by 4% when equipping a Sprayer.
  4947.  
  4948. Machine Gun Adaptability I
  4949. Reduced damage taken by 4% when equipping a machine gun.
  4950.  
  4951. Long Range Boost II
  4952. Increase damage you deal by 6% when hitting a target in long range
  4953.  
  4954. Long Range Adaptability II
  4955. Reduce the damage taken by 6% when hit by a long range attack.
  4956.  
  4957. Sprayer Amplification II
  4958. Increase damage by 6% when equipping a Sprayer.
  4959.  
  4960. Machine Gun Amplification II
  4961. Increase damage by 6% when equipping a machine gun.
  4962.  
  4963. Sprayer Adaptability II
  4964. Reduced damage taken by 6% when equipping a Sprayer.
  4965.  
  4966. Machine Gun Adaptability II
  4967. Reduced damage taken by 6% when equipping a machine gun.
  4968.  
  4969. ========================================
  4970. RECOMBINED_DNA_4: Swimsuit Pallette
  4971. ========================================
  4972.  
  4973. Damage Reduction Special Attack II
  4974. When you hit a target in damage reduction status, increase damage you deal by 6%
  4975.  
  4976. Blind Special Attack II
  4977. When you hit a target in Blind status, increase the damage you deal by 6%
  4978.  
  4979. Out of Control Special Attack II
  4980. When you hit a target in Out of Control status, increase the damage you deal by 6%
  4981.  
  4982. Interference Special Attack II
  4983. When you hit a target in interference status, increase the damage you deal by 8%
  4984.  
  4985. Confusion Special Attack II
  4986. When you hit a target in Confusion status, increase the damage you deal by 6%
  4987.  
  4988. Defocus Special Attack II
  4989. When you hit a target in Defocus status, increase the damage you deal by 6%
  4990.  
  4991. Damage Reduction Special Attack III
  4992. When you hit a target in damage reduction status, increase damage you deal by 8%
  4993.  
  4994. Blind Special Attack III
  4995. When you hit a target in Blind status, increase the damage you deal by 8%
  4996.  
  4997. Out of Control Special Attack III
  4998. When you hit a target in Out of Control status, increase the damage you deal by 8%
  4999.  
  5000. Interference Special Attack III
  5001. When you hit a target in interference status, increase the damage you deal by 10%
  5002.  
  5003. Confusion Special Attack III
  5004. When you hit a target in Confusion status, increase the damage you deal by 8%
  5005.  
  5006. Defocus Special Attack III
  5007. When you hit a target in Defocus status, increase the damage you deal by 8%
  5008.  
  5009. Undo Enhanced Def
  5010. When you hit a target in enhanced DEF status, remove the status. This effect can only be triggered again after a 4-second cooldown.
  5011.  
  5012. ========================================
  5013. RECOMBINED_DNA_5: Swimsuit Pallette
  5014. ========================================
  5015.  
  5016. Long Range Boost II
  5017. Increase damage you deal by 6% when hitting a target in long range
  5018.  
  5019. Long Range Adaptability II
  5020. Reduce the damage taken by 6% when hit by a long range attack.
  5021.  
  5022. Sprayer Amplification II
  5023. Increase damage by 6% when equipping a Sprayer.
  5024.  
  5025. Machine Gun Amplification II
  5026. Increase damage by 6% when equipping a machine gun.
  5027.  
  5028. Sprayer Adaptability II
  5029. Reduced damage taken by 6% when equipping a Sprayer.
  5030.  
  5031. Machine Gun Adaptability II
  5032. Reduced damage taken by 6% when equipping a machine gun.
  5033.  
  5034. Long Range Boost III
  5035. Increase damage you deal by 8% when hitting a target in long range
  5036.  
  5037. Long Range Adaptability III
  5038. Reduce the damage taken by 8% when hit by a long range attack.
  5039.  
  5040. Sprayer Amplification III
  5041. Increase damage by 8% when equipping a Sprayer.
  5042.  
  5043. Machine Gun Amplification III
  5044. Increase damage by 8% when equipping a machine gun.
  5045.  
  5046. Sprayer Adaptability III
  5047. Reduced damage taken by 8% when equipping a Sprayer.
  5048.  
  5049. Machine Gun Adaptability III
  5050. Reduced damage taken by 8% when equipping a machine gun.
  5051.  
  5052. Undo Enhanced Def
  5053. When you hit a target in enhanced DEF status, remove the status. This effect can only be triggered again after a 4-second cooldown.
  5054.  
  5055. ========================================
  5056. FIXED_DNA: Christmas Ciel
  5057. ========================================
  5058.  
  5059. Energy Feedback
  5060. When defeating a target with a weapon or skill, recover HP equal to 22.5% of the attack. This effect can only be triggered once more after a 6-second cooldown.
  5061.  
  5062. Enhanced Reindeer-type
  5063. Damage multiplier dealt by Reindeer-type Cyber-elf increased by 10%, attack count increased by 50%, and duration extended by 1 second.
  5064.  
  5065. Enhanced X'mas-type
  5066. Damage multiplier dealt by X'mas-type Cyber Elf increased by 10%, attack count increased by 50%, and duration is extended by 1 second.
  5067.  
  5068. ========================================
  5069. RECOMBINED_DNA_1: Christmas Ciel
  5070. ========================================
  5071.  
  5072. Defense Reduction Special Attack I
  5073. When you hit a target in defense reduction status, increase the damage you deal by 4%
  5074.  
  5075. Slow Special Attack I
  5076. When you hit a target in slow status, increase the damage you deal by 4%
  5077.  
  5078. Out of Control Special Attack I
  5079. When you hit a target in Out of Control status, increase the damage you deal by 4%
  5080.  
  5081. Blind Resistance I
  5082. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  5083.  
  5084. Interference Resistance I
  5085. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  5086.  
  5087. No Weapon Resistance I
  5088. 20% chance to become immune to the effects of No Weapon.
  5089.  
  5090. Snipe Boost I
  5091. Increase damage you deal by 6% when hitting a target in extremely long range
  5092.  
  5093. Snipe Adaptability I
  5094. Reduce the damage taken by 6% when hit by an extremely long range attack.
  5095.  
  5096. Launcher Amplification I
  5097. Increase damage by 4% when equipping a launcher.
  5098.  
  5099. Launcher Adaptability I
  5100. Reduced damage taken by 4% when equipping a launcher.
  5101.  
  5102. Crisis Amplification I
  5103. When below 30% HP, increase damage by 6%.
  5104.  
  5105. Crisis Adaptability I
  5106. When below 30% HP, reduce damage taken by 6%.
  5107.  
  5108. ========================================
  5109. RECOMBINED_DNA_2: Christmas Ciel
  5110. ========================================
  5111.  
  5112. Defense Reduction Special Attack I
  5113. When you hit a target in defense reduction status, increase the damage you deal by 4%
  5114.  
  5115. Slow Special Attack I
  5116. When you hit a target in slow status, increase the damage you deal by 4%
  5117.  
  5118. Out of Control Special Attack I
  5119. When you hit a target in Out of Control status, increase the damage you deal by 4%
  5120.  
  5121. Blind Resistance I
  5122. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  5123.  
  5124. Interference Resistance I
  5125. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  5126.  
  5127. No Weapon Resistance I
  5128. 20% chance to become immune to the effects of No Weapon.
  5129.  
  5130. Defense Reduction Special Attack II
  5131. When you hit a target in defense reduction status, increase the damage you deal by 6%
  5132.  
  5133. Slow Special Attack II
  5134. When you hit a target in slow status, increase the damage you deal by 6%
  5135.  
  5136. Out of Control Special Attack II
  5137. When you hit a target in Out of Control status, increase the damage you deal by 6%
  5138.  
  5139. Blind Resistance II
  5140. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  5141.  
  5142. Interference Resistance II
  5143. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  5144.  
  5145. No Weapon Resistance II
  5146. 30% chance to become immune to the effects of No Weapon.
  5147.  
  5148. ========================================
  5149. RECOMBINED_DNA_3: Christmas Ciel
  5150. ========================================
  5151.  
  5152. Snipe Boost I
  5153. Increase damage you deal by 6% when hitting a target in extremely long range
  5154.  
  5155. Snipe Adaptability I
  5156. Reduce the damage taken by 6% when hit by an extremely long range attack.
  5157.  
  5158. Launcher Amplification I
  5159. Increase damage by 4% when equipping a launcher.
  5160.  
  5161. Launcher Adaptability I
  5162. Reduced damage taken by 4% when equipping a launcher.
  5163.  
  5164. Crisis Amplification I
  5165. When below 30% HP, increase damage by 6%.
  5166.  
  5167. Crisis Adaptability I
  5168. When below 30% HP, reduce damage taken by 6%.
  5169.  
  5170. Snipe Boost II
  5171. Increase damage you deal by 8% when hitting a target in extremely long range
  5172.  
  5173. Snipe Adaptability II
  5174. Reduce the damage taken by 8% when hit by an extremely long range attack.
  5175.  
  5176. Launcher Amplification II
  5177. Increase damage by 6% when equipping a launcher.
  5178.  
  5179. Launcher Adaptability II
  5180. Reduced damage taken by 6% when equipping a launcher.
  5181.  
  5182. Crisis Amplification II
  5183. When below 30% HP, increase damage by 8%.
  5184.  
  5185. Crisis Adaptability II
  5186. When below 30% HP, reduce damage taken by 8%.
  5187.  
  5188. ========================================
  5189. RECOMBINED_DNA_4: Christmas Ciel
  5190. ========================================
  5191.  
  5192. Defense Reduction Special Attack II
  5193. When you hit a target in defense reduction status, increase the damage you deal by 6%
  5194.  
  5195. Slow Special Attack II
  5196. When you hit a target in slow status, increase the damage you deal by 6%
  5197.  
  5198. Out of Control Special Attack II
  5199. When you hit a target in Out of Control status, increase the damage you deal by 6%
  5200.  
  5201. Blind Resistance II
  5202. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  5203.  
  5204. Interference Resistance II
  5205. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  5206.  
  5207. No Weapon Resistance II
  5208. 30% chance to become immune to the effects of No Weapon.
  5209.  
  5210. Defense Reduction Special Attack III
  5211. When you hit a target in defense reduction status, increase the damage you deal by 8%
  5212.  
  5213. Slow Special Attack III
  5214. When you hit a target in slow status, increase the damage you deal by 8%
  5215.  
  5216. Out of Control Special Attack III
  5217. When you hit a target in Out of Control status, increase the damage you deal by 8%
  5218.  
  5219. Blind Resistance III
  5220. 40% chance to become immune to the effects of Blind, stacks with similar effects.
  5221.  
  5222. Interference Resistance III
  5223. 40% chance to become immune to the effects of Interference, stacks with similar effects.
  5224.  
  5225. No Weapon Resistance III
  5226. 40% chance to become immune to the effects of No Weapon.
  5227.  
  5228. Undo Enhanced ATK
  5229. When you hit a target in enhanced ATK status, remove the status. This effect can only be triggered again after a 4-second cooldown.
  5230.  
  5231. ========================================
  5232. RECOMBINED_DNA_5: Christmas Ciel
  5233. ========================================
  5234.  
  5235. Snipe Boost II
  5236. Increase damage you deal by 8% when hitting a target in extremely long range
  5237.  
  5238. Snipe Adaptability II
  5239. Reduce the damage taken by 8% when hit by an extremely long range attack.
  5240.  
  5241. Launcher Amplification II
  5242. Increase damage by 6% when equipping a launcher.
  5243.  
  5244. Launcher Adaptability II
  5245. Reduced damage taken by 6% when equipping a launcher.
  5246.  
  5247. Crisis Amplification II
  5248. When below 30% HP, increase damage by 8%.
  5249.  
  5250. Crisis Adaptability II
  5251. When below 30% HP, reduce damage taken by 8%.
  5252.  
  5253. Snipe Boost III
  5254. Increase damage you deal by 10% when hitting a target in extremely long range
  5255.  
  5256. Snipe Adaptability III
  5257. Reduce the damage taken by 10% when hit by an extremely long range attack.
  5258.  
  5259. Launcher Amplification III
  5260. Increase damage by 8% when equipping a launcher.
  5261.  
  5262. Launcher Adaptability III
  5263. Reduced damage taken by 8% when equipping a launcher.
  5264.  
  5265. Crisis Amplification III
  5266. When below 30% HP, increase damage by 10%.
  5267.  
  5268. Crisis Adaptability III
  5269. When below 30% HP, reduce damage taken by 10%.
  5270.  
  5271. Undo Enhanced ATK
  5272. When you hit a target in enhanced ATK status, remove the status. This effect can only be triggered again after a 4-second cooldown.
  5273.  
  5274. ========================================
  5275. FIXED_DNA: Dynamo
  5276. ========================================
  5277.  
  5278. Protective Shield
  5279. When using Tsubame Gaeshi, gain a shield that can withstand 115% attack damage. This effect can only be triggered once more after a 4-second cooldown.
  5280.  
  5281. Continuous Slash
  5282. When Tsubame Gaeshi hits the target, you will be able to use Tsubame Gaeshi again. This effect can only be triggered once more after 8 seconds.
  5283.  
  5284. Destroy Armor
  5285. When hitting a target with D Blade, the attack will apply DEF Weakened to the target and increase its damage taken by 48% (excluding D Blade in Stunt Slash Mode).
  5286.  
  5287. ========================================
  5288. RECOMBINED_DNA_1: Dynamo
  5289. ========================================
  5290.  
  5291. Defense Reduction Special Attack I
  5292. When you hit a target in defense reduction status, increase the damage you deal by 4%
  5293.  
  5294. CRIT Reduction Special Attack I
  5295. When you hit a target in CRIT Reduction status, increase damage you deal by 4%
  5296.  
  5297. CRID Reduction Special Attack I
  5298. When you hit a target in CRID Reduction status, increase damage you deal by 4%
  5299.  
  5300. Slow Resistance I
  5301. 20% chance to become immune to the effects of Slow.
  5302.  
  5303. Blind Resistance I
  5304. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  5305.  
  5306. Interference Resistance I
  5307. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  5308.  
  5309. Buster Amplification I
  5310. Increase damage by 4% when equipping a buster.
  5311.  
  5312. Melee Amplification I
  5313. Increase damage by 4% when equipping a melee weapon.
  5314.  
  5315. Buster Adaptability I
  5316. Reduced damage taken by 4% when equipping a buster.
  5317.  
  5318. Melee Adaptability I
  5319. Reduced damage taken by 4% when equipping a melee weapon.
  5320.  
  5321. Mid Range Boost I
  5322. Increase damage you deal by 4% when hitting a target in mid range
  5323.  
  5324. Mid Range Adaptability I
  5325. Reduce the damage taken by 4% when hit by a mid range attack.
  5326.  
  5327. ========================================
  5328. RECOMBINED_DNA_2: Dynamo
  5329. ========================================
  5330.  
  5331. Defense Reduction Special Attack I
  5332. When you hit a target in defense reduction status, increase the damage you deal by 4%
  5333.  
  5334. CRIT Reduction Special Attack I
  5335. When you hit a target in CRIT Reduction status, increase damage you deal by 4%
  5336.  
  5337. CRID Reduction Special Attack I
  5338. When you hit a target in CRID Reduction status, increase damage you deal by 4%
  5339.  
  5340. Slow Resistance I
  5341. 20% chance to become immune to the effects of Slow.
  5342.  
  5343. Blind Resistance I
  5344. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  5345.  
  5346. Interference Resistance I
  5347. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  5348.  
  5349. Defense Reduction Special Attack II
  5350. When you hit a target in defense reduction status, increase the damage you deal by 6%
  5351.  
  5352. CRIT Reduction Special Attack II
  5353. When you hit a target in CRIT Reduction status, increase damage you deal by 6%
  5354.  
  5355. CRID Reduction Special Attack II
  5356. When you hit a target in CRID Reduction status, increase damage you deal by 6%
  5357.  
  5358. Slow Resistance II
  5359. 30% chance to become immune to the effects of Slow.
  5360.  
  5361. Blind Resistance II
  5362. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  5363.  
  5364. Interference Resistance II
  5365. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  5366.  
  5367. ========================================
  5368. RECOMBINED_DNA_3: Dynamo
  5369. ========================================
  5370.  
  5371. Buster Amplification I
  5372. Increase damage by 4% when equipping a buster.
  5373.  
  5374. Melee Amplification I
  5375. Increase damage by 4% when equipping a melee weapon.
  5376.  
  5377. Buster Adaptability I
  5378. Reduced damage taken by 4% when equipping a buster.
  5379.  
  5380. Melee Adaptability I
  5381. Reduced damage taken by 4% when equipping a melee weapon.
  5382.  
  5383. Mid Range Boost I
  5384. Increase damage you deal by 4% when hitting a target in mid range
  5385.  
  5386. Mid Range Adaptability I
  5387. Reduce the damage taken by 4% when hit by a mid range attack.
  5388.  
  5389. Buster Amplification II
  5390. Increase damage by 6% when equipping a buster.
  5391.  
  5392. Melee Amplification II
  5393. Increase damage by 6% when equipping a melee weapon.
  5394.  
  5395. Buster Adaptability II
  5396. Reduced damage taken by 6% when equipping a buster.
  5397.  
  5398. Melee Adaptability II
  5399. Reduced damage taken by 6% when equipping a melee weapon.
  5400.  
  5401. Mid Range Boost II
  5402. Increase damage you deal by 6% when hitting a target in mid range
  5403.  
  5404. Mid Range Adaptability II
  5405. Reduce the damage taken by 6% when hit by a mid range attack.
  5406.  
  5407. ========================================
  5408. RECOMBINED_DNA_4: Dynamo
  5409. ========================================
  5410.  
  5411. Defense Reduction Special Attack II
  5412. When you hit a target in defense reduction status, increase the damage you deal by 6%
  5413.  
  5414. CRIT Reduction Special Attack II
  5415. When you hit a target in CRIT Reduction status, increase damage you deal by 6%
  5416.  
  5417. CRID Reduction Special Attack II
  5418. When you hit a target in CRID Reduction status, increase damage you deal by 6%
  5419.  
  5420. Slow Resistance II
  5421. 30% chance to become immune to the effects of Slow.
  5422.  
  5423. Blind Resistance II
  5424. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  5425.  
  5426. Interference Resistance II
  5427. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  5428.  
  5429. Defense Reduction Special Attack III
  5430. When you hit a target in defense reduction status, increase the damage you deal by 8%
  5431.  
  5432. CRIT Reduction Special Attack III
  5433. When you hit a target in CRIT Reduction status, increase damage you deal by 8%
  5434.  
  5435. CRID Reduction Special Attack III
  5436. When you hit a target in CRID Reduction status, increase damage you deal by 8%
  5437.  
  5438. Slow Resistance III
  5439. 40% chance to become immune to the effects of Slow.
  5440.  
  5441. Blind Resistance III
  5442. 40% chance to become immune to the effects of Blind, stacks with similar effects.
  5443.  
  5444. Interference Resistance III
  5445. 40% chance to become immune to the effects of Interference, stacks with similar effects.
  5446.  
  5447. Slow Stimulant
  5448. When you are in slow status, increase damage you deal by 12%.
  5449.  
  5450. ========================================
  5451. RECOMBINED_DNA_5: Dynamo
  5452. ========================================
  5453.  
  5454. Buster Amplification II
  5455. Increase damage by 6% when equipping a buster.
  5456.  
  5457. Melee Amplification II
  5458. Increase damage by 6% when equipping a melee weapon.
  5459.  
  5460. Buster Adaptability II
  5461. Reduced damage taken by 6% when equipping a buster.
  5462.  
  5463. Melee Adaptability II
  5464. Reduced damage taken by 6% when equipping a melee weapon.
  5465.  
  5466. Mid Range Boost II
  5467. Increase damage you deal by 6% when hitting a target in mid range
  5468.  
  5469. Mid Range Adaptability II
  5470. Reduce the damage taken by 6% when hit by a mid range attack.
  5471.  
  5472. Buster Amplification III
  5473. Increase damage by 8% when equipping a buster.
  5474.  
  5475. Melee Amplification III
  5476. Increase damage by 8% when equipping a melee weapon.
  5477.  
  5478. Buster Adaptability III
  5479. Reduced damage taken by 8% when equipping a buster.
  5480.  
  5481. Melee Adaptability III
  5482. Reduced damage taken by 8% when equipping a melee weapon.
  5483.  
  5484. Mid Range Boost III
  5485. Increase damage you deal by 8% when hitting a target in mid range
  5486.  
  5487. Mid Range Adaptability III
  5488. Reduce the damage taken by 8% when hit by a mid range attack.
  5489.  
  5490. Slow Stimulant
  5491. When you are in slow status, increase damage you deal by 12%.
  5492.  
  5493. ========================================
  5494. FIXED_DNA: MegaMan.EXE Hub Style
  5495. ========================================
  5496.  
  5497. Energy Feedback
  5498. When defeating a target with a weapon or skill, recover HP equal to 21.25% of the attack. This effect can only be triggered once more after a 6-second cooldown.
  5499.  
  5500. Mobility
  5501. The preparation time of the Charge Shot is reduced by 20%. The time required to reach maximum charge is reduced by 25%.
  5502.  
  5503. Complete penetration
  5504. The maximum charged shot now go through landscapes and barriers, and can penetrate a target. The damage after the penetration becomes 25%. the range is increased by 15%.
  5505.  
  5506. ========================================
  5507. RECOMBINED_DNA_1: MegaMan.EXE Hub Style
  5508. ========================================
  5509.  
  5510. No Skill Special Attack I
  5511. When you hit a target in no skill status, increase the damage you deal by 4%
  5512.  
  5513. Defense Reduction Special Attack I
  5514. When you hit a target in defense reduction status, increase the damage you deal by 4%
  5515.  
  5516. Immobilize Special Attack I
  5517. When you hit a target in immobile status, increase the damage you deal by 4%
  5518.  
  5519. No Weapon Resistance I
  5520. 20% chance to become immune to the effects of No Weapon.
  5521.  
  5522. Blind Resistance I
  5523. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  5524.  
  5525. Interference Resistance I
  5526. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  5527.  
  5528. Buster Amplification I
  5529. Increase damage by 4% when equipping a buster.
  5530.  
  5531. Buster Adaptability I
  5532. Reduced damage taken by 4% when equipping a buster.
  5533.  
  5534. Adversity Amplification I
  5535. When below 50% HP, increase damage by 4%.
  5536.  
  5537. Adversity Adaptability I
  5538. When below 50% HP, reduce damage taken by 4%.
  5539.  
  5540. Boss Sentinel I
  5541. When you are attacked by a boss character, reduce the damage you take by 4%
  5542.  
  5543. Player Sentinel I
  5544. When you are attacked by a player, reduce the damage you take by 4%
  5545.  
  5546. ========================================
  5547. RECOMBINED_DNA_2: MegaMan.EXE Hub Style
  5548. ========================================
  5549.  
  5550. No Skill Special Attack I
  5551. When you hit a target in no skill status, increase the damage you deal by 4%
  5552.  
  5553. Defense Reduction Special Attack I
  5554. When you hit a target in defense reduction status, increase the damage you deal by 4%
  5555.  
  5556. Immobilize Special Attack I
  5557. When you hit a target in immobile status, increase the damage you deal by 4%
  5558.  
  5559. No Weapon Resistance I
  5560. 20% chance to become immune to the effects of No Weapon.
  5561.  
  5562. Blind Resistance I
  5563. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  5564.  
  5565. Interference Resistance I
  5566. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  5567.  
  5568. No Skill Special Attack II
  5569. When you hit a target in no skill status, increase the damage you deal by 6%
  5570.  
  5571. Defense Reduction Special Attack II
  5572. When you hit a target in defense reduction status, increase the damage you deal by 6%
  5573.  
  5574. Immobilize Special Attack II
  5575. When you hit a target in immobile status, increase the damage you deal by 6%
  5576.  
  5577. No Weapon Resistance II
  5578. 30% chance to become immune to the effects of No Weapon.
  5579.  
  5580. Blind Resistance II
  5581. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  5582.  
  5583. Interference Resistance II
  5584. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  5585.  
  5586. ========================================
  5587. RECOMBINED_DNA_3: MegaMan.EXE Hub Style
  5588. ========================================
  5589.  
  5590. Buster Amplification I
  5591. Increase damage by 4% when equipping a buster.
  5592.  
  5593. Buster Adaptability I
  5594. Reduced damage taken by 4% when equipping a buster.
  5595.  
  5596. Adversity Amplification I
  5597. When below 50% HP, increase damage by 4%.
  5598.  
  5599. Adversity Adaptability I
  5600. When below 50% HP, reduce damage taken by 4%.
  5601.  
  5602. Boss Sentinel I
  5603. When you are attacked by a boss character, reduce the damage you take by 4%
  5604.  
  5605. Player Sentinel I
  5606. When you are attacked by a player, reduce the damage you take by 4%
  5607.  
  5608. Buster Amplification II
  5609. Increase damage by 6% when equipping a buster.
  5610.  
  5611. Buster Adaptability II
  5612. Reduced damage taken by 6% when equipping a buster.
  5613.  
  5614. Adversity Amplification II
  5615. When below 50% HP, increase damage by 6%.
  5616.  
  5617. Adversity Adaptability II
  5618. When below 50% HP, reduce damage taken by 6%.
  5619.  
  5620. Boss Sentinel II
  5621. When you are attacked by a boss character, reduce the damage you take by 6%
  5622.  
  5623. Player Sentinel II
  5624. When you are attacked by a player, reduce the damage you take by 6%
  5625.  
  5626. ========================================
  5627. RECOMBINED_DNA_4: MegaMan.EXE Hub Style
  5628. ========================================
  5629.  
  5630. No Skill Special Attack II
  5631. When you hit a target in no skill status, increase the damage you deal by 6%
  5632.  
  5633. Defense Reduction Special Attack II
  5634. When you hit a target in defense reduction status, increase the damage you deal by 6%
  5635.  
  5636. Immobilize Special Attack II
  5637. When you hit a target in immobile status, increase the damage you deal by 6%
  5638.  
  5639. No Weapon Resistance II
  5640. 30% chance to become immune to the effects of No Weapon.
  5641.  
  5642. Blind Resistance II
  5643. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  5644.  
  5645. Interference Resistance II
  5646. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  5647.  
  5648. No Skill Special Attack III
  5649. When you hit a target in no skill status, increase the damage you deal by 8%
  5650.  
  5651. Defense Reduction Special Attack III
  5652. When you hit a target in defense reduction status, increase the damage you deal by 8%
  5653.  
  5654. Immobilize Special Attack III
  5655. When you hit a target in immobile status, increase the damage you deal by 8%
  5656.  
  5657. No Weapon Resistance III
  5658. 40% chance to become immune to the effects of No Weapon.
  5659.  
  5660. Blind Resistance III
  5661. 40% chance to become immune to the effects of Blind, stacks with similar effects.
  5662.  
  5663. Interference Resistance III
  5664. 40% chance to become immune to the effects of Interference, stacks with similar effects.
  5665.  
  5666. Continual Damage Stimulant
  5667. When you are in continual damage status, increase damage you deal by 12%.
  5668.  
  5669. ========================================
  5670. RECOMBINED_DNA_5: MegaMan.EXE Hub Style
  5671. ========================================
  5672.  
  5673. Buster Amplification II
  5674. Increase damage by 6% when equipping a buster.
  5675.  
  5676. Buster Adaptability II
  5677. Reduced damage taken by 6% when equipping a buster.
  5678.  
  5679. Adversity Amplification II
  5680. When below 50% HP, increase damage by 6%.
  5681.  
  5682. Adversity Adaptability II
  5683. When below 50% HP, reduce damage taken by 6%.
  5684.  
  5685. Boss Sentinel II
  5686. When you are attacked by a boss character, reduce the damage you take by 6%
  5687.  
  5688. Player Sentinel II
  5689. When you are attacked by a player, reduce the damage you take by 6%
  5690.  
  5691. Buster Amplification III
  5692. Increase damage by 8% when equipping a buster.
  5693.  
  5694. Buster Adaptability III
  5695. Reduced damage taken by 8% when equipping a buster.
  5696.  
  5697. Adversity Amplification III
  5698. When below 50% HP, increase damage by 8%.
  5699.  
  5700. Adversity Adaptability III
  5701. When below 50% HP, reduce damage taken by 8%.
  5702.  
  5703. Boss Sentinel III
  5704. When you are attacked by a boss character, reduce the damage you take by 8%
  5705.  
  5706. Player Sentinel III
  5707. When you are attacked by a player, reduce the damage you take by 8%
  5708.  
  5709. Continual Damage Stimulant
  5710. When you are in continual damage status, increase damage you deal by 12%.
  5711.  
  5712. ========================================
  5713. FIXED_DNA: Roll.EXE
  5714. ========================================
  5715.  
  5716. Dynamic Destruction
  5717. When Roll Whip hits, it will slow the target and reduce its movement speed by 42%.
  5718.  
  5719. Complete penetration
  5720. Roll Arrow can now go through terrain and barriers.
  5721. The preparation time for the Roll Arrow is reduced by 20%.
  5722.  
  5723. Target Lock
  5724. Locks on a target that has been hit by Roll Arrow; when the target is hit again by Roll Arrow, the attack will deal additional 60% damage.
  5725.  
  5726. ========================================
  5727. RECOMBINED_DNA_1: Roll.EXE
  5728. ========================================
  5729.  
  5730. Defocus Special Attack I
  5731. When you hit a target in Defocus status, increase the damage you deal by 4%
  5732.  
  5733. Slow Special Attack I
  5734. When you hit a target in slow status, increase the damage you deal by 4%
  5735.  
  5736. Continuous Damage Special Attack I
  5737. When you hit a target in continuous damage status, increase the damage you deal by 4%
  5738.  
  5739. CRIT Reduction Resistance I
  5740. 20% chance to become immune to the effects of CRIT Reduction.
  5741.  
  5742. Blind Resistance I
  5743. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  5744.  
  5745. Interference Resistance I
  5746. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  5747.  
  5748. Machine Gun Amplification I
  5749. Increase damage by 4% when equipping a machine gun.
  5750.  
  5751. Machine Gun Adaptability I
  5752. Reduced damage taken by 4% when equipping a machine gun.
  5753.  
  5754. Thorough Preparation Amplification I
  5755. At 75% or more HP, increase damage by 4%.
  5756.  
  5757. Thorough Preparation Adaptability I
  5758. When HP is 75% or higher, reduce damage taken by 4%.
  5759.  
  5760. Boss Sentinel I
  5761. When you are attacked by a boss character, reduce the damage you take by 4%
  5762.  
  5763. Fodder Sentinel I
  5764. When you are attacked by a Fodder, reduce the damage you take by 4%
  5765.  
  5766. ========================================
  5767. RECOMBINED_DNA_2: Roll.EXE
  5768. ========================================
  5769.  
  5770. Defocus Special Attack I
  5771. When you hit a target in Defocus status, increase the damage you deal by 4%
  5772.  
  5773. Slow Special Attack I
  5774. When you hit a target in slow status, increase the damage you deal by 4%
  5775.  
  5776. Continuous Damage Special Attack I
  5777. When you hit a target in continuous damage status, increase the damage you deal by 4%
  5778.  
  5779. CRIT Reduction Resistance I
  5780. 20% chance to become immune to the effects of CRIT Reduction.
  5781.  
  5782. Blind Resistance I
  5783. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  5784.  
  5785. Interference Resistance I
  5786. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  5787.  
  5788. Defocus Special Attack II
  5789. When you hit a target in Defocus status, increase the damage you deal by 6%
  5790.  
  5791. Slow Special Attack II
  5792. When you hit a target in slow status, increase the damage you deal by 6%
  5793.  
  5794. Continuous Damage Special Attack II
  5795. When you hit a target in continuous damage status, increase the damage you deal by 6%
  5796.  
  5797. CRIT Reduction Resistance II
  5798. 30% chance to become immune to the effects of CRIT Reduction.
  5799.  
  5800. Blind Resistance II
  5801. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  5802.  
  5803. Interference Resistance II
  5804. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  5805.  
  5806. ========================================
  5807. RECOMBINED_DNA_3: Roll.EXE
  5808. ========================================
  5809.  
  5810. Machine Gun Amplification I
  5811. Increase damage by 4% when equipping a machine gun.
  5812.  
  5813. Machine Gun Adaptability I
  5814. Reduced damage taken by 4% when equipping a machine gun.
  5815.  
  5816. Thorough Preparation Amplification I
  5817. At 75% or more HP, increase damage by 4%.
  5818.  
  5819. Thorough Preparation Adaptability I
  5820. When HP is 75% or higher, reduce damage taken by 4%.
  5821.  
  5822. Boss Sentinel I
  5823. When you are attacked by a boss character, reduce the damage you take by 4%
  5824.  
  5825. Fodder Sentinel I
  5826. When you are attacked by a Fodder, reduce the damage you take by 4%
  5827.  
  5828. Machine Gun Amplification II
  5829. Increase damage by 6% when equipping a machine gun.
  5830.  
  5831. Machine Gun Adaptability II
  5832. Reduced damage taken by 6% when equipping a machine gun.
  5833.  
  5834. Thorough Preparation Amplification II
  5835. At 75% or more HP, increase damage by 5%.
  5836.  
  5837. Thorough Preparation Adaptability II
  5838. When HP is 75% or higher, reduce damage taken by 6%.
  5839.  
  5840. Boss Sentinel II
  5841. When you are attacked by a boss character, reduce the damage you take by 6%
  5842.  
  5843. Fodder Sentinel II
  5844. When you are attacked by a Fodder, reduce the damage you take by 6%
  5845.  
  5846. ========================================
  5847. RECOMBINED_DNA_4: Roll.EXE
  5848. ========================================
  5849.  
  5850. Defocus Special Attack II
  5851. When you hit a target in Defocus status, increase the damage you deal by 6%
  5852.  
  5853. Slow Special Attack II
  5854. When you hit a target in slow status, increase the damage you deal by 6%
  5855.  
  5856. Continuous Damage Special Attack II
  5857. When you hit a target in continuous damage status, increase the damage you deal by 6%
  5858.  
  5859. CRIT Reduction Resistance II
  5860. 30% chance to become immune to the effects of CRIT Reduction.
  5861.  
  5862. Blind Resistance II
  5863. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  5864.  
  5865. Interference Resistance II
  5866. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  5867.  
  5868. Defocus Special Attack III
  5869. When you hit a target in Defocus status, increase the damage you deal by 8%
  5870.  
  5871. Slow Special Attack III
  5872. When you hit a target in slow status, increase the damage you deal by 8%
  5873.  
  5874. Continuous Damage Special Attack III
  5875. When you hit a target in continuous damage status, increase the damage you deal by 8%
  5876.  
  5877. CRIT Reduction Resistance III
  5878. 40% chance to become immune to the effects of CRIT Reduction.
  5879.  
  5880. Blind Resistance III
  5881. 40% chance to become immune to the effects of Blind, stacks with similar effects.
  5882.  
  5883. Interference Resistance III
  5884. 40% chance to become immune to the effects of Interference, stacks with similar effects.
  5885.  
  5886. Reduced DEF Stimulant
  5887. When you are in reduced DEF status, increase damage you deal by 12%.
  5888.  
  5889. ========================================
  5890. RECOMBINED_DNA_5: Roll.EXE
  5891. ========================================
  5892.  
  5893. Machine Gun Amplification II
  5894. Increase damage by 6% when equipping a machine gun.
  5895.  
  5896. Machine Gun Adaptability II
  5897. Reduced damage taken by 6% when equipping a machine gun.
  5898.  
  5899. Thorough Preparation Amplification II
  5900. At 75% or more HP, increase damage by 5%.
  5901.  
  5902. Thorough Preparation Adaptability II
  5903. When HP is 75% or higher, reduce damage taken by 6%.
  5904.  
  5905. Boss Sentinel II
  5906. When you are attacked by a boss character, reduce the damage you take by 6%
  5907.  
  5908. Fodder Sentinel II
  5909. When you are attacked by a Fodder, reduce the damage you take by 6%
  5910.  
  5911. Machine Gun Amplification III
  5912. Increase damage by 8% when equipping a machine gun.
  5913.  
  5914. Machine Gun Adaptability III
  5915. Reduced damage taken by 8% when equipping a machine gun.
  5916.  
  5917. Thorough Preparation Amplification III
  5918. At 75% or more HP, increase damage by 6%.
  5919.  
  5920. Thorough Preparation Adaptability III
  5921. When HP is 75% or higher, reduce damage taken by 8%.
  5922.  
  5923. Boss Sentinel III
  5924. When you are attacked by a boss character, reduce the damage you take by 8%
  5925.  
  5926. Fodder Sentinel III
  5927. When you are attacked by a Fodder, reduce the damage you take by 8%
  5928.  
  5929. Reduced DEF Stimulant
  5930. When you are in reduced DEF status, increase damage you deal by 12%.
  5931.  
  5932. ========================================
  5933. FIXED_DNA: Festive Leviathan
  5934. ========================================
  5935.  
  5936. Mobility
  5937. The preparation time for the Go Fish is reduced by 20%.
  5938.  
  5939. Contingency Plan
  5940. You can perform Go Fish again when you are hit, and you will gain Enhanced DEF state that reduces damage taken by 40%. This effect can only be triggered again after 6-second cooldown.
  5941.  
  5942. Power Increase
  5943. Increase the damage rate of Splash Laser and Water Bombs by 10%. The preparation time for the Splash Laser is reduced by 20%.
  5944.  
  5945. ========================================
  5946. RECOMBINED_DNA_1: Festive Leviathan
  5947. ========================================
  5948.  
  5949. Slow Special Attack I
  5950. When you hit a target in slow status, increase the damage you deal by 4%
  5951.  
  5952. Immobilize Special Attack I
  5953. When you hit a target in immobile status, increase the damage you deal by 4%
  5954.  
  5955. CRID Enhancement Special Attack I
  5956. When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
  5957.  
  5958. CRID Reduction Resistance I
  5959. 20% chance to become immune to the effects of CRID Reduction.
  5960.  
  5961. Out of Control Resistance I
  5962. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  5963.  
  5964. Interference Resistance I
  5965. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  5966.  
  5967. Sprayer Amplification I
  5968. Increase damage by 4% when equipping a Sprayer.
  5969.  
  5970. Sprayer Adaptability I
  5971. Reduced damage taken by 4% when equipping a Sprayer.
  5972.  
  5973. Long Range Boost I
  5974. Increase damage you deal by 4% when hitting a target in long range
  5975.  
  5976. Long Range Adaptability I
  5977. Reduce the damage taken by 4% when hit by a long range attack.
  5978.  
  5979. BOSS Killer I
  5980. When your target is a boss character, increase damage you deal by 4%
  5981.  
  5982. Player Killer I
  5983. When your target is a player, increase damage you deal by 4%
  5984.  
  5985. ========================================
  5986. RECOMBINED_DNA_2: Festive Leviathan
  5987. ========================================
  5988.  
  5989. Slow Special Attack I
  5990. When you hit a target in slow status, increase the damage you deal by 4%
  5991.  
  5992. Immobilize Special Attack I
  5993. When you hit a target in immobile status, increase the damage you deal by 4%
  5994.  
  5995. CRID Enhancement Special Attack I
  5996. When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
  5997.  
  5998. CRID Reduction Resistance I
  5999. 20% chance to become immune to the effects of CRID Reduction.
  6000.  
  6001. Out of Control Resistance I
  6002. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  6003.  
  6004. Interference Resistance I
  6005. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  6006.  
  6007. Slow Special Attack II
  6008. When you hit a target in slow status, increase the damage you deal by 6%
  6009.  
  6010. Immobilize Special Attack II
  6011. When you hit a target in immobile status, increase the damage you deal by 6%
  6012.  
  6013. CRID Enhancement Special Attack II
  6014. When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
  6015.  
  6016. CRID Reduction Resistance II
  6017. 30% chance to become immune to the effects of CRID Reduction.
  6018.  
  6019. Out of Control Resistance II
  6020. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  6021.  
  6022. Interference Resistance II
  6023. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  6024.  
  6025. ========================================
  6026. RECOMBINED_DNA_3: Festive Leviathan
  6027. ========================================
  6028.  
  6029. Sprayer Amplification I
  6030. Increase damage by 4% when equipping a Sprayer.
  6031.  
  6032. Sprayer Adaptability I
  6033. Reduced damage taken by 4% when equipping a Sprayer.
  6034.  
  6035. Long Range Boost I
  6036. Increase damage you deal by 4% when hitting a target in long range
  6037.  
  6038. Long Range Adaptability I
  6039. Reduce the damage taken by 4% when hit by a long range attack.
  6040.  
  6041. BOSS Killer I
  6042. When your target is a boss character, increase damage you deal by 4%
  6043.  
  6044. Player Killer I
  6045. When your target is a player, increase damage you deal by 4%
  6046.  
  6047. Sprayer Amplification II
  6048. Increase damage by 6% when equipping a Sprayer.
  6049.  
  6050. Sprayer Adaptability II
  6051. Reduced damage taken by 6% when equipping a Sprayer.
  6052.  
  6053. Long Range Boost II
  6054. Increase damage you deal by 6% when hitting a target in long range
  6055.  
  6056. Long Range Adaptability II
  6057. Reduce the damage taken by 6% when hit by a long range attack.
  6058.  
  6059. BOSS Killer II
  6060. When your target is a boss character, increase damage you deal by 6%
  6061.  
  6062. Player Killer II
  6063. When your target is a player, increase damage you deal by 6%
  6064.  
  6065. ========================================
  6066. RECOMBINED_DNA_4: Festive Leviathan
  6067. ========================================
  6068.  
  6069. Slow Special Attack II
  6070. When you hit a target in slow status, increase the damage you deal by 6%
  6071.  
  6072. Immobilize Special Attack II
  6073. When you hit a target in immobile status, increase the damage you deal by 6%
  6074.  
  6075. CRID Enhancement Special Attack II
  6076. When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
  6077.  
  6078. CRID Reduction Resistance II
  6079. 30% chance to become immune to the effects of CRID Reduction.
  6080.  
  6081. Out of Control Resistance II
  6082. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  6083.  
  6084. Interference Resistance II
  6085. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  6086.  
  6087. Slow Special Attack III
  6088. When you hit a target in slow status, increase the damage you deal by 8%
  6089.  
  6090. Immobilize Special Attack III
  6091. When you hit a target in immobile status, increase the damage you deal by 8%
  6092.  
  6093. CRID Enhancement Special Attack III
  6094. When you hit a target in CRID Enhancement status, increase the damage you deal by 10%
  6095.  
  6096. CRID Reduction Resistance III
  6097. 40% chance to become immune to the effects of CRID Reduction.
  6098.  
  6099. Out of Control Resistance III
  6100. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  6101.  
  6102. Interference Resistance III
  6103. 40% chance to become immune to the effects of Interference, stacks with similar effects.
  6104.  
  6105. Slow Response
  6106. When you are in slow status, reduce damage you take by 12%.
  6107.  
  6108. ========================================
  6109. RECOMBINED_DNA_5: Festive Leviathan
  6110. ========================================
  6111.  
  6112. Sprayer Amplification II
  6113. Increase damage by 6% when equipping a Sprayer.
  6114.  
  6115. Sprayer Adaptability II
  6116. Reduced damage taken by 6% when equipping a Sprayer.
  6117.  
  6118. Long Range Boost II
  6119. Increase damage you deal by 6% when hitting a target in long range
  6120.  
  6121. Long Range Adaptability II
  6122. Reduce the damage taken by 6% when hit by a long range attack.
  6123.  
  6124. BOSS Killer II
  6125. When your target is a boss character, increase damage you deal by 6%
  6126.  
  6127. Player Killer II
  6128. When your target is a player, increase damage you deal by 6%
  6129.  
  6130. Sprayer Amplification III
  6131. Increase damage by 8% when equipping a Sprayer.
  6132.  
  6133. Sprayer Adaptability III
  6134. Reduced damage taken by 8% when equipping a Sprayer.
  6135.  
  6136. Long Range Boost III
  6137. Increase damage you deal by 8% when hitting a target in long range
  6138.  
  6139. Long Range Adaptability III
  6140. Reduce the damage taken by 8% when hit by a long range attack.
  6141.  
  6142. BOSS Killer III
  6143. When your target is a boss character, increase damage you deal by 8%
  6144.  
  6145. Player Killer III
  6146. When your target is a player, increase damage you deal by 8%
  6147.  
  6148. Slow Response
  6149. When you are in slow status, reduce damage you take by 12%.
  6150.  
  6151. ========================================
  6152. FIXED_DNA: Angepitoyeir
  6153. ========================================
  6154.  
  6155. Energy Feedback
  6156. When defeating a target with a weapon or skill, recover HP equal to 20.4% of the attack. This effect can only be triggered once more after a 6-second cooldown.
  6157.  
  6158. Mobility
  6159. Increase the damage rate of Rift Flash by 10%.
  6160. The preparation time for the Space Partition is reduced by 40%.
  6161.  
  6162. Space Blessing
  6163. The preparation time for Annihilation Ray Cannon and Space Regression is reduced by 20%.
  6164.  
  6165. ========================================
  6166. RECOMBINED_DNA_1: Angepitoyeir
  6167. ========================================
  6168.  
  6169. Slow Special Attack I
  6170. When you hit a target in slow status, increase the damage you deal by 4%
  6171.  
  6172. Immobilize Special Attack I
  6173. When you hit a target in immobile status, increase the damage you deal by 4%
  6174.  
  6175. CRIT Enhancement Special Attack I
  6176. When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
  6177.  
  6178. Defense Reduction Resistance I
  6179. 20% chance to become immune to the effects of Defense Reduction.
  6180.  
  6181. Immobilize Resistance I
  6182. 20% chance to become immune to the effects of Immobilize.
  6183.  
  6184. No Skill Resistance I
  6185. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  6186.  
  6187. Buster Amplification I
  6188. Increase damage by 4% when equipping a buster.
  6189.  
  6190. Buster Adaptability I
  6191. Reduced damage taken by 4% when equipping a buster.
  6192.  
  6193. BOSS Killer I
  6194. When your target is a boss character, increase damage you deal by 4%
  6195.  
  6196. Player Sentinel I
  6197. When you are attacked by a player, reduce the damage you take by 4%
  6198.  
  6199. Mid Range Boost I
  6200. Increase damage you deal by 4% when hitting a target in mid range
  6201.  
  6202. Mid Range Adaptability I
  6203. Reduce the damage taken by 4% when hit by a mid range attack.
  6204.  
  6205. ========================================
  6206. RECOMBINED_DNA_2: Angepitoyeir
  6207. ========================================
  6208.  
  6209. Slow Special Attack I
  6210. When you hit a target in slow status, increase the damage you deal by 4%
  6211.  
  6212. Immobilize Special Attack I
  6213. When you hit a target in immobile status, increase the damage you deal by 4%
  6214.  
  6215. CRIT Enhancement Special Attack I
  6216. When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
  6217.  
  6218. Defense Reduction Resistance I
  6219. 20% chance to become immune to the effects of Defense Reduction.
  6220.  
  6221. Immobilize Resistance I
  6222. 20% chance to become immune to the effects of Immobilize.
  6223.  
  6224. No Skill Resistance I
  6225. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  6226.  
  6227. Slow Special Attack II
  6228. When you hit a target in slow status, increase the damage you deal by 6%
  6229.  
  6230. Immobilize Special Attack II
  6231. When you hit a target in immobile status, increase the damage you deal by 6%
  6232.  
  6233. CRIT Enhancement Special Attack II
  6234. When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
  6235.  
  6236. Defense Reduction Resistance II
  6237. 30% chance to become immune to the effects of Defense Reduction.
  6238.  
  6239. Immobilize Resistance II
  6240. 30% chance to become immune to the effects of Immobilize.
  6241.  
  6242. No Skill Resistance II
  6243. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  6244.  
  6245. ========================================
  6246. RECOMBINED_DNA_3: Angepitoyeir
  6247. ========================================
  6248.  
  6249. Buster Amplification I
  6250. Increase damage by 4% when equipping a buster.
  6251.  
  6252. Buster Adaptability I
  6253. Reduced damage taken by 4% when equipping a buster.
  6254.  
  6255. BOSS Killer I
  6256. When your target is a boss character, increase damage you deal by 4%
  6257.  
  6258. Player Sentinel I
  6259. When you are attacked by a player, reduce the damage you take by 4%
  6260.  
  6261. Mid Range Boost I
  6262. Increase damage you deal by 4% when hitting a target in mid range
  6263.  
  6264. Mid Range Adaptability I
  6265. Reduce the damage taken by 4% when hit by a mid range attack.
  6266.  
  6267. Buster Amplification II
  6268. Increase damage by 6% when equipping a buster.
  6269.  
  6270. Buster Adaptability II
  6271. Reduced damage taken by 6% when equipping a buster.
  6272.  
  6273. BOSS Killer II
  6274. When your target is a boss character, increase damage you deal by 6%
  6275.  
  6276. Player Sentinel II
  6277. When you are attacked by a player, reduce the damage you take by 6%
  6278.  
  6279. Mid Range Boost II
  6280. Increase damage you deal by 6% when hitting a target in mid range
  6281.  
  6282. Mid Range Adaptability II
  6283. Reduce the damage taken by 6% when hit by a mid range attack.
  6284.  
  6285. ========================================
  6286. RECOMBINED_DNA_4: Angepitoyeir
  6287. ========================================
  6288.  
  6289. Slow Special Attack II
  6290. When you hit a target in slow status, increase the damage you deal by 6%
  6291.  
  6292. Immobilize Special Attack II
  6293. When you hit a target in immobile status, increase the damage you deal by 6%
  6294.  
  6295. CRIT Enhancement Special Attack II
  6296. When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
  6297.  
  6298. Defense Reduction Resistance II
  6299. 30% chance to become immune to the effects of Defense Reduction.
  6300.  
  6301. Immobilize Resistance II
  6302. 30% chance to become immune to the effects of Immobilize.
  6303.  
  6304. No Skill Resistance II
  6305. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  6306.  
  6307. Slow Special Attack III
  6308. When you hit a target in slow status, increase the damage you deal by 8%
  6309.  
  6310. Immobilize Special Attack III
  6311. When you hit a target in immobile status, increase the damage you deal by 8%
  6312.  
  6313. CRIT Enhancement Special Attack III
  6314. When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
  6315.  
  6316. Defense Reduction Resistance III
  6317. 40% chance to become immune to the effects of Defense Reduction.
  6318.  
  6319. Immobilize Resistance III
  6320. 40% chance to become immune to the effects of Immobilize.
  6321.  
  6322. No Skill Resistance III
  6323. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  6324.  
  6325. Secure Advantage
  6326. When causing immobile or hitting a target that is immobile, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
  6327.  
  6328. ========================================
  6329. RECOMBINED_DNA_5: Angepitoyeir
  6330. ========================================
  6331.  
  6332. Buster Amplification II
  6333. Increase damage by 6% when equipping a buster.
  6334.  
  6335. Buster Adaptability II
  6336. Reduced damage taken by 6% when equipping a buster.
  6337.  
  6338. BOSS Killer II
  6339. When your target is a boss character, increase damage you deal by 6%
  6340.  
  6341. Player Sentinel II
  6342. When you are attacked by a player, reduce the damage you take by 6%
  6343.  
  6344. Mid Range Boost II
  6345. Increase damage you deal by 6% when hitting a target in mid range
  6346.  
  6347. Mid Range Adaptability II
  6348. Reduce the damage taken by 6% when hit by a mid range attack.
  6349.  
  6350. Buster Amplification III
  6351. Increase damage by 8% when equipping a buster.
  6352.  
  6353. Buster Adaptability III
  6354. Reduced damage taken by 8% when equipping a buster.
  6355.  
  6356. BOSS Killer III
  6357. When your target is a boss character, increase damage you deal by 8%
  6358.  
  6359. Player Sentinel III
  6360. When you are attacked by a player, reduce the damage you take by 8%
  6361.  
  6362. Mid Range Boost III
  6363. Increase damage you deal by 8% when hitting a target in mid range
  6364.  
  6365. Mid Range Adaptability III
  6366. Reduce the damage taken by 8% when hit by a mid range attack.
  6367.  
  6368. Secure Advantage
  6369. When causing immobile or hitting a target that is immobile, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
  6370.  
  6371. ========================================
  6372. FIXED_DNA: ViA
  6373. ========================================
  6374.  
  6375. Energy Feedback
  6376. When defeating a target with a weapon or skill, recover HP equal to 18% of the attack. This effect can only be triggered once more after a 6-second cooldown.
  6377.  
  6378. Enhanced Melee Mastery
  6379. Increases the effect of Melee mastery by 20%.
  6380. After hitting a target with ViA Style Sword Technique - Swift, randomly takes one buff. This effect can only be triggered once more after a 6-second cooldown.
  6381.  
  6382. Swordmanship Maestro
  6383. The Sword Maestro's damage reduction effect is increased by 20% when equipped with a melee type weapon.
  6384. When hit by long-range or mid-range attacks, damage is reduced by 10%.
  6385.  
  6386. ========================================
  6387. RECOMBINED_DNA_1: ViA
  6388. ========================================
  6389.  
  6390. Defense Reduction Special Attack I
  6391. When you hit a target in defense reduction status, increase the damage you deal by 4%
  6392.  
  6393. Slow Special Attack I
  6394. When you hit a target in slow status, increase the damage you deal by 4%
  6395.  
  6396. Immobilize Special Attack I
  6397. When you hit a target in immobile status, increase the damage you deal by 4%
  6398.  
  6399. No Weapon Resistance I
  6400. 20% chance to become immune to the effects of No Weapon.
  6401.  
  6402. Blind Resistance I
  6403. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  6404.  
  6405. Interference Resistance I
  6406. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  6407.  
  6408. Melee Amplification I
  6409. Increase damage by 4% when equipping a melee weapon.
  6410.  
  6411. Melee Adaptability I
  6412. Reduced damage taken by 4% when equipping a melee weapon.
  6413.  
  6414. Player Killer I
  6415. When your target is a player, increase damage you deal by 4%
  6416.  
  6417. Homeopathy Amplification I
  6418. At 50% or more HP, increase damage by 3%.
  6419.  
  6420. Short Range Boost I
  6421. Increase damage you deal by 4% when hitting a target in short range
  6422.  
  6423. Short Range Adaptability I
  6424. Reduce the damage taken by 4% when hit by a short range attack.
  6425.  
  6426. ========================================
  6427. RECOMBINED_DNA_2: ViA
  6428. ========================================
  6429.  
  6430. Defense Reduction Special Attack I
  6431. When you hit a target in defense reduction status, increase the damage you deal by 4%
  6432.  
  6433. Slow Special Attack I
  6434. When you hit a target in slow status, increase the damage you deal by 4%
  6435.  
  6436. Immobilize Special Attack I
  6437. When you hit a target in immobile status, increase the damage you deal by 4%
  6438.  
  6439. No Weapon Resistance I
  6440. 20% chance to become immune to the effects of No Weapon.
  6441.  
  6442. Blind Resistance I
  6443. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  6444.  
  6445. Interference Resistance I
  6446. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  6447.  
  6448. Defense Reduction Special Attack II
  6449. When you hit a target in defense reduction status, increase the damage you deal by 6%
  6450.  
  6451. Slow Special Attack II
  6452. When you hit a target in slow status, increase the damage you deal by 6%
  6453.  
  6454. Immobilize Special Attack II
  6455. When you hit a target in immobile status, increase the damage you deal by 6%
  6456.  
  6457. No Weapon Resistance II
  6458. 30% chance to become immune to the effects of No Weapon.
  6459.  
  6460. Blind Resistance II
  6461. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  6462.  
  6463. Interference Resistance II
  6464. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  6465.  
  6466. ========================================
  6467. RECOMBINED_DNA_3: ViA
  6468. ========================================
  6469.  
  6470. Melee Amplification I
  6471. Increase damage by 4% when equipping a melee weapon.
  6472.  
  6473. Melee Adaptability I
  6474. Reduced damage taken by 4% when equipping a melee weapon.
  6475.  
  6476. Player Killer I
  6477. When your target is a player, increase damage you deal by 4%
  6478.  
  6479. Homeopathy Amplification I
  6480. At 50% or more HP, increase damage by 3%.
  6481.  
  6482. Short Range Boost I
  6483. Increase damage you deal by 4% when hitting a target in short range
  6484.  
  6485. Short Range Adaptability I
  6486. Reduce the damage taken by 4% when hit by a short range attack.
  6487.  
  6488. Melee Amplification II
  6489. Increase damage by 6% when equipping a melee weapon.
  6490.  
  6491. Melee Adaptability II
  6492. Reduced damage taken by 6% when equipping a melee weapon.
  6493.  
  6494. Player Killer II
  6495. When your target is a player, increase damage you deal by 6%
  6496.  
  6497. Homeopathy Amplification II
  6498. At 50% or more HP, increase damage by 4%.
  6499.  
  6500. Short Range Boost II
  6501. Increase damage you deal by 6% when hitting a target in short range
  6502.  
  6503. Short Range Adaptability II
  6504. Reduce the damage taken by 6% when hit by a short range attack.
  6505.  
  6506. ========================================
  6507. RECOMBINED_DNA_4: ViA
  6508. ========================================
  6509.  
  6510. Defense Reduction Special Attack II
  6511. When you hit a target in defense reduction status, increase the damage you deal by 6%
  6512.  
  6513. Slow Special Attack II
  6514. When you hit a target in slow status, increase the damage you deal by 6%
  6515.  
  6516. Immobilize Special Attack II
  6517. When you hit a target in immobile status, increase the damage you deal by 6%
  6518.  
  6519. No Weapon Resistance II
  6520. 30% chance to become immune to the effects of No Weapon.
  6521.  
  6522. Blind Resistance II
  6523. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  6524.  
  6525. Interference Resistance II
  6526. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  6527.  
  6528. Defense Reduction Special Attack III
  6529. When you hit a target in defense reduction status, increase the damage you deal by 8%
  6530.  
  6531. Slow Special Attack III
  6532. When you hit a target in slow status, increase the damage you deal by 8%
  6533.  
  6534. Immobilize Special Attack III
  6535. When you hit a target in immobile status, increase the damage you deal by 8%
  6536.  
  6537. No Weapon Resistance III
  6538. 40% chance to become immune to the effects of No Weapon.
  6539.  
  6540. Blind Resistance III
  6541. 40% chance to become immune to the effects of Blind, stacks with similar effects.
  6542.  
  6543. Interference Resistance III
  6544. 40% chance to become immune to the effects of Interference, stacks with similar effects.
  6545.  
  6546. Perceptivity
  6547. When causing slow or hitting a slowed target, gain a Preventive Shield that protects you against all negative status. This effect can only be triggered again after a 8-second cooldown.
  6548.  
  6549. ========================================
  6550. RECOMBINED_DNA_5: ViA
  6551. ========================================
  6552.  
  6553. Melee Amplification II
  6554. Increase damage by 6% when equipping a melee weapon.
  6555.  
  6556. Melee Adaptability II
  6557. Reduced damage taken by 6% when equipping a melee weapon.
  6558.  
  6559. Player Killer II
  6560. When your target is a player, increase damage you deal by 6%
  6561.  
  6562. Homeopathy Amplification II
  6563. At 50% or more HP, increase damage by 4%.
  6564.  
  6565. Short Range Boost II
  6566. Increase damage you deal by 6% when hitting a target in short range
  6567.  
  6568. Short Range Adaptability II
  6569. Reduce the damage taken by 6% when hit by a short range attack.
  6570.  
  6571. Melee Amplification III
  6572. Increase damage by 8% when equipping a melee weapon.
  6573.  
  6574. Melee Adaptability III
  6575. Reduced damage taken by 8% when equipping a melee weapon.
  6576.  
  6577. Player Killer III
  6578. When your target is a player, increase damage you deal by 8%
  6579.  
  6580. Homeopathy Amplification III
  6581. At 50% or more HP, increase damage by 5%.
  6582.  
  6583. Short Range Boost III
  6584. Increase damage you deal by 8% when hitting a target in short range
  6585.  
  6586. Short Range Adaptability III
  6587. Reduce the damage taken by 8% when hit by a short range attack.
  6588.  
  6589. Perceptivity
  6590. When causing slow or hitting a slowed target, gain a Preventive Shield that protects you against all negative status. This effect can only be triggered again after a 8-second cooldown.
  6591.  
  6592. ========================================
  6593. FIXED_DNA: RiCO Celebration
  6594. ========================================
  6595.  
  6596. Vitality
  6597. Increases the HP recovery multiplier of True Qi Metamorphosis by 40%.
  6598.  
  6599. True Qi Boost
  6600. After using the skill, you have a chance to gain an Enhanced CRID, which increases CRID by 36% and stacks to 2 stacks.
  6601.  
  6602. Flame Dragon Armor Dismount
  6603. When hitting a target with Flame Dragon. Rise, the attack will apply DEF Weakened to the target and increase its damage taken by 32%
  6604.  
  6605. ========================================
  6606. RECOMBINED_DNA_1: RiCO Celebration
  6607. ========================================
  6608.  
  6609. Slow Special Attack I
  6610. When you hit a target in slow status, increase the damage you deal by 4%
  6611.  
  6612. Continuous Damage Special Attack I
  6613. When you hit a target in continuous damage status, increase the damage you deal by 4%
  6614.  
  6615. Immobilize Special Attack I
  6616. When you hit a target in immobile status, increase the damage you deal by 4%
  6617.  
  6618. CRIT Reduction Resistance I
  6619. 20% chance to become immune to the effects of CRIT Reduction.
  6620.  
  6621. No Skill Resistance I
  6622. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  6623.  
  6624. Blind Resistance I
  6625. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  6626.  
  6627. Homeopathy Amplification I
  6628. At 50% or more HP, increase damage by 3%.
  6629.  
  6630. Homeopathy Adaptability I
  6631. When HP is 50% or higher, reduce damage taken by 4%.
  6632.  
  6633. Short Range Adaptability I
  6634. Reduce the damage taken by 4% when hit by a short range attack.
  6635.  
  6636. Boss Sentinel I
  6637. When you are attacked by a boss character, reduce the damage you take by 4%
  6638.  
  6639. Player Sentinel I
  6640. When you are attacked by a player, reduce the damage you take by 4%
  6641.  
  6642. Fodder Killer I
  6643. When your target is a Fodder, increase damage you deal by 4%
  6644.  
  6645. ========================================
  6646. RECOMBINED_DNA_2: RiCO Celebration
  6647. ========================================
  6648.  
  6649. Slow Special Attack I
  6650. When you hit a target in slow status, increase the damage you deal by 4%
  6651.  
  6652. Continuous Damage Special Attack I
  6653. When you hit a target in continuous damage status, increase the damage you deal by 4%
  6654.  
  6655. Immobilize Special Attack I
  6656. When you hit a target in immobile status, increase the damage you deal by 4%
  6657.  
  6658. CRIT Reduction Resistance I
  6659. 20% chance to become immune to the effects of CRIT Reduction.
  6660.  
  6661. No Skill Resistance I
  6662. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  6663.  
  6664. Blind Resistance I
  6665. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  6666.  
  6667. Slow Special Attack II
  6668. When you hit a target in slow status, increase the damage you deal by 6%
  6669.  
  6670. Continuous Damage Special Attack II
  6671. When you hit a target in continuous damage status, increase the damage you deal by 6%
  6672.  
  6673. Immobilize Special Attack II
  6674. When you hit a target in immobile status, increase the damage you deal by 6%
  6675.  
  6676. CRIT Reduction Resistance II
  6677. 30% chance to become immune to the effects of CRIT Reduction.
  6678.  
  6679. No Skill Resistance II
  6680. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  6681.  
  6682. Blind Resistance II
  6683. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  6684.  
  6685. ========================================
  6686. RECOMBINED_DNA_3: RiCO Celebration
  6687. ========================================
  6688.  
  6689. Homeopathy Amplification I
  6690. At 50% or more HP, increase damage by 3%.
  6691.  
  6692. Homeopathy Adaptability I
  6693. When HP is 50% or higher, reduce damage taken by 4%.
  6694.  
  6695. Short Range Adaptability I
  6696. Reduce the damage taken by 4% when hit by a short range attack.
  6697.  
  6698. Boss Sentinel I
  6699. When you are attacked by a boss character, reduce the damage you take by 4%
  6700.  
  6701. Player Sentinel I
  6702. When you are attacked by a player, reduce the damage you take by 4%
  6703.  
  6704. Fodder Killer I
  6705. When your target is a Fodder, increase damage you deal by 4%
  6706.  
  6707. Homeopathy Amplification II
  6708. At 50% or more HP, increase damage by 4%.
  6709.  
  6710. Homeopathy Adaptability II
  6711. When HP is 50% or higher, reduce damage taken by 5%.
  6712.  
  6713. Short Range Adaptability II
  6714. Reduce the damage taken by 6% when hit by a short range attack.
  6715.  
  6716. Boss Sentinel II
  6717. When you are attacked by a boss character, reduce the damage you take by 6%
  6718.  
  6719. Player Sentinel II
  6720. When you are attacked by a player, reduce the damage you take by 6%
  6721.  
  6722. Fodder Killer II
  6723. When your target is a Fodder, increase damage you deal by 6%
  6724.  
  6725. ========================================
  6726. RECOMBINED_DNA_4: RiCO Celebration
  6727. ========================================
  6728.  
  6729. Slow Special Attack II
  6730. When you hit a target in slow status, increase the damage you deal by 6%
  6731.  
  6732. Continuous Damage Special Attack II
  6733. When you hit a target in continuous damage status, increase the damage you deal by 6%
  6734.  
  6735. Immobilize Special Attack II
  6736. When you hit a target in immobile status, increase the damage you deal by 6%
  6737.  
  6738. CRIT Reduction Resistance II
  6739. 30% chance to become immune to the effects of CRIT Reduction.
  6740.  
  6741. No Skill Resistance II
  6742. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  6743.  
  6744. Blind Resistance II
  6745. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  6746.  
  6747. Slow Special Attack III
  6748. When you hit a target in slow status, increase the damage you deal by 8%
  6749.  
  6750. Continuous Damage Special Attack III
  6751. When you hit a target in continuous damage status, increase the damage you deal by 8%
  6752.  
  6753. Immobilize Special Attack III
  6754. When you hit a target in immobile status, increase the damage you deal by 8%
  6755.  
  6756. CRIT Reduction Resistance III
  6757. 40% chance to become immune to the effects of CRIT Reduction.
  6758.  
  6759. No Skill Resistance III
  6760. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  6761.  
  6762. Blind Resistance III
  6763. 40% chance to become immune to the effects of Blind, stacks with similar effects.
  6764.  
  6765. CRID enhancement Echo
  6766. When you are in CRID enhancement status, reduce damage you take by 8%.
  6767.  
  6768. ========================================
  6769. RECOMBINED_DNA_5: RiCO Celebration
  6770. ========================================
  6771.  
  6772. Homeopathy Amplification II
  6773. At 50% or more HP, increase damage by 4%.
  6774.  
  6775. Homeopathy Adaptability II
  6776. When HP is 50% or higher, reduce damage taken by 5%.
  6777.  
  6778. Short Range Adaptability II
  6779. Reduce the damage taken by 6% when hit by a short range attack.
  6780.  
  6781. Boss Sentinel II
  6782. When you are attacked by a boss character, reduce the damage you take by 6%
  6783.  
  6784. Player Sentinel II
  6785. When you are attacked by a player, reduce the damage you take by 6%
  6786.  
  6787. Fodder Killer II
  6788. When your target is a Fodder, increase damage you deal by 6%
  6789.  
  6790. Homeopathy Amplification III
  6791. At 50% or more HP, increase damage by 5%.
  6792.  
  6793. Homeopathy Adaptability III
  6794. When HP is 50% or higher, reduce damage taken by 6%.
  6795.  
  6796. Short Range Adaptability III
  6797. Reduce the damage taken by 8% when hit by a short range attack.
  6798.  
  6799. Boss Sentinel III
  6800. When you are attacked by a boss character, reduce the damage you take by 8%
  6801.  
  6802. Player Sentinel III
  6803. When you are attacked by a player, reduce the damage you take by 8%
  6804.  
  6805. Fodder Killer III
  6806. When your target is a Fodder, increase damage you deal by 8%
  6807.  
  6808. CRID enhancement Echo
  6809. When you are in CRID enhancement status, reduce damage you take by 8%.
  6810.  
  6811. ========================================
  6812. FIXED_DNA: Fourth Armor X
  6813. ========================================
  6814.  
  6815. Complete penetration
  6816. The maximum charged shot now go through landscapes and barriers.
  6817.  
  6818. Nova Shield
  6819. When using Nova Strike, gain a shield that can withstand 105% attack damage. Increases the effect of Energy Absorb by 50%.
  6820.  
  6821. Charged Penetration
  6822. The maximum charged shot can penetrate an additional target, and the damage after the penetration becomes 25%, and the range is increased by 40%.
  6823.  
  6824. ========================================
  6825. RECOMBINED_DNA_1: Fourth Armor X
  6826. ========================================
  6827.  
  6828. Defense Reduction Special Attack I
  6829. When you hit a target in defense reduction status, increase the damage you deal by 4%
  6830.  
  6831. CRIT Enhancement Special Attack I
  6832. When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
  6833.  
  6834. CRID Enhancement Special Attack I
  6835. When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
  6836.  
  6837. Continuous Damage Resistance I
  6838. 20% chance to become immune to the effects of Continuous Damage.
  6839.  
  6840. Blind Resistance I
  6841. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  6842.  
  6843. Interference Resistance I
  6844. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  6845.  
  6846. Buster Amplification I
  6847. Increase damage by 4% when equipping a buster.
  6848.  
  6849. Buster Adaptability I
  6850. Reduced damage taken by 4% when equipping a buster.
  6851.  
  6852. Thorough Preparation Amplification I
  6853. At 75% or more HP, increase damage by 4%.
  6854.  
  6855. BOSS Killer I
  6856. When your target is a boss character, increase damage you deal by 4%
  6857.  
  6858. Mid Range Boost I
  6859. Increase damage you deal by 4% when hitting a target in mid range
  6860.  
  6861. Mid Range Adaptability I
  6862. Reduce the damage taken by 4% when hit by a mid range attack.
  6863.  
  6864. ========================================
  6865. RECOMBINED_DNA_2: Fourth Armor X
  6866. ========================================
  6867.  
  6868. Defense Reduction Special Attack I
  6869. When you hit a target in defense reduction status, increase the damage you deal by 4%
  6870.  
  6871. CRIT Enhancement Special Attack I
  6872. When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
  6873.  
  6874. CRID Enhancement Special Attack I
  6875. When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
  6876.  
  6877. Continuous Damage Resistance I
  6878. 20% chance to become immune to the effects of Continuous Damage.
  6879.  
  6880. Blind Resistance I
  6881. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  6882.  
  6883. Interference Resistance I
  6884. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  6885.  
  6886. Defense Reduction Special Attack II
  6887. When you hit a target in defense reduction status, increase the damage you deal by 6%
  6888.  
  6889. CRIT Enhancement Special Attack II
  6890. When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
  6891.  
  6892. CRID Enhancement Special Attack II
  6893. When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
  6894.  
  6895. Continuous Damage Resistance II
  6896. 30% chance to become immune to the effects of Continuous Damage.
  6897.  
  6898. Blind Resistance II
  6899. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  6900.  
  6901. Interference Resistance II
  6902. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  6903.  
  6904. ========================================
  6905. RECOMBINED_DNA_3: Fourth Armor X
  6906. ========================================
  6907.  
  6908. Buster Amplification I
  6909. Increase damage by 4% when equipping a buster.
  6910.  
  6911. Buster Adaptability I
  6912. Reduced damage taken by 4% when equipping a buster.
  6913.  
  6914. Thorough Preparation Amplification I
  6915. At 75% or more HP, increase damage by 4%.
  6916.  
  6917. BOSS Killer I
  6918. When your target is a boss character, increase damage you deal by 4%
  6919.  
  6920. Mid Range Boost I
  6921. Increase damage you deal by 4% when hitting a target in mid range
  6922.  
  6923. Mid Range Adaptability I
  6924. Reduce the damage taken by 4% when hit by a mid range attack.
  6925.  
  6926. Buster Amplification II
  6927. Increase damage by 6% when equipping a buster.
  6928.  
  6929. Buster Adaptability II
  6930. Reduced damage taken by 6% when equipping a buster.
  6931.  
  6932. Thorough Preparation Amplification II
  6933. At 75% or more HP, increase damage by 5%.
  6934.  
  6935. BOSS Killer II
  6936. When your target is a boss character, increase damage you deal by 6%
  6937.  
  6938. Mid Range Boost II
  6939. Increase damage you deal by 6% when hitting a target in mid range
  6940.  
  6941. Mid Range Adaptability II
  6942. Reduce the damage taken by 6% when hit by a mid range attack.
  6943.  
  6944. ========================================
  6945. RECOMBINED_DNA_4: Fourth Armor X
  6946. ========================================
  6947.  
  6948. Defense Reduction Special Attack II
  6949. When you hit a target in defense reduction status, increase the damage you deal by 6%
  6950.  
  6951. CRIT Enhancement Special Attack II
  6952. When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
  6953.  
  6954. CRID Enhancement Special Attack II
  6955. When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
  6956.  
  6957. Continuous Damage Resistance II
  6958. 30% chance to become immune to the effects of Continuous Damage.
  6959.  
  6960. Blind Resistance II
  6961. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  6962.  
  6963. Interference Resistance II
  6964. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  6965.  
  6966. Defense Reduction Special Attack III
  6967. When you hit a target in defense reduction status, increase the damage you deal by 8%
  6968.  
  6969. CRIT Enhancement Special Attack III
  6970. When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
  6971.  
  6972. CRID Enhancement Special Attack III
  6973. When you hit a target in CRID Enhancement status, increase the damage you deal by 10%
  6974.  
  6975. Continuous Damage Resistance III
  6976. 40% chance to become immune to the effects of Continuous Damage.
  6977.  
  6978. Blind Resistance III
  6979. 40% chance to become immune to the effects of Blind, stacks with similar effects.
  6980.  
  6981. Interference Resistance III
  6982. 40% chance to become immune to the effects of Interference, stacks with similar effects.
  6983.  
  6984. Pressure Operation
  6985. When causing DEF weakening or hitting a target whose DEF is weakened, restore HP equal to 12% ATK. This effect can trigger only one time every 6 seconds.
  6986.  
  6987. ========================================
  6988. RECOMBINED_DNA_5: Fourth Armor X
  6989. ========================================
  6990.  
  6991. Buster Amplification II
  6992. Increase damage by 6% when equipping a buster.
  6993.  
  6994. Buster Adaptability II
  6995. Reduced damage taken by 6% when equipping a buster.
  6996.  
  6997. Thorough Preparation Amplification II
  6998. At 75% or more HP, increase damage by 5%.
  6999.  
  7000. BOSS Killer II
  7001. When your target is a boss character, increase damage you deal by 6%
  7002.  
  7003. Mid Range Boost II
  7004. Increase damage you deal by 6% when hitting a target in mid range
  7005.  
  7006. Mid Range Adaptability II
  7007. Reduce the damage taken by 6% when hit by a mid range attack.
  7008.  
  7009. Buster Amplification III
  7010. Increase damage by 8% when equipping a buster.
  7011.  
  7012. Buster Adaptability III
  7013. Reduced damage taken by 8% when equipping a buster.
  7014.  
  7015. Thorough Preparation Amplification III
  7016. At 75% or more HP, increase damage by 6%.
  7017.  
  7018. BOSS Killer III
  7019. When your target is a boss character, increase damage you deal by 8%
  7020.  
  7021. Mid Range Boost III
  7022. Increase damage you deal by 8% when hitting a target in mid range
  7023.  
  7024. Mid Range Adaptability III
  7025. Reduce the damage taken by 8% when hit by a mid range attack.
  7026.  
  7027. Pressure Operation
  7028. When causing DEF weakening or hitting a target whose DEF is weakened, restore HP equal to 12% ATK. This effect can trigger only one time every 6 seconds.
  7029.  
  7030. ========================================
  7031. FIXED_DNA: White Tron
  7032. ========================================
  7033.  
  7034. Shelling Mastery
  7035. Increase damage by 20% when equipping a machine gun or launcher.
  7036.  
  7037. Shelling Adaptability
  7038. Reduced damage taken by 20% when equipping a machine gun or launcher.
  7039.  
  7040. Aiming Device
  7041. Focused Barrage takes 30% less time to aim and deals additional damage by 20%.
  7042.  
  7043. ========================================
  7044. RECOMBINED_DNA_1: White Tron
  7045. ========================================
  7046.  
  7047. Slow Special Attack I
  7048. When you hit a target in slow status, increase the damage you deal by 4%
  7049.  
  7050. Immobilize Special Attack I
  7051. When you hit a target in immobile status, increase the damage you deal by 4%
  7052.  
  7053. Confusion Special Attack I
  7054. When you hit a target in Confusion status, increase the damage you deal by 4%
  7055.  
  7056. Defense Reduction Resistance I
  7057. 20% chance to become immune to the effects of Defense Reduction.
  7058.  
  7059. No Weapon Resistance I
  7060. 20% chance to become immune to the effects of No Weapon.
  7061.  
  7062. Out of Control Resistance I
  7063. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  7064.  
  7065. Launcher Amplification I
  7066. Increase damage by 4% when equipping a launcher.
  7067.  
  7068. Launcher Adaptability I
  7069. Reduced damage taken by 4% when equipping a launcher.
  7070.  
  7071. Snipe Boost I
  7072. Increase damage you deal by 6% when hitting a target in extremely long range
  7073.  
  7074. Snipe Adaptability I
  7075. Reduce the damage taken by 6% when hit by an extremely long range attack.
  7076.  
  7077. Adversity Amplification I
  7078. When below 50% HP, increase damage by 4%.
  7079.  
  7080. Adversity Adaptability I
  7081. When below 50% HP, reduce damage taken by 4%.
  7082.  
  7083. ========================================
  7084. RECOMBINED_DNA_2: White Tron
  7085. ========================================
  7086.  
  7087. Slow Special Attack I
  7088. When you hit a target in slow status, increase the damage you deal by 4%
  7089.  
  7090. Immobilize Special Attack I
  7091. When you hit a target in immobile status, increase the damage you deal by 4%
  7092.  
  7093. Confusion Special Attack I
  7094. When you hit a target in Confusion status, increase the damage you deal by 4%
  7095.  
  7096. Defense Reduction Resistance I
  7097. 20% chance to become immune to the effects of Defense Reduction.
  7098.  
  7099. No Weapon Resistance I
  7100. 20% chance to become immune to the effects of No Weapon.
  7101.  
  7102. Out of Control Resistance I
  7103. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  7104.  
  7105. Slow Special Attack II
  7106. When you hit a target in slow status, increase the damage you deal by 6%
  7107.  
  7108. Immobilize Special Attack II
  7109. When you hit a target in immobile status, increase the damage you deal by 6%
  7110.  
  7111. Confusion Special Attack II
  7112. When you hit a target in Confusion status, increase the damage you deal by 6%
  7113.  
  7114. Defense Reduction Resistance II
  7115. 30% chance to become immune to the effects of Defense Reduction.
  7116.  
  7117. No Weapon Resistance II
  7118. 30% chance to become immune to the effects of No Weapon.
  7119.  
  7120. Out of Control Resistance II
  7121. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  7122.  
  7123. ========================================
  7124. RECOMBINED_DNA_3: White Tron
  7125. ========================================
  7126.  
  7127. Launcher Amplification I
  7128. Increase damage by 4% when equipping a launcher.
  7129.  
  7130. Launcher Adaptability I
  7131. Reduced damage taken by 4% when equipping a launcher.
  7132.  
  7133. Snipe Boost I
  7134. Increase damage you deal by 6% when hitting a target in extremely long range
  7135.  
  7136. Snipe Adaptability I
  7137. Reduce the damage taken by 6% when hit by an extremely long range attack.
  7138.  
  7139. Adversity Amplification I
  7140. When below 50% HP, increase damage by 4%.
  7141.  
  7142. Adversity Adaptability I
  7143. When below 50% HP, reduce damage taken by 4%.
  7144.  
  7145. Launcher Amplification II
  7146. Increase damage by 6% when equipping a launcher.
  7147.  
  7148. Launcher Adaptability II
  7149. Reduced damage taken by 6% when equipping a launcher.
  7150.  
  7151. Snipe Boost II
  7152. Increase damage you deal by 8% when hitting a target in extremely long range
  7153.  
  7154. Snipe Adaptability II
  7155. Reduce the damage taken by 8% when hit by an extremely long range attack.
  7156.  
  7157. Adversity Amplification II
  7158. When below 50% HP, increase damage by 6%.
  7159.  
  7160. Adversity Adaptability II
  7161. When below 50% HP, reduce damage taken by 6%.
  7162.  
  7163. ========================================
  7164. RECOMBINED_DNA_4: White Tron
  7165. ========================================
  7166.  
  7167. Slow Special Attack II
  7168. When you hit a target in slow status, increase the damage you deal by 6%
  7169.  
  7170. Immobilize Special Attack II
  7171. When you hit a target in immobile status, increase the damage you deal by 6%
  7172.  
  7173. Confusion Special Attack II
  7174. When you hit a target in Confusion status, increase the damage you deal by 6%
  7175.  
  7176. Defense Reduction Resistance II
  7177. 30% chance to become immune to the effects of Defense Reduction.
  7178.  
  7179. No Weapon Resistance II
  7180. 30% chance to become immune to the effects of No Weapon.
  7181.  
  7182. Out of Control Resistance II
  7183. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  7184.  
  7185. Slow Special Attack III
  7186. When you hit a target in slow status, increase the damage you deal by 8%
  7187.  
  7188. Immobilize Special Attack III
  7189. When you hit a target in immobile status, increase the damage you deal by 8%
  7190.  
  7191. Confusion Special Attack III
  7192. When you hit a target in Confusion status, increase the damage you deal by 8%
  7193.  
  7194. Defense Reduction Resistance III
  7195. 40% chance to become immune to the effects of Defense Reduction.
  7196.  
  7197. No Weapon Resistance III
  7198. 40% chance to become immune to the effects of No Weapon.
  7199.  
  7200. Out of Control Resistance III
  7201. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  7202.  
  7203. Surprise attack
  7204. When causing Confusion status or hitting a target in Confusion status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
  7205.  
  7206. ========================================
  7207. RECOMBINED_DNA_5: White Tron
  7208. ========================================
  7209.  
  7210. Launcher Amplification II
  7211. Increase damage by 6% when equipping a launcher.
  7212.  
  7213. Launcher Adaptability II
  7214. Reduced damage taken by 6% when equipping a launcher.
  7215.  
  7216. Snipe Boost II
  7217. Increase damage you deal by 8% when hitting a target in extremely long range
  7218.  
  7219. Snipe Adaptability II
  7220. Reduce the damage taken by 8% when hit by an extremely long range attack.
  7221.  
  7222. Adversity Amplification II
  7223. When below 50% HP, increase damage by 6%.
  7224.  
  7225. Adversity Adaptability II
  7226. When below 50% HP, reduce damage taken by 6%.
  7227.  
  7228. Launcher Amplification III
  7229. Increase damage by 8% when equipping a launcher.
  7230.  
  7231. Launcher Adaptability III
  7232. Reduced damage taken by 8% when equipping a launcher.
  7233.  
  7234. Snipe Boost III
  7235. Increase damage you deal by 10% when hitting a target in extremely long range
  7236.  
  7237. Snipe Adaptability III
  7238. Reduce the damage taken by 10% when hit by an extremely long range attack.
  7239.  
  7240. Adversity Amplification III
  7241. When below 50% HP, increase damage by 8%.
  7242.  
  7243. Adversity Adaptability III
  7244. When below 50% HP, reduce damage taken by 8%.
  7245.  
  7246. Surprise attack
  7247. When causing Confusion status or hitting a target in Confusion status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
  7248.  
  7249. ========================================
  7250. FIXED_DNA: Gate
  7251. ========================================
  7252.  
  7253. Force Field Boost
  7254. The preparation time for the Nightmare Force Field is reduced by 50%.
  7255. When hitting a player with Nightmare Hole, it will cause interference on the target to dispel a new buff 1 time. (Additional Nightmare Hole - Yellow will not trigger this effect)
  7256.  
  7257. Thought Acceleration
  7258. When you hit a target with weapon, reduce the preparation time for Nightmare Hole by 1 second. This effect can only be triggered again after a 2-second cool down.
  7259.  
  7260. Nightmare Space
  7261. When you hit a target with Nightmare Hole, reduce the preparation time for Nightmare Strike by 2 seconds. This effect can only be triggered again after a 2-second cool down. (Additional Nightmare Hole - Yellow will not trigger this effect)
  7262.  
  7263. ========================================
  7264. RECOMBINED_DNA_1: Gate
  7265. ========================================
  7266.  
  7267. Slow Special Attack I
  7268. When you hit a target in slow status, increase the damage you deal by 4%
  7269.  
  7270. Immobilize Special Attack I
  7271. When you hit a target in immobile status, increase the damage you deal by 4%
  7272.  
  7273. No Skill Special Attack I
  7274. When you hit a target in no skill status, increase the damage you deal by 4%
  7275.  
  7276. Damage Reduction Resistance I
  7277. 20% chance to become immune to the effects of Damage Reduction.
  7278.  
  7279. Continuous Damage Resistance I
  7280. 20% chance to become immune to the effects of Continuous Damage.
  7281.  
  7282. Confusion Resistance I
  7283. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  7284.  
  7285. Crisis Amplification I
  7286. When below 30% HP, increase damage by 6%.
  7287.  
  7288. Crisis Adaptability I
  7289. When below 30% HP, reduce damage taken by 6%.
  7290.  
  7291. BOSS Killer I
  7292. When your target is a boss character, increase damage you deal by 4%
  7293.  
  7294. Boss Sentinel I
  7295. When you are attacked by a boss character, reduce the damage you take by 4%
  7296.  
  7297. Long Range Boost I
  7298. Increase damage you deal by 4% when hitting a target in long range
  7299.  
  7300. Zero Range Adaptability I
  7301. Reduce the damage taken by 6% when hit by an extremely short range attack.
  7302.  
  7303. ========================================
  7304. RECOMBINED_DNA_2: Gate
  7305. ========================================
  7306.  
  7307. Slow Special Attack I
  7308. When you hit a target in slow status, increase the damage you deal by 4%
  7309.  
  7310. Immobilize Special Attack I
  7311. When you hit a target in immobile status, increase the damage you deal by 4%
  7312.  
  7313. No Skill Special Attack I
  7314. When you hit a target in no skill status, increase the damage you deal by 4%
  7315.  
  7316. Damage Reduction Resistance I
  7317. 20% chance to become immune to the effects of Damage Reduction.
  7318.  
  7319. Continuous Damage Resistance I
  7320. 20% chance to become immune to the effects of Continuous Damage.
  7321.  
  7322. Confusion Resistance I
  7323. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  7324.  
  7325. Slow Special Attack II
  7326. When you hit a target in slow status, increase the damage you deal by 6%
  7327.  
  7328. Immobilize Special Attack II
  7329. When you hit a target in immobile status, increase the damage you deal by 6%
  7330.  
  7331. No Skill Special Attack II
  7332. When you hit a target in no skill status, increase the damage you deal by 6%
  7333.  
  7334. Damage Reduction Resistance II
  7335. 30% chance to become immune to the effects of Damage Reduction.
  7336.  
  7337. Continuous Damage Resistance II
  7338. 30% chance to become immune to the effects of Continuous Damage.
  7339.  
  7340. Confusion Resistance II
  7341. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  7342.  
  7343. ========================================
  7344. RECOMBINED_DNA_3: Gate
  7345. ========================================
  7346.  
  7347. Crisis Amplification I
  7348. When below 30% HP, increase damage by 6%.
  7349.  
  7350. Crisis Adaptability I
  7351. When below 30% HP, reduce damage taken by 6%.
  7352.  
  7353. BOSS Killer I
  7354. When your target is a boss character, increase damage you deal by 4%
  7355.  
  7356. Boss Sentinel I
  7357. When you are attacked by a boss character, reduce the damage you take by 4%
  7358.  
  7359. Long Range Boost I
  7360. Increase damage you deal by 4% when hitting a target in long range
  7361.  
  7362. Zero Range Adaptability I
  7363. Reduce the damage taken by 6% when hit by an extremely short range attack.
  7364.  
  7365. Crisis Amplification II
  7366. When below 30% HP, increase damage by 8%.
  7367.  
  7368. Crisis Adaptability II
  7369. When below 30% HP, reduce damage taken by 8%.
  7370.  
  7371. BOSS Killer II
  7372. When your target is a boss character, increase damage you deal by 6%
  7373.  
  7374. Boss Sentinel II
  7375. When you are attacked by a boss character, reduce the damage you take by 6%
  7376.  
  7377. Long Range Boost II
  7378. Increase damage you deal by 6% when hitting a target in long range
  7379.  
  7380. Zero Range Adaptability II
  7381. Reduce the damage taken by 8% when hit by an extremely short range attack.
  7382.  
  7383. ========================================
  7384. RECOMBINED_DNA_4: Gate
  7385. ========================================
  7386.  
  7387. Slow Special Attack II
  7388. When you hit a target in slow status, increase the damage you deal by 6%
  7389.  
  7390. Immobilize Special Attack II
  7391. When you hit a target in immobile status, increase the damage you deal by 6%
  7392.  
  7393. No Skill Special Attack II
  7394. When you hit a target in no skill status, increase the damage you deal by 6%
  7395.  
  7396. Damage Reduction Resistance II
  7397. 30% chance to become immune to the effects of Damage Reduction.
  7398.  
  7399. Continuous Damage Resistance II
  7400. 30% chance to become immune to the effects of Continuous Damage.
  7401.  
  7402. Confusion Resistance II
  7403. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  7404.  
  7405. Slow Special Attack III
  7406. When you hit a target in slow status, increase the damage you deal by 8%
  7407.  
  7408. Immobilize Special Attack III
  7409. When you hit a target in immobile status, increase the damage you deal by 8%
  7410.  
  7411. No Skill Special Attack III
  7412. When you hit a target in no skill status, increase the damage you deal by 8%
  7413.  
  7414. Damage Reduction Resistance III
  7415. 40% chance to become immune to the effects of Damage Reduction.
  7416.  
  7417. Continuous Damage Resistance III
  7418. 40% chance to become immune to the effects of Continuous Damage.
  7419.  
  7420. Confusion Resistance III
  7421. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  7422.  
  7423. Preventive Shield Echo
  7424. When you have a Preventive Shield, reduce damage you take by 8%.
  7425.  
  7426. ========================================
  7427. RECOMBINED_DNA_5: Gate
  7428. ========================================
  7429.  
  7430. Crisis Amplification II
  7431. When below 30% HP, increase damage by 8%.
  7432.  
  7433. Crisis Adaptability II
  7434. When below 30% HP, reduce damage taken by 8%.
  7435.  
  7436. BOSS Killer II
  7437. When your target is a boss character, increase damage you deal by 6%
  7438.  
  7439. Boss Sentinel II
  7440. When you are attacked by a boss character, reduce the damage you take by 6%
  7441.  
  7442. Long Range Boost II
  7443. Increase damage you deal by 6% when hitting a target in long range
  7444.  
  7445. Zero Range Adaptability II
  7446. Reduce the damage taken by 8% when hit by an extremely short range attack.
  7447.  
  7448. Crisis Amplification III
  7449. When below 30% HP, increase damage by 10%.
  7450.  
  7451. Crisis Adaptability III
  7452. When below 30% HP, reduce damage taken by 10%.
  7453.  
  7454. BOSS Killer III
  7455. When your target is a boss character, increase damage you deal by 8%
  7456.  
  7457. Boss Sentinel III
  7458. When you are attacked by a boss character, reduce the damage you take by 8%
  7459.  
  7460. Long Range Boost III
  7461. Increase damage you deal by 8% when hitting a target in long range
  7462.  
  7463. Zero Range Adaptability III
  7464. Reduce the damage taken by 10% when hit by an extremely short range attack.
  7465.  
  7466. Preventive Shield Echo
  7467. When you have a Preventive Shield, reduce damage you take by 8%.
  7468.  
  7469. ========================================
  7470. FIXED_DNA: Gaea Armor X
  7471. ========================================
  7472.  
  7473. Enhanced Buster Mastery
  7474. Increases the effect of Buster Mastery by 20%.
  7475.  
  7476. Energy Absorb
  7477. When you hit a target with Maximum Charge, increase Armor energy.
  7478.  
  7479. Absolute Defense
  7480. Reduce the damage taken by 15% when hit by a short range attack.
  7481. The maximum charge of a Gaea Shot goes through terrains and barriers.
  7482.  
  7483. ========================================
  7484. RECOMBINED_DNA_1: Gaea Armor X
  7485. ========================================
  7486.  
  7487. Defense Reduction Special Attack I
  7488. When you hit a target in defense reduction status, increase the damage you deal by 4%
  7489.  
  7490. Immobilize Special Attack I
  7491. When you hit a target in immobile status, increase the damage you deal by 4%
  7492.  
  7493. Preventive Shield Special Attack I
  7494. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  7495.  
  7496. Slow Resistance I
  7497. 20% chance to become immune to the effects of Slow.
  7498.  
  7499. Blind Resistance I
  7500. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  7501.  
  7502. Interference Resistance I
  7503. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  7504.  
  7505. Buster Adaptability I
  7506. Reduced damage taken by 4% when equipping a buster.
  7507.  
  7508. Crisis Amplification I
  7509. When below 30% HP, increase damage by 6%.
  7510.  
  7511. Crisis Adaptability I
  7512. When below 30% HP, reduce damage taken by 6%.
  7513.  
  7514. BOSS Killer I
  7515. When your target is a boss character, increase damage you deal by 4%
  7516.  
  7517. Zero Distance Boost I
  7518. Increase damage you deal by 6% when hitting a target in close proximity
  7519.  
  7520. Zero Range Adaptability I
  7521. Reduce the damage taken by 6% when hit by an extremely short range attack.
  7522.  
  7523. ========================================
  7524. RECOMBINED_DNA_2: Gaea Armor X
  7525. ========================================
  7526.  
  7527. Defense Reduction Special Attack I
  7528. When you hit a target in defense reduction status, increase the damage you deal by 4%
  7529.  
  7530. Immobilize Special Attack I
  7531. When you hit a target in immobile status, increase the damage you deal by 4%
  7532.  
  7533. Preventive Shield Special Attack I
  7534. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  7535.  
  7536. Slow Resistance I
  7537. 20% chance to become immune to the effects of Slow.
  7538.  
  7539. Blind Resistance I
  7540. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  7541.  
  7542. Interference Resistance I
  7543. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  7544.  
  7545. Defense Reduction Special Attack II
  7546. When you hit a target in defense reduction status, increase the damage you deal by 6%
  7547.  
  7548. Immobilize Special Attack II
  7549. When you hit a target in immobile status, increase the damage you deal by 6%
  7550.  
  7551. Preventive Shield Special Attack II
  7552. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  7553.  
  7554. Slow Resistance II
  7555. 30% chance to become immune to the effects of Slow.
  7556.  
  7557. Blind Resistance II
  7558. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  7559.  
  7560. Interference Resistance II
  7561. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  7562.  
  7563. ========================================
  7564. RECOMBINED_DNA_3: Gaea Armor X
  7565. ========================================
  7566.  
  7567. Buster Adaptability I
  7568. Reduced damage taken by 4% when equipping a buster.
  7569.  
  7570. Crisis Amplification I
  7571. When below 30% HP, increase damage by 6%.
  7572.  
  7573. Crisis Adaptability I
  7574. When below 30% HP, reduce damage taken by 6%.
  7575.  
  7576. BOSS Killer I
  7577. When your target is a boss character, increase damage you deal by 4%
  7578.  
  7579. Zero Distance Boost I
  7580. Increase damage you deal by 6% when hitting a target in close proximity
  7581.  
  7582. Zero Range Adaptability I
  7583. Reduce the damage taken by 6% when hit by an extremely short range attack.
  7584.  
  7585. Buster Adaptability II
  7586. Reduced damage taken by 6% when equipping a buster.
  7587.  
  7588. Crisis Amplification II
  7589. When below 30% HP, increase damage by 8%.
  7590.  
  7591. Crisis Adaptability II
  7592. When below 30% HP, reduce damage taken by 8%.
  7593.  
  7594. BOSS Killer II
  7595. When your target is a boss character, increase damage you deal by 6%
  7596.  
  7597. Zero Distance Boost II
  7598. Increase damage you deal by 8% when hitting a target in close proximity
  7599.  
  7600. Zero Range Adaptability II
  7601. Reduce the damage taken by 8% when hit by an extremely short range attack.
  7602.  
  7603. ========================================
  7604. RECOMBINED_DNA_4: Gaea Armor X
  7605. ========================================
  7606.  
  7607. Defense Reduction Special Attack II
  7608. When you hit a target in defense reduction status, increase the damage you deal by 6%
  7609.  
  7610. Immobilize Special Attack II
  7611. When you hit a target in immobile status, increase the damage you deal by 6%
  7612.  
  7613. Preventive Shield Special Attack II
  7614. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  7615.  
  7616. Slow Resistance II
  7617. 30% chance to become immune to the effects of Slow.
  7618.  
  7619. Blind Resistance II
  7620. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  7621.  
  7622. Interference Resistance II
  7623. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  7624.  
  7625. Defense Reduction Special Attack III
  7626. When you hit a target in defense reduction status, increase the damage you deal by 8%
  7627.  
  7628. Immobilize Special Attack III
  7629. When you hit a target in immobile status, increase the damage you deal by 8%
  7630.  
  7631. Preventive Shield Special Attack III
  7632. When you hit a target in Preventive Shield status, increase the damage you deal by 10%
  7633.  
  7634. Slow Resistance III
  7635. 40% chance to become immune to the effects of Slow.
  7636.  
  7637. Blind Resistance III
  7638. 40% chance to become immune to the effects of Blind, stacks with similar effects.
  7639.  
  7640. Interference Resistance III
  7641. 40% chance to become immune to the effects of Interference, stacks with similar effects.
  7642.  
  7643. Undo Acceleration
  7644. When you hit a target in accelerated status, remove the status. This effect can only be triggered again after a 4-second cooldown.
  7645.  
  7646. ========================================
  7647. RECOMBINED_DNA_5: Gaea Armor X
  7648. ========================================
  7649.  
  7650. Buster Adaptability II
  7651. Reduced damage taken by 6% when equipping a buster.
  7652.  
  7653. Crisis Amplification II
  7654. When below 30% HP, increase damage by 8%.
  7655.  
  7656. Crisis Adaptability II
  7657. When below 30% HP, reduce damage taken by 8%.
  7658.  
  7659. BOSS Killer II
  7660. When your target is a boss character, increase damage you deal by 6%
  7661.  
  7662. Zero Distance Boost II
  7663. Increase damage you deal by 8% when hitting a target in close proximity
  7664.  
  7665. Zero Range Adaptability II
  7666. Reduce the damage taken by 8% when hit by an extremely short range attack.
  7667.  
  7668. Buster Adaptability III
  7669. Reduced damage taken by 8% when equipping a buster.
  7670.  
  7671. Crisis Amplification III
  7672. When below 30% HP, increase damage by 10%.
  7673.  
  7674. Crisis Adaptability III
  7675. When below 30% HP, reduce damage taken by 10%.
  7676.  
  7677. BOSS Killer III
  7678. When your target is a boss character, increase damage you deal by 8%
  7679.  
  7680. Zero Distance Boost III
  7681. Increase damage you deal by 10% when hitting a target in close proximity
  7682.  
  7683. Zero Range Adaptability III
  7684. Reduce the damage taken by 10% when hit by an extremely short range attack.
  7685.  
  7686. Undo Acceleration
  7687. When you hit a target in accelerated status, remove the status. This effect can only be triggered again after a 4-second cooldown.
  7688.  
  7689. ========================================
  7690. FIXED_DNA: Eratoeir
  7691. ========================================
  7692.  
  7693. Enchantment
  7694. When your target is a boss character, increase damage you deal by 6%. When you are attacked by a boss character, reduce the damage you take by 6%
  7695.  
  7696. Divine Enhancement
  7697. Increase the damage multiplier of the Divine by 10%.
  7698.  
  7699. Visual Destruction
  7700. After Divine hits the target, it will cause Blind. After it is triggered, it can only be triggered once more after a 4-second cooldown.
  7701.  
  7702. ========================================
  7703. RECOMBINED_DNA_1: Eratoeir
  7704. ========================================
  7705.  
  7706. Damage Reduction Special Attack I
  7707. When you hit a target in damage reduction status, increase damage you deal by 4%
  7708.  
  7709. Defense Reduction Special Attack I
  7710. When you hit a target in defense reduction status, increase the damage you deal by 4%
  7711.  
  7712. Defocus Special Attack I
  7713. When you hit a target in Defocus status, increase the damage you deal by 4%
  7714.  
  7715. CRIT Reduction Resistance I
  7716. 20% chance to become immune to the effects of CRIT Reduction.
  7717.  
  7718. CRID Reduction Resistance I
  7719. 20% chance to become immune to the effects of CRID Reduction.
  7720.  
  7721. Interference Resistance I
  7722. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  7723.  
  7724. Sprayer Amplification I
  7725. Increase damage by 4% when equipping a Sprayer.
  7726.  
  7727. Thorough Preparation Amplification I
  7728. At 75% or more HP, increase damage by 4%.
  7729.  
  7730. Crisis Adaptability I
  7731. When below 30% HP, reduce damage taken by 6%.
  7732.  
  7733. BOSS Killer I
  7734. When your target is a boss character, increase damage you deal by 4%
  7735.  
  7736. Fodder Killer I
  7737. When your target is a Fodder, increase damage you deal by 4%
  7738.  
  7739. Short Range Boost I
  7740. Increase damage you deal by 4% when hitting a target in short range
  7741.  
  7742. ========================================
  7743. RECOMBINED_DNA_2: Eratoeir
  7744. ========================================
  7745.  
  7746. Damage Reduction Special Attack I
  7747. When you hit a target in damage reduction status, increase damage you deal by 4%
  7748.  
  7749. Defense Reduction Special Attack I
  7750. When you hit a target in defense reduction status, increase the damage you deal by 4%
  7751.  
  7752. Defocus Special Attack I
  7753. When you hit a target in Defocus status, increase the damage you deal by 4%
  7754.  
  7755. CRIT Reduction Resistance I
  7756. 20% chance to become immune to the effects of CRIT Reduction.
  7757.  
  7758. CRID Reduction Resistance I
  7759. 20% chance to become immune to the effects of CRID Reduction.
  7760.  
  7761. Interference Resistance I
  7762. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  7763.  
  7764. Damage Reduction Special Attack II
  7765. When you hit a target in damage reduction status, increase damage you deal by 6%
  7766.  
  7767. Defense Reduction Special Attack II
  7768. When you hit a target in defense reduction status, increase the damage you deal by 6%
  7769.  
  7770. Defocus Special Attack II
  7771. When you hit a target in Defocus status, increase the damage you deal by 6%
  7772.  
  7773. CRIT Reduction Resistance II
  7774. 30% chance to become immune to the effects of CRIT Reduction.
  7775.  
  7776. CRID Reduction Resistance II
  7777. 30% chance to become immune to the effects of CRID Reduction.
  7778.  
  7779. Interference Resistance II
  7780. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  7781.  
  7782. ========================================
  7783. RECOMBINED_DNA_3: Eratoeir
  7784. ========================================
  7785.  
  7786. Sprayer Amplification I
  7787. Increase damage by 4% when equipping a Sprayer.
  7788.  
  7789. Thorough Preparation Amplification I
  7790. At 75% or more HP, increase damage by 4%.
  7791.  
  7792. Crisis Adaptability I
  7793. When below 30% HP, reduce damage taken by 6%.
  7794.  
  7795. BOSS Killer I
  7796. When your target is a boss character, increase damage you deal by 4%
  7797.  
  7798. Fodder Killer I
  7799. When your target is a Fodder, increase damage you deal by 4%
  7800.  
  7801. Short Range Boost I
  7802. Increase damage you deal by 4% when hitting a target in short range
  7803.  
  7804. Sprayer Amplification II
  7805. Increase damage by 6% when equipping a Sprayer.
  7806.  
  7807. Thorough Preparation Amplification II
  7808. At 75% or more HP, increase damage by 5%.
  7809.  
  7810. Crisis Adaptability II
  7811. When below 30% HP, reduce damage taken by 8%.
  7812.  
  7813. BOSS Killer II
  7814. When your target is a boss character, increase damage you deal by 6%
  7815.  
  7816. Fodder Killer II
  7817. When your target is a Fodder, increase damage you deal by 6%
  7818.  
  7819. Short Range Boost II
  7820. Increase damage you deal by 6% when hitting a target in short range
  7821.  
  7822. ========================================
  7823. RECOMBINED_DNA_4: Eratoeir
  7824. ========================================
  7825.  
  7826. Damage Reduction Special Attack II
  7827. When you hit a target in damage reduction status, increase damage you deal by 6%
  7828.  
  7829. Defense Reduction Special Attack II
  7830. When you hit a target in defense reduction status, increase the damage you deal by 6%
  7831.  
  7832. Defocus Special Attack II
  7833. When you hit a target in Defocus status, increase the damage you deal by 6%
  7834.  
  7835. CRIT Reduction Resistance II
  7836. 30% chance to become immune to the effects of CRIT Reduction.
  7837.  
  7838. CRID Reduction Resistance II
  7839. 30% chance to become immune to the effects of CRID Reduction.
  7840.  
  7841. Interference Resistance II
  7842. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  7843.  
  7844. Damage Reduction Special Attack III
  7845. When you hit a target in damage reduction status, increase damage you deal by 8%
  7846.  
  7847. Defense Reduction Special Attack III
  7848. When you hit a target in defense reduction status, increase the damage you deal by 8%
  7849.  
  7850. Defocus Special Attack III
  7851. When you hit a target in Defocus status, increase the damage you deal by 8%
  7852.  
  7853. CRIT Reduction Resistance III
  7854. 40% chance to become immune to the effects of CRIT Reduction.
  7855.  
  7856. CRID Reduction Resistance III
  7857. 40% chance to become immune to the effects of CRID Reduction.
  7858.  
  7859. Interference Resistance III
  7860. 40% chance to become immune to the effects of Interference, stacks with similar effects.
  7861.  
  7862. Continual Damage Stimulant
  7863. When you are in continual damage status, increase damage you deal by 12%.
  7864.  
  7865. ========================================
  7866. RECOMBINED_DNA_5: Eratoeir
  7867. ========================================
  7868.  
  7869. Sprayer Amplification II
  7870. Increase damage by 6% when equipping a Sprayer.
  7871.  
  7872. Thorough Preparation Amplification II
  7873. At 75% or more HP, increase damage by 5%.
  7874.  
  7875. Crisis Adaptability II
  7876. When below 30% HP, reduce damage taken by 8%.
  7877.  
  7878. BOSS Killer II
  7879. When your target is a boss character, increase damage you deal by 6%
  7880.  
  7881. Fodder Killer II
  7882. When your target is a Fodder, increase damage you deal by 6%
  7883.  
  7884. Short Range Boost II
  7885. Increase damage you deal by 6% when hitting a target in short range
  7886.  
  7887. Sprayer Amplification III
  7888. Increase damage by 8% when equipping a Sprayer.
  7889.  
  7890. Thorough Preparation Amplification III
  7891. At 75% or more HP, increase damage by 6%.
  7892.  
  7893. Crisis Adaptability III
  7894. When below 30% HP, reduce damage taken by 10%.
  7895.  
  7896. BOSS Killer III
  7897. When your target is a boss character, increase damage you deal by 8%
  7898.  
  7899. Fodder Killer III
  7900. When your target is a Fodder, increase damage you deal by 8%
  7901.  
  7902. Short Range Boost III
  7903. Increase damage you deal by 8% when hitting a target in short range
  7904.  
  7905. Continual Damage Stimulant
  7906. When you are in continual damage status, increase damage you deal by 12%.
  7907.  
  7908. ========================================
  7909. FIXED_DNA: Dr. Light the Martial Artist
  7910. ========================================
  7911.  
  7912. Enhance Iron Cloth
  7913. Iron Cloth's damage reduction effect is increased by 40%.
  7914.  
  7915. Rejection
  7916. When your target is a player, increase damage you deal by 6%. When you are attacked by a player, reduce the damage you take by 6%
  7917.  
  7918. Invincible
  7919. When activating Budo Hadoken or Budo Senpukyaku, gain enhanced damage with effect and duration equal to the increase in movement speed you may have gotten from "Speed is the Answer". This status will not be offset by interference status.
  7920.  
  7921. ========================================
  7922. RECOMBINED_DNA_1: Dr. Light the Martial Artist
  7923. ========================================
  7924.  
  7925. Damage Reduction Special Attack I
  7926. When you hit a target in damage reduction status, increase damage you deal by 4%
  7927.  
  7928. Slow Special Attack I
  7929. When you hit a target in slow status, increase the damage you deal by 4%
  7930.  
  7931. Immobilize Special Attack I
  7932. When you hit a target in immobile status, increase the damage you deal by 4%
  7933.  
  7934. Continuous Damage Resistance I
  7935. 20% chance to become immune to the effects of Continuous Damage.
  7936.  
  7937. Defocus Resistance I
  7938. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  7939.  
  7940. Blind Resistance I
  7941. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  7942.  
  7943. Homeopathy Amplification I
  7944. At 50% or more HP, increase damage by 3%.
  7945.  
  7946. Homeopathy Adaptability I
  7947. When HP is 50% or higher, reduce damage taken by 4%.
  7948.  
  7949. Fodder Killer I
  7950. When your target is a Fodder, increase damage you deal by 4%
  7951.  
  7952. Fodder Sentinel I
  7953. When you are attacked by a Fodder, reduce the damage you take by 4%
  7954.  
  7955. Zero Distance Boost I
  7956. Increase damage you deal by 6% when hitting a target in close proximity
  7957.  
  7958. Zero Range Adaptability I
  7959. Reduce the damage taken by 6% when hit by an extremely short range attack.
  7960.  
  7961. ========================================
  7962. RECOMBINED_DNA_2: Dr. Light the Martial Artist
  7963. ========================================
  7964.  
  7965. Damage Reduction Special Attack I
  7966. When you hit a target in damage reduction status, increase damage you deal by 4%
  7967.  
  7968. Slow Special Attack I
  7969. When you hit a target in slow status, increase the damage you deal by 4%
  7970.  
  7971. Immobilize Special Attack I
  7972. When you hit a target in immobile status, increase the damage you deal by 4%
  7973.  
  7974. Continuous Damage Resistance I
  7975. 20% chance to become immune to the effects of Continuous Damage.
  7976.  
  7977. Defocus Resistance I
  7978. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  7979.  
  7980. Blind Resistance I
  7981. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  7982.  
  7983. Damage Reduction Special Attack II
  7984. When you hit a target in damage reduction status, increase damage you deal by 6%
  7985.  
  7986. Slow Special Attack II
  7987. When you hit a target in slow status, increase the damage you deal by 6%
  7988.  
  7989. Immobilize Special Attack II
  7990. When you hit a target in immobile status, increase the damage you deal by 6%
  7991.  
  7992. Continuous Damage Resistance II
  7993. 30% chance to become immune to the effects of Continuous Damage.
  7994.  
  7995. Defocus Resistance II
  7996. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  7997.  
  7998. Blind Resistance II
  7999. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  8000.  
  8001. ========================================
  8002. RECOMBINED_DNA_3: Dr. Light the Martial Artist
  8003. ========================================
  8004.  
  8005. Homeopathy Amplification I
  8006. At 50% or more HP, increase damage by 3%.
  8007.  
  8008. Homeopathy Adaptability I
  8009. When HP is 50% or higher, reduce damage taken by 4%.
  8010.  
  8011. Fodder Killer I
  8012. When your target is a Fodder, increase damage you deal by 4%
  8013.  
  8014. Fodder Sentinel I
  8015. When you are attacked by a Fodder, reduce the damage you take by 4%
  8016.  
  8017. Zero Distance Boost I
  8018. Increase damage you deal by 6% when hitting a target in close proximity
  8019.  
  8020. Zero Range Adaptability I
  8021. Reduce the damage taken by 6% when hit by an extremely short range attack.
  8022.  
  8023. Homeopathy Amplification II
  8024. At 50% or more HP, increase damage by 4%.
  8025.  
  8026. Homeopathy Adaptability II
  8027. When HP is 50% or higher, reduce damage taken by 5%.
  8028.  
  8029. Fodder Killer II
  8030. When your target is a Fodder, increase damage you deal by 6%
  8031.  
  8032. Fodder Sentinel II
  8033. When you are attacked by a Fodder, reduce the damage you take by 6%
  8034.  
  8035. Zero Distance Boost II
  8036. Increase damage you deal by 8% when hitting a target in close proximity
  8037.  
  8038. Zero Range Adaptability II
  8039. Reduce the damage taken by 8% when hit by an extremely short range attack.
  8040.  
  8041. ========================================
  8042. RECOMBINED_DNA_4: Dr. Light the Martial Artist
  8043. ========================================
  8044.  
  8045. Damage Reduction Special Attack II
  8046. When you hit a target in damage reduction status, increase damage you deal by 6%
  8047.  
  8048. Slow Special Attack II
  8049. When you hit a target in slow status, increase the damage you deal by 6%
  8050.  
  8051. Immobilize Special Attack II
  8052. When you hit a target in immobile status, increase the damage you deal by 6%
  8053.  
  8054. Continuous Damage Resistance II
  8055. 30% chance to become immune to the effects of Continuous Damage.
  8056.  
  8057. Defocus Resistance II
  8058. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  8059.  
  8060. Blind Resistance II
  8061. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  8062.  
  8063. Damage Reduction Special Attack III
  8064. When you hit a target in damage reduction status, increase damage you deal by 8%
  8065.  
  8066. Slow Special Attack III
  8067. When you hit a target in slow status, increase the damage you deal by 8%
  8068.  
  8069. Immobilize Special Attack III
  8070. When you hit a target in immobile status, increase the damage you deal by 8%
  8071.  
  8072. Continuous Damage Resistance III
  8073. 40% chance to become immune to the effects of Continuous Damage.
  8074.  
  8075. Defocus Resistance III
  8076. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  8077.  
  8078. Blind Resistance III
  8079. 40% chance to become immune to the effects of Blind, stacks with similar effects.
  8080.  
  8081. Enhanced DEF Resonation
  8082. When you are in enhanced DEF status, increase damage you deal by 8%.
  8083.  
  8084. ========================================
  8085. RECOMBINED_DNA_5: Dr. Light the Martial Artist
  8086. ========================================
  8087.  
  8088. Homeopathy Amplification II
  8089. At 50% or more HP, increase damage by 4%.
  8090.  
  8091. Homeopathy Adaptability II
  8092. When HP is 50% or higher, reduce damage taken by 5%.
  8093.  
  8094. Fodder Killer II
  8095. When your target is a Fodder, increase damage you deal by 6%
  8096.  
  8097. Fodder Sentinel II
  8098. When you are attacked by a Fodder, reduce the damage you take by 6%
  8099.  
  8100. Zero Distance Boost II
  8101. Increase damage you deal by 8% when hitting a target in close proximity
  8102.  
  8103. Zero Range Adaptability II
  8104. Reduce the damage taken by 8% when hit by an extremely short range attack.
  8105.  
  8106. Homeopathy Amplification III
  8107. At 50% or more HP, increase damage by 5%.
  8108.  
  8109. Homeopathy Adaptability III
  8110. When HP is 50% or higher, reduce damage taken by 6%.
  8111.  
  8112. Fodder Killer III
  8113. When your target is a Fodder, increase damage you deal by 8%
  8114.  
  8115. Fodder Sentinel III
  8116. When you are attacked by a Fodder, reduce the damage you take by 8%
  8117.  
  8118. Zero Distance Boost III
  8119. Increase damage you deal by 10% when hitting a target in close proximity
  8120.  
  8121. Zero Range Adaptability III
  8122. Reduce the damage taken by 10% when hit by an extremely short range attack.
  8123.  
  8124. Enhanced DEF Resonation
  8125. When you are in enhanced DEF status, increase damage you deal by 8%.
  8126.  
  8127. ========================================
  8128. FIXED_DNA: Halloween Sigma
  8129. ========================================
  8130.  
  8131. Hellfire Defense
  8132. Will not take any damage when using Hellfire Dust.
  8133.  
  8134. Quick Change
  8135. The preparation time for "Changing into Demon Duke" is reduced by 20%.
  8136.  
  8137. Hellfire Enhancement
  8138. When Hellfire status is active, increases damage by 20%
  8139.  
  8140. ========================================
  8141. RECOMBINED_DNA_1: Halloween Sigma
  8142. ========================================
  8143.  
  8144. Slow Special Attack I
  8145. When you hit a target in slow status, increase the damage you deal by 4%
  8146.  
  8147. Continuous Damage Special Attack I
  8148. When you hit a target in continuous damage status, increase the damage you deal by 4%
  8149.  
  8150. Confusion Special Attack I
  8151. When you hit a target in Confusion status, increase the damage you deal by 4%
  8152.  
  8153. Slow Resistance I
  8154. 20% chance to become immune to the effects of Slow.
  8155.  
  8156. Blind Resistance I
  8157. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  8158.  
  8159. Interference Resistance I
  8160. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  8161.  
  8162. Thorough Preparation Amplification I
  8163. At 75% or more HP, increase damage by 4%.
  8164.  
  8165. Thorough Preparation Adaptability I
  8166. When HP is 75% or higher, reduce damage taken by 4%.
  8167.  
  8168. BOSS Killer I
  8169. When your target is a boss character, increase damage you deal by 4%
  8170.  
  8171. Summon Sentinel I
  8172. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  8173.  
  8174. Snipe Boost I
  8175. Increase damage you deal by 6% when hitting a target in extremely long range
  8176.  
  8177. Snipe Adaptability I
  8178. Reduce the damage taken by 6% when hit by an extremely long range attack.
  8179.  
  8180. ========================================
  8181. RECOMBINED_DNA_2: Halloween Sigma
  8182. ========================================
  8183.  
  8184. Slow Special Attack I
  8185. When you hit a target in slow status, increase the damage you deal by 4%
  8186.  
  8187. Continuous Damage Special Attack I
  8188. When you hit a target in continuous damage status, increase the damage you deal by 4%
  8189.  
  8190. Confusion Special Attack I
  8191. When you hit a target in Confusion status, increase the damage you deal by 4%
  8192.  
  8193. Slow Resistance I
  8194. 20% chance to become immune to the effects of Slow.
  8195.  
  8196. Blind Resistance I
  8197. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  8198.  
  8199. Interference Resistance I
  8200. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  8201.  
  8202. Slow Special Attack II
  8203. When you hit a target in slow status, increase the damage you deal by 6%
  8204.  
  8205. Continuous Damage Special Attack II
  8206. When you hit a target in continuous damage status, increase the damage you deal by 6%
  8207.  
  8208. Confusion Special Attack II
  8209. When you hit a target in Confusion status, increase the damage you deal by 6%
  8210.  
  8211. Slow Resistance II
  8212. 30% chance to become immune to the effects of Slow.
  8213.  
  8214. Blind Resistance II
  8215. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  8216.  
  8217. Interference Resistance II
  8218. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  8219.  
  8220. ========================================
  8221. RECOMBINED_DNA_3: Halloween Sigma
  8222. ========================================
  8223.  
  8224. Thorough Preparation Amplification I
  8225. At 75% or more HP, increase damage by 4%.
  8226.  
  8227. Thorough Preparation Adaptability I
  8228. When HP is 75% or higher, reduce damage taken by 4%.
  8229.  
  8230. BOSS Killer I
  8231. When your target is a boss character, increase damage you deal by 4%
  8232.  
  8233. Summon Sentinel I
  8234. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  8235.  
  8236. Snipe Boost I
  8237. Increase damage you deal by 6% when hitting a target in extremely long range
  8238.  
  8239. Snipe Adaptability I
  8240. Reduce the damage taken by 6% when hit by an extremely long range attack.
  8241.  
  8242. Thorough Preparation Amplification II
  8243. At 75% or more HP, increase damage by 5%.
  8244.  
  8245. Thorough Preparation Adaptability II
  8246. When HP is 75% or higher, reduce damage taken by 6%.
  8247.  
  8248. BOSS Killer II
  8249. When your target is a boss character, increase damage you deal by 6%
  8250.  
  8251. Summon Sentinel II
  8252. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  8253.  
  8254. Snipe Boost II
  8255. Increase damage you deal by 8% when hitting a target in extremely long range
  8256.  
  8257. Snipe Adaptability II
  8258. Reduce the damage taken by 8% when hit by an extremely long range attack.
  8259.  
  8260. ========================================
  8261. RECOMBINED_DNA_4: Halloween Sigma
  8262. ========================================
  8263.  
  8264. Slow Special Attack II
  8265. When you hit a target in slow status, increase the damage you deal by 6%
  8266.  
  8267. Continuous Damage Special Attack II
  8268. When you hit a target in continuous damage status, increase the damage you deal by 6%
  8269.  
  8270. Confusion Special Attack II
  8271. When you hit a target in Confusion status, increase the damage you deal by 6%
  8272.  
  8273. Slow Resistance II
  8274. 30% chance to become immune to the effects of Slow.
  8275.  
  8276. Blind Resistance II
  8277. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  8278.  
  8279. Interference Resistance II
  8280. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  8281.  
  8282. Slow Special Attack III
  8283. When you hit a target in slow status, increase the damage you deal by 8%
  8284.  
  8285. Continuous Damage Special Attack III
  8286. When you hit a target in continuous damage status, increase the damage you deal by 8%
  8287.  
  8288. Confusion Special Attack III
  8289. When you hit a target in Confusion status, increase the damage you deal by 8%
  8290.  
  8291. Slow Resistance III
  8292. 40% chance to become immune to the effects of Slow.
  8293.  
  8294. Blind Resistance III
  8295. 40% chance to become immune to the effects of Blind, stacks with similar effects.
  8296.  
  8297. Interference Resistance III
  8298. 40% chance to become immune to the effects of Interference, stacks with similar effects.
  8299.  
  8300. Indestructible
  8301. When HP is <50%, gain a shield of invulnerability that protects you from all damages. This skill will only be activated once per stage.
  8302.  
  8303. ========================================
  8304. RECOMBINED_DNA_5: Halloween Sigma
  8305. ========================================
  8306.  
  8307. Thorough Preparation Amplification II
  8308. At 75% or more HP, increase damage by 5%.
  8309.  
  8310. Thorough Preparation Adaptability II
  8311. When HP is 75% or higher, reduce damage taken by 6%.
  8312.  
  8313. BOSS Killer II
  8314. When your target is a boss character, increase damage you deal by 6%
  8315.  
  8316. Summon Sentinel II
  8317. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  8318.  
  8319. Snipe Boost II
  8320. Increase damage you deal by 8% when hitting a target in extremely long range
  8321.  
  8322. Snipe Adaptability II
  8323. Reduce the damage taken by 8% when hit by an extremely long range attack.
  8324.  
  8325. Thorough Preparation Amplification III
  8326. At 75% or more HP, increase damage by 6%.
  8327.  
  8328. Thorough Preparation Adaptability III
  8329. When HP is 75% or higher, reduce damage taken by 8%.
  8330.  
  8331. BOSS Killer III
  8332. When your target is a boss character, increase damage you deal by 8%
  8333.  
  8334. Summon Sentinel III
  8335. When you are attacked by a summoned enemy, reduce the damage you take by 25%
  8336.  
  8337. Snipe Boost III
  8338. Increase damage you deal by 10% when hitting a target in extremely long range
  8339.  
  8340. Snipe Adaptability III
  8341. Reduce the damage taken by 10% when hit by an extremely long range attack.
  8342.  
  8343. Indestructible
  8344. When HP is <50%, gain a shield of invulnerability that protects you from all damages. This skill will only be activated once per stage.
  8345.  
  8346. ========================================
  8347. FIXED_DNA: Halloween Roll
  8348. ========================================
  8349.  
  8350. Magical Defense
  8351. Will not take any damage when using Magical Cannon.
  8352.  
  8353. Cannon-Wielding Enhancement
  8354. The damage boosting effect of launcher type weapons is increased by 50% and the damage reduction effect is increased by 50% when used by Barrage Type Magical Gal.
  8355.  
  8356. Continuous Barrage
  8357. When Magical Cannon hits the target, you will be able to use Magical Cannon again. This effect can only be triggered once more after 8 seconds.
  8358.  
  8359. ========================================
  8360. RECOMBINED_DNA_1: Halloween Roll
  8361. ========================================
  8362.  
  8363. Defocus Special Attack I
  8364. When you hit a target in Defocus status, increase the damage you deal by 4%
  8365.  
  8366. CRIT Enhancement Special Attack I
  8367. When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
  8368.  
  8369. CRID Enhancement Special Attack I
  8370. When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
  8371.  
  8372. Continuous Damage Resistance I
  8373. 20% chance to become immune to the effects of Continuous Damage.
  8374.  
  8375. Out of Control Resistance I
  8376. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  8377.  
  8378. Confusion Resistance I
  8379. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  8380.  
  8381. Launcher Amplification I
  8382. Increase damage by 4% when equipping a launcher.
  8383.  
  8384. Launcher Adaptability I
  8385. Reduced damage taken by 4% when equipping a launcher.
  8386.  
  8387. Homeopathy Amplification I
  8388. At 50% or more HP, increase damage by 3%.
  8389.  
  8390. Homeopathy Adaptability I
  8391. When HP is 50% or higher, reduce damage taken by 4%.
  8392.  
  8393. BOSS Killer I
  8394. When your target is a boss character, increase damage you deal by 4%
  8395.  
  8396. Boss Sentinel I
  8397. When you are attacked by a boss character, reduce the damage you take by 4%
  8398.  
  8399. ========================================
  8400. RECOMBINED_DNA_2: Halloween Roll
  8401. ========================================
  8402.  
  8403. Defocus Special Attack I
  8404. When you hit a target in Defocus status, increase the damage you deal by 4%
  8405.  
  8406. CRIT Enhancement Special Attack I
  8407. When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
  8408.  
  8409. CRID Enhancement Special Attack I
  8410. When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
  8411.  
  8412. Continuous Damage Resistance I
  8413. 20% chance to become immune to the effects of Continuous Damage.
  8414.  
  8415. Out of Control Resistance I
  8416. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  8417.  
  8418. Confusion Resistance I
  8419. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  8420.  
  8421. Defocus Special Attack II
  8422. When you hit a target in Defocus status, increase the damage you deal by 6%
  8423.  
  8424. CRIT Enhancement Special Attack II
  8425. When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
  8426.  
  8427. CRID Enhancement Special Attack II
  8428. When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
  8429.  
  8430. Continuous Damage Resistance II
  8431. 30% chance to become immune to the effects of Continuous Damage.
  8432.  
  8433. Out of Control Resistance II
  8434. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  8435.  
  8436. Confusion Resistance II
  8437. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  8438.  
  8439. ========================================
  8440. RECOMBINED_DNA_3: Halloween Roll
  8441. ========================================
  8442.  
  8443. Launcher Amplification I
  8444. Increase damage by 4% when equipping a launcher.
  8445.  
  8446. Launcher Adaptability I
  8447. Reduced damage taken by 4% when equipping a launcher.
  8448.  
  8449. Homeopathy Amplification I
  8450. At 50% or more HP, increase damage by 3%.
  8451.  
  8452. Homeopathy Adaptability I
  8453. When HP is 50% or higher, reduce damage taken by 4%.
  8454.  
  8455. BOSS Killer I
  8456. When your target is a boss character, increase damage you deal by 4%
  8457.  
  8458. Boss Sentinel I
  8459. When you are attacked by a boss character, reduce the damage you take by 4%
  8460.  
  8461. Launcher Amplification II
  8462. Increase damage by 6% when equipping a launcher.
  8463.  
  8464. Launcher Adaptability II
  8465. Reduced damage taken by 6% when equipping a launcher.
  8466.  
  8467. Homeopathy Amplification II
  8468. At 50% or more HP, increase damage by 4%.
  8469.  
  8470. Homeopathy Adaptability II
  8471. When HP is 50% or higher, reduce damage taken by 5%.
  8472.  
  8473. BOSS Killer II
  8474. When your target is a boss character, increase damage you deal by 6%
  8475.  
  8476. Boss Sentinel II
  8477. When you are attacked by a boss character, reduce the damage you take by 6%
  8478.  
  8479. ========================================
  8480. RECOMBINED_DNA_4: Halloween Roll
  8481. ========================================
  8482.  
  8483. Defocus Special Attack II
  8484. When you hit a target in Defocus status, increase the damage you deal by 6%
  8485.  
  8486. CRIT Enhancement Special Attack II
  8487. When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
  8488.  
  8489. CRID Enhancement Special Attack II
  8490. When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
  8491.  
  8492. Continuous Damage Resistance II
  8493. 30% chance to become immune to the effects of Continuous Damage.
  8494.  
  8495. Out of Control Resistance II
  8496. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  8497.  
  8498. Confusion Resistance II
  8499. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  8500.  
  8501. Defocus Special Attack III
  8502. When you hit a target in Defocus status, increase the damage you deal by 8%
  8503.  
  8504. CRIT Enhancement Special Attack III
  8505. When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
  8506.  
  8507. CRID Enhancement Special Attack III
  8508. When you hit a target in CRID Enhancement status, increase the damage you deal by 10%
  8509.  
  8510. Continuous Damage Resistance III
  8511. 40% chance to become immune to the effects of Continuous Damage.
  8512.  
  8513. Out of Control Resistance III
  8514. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  8515.  
  8516. Confusion Resistance III
  8517. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  8518.  
  8519. Anomaly Avoidance
  8520. When causing Defocus status or hitting a target in Defocus status, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
  8521.  
  8522. ========================================
  8523. RECOMBINED_DNA_5: Halloween Roll
  8524. ========================================
  8525.  
  8526. Launcher Amplification II
  8527. Increase damage by 6% when equipping a launcher.
  8528.  
  8529. Launcher Adaptability II
  8530. Reduced damage taken by 6% when equipping a launcher.
  8531.  
  8532. Homeopathy Amplification II
  8533. At 50% or more HP, increase damage by 4%.
  8534.  
  8535. Homeopathy Adaptability II
  8536. When HP is 50% or higher, reduce damage taken by 5%.
  8537.  
  8538. BOSS Killer II
  8539. When your target is a boss character, increase damage you deal by 6%
  8540.  
  8541. Boss Sentinel II
  8542. When you are attacked by a boss character, reduce the damage you take by 6%
  8543.  
  8544. Launcher Amplification III
  8545. Increase damage by 8% when equipping a launcher.
  8546.  
  8547. Launcher Adaptability III
  8548. Reduced damage taken by 8% when equipping a launcher.
  8549.  
  8550. Homeopathy Amplification III
  8551. At 50% or more HP, increase damage by 5%.
  8552.  
  8553. Homeopathy Adaptability III
  8554. When HP is 50% or higher, reduce damage taken by 6%.
  8555.  
  8556. BOSS Killer III
  8557. When your target is a boss character, increase damage you deal by 8%
  8558.  
  8559. Boss Sentinel III
  8560. When you are attacked by a boss character, reduce the damage you take by 8%
  8561.  
  8562. Anomaly Avoidance
  8563. When causing Defocus status or hitting a target in Defocus status, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
  8564.  
  8565. ========================================
  8566. FIXED_DNA: Halloween Pandora
  8567. ========================================
  8568.  
  8569. HP Absorb
  8570. When you hit a target with Continuous Circulation, recover HP equal to 21% of the attack. This effect can only be triggered once more after a 3-second cooldown.
  8571.  
  8572. Continuous Flight
  8573. When Flying Attack hits the target, you will be able to use Flying Attack again. This effect can only be triggered once more after 6 seconds.
  8574.  
  8575. Moonlight Blessings
  8576. After the effect of "Changing into a Witch" wears off, you will receive the status of "Moonlight Blessings" that cannot be removed, and you will be able to activate the effects of defense enhancement and acceleration by 40%. After this effect wears off, you can once again activate "Changing into a Witch" again. (The re-activated "Changing into a Witch" effect will not receive the "Secret Ritual" bonus)
  8577.  
  8578. ========================================
  8579. RECOMBINED_DNA_1: Halloween Pandora
  8580. ========================================
  8581.  
  8582. Damage Enhancement Special Attack I
  8583. When you hit a target in damage enhancement status, increase damage you deal by 6%
  8584.  
  8585. Defense Enhancement Special Attack I
  8586. When you hit a target in defense enhancement status, increase damage you deal by 6%
  8587.  
  8588. Shield Special Attack I
  8589. When you hit a target in shield status, increase damage you deal by 6%
  8590.  
  8591. CRIT Reduction Resistance I
  8592. 20% chance to become immune to the effects of CRIT Reduction.
  8593.  
  8594. CRID Reduction Resistance I
  8595. 20% chance to become immune to the effects of CRID Reduction.
  8596.  
  8597. Blind Resistance I
  8598. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  8599.  
  8600. Melee Amplification I
  8601. Increase damage by 4% when equipping a melee weapon.
  8602.  
  8603. Melee Adaptability I
  8604. Reduced damage taken by 4% when equipping a melee weapon.
  8605.  
  8606. Player Killer I
  8607. When your target is a player, increase damage you deal by 4%
  8608.  
  8609. Player Sentinel I
  8610. When you are attacked by a player, reduce the damage you take by 4%
  8611.  
  8612. Short Range Boost I
  8613. Increase damage you deal by 4% when hitting a target in short range
  8614.  
  8615. Short Range Adaptability I
  8616. Reduce the damage taken by 4% when hit by a short range attack.
  8617.  
  8618. ========================================
  8619. RECOMBINED_DNA_2: Halloween Pandora
  8620. ========================================
  8621.  
  8622. Damage Enhancement Special Attack I
  8623. When you hit a target in damage enhancement status, increase damage you deal by 6%
  8624.  
  8625. Defense Enhancement Special Attack I
  8626. When you hit a target in defense enhancement status, increase damage you deal by 6%
  8627.  
  8628. Shield Special Attack I
  8629. When you hit a target in shield status, increase damage you deal by 6%
  8630.  
  8631. CRIT Reduction Resistance I
  8632. 20% chance to become immune to the effects of CRIT Reduction.
  8633.  
  8634. CRID Reduction Resistance I
  8635. 20% chance to become immune to the effects of CRID Reduction.
  8636.  
  8637. Blind Resistance I
  8638. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  8639.  
  8640. Damage Enhancement Special Attack II
  8641. When you hit a target in damage enhancement status, increase damage you deal by 8%
  8642.  
  8643. Defense Enhancement Special Attack II
  8644. When you hit a target in defense enhancement status, increase damage you deal by 8%
  8645.  
  8646. Shield Special Attack II
  8647. When you hit a target in shield status, increase damage you deal by 8%
  8648.  
  8649. CRIT Reduction Resistance II
  8650. 30% chance to become immune to the effects of CRIT Reduction.
  8651.  
  8652. CRID Reduction Resistance II
  8653. 30% chance to become immune to the effects of CRID Reduction.
  8654.  
  8655. Blind Resistance II
  8656. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  8657.  
  8658. ========================================
  8659. RECOMBINED_DNA_3: Halloween Pandora
  8660. ========================================
  8661.  
  8662. Melee Amplification I
  8663. Increase damage by 4% when equipping a melee weapon.
  8664.  
  8665. Melee Adaptability I
  8666. Reduced damage taken by 4% when equipping a melee weapon.
  8667.  
  8668. Player Killer I
  8669. When your target is a player, increase damage you deal by 4%
  8670.  
  8671. Player Sentinel I
  8672. When you are attacked by a player, reduce the damage you take by 4%
  8673.  
  8674. Short Range Boost I
  8675. Increase damage you deal by 4% when hitting a target in short range
  8676.  
  8677. Short Range Adaptability I
  8678. Reduce the damage taken by 4% when hit by a short range attack.
  8679.  
  8680. Melee Amplification II
  8681. Increase damage by 6% when equipping a melee weapon.
  8682.  
  8683. Melee Adaptability II
  8684. Reduced damage taken by 6% when equipping a melee weapon.
  8685.  
  8686. Player Killer II
  8687. When your target is a player, increase damage you deal by 6%
  8688.  
  8689. Player Sentinel II
  8690. When you are attacked by a player, reduce the damage you take by 6%
  8691.  
  8692. Short Range Boost II
  8693. Increase damage you deal by 6% when hitting a target in short range
  8694.  
  8695. Short Range Adaptability II
  8696. Reduce the damage taken by 6% when hit by a short range attack.
  8697.  
  8698. ========================================
  8699. RECOMBINED_DNA_4: Halloween Pandora
  8700. ========================================
  8701.  
  8702. Damage Enhancement Special Attack II
  8703. When you hit a target in damage enhancement status, increase damage you deal by 8%
  8704.  
  8705. Defense Enhancement Special Attack II
  8706. When you hit a target in defense enhancement status, increase damage you deal by 8%
  8707.  
  8708. Shield Special Attack II
  8709. When you hit a target in shield status, increase damage you deal by 8%
  8710.  
  8711. CRIT Reduction Resistance II
  8712. 30% chance to become immune to the effects of CRIT Reduction.
  8713.  
  8714. CRID Reduction Resistance II
  8715. 30% chance to become immune to the effects of CRID Reduction.
  8716.  
  8717. Blind Resistance II
  8718. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  8719.  
  8720. Damage Enhancement Special Attack III
  8721. When you hit a target in damage enhancement status, increase damage you deal by 10%
  8722.  
  8723. Defense Enhancement Special Attack III
  8724. When you hit a target in defense enhancement status, increase damage you deal by 10%
  8725.  
  8726. Shield Special Attack III
  8727. When you hit a target in shield status, increase damage you deal by 10%
  8728.  
  8729. CRIT Reduction Resistance III
  8730. 40% chance to become immune to the effects of CRIT Reduction.
  8731.  
  8732. CRID Reduction Resistance III
  8733. 40% chance to become immune to the effects of CRID Reduction.
  8734.  
  8735. Blind Resistance III
  8736. 40% chance to become immune to the effects of Blind, stacks with similar effects.
  8737.  
  8738. CRID enhancement Resonation
  8739. When you are in CRID enhancement status, increase damage you deal by 8%.
  8740.  
  8741. ========================================
  8742. RECOMBINED_DNA_5: Halloween Pandora
  8743. ========================================
  8744.  
  8745. Melee Amplification II
  8746. Increase damage by 6% when equipping a melee weapon.
  8747.  
  8748. Melee Adaptability II
  8749. Reduced damage taken by 6% when equipping a melee weapon.
  8750.  
  8751. Player Killer II
  8752. When your target is a player, increase damage you deal by 6%
  8753.  
  8754. Player Sentinel II
  8755. When you are attacked by a player, reduce the damage you take by 6%
  8756.  
  8757. Short Range Boost II
  8758. Increase damage you deal by 6% when hitting a target in short range
  8759.  
  8760. Short Range Adaptability II
  8761. Reduce the damage taken by 6% when hit by a short range attack.
  8762.  
  8763. Melee Amplification III
  8764. Increase damage by 8% when equipping a melee weapon.
  8765.  
  8766. Melee Adaptability III
  8767. Reduced damage taken by 8% when equipping a melee weapon.
  8768.  
  8769. Player Killer III
  8770. When your target is a player, increase damage you deal by 8%
  8771.  
  8772. Player Sentinel III
  8773. When you are attacked by a player, reduce the damage you take by 8%
  8774.  
  8775. Short Range Boost III
  8776. Increase damage you deal by 8% when hitting a target in short range
  8777.  
  8778. Short Range Adaptability III
  8779. Reduce the damage taken by 8% when hit by a short range attack.
  8780.  
  8781. CRID enhancement Resonation
  8782. When you are in CRID enhancement status, increase damage you deal by 8%.
  8783.  
  8784. ========================================
  8785. FIXED_DNA: Valentines Day RiCO
  8786. ========================================
  8787.  
  8788. Hardened Windows
  8789. Increase damage of Fan Service by 100% after penetration.
  8790.  
  8791. Melting Your Heart
  8792. When hitting a target with Fan Service, the attack will apply DEF Weakened to the target and increase its damage taken by 32%.
  8793. Increase the damage rate of strawberry chocolate by 25%.
  8794.  
  8795. Extra Service
  8796. Use Fan Service repeatedly. After it is triggered, it can only be triggered once more after a 8-second cooldown.
  8797.  
  8798. ========================================
  8799. RECOMBINED_DNA_1: Valentines Day RiCO
  8800. ========================================
  8801.  
  8802. Damage Reduction Special Attack I
  8803. When you hit a target in damage reduction status, increase damage you deal by 4%
  8804.  
  8805. Interference Special Attack I
  8806. When you hit a target in interference status, increase the damage you deal by 6%
  8807.  
  8808. Out of Control Special Attack I
  8809. When you hit a target in Out of Control status, increase the damage you deal by 4%
  8810.  
  8811. CRIT Reduction Resistance I
  8812. 20% chance to become immune to the effects of CRIT Reduction.
  8813.  
  8814. Slow Resistance I
  8815. 20% chance to become immune to the effects of Slow.
  8816.  
  8817. Immobilize Resistance I
  8818. 20% chance to become immune to the effects of Immobilize.
  8819.  
  8820. Adversity Amplification I
  8821. When below 50% HP, increase damage by 4%.
  8822.  
  8823. Adversity Adaptability I
  8824. When below 50% HP, reduce damage taken by 4%.
  8825.  
  8826. Player Sentinel I
  8827. When you are attacked by a player, reduce the damage you take by 4%
  8828.  
  8829. Long Range Boost I
  8830. Increase damage you deal by 4% when hitting a target in long range
  8831.  
  8832. Snipe Boost I
  8833. Increase damage you deal by 6% when hitting a target in extremely long range
  8834.  
  8835. Short Range Adaptability I
  8836. Reduce the damage taken by 4% when hit by a short range attack.
  8837.  
  8838. ========================================
  8839. RECOMBINED_DNA_2: Valentines Day RiCO
  8840. ========================================
  8841.  
  8842. Damage Reduction Special Attack I
  8843. When you hit a target in damage reduction status, increase damage you deal by 4%
  8844.  
  8845. Interference Special Attack I
  8846. When you hit a target in interference status, increase the damage you deal by 6%
  8847.  
  8848. Out of Control Special Attack I
  8849. When you hit a target in Out of Control status, increase the damage you deal by 4%
  8850.  
  8851. CRIT Reduction Resistance I
  8852. 20% chance to become immune to the effects of CRIT Reduction.
  8853.  
  8854. Slow Resistance I
  8855. 20% chance to become immune to the effects of Slow.
  8856.  
  8857. Immobilize Resistance I
  8858. 20% chance to become immune to the effects of Immobilize.
  8859.  
  8860. Damage Reduction Special Attack II
  8861. When you hit a target in damage reduction status, increase damage you deal by 6%
  8862.  
  8863. Interference Special Attack II
  8864. When you hit a target in interference status, increase the damage you deal by 8%
  8865.  
  8866. Out of Control Special Attack II
  8867. When you hit a target in Out of Control status, increase the damage you deal by 6%
  8868.  
  8869. CRIT Reduction Resistance II
  8870. 30% chance to become immune to the effects of CRIT Reduction.
  8871.  
  8872. Slow Resistance II
  8873. 30% chance to become immune to the effects of Slow.
  8874.  
  8875. Immobilize Resistance II
  8876. 30% chance to become immune to the effects of Immobilize.
  8877.  
  8878. ========================================
  8879. RECOMBINED_DNA_3: Valentines Day RiCO
  8880. ========================================
  8881.  
  8882. Adversity Amplification I
  8883. When below 50% HP, increase damage by 4%.
  8884.  
  8885. Adversity Adaptability I
  8886. When below 50% HP, reduce damage taken by 4%.
  8887.  
  8888. Player Sentinel I
  8889. When you are attacked by a player, reduce the damage you take by 4%
  8890.  
  8891. Long Range Boost I
  8892. Increase damage you deal by 4% when hitting a target in long range
  8893.  
  8894. Snipe Boost I
  8895. Increase damage you deal by 6% when hitting a target in extremely long range
  8896.  
  8897. Short Range Adaptability I
  8898. Reduce the damage taken by 4% when hit by a short range attack.
  8899.  
  8900. Adversity Amplification II
  8901. When below 50% HP, increase damage by 6%.
  8902.  
  8903. Adversity Adaptability II
  8904. When below 50% HP, reduce damage taken by 6%.
  8905.  
  8906. Player Sentinel II
  8907. When you are attacked by a player, reduce the damage you take by 6%
  8908.  
  8909. Long Range Boost II
  8910. Increase damage you deal by 6% when hitting a target in long range
  8911.  
  8912. Snipe Boost II
  8913. Increase damage you deal by 8% when hitting a target in extremely long range
  8914.  
  8915. Short Range Adaptability II
  8916. Reduce the damage taken by 6% when hit by a short range attack.
  8917.  
  8918. ========================================
  8919. RECOMBINED_DNA_4: Valentines Day RiCO
  8920. ========================================
  8921.  
  8922. Damage Reduction Special Attack II
  8923. When you hit a target in damage reduction status, increase damage you deal by 6%
  8924.  
  8925. Interference Special Attack II
  8926. When you hit a target in interference status, increase the damage you deal by 8%
  8927.  
  8928. Out of Control Special Attack II
  8929. When you hit a target in Out of Control status, increase the damage you deal by 6%
  8930.  
  8931. CRIT Reduction Resistance II
  8932. 30% chance to become immune to the effects of CRIT Reduction.
  8933.  
  8934. Slow Resistance II
  8935. 30% chance to become immune to the effects of Slow.
  8936.  
  8937. Immobilize Resistance II
  8938. 30% chance to become immune to the effects of Immobilize.
  8939.  
  8940. Damage Reduction Special Attack III
  8941. When you hit a target in damage reduction status, increase damage you deal by 8%
  8942.  
  8943. Interference Special Attack III
  8944. When you hit a target in interference status, increase the damage you deal by 10%
  8945.  
  8946. Out of Control Special Attack III
  8947. When you hit a target in Out of Control status, increase the damage you deal by 8%
  8948.  
  8949. CRIT Reduction Resistance III
  8950. 40% chance to become immune to the effects of CRIT Reduction.
  8951.  
  8952. Slow Resistance III
  8953. 40% chance to become immune to the effects of Slow.
  8954.  
  8955. Immobilize Resistance III
  8956. 40% chance to become immune to the effects of Immobilize.
  8957.  
  8958. Enhanced CRIT Echo
  8959. When you are in enhanced CRIT status, reduce damage you take by 8%.
  8960.  
  8961. ========================================
  8962. RECOMBINED_DNA_5: Valentines Day RiCO
  8963. ========================================
  8964.  
  8965. Adversity Amplification II
  8966. When below 50% HP, increase damage by 6%.
  8967.  
  8968. Adversity Adaptability II
  8969. When below 50% HP, reduce damage taken by 6%.
  8970.  
  8971. Player Sentinel II
  8972. When you are attacked by a player, reduce the damage you take by 6%
  8973.  
  8974. Long Range Boost II
  8975. Increase damage you deal by 6% when hitting a target in long range
  8976.  
  8977. Snipe Boost II
  8978. Increase damage you deal by 8% when hitting a target in extremely long range
  8979.  
  8980. Short Range Adaptability II
  8981. Reduce the damage taken by 6% when hit by a short range attack.
  8982.  
  8983. Adversity Amplification III
  8984. When below 50% HP, increase damage by 8%.
  8985.  
  8986. Adversity Adaptability III
  8987. When below 50% HP, reduce damage taken by 8%.
  8988.  
  8989. Player Sentinel III
  8990. When you are attacked by a player, reduce the damage you take by 8%
  8991.  
  8992. Long Range Boost III
  8993. Increase damage you deal by 8% when hitting a target in long range
  8994.  
  8995. Snipe Boost III
  8996. Increase damage you deal by 10% when hitting a target in extremely long range
  8997.  
  8998. Short Range Adaptability III
  8999. Reduce the damage taken by 8% when hit by a short range attack.
  9000.  
  9001. Enhanced CRIT Echo
  9002. When you are in enhanced CRIT status, reduce damage you take by 8%.
  9003.  
  9004. ========================================
  9005. FIXED_DNA: Valentines Day iCO
  9006. ========================================
  9007.  
  9008. Dynamic Destruction
  9009. Inflict slow on the target after it has been hit with Ribbon Link to reduce its movement speed by 50%.
  9010.  
  9011. Agile Dance
  9012. When hit by long-range or mid-range attacks, damage is reduced by 10%.
  9013.  
  9014. Professional Services
  9015. Increase the RoF of Fan Service by 50%, and damage registration is accelerated by determination by 25%.
  9016.  
  9017. ========================================
  9018. RECOMBINED_DNA_1: Valentines Day iCO
  9019. ========================================
  9020.  
  9021. Defense Enhancement Special Attack I
  9022. When you hit a target in defense enhancement status, increase damage you deal by 6%
  9023.  
  9024. Slow Special Attack I
  9025. When you hit a target in slow status, increase the damage you deal by 4%
  9026.  
  9027. Immobilize Special Attack I
  9028. When you hit a target in immobile status, increase the damage you deal by 4%
  9029.  
  9030. CRID Reduction Resistance I
  9031. 20% chance to become immune to the effects of CRID Reduction.
  9032.  
  9033. No Skill Resistance I
  9034. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  9035.  
  9036. Interference Resistance I
  9037. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  9038.  
  9039. Thorough Preparation Amplification I
  9040. At 75% or more HP, increase damage by 4%.
  9041.  
  9042. Thorough Preparation Adaptability I
  9043. When HP is 75% or higher, reduce damage taken by 4%.
  9044.  
  9045. Player Killer I
  9046. When your target is a player, increase damage you deal by 4%
  9047.  
  9048. Short Range Boost I
  9049. Increase damage you deal by 4% when hitting a target in short range
  9050.  
  9051. Zero Distance Boost I
  9052. Increase damage you deal by 6% when hitting a target in close proximity
  9053.  
  9054. Long Range Adaptability I
  9055. Reduce the damage taken by 4% when hit by a long range attack.
  9056.  
  9057. ========================================
  9058. RECOMBINED_DNA_2: Valentines Day iCO
  9059. ========================================
  9060.  
  9061. Defense Enhancement Special Attack I
  9062. When you hit a target in defense enhancement status, increase damage you deal by 6%
  9063.  
  9064. Slow Special Attack I
  9065. When you hit a target in slow status, increase the damage you deal by 4%
  9066.  
  9067. Immobilize Special Attack I
  9068. When you hit a target in immobile status, increase the damage you deal by 4%
  9069.  
  9070. CRID Reduction Resistance I
  9071. 20% chance to become immune to the effects of CRID Reduction.
  9072.  
  9073. No Skill Resistance I
  9074. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  9075.  
  9076. Interference Resistance I
  9077. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  9078.  
  9079. Defense Enhancement Special Attack II
  9080. When you hit a target in defense enhancement status, increase damage you deal by 8%
  9081.  
  9082. Slow Special Attack II
  9083. When you hit a target in slow status, increase the damage you deal by 6%
  9084.  
  9085. Immobilize Special Attack II
  9086. When you hit a target in immobile status, increase the damage you deal by 6%
  9087.  
  9088. CRID Reduction Resistance II
  9089. 30% chance to become immune to the effects of CRID Reduction.
  9090.  
  9091. No Skill Resistance II
  9092. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  9093.  
  9094. Interference Resistance II
  9095. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  9096.  
  9097. ========================================
  9098. RECOMBINED_DNA_3: Valentines Day iCO
  9099. ========================================
  9100.  
  9101. Thorough Preparation Amplification I
  9102. At 75% or more HP, increase damage by 4%.
  9103.  
  9104. Thorough Preparation Adaptability I
  9105. When HP is 75% or higher, reduce damage taken by 4%.
  9106.  
  9107. Player Killer I
  9108. When your target is a player, increase damage you deal by 4%
  9109.  
  9110. Short Range Boost I
  9111. Increase damage you deal by 4% when hitting a target in short range
  9112.  
  9113. Zero Distance Boost I
  9114. Increase damage you deal by 6% when hitting a target in close proximity
  9115.  
  9116. Long Range Adaptability I
  9117. Reduce the damage taken by 4% when hit by a long range attack.
  9118.  
  9119. Thorough Preparation Amplification II
  9120. At 75% or more HP, increase damage by 5%.
  9121.  
  9122. Thorough Preparation Adaptability II
  9123. When HP is 75% or higher, reduce damage taken by 6%.
  9124.  
  9125. Player Killer II
  9126. When your target is a player, increase damage you deal by 6%
  9127.  
  9128. Short Range Boost II
  9129. Increase damage you deal by 6% when hitting a target in short range
  9130.  
  9131. Zero Distance Boost II
  9132. Increase damage you deal by 8% when hitting a target in close proximity
  9133.  
  9134. Long Range Adaptability II
  9135. Reduce the damage taken by 6% when hit by a long range attack.
  9136.  
  9137. ========================================
  9138. RECOMBINED_DNA_4: Valentines Day iCO
  9139. ========================================
  9140.  
  9141. Defense Enhancement Special Attack II
  9142. When you hit a target in defense enhancement status, increase damage you deal by 8%
  9143.  
  9144. Slow Special Attack II
  9145. When you hit a target in slow status, increase the damage you deal by 6%
  9146.  
  9147. Immobilize Special Attack II
  9148. When you hit a target in immobile status, increase the damage you deal by 6%
  9149.  
  9150. CRID Reduction Resistance II
  9151. 30% chance to become immune to the effects of CRID Reduction.
  9152.  
  9153. No Skill Resistance II
  9154. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  9155.  
  9156. Interference Resistance II
  9157. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  9158.  
  9159. Defense Enhancement Special Attack III
  9160. When you hit a target in defense enhancement status, increase damage you deal by 10%
  9161.  
  9162. Slow Special Attack III
  9163. When you hit a target in slow status, increase the damage you deal by 8%
  9164.  
  9165. Immobilize Special Attack III
  9166. When you hit a target in immobile status, increase the damage you deal by 8%
  9167.  
  9168. CRID Reduction Resistance III
  9169. 40% chance to become immune to the effects of CRID Reduction.
  9170.  
  9171. No Skill Resistance III
  9172. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  9173.  
  9174. Interference Resistance III
  9175. 40% chance to become immune to the effects of Interference, stacks with similar effects.
  9176.  
  9177. CRID enhancement Echo
  9178. When you are in CRID enhancement status, reduce damage you take by 8%.
  9179.  
  9180. ========================================
  9181. RECOMBINED_DNA_5: Valentines Day iCO
  9182. ========================================
  9183.  
  9184. Thorough Preparation Amplification II
  9185. At 75% or more HP, increase damage by 5%.
  9186.  
  9187. Thorough Preparation Adaptability II
  9188. When HP is 75% or higher, reduce damage taken by 6%.
  9189.  
  9190. Player Killer II
  9191. When your target is a player, increase damage you deal by 6%
  9192.  
  9193. Short Range Boost II
  9194. Increase damage you deal by 6% when hitting a target in short range
  9195.  
  9196. Zero Distance Boost II
  9197. Increase damage you deal by 8% when hitting a target in close proximity
  9198.  
  9199. Long Range Adaptability II
  9200. Reduce the damage taken by 6% when hit by a long range attack.
  9201.  
  9202. Thorough Preparation Amplification III
  9203. At 75% or more HP, increase damage by 6%.
  9204.  
  9205. Thorough Preparation Adaptability III
  9206. When HP is 75% or higher, reduce damage taken by 8%.
  9207.  
  9208. Player Killer III
  9209. When your target is a player, increase damage you deal by 8%
  9210.  
  9211. Short Range Boost III
  9212. Increase damage you deal by 8% when hitting a target in short range
  9213.  
  9214. Zero Distance Boost III
  9215. Increase damage you deal by 10% when hitting a target in close proximity
  9216.  
  9217. Long Range Adaptability III
  9218. Reduce the damage taken by 8% when hit by a long range attack.
  9219.  
  9220. CRID enhancement Echo
  9221. When you are in CRID enhancement status, reduce damage you take by 8%.
  9222.  
  9223. ========================================
  9224. FIXED_DNA: Nana
  9225. ========================================
  9226.  
  9227. RoF Increase
  9228. Increase the RoF by 100% for Long Distance Strike.
  9229.  
  9230. Rapid Analysis
  9231. Precise analysis reduces the time required for locking target by 30%.
  9232.  
  9233. Sprayer / Launcher Mastery
  9234. Increase damage by 20% when equipping a sprayer or a launcher.
  9235.  
  9236. ========================================
  9237. RECOMBINED_DNA_1: Nana
  9238. ========================================
  9239.  
  9240. Defense Reduction Special Attack I
  9241. When you hit a target in defense reduction status, increase the damage you deal by 4%
  9242.  
  9243. Slow Special Attack I
  9244. When you hit a target in slow status, increase the damage you deal by 4%
  9245.  
  9246. No Weapon Special Attack I
  9247. When you hit a target in no weapon status, increase the damage you deal by 4%
  9248.  
  9249. Damage Reduction Resistance I
  9250. 20% chance to become immune to the effects of Damage Reduction.
  9251.  
  9252. Defense Reduction Resistance I
  9253. 20% chance to become immune to the effects of Defense Reduction.
  9254.  
  9255. No Skill Resistance I
  9256. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  9257.  
  9258. Sprayer Amplification I
  9259. Increase damage by 4% when equipping a Sprayer.
  9260.  
  9261. Sprayer Adaptability I
  9262. Reduced damage taken by 4% when equipping a Sprayer.
  9263.  
  9264. Launcher Amplification I
  9265. Increase damage by 4% when equipping a launcher.
  9266.  
  9267. Homeopathy Amplification I
  9268. At 50% or more HP, increase damage by 3%.
  9269.  
  9270. Mid Range Boost I
  9271. Increase damage you deal by 4% when hitting a target in mid range
  9272.  
  9273. Mid Range Adaptability I
  9274. Reduce the damage taken by 4% when hit by a mid range attack.
  9275.  
  9276. ========================================
  9277. RECOMBINED_DNA_2: Nana
  9278. ========================================
  9279.  
  9280. Defense Reduction Special Attack I
  9281. When you hit a target in defense reduction status, increase the damage you deal by 4%
  9282.  
  9283. Slow Special Attack I
  9284. When you hit a target in slow status, increase the damage you deal by 4%
  9285.  
  9286. No Weapon Special Attack I
  9287. When you hit a target in no weapon status, increase the damage you deal by 4%
  9288.  
  9289. Damage Reduction Resistance I
  9290. 20% chance to become immune to the effects of Damage Reduction.
  9291.  
  9292. Defense Reduction Resistance I
  9293. 20% chance to become immune to the effects of Defense Reduction.
  9294.  
  9295. No Skill Resistance I
  9296. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  9297.  
  9298. Defense Reduction Special Attack II
  9299. When you hit a target in defense reduction status, increase the damage you deal by 6%
  9300.  
  9301. Slow Special Attack II
  9302. When you hit a target in slow status, increase the damage you deal by 6%
  9303.  
  9304. No Weapon Special Attack II
  9305. When you hit a target in no weapon status, increase the damage you deal by 6%
  9306.  
  9307. Damage Reduction Resistance II
  9308. 30% chance to become immune to the effects of Damage Reduction.
  9309.  
  9310. Defense Reduction Resistance II
  9311. 30% chance to become immune to the effects of Defense Reduction.
  9312.  
  9313. No Skill Resistance II
  9314. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  9315.  
  9316. ========================================
  9317. RECOMBINED_DNA_3: Nana
  9318. ========================================
  9319.  
  9320. Sprayer Amplification I
  9321. Increase damage by 4% when equipping a Sprayer.
  9322.  
  9323. Sprayer Adaptability I
  9324. Reduced damage taken by 4% when equipping a Sprayer.
  9325.  
  9326. Launcher Amplification I
  9327. Increase damage by 4% when equipping a launcher.
  9328.  
  9329. Homeopathy Amplification I
  9330. At 50% or more HP, increase damage by 3%.
  9331.  
  9332. Mid Range Boost I
  9333. Increase damage you deal by 4% when hitting a target in mid range
  9334.  
  9335. Mid Range Adaptability I
  9336. Reduce the damage taken by 4% when hit by a mid range attack.
  9337.  
  9338. Sprayer Amplification II
  9339. Increase damage by 6% when equipping a Sprayer.
  9340.  
  9341. Sprayer Adaptability II
  9342. Reduced damage taken by 6% when equipping a Sprayer.
  9343.  
  9344. Launcher Amplification II
  9345. Increase damage by 6% when equipping a launcher.
  9346.  
  9347. Homeopathy Amplification II
  9348. At 50% or more HP, increase damage by 4%.
  9349.  
  9350. Mid Range Boost II
  9351. Increase damage you deal by 6% when hitting a target in mid range
  9352.  
  9353. Mid Range Adaptability II
  9354. Reduce the damage taken by 6% when hit by a mid range attack.
  9355.  
  9356. ========================================
  9357. RECOMBINED_DNA_4: Nana
  9358. ========================================
  9359.  
  9360. Defense Reduction Special Attack II
  9361. When you hit a target in defense reduction status, increase the damage you deal by 6%
  9362.  
  9363. Slow Special Attack II
  9364. When you hit a target in slow status, increase the damage you deal by 6%
  9365.  
  9366. No Weapon Special Attack II
  9367. When you hit a target in no weapon status, increase the damage you deal by 6%
  9368.  
  9369. Damage Reduction Resistance II
  9370. 30% chance to become immune to the effects of Damage Reduction.
  9371.  
  9372. Defense Reduction Resistance II
  9373. 30% chance to become immune to the effects of Defense Reduction.
  9374.  
  9375. No Skill Resistance II
  9376. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  9377.  
  9378. Defense Reduction Special Attack III
  9379. When you hit a target in defense reduction status, increase the damage you deal by 8%
  9380.  
  9381. Slow Special Attack III
  9382. When you hit a target in slow status, increase the damage you deal by 8%
  9383.  
  9384. No Weapon Special Attack III
  9385. When you hit a target in no weapon status, increase the damage you deal by 8%
  9386.  
  9387. Damage Reduction Resistance III
  9388. 40% chance to become immune to the effects of Damage Reduction.
  9389.  
  9390. Defense Reduction Resistance III
  9391. 40% chance to become immune to the effects of Defense Reduction.
  9392.  
  9393. No Skill Resistance III
  9394. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  9395.  
  9396. Undo Advantage
  9397. When causing immobile or hitting a target that is immobile, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
  9398.  
  9399. ========================================
  9400. RECOMBINED_DNA_5: Nana
  9401. ========================================
  9402.  
  9403. Sprayer Amplification II
  9404. Increase damage by 6% when equipping a Sprayer.
  9405.  
  9406. Sprayer Adaptability II
  9407. Reduced damage taken by 6% when equipping a Sprayer.
  9408.  
  9409. Launcher Amplification II
  9410. Increase damage by 6% when equipping a launcher.
  9411.  
  9412. Homeopathy Amplification II
  9413. At 50% or more HP, increase damage by 4%.
  9414.  
  9415. Mid Range Boost II
  9416. Increase damage you deal by 6% when hitting a target in mid range
  9417.  
  9418. Mid Range Adaptability II
  9419. Reduce the damage taken by 6% when hit by a mid range attack.
  9420.  
  9421. Sprayer Amplification III
  9422. Increase damage by 8% when equipping a Sprayer.
  9423.  
  9424. Sprayer Adaptability III
  9425. Reduced damage taken by 8% when equipping a Sprayer.
  9426.  
  9427. Launcher Amplification III
  9428. Increase damage by 8% when equipping a launcher.
  9429.  
  9430. Homeopathy Amplification III
  9431. At 50% or more HP, increase damage by 5%.
  9432.  
  9433. Mid Range Boost III
  9434. Increase damage you deal by 8% when hitting a target in mid range
  9435.  
  9436. Mid Range Adaptability III
  9437. Reduce the damage taken by 8% when hit by a mid range attack.
  9438.  
  9439. Undo Advantage
  9440. When causing immobile or hitting a target that is immobile, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
  9441.  
  9442. ========================================
  9443. FIXED_DNA: Christmas RiCO
  9444. ========================================
  9445.  
  9446. X'mas Blessings
  9447. When a X'mas Stocking is present on the field, damage taken is reduced by 30%.
  9448.  
  9449. Overflowing Gifts
  9450. Increase the number of X'mas Stocking you can perform by 1.
  9451. When X'mas Star is activated, gain invulnerability status, preventing you from taking any damage. This effect can only be triggered once more after a 6-second cooldown.
  9452.  
  9453. Merry Christmas!
  9454. When X'mas Stocking hits the target, you will be able to use X'mas Star again. This effect can only be triggered once more after 8 seconds.
  9455. When below 50% HP, reduce damage taken by 20%.
  9456.  
  9457. ========================================
  9458. RECOMBINED_DNA_1: Christmas RiCO
  9459. ========================================
  9460.  
  9461. Out of Control Special Attack I
  9462. When you hit a target in Out of Control status, increase the damage you deal by 4%
  9463.  
  9464. Confusion Special Attack I
  9465. When you hit a target in Confusion status, increase the damage you deal by 4%
  9466.  
  9467. Defocus Special Attack I
  9468. When you hit a target in Defocus status, increase the damage you deal by 4%
  9469.  
  9470. Damage Reduction Resistance I
  9471. 20% chance to become immune to the effects of Damage Reduction.
  9472.  
  9473. Defense Reduction Resistance I
  9474. 20% chance to become immune to the effects of Defense Reduction.
  9475.  
  9476. Immobilize Resistance I
  9477. 20% chance to become immune to the effects of Immobilize.
  9478.  
  9479. Sprayer Amplification I
  9480. Increase damage by 4% when equipping a Sprayer.
  9481.  
  9482. Sprayer Adaptability I
  9483. Reduced damage taken by 4% when equipping a Sprayer.
  9484.  
  9485. Adversity Amplification I
  9486. When below 50% HP, increase damage by 4%.
  9487.  
  9488. Adversity Adaptability I
  9489. When below 50% HP, reduce damage taken by 4%.
  9490.  
  9491. Mid Range Boost I
  9492. Increase damage you deal by 4% when hitting a target in mid range
  9493.  
  9494. Mid Range Adaptability I
  9495. Reduce the damage taken by 4% when hit by a mid range attack.
  9496.  
  9497. ========================================
  9498. RECOMBINED_DNA_2: Christmas RiCO
  9499. ========================================
  9500.  
  9501. Out of Control Special Attack I
  9502. When you hit a target in Out of Control status, increase the damage you deal by 4%
  9503.  
  9504. Confusion Special Attack I
  9505. When you hit a target in Confusion status, increase the damage you deal by 4%
  9506.  
  9507. Defocus Special Attack I
  9508. When you hit a target in Defocus status, increase the damage you deal by 4%
  9509.  
  9510. Damage Reduction Resistance I
  9511. 20% chance to become immune to the effects of Damage Reduction.
  9512.  
  9513. Defense Reduction Resistance I
  9514. 20% chance to become immune to the effects of Defense Reduction.
  9515.  
  9516. Immobilize Resistance I
  9517. 20% chance to become immune to the effects of Immobilize.
  9518.  
  9519. Out of Control Special Attack II
  9520. When you hit a target in Out of Control status, increase the damage you deal by 6%
  9521.  
  9522. Confusion Special Attack II
  9523. When you hit a target in Confusion status, increase the damage you deal by 6%
  9524.  
  9525. Defocus Special Attack II
  9526. When you hit a target in Defocus status, increase the damage you deal by 6%
  9527.  
  9528. Damage Reduction Resistance II
  9529. 30% chance to become immune to the effects of Damage Reduction.
  9530.  
  9531. Defense Reduction Resistance II
  9532. 30% chance to become immune to the effects of Defense Reduction.
  9533.  
  9534. Immobilize Resistance II
  9535. 30% chance to become immune to the effects of Immobilize.
  9536.  
  9537. ========================================
  9538. RECOMBINED_DNA_3: Christmas RiCO
  9539. ========================================
  9540.  
  9541. Sprayer Amplification I
  9542. Increase damage by 4% when equipping a Sprayer.
  9543.  
  9544. Sprayer Adaptability I
  9545. Reduced damage taken by 4% when equipping a Sprayer.
  9546.  
  9547. Adversity Amplification I
  9548. When below 50% HP, increase damage by 4%.
  9549.  
  9550. Adversity Adaptability I
  9551. When below 50% HP, reduce damage taken by 4%.
  9552.  
  9553. Mid Range Boost I
  9554. Increase damage you deal by 4% when hitting a target in mid range
  9555.  
  9556. Mid Range Adaptability I
  9557. Reduce the damage taken by 4% when hit by a mid range attack.
  9558.  
  9559. Sprayer Amplification II
  9560. Increase damage by 6% when equipping a Sprayer.
  9561.  
  9562. Sprayer Adaptability II
  9563. Reduced damage taken by 6% when equipping a Sprayer.
  9564.  
  9565. Adversity Amplification II
  9566. When below 50% HP, increase damage by 6%.
  9567.  
  9568. Adversity Adaptability II
  9569. When below 50% HP, reduce damage taken by 6%.
  9570.  
  9571. Mid Range Boost II
  9572. Increase damage you deal by 6% when hitting a target in mid range
  9573.  
  9574. Mid Range Adaptability II
  9575. Reduce the damage taken by 6% when hit by a mid range attack.
  9576.  
  9577. ========================================
  9578. RECOMBINED_DNA_4: Christmas RiCO
  9579. ========================================
  9580.  
  9581. Out of Control Special Attack II
  9582. When you hit a target in Out of Control status, increase the damage you deal by 6%
  9583.  
  9584. Confusion Special Attack II
  9585. When you hit a target in Confusion status, increase the damage you deal by 6%
  9586.  
  9587. Defocus Special Attack II
  9588. When you hit a target in Defocus status, increase the damage you deal by 6%
  9589.  
  9590. Damage Reduction Resistance II
  9591. 30% chance to become immune to the effects of Damage Reduction.
  9592.  
  9593. Defense Reduction Resistance II
  9594. 30% chance to become immune to the effects of Defense Reduction.
  9595.  
  9596. Immobilize Resistance II
  9597. 30% chance to become immune to the effects of Immobilize.
  9598.  
  9599. Out of Control Special Attack III
  9600. When you hit a target in Out of Control status, increase the damage you deal by 8%
  9601.  
  9602. Confusion Special Attack III
  9603. When you hit a target in Confusion status, increase the damage you deal by 8%
  9604.  
  9605. Defocus Special Attack III
  9606. When you hit a target in Defocus status, increase the damage you deal by 8%
  9607.  
  9608. Damage Reduction Resistance III
  9609. 40% chance to become immune to the effects of Damage Reduction.
  9610.  
  9611. Defense Reduction Resistance III
  9612. 40% chance to become immune to the effects of Defense Reduction.
  9613.  
  9614. Immobilize Resistance III
  9615. 40% chance to become immune to the effects of Immobilize.
  9616.  
  9617. Total Control
  9618. When you cause a target to become Out of Control or when you hit a target that is Out of Control, recover HP equal to 12% of your attack. This effect can only be triggered again after a 6-second cooldown.
  9619.  
  9620. ========================================
  9621. RECOMBINED_DNA_5: Christmas RiCO
  9622. ========================================
  9623.  
  9624. Sprayer Amplification II
  9625. Increase damage by 6% when equipping a Sprayer.
  9626.  
  9627. Sprayer Adaptability II
  9628. Reduced damage taken by 6% when equipping a Sprayer.
  9629.  
  9630. Adversity Amplification II
  9631. When below 50% HP, increase damage by 6%.
  9632.  
  9633. Adversity Adaptability II
  9634. When below 50% HP, reduce damage taken by 6%.
  9635.  
  9636. Mid Range Boost II
  9637. Increase damage you deal by 6% when hitting a target in mid range
  9638.  
  9639. Mid Range Adaptability II
  9640. Reduce the damage taken by 6% when hit by a mid range attack.
  9641.  
  9642. Sprayer Amplification III
  9643. Increase damage by 8% when equipping a Sprayer.
  9644.  
  9645. Sprayer Adaptability III
  9646. Reduced damage taken by 8% when equipping a Sprayer.
  9647.  
  9648. Adversity Amplification III
  9649. When below 50% HP, increase damage by 8%.
  9650.  
  9651. Adversity Adaptability III
  9652. When below 50% HP, reduce damage taken by 8%.
  9653.  
  9654. Mid Range Boost III
  9655. Increase damage you deal by 8% when hitting a target in mid range
  9656.  
  9657. Mid Range Adaptability III
  9658. Reduce the damage taken by 8% when hit by a mid range attack.
  9659.  
  9660. Total Control
  9661. When you cause a target to become Out of Control or when you hit a target that is Out of Control, recover HP equal to 12% of your attack. This effect can only be triggered again after a 6-second cooldown.
  9662.  
  9663. ========================================
  9664. FIXED_DNA: Bass Cross MegaMan
  9665. ========================================
  9666.  
  9667. Destroy Armor
  9668. When the maximum charged shot or Helz Rolling hits a target, it will apply DEF Weakened to the target and increase its damage taken by 45%. This effect is shared with the DEF Weakened State caused by "Vanishing World Kai".
  9669.  
  9670. Buster Proficiency
  9671. Increase damage by 15% and reduce damage you take by 15% when equipping a buster.
  9672.  
  9673. Resonance of the Souls
  9674. When you use Charge Shot or Helz Rolling, reduce the preparation time for Vanishing World Kai by 2 seconds. This effect can only be triggered again after 3-second cooldown.
  9675.  
  9676. ========================================
  9677. RECOMBINED_DNA_1: Bass Cross MegaMan
  9678. ========================================
  9679.  
  9680. CRIT Enhancement Special Attack I
  9681. When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
  9682.  
  9683. CRID Enhancement Special Attack I
  9684. When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
  9685.  
  9686. Defense Reduction Special Attack I
  9687. When you hit a target in defense reduction status, increase the damage you deal by 4%
  9688.  
  9689. Slow Resistance I
  9690. 20% chance to become immune to the effects of Slow.
  9691.  
  9692. No Weapon Resistance I
  9693. 20% chance to become immune to the effects of No Weapon.
  9694.  
  9695. Out of Control Resistance I
  9696. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  9697.  
  9698. Buster Amplification I
  9699. Increase damage by 4% when equipping a buster.
  9700.  
  9701. Buster Adaptability I
  9702. Reduced damage taken by 4% when equipping a buster.
  9703.  
  9704. Thorough Preparation Amplification I
  9705. At 75% or more HP, increase damage by 4%.
  9706.  
  9707. Thorough Preparation Adaptability I
  9708. When HP is 75% or higher, reduce damage taken by 4%.
  9709.  
  9710. Long Range Boost I
  9711. Increase damage you deal by 4% when hitting a target in long range
  9712.  
  9713. Long Range Adaptability I
  9714. Reduce the damage taken by 4% when hit by a long range attack.
  9715.  
  9716. ========================================
  9717. RECOMBINED_DNA_2: Bass Cross MegaMan
  9718. ========================================
  9719.  
  9720. CRIT Enhancement Special Attack I
  9721. When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
  9722.  
  9723. CRID Enhancement Special Attack I
  9724. When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
  9725.  
  9726. Defense Reduction Special Attack I
  9727. When you hit a target in defense reduction status, increase the damage you deal by 4%
  9728.  
  9729. Slow Resistance I
  9730. 20% chance to become immune to the effects of Slow.
  9731.  
  9732. No Weapon Resistance I
  9733. 20% chance to become immune to the effects of No Weapon.
  9734.  
  9735. Out of Control Resistance I
  9736. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  9737.  
  9738. CRIT Enhancement Special Attack II
  9739. When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
  9740.  
  9741. CRID Enhancement Special Attack II
  9742. When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
  9743.  
  9744. Defense Reduction Special Attack II
  9745. When you hit a target in defense reduction status, increase the damage you deal by 6%
  9746.  
  9747. Slow Resistance II
  9748. 30% chance to become immune to the effects of Slow.
  9749.  
  9750. No Weapon Resistance II
  9751. 30% chance to become immune to the effects of No Weapon.
  9752.  
  9753. Out of Control Resistance II
  9754. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  9755.  
  9756. ========================================
  9757. RECOMBINED_DNA_3: Bass Cross MegaMan
  9758. ========================================
  9759.  
  9760. Buster Amplification I
  9761. Increase damage by 4% when equipping a buster.
  9762.  
  9763. Buster Adaptability I
  9764. Reduced damage taken by 4% when equipping a buster.
  9765.  
  9766. Thorough Preparation Amplification I
  9767. At 75% or more HP, increase damage by 4%.
  9768.  
  9769. Thorough Preparation Adaptability I
  9770. When HP is 75% or higher, reduce damage taken by 4%.
  9771.  
  9772. Long Range Boost I
  9773. Increase damage you deal by 4% when hitting a target in long range
  9774.  
  9775. Long Range Adaptability I
  9776. Reduce the damage taken by 4% when hit by a long range attack.
  9777.  
  9778. Buster Amplification II
  9779. Increase damage by 6% when equipping a buster.
  9780.  
  9781. Buster Adaptability II
  9782. Reduced damage taken by 6% when equipping a buster.
  9783.  
  9784. Thorough Preparation Amplification II
  9785. At 75% or more HP, increase damage by 5%.
  9786.  
  9787. Thorough Preparation Adaptability II
  9788. When HP is 75% or higher, reduce damage taken by 6%.
  9789.  
  9790. Long Range Boost II
  9791. Increase damage you deal by 6% when hitting a target in long range
  9792.  
  9793. Long Range Adaptability II
  9794. Reduce the damage taken by 6% when hit by a long range attack.
  9795.  
  9796. ========================================
  9797. RECOMBINED_DNA_4: Bass Cross MegaMan
  9798. ========================================
  9799.  
  9800. CRIT Enhancement Special Attack II
  9801. When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
  9802.  
  9803. CRID Enhancement Special Attack II
  9804. When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
  9805.  
  9806. Defense Reduction Special Attack II
  9807. When you hit a target in defense reduction status, increase the damage you deal by 6%
  9808.  
  9809. Slow Resistance II
  9810. 30% chance to become immune to the effects of Slow.
  9811.  
  9812. No Weapon Resistance II
  9813. 30% chance to become immune to the effects of No Weapon.
  9814.  
  9815. Out of Control Resistance II
  9816. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  9817.  
  9818. CRIT Enhancement Special Attack III
  9819. When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
  9820.  
  9821. CRID Enhancement Special Attack III
  9822. When you hit a target in CRID Enhancement status, increase the damage you deal by 10%
  9823.  
  9824. Defense Reduction Special Attack III
  9825. When you hit a target in defense reduction status, increase the damage you deal by 8%
  9826.  
  9827. Slow Resistance III
  9828. 40% chance to become immune to the effects of Slow.
  9829.  
  9830. No Weapon Resistance III
  9831. 40% chance to become immune to the effects of No Weapon.
  9832.  
  9833. Out of Control Resistance III
  9834. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  9835.  
  9836. Shield Echo
  9837. When you have a Shield, reduce damage you take by 8%.
  9838.  
  9839. ========================================
  9840. RECOMBINED_DNA_5: Bass Cross MegaMan
  9841. ========================================
  9842.  
  9843. Buster Amplification II
  9844. Increase damage by 6% when equipping a buster.
  9845.  
  9846. Buster Adaptability II
  9847. Reduced damage taken by 6% when equipping a buster.
  9848.  
  9849. Thorough Preparation Amplification II
  9850. At 75% or more HP, increase damage by 5%.
  9851.  
  9852. Thorough Preparation Adaptability II
  9853. When HP is 75% or higher, reduce damage taken by 6%.
  9854.  
  9855. Long Range Boost II
  9856. Increase damage you deal by 6% when hitting a target in long range
  9857.  
  9858. Long Range Adaptability II
  9859. Reduce the damage taken by 6% when hit by a long range attack.
  9860.  
  9861. Buster Amplification III
  9862. Increase damage by 8% when equipping a buster.
  9863.  
  9864. Buster Adaptability III
  9865. Reduced damage taken by 8% when equipping a buster.
  9866.  
  9867. Thorough Preparation Amplification III
  9868. At 75% or more HP, increase damage by 6%.
  9869.  
  9870. Thorough Preparation Adaptability III
  9871. When HP is 75% or higher, reduce damage taken by 8%.
  9872.  
  9873. Long Range Boost III
  9874. Increase damage you deal by 8% when hitting a target in long range
  9875.  
  9876. Long Range Adaptability III
  9877. Reduce the damage taken by 8% when hit by a long range attack.
  9878.  
  9879. Shield Echo
  9880. When you have a Shield, reduce damage you take by 8%.
  9881.  
  9882. ========================================
  9883. FIXED_DNA: DiVE Armor Zero
  9884. ========================================
  9885.  
  9886. Energy Feedback
  9887. When defeating a target with a weapon or skill, recover HP equal to 22.5% of the attack. This effect can only be triggered once more after a 6-second cooldown.
  9888.  
  9889. Enhanced Melee Mastery
  9890. The "damage enhancement effect when equipped with a melee weapon" of "Melee Mastery " is increased to 24%.
  9891.  
  9892. Nitoryu
  9893. When you equip two melee weapons at the same time, increase damage by 30%.
  9894.  
  9895. ========================================
  9896. RECOMBINED_DNA_1: DiVE Armor Zero
  9897. ========================================
  9898.  
  9899. Damage Enhancement Special Attack I
  9900. When you hit a target in damage enhancement status, increase damage you deal by 6%
  9901.  
  9902. Shield Special Attack I
  9903. When you hit a target in shield status, increase damage you deal by 6%
  9904.  
  9905. Slow Special Attack I
  9906. When you hit a target in slow status, increase the damage you deal by 4%
  9907.  
  9908. Damage Reduction Resistance I
  9909. 20% chance to become immune to the effects of Damage Reduction.
  9910.  
  9911. No Skill Resistance I
  9912. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  9913.  
  9914. Out of Control Resistance I
  9915. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  9916.  
  9917. Melee Amplification I
  9918. Increase damage by 4% when equipping a melee weapon.
  9919.  
  9920. Melee Adaptability I
  9921. Reduced damage taken by 4% when equipping a melee weapon.
  9922.  
  9923. Player Killer I
  9924. When your target is a player, increase damage you deal by 4%
  9925.  
  9926. Summon Sentinel I
  9927. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  9928.  
  9929. Short Range Boost I
  9930. Increase damage you deal by 4% when hitting a target in short range
  9931.  
  9932. Short Range Adaptability I
  9933. Reduce the damage taken by 4% when hit by a short range attack.
  9934.  
  9935. ========================================
  9936. RECOMBINED_DNA_2: DiVE Armor Zero
  9937. ========================================
  9938.  
  9939. Damage Enhancement Special Attack I
  9940. When you hit a target in damage enhancement status, increase damage you deal by 6%
  9941.  
  9942. Shield Special Attack I
  9943. When you hit a target in shield status, increase damage you deal by 6%
  9944.  
  9945. Slow Special Attack I
  9946. When you hit a target in slow status, increase the damage you deal by 4%
  9947.  
  9948. Damage Reduction Resistance I
  9949. 20% chance to become immune to the effects of Damage Reduction.
  9950.  
  9951. No Skill Resistance I
  9952. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  9953.  
  9954. Out of Control Resistance I
  9955. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  9956.  
  9957. Damage Enhancement Special Attack II
  9958. When you hit a target in damage enhancement status, increase damage you deal by 8%
  9959.  
  9960. Shield Special Attack II
  9961. When you hit a target in shield status, increase damage you deal by 8%
  9962.  
  9963. Slow Special Attack II
  9964. When you hit a target in slow status, increase the damage you deal by 6%
  9965.  
  9966. Damage Reduction Resistance II
  9967. 30% chance to become immune to the effects of Damage Reduction.
  9968.  
  9969. No Skill Resistance II
  9970. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  9971.  
  9972. Out of Control Resistance II
  9973. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  9974.  
  9975. ========================================
  9976. RECOMBINED_DNA_3: DiVE Armor Zero
  9977. ========================================
  9978.  
  9979. Melee Amplification I
  9980. Increase damage by 4% when equipping a melee weapon.
  9981.  
  9982. Melee Adaptability I
  9983. Reduced damage taken by 4% when equipping a melee weapon.
  9984.  
  9985. Player Killer I
  9986. When your target is a player, increase damage you deal by 4%
  9987.  
  9988. Summon Sentinel I
  9989. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  9990.  
  9991. Short Range Boost I
  9992. Increase damage you deal by 4% when hitting a target in short range
  9993.  
  9994. Short Range Adaptability I
  9995. Reduce the damage taken by 4% when hit by a short range attack.
  9996.  
  9997. Melee Amplification II
  9998. Increase damage by 6% when equipping a melee weapon.
  9999.  
  10000. Melee Adaptability II
  10001. Reduced damage taken by 6% when equipping a melee weapon.
  10002.  
  10003. Player Killer II
  10004. When your target is a player, increase damage you deal by 6%
  10005.  
  10006. Summon Sentinel II
  10007. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  10008.  
  10009. Short Range Boost II
  10010. Increase damage you deal by 6% when hitting a target in short range
  10011.  
  10012. Short Range Adaptability II
  10013. Reduce the damage taken by 6% when hit by a short range attack.
  10014.  
  10015. ========================================
  10016. RECOMBINED_DNA_4: DiVE Armor Zero
  10017. ========================================
  10018.  
  10019. Damage Enhancement Special Attack II
  10020. When you hit a target in damage enhancement status, increase damage you deal by 8%
  10021.  
  10022. Shield Special Attack II
  10023. When you hit a target in shield status, increase damage you deal by 8%
  10024.  
  10025. Slow Special Attack II
  10026. When you hit a target in slow status, increase the damage you deal by 6%
  10027.  
  10028. Damage Reduction Resistance II
  10029. 30% chance to become immune to the effects of Damage Reduction.
  10030.  
  10031. No Skill Resistance II
  10032. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  10033.  
  10034. Out of Control Resistance II
  10035. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  10036.  
  10037. Damage Enhancement Special Attack III
  10038. When you hit a target in damage enhancement status, increase damage you deal by 10%
  10039.  
  10040. Shield Special Attack III
  10041. When you hit a target in shield status, increase damage you deal by 10%
  10042.  
  10043. Slow Special Attack III
  10044. When you hit a target in slow status, increase the damage you deal by 8%
  10045.  
  10046. Damage Reduction Resistance III
  10047. 40% chance to become immune to the effects of Damage Reduction.
  10048.  
  10049. No Skill Resistance III
  10050. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  10051.  
  10052. Out of Control Resistance III
  10053. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  10054.  
  10055. Reduced ATK Response
  10056. When you are in reduced ATK status, reduce damage you take by 12%.
  10057.  
  10058. ========================================
  10059. RECOMBINED_DNA_5: DiVE Armor Zero
  10060. ========================================
  10061.  
  10062. Melee Amplification II
  10063. Increase damage by 6% when equipping a melee weapon.
  10064.  
  10065. Melee Adaptability II
  10066. Reduced damage taken by 6% when equipping a melee weapon.
  10067.  
  10068. Player Killer II
  10069. When your target is a player, increase damage you deal by 6%
  10070.  
  10071. Summon Sentinel II
  10072. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  10073.  
  10074. Short Range Boost II
  10075. Increase damage you deal by 6% when hitting a target in short range
  10076.  
  10077. Short Range Adaptability II
  10078. Reduce the damage taken by 6% when hit by a short range attack.
  10079.  
  10080. Melee Amplification III
  10081. Increase damage by 8% when equipping a melee weapon.
  10082.  
  10083. Melee Adaptability III
  10084. Reduced damage taken by 8% when equipping a melee weapon.
  10085.  
  10086. Player Killer III
  10087. When your target is a player, increase damage you deal by 8%
  10088.  
  10089. Summon Sentinel III
  10090. When you are attacked by a summoned enemy, reduce the damage you take by 25%
  10091.  
  10092. Short Range Boost III
  10093. Increase damage you deal by 8% when hitting a target in short range
  10094.  
  10095. Short Range Adaptability III
  10096. Reduce the damage taken by 8% when hit by a short range attack.
  10097.  
  10098. Reduced ATK Response
  10099. When you are in reduced ATK status, reduce damage you take by 12%.
  10100.  
  10101. ========================================
  10102. FIXED_DNA: DiVE Armor Axl
  10103. ========================================
  10104.  
  10105. Recovery Boost
  10106. Increases the recovery power of Energy Steal by 25%.
  10107.  
  10108. Power Increase
  10109. Increase the damage rate of Strafing Barrage by 10%.
  10110. The distance between Burst Laser's explosions is reduced and explosions are increased so that it is easier to consecutively inflict damage.
  10111.  
  10112. High Energy Storage Repository
  10113. Enhance the effect of acceleration from Rapid Attack by 11% and increase its duration by 50%.
  10114.  
  10115. ========================================
  10116. RECOMBINED_DNA_1: DiVE Armor Axl
  10117. ========================================
  10118.  
  10119. Slow Special Attack I
  10120. When you hit a target in slow status, increase the damage you deal by 4%
  10121.  
  10122. Immobilize Special Attack I
  10123. When you hit a target in immobile status, increase the damage you deal by 4%
  10124.  
  10125. Interference Special Attack I
  10126. When you hit a target in interference status, increase the damage you deal by 6%
  10127.  
  10128. Immobilize Resistance I
  10129. 20% chance to become immune to the effects of Immobilize.
  10130.  
  10131. Defocus Resistance I
  10132. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  10133.  
  10134. Interference Resistance I
  10135. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  10136.  
  10137. Double Amplification (ML) I
  10138. When you equip a machine gun and a launcher at the same time, increase damage by 6%
  10139.  
  10140. Double Amplification (EL) I
  10141. When you equip a sprayer and a launcher at the same time, increase damage by 6%
  10142.  
  10143. Thorough Preparation Amplification I
  10144. At 75% or more HP, increase damage by 4%.
  10145.  
  10146. Thorough Preparation Adaptability I
  10147. When HP is 75% or higher, reduce damage taken by 4%.
  10148.  
  10149. Snipe Boost I
  10150. Increase damage you deal by 6% when hitting a target in extremely long range
  10151.  
  10152. Snipe Adaptability I
  10153. Reduce the damage taken by 6% when hit by an extremely long range attack.
  10154.  
  10155. ========================================
  10156. RECOMBINED_DNA_2: DiVE Armor Axl
  10157. ========================================
  10158.  
  10159. Slow Special Attack I
  10160. When you hit a target in slow status, increase the damage you deal by 4%
  10161.  
  10162. Immobilize Special Attack I
  10163. When you hit a target in immobile status, increase the damage you deal by 4%
  10164.  
  10165. Interference Special Attack I
  10166. When you hit a target in interference status, increase the damage you deal by 6%
  10167.  
  10168. Immobilize Resistance I
  10169. 20% chance to become immune to the effects of Immobilize.
  10170.  
  10171. Defocus Resistance I
  10172. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  10173.  
  10174. Interference Resistance I
  10175. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  10176.  
  10177. Slow Special Attack II
  10178. When you hit a target in slow status, increase the damage you deal by 6%
  10179.  
  10180. Immobilize Special Attack II
  10181. When you hit a target in immobile status, increase the damage you deal by 6%
  10182.  
  10183. Interference Special Attack II
  10184. When you hit a target in interference status, increase the damage you deal by 8%
  10185.  
  10186. Immobilize Resistance II
  10187. 30% chance to become immune to the effects of Immobilize.
  10188.  
  10189. Defocus Resistance II
  10190. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  10191.  
  10192. Interference Resistance II
  10193. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  10194.  
  10195. ========================================
  10196. RECOMBINED_DNA_3: DiVE Armor Axl
  10197. ========================================
  10198.  
  10199. Double Amplification (ML) I
  10200. When you equip a machine gun and a launcher at the same time, increase damage by 6%
  10201.  
  10202. Double Amplification (EL) I
  10203. When you equip a sprayer and a launcher at the same time, increase damage by 6%
  10204.  
  10205. Thorough Preparation Amplification I
  10206. At 75% or more HP, increase damage by 4%.
  10207.  
  10208. Thorough Preparation Adaptability I
  10209. When HP is 75% or higher, reduce damage taken by 4%.
  10210.  
  10211. Snipe Boost I
  10212. Increase damage you deal by 6% when hitting a target in extremely long range
  10213.  
  10214. Snipe Adaptability I
  10215. Reduce the damage taken by 6% when hit by an extremely long range attack.
  10216.  
  10217. Double Amplification (ML) II
  10218. When you equip a machine gun and a launcher at the same time, increase damage by 8%
  10219.  
  10220. Double Amplification (EL) II
  10221. When you equip a sprayer and a launcher at the same time, increase damage by 8%
  10222.  
  10223. Thorough Preparation Amplification II
  10224. At 75% or more HP, increase damage by 5%.
  10225.  
  10226. Thorough Preparation Adaptability II
  10227. When HP is 75% or higher, reduce damage taken by 6%.
  10228.  
  10229. Snipe Boost II
  10230. Increase damage you deal by 8% when hitting a target in extremely long range
  10231.  
  10232. Snipe Adaptability II
  10233. Reduce the damage taken by 8% when hit by an extremely long range attack.
  10234.  
  10235. ========================================
  10236. RECOMBINED_DNA_4: DiVE Armor Axl
  10237. ========================================
  10238.  
  10239. Slow Special Attack II
  10240. When you hit a target in slow status, increase the damage you deal by 6%
  10241.  
  10242. Immobilize Special Attack II
  10243. When you hit a target in immobile status, increase the damage you deal by 6%
  10244.  
  10245. Interference Special Attack II
  10246. When you hit a target in interference status, increase the damage you deal by 8%
  10247.  
  10248. Immobilize Resistance II
  10249. 30% chance to become immune to the effects of Immobilize.
  10250.  
  10251. Defocus Resistance II
  10252. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  10253.  
  10254. Interference Resistance II
  10255. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  10256.  
  10257. Slow Special Attack III
  10258. When you hit a target in slow status, increase the damage you deal by 8%
  10259.  
  10260. Immobilize Special Attack III
  10261. When you hit a target in immobile status, increase the damage you deal by 8%
  10262.  
  10263. Interference Special Attack III
  10264. When you hit a target in interference status, increase the damage you deal by 10%
  10265.  
  10266. Immobilize Resistance III
  10267. 40% chance to become immune to the effects of Immobilize.
  10268.  
  10269. Defocus Resistance III
  10270. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  10271.  
  10272. Interference Resistance III
  10273. 40% chance to become immune to the effects of Interference, stacks with similar effects.
  10274.  
  10275. Scourge
  10276. When causing interference status or hitting a target interference status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
  10277.  
  10278. ========================================
  10279. RECOMBINED_DNA_5: DiVE Armor Axl
  10280. ========================================
  10281.  
  10282. Double Amplification (ML) II
  10283. When you equip a machine gun and a launcher at the same time, increase damage by 8%
  10284.  
  10285. Double Amplification (EL) II
  10286. When you equip a sprayer and a launcher at the same time, increase damage by 8%
  10287.  
  10288. Thorough Preparation Amplification II
  10289. At 75% or more HP, increase damage by 5%.
  10290.  
  10291. Thorough Preparation Adaptability II
  10292. When HP is 75% or higher, reduce damage taken by 6%.
  10293.  
  10294. Snipe Boost II
  10295. Increase damage you deal by 8% when hitting a target in extremely long range
  10296.  
  10297. Snipe Adaptability II
  10298. Reduce the damage taken by 8% when hit by an extremely long range attack.
  10299.  
  10300. Double Amplification (ML) III
  10301. When you equip a machine gun and a launcher at the same time, increase damage by 10%
  10302.  
  10303. Double Amplification (EL) III
  10304. When you equip a sprayer and a launcher at the same time, increase damage by 10%
  10305.  
  10306. Thorough Preparation Amplification III
  10307. At 75% or more HP, increase damage by 6%.
  10308.  
  10309. Thorough Preparation Adaptability III
  10310. When HP is 75% or higher, reduce damage taken by 8%.
  10311.  
  10312. Snipe Boost III
  10313. Increase damage you deal by 10% when hitting a target in extremely long range
  10314.  
  10315. Snipe Adaptability III
  10316. Reduce the damage taken by 10% when hit by an extremely long range attack.
  10317.  
  10318. Scourge
  10319. When causing interference status or hitting a target interference status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
  10320.  
  10321. ========================================
  10322. FIXED_DNA: New Year Iris
  10323. ========================================
  10324.  
  10325. Complete penetration
  10326. Demon-Breaking Arrow can now go through terrain and barriers.
  10327.  
  10328. Range Increase
  10329. Increase the range of New Year's Daw by 25%.
  10330. Will not take any damage when using New Year's Dawn.
  10331.  
  10332. Genesis
  10333. The effects of the New Beginnings' Enhanced Def status and Good Continuation's Damage Enhancement status is increased by 25% and duration reduced by 76%. After the "New Beginnings" effect is activated, it can be activated again after a 37-second cooldown.
  10334.  
  10335. ========================================
  10336. RECOMBINED_DNA_1: New Year Iris
  10337. ========================================
  10338.  
  10339. Defense Enhancement Special Attack I
  10340. When you hit a target in defense enhancement status, increase damage you deal by 6%
  10341.  
  10342. Immobilize Special Attack I
  10343. When you hit a target in immobile status, increase the damage you deal by 4%
  10344.  
  10345. Interference Special Attack I
  10346. When you hit a target in interference status, increase the damage you deal by 6%
  10347.  
  10348. Defense Reduction Resistance I
  10349. 20% chance to become immune to the effects of Defense Reduction.
  10350.  
  10351. Slow Resistance I
  10352. 20% chance to become immune to the effects of Slow.
  10353.  
  10354. Continuous Damage Resistance I
  10355. 20% chance to become immune to the effects of Continuous Damage.
  10356.  
  10357. Homeopathy Amplification I
  10358. At 50% or more HP, increase damage by 3%.
  10359.  
  10360. Homeopathy Adaptability I
  10361. When HP is 50% or higher, reduce damage taken by 4%.
  10362.  
  10363. Player Killer I
  10364. When your target is a player, increase damage you deal by 4%
  10365.  
  10366. Player Sentinel I
  10367. When you are attacked by a player, reduce the damage you take by 4%
  10368.  
  10369. Mid Range Boost I
  10370. Increase damage you deal by 4% when hitting a target in mid range
  10371.  
  10372. Mid Range Adaptability I
  10373. Reduce the damage taken by 4% when hit by a mid range attack.
  10374.  
  10375. ========================================
  10376. RECOMBINED_DNA_2: New Year Iris
  10377. ========================================
  10378.  
  10379. Defense Enhancement Special Attack I
  10380. When you hit a target in defense enhancement status, increase damage you deal by 6%
  10381.  
  10382. Immobilize Special Attack I
  10383. When you hit a target in immobile status, increase the damage you deal by 4%
  10384.  
  10385. Interference Special Attack I
  10386. When you hit a target in interference status, increase the damage you deal by 6%
  10387.  
  10388. Defense Reduction Resistance I
  10389. 20% chance to become immune to the effects of Defense Reduction.
  10390.  
  10391. Slow Resistance I
  10392. 20% chance to become immune to the effects of Slow.
  10393.  
  10394. Continuous Damage Resistance I
  10395. 20% chance to become immune to the effects of Continuous Damage.
  10396.  
  10397. Defense Enhancement Special Attack II
  10398. When you hit a target in defense enhancement status, increase damage you deal by 8%
  10399.  
  10400. Immobilize Special Attack II
  10401. When you hit a target in immobile status, increase the damage you deal by 6%
  10402.  
  10403. Interference Special Attack II
  10404. When you hit a target in interference status, increase the damage you deal by 8%
  10405.  
  10406. Defense Reduction Resistance II
  10407. 30% chance to become immune to the effects of Defense Reduction.
  10408.  
  10409. Slow Resistance II
  10410. 30% chance to become immune to the effects of Slow.
  10411.  
  10412. Continuous Damage Resistance II
  10413. 30% chance to become immune to the effects of Continuous Damage.
  10414.  
  10415. ========================================
  10416. RECOMBINED_DNA_3: New Year Iris
  10417. ========================================
  10418.  
  10419. Homeopathy Amplification I
  10420. At 50% or more HP, increase damage by 3%.
  10421.  
  10422. Homeopathy Adaptability I
  10423. When HP is 50% or higher, reduce damage taken by 4%.
  10424.  
  10425. Player Killer I
  10426. When your target is a player, increase damage you deal by 4%
  10427.  
  10428. Player Sentinel I
  10429. When you are attacked by a player, reduce the damage you take by 4%
  10430.  
  10431. Mid Range Boost I
  10432. Increase damage you deal by 4% when hitting a target in mid range
  10433.  
  10434. Mid Range Adaptability I
  10435. Reduce the damage taken by 4% when hit by a mid range attack.
  10436.  
  10437. Homeopathy Amplification II
  10438. At 50% or more HP, increase damage by 4%.
  10439.  
  10440. Homeopathy Adaptability II
  10441. When HP is 50% or higher, reduce damage taken by 5%.
  10442.  
  10443. Player Killer II
  10444. When your target is a player, increase damage you deal by 6%
  10445.  
  10446. Player Sentinel II
  10447. When you are attacked by a player, reduce the damage you take by 6%
  10448.  
  10449. Mid Range Boost II
  10450. Increase damage you deal by 6% when hitting a target in mid range
  10451.  
  10452. Mid Range Adaptability II
  10453. Reduce the damage taken by 6% when hit by a mid range attack.
  10454.  
  10455. ========================================
  10456. RECOMBINED_DNA_4: New Year Iris
  10457. ========================================
  10458.  
  10459. Defense Enhancement Special Attack II
  10460. When you hit a target in defense enhancement status, increase damage you deal by 8%
  10461.  
  10462. Immobilize Special Attack II
  10463. When you hit a target in immobile status, increase the damage you deal by 6%
  10464.  
  10465. Interference Special Attack II
  10466. When you hit a target in interference status, increase the damage you deal by 8%
  10467.  
  10468. Defense Reduction Resistance II
  10469. 30% chance to become immune to the effects of Defense Reduction.
  10470.  
  10471. Slow Resistance II
  10472. 30% chance to become immune to the effects of Slow.
  10473.  
  10474. Continuous Damage Resistance II
  10475. 30% chance to become immune to the effects of Continuous Damage.
  10476.  
  10477. Defense Enhancement Special Attack III
  10478. When you hit a target in defense enhancement status, increase damage you deal by 10%
  10479.  
  10480. Immobilize Special Attack III
  10481. When you hit a target in immobile status, increase the damage you deal by 8%
  10482.  
  10483. Interference Special Attack III
  10484. When you hit a target in interference status, increase the damage you deal by 10%
  10485.  
  10486. Defense Reduction Resistance III
  10487. 40% chance to become immune to the effects of Defense Reduction.
  10488.  
  10489. Slow Resistance III
  10490. 40% chance to become immune to the effects of Slow.
  10491.  
  10492. Continuous Damage Resistance III
  10493. 40% chance to become immune to the effects of Continuous Damage.
  10494.  
  10495. Undo Enhanced Def
  10496. When you hit a target in enhanced DEF status, remove the status. This effect can only be triggered again after a 4-second cooldown.
  10497.  
  10498. ========================================
  10499. RECOMBINED_DNA_5: New Year Iris
  10500. ========================================
  10501.  
  10502. Homeopathy Amplification II
  10503. At 50% or more HP, increase damage by 4%.
  10504.  
  10505. Homeopathy Adaptability II
  10506. When HP is 50% or higher, reduce damage taken by 5%.
  10507.  
  10508. Player Killer II
  10509. When your target is a player, increase damage you deal by 6%
  10510.  
  10511. Player Sentinel II
  10512. When you are attacked by a player, reduce the damage you take by 6%
  10513.  
  10514. Mid Range Boost II
  10515. Increase damage you deal by 6% when hitting a target in mid range
  10516.  
  10517. Mid Range Adaptability II
  10518. Reduce the damage taken by 6% when hit by a mid range attack.
  10519.  
  10520. Homeopathy Amplification III
  10521. At 50% or more HP, increase damage by 5%.
  10522.  
  10523. Homeopathy Adaptability III
  10524. When HP is 50% or higher, reduce damage taken by 6%.
  10525.  
  10526. Player Killer III
  10527. When your target is a player, increase damage you deal by 8%
  10528.  
  10529. Player Sentinel III
  10530. When you are attacked by a player, reduce the damage you take by 8%
  10531.  
  10532. Mid Range Boost III
  10533. Increase damage you deal by 8% when hitting a target in mid range
  10534.  
  10535. Mid Range Adaptability III
  10536. Reduce the damage taken by 8% when hit by a mid range attack.
  10537.  
  10538. Undo Enhanced Def
  10539. When you hit a target in enhanced DEF status, remove the status. This effect can only be triggered again after a 4-second cooldown.
  10540.  
  10541. ========================================
  10542. FIXED_DNA: Easter Roll
  10543. ========================================
  10544.  
  10545. Double the Fun
  10546. Increases the recovery power of "Endowed Happiness" by 25%.
  10547.  
  10548. Power Increase
  10549. Increase the damage rate of Secret Easter Egg by 10%.
  10550. *Excluding "Secret Easter Egg" of "Easter Egg Launch."
  10551.  
  10552. Treasure Hunt
  10553. When a Secret Easter Egg or Huge Easter Egg is present on the field, damage is increased by 30%.
  10554.  
  10555. ========================================
  10556. RECOMBINED_DNA_1: Easter Roll
  10557. ========================================
  10558.  
  10559. Slow Special Attack I
  10560. When you hit a target in slow status, increase the damage you deal by 4%
  10561.  
  10562. Blind Special Attack I
  10563. When you hit a target in Blind status, increase the damage you deal by 4%
  10564.  
  10565. Out of Control Special Attack I
  10566. When you hit a target in Out of Control status, increase the damage you deal by 4%
  10567.  
  10568. Slow Resistance I
  10569. 20% chance to become immune to the effects of Slow.
  10570.  
  10571. Continuous Damage Resistance I
  10572. 20% chance to become immune to the effects of Continuous Damage.
  10573.  
  10574. Immobilize Resistance I
  10575. 20% chance to become immune to the effects of Immobilize.
  10576.  
  10577. Launcher Amplification I
  10578. Increase damage by 4% when equipping a launcher.
  10579.  
  10580. Launcher Adaptability I
  10581. Reduced damage taken by 4% when equipping a launcher.
  10582.  
  10583. Player Killer I
  10584. When your target is a player, increase damage you deal by 4%
  10585.  
  10586. Player Sentinel I
  10587. When you are attacked by a player, reduce the damage you take by 4%
  10588.  
  10589. Long Range Boost I
  10590. Increase damage you deal by 4% when hitting a target in long range
  10591.  
  10592. Long Range Adaptability I
  10593. Reduce the damage taken by 4% when hit by a long range attack.
  10594.  
  10595. ========================================
  10596. RECOMBINED_DNA_2: Easter Roll
  10597. ========================================
  10598.  
  10599. Slow Special Attack I
  10600. When you hit a target in slow status, increase the damage you deal by 4%
  10601.  
  10602. Blind Special Attack I
  10603. When you hit a target in Blind status, increase the damage you deal by 4%
  10604.  
  10605. Out of Control Special Attack I
  10606. When you hit a target in Out of Control status, increase the damage you deal by 4%
  10607.  
  10608. Slow Resistance I
  10609. 20% chance to become immune to the effects of Slow.
  10610.  
  10611. Continuous Damage Resistance I
  10612. 20% chance to become immune to the effects of Continuous Damage.
  10613.  
  10614. Immobilize Resistance I
  10615. 20% chance to become immune to the effects of Immobilize.
  10616.  
  10617. Slow Special Attack II
  10618. When you hit a target in slow status, increase the damage you deal by 6%
  10619.  
  10620. Blind Special Attack II
  10621. When you hit a target in Blind status, increase the damage you deal by 6%
  10622.  
  10623. Out of Control Special Attack II
  10624. When you hit a target in Out of Control status, increase the damage you deal by 6%
  10625.  
  10626. Slow Resistance II
  10627. 30% chance to become immune to the effects of Slow.
  10628.  
  10629. Continuous Damage Resistance II
  10630. 30% chance to become immune to the effects of Continuous Damage.
  10631.  
  10632. Immobilize Resistance II
  10633. 30% chance to become immune to the effects of Immobilize.
  10634.  
  10635. ========================================
  10636. RECOMBINED_DNA_3: Easter Roll
  10637. ========================================
  10638.  
  10639. Launcher Amplification I
  10640. Increase damage by 4% when equipping a launcher.
  10641.  
  10642. Launcher Adaptability I
  10643. Reduced damage taken by 4% when equipping a launcher.
  10644.  
  10645. Player Killer I
  10646. When your target is a player, increase damage you deal by 4%
  10647.  
  10648. Player Sentinel I
  10649. When you are attacked by a player, reduce the damage you take by 4%
  10650.  
  10651. Long Range Boost I
  10652. Increase damage you deal by 4% when hitting a target in long range
  10653.  
  10654. Long Range Adaptability I
  10655. Reduce the damage taken by 4% when hit by a long range attack.
  10656.  
  10657. Launcher Amplification II
  10658. Increase damage by 6% when equipping a launcher.
  10659.  
  10660. Launcher Adaptability II
  10661. Reduced damage taken by 6% when equipping a launcher.
  10662.  
  10663. Player Killer II
  10664. When your target is a player, increase damage you deal by 6%
  10665.  
  10666. Player Sentinel II
  10667. When you are attacked by a player, reduce the damage you take by 6%
  10668.  
  10669. Long Range Boost II
  10670. Increase damage you deal by 6% when hitting a target in long range
  10671.  
  10672. Long Range Adaptability II
  10673. Reduce the damage taken by 6% when hit by a long range attack.
  10674.  
  10675. ========================================
  10676. RECOMBINED_DNA_4: Easter Roll
  10677. ========================================
  10678.  
  10679. Slow Special Attack II
  10680. When you hit a target in slow status, increase the damage you deal by 6%
  10681.  
  10682. Blind Special Attack II
  10683. When you hit a target in Blind status, increase the damage you deal by 6%
  10684.  
  10685. Out of Control Special Attack II
  10686. When you hit a target in Out of Control status, increase the damage you deal by 6%
  10687.  
  10688. Slow Resistance II
  10689. 30% chance to become immune to the effects of Slow.
  10690.  
  10691. Continuous Damage Resistance II
  10692. 30% chance to become immune to the effects of Continuous Damage.
  10693.  
  10694. Immobilize Resistance II
  10695. 30% chance to become immune to the effects of Immobilize.
  10696.  
  10697. Slow Special Attack III
  10698. When you hit a target in slow status, increase the damage you deal by 8%
  10699.  
  10700. Blind Special Attack III
  10701. When you hit a target in Blind status, increase the damage you deal by 8%
  10702.  
  10703. Out of Control Special Attack III
  10704. When you hit a target in Out of Control status, increase the damage you deal by 8%
  10705.  
  10706. Slow Resistance III
  10707. 40% chance to become immune to the effects of Slow.
  10708.  
  10709. Continuous Damage Resistance III
  10710. 40% chance to become immune to the effects of Continuous Damage.
  10711.  
  10712. Immobilize Resistance III
  10713. 40% chance to become immune to the effects of Immobilize.
  10714.  
  10715. Accelerate Echo
  10716. When you are in accelerated status, reduce damage you take by 8%.
  10717.  
  10718. ========================================
  10719. RECOMBINED_DNA_5: Easter Roll
  10720. ========================================
  10721.  
  10722. Launcher Amplification II
  10723. Increase damage by 6% when equipping a launcher.
  10724.  
  10725. Launcher Adaptability II
  10726. Reduced damage taken by 6% when equipping a launcher.
  10727.  
  10728. Player Killer II
  10729. When your target is a player, increase damage you deal by 6%
  10730.  
  10731. Player Sentinel II
  10732. When you are attacked by a player, reduce the damage you take by 6%
  10733.  
  10734. Long Range Boost II
  10735. Increase damage you deal by 6% when hitting a target in long range
  10736.  
  10737. Long Range Adaptability II
  10738. Reduce the damage taken by 6% when hit by a long range attack.
  10739.  
  10740. Launcher Amplification III
  10741. Increase damage by 8% when equipping a launcher.
  10742.  
  10743. Launcher Adaptability III
  10744. Reduced damage taken by 8% when equipping a launcher.
  10745.  
  10746. Player Killer III
  10747. When your target is a player, increase damage you deal by 8%
  10748.  
  10749. Player Sentinel III
  10750. When you are attacked by a player, reduce the damage you take by 8%
  10751.  
  10752. Long Range Boost III
  10753. Increase damage you deal by 8% when hitting a target in long range
  10754.  
  10755. Long Range Adaptability III
  10756. Reduce the damage taken by 8% when hit by a long range attack.
  10757.  
  10758. Accelerate Echo
  10759. When you are in accelerated status, reduce damage you take by 8%.
  10760.  
  10761. ========================================
  10762. FIXED_DNA: SD Zero
  10763. ========================================
  10764.  
  10765. Show Time
  10766. During the invulnerability buff triggered by Forward Slash, you suffer no negative status effects.
  10767.  
  10768. Armor Enhance
  10769. When using a skill, gain 2 stacks of defense enhancement status, reducing damage by 7.5%. Stackable to 4 stacks.
  10770.  
  10771. Battle Mania
  10772. When landing a weapon hit, there is a chance to increase damage dealt on enemy by 10%. It can be stacked up to 4 stacks. This effect can only be triggered again after a 1-second cool down.
  10773.  
  10774. ========================================
  10775. RECOMBINED_DNA_1: SD Zero
  10776. ========================================
  10777.  
  10778. Acceleration Special Attack I
  10779. When you hit a target in accelerated status, increase the damage you deal by 6%
  10780.  
  10781. Immobilize Special Attack I
  10782. When you hit a target in immobile status, increase the damage you deal by 4%
  10783.  
  10784. Out of Control Special Attack I
  10785. When you hit a target in Out of Control status, increase the damage you deal by 4%
  10786.  
  10787. Damage Reduction Resistance I
  10788. 20% chance to become immune to the effects of Damage Reduction.
  10789.  
  10790. Out of Control Resistance I
  10791. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  10792.  
  10793. Blind Resistance I
  10794. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  10795.  
  10796. Melee Amplification I
  10797. Increase damage by 4% when equipping a melee weapon.
  10798.  
  10799. Melee Adaptability I
  10800. Reduced damage taken by 4% when equipping a melee weapon.
  10801.  
  10802. Crisis Amplification I
  10803. When below 30% HP, increase damage by 6%.
  10804.  
  10805. Crisis Adaptability I
  10806. When below 30% HP, reduce damage taken by 6%.
  10807.  
  10808. Zero Distance Boost I
  10809. Increase damage you deal by 6% when hitting a target in close proximity
  10810.  
  10811. Zero Range Adaptability I
  10812. Reduce the damage taken by 6% when hit by an extremely short range attack.
  10813.  
  10814. ========================================
  10815. RECOMBINED_DNA_2: SD Zero
  10816. ========================================
  10817.  
  10818. Acceleration Special Attack I
  10819. When you hit a target in accelerated status, increase the damage you deal by 6%
  10820.  
  10821. Immobilize Special Attack I
  10822. When you hit a target in immobile status, increase the damage you deal by 4%
  10823.  
  10824. Out of Control Special Attack I
  10825. When you hit a target in Out of Control status, increase the damage you deal by 4%
  10826.  
  10827. Damage Reduction Resistance I
  10828. 20% chance to become immune to the effects of Damage Reduction.
  10829.  
  10830. Out of Control Resistance I
  10831. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  10832.  
  10833. Blind Resistance I
  10834. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  10835.  
  10836. Acceleration Special Attack II
  10837. When you hit a target in accelerated status, increase the damage you deal by 8%
  10838.  
  10839. Immobilize Special Attack II
  10840. When you hit a target in immobile status, increase the damage you deal by 6%
  10841.  
  10842. Out of Control Special Attack II
  10843. When you hit a target in Out of Control status, increase the damage you deal by 6%
  10844.  
  10845. Damage Reduction Resistance II
  10846. 30% chance to become immune to the effects of Damage Reduction.
  10847.  
  10848. Out of Control Resistance II
  10849. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  10850.  
  10851. Blind Resistance II
  10852. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  10853.  
  10854. ========================================
  10855. RECOMBINED_DNA_3: SD Zero
  10856. ========================================
  10857.  
  10858. Melee Amplification I
  10859. Increase damage by 4% when equipping a melee weapon.
  10860.  
  10861. Melee Adaptability I
  10862. Reduced damage taken by 4% when equipping a melee weapon.
  10863.  
  10864. Crisis Amplification I
  10865. When below 30% HP, increase damage by 6%.
  10866.  
  10867. Crisis Adaptability I
  10868. When below 30% HP, reduce damage taken by 6%.
  10869.  
  10870. Zero Distance Boost I
  10871. Increase damage you deal by 6% when hitting a target in close proximity
  10872.  
  10873. Zero Range Adaptability I
  10874. Reduce the damage taken by 6% when hit by an extremely short range attack.
  10875.  
  10876. Melee Amplification II
  10877. Increase damage by 6% when equipping a melee weapon.
  10878.  
  10879. Melee Adaptability II
  10880. Reduced damage taken by 6% when equipping a melee weapon.
  10881.  
  10882. Crisis Amplification II
  10883. When below 30% HP, increase damage by 8%.
  10884.  
  10885. Crisis Adaptability II
  10886. When below 30% HP, reduce damage taken by 8%.
  10887.  
  10888. Zero Distance Boost II
  10889. Increase damage you deal by 8% when hitting a target in close proximity
  10890.  
  10891. Zero Range Adaptability II
  10892. Reduce the damage taken by 8% when hit by an extremely short range attack.
  10893.  
  10894. ========================================
  10895. RECOMBINED_DNA_4: SD Zero
  10896. ========================================
  10897.  
  10898. Acceleration Special Attack II
  10899. When you hit a target in accelerated status, increase the damage you deal by 8%
  10900.  
  10901. Immobilize Special Attack II
  10902. When you hit a target in immobile status, increase the damage you deal by 6%
  10903.  
  10904. Out of Control Special Attack II
  10905. When you hit a target in Out of Control status, increase the damage you deal by 6%
  10906.  
  10907. Damage Reduction Resistance II
  10908. 30% chance to become immune to the effects of Damage Reduction.
  10909.  
  10910. Out of Control Resistance II
  10911. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  10912.  
  10913. Blind Resistance II
  10914. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  10915.  
  10916. Acceleration Special Attack III
  10917. When you hit a target in accelerated status, increase the damage you deal by 10%
  10918.  
  10919. Immobilize Special Attack III
  10920. When you hit a target in immobile status, increase the damage you deal by 8%
  10921.  
  10922. Out of Control Special Attack III
  10923. When you hit a target in Out of Control status, increase the damage you deal by 8%
  10924.  
  10925. Damage Reduction Resistance III
  10926. 40% chance to become immune to the effects of Damage Reduction.
  10927.  
  10928. Out of Control Resistance III
  10929. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  10930.  
  10931. Blind Resistance III
  10932. 40% chance to become immune to the effects of Blind, stacks with similar effects.
  10933.  
  10934. Enhanced ATK Echo
  10935. When you are in enhanced ATK status, reduce damage you take by 8%.
  10936.  
  10937. ========================================
  10938. RECOMBINED_DNA_5: SD Zero
  10939. ========================================
  10940.  
  10941. Melee Amplification II
  10942. Increase damage by 6% when equipping a melee weapon.
  10943.  
  10944. Melee Adaptability II
  10945. Reduced damage taken by 6% when equipping a melee weapon.
  10946.  
  10947. Crisis Amplification II
  10948. When below 30% HP, increase damage by 8%.
  10949.  
  10950. Crisis Adaptability II
  10951. When below 30% HP, reduce damage taken by 8%.
  10952.  
  10953. Zero Distance Boost II
  10954. Increase damage you deal by 8% when hitting a target in close proximity
  10955.  
  10956. Zero Range Adaptability II
  10957. Reduce the damage taken by 8% when hit by an extremely short range attack.
  10958.  
  10959. Melee Amplification III
  10960. Increase damage by 8% when equipping a melee weapon.
  10961.  
  10962. Melee Adaptability III
  10963. Reduced damage taken by 8% when equipping a melee weapon.
  10964.  
  10965. Crisis Amplification III
  10966. When below 30% HP, increase damage by 10%.
  10967.  
  10968. Crisis Adaptability III
  10969. When below 30% HP, reduce damage taken by 10%.
  10970.  
  10971. Zero Distance Boost III
  10972. Increase damage you deal by 10% when hitting a target in close proximity
  10973.  
  10974. Zero Range Adaptability III
  10975. Reduce the damage taken by 10% when hit by an extremely short range attack.
  10976.  
  10977. Enhanced ATK Echo
  10978. When you are in enhanced ATK status, reduce damage you take by 8%.
  10979.  
  10980. ========================================
  10981. FIXED_DNA: SD Second Armor X
  10982. ========================================
  10983.  
  10984. Buster Adaptability
  10985. Reduced damage taken by 20% when equipping a buster.
  10986.  
  10987. Enhanced Armor of Zeal
  10988. "Armor of Zeal" is enhanced to receive defensive shields when hitting target, and the defensive shield effect is increased by 20% and duration extended by 200%.
  10989.  
  10990. Energy Absorb
  10991. When you hit a target with Stock Charge Shot, increase Armor energy.
  10992. Increases the effect of Armor Protection by 40%.
  10993.  
  10994. ========================================
  10995. RECOMBINED_DNA_1: SD Second Armor X
  10996. ========================================
  10997.  
  10998. Defense Reduction Special Attack I
  10999. When you hit a target in defense reduction status, increase the damage you deal by 4%
  11000.  
  11001. No Weapon Special Attack I
  11002. When you hit a target in no weapon status, increase the damage you deal by 4%
  11003.  
  11004. No Skill Special Attack I
  11005. When you hit a target in no skill status, increase the damage you deal by 4%
  11006.  
  11007. No Weapon Resistance I
  11008. 20% chance to become immune to the effects of No Weapon.
  11009.  
  11010. No Skill Resistance I
  11011. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  11012.  
  11013. Interference Resistance I
  11014. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  11015.  
  11016. Buster Amplification I
  11017. Increase damage by 4% when equipping a buster.
  11018.  
  11019. Buster Adaptability I
  11020. Reduced damage taken by 4% when equipping a buster.
  11021.  
  11022. Player Killer I
  11023. When your target is a player, increase damage you deal by 4%
  11024.  
  11025. Player Sentinel I
  11026. When you are attacked by a player, reduce the damage you take by 4%
  11027.  
  11028. Mid Range Boost I
  11029. Increase damage you deal by 4% when hitting a target in mid range
  11030.  
  11031. Mid Range Adaptability I
  11032. Reduce the damage taken by 4% when hit by a mid range attack.
  11033.  
  11034. ========================================
  11035. RECOMBINED_DNA_2: SD Second Armor X
  11036. ========================================
  11037.  
  11038. Defense Reduction Special Attack I
  11039. When you hit a target in defense reduction status, increase the damage you deal by 4%
  11040.  
  11041. No Weapon Special Attack I
  11042. When you hit a target in no weapon status, increase the damage you deal by 4%
  11043.  
  11044. No Skill Special Attack I
  11045. When you hit a target in no skill status, increase the damage you deal by 4%
  11046.  
  11047. No Weapon Resistance I
  11048. 20% chance to become immune to the effects of No Weapon.
  11049.  
  11050. No Skill Resistance I
  11051. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  11052.  
  11053. Interference Resistance I
  11054. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  11055.  
  11056. Defense Reduction Special Attack II
  11057. When you hit a target in defense reduction status, increase the damage you deal by 6%
  11058.  
  11059. No Weapon Special Attack II
  11060. When you hit a target in no weapon status, increase the damage you deal by 6%
  11061.  
  11062. No Skill Special Attack II
  11063. When you hit a target in no skill status, increase the damage you deal by 6%
  11064.  
  11065. No Weapon Resistance II
  11066. 30% chance to become immune to the effects of No Weapon.
  11067.  
  11068. No Skill Resistance II
  11069. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  11070.  
  11071. Interference Resistance II
  11072. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  11073.  
  11074. ========================================
  11075. RECOMBINED_DNA_3: SD Second Armor X
  11076. ========================================
  11077.  
  11078. Buster Amplification I
  11079. Increase damage by 4% when equipping a buster.
  11080.  
  11081. Buster Adaptability I
  11082. Reduced damage taken by 4% when equipping a buster.
  11083.  
  11084. Player Killer I
  11085. When your target is a player, increase damage you deal by 4%
  11086.  
  11087. Player Sentinel I
  11088. When you are attacked by a player, reduce the damage you take by 4%
  11089.  
  11090. Mid Range Boost I
  11091. Increase damage you deal by 4% when hitting a target in mid range
  11092.  
  11093. Mid Range Adaptability I
  11094. Reduce the damage taken by 4% when hit by a mid range attack.
  11095.  
  11096. Buster Amplification II
  11097. Increase damage by 6% when equipping a buster.
  11098.  
  11099. Buster Adaptability II
  11100. Reduced damage taken by 6% when equipping a buster.
  11101.  
  11102. Player Killer II
  11103. When your target is a player, increase damage you deal by 6%
  11104.  
  11105. Player Sentinel II
  11106. When you are attacked by a player, reduce the damage you take by 6%
  11107.  
  11108. Mid Range Boost II
  11109. Increase damage you deal by 6% when hitting a target in mid range
  11110.  
  11111. Mid Range Adaptability II
  11112. Reduce the damage taken by 6% when hit by a mid range attack.
  11113.  
  11114. ========================================
  11115. RECOMBINED_DNA_4: SD Second Armor X
  11116. ========================================
  11117.  
  11118. Defense Reduction Special Attack II
  11119. When you hit a target in defense reduction status, increase the damage you deal by 6%
  11120.  
  11121. No Weapon Special Attack II
  11122. When you hit a target in no weapon status, increase the damage you deal by 6%
  11123.  
  11124. No Skill Special Attack II
  11125. When you hit a target in no skill status, increase the damage you deal by 6%
  11126.  
  11127. No Weapon Resistance II
  11128. 30% chance to become immune to the effects of No Weapon.
  11129.  
  11130. No Skill Resistance II
  11131. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  11132.  
  11133. Interference Resistance II
  11134. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  11135.  
  11136. Defense Reduction Special Attack III
  11137. When you hit a target in defense reduction status, increase the damage you deal by 8%
  11138.  
  11139. No Weapon Special Attack III
  11140. When you hit a target in no weapon status, increase the damage you deal by 8%
  11141.  
  11142. No Skill Special Attack III
  11143. When you hit a target in no skill status, increase the damage you deal by 8%
  11144.  
  11145. No Weapon Resistance III
  11146. 40% chance to become immune to the effects of No Weapon.
  11147.  
  11148. No Skill Resistance III
  11149. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  11150.  
  11151. Interference Resistance III
  11152. 40% chance to become immune to the effects of Interference, stacks with similar effects.
  11153.  
  11154. Conservative Fighting
  11155. When you hit an invulnerable target, recover 12% HP. This effect can only be triggered again after a 6-second cooldown.
  11156.  
  11157. ========================================
  11158. RECOMBINED_DNA_5: SD Second Armor X
  11159. ========================================
  11160.  
  11161. Buster Amplification II
  11162. Increase damage by 6% when equipping a buster.
  11163.  
  11164. Buster Adaptability II
  11165. Reduced damage taken by 6% when equipping a buster.
  11166.  
  11167. Player Killer II
  11168. When your target is a player, increase damage you deal by 6%
  11169.  
  11170. Player Sentinel II
  11171. When you are attacked by a player, reduce the damage you take by 6%
  11172.  
  11173. Mid Range Boost II
  11174. Increase damage you deal by 6% when hitting a target in mid range
  11175.  
  11176. Mid Range Adaptability II
  11177. Reduce the damage taken by 6% when hit by a mid range attack.
  11178.  
  11179. Buster Amplification III
  11180. Increase damage by 8% when equipping a buster.
  11181.  
  11182. Buster Adaptability III
  11183. Reduced damage taken by 8% when equipping a buster.
  11184.  
  11185. Player Killer III
  11186. When your target is a player, increase damage you deal by 8%
  11187.  
  11188. Player Sentinel III
  11189. When you are attacked by a player, reduce the damage you take by 8%
  11190.  
  11191. Mid Range Boost III
  11192. Increase damage you deal by 8% when hitting a target in mid range
  11193.  
  11194. Mid Range Adaptability III
  11195. Reduce the damage taken by 8% when hit by a mid range attack.
  11196.  
  11197. Conservative Fighting
  11198. When you hit an invulnerable target, recover 12% HP. This effect can only be triggered again after a 6-second cooldown.
  11199.  
  11200. ========================================
  11201. FIXED_DNA: Swimsuit iCO
  11202. ========================================
  11203.  
  11204. Enhanced Shelling Mastery
  11205. Increases the effect of Shelling Mastery by 20%.
  11206.  
  11207. Summer Sunshine
  11208. Trigger HP recovery of "Battle of Water Balls" when below 70% HP.
  11209.  
  11210. Zest for Life
  11211. When you use Summer Surf, reduce the preparation time for Tornado Rampage by 1 second. This effect can only be triggered again after a 2-second cool down.
  11212.  
  11213. ========================================
  11214. RECOMBINED_DNA_1: Swimsuit iCO
  11215. ========================================
  11216.  
  11217. Slow Special Attack I
  11218. When you hit a target in slow status, increase the damage you deal by 4%
  11219.  
  11220. No Weapon Special Attack I
  11221. When you hit a target in no weapon status, increase the damage you deal by 4%
  11222.  
  11223. Confusion Special Attack I
  11224. When you hit a target in Confusion status, increase the damage you deal by 4%
  11225.  
  11226. Immobilize Resistance I
  11227. 20% chance to become immune to the effects of Immobilize.
  11228.  
  11229. Blind Resistance I
  11230. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  11231.  
  11232. Interference Resistance I
  11233. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  11234.  
  11235. Machine Gun Amplification I
  11236. Increase damage by 4% when equipping a machine gun.
  11237.  
  11238. Launcher Amplification I
  11239. Increase damage by 4% when equipping a launcher.
  11240.  
  11241. Machine Gun Adaptability I
  11242. Reduced damage taken by 4% when equipping a machine gun.
  11243.  
  11244. Launcher Adaptability I
  11245. Reduced damage taken by 4% when equipping a launcher.
  11246.  
  11247. Adversity Amplification I
  11248. When below 50% HP, increase damage by 4%.
  11249.  
  11250. Adversity Adaptability I
  11251. When below 50% HP, reduce damage taken by 4%.
  11252.  
  11253. ========================================
  11254. RECOMBINED_DNA_2: Swimsuit iCO
  11255. ========================================
  11256.  
  11257. Slow Special Attack I
  11258. When you hit a target in slow status, increase the damage you deal by 4%
  11259.  
  11260. No Weapon Special Attack I
  11261. When you hit a target in no weapon status, increase the damage you deal by 4%
  11262.  
  11263. Confusion Special Attack I
  11264. When you hit a target in Confusion status, increase the damage you deal by 4%
  11265.  
  11266. Immobilize Resistance I
  11267. 20% chance to become immune to the effects of Immobilize.
  11268.  
  11269. Blind Resistance I
  11270. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  11271.  
  11272. Interference Resistance I
  11273. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  11274.  
  11275. Slow Special Attack II
  11276. When you hit a target in slow status, increase the damage you deal by 6%
  11277.  
  11278. No Weapon Special Attack II
  11279. When you hit a target in no weapon status, increase the damage you deal by 6%
  11280.  
  11281. Confusion Special Attack II
  11282. When you hit a target in Confusion status, increase the damage you deal by 6%
  11283.  
  11284. Immobilize Resistance II
  11285. 30% chance to become immune to the effects of Immobilize.
  11286.  
  11287. Blind Resistance II
  11288. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  11289.  
  11290. Interference Resistance II
  11291. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  11292.  
  11293. ========================================
  11294. RECOMBINED_DNA_3: Swimsuit iCO
  11295. ========================================
  11296.  
  11297. Machine Gun Amplification I
  11298. Increase damage by 4% when equipping a machine gun.
  11299.  
  11300. Launcher Amplification I
  11301. Increase damage by 4% when equipping a launcher.
  11302.  
  11303. Machine Gun Adaptability I
  11304. Reduced damage taken by 4% when equipping a machine gun.
  11305.  
  11306. Launcher Adaptability I
  11307. Reduced damage taken by 4% when equipping a launcher.
  11308.  
  11309. Adversity Amplification I
  11310. When below 50% HP, increase damage by 4%.
  11311.  
  11312. Adversity Adaptability I
  11313. When below 50% HP, reduce damage taken by 4%.
  11314.  
  11315. Machine Gun Amplification II
  11316. Increase damage by 6% when equipping a machine gun.
  11317.  
  11318. Launcher Amplification II
  11319. Increase damage by 6% when equipping a launcher.
  11320.  
  11321. Machine Gun Adaptability II
  11322. Reduced damage taken by 6% when equipping a machine gun.
  11323.  
  11324. Launcher Adaptability II
  11325. Reduced damage taken by 6% when equipping a launcher.
  11326.  
  11327. Adversity Amplification II
  11328. When below 50% HP, increase damage by 6%.
  11329.  
  11330. Adversity Adaptability II
  11331. When below 50% HP, reduce damage taken by 6%.
  11332.  
  11333. ========================================
  11334. RECOMBINED_DNA_4: Swimsuit iCO
  11335. ========================================
  11336.  
  11337. Slow Special Attack II
  11338. When you hit a target in slow status, increase the damage you deal by 6%
  11339.  
  11340. No Weapon Special Attack II
  11341. When you hit a target in no weapon status, increase the damage you deal by 6%
  11342.  
  11343. Confusion Special Attack II
  11344. When you hit a target in Confusion status, increase the damage you deal by 6%
  11345.  
  11346. Immobilize Resistance II
  11347. 30% chance to become immune to the effects of Immobilize.
  11348.  
  11349. Blind Resistance II
  11350. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  11351.  
  11352. Interference Resistance II
  11353. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  11354.  
  11355. Slow Special Attack III
  11356. When you hit a target in slow status, increase the damage you deal by 8%
  11357.  
  11358. No Weapon Special Attack III
  11359. When you hit a target in no weapon status, increase the damage you deal by 8%
  11360.  
  11361. Confusion Special Attack III
  11362. When you hit a target in Confusion status, increase the damage you deal by 8%
  11363.  
  11364. Immobilize Resistance III
  11365. 40% chance to become immune to the effects of Immobilize.
  11366.  
  11367. Blind Resistance III
  11368. 40% chance to become immune to the effects of Blind, stacks with similar effects.
  11369.  
  11370. Interference Resistance III
  11371. 40% chance to become immune to the effects of Interference, stacks with similar effects.
  11372.  
  11373. Slow Response
  11374. When you are in slow status, reduce damage you take by 12%.
  11375.  
  11376. ========================================
  11377. RECOMBINED_DNA_5: Swimsuit iCO
  11378. ========================================
  11379.  
  11380. Machine Gun Amplification II
  11381. Increase damage by 6% when equipping a machine gun.
  11382.  
  11383. Launcher Amplification II
  11384. Increase damage by 6% when equipping a launcher.
  11385.  
  11386. Machine Gun Adaptability II
  11387. Reduced damage taken by 6% when equipping a machine gun.
  11388.  
  11389. Launcher Adaptability II
  11390. Reduced damage taken by 6% when equipping a launcher.
  11391.  
  11392. Adversity Amplification II
  11393. When below 50% HP, increase damage by 6%.
  11394.  
  11395. Adversity Adaptability II
  11396. When below 50% HP, reduce damage taken by 6%.
  11397.  
  11398. Machine Gun Amplification III
  11399. Increase damage by 8% when equipping a machine gun.
  11400.  
  11401. Launcher Amplification III
  11402. Increase damage by 8% when equipping a launcher.
  11403.  
  11404. Machine Gun Adaptability III
  11405. Reduced damage taken by 8% when equipping a machine gun.
  11406.  
  11407. Launcher Adaptability III
  11408. Reduced damage taken by 8% when equipping a launcher.
  11409.  
  11410. Adversity Amplification III
  11411. When below 50% HP, increase damage by 8%.
  11412.  
  11413. Adversity Adaptability III
  11414. When below 50% HP, reduce damage taken by 8%.
  11415.  
  11416. Slow Response
  11417. When you are in slow status, reduce damage you take by 12%.
  11418.  
  11419. ========================================
  11420. FIXED_DNA: Swimsuit Ciel
  11421. ========================================
  11422.  
  11423. Enhanced Turtle Shell Shield
  11424. Increase the effect of the shield from "Turtle Shell Shield" by 20%, and duration by 100%.
  11425.  
  11426. Tracking Boomerang
  11427. S.Boomerang will have tracking effect, but the boomerang will not return to your position.
  11428. When the S.Boomerang hits a target, the target will become immobile.
  11429.  
  11430. Ocean Power
  11431. When a Sea Turtle-type Cyber-elf is present on the field, damage is increased by 30%.
  11432. Become accelerated after using skills, increasing movement speed by 40%. This effect can only be triggered once more after a 4-second cooldown. This status is shared with "Emergency Summon".
  11433.  
  11434. ========================================
  11435. RECOMBINED_DNA_1: Swimsuit Ciel
  11436. ========================================
  11437.  
  11438. Immobilize Special Attack I
  11439. When you hit a target in immobile status, increase the damage you deal by 4%
  11440.  
  11441. No Skill Special Attack I
  11442. When you hit a target in no skill status, increase the damage you deal by 4%
  11443.  
  11444. Interference Special Attack I
  11445. When you hit a target in interference status, increase the damage you deal by 6%
  11446.  
  11447. Slow Resistance I
  11448. 20% chance to become immune to the effects of Slow.
  11449.  
  11450. No Skill Resistance I
  11451. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  11452.  
  11453. Interference Resistance I
  11454. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  11455.  
  11456. Thorough Preparation Amplification I
  11457. At 75% or more HP, increase damage by 4%.
  11458.  
  11459. Thorough Preparation Adaptability I
  11460. When HP is 75% or higher, reduce damage taken by 4%.
  11461.  
  11462. Fodder Killer I
  11463. When your target is a Fodder, increase damage you deal by 4%
  11464.  
  11465. Fodder Sentinel I
  11466. When you are attacked by a Fodder, reduce the damage you take by 4%
  11467.  
  11468. Mid Range Boost I
  11469. Increase damage you deal by 4% when hitting a target in mid range
  11470.  
  11471. Mid Range Adaptability I
  11472. Reduce the damage taken by 4% when hit by a mid range attack.
  11473.  
  11474. ========================================
  11475. RECOMBINED_DNA_2: Swimsuit Ciel
  11476. ========================================
  11477.  
  11478. Immobilize Special Attack I
  11479. When you hit a target in immobile status, increase the damage you deal by 4%
  11480.  
  11481. No Skill Special Attack I
  11482. When you hit a target in no skill status, increase the damage you deal by 4%
  11483.  
  11484. Interference Special Attack I
  11485. When you hit a target in interference status, increase the damage you deal by 6%
  11486.  
  11487. Slow Resistance I
  11488. 20% chance to become immune to the effects of Slow.
  11489.  
  11490. No Skill Resistance I
  11491. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  11492.  
  11493. Interference Resistance I
  11494. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  11495.  
  11496. Immobilize Special Attack II
  11497. When you hit a target in immobile status, increase the damage you deal by 6%
  11498.  
  11499. No Skill Special Attack II
  11500. When you hit a target in no skill status, increase the damage you deal by 6%
  11501.  
  11502. Interference Special Attack II
  11503. When you hit a target in interference status, increase the damage you deal by 8%
  11504.  
  11505. Slow Resistance II
  11506. 30% chance to become immune to the effects of Slow.
  11507.  
  11508. No Skill Resistance II
  11509. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  11510.  
  11511. Interference Resistance II
  11512. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  11513.  
  11514. ========================================
  11515. RECOMBINED_DNA_3: Swimsuit Ciel
  11516. ========================================
  11517.  
  11518. Thorough Preparation Amplification I
  11519. At 75% or more HP, increase damage by 4%.
  11520.  
  11521. Thorough Preparation Adaptability I
  11522. When HP is 75% or higher, reduce damage taken by 4%.
  11523.  
  11524. Fodder Killer I
  11525. When your target is a Fodder, increase damage you deal by 4%
  11526.  
  11527. Fodder Sentinel I
  11528. When you are attacked by a Fodder, reduce the damage you take by 4%
  11529.  
  11530. Mid Range Boost I
  11531. Increase damage you deal by 4% when hitting a target in mid range
  11532.  
  11533. Mid Range Adaptability I
  11534. Reduce the damage taken by 4% when hit by a mid range attack.
  11535.  
  11536. Thorough Preparation Amplification II
  11537. At 75% or more HP, increase damage by 5%.
  11538.  
  11539. Thorough Preparation Adaptability II
  11540. When HP is 75% or higher, reduce damage taken by 6%.
  11541.  
  11542. Fodder Killer II
  11543. When your target is a Fodder, increase damage you deal by 6%
  11544.  
  11545. Fodder Sentinel II
  11546. When you are attacked by a Fodder, reduce the damage you take by 6%
  11547.  
  11548. Mid Range Boost II
  11549. Increase damage you deal by 6% when hitting a target in mid range
  11550.  
  11551. Mid Range Adaptability II
  11552. Reduce the damage taken by 6% when hit by a mid range attack.
  11553.  
  11554. ========================================
  11555. RECOMBINED_DNA_4: Swimsuit Ciel
  11556. ========================================
  11557.  
  11558. Immobilize Special Attack II
  11559. When you hit a target in immobile status, increase the damage you deal by 6%
  11560.  
  11561. No Skill Special Attack II
  11562. When you hit a target in no skill status, increase the damage you deal by 6%
  11563.  
  11564. Interference Special Attack II
  11565. When you hit a target in interference status, increase the damage you deal by 8%
  11566.  
  11567. Slow Resistance II
  11568. 30% chance to become immune to the effects of Slow.
  11569.  
  11570. No Skill Resistance II
  11571. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  11572.  
  11573. Interference Resistance II
  11574. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  11575.  
  11576. Immobilize Special Attack III
  11577. When you hit a target in immobile status, increase the damage you deal by 8%
  11578.  
  11579. No Skill Special Attack III
  11580. When you hit a target in no skill status, increase the damage you deal by 8%
  11581.  
  11582. Interference Special Attack III
  11583. When you hit a target in interference status, increase the damage you deal by 10%
  11584.  
  11585. Slow Resistance III
  11586. 40% chance to become immune to the effects of Slow.
  11587.  
  11588. No Skill Resistance III
  11589. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  11590.  
  11591. Interference Resistance III
  11592. 40% chance to become immune to the effects of Interference, stacks with similar effects.
  11593.  
  11594. Status Protection
  11595. When attacked, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
  11596.  
  11597. ========================================
  11598. RECOMBINED_DNA_5: Swimsuit Ciel
  11599. ========================================
  11600.  
  11601. Thorough Preparation Amplification II
  11602. At 75% or more HP, increase damage by 5%.
  11603.  
  11604. Thorough Preparation Adaptability II
  11605. When HP is 75% or higher, reduce damage taken by 6%.
  11606.  
  11607. Fodder Killer II
  11608. When your target is a Fodder, increase damage you deal by 6%
  11609.  
  11610. Fodder Sentinel II
  11611. When you are attacked by a Fodder, reduce the damage you take by 6%
  11612.  
  11613. Mid Range Boost II
  11614. Increase damage you deal by 6% when hitting a target in mid range
  11615.  
  11616. Mid Range Adaptability II
  11617. Reduce the damage taken by 6% when hit by a mid range attack.
  11618.  
  11619. Thorough Preparation Amplification III
  11620. At 75% or more HP, increase damage by 6%.
  11621.  
  11622. Thorough Preparation Adaptability III
  11623. When HP is 75% or higher, reduce damage taken by 8%.
  11624.  
  11625. Fodder Killer III
  11626. When your target is a Fodder, increase damage you deal by 8%
  11627.  
  11628. Fodder Sentinel III
  11629. When you are attacked by a Fodder, reduce the damage you take by 8%
  11630.  
  11631. Mid Range Boost III
  11632. Increase damage you deal by 8% when hitting a target in mid range
  11633.  
  11634. Mid Range Adaptability III
  11635. Reduce the damage taken by 8% when hit by a mid range attack.
  11636.  
  11637. Status Protection
  11638. When attacked, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
  11639.  
  11640. ========================================
  11641. FIXED_DNA: Shadow Armor X
  11642. ========================================
  11643.  
  11644. CRIT Reduction Special Attack
  11645. When you hit a target in CRIT Reduction status, increase damage you deal by 20%.
  11646.  
  11647. Melee Adaptability
  11648. Reduced damage taken by 20% when equipping a melee weapon.
  11649.  
  11650. Energy Absorb - Modified
  11651. The Armor energy increase effect of "Energy Absorb" is increased by 700%, it can only be triggered once more after a 0.5-second cooldown. *Giga Attack can be triggered again only after the Engetsurin disappears.
  11652.  
  11653. ========================================
  11654. RECOMBINED_DNA_1: Shadow Armor X
  11655. ========================================
  11656.  
  11657. Defense Reduction Special Attack I
  11658. When you hit a target in defense reduction status, increase the damage you deal by 4%
  11659.  
  11660. CRIT Reduction Special Attack I
  11661. When you hit a target in CRIT Reduction status, increase damage you deal by 4%
  11662.  
  11663. Defocus Special Attack I
  11664. When you hit a target in Defocus status, increase the damage you deal by 4%
  11665.  
  11666. Slow Resistance I
  11667. 20% chance to become immune to the effects of Slow.
  11668.  
  11669. Defocus Resistance I
  11670. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  11671.  
  11672. Blind Resistance I
  11673. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  11674.  
  11675. Buster Amplification I
  11676. Increase damage by 4% when equipping a buster.
  11677.  
  11678. Melee Amplification I
  11679. Increase damage by 4% when equipping a melee weapon.
  11680.  
  11681. Buster Adaptability I
  11682. Reduced damage taken by 4% when equipping a buster.
  11683.  
  11684. Melee Adaptability I
  11685. Reduced damage taken by 4% when equipping a melee weapon.
  11686.  
  11687. Short Range Boost I
  11688. Increase damage you deal by 4% when hitting a target in short range
  11689.  
  11690. Short Range Adaptability I
  11691. Reduce the damage taken by 4% when hit by a short range attack.
  11692.  
  11693. ========================================
  11694. RECOMBINED_DNA_2: Shadow Armor X
  11695. ========================================
  11696.  
  11697. Defense Reduction Special Attack I
  11698. When you hit a target in defense reduction status, increase the damage you deal by 4%
  11699.  
  11700. CRIT Reduction Special Attack I
  11701. When you hit a target in CRIT Reduction status, increase damage you deal by 4%
  11702.  
  11703. Defocus Special Attack I
  11704. When you hit a target in Defocus status, increase the damage you deal by 4%
  11705.  
  11706. Slow Resistance I
  11707. 20% chance to become immune to the effects of Slow.
  11708.  
  11709. Defocus Resistance I
  11710. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  11711.  
  11712. Blind Resistance I
  11713. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  11714.  
  11715. Defense Reduction Special Attack II
  11716. When you hit a target in defense reduction status, increase the damage you deal by 6%
  11717.  
  11718. CRIT Reduction Special Attack II
  11719. When you hit a target in CRIT Reduction status, increase damage you deal by 6%
  11720.  
  11721. Defocus Special Attack II
  11722. When you hit a target in Defocus status, increase the damage you deal by 6%
  11723.  
  11724. Slow Resistance II
  11725. 30% chance to become immune to the effects of Slow.
  11726.  
  11727. Defocus Resistance II
  11728. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  11729.  
  11730. Blind Resistance II
  11731. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  11732.  
  11733. ========================================
  11734. RECOMBINED_DNA_3: Shadow Armor X
  11735. ========================================
  11736.  
  11737. Buster Amplification I
  11738. Increase damage by 4% when equipping a buster.
  11739.  
  11740. Melee Amplification I
  11741. Increase damage by 4% when equipping a melee weapon.
  11742.  
  11743. Buster Adaptability I
  11744. Reduced damage taken by 4% when equipping a buster.
  11745.  
  11746. Melee Adaptability I
  11747. Reduced damage taken by 4% when equipping a melee weapon.
  11748.  
  11749. Short Range Boost I
  11750. Increase damage you deal by 4% when hitting a target in short range
  11751.  
  11752. Short Range Adaptability I
  11753. Reduce the damage taken by 4% when hit by a short range attack.
  11754.  
  11755. Buster Amplification II
  11756. Increase damage by 6% when equipping a buster.
  11757.  
  11758. Melee Amplification II
  11759. Increase damage by 6% when equipping a melee weapon.
  11760.  
  11761. Buster Adaptability II
  11762. Reduced damage taken by 6% when equipping a buster.
  11763.  
  11764. Melee Adaptability II
  11765. Reduced damage taken by 6% when equipping a melee weapon.
  11766.  
  11767. Short Range Boost II
  11768. Increase damage you deal by 6% when hitting a target in short range
  11769.  
  11770. Short Range Adaptability II
  11771. Reduce the damage taken by 6% when hit by a short range attack.
  11772.  
  11773. ========================================
  11774. RECOMBINED_DNA_4: Shadow Armor X
  11775. ========================================
  11776.  
  11777. Defense Reduction Special Attack II
  11778. When you hit a target in defense reduction status, increase the damage you deal by 6%
  11779.  
  11780. CRIT Reduction Special Attack II
  11781. When you hit a target in CRIT Reduction status, increase damage you deal by 6%
  11782.  
  11783. Defocus Special Attack II
  11784. When you hit a target in Defocus status, increase the damage you deal by 6%
  11785.  
  11786. Slow Resistance II
  11787. 30% chance to become immune to the effects of Slow.
  11788.  
  11789. Defocus Resistance II
  11790. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  11791.  
  11792. Blind Resistance II
  11793. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  11794.  
  11795. Defense Reduction Special Attack III
  11796. When you hit a target in defense reduction status, increase the damage you deal by 8%
  11797.  
  11798. CRIT Reduction Special Attack III
  11799. When you hit a target in CRIT Reduction status, increase damage you deal by 8%
  11800.  
  11801. Defocus Special Attack III
  11802. When you hit a target in Defocus status, increase the damage you deal by 8%
  11803.  
  11804. Slow Resistance III
  11805. 40% chance to become immune to the effects of Slow.
  11806.  
  11807. Defocus Resistance III
  11808. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  11809.  
  11810. Blind Resistance III
  11811. 40% chance to become immune to the effects of Blind, stacks with similar effects.
  11812.  
  11813. Anomaly Avoidance
  11814. When causing Defocus status or hitting a target in Defocus status, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
  11815.  
  11816. ========================================
  11817. RECOMBINED_DNA_5: Shadow Armor X
  11818. ========================================
  11819.  
  11820. Buster Amplification II
  11821. Increase damage by 6% when equipping a buster.
  11822.  
  11823. Melee Amplification II
  11824. Increase damage by 6% when equipping a melee weapon.
  11825.  
  11826. Buster Adaptability II
  11827. Reduced damage taken by 6% when equipping a buster.
  11828.  
  11829. Melee Adaptability II
  11830. Reduced damage taken by 6% when equipping a melee weapon.
  11831.  
  11832. Short Range Boost II
  11833. Increase damage you deal by 6% when hitting a target in short range
  11834.  
  11835. Short Range Adaptability II
  11836. Reduce the damage taken by 6% when hit by a short range attack.
  11837.  
  11838. Buster Amplification III
  11839. Increase damage by 8% when equipping a buster.
  11840.  
  11841. Melee Amplification III
  11842. Increase damage by 8% when equipping a melee weapon.
  11843.  
  11844. Buster Adaptability III
  11845. Reduced damage taken by 8% when equipping a buster.
  11846.  
  11847. Melee Adaptability III
  11848. Reduced damage taken by 8% when equipping a melee weapon.
  11849.  
  11850. Short Range Boost III
  11851. Increase damage you deal by 8% when hitting a target in short range
  11852.  
  11853. Short Range Adaptability III
  11854. Reduce the damage taken by 8% when hit by a short range attack.
  11855.  
  11856. Anomaly Avoidance
  11857. When causing Defocus status or hitting a target in Defocus status, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
  11858.  
  11859. ========================================
  11860. FIXED_DNA: DiVE Cross MegaMan
  11861. ========================================
  11862.  
  11863. Energy Feedback
  11864. When defeating a target with a weapon or skill, recover HP equal to 22.5% of the attack. This effect can only be triggered once more after a 6-second cooldown.
  11865.  
  11866. Obscured Field of View
  11867. Cause Blind when the skill hits a target. After it is triggered, it can only be triggered once more after a 6-second cooldown.
  11868.  
  11869. Show Time
  11870. You will not suffer from negative status effects when using Double Life Sword or Supersonic Blast.
  11871.  
  11872. ========================================
  11873. RECOMBINED_DNA_1: DiVE Cross MegaMan
  11874. ========================================
  11875.  
  11876. Defense Reduction Special Attack I
  11877. When you hit a target in defense reduction status, increase the damage you deal by 4%
  11878.  
  11879. Immobilize Special Attack I
  11880. When you hit a target in immobile status, increase the damage you deal by 4%
  11881.  
  11882. Blind Special Attack I
  11883. When you hit a target in Blind status, increase the damage you deal by 4%
  11884.  
  11885. Slow Resistance I
  11886. 20% chance to become immune to the effects of Slow.
  11887.  
  11888. Immobilize Resistance I
  11889. 20% chance to become immune to the effects of Immobilize.
  11890.  
  11891. Out of Control Resistance I
  11892. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  11893.  
  11894. Buster Amplification I
  11895. Increase damage by 4% when equipping a buster.
  11896.  
  11897. Melee Amplification I
  11898. Increase damage by 4% when equipping a melee weapon.
  11899.  
  11900. Buster Adaptability I
  11901. Reduced damage taken by 4% when equipping a buster.
  11902.  
  11903. Melee Adaptability I
  11904. Reduced damage taken by 4% when equipping a melee weapon.
  11905.  
  11906. Long Range Boost I
  11907. Increase damage you deal by 4% when hitting a target in long range
  11908.  
  11909. Long Range Adaptability I
  11910. Reduce the damage taken by 4% when hit by a long range attack.
  11911.  
  11912. ========================================
  11913. RECOMBINED_DNA_2: DiVE Cross MegaMan
  11914. ========================================
  11915.  
  11916. Defense Reduction Special Attack I
  11917. When you hit a target in defense reduction status, increase the damage you deal by 4%
  11918.  
  11919. Immobilize Special Attack I
  11920. When you hit a target in immobile status, increase the damage you deal by 4%
  11921.  
  11922. Blind Special Attack I
  11923. When you hit a target in Blind status, increase the damage you deal by 4%
  11924.  
  11925. Slow Resistance I
  11926. 20% chance to become immune to the effects of Slow.
  11927.  
  11928. Immobilize Resistance I
  11929. 20% chance to become immune to the effects of Immobilize.
  11930.  
  11931. Out of Control Resistance I
  11932. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  11933.  
  11934. Defense Reduction Special Attack II
  11935. When you hit a target in defense reduction status, increase the damage you deal by 6%
  11936.  
  11937. Immobilize Special Attack II
  11938. When you hit a target in immobile status, increase the damage you deal by 6%
  11939.  
  11940. Blind Special Attack II
  11941. When you hit a target in Blind status, increase the damage you deal by 6%
  11942.  
  11943. Slow Resistance II
  11944. 30% chance to become immune to the effects of Slow.
  11945.  
  11946. Immobilize Resistance II
  11947. 30% chance to become immune to the effects of Immobilize.
  11948.  
  11949. Out of Control Resistance II
  11950. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  11951.  
  11952. ========================================
  11953. RECOMBINED_DNA_3: DiVE Cross MegaMan
  11954. ========================================
  11955.  
  11956. Buster Amplification I
  11957. Increase damage by 4% when equipping a buster.
  11958.  
  11959. Melee Amplification I
  11960. Increase damage by 4% when equipping a melee weapon.
  11961.  
  11962. Buster Adaptability I
  11963. Reduced damage taken by 4% when equipping a buster.
  11964.  
  11965. Melee Adaptability I
  11966. Reduced damage taken by 4% when equipping a melee weapon.
  11967.  
  11968. Long Range Boost I
  11969. Increase damage you deal by 4% when hitting a target in long range
  11970.  
  11971. Long Range Adaptability I
  11972. Reduce the damage taken by 4% when hit by a long range attack.
  11973.  
  11974. Buster Amplification II
  11975. Increase damage by 6% when equipping a buster.
  11976.  
  11977. Melee Amplification II
  11978. Increase damage by 6% when equipping a melee weapon.
  11979.  
  11980. Buster Adaptability II
  11981. Reduced damage taken by 6% when equipping a buster.
  11982.  
  11983. Melee Adaptability II
  11984. Reduced damage taken by 6% when equipping a melee weapon.
  11985.  
  11986. Long Range Boost II
  11987. Increase damage you deal by 6% when hitting a target in long range
  11988.  
  11989. Long Range Adaptability II
  11990. Reduce the damage taken by 6% when hit by a long range attack.
  11991.  
  11992. ========================================
  11993. RECOMBINED_DNA_4: DiVE Cross MegaMan
  11994. ========================================
  11995.  
  11996. Defense Reduction Special Attack II
  11997. When you hit a target in defense reduction status, increase the damage you deal by 6%
  11998.  
  11999. Immobilize Special Attack II
  12000. When you hit a target in immobile status, increase the damage you deal by 6%
  12001.  
  12002. Blind Special Attack II
  12003. When you hit a target in Blind status, increase the damage you deal by 6%
  12004.  
  12005. Slow Resistance II
  12006. 30% chance to become immune to the effects of Slow.
  12007.  
  12008. Immobilize Resistance II
  12009. 30% chance to become immune to the effects of Immobilize.
  12010.  
  12011. Out of Control Resistance II
  12012. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  12013.  
  12014. Defense Reduction Special Attack III
  12015. When you hit a target in defense reduction status, increase the damage you deal by 8%
  12016.  
  12017. Immobilize Special Attack III
  12018. When you hit a target in immobile status, increase the damage you deal by 8%
  12019.  
  12020. Blind Special Attack III
  12021. When you hit a target in Blind status, increase the damage you deal by 8%
  12022.  
  12023. Slow Resistance III
  12024. 40% chance to become immune to the effects of Slow.
  12025.  
  12026. Immobilize Resistance III
  12027. 40% chance to become immune to the effects of Immobilize.
  12028.  
  12029. Out of Control Resistance III
  12030. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  12031.  
  12032. Dark Asylum
  12033. When causing Blind status or hitting a target in Blind status, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
  12034.  
  12035. ========================================
  12036. RECOMBINED_DNA_5: DiVE Cross MegaMan
  12037. ========================================
  12038.  
  12039. Buster Amplification II
  12040. Increase damage by 6% when equipping a buster.
  12041.  
  12042. Melee Amplification II
  12043. Increase damage by 6% when equipping a melee weapon.
  12044.  
  12045. Buster Adaptability II
  12046. Reduced damage taken by 6% when equipping a buster.
  12047.  
  12048. Melee Adaptability II
  12049. Reduced damage taken by 6% when equipping a melee weapon.
  12050.  
  12051. Long Range Boost II
  12052. Increase damage you deal by 6% when hitting a target in long range
  12053.  
  12054. Long Range Adaptability II
  12055. Reduce the damage taken by 6% when hit by a long range attack.
  12056.  
  12057. Buster Amplification III
  12058. Increase damage by 8% when equipping a buster.
  12059.  
  12060. Melee Amplification III
  12061. Increase damage by 8% when equipping a melee weapon.
  12062.  
  12063. Buster Adaptability III
  12064. Reduced damage taken by 8% when equipping a buster.
  12065.  
  12066. Melee Adaptability III
  12067. Reduced damage taken by 8% when equipping a melee weapon.
  12068.  
  12069. Long Range Boost III
  12070. Increase damage you deal by 8% when hitting a target in long range
  12071.  
  12072. Long Range Adaptability III
  12073. Reduce the damage taken by 8% when hit by a long range attack.
  12074.  
  12075. Dark Asylum
  12076. When causing Blind status or hitting a target in Blind status, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
  12077.  
  12078. ========================================
  12079. FIXED_DNA: Aile (ZXA)
  12080. ========================================
  12081.  
  12082. Strengthened Steal
  12083. Increases the recovery power of Life Steal by 30%.
  12084. The preparation time for the Life Steal is reduced by 30%.
  12085.  
  12086. Show Time
  12087. You will not suffer from negative status effects when using ZX Saber.
  12088.  
  12089. Hero's Awakening
  12090. When you use a skill, gain damage enhance status that cannot be removed and increase your damage by 30%.
  12091. When you are in damage enhance status, reduce damage you take by 20%.
  12092.  
  12093. ========================================
  12094. RECOMBINED_DNA_1: Aile (ZXA)
  12095. ========================================
  12096.  
  12097. Slow Special Attack I
  12098. When you hit a target in slow status, increase the damage you deal by 4%
  12099.  
  12100. Continuous Damage Special Attack I
  12101. When you hit a target in continuous damage status, increase the damage you deal by 4%
  12102.  
  12103. Immobilize Special Attack I
  12104. When you hit a target in immobile status, increase the damage you deal by 4%
  12105.  
  12106. Slow Resistance I
  12107. 20% chance to become immune to the effects of Slow.
  12108.  
  12109. Immobilize Resistance I
  12110. 20% chance to become immune to the effects of Immobilize.
  12111.  
  12112. Interference Resistance I
  12113. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  12114.  
  12115. Melee Amplification I
  12116. Increase damage by 4% when equipping a melee weapon.
  12117.  
  12118. Launcher Amplification I
  12119. Increase damage by 4% when equipping a launcher.
  12120.  
  12121. Melee Adaptability I
  12122. Reduced damage taken by 4% when equipping a melee weapon.
  12123.  
  12124. Launcher Adaptability I
  12125. Reduced damage taken by 4% when equipping a launcher.
  12126.  
  12127. Player Killer I
  12128. When your target is a player, increase damage you deal by 4%
  12129.  
  12130. Player Sentinel I
  12131. When you are attacked by a player, reduce the damage you take by 4%
  12132.  
  12133. ========================================
  12134. RECOMBINED_DNA_2: Aile (ZXA)
  12135. ========================================
  12136.  
  12137. Slow Special Attack I
  12138. When you hit a target in slow status, increase the damage you deal by 4%
  12139.  
  12140. Continuous Damage Special Attack I
  12141. When you hit a target in continuous damage status, increase the damage you deal by 4%
  12142.  
  12143. Immobilize Special Attack I
  12144. When you hit a target in immobile status, increase the damage you deal by 4%
  12145.  
  12146. Slow Resistance I
  12147. 20% chance to become immune to the effects of Slow.
  12148.  
  12149. Immobilize Resistance I
  12150. 20% chance to become immune to the effects of Immobilize.
  12151.  
  12152. Interference Resistance I
  12153. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  12154.  
  12155. Slow Special Attack II
  12156. When you hit a target in slow status, increase the damage you deal by 6%
  12157.  
  12158. Continuous Damage Special Attack II
  12159. When you hit a target in continuous damage status, increase the damage you deal by 6%
  12160.  
  12161. Immobilize Special Attack II
  12162. When you hit a target in immobile status, increase the damage you deal by 6%
  12163.  
  12164. Slow Resistance II
  12165. 30% chance to become immune to the effects of Slow.
  12166.  
  12167. Immobilize Resistance II
  12168. 30% chance to become immune to the effects of Immobilize.
  12169.  
  12170. Interference Resistance II
  12171. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  12172.  
  12173. ========================================
  12174. RECOMBINED_DNA_3: Aile (ZXA)
  12175. ========================================
  12176.  
  12177. Melee Amplification I
  12178. Increase damage by 4% when equipping a melee weapon.
  12179.  
  12180. Launcher Amplification I
  12181. Increase damage by 4% when equipping a launcher.
  12182.  
  12183. Melee Adaptability I
  12184. Reduced damage taken by 4% when equipping a melee weapon.
  12185.  
  12186. Launcher Adaptability I
  12187. Reduced damage taken by 4% when equipping a launcher.
  12188.  
  12189. Player Killer I
  12190. When your target is a player, increase damage you deal by 4%
  12191.  
  12192. Player Sentinel I
  12193. When you are attacked by a player, reduce the damage you take by 4%
  12194.  
  12195. Melee Amplification II
  12196. Increase damage by 6% when equipping a melee weapon.
  12197.  
  12198. Launcher Amplification II
  12199. Increase damage by 6% when equipping a launcher.
  12200.  
  12201. Melee Adaptability II
  12202. Reduced damage taken by 6% when equipping a melee weapon.
  12203.  
  12204. Launcher Adaptability II
  12205. Reduced damage taken by 6% when equipping a launcher.
  12206.  
  12207. Player Killer II
  12208. When your target is a player, increase damage you deal by 6%
  12209.  
  12210. Player Sentinel II
  12211. When you are attacked by a player, reduce the damage you take by 6%
  12212.  
  12213. ========================================
  12214. RECOMBINED_DNA_4: Aile (ZXA)
  12215. ========================================
  12216.  
  12217. Slow Special Attack II
  12218. When you hit a target in slow status, increase the damage you deal by 6%
  12219.  
  12220. Continuous Damage Special Attack II
  12221. When you hit a target in continuous damage status, increase the damage you deal by 6%
  12222.  
  12223. Immobilize Special Attack II
  12224. When you hit a target in immobile status, increase the damage you deal by 6%
  12225.  
  12226. Slow Resistance II
  12227. 30% chance to become immune to the effects of Slow.
  12228.  
  12229. Immobilize Resistance II
  12230. 30% chance to become immune to the effects of Immobilize.
  12231.  
  12232. Interference Resistance II
  12233. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  12234.  
  12235. Slow Special Attack III
  12236. When you hit a target in slow status, increase the damage you deal by 8%
  12237.  
  12238. Continuous Damage Special Attack III
  12239. When you hit a target in continuous damage status, increase the damage you deal by 8%
  12240.  
  12241. Immobilize Special Attack III
  12242. When you hit a target in immobile status, increase the damage you deal by 8%
  12243.  
  12244. Slow Resistance III
  12245. 40% chance to become immune to the effects of Slow.
  12246.  
  12247. Immobilize Resistance III
  12248. 40% chance to become immune to the effects of Immobilize.
  12249.  
  12250. Interference Resistance III
  12251. 40% chance to become immune to the effects of Interference, stacks with similar effects.
  12252.  
  12253. Relentless
  12254. When HP is <50%, gain a long-duration preventive shield that will protect you against all negative status effects. This skill will only be activated once per stage.
  12255.  
  12256. ========================================
  12257. RECOMBINED_DNA_5: Aile (ZXA)
  12258. ========================================
  12259.  
  12260. Melee Amplification II
  12261. Increase damage by 6% when equipping a melee weapon.
  12262.  
  12263. Launcher Amplification II
  12264. Increase damage by 6% when equipping a launcher.
  12265.  
  12266. Melee Adaptability II
  12267. Reduced damage taken by 6% when equipping a melee weapon.
  12268.  
  12269. Launcher Adaptability II
  12270. Reduced damage taken by 6% when equipping a launcher.
  12271.  
  12272. Player Killer II
  12273. When your target is a player, increase damage you deal by 6%
  12274.  
  12275. Player Sentinel II
  12276. When you are attacked by a player, reduce the damage you take by 6%
  12277.  
  12278. Melee Amplification III
  12279. Increase damage by 8% when equipping a melee weapon.
  12280.  
  12281. Launcher Amplification III
  12282. Increase damage by 8% when equipping a launcher.
  12283.  
  12284. Melee Adaptability III
  12285. Reduced damage taken by 8% when equipping a melee weapon.
  12286.  
  12287. Launcher Adaptability III
  12288. Reduced damage taken by 8% when equipping a launcher.
  12289.  
  12290. Player Killer III
  12291. When your target is a player, increase damage you deal by 8%
  12292.  
  12293. Player Sentinel III
  12294. When you are attacked by a player, reduce the damage you take by 8%
  12295.  
  12296. Relentless
  12297. When HP is <50%, gain a long-duration preventive shield that will protect you against all negative status effects. This skill will only be activated once per stage.
  12298.  
  12299. ========================================
  12300. FIXED_DNA: Gangsta Boy Sigma
  12301. ========================================
  12302.  
  12303. Energy Feedback
  12304. When defeating a target with a weapon or skill, recover HP equal to 24% of the attack. This effect can only be triggered once more after a 6-second cooldown.
  12305.  
  12306. Master Fighter
  12307. When your target is a player, increase damage you deal by 6%. When you are attacked by a player, reduce the damage you take by 6%
  12308.  
  12309. Master Defender
  12310. Enhanced defense caused by Man's Duel is increased by 40%.
  12311.  
  12312. ========================================
  12313. RECOMBINED_DNA_1: Gangsta Boy Sigma
  12314. ========================================
  12315.  
  12316. Slow Special Attack I
  12317. When you hit a target in slow status, increase the damage you deal by 4%
  12318.  
  12319. Immobilize Special Attack I
  12320. When you hit a target in immobile status, increase the damage you deal by 4%
  12321.  
  12322. Blind Special Attack I
  12323. When you hit a target in Blind status, increase the damage you deal by 4%
  12324.  
  12325. No Weapon Resistance I
  12326. 20% chance to become immune to the effects of No Weapon.
  12327.  
  12328. Out of Control Resistance I
  12329. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  12330.  
  12331. Interference Resistance I
  12332. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  12333.  
  12334. Melee Amplification I
  12335. Increase damage by 4% when equipping a melee weapon.
  12336.  
  12337. Melee Adaptability I
  12338. Reduced damage taken by 4% when equipping a melee weapon.
  12339.  
  12340. Adversity Amplification I
  12341. When below 50% HP, increase damage by 4%.
  12342.  
  12343. Adversity Adaptability I
  12344. When below 50% HP, reduce damage taken by 4%.
  12345.  
  12346. Short Range Boost I
  12347. Increase damage you deal by 4% when hitting a target in short range
  12348.  
  12349. Short Range Adaptability I
  12350. Reduce the damage taken by 4% when hit by a short range attack.
  12351.  
  12352. ========================================
  12353. RECOMBINED_DNA_2: Gangsta Boy Sigma
  12354. ========================================
  12355.  
  12356. Slow Special Attack I
  12357. When you hit a target in slow status, increase the damage you deal by 4%
  12358.  
  12359. Immobilize Special Attack I
  12360. When you hit a target in immobile status, increase the damage you deal by 4%
  12361.  
  12362. Blind Special Attack I
  12363. When you hit a target in Blind status, increase the damage you deal by 4%
  12364.  
  12365. No Weapon Resistance I
  12366. 20% chance to become immune to the effects of No Weapon.
  12367.  
  12368. Out of Control Resistance I
  12369. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  12370.  
  12371. Interference Resistance I
  12372. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  12373.  
  12374. Slow Special Attack II
  12375. When you hit a target in slow status, increase the damage you deal by 6%
  12376.  
  12377. Immobilize Special Attack II
  12378. When you hit a target in immobile status, increase the damage you deal by 6%
  12379.  
  12380. Blind Special Attack II
  12381. When you hit a target in Blind status, increase the damage you deal by 6%
  12382.  
  12383. No Weapon Resistance II
  12384. 30% chance to become immune to the effects of No Weapon.
  12385.  
  12386. Out of Control Resistance II
  12387. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  12388.  
  12389. Interference Resistance II
  12390. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  12391.  
  12392. ========================================
  12393. RECOMBINED_DNA_3: Gangsta Boy Sigma
  12394. ========================================
  12395.  
  12396. Melee Amplification I
  12397. Increase damage by 4% when equipping a melee weapon.
  12398.  
  12399. Melee Adaptability I
  12400. Reduced damage taken by 4% when equipping a melee weapon.
  12401.  
  12402. Adversity Amplification I
  12403. When below 50% HP, increase damage by 4%.
  12404.  
  12405. Adversity Adaptability I
  12406. When below 50% HP, reduce damage taken by 4%.
  12407.  
  12408. Short Range Boost I
  12409. Increase damage you deal by 4% when hitting a target in short range
  12410.  
  12411. Short Range Adaptability I
  12412. Reduce the damage taken by 4% when hit by a short range attack.
  12413.  
  12414. Melee Amplification II
  12415. Increase damage by 6% when equipping a melee weapon.
  12416.  
  12417. Melee Adaptability II
  12418. Reduced damage taken by 6% when equipping a melee weapon.
  12419.  
  12420. Adversity Amplification II
  12421. When below 50% HP, increase damage by 6%.
  12422.  
  12423. Adversity Adaptability II
  12424. When below 50% HP, reduce damage taken by 6%.
  12425.  
  12426. Short Range Boost II
  12427. Increase damage you deal by 6% when hitting a target in short range
  12428.  
  12429. Short Range Adaptability II
  12430. Reduce the damage taken by 6% when hit by a short range attack.
  12431.  
  12432. ========================================
  12433. RECOMBINED_DNA_4: Gangsta Boy Sigma
  12434. ========================================
  12435.  
  12436. Slow Special Attack II
  12437. When you hit a target in slow status, increase the damage you deal by 6%
  12438.  
  12439. Immobilize Special Attack II
  12440. When you hit a target in immobile status, increase the damage you deal by 6%
  12441.  
  12442. Blind Special Attack II
  12443. When you hit a target in Blind status, increase the damage you deal by 6%
  12444.  
  12445. No Weapon Resistance II
  12446. 30% chance to become immune to the effects of No Weapon.
  12447.  
  12448. Out of Control Resistance II
  12449. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  12450.  
  12451. Interference Resistance II
  12452. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  12453.  
  12454. Slow Special Attack III
  12455. When you hit a target in slow status, increase the damage you deal by 8%
  12456.  
  12457. Immobilize Special Attack III
  12458. When you hit a target in immobile status, increase the damage you deal by 8%
  12459.  
  12460. Blind Special Attack III
  12461. When you hit a target in Blind status, increase the damage you deal by 8%
  12462.  
  12463. No Weapon Resistance III
  12464. 40% chance to become immune to the effects of No Weapon.
  12465.  
  12466. Out of Control Resistance III
  12467. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  12468.  
  12469. Interference Resistance III
  12470. 40% chance to become immune to the effects of Interference, stacks with similar effects.
  12471.  
  12472. CRID enhancement Resonation
  12473. When you are in CRID enhancement status, increase damage you deal by 8%.
  12474.  
  12475. ========================================
  12476. RECOMBINED_DNA_5: Gangsta Boy Sigma
  12477. ========================================
  12478.  
  12479. Melee Amplification II
  12480. Increase damage by 6% when equipping a melee weapon.
  12481.  
  12482. Melee Adaptability II
  12483. Reduced damage taken by 6% when equipping a melee weapon.
  12484.  
  12485. Adversity Amplification II
  12486. When below 50% HP, increase damage by 6%.
  12487.  
  12488. Adversity Adaptability II
  12489. When below 50% HP, reduce damage taken by 6%.
  12490.  
  12491. Short Range Boost II
  12492. Increase damage you deal by 6% when hitting a target in short range
  12493.  
  12494. Short Range Adaptability II
  12495. Reduce the damage taken by 6% when hit by a short range attack.
  12496.  
  12497. Melee Amplification III
  12498. Increase damage by 8% when equipping a melee weapon.
  12499.  
  12500. Melee Adaptability III
  12501. Reduced damage taken by 8% when equipping a melee weapon.
  12502.  
  12503. Adversity Amplification III
  12504. When below 50% HP, increase damage by 8%.
  12505.  
  12506. Adversity Adaptability III
  12507. When below 50% HP, reduce damage taken by 8%.
  12508.  
  12509. Short Range Boost III
  12510. Increase damage you deal by 8% when hitting a target in short range
  12511.  
  12512. Short Range Adaptability III
  12513. Reduce the damage taken by 8% when hit by a short range attack.
  12514.  
  12515. CRID enhancement Resonation
  12516. When you are in CRID enhancement status, increase damage you deal by 8%.
  12517.  
  12518. ========================================
  12519. FIXED_DNA: Gangsta Girl Eratoeir
  12520. ========================================
  12521.  
  12522. CRID Reduction Special Attack
  12523. When you hit a target in CRID Reduction status, increase damage you deal by 20%.
  12524.  
  12525. Shield of Vigor
  12526. When using Unorthodox Martial Arts or launching a bat, gain a shield that can withstand 108% attack damage. This effect can only be triggered once more after a 6-second cooldown.
  12527.  
  12528. Shield of Awe
  12529. Damage taken is reduced by 20% while Boss Lady Aura's defense enhancement status is activated.
  12530.  
  12531. ========================================
  12532. RECOMBINED_DNA_1: Gangsta Girl Eratoeir
  12533. ========================================
  12534.  
  12535. Defense Reduction Special Attack I
  12536. When you hit a target in defense reduction status, increase the damage you deal by 4%
  12537.  
  12538. CRIT Reduction Special Attack I
  12539. When you hit a target in CRIT Reduction status, increase damage you deal by 4%
  12540.  
  12541. CRID Reduction Special Attack I
  12542. When you hit a target in CRID Reduction status, increase damage you deal by 4%
  12543.  
  12544. Immobilize Resistance I
  12545. 20% chance to become immune to the effects of Immobilize.
  12546.  
  12547. Blind Resistance I
  12548. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  12549.  
  12550. Interference Resistance I
  12551. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  12552.  
  12553. BOSS Killer I
  12554. When your target is a boss character, increase damage you deal by 4%
  12555.  
  12556. Player Killer I
  12557. When your target is a player, increase damage you deal by 4%
  12558.  
  12559. Boss Sentinel I
  12560. When you are attacked by a boss character, reduce the damage you take by 4%
  12561.  
  12562. Player Sentinel I
  12563. When you are attacked by a player, reduce the damage you take by 4%
  12564.  
  12565. Mid Range Boost I
  12566. Increase damage you deal by 4% when hitting a target in mid range
  12567.  
  12568. Mid Range Adaptability I
  12569. Reduce the damage taken by 4% when hit by a mid range attack.
  12570.  
  12571. ========================================
  12572. RECOMBINED_DNA_2: Gangsta Girl Eratoeir
  12573. ========================================
  12574.  
  12575. Defense Reduction Special Attack I
  12576. When you hit a target in defense reduction status, increase the damage you deal by 4%
  12577.  
  12578. CRIT Reduction Special Attack I
  12579. When you hit a target in CRIT Reduction status, increase damage you deal by 4%
  12580.  
  12581. CRID Reduction Special Attack I
  12582. When you hit a target in CRID Reduction status, increase damage you deal by 4%
  12583.  
  12584. Immobilize Resistance I
  12585. 20% chance to become immune to the effects of Immobilize.
  12586.  
  12587. Blind Resistance I
  12588. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  12589.  
  12590. Interference Resistance I
  12591. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  12592.  
  12593. Defense Reduction Special Attack II
  12594. When you hit a target in defense reduction status, increase the damage you deal by 6%
  12595.  
  12596. CRIT Reduction Special Attack II
  12597. When you hit a target in CRIT Reduction status, increase damage you deal by 6%
  12598.  
  12599. CRID Reduction Special Attack II
  12600. When you hit a target in CRID Reduction status, increase damage you deal by 6%
  12601.  
  12602. Immobilize Resistance II
  12603. 30% chance to become immune to the effects of Immobilize.
  12604.  
  12605. Blind Resistance II
  12606. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  12607.  
  12608. Interference Resistance II
  12609. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  12610.  
  12611. ========================================
  12612. RECOMBINED_DNA_3: Gangsta Girl Eratoeir
  12613. ========================================
  12614.  
  12615. BOSS Killer I
  12616. When your target is a boss character, increase damage you deal by 4%
  12617.  
  12618. Player Killer I
  12619. When your target is a player, increase damage you deal by 4%
  12620.  
  12621. Boss Sentinel I
  12622. When you are attacked by a boss character, reduce the damage you take by 4%
  12623.  
  12624. Player Sentinel I
  12625. When you are attacked by a player, reduce the damage you take by 4%
  12626.  
  12627. Mid Range Boost I
  12628. Increase damage you deal by 4% when hitting a target in mid range
  12629.  
  12630. Mid Range Adaptability I
  12631. Reduce the damage taken by 4% when hit by a mid range attack.
  12632.  
  12633. BOSS Killer II
  12634. When your target is a boss character, increase damage you deal by 6%
  12635.  
  12636. Player Killer II
  12637. When your target is a player, increase damage you deal by 6%
  12638.  
  12639. Boss Sentinel II
  12640. When you are attacked by a boss character, reduce the damage you take by 6%
  12641.  
  12642. Player Sentinel II
  12643. When you are attacked by a player, reduce the damage you take by 6%
  12644.  
  12645. Mid Range Boost II
  12646. Increase damage you deal by 6% when hitting a target in mid range
  12647.  
  12648. Mid Range Adaptability II
  12649. Reduce the damage taken by 6% when hit by a mid range attack.
  12650.  
  12651. ========================================
  12652. RECOMBINED_DNA_4: Gangsta Girl Eratoeir
  12653. ========================================
  12654.  
  12655. Defense Reduction Special Attack II
  12656. When you hit a target in defense reduction status, increase the damage you deal by 6%
  12657.  
  12658. CRIT Reduction Special Attack II
  12659. When you hit a target in CRIT Reduction status, increase damage you deal by 6%
  12660.  
  12661. CRID Reduction Special Attack II
  12662. When you hit a target in CRID Reduction status, increase damage you deal by 6%
  12663.  
  12664. Immobilize Resistance II
  12665. 30% chance to become immune to the effects of Immobilize.
  12666.  
  12667. Blind Resistance II
  12668. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  12669.  
  12670. Interference Resistance II
  12671. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  12672.  
  12673. Defense Reduction Special Attack III
  12674. When you hit a target in defense reduction status, increase the damage you deal by 8%
  12675.  
  12676. CRIT Reduction Special Attack III
  12677. When you hit a target in CRIT Reduction status, increase damage you deal by 8%
  12678.  
  12679. CRID Reduction Special Attack III
  12680. When you hit a target in CRID Reduction status, increase damage you deal by 8%
  12681.  
  12682. Immobilize Resistance III
  12683. 40% chance to become immune to the effects of Immobilize.
  12684.  
  12685. Blind Resistance III
  12686. 40% chance to become immune to the effects of Blind, stacks with similar effects.
  12687.  
  12688. Interference Resistance III
  12689. 40% chance to become immune to the effects of Interference, stacks with similar effects.
  12690.  
  12691. Undo Enhanced ATK
  12692. When you hit a target in enhanced ATK status, remove the status. This effect can only be triggered again after a 4-second cooldown.
  12693.  
  12694. ========================================
  12695. RECOMBINED_DNA_5: Gangsta Girl Eratoeir
  12696. ========================================
  12697.  
  12698. BOSS Killer II
  12699. When your target is a boss character, increase damage you deal by 6%
  12700.  
  12701. Player Killer II
  12702. When your target is a player, increase damage you deal by 6%
  12703.  
  12704. Boss Sentinel II
  12705. When you are attacked by a boss character, reduce the damage you take by 6%
  12706.  
  12707. Player Sentinel II
  12708. When you are attacked by a player, reduce the damage you take by 6%
  12709.  
  12710. Mid Range Boost II
  12711. Increase damage you deal by 6% when hitting a target in mid range
  12712.  
  12713. Mid Range Adaptability II
  12714. Reduce the damage taken by 6% when hit by a mid range attack.
  12715.  
  12716. BOSS Killer III
  12717. When your target is a boss character, increase damage you deal by 8%
  12718.  
  12719. Player Killer III
  12720. When your target is a player, increase damage you deal by 8%
  12721.  
  12722. Boss Sentinel III
  12723. When you are attacked by a boss character, reduce the damage you take by 8%
  12724.  
  12725. Player Sentinel III
  12726. When you are attacked by a player, reduce the damage you take by 8%
  12727.  
  12728. Mid Range Boost III
  12729. Increase damage you deal by 8% when hitting a target in mid range
  12730.  
  12731. Mid Range Adaptability III
  12732. Reduce the damage taken by 8% when hit by a mid range attack.
  12733.  
  12734. Undo Enhanced ATK
  12735. When you hit a target in enhanced ATK status, remove the status. This effect can only be triggered again after a 4-second cooldown.
  12736.  
  12737. ========================================
  12738. FIXED_DNA: Halloween Zero
  12739. ========================================
  12740.  
  12741. Shelling Mastery
  12742. Increase damage by 20% when equipping a machine gun or launcher.
  12743.  
  12744. Shelling Adaptability
  12745. Reduced damage taken by 20% when equipping a machine gun or launcher.
  12746.  
  12747. Total Annihilation
  12748. Increase the number of Blood Red Massacre you can perform by 1.
  12749.  
  12750. ========================================
  12751. RECOMBINED_DNA_1: Halloween Zero
  12752. ========================================
  12753.  
  12754. Slow Special Attack I
  12755. When you hit a target in slow status, increase the damage you deal by 4%
  12756.  
  12757. No Weapon Special Attack I
  12758. When you hit a target in no weapon status, increase the damage you deal by 4%
  12759.  
  12760. Confusion Special Attack I
  12761. When you hit a target in Confusion status, increase the damage you deal by 4%
  12762.  
  12763. Defense Reduction Resistance I
  12764. 20% chance to become immune to the effects of Defense Reduction.
  12765.  
  12766. Immobilize Resistance I
  12767. 20% chance to become immune to the effects of Immobilize.
  12768.  
  12769. Blind Resistance I
  12770. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  12771.  
  12772. Machine Gun Amplification I
  12773. Increase damage by 4% when equipping a machine gun.
  12774.  
  12775. Launcher Amplification I
  12776. Increase damage by 4% when equipping a launcher.
  12777.  
  12778. Machine Gun Adaptability I
  12779. Reduced damage taken by 4% when equipping a machine gun.
  12780.  
  12781. Launcher Adaptability I
  12782. Reduced damage taken by 4% when equipping a launcher.
  12783.  
  12784. Long Range Boost I
  12785. Increase damage you deal by 4% when hitting a target in long range
  12786.  
  12787. Zero Range Adaptability I
  12788. Reduce the damage taken by 6% when hit by an extremely short range attack.
  12789.  
  12790. ========================================
  12791. RECOMBINED_DNA_2: Halloween Zero
  12792. ========================================
  12793.  
  12794. Slow Special Attack I
  12795. When you hit a target in slow status, increase the damage you deal by 4%
  12796.  
  12797. No Weapon Special Attack I
  12798. When you hit a target in no weapon status, increase the damage you deal by 4%
  12799.  
  12800. Confusion Special Attack I
  12801. When you hit a target in Confusion status, increase the damage you deal by 4%
  12802.  
  12803. Defense Reduction Resistance I
  12804. 20% chance to become immune to the effects of Defense Reduction.
  12805.  
  12806. Immobilize Resistance I
  12807. 20% chance to become immune to the effects of Immobilize.
  12808.  
  12809. Blind Resistance I
  12810. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  12811.  
  12812. Slow Special Attack II
  12813. When you hit a target in slow status, increase the damage you deal by 6%
  12814.  
  12815. No Weapon Special Attack II
  12816. When you hit a target in no weapon status, increase the damage you deal by 6%
  12817.  
  12818. Confusion Special Attack II
  12819. When you hit a target in Confusion status, increase the damage you deal by 6%
  12820.  
  12821. Defense Reduction Resistance II
  12822. 30% chance to become immune to the effects of Defense Reduction.
  12823.  
  12824. Immobilize Resistance II
  12825. 30% chance to become immune to the effects of Immobilize.
  12826.  
  12827. Blind Resistance II
  12828. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  12829.  
  12830. ========================================
  12831. RECOMBINED_DNA_3: Halloween Zero
  12832. ========================================
  12833.  
  12834. Machine Gun Amplification I
  12835. Increase damage by 4% when equipping a machine gun.
  12836.  
  12837. Launcher Amplification I
  12838. Increase damage by 4% when equipping a launcher.
  12839.  
  12840. Machine Gun Adaptability I
  12841. Reduced damage taken by 4% when equipping a machine gun.
  12842.  
  12843. Launcher Adaptability I
  12844. Reduced damage taken by 4% when equipping a launcher.
  12845.  
  12846. Long Range Boost I
  12847. Increase damage you deal by 4% when hitting a target in long range
  12848.  
  12849. Zero Range Adaptability I
  12850. Reduce the damage taken by 6% when hit by an extremely short range attack.
  12851.  
  12852. Machine Gun Amplification II
  12853. Increase damage by 6% when equipping a machine gun.
  12854.  
  12855. Launcher Amplification II
  12856. Increase damage by 6% when equipping a launcher.
  12857.  
  12858. Machine Gun Adaptability II
  12859. Reduced damage taken by 6% when equipping a machine gun.
  12860.  
  12861. Launcher Adaptability II
  12862. Reduced damage taken by 6% when equipping a launcher.
  12863.  
  12864. Long Range Boost II
  12865. Increase damage you deal by 6% when hitting a target in long range
  12866.  
  12867. Zero Range Adaptability II
  12868. Reduce the damage taken by 8% when hit by an extremely short range attack.
  12869.  
  12870. ========================================
  12871. RECOMBINED_DNA_4: Halloween Zero
  12872. ========================================
  12873.  
  12874. Slow Special Attack II
  12875. When you hit a target in slow status, increase the damage you deal by 6%
  12876.  
  12877. No Weapon Special Attack II
  12878. When you hit a target in no weapon status, increase the damage you deal by 6%
  12879.  
  12880. Confusion Special Attack II
  12881. When you hit a target in Confusion status, increase the damage you deal by 6%
  12882.  
  12883. Defense Reduction Resistance II
  12884. 30% chance to become immune to the effects of Defense Reduction.
  12885.  
  12886. Immobilize Resistance II
  12887. 30% chance to become immune to the effects of Immobilize.
  12888.  
  12889. Blind Resistance II
  12890. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  12891.  
  12892. Slow Special Attack III
  12893. When you hit a target in slow status, increase the damage you deal by 8%
  12894.  
  12895. No Weapon Special Attack III
  12896. When you hit a target in no weapon status, increase the damage you deal by 8%
  12897.  
  12898. Confusion Special Attack III
  12899. When you hit a target in Confusion status, increase the damage you deal by 8%
  12900.  
  12901. Defense Reduction Resistance III
  12902. 40% chance to become immune to the effects of Defense Reduction.
  12903.  
  12904. Immobilize Resistance III
  12905. 40% chance to become immune to the effects of Immobilize.
  12906.  
  12907. Blind Resistance III
  12908. 40% chance to become immune to the effects of Blind, stacks with similar effects.
  12909.  
  12910. Undo Shield
  12911. When you hit a target in shield status, remove the status. This effect can only be triggered again after a 4-second cooldown.
  12912.  
  12913. ========================================
  12914. RECOMBINED_DNA_5: Halloween Zero
  12915. ========================================
  12916.  
  12917. Machine Gun Amplification II
  12918. Increase damage by 6% when equipping a machine gun.
  12919.  
  12920. Launcher Amplification II
  12921. Increase damage by 6% when equipping a launcher.
  12922.  
  12923. Machine Gun Adaptability II
  12924. Reduced damage taken by 6% when equipping a machine gun.
  12925.  
  12926. Launcher Adaptability II
  12927. Reduced damage taken by 6% when equipping a launcher.
  12928.  
  12929. Long Range Boost II
  12930. Increase damage you deal by 6% when hitting a target in long range
  12931.  
  12932. Zero Range Adaptability II
  12933. Reduce the damage taken by 8% when hit by an extremely short range attack.
  12934.  
  12935. Machine Gun Amplification III
  12936. Increase damage by 8% when equipping a machine gun.
  12937.  
  12938. Launcher Amplification III
  12939. Increase damage by 8% when equipping a launcher.
  12940.  
  12941. Machine Gun Adaptability III
  12942. Reduced damage taken by 8% when equipping a machine gun.
  12943.  
  12944. Launcher Adaptability III
  12945. Reduced damage taken by 8% when equipping a launcher.
  12946.  
  12947. Long Range Boost III
  12948. Increase damage you deal by 8% when hitting a target in long range
  12949.  
  12950. Zero Range Adaptability III
  12951. Reduce the damage taken by 10% when hit by an extremely short range attack.
  12952.  
  12953. Undo Shield
  12954. When you hit a target in shield status, remove the status. This effect can only be triggered again after a 4-second cooldown.
  12955.  
  12956. ========================================
  12957. FIXED_DNA: Halloween ViA
  12958. ========================================
  12959.  
  12960. Pumpkin Wave
  12961. Extend the duration of Pumpkin Landmine by 30%.
  12962.  
  12963. Quick Rebound
  12964. The preparation time for the HP recovery of Energy Rebound is reduced by 50%.
  12965.  
  12966. Insidious Curse
  12967. When you use a skill, you will gain Enhanced CRI and increase CRIR by 120%. This effect can only be triggered once more after 1 second cooldown.
  12968.  
  12969. ========================================
  12970. RECOMBINED_DNA_1: Halloween ViA
  12971. ========================================
  12972.  
  12973. Damage Reduction Special Attack I
  12974. When you hit a target in damage reduction status, increase damage you deal by 4%
  12975.  
  12976. Defense Reduction Special Attack I
  12977. When you hit a target in defense reduction status, increase the damage you deal by 4%
  12978.  
  12979. Out of Control Special Attack I
  12980. When you hit a target in Out of Control status, increase the damage you deal by 4%
  12981.  
  12982. Slow Resistance I
  12983. 20% chance to become immune to the effects of Slow.
  12984.  
  12985. Immobilize Resistance I
  12986. 20% chance to become immune to the effects of Immobilize.
  12987.  
  12988. Interference Resistance I
  12989. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  12990.  
  12991. Sprayer Amplification I
  12992. Increase damage by 4% when equipping a Sprayer.
  12993.  
  12994. Sprayer Adaptability I
  12995. Reduced damage taken by 4% when equipping a Sprayer.
  12996.  
  12997. Homeopathy Amplification I
  12998. At 50% or more HP, increase damage by 3%.
  12999.  
  13000. Homeopathy Adaptability I
  13001. When HP is 50% or higher, reduce damage taken by 4%.
  13002.  
  13003. Mid Range Boost I
  13004. Increase damage you deal by 4% when hitting a target in mid range
  13005.  
  13006. Mid Range Adaptability I
  13007. Reduce the damage taken by 4% when hit by a mid range attack.
  13008.  
  13009. ========================================
  13010. RECOMBINED_DNA_2: Halloween ViA
  13011. ========================================
  13012.  
  13013. Damage Reduction Special Attack I
  13014. When you hit a target in damage reduction status, increase damage you deal by 4%
  13015.  
  13016. Defense Reduction Special Attack I
  13017. When you hit a target in defense reduction status, increase the damage you deal by 4%
  13018.  
  13019. Out of Control Special Attack I
  13020. When you hit a target in Out of Control status, increase the damage you deal by 4%
  13021.  
  13022. Slow Resistance I
  13023. 20% chance to become immune to the effects of Slow.
  13024.  
  13025. Immobilize Resistance I
  13026. 20% chance to become immune to the effects of Immobilize.
  13027.  
  13028. Interference Resistance I
  13029. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  13030.  
  13031. Damage Reduction Special Attack II
  13032. When you hit a target in damage reduction status, increase damage you deal by 6%
  13033.  
  13034. Defense Reduction Special Attack II
  13035. When you hit a target in defense reduction status, increase the damage you deal by 6%
  13036.  
  13037. Out of Control Special Attack II
  13038. When you hit a target in Out of Control status, increase the damage you deal by 6%
  13039.  
  13040. Slow Resistance II
  13041. 30% chance to become immune to the effects of Slow.
  13042.  
  13043. Immobilize Resistance II
  13044. 30% chance to become immune to the effects of Immobilize.
  13045.  
  13046. Interference Resistance II
  13047. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  13048.  
  13049. ========================================
  13050. RECOMBINED_DNA_3: Halloween ViA
  13051. ========================================
  13052.  
  13053. Sprayer Amplification I
  13054. Increase damage by 4% when equipping a Sprayer.
  13055.  
  13056. Sprayer Adaptability I
  13057. Reduced damage taken by 4% when equipping a Sprayer.
  13058.  
  13059. Homeopathy Amplification I
  13060. At 50% or more HP, increase damage by 3%.
  13061.  
  13062. Homeopathy Adaptability I
  13063. When HP is 50% or higher, reduce damage taken by 4%.
  13064.  
  13065. Mid Range Boost I
  13066. Increase damage you deal by 4% when hitting a target in mid range
  13067.  
  13068. Mid Range Adaptability I
  13069. Reduce the damage taken by 4% when hit by a mid range attack.
  13070.  
  13071. Sprayer Amplification II
  13072. Increase damage by 6% when equipping a Sprayer.
  13073.  
  13074. Sprayer Adaptability II
  13075. Reduced damage taken by 6% when equipping a Sprayer.
  13076.  
  13077. Homeopathy Amplification II
  13078. At 50% or more HP, increase damage by 4%.
  13079.  
  13080. Homeopathy Adaptability II
  13081. When HP is 50% or higher, reduce damage taken by 5%.
  13082.  
  13083. Mid Range Boost II
  13084. Increase damage you deal by 6% when hitting a target in mid range
  13085.  
  13086. Mid Range Adaptability II
  13087. Reduce the damage taken by 6% when hit by a mid range attack.
  13088.  
  13089. ========================================
  13090. RECOMBINED_DNA_4: Halloween ViA
  13091. ========================================
  13092.  
  13093. Damage Reduction Special Attack II
  13094. When you hit a target in damage reduction status, increase damage you deal by 6%
  13095.  
  13096. Defense Reduction Special Attack II
  13097. When you hit a target in defense reduction status, increase the damage you deal by 6%
  13098.  
  13099. Out of Control Special Attack II
  13100. When you hit a target in Out of Control status, increase the damage you deal by 6%
  13101.  
  13102. Slow Resistance II
  13103. 30% chance to become immune to the effects of Slow.
  13104.  
  13105. Immobilize Resistance II
  13106. 30% chance to become immune to the effects of Immobilize.
  13107.  
  13108. Interference Resistance II
  13109. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  13110.  
  13111. Damage Reduction Special Attack III
  13112. When you hit a target in damage reduction status, increase damage you deal by 8%
  13113.  
  13114. Defense Reduction Special Attack III
  13115. When you hit a target in defense reduction status, increase the damage you deal by 8%
  13116.  
  13117. Out of Control Special Attack III
  13118. When you hit a target in Out of Control status, increase the damage you deal by 8%
  13119.  
  13120. Slow Resistance III
  13121. 40% chance to become immune to the effects of Slow.
  13122.  
  13123. Immobilize Resistance III
  13124. 40% chance to become immune to the effects of Immobilize.
  13125.  
  13126. Interference Resistance III
  13127. 40% chance to become immune to the effects of Interference, stacks with similar effects.
  13128.  
  13129. Total Control
  13130. When you cause a target to become Out of Control or when you hit a target that is Out of Control, recover HP equal to 12% of your attack. This effect can only be triggered again after a 6-second cooldown.
  13131.  
  13132. ========================================
  13133. RECOMBINED_DNA_5: Halloween ViA
  13134. ========================================
  13135.  
  13136. Sprayer Amplification II
  13137. Increase damage by 6% when equipping a Sprayer.
  13138.  
  13139. Sprayer Adaptability II
  13140. Reduced damage taken by 6% when equipping a Sprayer.
  13141.  
  13142. Homeopathy Amplification II
  13143. At 50% or more HP, increase damage by 4%.
  13144.  
  13145. Homeopathy Adaptability II
  13146. When HP is 50% or higher, reduce damage taken by 5%.
  13147.  
  13148. Mid Range Boost II
  13149. Increase damage you deal by 6% when hitting a target in mid range
  13150.  
  13151. Mid Range Adaptability II
  13152. Reduce the damage taken by 6% when hit by a mid range attack.
  13153.  
  13154. Sprayer Amplification III
  13155. Increase damage by 8% when equipping a Sprayer.
  13156.  
  13157. Sprayer Adaptability III
  13158. Reduced damage taken by 8% when equipping a Sprayer.
  13159.  
  13160. Homeopathy Amplification III
  13161. At 50% or more HP, increase damage by 5%.
  13162.  
  13163. Homeopathy Adaptability III
  13164. When HP is 50% or higher, reduce damage taken by 6%.
  13165.  
  13166. Mid Range Boost III
  13167. Increase damage you deal by 8% when hitting a target in mid range
  13168.  
  13169. Mid Range Adaptability III
  13170. Reduce the damage taken by 8% when hit by a mid range attack.
  13171.  
  13172. Total Control
  13173. When you cause a target to become Out of Control or when you hit a target that is Out of Control, recover HP equal to 12% of your attack. This effect can only be triggered again after a 6-second cooldown.
  13174.  
  13175. ========================================
  13176. FIXED_DNA: Bass & Treble
  13177. ========================================
  13178.  
  13179. Buster Adaptability
  13180. Reduced damage taken by 20% when equipping a buster.
  13181.  
  13182. Enhanced Treble Assault
  13183. Increase the number of Treble Assault you can perform by 1.
  13184.  
  13185. The Strong Are Lonely
  13186. The preparation time for the shield of Animosity is reduced by 30%.
  13187. Increase damage by 20% when hitting a target that has been slowed.
  13188.  
  13189. ========================================
  13190. RECOMBINED_DNA_1: Bass & Treble
  13191. ========================================
  13192.  
  13193. Slow Special Attack I
  13194. When you hit a target in slow status, increase the damage you deal by 4%
  13195.  
  13196. Immobilize Special Attack I
  13197. When you hit a target in immobile status, increase the damage you deal by 4%
  13198.  
  13199. No Weapon Special Attack I
  13200. When you hit a target in no weapon status, increase the damage you deal by 4%
  13201.  
  13202. Defocus Resistance I
  13203. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  13204.  
  13205. Blind Resistance I
  13206. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  13207.  
  13208. Interference Resistance I
  13209. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  13210.  
  13211. Double Amplification (BS) I
  13212. When you equip a buster and a melee weapon at the same time, increase damage by 6%
  13213.  
  13214. Double Adaptability (BS) I
  13215. When you equip a buster and a melee weapon at the same time, reduce damage taken by 6%
  13216.  
  13217. Adversity Amplification I
  13218. When below 50% HP, increase damage by 4%.
  13219.  
  13220. Adversity Adaptability I
  13221. When below 50% HP, reduce damage taken by 4%.
  13222.  
  13223. Short Range Boost I
  13224. Increase damage you deal by 4% when hitting a target in short range
  13225.  
  13226. Short Range Adaptability I
  13227. Reduce the damage taken by 4% when hit by a short range attack.
  13228.  
  13229. ========================================
  13230. RECOMBINED_DNA_2: Bass & Treble
  13231. ========================================
  13232.  
  13233. Slow Special Attack I
  13234. When you hit a target in slow status, increase the damage you deal by 4%
  13235.  
  13236. Immobilize Special Attack I
  13237. When you hit a target in immobile status, increase the damage you deal by 4%
  13238.  
  13239. No Weapon Special Attack I
  13240. When you hit a target in no weapon status, increase the damage you deal by 4%
  13241.  
  13242. Defocus Resistance I
  13243. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  13244.  
  13245. Blind Resistance I
  13246. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  13247.  
  13248. Interference Resistance I
  13249. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  13250.  
  13251. Slow Special Attack II
  13252. When you hit a target in slow status, increase the damage you deal by 6%
  13253.  
  13254. Immobilize Special Attack II
  13255. When you hit a target in immobile status, increase the damage you deal by 6%
  13256.  
  13257. No Weapon Special Attack II
  13258. When you hit a target in no weapon status, increase the damage you deal by 6%
  13259.  
  13260. Defocus Resistance II
  13261. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  13262.  
  13263. Blind Resistance II
  13264. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  13265.  
  13266. Interference Resistance II
  13267. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  13268.  
  13269. ========================================
  13270. RECOMBINED_DNA_3: Bass & Treble
  13271. ========================================
  13272.  
  13273. Double Amplification (BS) I
  13274. When you equip a buster and a melee weapon at the same time, increase damage by 6%
  13275.  
  13276. Double Adaptability (BS) I
  13277. When you equip a buster and a melee weapon at the same time, reduce damage taken by 6%
  13278.  
  13279. Adversity Amplification I
  13280. When below 50% HP, increase damage by 4%.
  13281.  
  13282. Adversity Adaptability I
  13283. When below 50% HP, reduce damage taken by 4%.
  13284.  
  13285. Short Range Boost I
  13286. Increase damage you deal by 4% when hitting a target in short range
  13287.  
  13288. Short Range Adaptability I
  13289. Reduce the damage taken by 4% when hit by a short range attack.
  13290.  
  13291. Double Amplification (BS) II
  13292. When you equip a buster and a melee weapon at the same time, increase damage by 8%
  13293.  
  13294. Double Adaptability (BS) II
  13295. When you equip a buster and a melee weapon at the same time, reduce damage taken by 8%
  13296.  
  13297. Adversity Amplification II
  13298. When below 50% HP, increase damage by 6%.
  13299.  
  13300. Adversity Adaptability II
  13301. When below 50% HP, reduce damage taken by 6%.
  13302.  
  13303. Short Range Boost II
  13304. Increase damage you deal by 6% when hitting a target in short range
  13305.  
  13306. Short Range Adaptability II
  13307. Reduce the damage taken by 6% when hit by a short range attack.
  13308.  
  13309. ========================================
  13310. RECOMBINED_DNA_4: Bass & Treble
  13311. ========================================
  13312.  
  13313. Slow Special Attack II
  13314. When you hit a target in slow status, increase the damage you deal by 6%
  13315.  
  13316. Immobilize Special Attack II
  13317. When you hit a target in immobile status, increase the damage you deal by 6%
  13318.  
  13319. No Weapon Special Attack II
  13320. When you hit a target in no weapon status, increase the damage you deal by 6%
  13321.  
  13322. Defocus Resistance II
  13323. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  13324.  
  13325. Blind Resistance II
  13326. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  13327.  
  13328. Interference Resistance II
  13329. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  13330.  
  13331. Slow Special Attack III
  13332. When you hit a target in slow status, increase the damage you deal by 8%
  13333.  
  13334. Immobilize Special Attack III
  13335. When you hit a target in immobile status, increase the damage you deal by 8%
  13336.  
  13337. No Weapon Special Attack III
  13338. When you hit a target in no weapon status, increase the damage you deal by 8%
  13339.  
  13340. Defocus Resistance III
  13341. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  13342.  
  13343. Blind Resistance III
  13344. 40% chance to become immune to the effects of Blind, stacks with similar effects.
  13345.  
  13346. Interference Resistance III
  13347. 40% chance to become immune to the effects of Interference, stacks with similar effects.
  13348.  
  13349. Preventive Shield Resonation
  13350. When you have a Preventive Shield, increase damage you deal by 8%.
  13351.  
  13352. ========================================
  13353. RECOMBINED_DNA_5: Bass & Treble
  13354. ========================================
  13355.  
  13356. Double Amplification (BS) II
  13357. When you equip a buster and a melee weapon at the same time, increase damage by 8%
  13358.  
  13359. Double Adaptability (BS) II
  13360. When you equip a buster and a melee weapon at the same time, reduce damage taken by 8%
  13361.  
  13362. Adversity Amplification II
  13363. When below 50% HP, increase damage by 6%.
  13364.  
  13365. Adversity Adaptability II
  13366. When below 50% HP, reduce damage taken by 6%.
  13367.  
  13368. Short Range Boost II
  13369. Increase damage you deal by 6% when hitting a target in short range
  13370.  
  13371. Short Range Adaptability II
  13372. Reduce the damage taken by 6% when hit by a short range attack.
  13373.  
  13374. Double Amplification (BS) III
  13375. When you equip a buster and a melee weapon at the same time, increase damage by 10%
  13376.  
  13377. Double Adaptability (BS) III
  13378. When you equip a buster and a melee weapon at the same time, reduce damage taken by 10%
  13379.  
  13380. Adversity Amplification III
  13381. When below 50% HP, increase damage by 8%.
  13382.  
  13383. Adversity Adaptability III
  13384. When below 50% HP, reduce damage taken by 8%.
  13385.  
  13386. Short Range Boost III
  13387. Increase damage you deal by 8% when hitting a target in short range
  13388.  
  13389. Short Range Adaptability III
  13390. Reduce the damage taken by 8% when hit by a short range attack.
  13391.  
  13392. Preventive Shield Resonation
  13393. When you have a Preventive Shield, increase damage you deal by 8%.
  13394.  
  13395. ========================================
  13396. FIXED_DNA: Christmas iCO
  13397. ========================================
  13398.  
  13399. Enhanced Blessings
  13400. The "damage received reduction effect when there is no gift on your body" of "Gift Blessings" is increased by 50%.
  13401.  
  13402. Live to deliver
  13403. Increase flight speed and damage rate of Gift Delivery Elk by 10%.
  13404.  
  13405. Shivering Joy
  13406. When HP is 50% or higher, reduce damage taken by 20%.
  13407.  
  13408. ========================================
  13409. RECOMBINED_DNA_1: Christmas iCO
  13410. ========================================
  13411.  
  13412. Continuous Damage Special Attack I
  13413. When you hit a target in continuous damage status, increase the damage you deal by 4%
  13414.  
  13415. Immobilize Special Attack I
  13416. When you hit a target in immobile status, increase the damage you deal by 4%
  13417.  
  13418. No Weapon Special Attack I
  13419. When you hit a target in no weapon status, increase the damage you deal by 4%
  13420.  
  13421. Continuous Damage Resistance I
  13422. 20% chance to become immune to the effects of Continuous Damage.
  13423.  
  13424. Blind Resistance I
  13425. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  13426.  
  13427. Interference Resistance I
  13428. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  13429.  
  13430. Thorough Preparation Amplification I
  13431. At 75% or more HP, increase damage by 4%.
  13432.  
  13433. Thorough Preparation Adaptability I
  13434. When HP is 75% or higher, reduce damage taken by 4%.
  13435.  
  13436. Boss Sentinel I
  13437. When you are attacked by a boss character, reduce the damage you take by 4%
  13438.  
  13439. Player Sentinel I
  13440. When you are attacked by a player, reduce the damage you take by 4%
  13441.  
  13442. Long Range Boost I
  13443. Increase damage you deal by 4% when hitting a target in long range
  13444.  
  13445. Long Range Adaptability I
  13446. Reduce the damage taken by 4% when hit by a long range attack.
  13447.  
  13448. ========================================
  13449. RECOMBINED_DNA_2: Christmas iCO
  13450. ========================================
  13451.  
  13452. Continuous Damage Special Attack I
  13453. When you hit a target in continuous damage status, increase the damage you deal by 4%
  13454.  
  13455. Immobilize Special Attack I
  13456. When you hit a target in immobile status, increase the damage you deal by 4%
  13457.  
  13458. No Weapon Special Attack I
  13459. When you hit a target in no weapon status, increase the damage you deal by 4%
  13460.  
  13461. Continuous Damage Resistance I
  13462. 20% chance to become immune to the effects of Continuous Damage.
  13463.  
  13464. Blind Resistance I
  13465. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  13466.  
  13467. Interference Resistance I
  13468. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  13469.  
  13470. Continuous Damage Special Attack II
  13471. When you hit a target in continuous damage status, increase the damage you deal by 6%
  13472.  
  13473. Immobilize Special Attack II
  13474. When you hit a target in immobile status, increase the damage you deal by 6%
  13475.  
  13476. No Weapon Special Attack II
  13477. When you hit a target in no weapon status, increase the damage you deal by 6%
  13478.  
  13479. Continuous Damage Resistance II
  13480. 30% chance to become immune to the effects of Continuous Damage.
  13481.  
  13482. Blind Resistance II
  13483. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  13484.  
  13485. Interference Resistance II
  13486. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  13487.  
  13488. ========================================
  13489. RECOMBINED_DNA_3: Christmas iCO
  13490. ========================================
  13491.  
  13492. Thorough Preparation Amplification I
  13493. At 75% or more HP, increase damage by 4%.
  13494.  
  13495. Thorough Preparation Adaptability I
  13496. When HP is 75% or higher, reduce damage taken by 4%.
  13497.  
  13498. Boss Sentinel I
  13499. When you are attacked by a boss character, reduce the damage you take by 4%
  13500.  
  13501. Player Sentinel I
  13502. When you are attacked by a player, reduce the damage you take by 4%
  13503.  
  13504. Long Range Boost I
  13505. Increase damage you deal by 4% when hitting a target in long range
  13506.  
  13507. Long Range Adaptability I
  13508. Reduce the damage taken by 4% when hit by a long range attack.
  13509.  
  13510. Thorough Preparation Amplification II
  13511. At 75% or more HP, increase damage by 5%.
  13512.  
  13513. Thorough Preparation Adaptability II
  13514. When HP is 75% or higher, reduce damage taken by 6%.
  13515.  
  13516. Boss Sentinel II
  13517. When you are attacked by a boss character, reduce the damage you take by 6%
  13518.  
  13519. Player Sentinel II
  13520. When you are attacked by a player, reduce the damage you take by 6%
  13521.  
  13522. Long Range Boost II
  13523. Increase damage you deal by 6% when hitting a target in long range
  13524.  
  13525. Long Range Adaptability II
  13526. Reduce the damage taken by 6% when hit by a long range attack.
  13527.  
  13528. ========================================
  13529. RECOMBINED_DNA_4: Christmas iCO
  13530. ========================================
  13531.  
  13532. Continuous Damage Special Attack II
  13533. When you hit a target in continuous damage status, increase the damage you deal by 6%
  13534.  
  13535. Immobilize Special Attack II
  13536. When you hit a target in immobile status, increase the damage you deal by 6%
  13537.  
  13538. No Weapon Special Attack II
  13539. When you hit a target in no weapon status, increase the damage you deal by 6%
  13540.  
  13541. Continuous Damage Resistance II
  13542. 30% chance to become immune to the effects of Continuous Damage.
  13543.  
  13544. Blind Resistance II
  13545. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  13546.  
  13547. Interference Resistance II
  13548. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  13549.  
  13550. Continuous Damage Special Attack III
  13551. When you hit a target in continuous damage status, increase the damage you deal by 8%
  13552.  
  13553. Immobilize Special Attack III
  13554. When you hit a target in immobile status, increase the damage you deal by 8%
  13555.  
  13556. No Weapon Special Attack III
  13557. When you hit a target in no weapon status, increase the damage you deal by 8%
  13558.  
  13559. Continuous Damage Resistance III
  13560. 40% chance to become immune to the effects of Continuous Damage.
  13561.  
  13562. Blind Resistance III
  13563. 40% chance to become immune to the effects of Blind, stacks with similar effects.
  13564.  
  13565. Interference Resistance III
  13566. 40% chance to become immune to the effects of Interference, stacks with similar effects.
  13567.  
  13568. CRID enhancement Echo
  13569. When you are in CRID enhancement status, reduce damage you take by 8%.
  13570.  
  13571. ========================================
  13572. RECOMBINED_DNA_5: Christmas iCO
  13573. ========================================
  13574.  
  13575. Thorough Preparation Amplification II
  13576. At 75% or more HP, increase damage by 5%.
  13577.  
  13578. Thorough Preparation Adaptability II
  13579. When HP is 75% or higher, reduce damage taken by 6%.
  13580.  
  13581. Boss Sentinel II
  13582. When you are attacked by a boss character, reduce the damage you take by 6%
  13583.  
  13584. Player Sentinel II
  13585. When you are attacked by a player, reduce the damage you take by 6%
  13586.  
  13587. Long Range Boost II
  13588. Increase damage you deal by 6% when hitting a target in long range
  13589.  
  13590. Long Range Adaptability II
  13591. Reduce the damage taken by 6% when hit by a long range attack.
  13592.  
  13593. Thorough Preparation Amplification III
  13594. At 75% or more HP, increase damage by 6%.
  13595.  
  13596. Thorough Preparation Adaptability III
  13597. When HP is 75% or higher, reduce damage taken by 8%.
  13598.  
  13599. Boss Sentinel III
  13600. When you are attacked by a boss character, reduce the damage you take by 8%
  13601.  
  13602. Player Sentinel III
  13603. When you are attacked by a player, reduce the damage you take by 8%
  13604.  
  13605. Long Range Boost III
  13606. Increase damage you deal by 8% when hitting a target in long range
  13607.  
  13608. Long Range Adaptability III
  13609. Reduce the damage taken by 8% when hit by a long range attack.
  13610.  
  13611. CRID enhancement Echo
  13612. When you are in CRID enhancement status, reduce damage you take by 8%.
  13613.  
  13614. ========================================
  13615. FIXED_DNA: S-Class Hunter X
  13616. ========================================
  13617.  
  13618. Energy Feedback
  13619. When defeating a target with a weapon or skill, recover HP equal to 21% of the attack. This effect can only be triggered once more after a 6-second cooldown.
  13620.  
  13621. Enhanced Buster Expert
  13622. Increases the effect of Buster Expert by 20%.
  13623.  
  13624. S-Class Hunter
  13625. Increase the damage rate of Super Tracking Missile by 20%.
  13626. When you use maximum charge shot, reduce the preparation time for Super Tracking Missile by 2 seconds. This effect can only be triggered again after a 2-second cool down.
  13627.  
  13628. ========================================
  13629. RECOMBINED_DNA_1: S-Class Hunter X
  13630. ========================================
  13631.  
  13632. Shield Special Attack I
  13633. When you hit a target in shield status, increase damage you deal by 6%
  13634.  
  13635. Defense Reduction Special Attack I
  13636. When you hit a target in defense reduction status, increase the damage you deal by 4%
  13637.  
  13638. Immobilize Special Attack I
  13639. When you hit a target in immobile status, increase the damage you deal by 4%
  13640.  
  13641. Damage Reduction Resistance I
  13642. 20% chance to become immune to the effects of Damage Reduction.
  13643.  
  13644. Defense Reduction Resistance I
  13645. 20% chance to become immune to the effects of Defense Reduction.
  13646.  
  13647. No Skill Resistance I
  13648. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  13649.  
  13650. Buster Amplification I
  13651. Increase damage by 4% when equipping a buster.
  13652.  
  13653. Buster Adaptability I
  13654. Reduced damage taken by 4% when equipping a buster.
  13655.  
  13656. Adversity Amplification I
  13657. When below 50% HP, increase damage by 4%.
  13658.  
  13659. Adversity Adaptability I
  13660. When below 50% HP, reduce damage taken by 4%.
  13661.  
  13662. Mid Range Boost I
  13663. Increase damage you deal by 4% when hitting a target in mid range
  13664.  
  13665. Mid Range Adaptability I
  13666. Reduce the damage taken by 4% when hit by a mid range attack.
  13667.  
  13668. ========================================
  13669. RECOMBINED_DNA_2: S-Class Hunter X
  13670. ========================================
  13671.  
  13672. Shield Special Attack I
  13673. When you hit a target in shield status, increase damage you deal by 6%
  13674.  
  13675. Defense Reduction Special Attack I
  13676. When you hit a target in defense reduction status, increase the damage you deal by 4%
  13677.  
  13678. Immobilize Special Attack I
  13679. When you hit a target in immobile status, increase the damage you deal by 4%
  13680.  
  13681. Damage Reduction Resistance I
  13682. 20% chance to become immune to the effects of Damage Reduction.
  13683.  
  13684. Defense Reduction Resistance I
  13685. 20% chance to become immune to the effects of Defense Reduction.
  13686.  
  13687. No Skill Resistance I
  13688. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  13689.  
  13690. Shield Special Attack II
  13691. When you hit a target in shield status, increase damage you deal by 8%
  13692.  
  13693. Defense Reduction Special Attack II
  13694. When you hit a target in defense reduction status, increase the damage you deal by 6%
  13695.  
  13696. Immobilize Special Attack II
  13697. When you hit a target in immobile status, increase the damage you deal by 6%
  13698.  
  13699. Damage Reduction Resistance II
  13700. 30% chance to become immune to the effects of Damage Reduction.
  13701.  
  13702. Defense Reduction Resistance II
  13703. 30% chance to become immune to the effects of Defense Reduction.
  13704.  
  13705. No Skill Resistance II
  13706. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  13707.  
  13708. ========================================
  13709. RECOMBINED_DNA_3: S-Class Hunter X
  13710. ========================================
  13711.  
  13712. Buster Amplification I
  13713. Increase damage by 4% when equipping a buster.
  13714.  
  13715. Buster Adaptability I
  13716. Reduced damage taken by 4% when equipping a buster.
  13717.  
  13718. Adversity Amplification I
  13719. When below 50% HP, increase damage by 4%.
  13720.  
  13721. Adversity Adaptability I
  13722. When below 50% HP, reduce damage taken by 4%.
  13723.  
  13724. Mid Range Boost I
  13725. Increase damage you deal by 4% when hitting a target in mid range
  13726.  
  13727. Mid Range Adaptability I
  13728. Reduce the damage taken by 4% when hit by a mid range attack.
  13729.  
  13730. Buster Amplification II
  13731. Increase damage by 6% when equipping a buster.
  13732.  
  13733. Buster Adaptability II
  13734. Reduced damage taken by 6% when equipping a buster.
  13735.  
  13736. Adversity Amplification II
  13737. When below 50% HP, increase damage by 6%.
  13738.  
  13739. Adversity Adaptability II
  13740. When below 50% HP, reduce damage taken by 6%.
  13741.  
  13742. Mid Range Boost II
  13743. Increase damage you deal by 6% when hitting a target in mid range
  13744.  
  13745. Mid Range Adaptability II
  13746. Reduce the damage taken by 6% when hit by a mid range attack.
  13747.  
  13748. ========================================
  13749. RECOMBINED_DNA_4: S-Class Hunter X
  13750. ========================================
  13751.  
  13752. Shield Special Attack II
  13753. When you hit a target in shield status, increase damage you deal by 8%
  13754.  
  13755. Defense Reduction Special Attack II
  13756. When you hit a target in defense reduction status, increase the damage you deal by 6%
  13757.  
  13758. Immobilize Special Attack II
  13759. When you hit a target in immobile status, increase the damage you deal by 6%
  13760.  
  13761. Damage Reduction Resistance II
  13762. 30% chance to become immune to the effects of Damage Reduction.
  13763.  
  13764. Defense Reduction Resistance II
  13765. 30% chance to become immune to the effects of Defense Reduction.
  13766.  
  13767. No Skill Resistance II
  13768. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  13769.  
  13770. Shield Special Attack III
  13771. When you hit a target in shield status, increase damage you deal by 10%
  13772.  
  13773. Defense Reduction Special Attack III
  13774. When you hit a target in defense reduction status, increase the damage you deal by 8%
  13775.  
  13776. Immobilize Special Attack III
  13777. When you hit a target in immobile status, increase the damage you deal by 8%
  13778.  
  13779. Damage Reduction Resistance III
  13780. 40% chance to become immune to the effects of Damage Reduction.
  13781.  
  13782. Defense Reduction Resistance III
  13783. 40% chance to become immune to the effects of Defense Reduction.
  13784.  
  13785. No Skill Resistance III
  13786. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  13787.  
  13788. Peace of Mind
  13789. When causing immobile or hitting a target that is immobile, restores HP equal to 12% ATK. This effect can be triggered once every 6 seconds.
  13790.  
  13791. ========================================
  13792. RECOMBINED_DNA_5: S-Class Hunter X
  13793. ========================================
  13794.  
  13795. Buster Amplification II
  13796. Increase damage by 6% when equipping a buster.
  13797.  
  13798. Buster Adaptability II
  13799. Reduced damage taken by 6% when equipping a buster.
  13800.  
  13801. Adversity Amplification II
  13802. When below 50% HP, increase damage by 6%.
  13803.  
  13804. Adversity Adaptability II
  13805. When below 50% HP, reduce damage taken by 6%.
  13806.  
  13807. Mid Range Boost II
  13808. Increase damage you deal by 6% when hitting a target in mid range
  13809.  
  13810. Mid Range Adaptability II
  13811. Reduce the damage taken by 6% when hit by a mid range attack.
  13812.  
  13813. Buster Amplification III
  13814. Increase damage by 8% when equipping a buster.
  13815.  
  13816. Buster Adaptability III
  13817. Reduced damage taken by 8% when equipping a buster.
  13818.  
  13819. Adversity Amplification III
  13820. When below 50% HP, increase damage by 8%.
  13821.  
  13822. Adversity Adaptability III
  13823. When below 50% HP, reduce damage taken by 8%.
  13824.  
  13825. Mid Range Boost III
  13826. Increase damage you deal by 8% when hitting a target in mid range
  13827.  
  13828. Mid Range Adaptability III
  13829. Reduce the damage taken by 8% when hit by a mid range attack.
  13830.  
  13831. Peace of Mind
  13832. When causing immobile or hitting a target that is immobile, restores HP equal to 12% ATK. This effect can be triggered once every 6 seconds.
  13833.  
  13834. ========================================
  13835. FIXED_DNA: S-Class Hunter Zero
  13836. ========================================
  13837.  
  13838. Energy Feedback
  13839. When defeating a target with a weapon or skill, recover HP equal to 21% of the attack. This effect can only be triggered once more after a 6-second cooldown.
  13840.  
  13841. Enhanced Melee Expert
  13842. Increases the effect of Melee Expert by 20%.
  13843.  
  13844. Final Comeback
  13845. When HP is <30%, gain a shield of invulnerability that protects you from all negative status and damages. This skill will only be activated once per stage.
  13846. Damage dealt is increased by 20% while this shield of invulnerability is actived.
  13847.  
  13848. ========================================
  13849. RECOMBINED_DNA_1: S-Class Hunter Zero
  13850. ========================================
  13851.  
  13852. Defense Reduction Special Attack I
  13853. When you hit a target in defense reduction status, increase the damage you deal by 4%
  13854.  
  13855. Slow Special Attack I
  13856. When you hit a target in slow status, increase the damage you deal by 4%
  13857.  
  13858. Immobilize Special Attack I
  13859. When you hit a target in immobile status, increase the damage you deal by 4%
  13860.  
  13861. Defocus Resistance I
  13862. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  13863.  
  13864. Blind Resistance I
  13865. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  13866.  
  13867. Interference Resistance I
  13868. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  13869.  
  13870. Melee Amplification I
  13871. Increase damage by 4% when equipping a melee weapon.
  13872.  
  13873. Melee Adaptability I
  13874. Reduced damage taken by 4% when equipping a melee weapon.
  13875.  
  13876. Crisis Amplification I
  13877. When below 30% HP, increase damage by 6%.
  13878.  
  13879. Crisis Adaptability I
  13880. When below 30% HP, reduce damage taken by 6%.
  13881.  
  13882. Short Range Boost I
  13883. Increase damage you deal by 4% when hitting a target in short range
  13884.  
  13885. Short Range Adaptability I
  13886. Reduce the damage taken by 4% when hit by a short range attack.
  13887.  
  13888. ========================================
  13889. RECOMBINED_DNA_2: S-Class Hunter Zero
  13890. ========================================
  13891.  
  13892. Defense Reduction Special Attack I
  13893. When you hit a target in defense reduction status, increase the damage you deal by 4%
  13894.  
  13895. Slow Special Attack I
  13896. When you hit a target in slow status, increase the damage you deal by 4%
  13897.  
  13898. Immobilize Special Attack I
  13899. When you hit a target in immobile status, increase the damage you deal by 4%
  13900.  
  13901. Defocus Resistance I
  13902. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  13903.  
  13904. Blind Resistance I
  13905. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  13906.  
  13907. Interference Resistance I
  13908. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  13909.  
  13910. Defense Reduction Special Attack II
  13911. When you hit a target in defense reduction status, increase the damage you deal by 6%
  13912.  
  13913. Slow Special Attack II
  13914. When you hit a target in slow status, increase the damage you deal by 6%
  13915.  
  13916. Immobilize Special Attack II
  13917. When you hit a target in immobile status, increase the damage you deal by 6%
  13918.  
  13919. Defocus Resistance II
  13920. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  13921.  
  13922. Blind Resistance II
  13923. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  13924.  
  13925. Interference Resistance II
  13926. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  13927.  
  13928. ========================================
  13929. RECOMBINED_DNA_3: S-Class Hunter Zero
  13930. ========================================
  13931.  
  13932. Melee Amplification I
  13933. Increase damage by 4% when equipping a melee weapon.
  13934.  
  13935. Melee Adaptability I
  13936. Reduced damage taken by 4% when equipping a melee weapon.
  13937.  
  13938. Crisis Amplification I
  13939. When below 30% HP, increase damage by 6%.
  13940.  
  13941. Crisis Adaptability I
  13942. When below 30% HP, reduce damage taken by 6%.
  13943.  
  13944. Short Range Boost I
  13945. Increase damage you deal by 4% when hitting a target in short range
  13946.  
  13947. Short Range Adaptability I
  13948. Reduce the damage taken by 4% when hit by a short range attack.
  13949.  
  13950. Melee Amplification II
  13951. Increase damage by 6% when equipping a melee weapon.
  13952.  
  13953. Melee Adaptability II
  13954. Reduced damage taken by 6% when equipping a melee weapon.
  13955.  
  13956. Crisis Amplification II
  13957. When below 30% HP, increase damage by 8%.
  13958.  
  13959. Crisis Adaptability II
  13960. When below 30% HP, reduce damage taken by 8%.
  13961.  
  13962. Short Range Boost II
  13963. Increase damage you deal by 6% when hitting a target in short range
  13964.  
  13965. Short Range Adaptability II
  13966. Reduce the damage taken by 6% when hit by a short range attack.
  13967.  
  13968. ========================================
  13969. RECOMBINED_DNA_4: S-Class Hunter Zero
  13970. ========================================
  13971.  
  13972. Defense Reduction Special Attack II
  13973. When you hit a target in defense reduction status, increase the damage you deal by 6%
  13974.  
  13975. Slow Special Attack II
  13976. When you hit a target in slow status, increase the damage you deal by 6%
  13977.  
  13978. Immobilize Special Attack II
  13979. When you hit a target in immobile status, increase the damage you deal by 6%
  13980.  
  13981. Defocus Resistance II
  13982. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  13983.  
  13984. Blind Resistance II
  13985. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  13986.  
  13987. Interference Resistance II
  13988. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  13989.  
  13990. Defense Reduction Special Attack III
  13991. When you hit a target in defense reduction status, increase the damage you deal by 8%
  13992.  
  13993. Slow Special Attack III
  13994. When you hit a target in slow status, increase the damage you deal by 8%
  13995.  
  13996. Immobilize Special Attack III
  13997. When you hit a target in immobile status, increase the damage you deal by 8%
  13998.  
  13999. Defocus Resistance III
  14000. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  14001.  
  14002. Blind Resistance III
  14003. 40% chance to become immune to the effects of Blind, stacks with similar effects.
  14004.  
  14005. Interference Resistance III
  14006. 40% chance to become immune to the effects of Interference, stacks with similar effects.
  14007.  
  14008. Undo Advantage
  14009. When causing immobile or hitting a target that is immobile, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
  14010.  
  14011. ========================================
  14012. RECOMBINED_DNA_5: S-Class Hunter Zero
  14013. ========================================
  14014.  
  14015. Melee Amplification II
  14016. Increase damage by 6% when equipping a melee weapon.
  14017.  
  14018. Melee Adaptability II
  14019. Reduced damage taken by 6% when equipping a melee weapon.
  14020.  
  14021. Crisis Amplification II
  14022. When below 30% HP, increase damage by 8%.
  14023.  
  14024. Crisis Adaptability II
  14025. When below 30% HP, reduce damage taken by 8%.
  14026.  
  14027. Short Range Boost II
  14028. Increase damage you deal by 6% when hitting a target in short range
  14029.  
  14030. Short Range Adaptability II
  14031. Reduce the damage taken by 6% when hit by a short range attack.
  14032.  
  14033. Melee Amplification III
  14034. Increase damage by 8% when equipping a melee weapon.
  14035.  
  14036. Melee Adaptability III
  14037. Reduced damage taken by 8% when equipping a melee weapon.
  14038.  
  14039. Crisis Amplification III
  14040. When below 30% HP, increase damage by 10%.
  14041.  
  14042. Crisis Adaptability III
  14043. When below 30% HP, reduce damage taken by 10%.
  14044.  
  14045. Short Range Boost III
  14046. Increase damage you deal by 8% when hitting a target in short range
  14047.  
  14048. Short Range Adaptability III
  14049. Reduce the damage taken by 8% when hit by a short range attack.
  14050.  
  14051. Undo Advantage
  14052. When causing immobile or hitting a target that is immobile, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
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