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- ========================================
- FIXED_DNA: Bass
- ========================================
- Constant Kick
- Increase the number of Booster Kick you can perform by 1.
- Sonic Break
- Become accelerated after using Booster Kick, increasing movement speed by 37.5%.
- Enhanced Mobility
- Increase the damage rate of Booster Kick by 20%.
- Double the trigger rate that renders the target unable to use weapons and skills in "Mobility".
- ========================================
- RECOMBINED_DNA_1: Bass
- ========================================
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- ========================================
- RECOMBINED_DNA_2: Bass
- ========================================
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- ========================================
- RECOMBINED_DNA_3: Bass
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- ========================================
- RECOMBINED_DNA_4: Bass
- ========================================
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- No Skill Special Attack III
- When you hit a target in no skill status, increase the damage you deal by 8%
- No Weapon Special Attack III
- When you hit a target in no weapon status, increase the damage you deal by 8%
- Conservative Fighting
- When you hit an invulnerable target, recover 12% HP. This effect can only be triggered again after a 6-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Bass
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Homeopathy Adaptability III
- When HP is 50% or higher, reduce damage taken by 6%.
- Conservative Fighting
- When you hit an invulnerable target, recover 12% HP. This effect can only be triggered again after a 6-second cooldown.
- ========================================
- FIXED_DNA: Mega Man (Thunder Beam Ver.)
- ========================================
- Enhanced Buster Mastery
- Increases the effect of Buster Mastery by 40%.
- Buster Adaptability
- Reduced damage taken by 15% when equipping a buster.
- Charging Boost
- Reduce the preparation time of Thunder Beam and Lightning Bolt by 20%.
- ========================================
- RECOMBINED_DNA_1: Mega Man (Thunder Beam Ver.)
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- ========================================
- RECOMBINED_DNA_2: Mega Man (Thunder Beam Ver.)
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
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- RECOMBINED_DNA_3: Mega Man (Thunder Beam Ver.)
- ========================================
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
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- RECOMBINED_DNA_4: Mega Man (Thunder Beam Ver.)
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Acceleration Special Attack III
- When you hit a target in accelerated status, increase the damage you deal by 10%
- Preventive Shield Special Attack III
- When you hit a target in Preventive Shield status, increase the damage you deal by 10%
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Auto Repair
- When attacked, recover HP equal to 6% of your ATK. This effect can only be triggered again after a 3-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Mega Man (Thunder Beam Ver.)
- ========================================
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Long Range Adaptability III
- Reduce the damage taken by 8% when hit by a long range attack.
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Buster Amplification III
- Increase damage by 8% when equipping a buster.
- Buster Adaptability III
- Reduced damage taken by 8% when equipping a buster.
- Auto Repair
- When attacked, recover HP equal to 6% of your ATK. This effect can only be triggered again after a 3-second cooldown.
- ========================================
- FIXED_DNA: Vile MK-II
- ========================================
- Enhanced Launcher Adaptability
- Increases the effect of Launcher Adaptability by 20%.
- Protective Measures
- Gain a defense-strengthened state when the Goliath is deactivated and take80%less damage. ※This effect will not be triggered when Goliath is deactivated by the user.
- Rapid Repair
- The preparation time for the Goliath is reduced by 20%.
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- RECOMBINED_DNA_1: Vile MK-II
- ========================================
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
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- RECOMBINED_DNA_2: Vile MK-II
- ========================================
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- ========================================
- RECOMBINED_DNA_3: Vile MK-II
- ========================================
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- ========================================
- RECOMBINED_DNA_4: Vile MK-II
- ========================================
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Continuous Damage Special Attack III
- When you hit a target in continuous damage status, increase the damage you deal by 8%
- Preventive Shield Special Attack III
- When you hit a target in Preventive Shield status, increase the damage you deal by 10%
- Shield Special Attack III
- When you hit a target in shield status, increase damage you deal by 10%
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Status Protection
- When attacked, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Vile MK-II
- ========================================
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Launcher Amplification III
- Increase damage by 8% when equipping a launcher.
- Launcher Adaptability III
- Reduced damage taken by 8% when equipping a launcher.
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Thorough Preparation Adaptability III
- When HP is 75% or higher, reduce damage taken by 8%.
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- Status Protection
- When attacked, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- FIXED_DNA: Zero Nightmare
- ========================================
- Mobility
- The preparation time for the Genmu Zero Kai is reduced by 20%.
- Weapon Expert
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 30%.
- Nightmare Penetration
- Increase the damage rate of Buster Attack by 20% and allow passage through landscape and barriers.
- ========================================
- RECOMBINED_DNA_1: Zero Nightmare
- ========================================
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Double Adaptability (BS) I
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 6%
- Double Amplification (BS) I
- When you equip a buster and a melee weapon at the same time, increase damage by 6%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- ========================================
- RECOMBINED_DNA_2: Zero Nightmare
- ========================================
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- ========================================
- RECOMBINED_DNA_3: Zero Nightmare
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Double Adaptability (BS) I
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 6%
- Double Amplification (BS) I
- When you equip a buster and a melee weapon at the same time, increase damage by 6%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Double Adaptability (BS) II
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 8%
- Double Amplification (BS) II
- When you equip a buster and a melee weapon at the same time, increase damage by 8%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- ========================================
- RECOMBINED_DNA_4: Zero Nightmare
- ========================================
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- Interference Special Attack III
- When you hit a target in interference status, increase the damage you deal by 10%
- Defense Enhancement Special Attack III
- When you hit a target in defense enhancement status, increase damage you deal by 10%
- Damage Enhancement Special Attack III
- When you hit a target in damage enhancement status, increase damage you deal by 10%
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- CRIT Reduction Resistance III
- 40% chance to become immune to the effects of CRIT Reduction.
- Scourge
- When causing interference status or hitting a target interference status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Zero Nightmare
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Double Adaptability (BS) II
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 8%
- Double Amplification (BS) II
- When you equip a buster and a melee weapon at the same time, increase damage by 8%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- Double Adaptability (BS) III
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 10%
- Double Amplification (BS) III
- When you equip a buster and a melee weapon at the same time, increase damage by 10%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Scourge
- When causing interference status or hitting a target interference status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- FIXED_DNA: White Day Axl
- ========================================
- Fiery Passion
- When you use the skill, you will gain Enhanced CRI and increase CRIR by 24%, can be stacked up to 5 stacks.
- Marksman Expert
- The preparation time for the Marked Shot is reduced by 20%.
- When you use Petal Twister, reduce the preparation time for Marked Shot by 2 seconds.
- Gorgeous Performance
- The preparation time for the Petal Twister is reduced by 20%.
- Use Petal Twister repeatedly. After it is triggered, it can only be triggered once more after a 10-second cooldown.
- When you use Petal Twister, you will gain invulnerability status.
- ========================================
- RECOMBINED_DNA_1: White Day Axl
- ========================================
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance I
- 20% chance to become immune to the effects of CRID Reduction.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Machine Gun Amplification I
- Increase damage by 4% when equipping a machine gun.
- ========================================
- RECOMBINED_DNA_2: White Day Axl
- ========================================
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance I
- 20% chance to become immune to the effects of CRID Reduction.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: White Day Axl
- ========================================
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Machine Gun Amplification I
- Increase damage by 4% when equipping a machine gun.
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Machine Gun Amplification II
- Increase damage by 6% when equipping a machine gun.
- ========================================
- RECOMBINED_DNA_4: White Day Axl
- ========================================
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- No Weapon Special Attack III
- When you hit a target in no weapon status, increase the damage you deal by 8%
- No Skill Special Attack III
- When you hit a target in no skill status, increase the damage you deal by 8%
- Interference Special Attack III
- When you hit a target in interference status, increase the damage you deal by 10%
- CRIT Reduction Resistance III
- 40% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance III
- 40% chance to become immune to the effects of CRID Reduction.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Enhanced CRIT Resonation
- When you are in enhanced CRIT status, increase damage you deal by 8%.
- ========================================
- RECOMBINED_DNA_5: White Day Axl
- ========================================
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Machine Gun Amplification II
- Increase damage by 6% when equipping a machine gun.
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- Thorough Preparation Adaptability III
- When HP is 75% or higher, reduce damage taken by 8%.
- Homeopathy Adaptability III
- When HP is 50% or higher, reduce damage taken by 6%.
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- Machine Gun Amplification III
- Increase damage by 8% when equipping a machine gun.
- Enhanced CRIT Resonation
- When you are in enhanced CRIT status, increase damage you deal by 8%.
- ========================================
- FIXED_DNA: Dark MegaMan.EXE
- ========================================
- Weapon Expert
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 30%.
- Auxiliary Positioning Chip
- Increase flight speed of Dark Thunder by 50%, and enhance tracking effect.
- Shroud of Darkness
- When using Dark Sword, you gain a preventive shield that protects you from all negative status. This effect can only be triggered again after a 6-second cooldown.
- When launching Dark Thunder, you gain a shield that protects you from 96% of an attack's damage. This effect can only be triggered again after a 6-second cooldown.
- ========================================
- RECOMBINED_DNA_1: Dark MegaMan.EXE
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Double Amplification (BS) I
- When you equip a buster and a melee weapon at the same time, increase damage by 6%
- Double Adaptability (BS) I
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 6%
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- ========================================
- RECOMBINED_DNA_2: Dark MegaMan.EXE
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- ========================================
- RECOMBINED_DNA_3: Dark MegaMan.EXE
- ========================================
- Double Amplification (BS) I
- When you equip a buster and a melee weapon at the same time, increase damage by 6%
- Double Adaptability (BS) I
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 6%
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Double Amplification (BS) II
- When you equip a buster and a melee weapon at the same time, increase damage by 8%
- Double Adaptability (BS) II
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 8%
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- ========================================
- RECOMBINED_DNA_4: Dark MegaMan.EXE
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Confusion Special Attack III
- When you hit a target in Confusion status, increase the damage you deal by 8%
- Preventive Shield Special Attack III
- When you hit a target in Preventive Shield status, increase the damage you deal by 10%
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Undo Advantage
- When causing immobile or hitting a target that is immobile, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Dark MegaMan.EXE
- ========================================
- Double Amplification (BS) II
- When you equip a buster and a melee weapon at the same time, increase damage by 8%
- Double Adaptability (BS) II
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 8%
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Double Amplification (BS) III
- When you equip a buster and a melee weapon at the same time, increase damage by 10%
- Double Adaptability (BS) III
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 10%
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Undo Advantage
- When causing immobile or hitting a target that is immobile, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- FIXED_DNA: Super Bass
- ========================================
- Energy Feedback
- When defeating a target with a weapon or skill, recover HP equal to 20% of the attack. This effect can only be triggered once more after a 6-second cooldown.
- Buster Adaptability
- Reduced damage taken by 20% when equipping a buster.
- Body Boost
- Eliminates all negative status from yourself when using Sweeping Laser.
- The damage multiplier of Sabotage Beam is increased by 30%, and the resulting Weakened DEF status cannot be removed and peventive shields are ignored.
- ========================================
- RECOMBINED_DNA_1: Super Bass
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- CRIT Enhancement Special Attack I
- When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
- CRID Reduction Special Attack I
- When you hit a target in CRID Reduction status, increase damage you deal by 4%
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance I
- 20% chance to become immune to the effects of CRID Reduction.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- ========================================
- RECOMBINED_DNA_2: Super Bass
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- CRIT Enhancement Special Attack I
- When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
- CRID Reduction Special Attack I
- When you hit a target in CRID Reduction status, increase damage you deal by 4%
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance I
- 20% chance to become immune to the effects of CRID Reduction.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- CRIT Enhancement Special Attack II
- When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
- CRID Reduction Special Attack II
- When you hit a target in CRID Reduction status, increase damage you deal by 6%
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Super Bass
- ========================================
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- ========================================
- RECOMBINED_DNA_4: Super Bass
- ========================================
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- CRIT Enhancement Special Attack II
- When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
- CRID Reduction Special Attack II
- When you hit a target in CRID Reduction status, increase damage you deal by 6%
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- CRIT Enhancement Special Attack III
- When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
- CRID Reduction Special Attack III
- When you hit a target in CRID Reduction status, increase damage you deal by 8%
- CRIT Reduction Resistance III
- 40% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance III
- 40% chance to become immune to the effects of CRID Reduction.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Pressure Operation
- When causing DEF weakening or hitting a target whose DEF is weakened, restore HP equal to 12% ATK. This effect can trigger only one time every 6 seconds.
- ========================================
- RECOMBINED_DNA_5: Super Bass
- ========================================
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Buster Amplification III
- Increase damage by 8% when equipping a buster.
- Buster Adaptability III
- Reduced damage taken by 8% when equipping a buster.
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- Adversity Amplification III
- When below 50% HP, increase damage by 8%.
- Pressure Operation
- When causing DEF weakening or hitting a target whose DEF is weakened, restore HP equal to 12% ATK. This effect can trigger only one time every 6 seconds.
- ========================================
- FIXED_DNA: X-kai-
- ========================================
- Buster Maestro
- Increases the effect of Buster Proficiency by 50%.
- Buster Enhancement
- Reduce the time needed to charge Charge Shot -kai- to maximum level by 25%.
- The preparation time for the Charge Shot -kai- is reduced by 25%.
- Laser Lockdown
- Multi-Chasing Laser hits the target and causes a lock status, which increases the damage by 13.5% when hit by Multi-Chasing Laser again, and can be stacked up to 5 stacks. The lockdown status of Multi-Chasing Laser with active skill "Multi-Tracking Laser" and the passive skill "Rising Morale" are calculated separately.
- ========================================
- RECOMBINED_DNA_1: X-kai-
- ========================================
- Out of Control Special Attack I
- When you hit a target in Out of Control status, increase the damage you deal by 4%
- Blind Special Attack I
- When you hit a target in Blind status, increase the damage you deal by 4%
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- ========================================
- RECOMBINED_DNA_2: X-kai-
- ========================================
- Out of Control Special Attack I
- When you hit a target in Out of Control status, increase the damage you deal by 4%
- Blind Special Attack I
- When you hit a target in Blind status, increase the damage you deal by 4%
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- Blind Special Attack II
- When you hit a target in Blind status, increase the damage you deal by 6%
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- ========================================
- RECOMBINED_DNA_3: X-kai-
- ========================================
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- ========================================
- RECOMBINED_DNA_4: X-kai-
- ========================================
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- Blind Special Attack II
- When you hit a target in Blind status, increase the damage you deal by 6%
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Out of Control Special Attack III
- When you hit a target in Out of Control status, increase the damage you deal by 8%
- Blind Special Attack III
- When you hit a target in Blind status, increase the damage you deal by 8%
- Confusion Special Attack III
- When you hit a target in Confusion status, increase the damage you deal by 8%
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Total Control
- When you cause a target to become Out of Control or when you hit a target that is Out of Control, recover HP equal to 12% of your attack. This effect can only be triggered again after a 6-second cooldown.
- ========================================
- RECOMBINED_DNA_5: X-kai-
- ========================================
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Buster Amplification III
- Increase damage by 8% when equipping a buster.
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Homeopathy Adaptability III
- When HP is 50% or higher, reduce damage taken by 6%.
- Adversity Adaptability III
- When below 50% HP, reduce damage taken by 8%.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Total Control
- When you cause a target to become Out of Control or when you hit a target that is Out of Control, recover HP equal to 12% of your attack. This effect can only be triggered again after a 6-second cooldown.
- ========================================
- FIXED_DNA: Servbot
- ========================================
- Master of All Trades
- Increases the effect of Jack of all Trades by 20%.
- Special Seasoning
- Secret Seasoning's activation rate is increased.
- Servbot Rally
- Increase the number of Summon Servbot you can perform by 1.
- ========================================
- RECOMBINED_DNA_1: Servbot
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- CRIT Enhancement Special Attack I
- When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
- CRIT Reduction Special Attack I
- When you hit a target in CRIT Reduction status, increase damage you deal by 4%
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance I
- 20% chance to become immune to the effects of CRID Reduction.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- ========================================
- RECOMBINED_DNA_2: Servbot
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- CRIT Enhancement Special Attack I
- When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
- CRIT Reduction Special Attack I
- When you hit a target in CRIT Reduction status, increase damage you deal by 4%
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance I
- 20% chance to become immune to the effects of CRID Reduction.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- CRIT Enhancement Special Attack II
- When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
- CRIT Reduction Special Attack II
- When you hit a target in CRIT Reduction status, increase damage you deal by 6%
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Servbot
- ========================================
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- ========================================
- RECOMBINED_DNA_4: Servbot
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- CRIT Enhancement Special Attack II
- When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
- CRIT Reduction Special Attack II
- When you hit a target in CRIT Reduction status, increase damage you deal by 6%
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- CRIT Enhancement Special Attack III
- When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
- CRIT Reduction Special Attack III
- When you hit a target in CRIT Reduction status, increase damage you deal by 8%
- CRIT Reduction Resistance III
- 40% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance III
- 40% chance to become immune to the effects of CRID Reduction.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Shield Resonation
- When you are in shield status, increase damage you deal by 8%.
- ========================================
- RECOMBINED_DNA_5: Servbot
- ========================================
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- Thorough Preparation Adaptability III
- When HP is 75% or higher, reduce damage taken by 8%.
- Homeopathy Adaptability III
- When HP is 50% or higher, reduce damage taken by 6%.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- Shield Resonation
- When you are in shield status, increase damage you deal by 8%.
- ========================================
- FIXED_DNA: Star Force Mega Man
- ========================================
- Energy Feedback
- When defeating a target with a weapon or skill, recover HP equal to 18% of the attack. This effect can only be triggered once more after a 6-second cooldown.
- DEF Card
- Damage taken is reduced by 15% when armed with Buster, machine gun, Sprayer, and launcher weapons
- Enhanced Link Power
- Increases the effect of Link Power by 40%.
- ========================================
- RECOMBINED_DNA_1: Star Force Mega Man
- ========================================
- Blind Special Attack I
- When you hit a target in Blind status, increase the damage you deal by 4%
- Out of Control Special Attack I
- When you hit a target in Out of Control status, increase the damage you deal by 4%
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance I
- 20% chance to become immune to the effects of CRID Reduction.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Sprayer Adaptability I
- Reduced damage taken by 4% when equipping a Sprayer.
- Machine Gun Adaptability I
- Reduced damage taken by 4% when equipping a machine gun.
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- ========================================
- RECOMBINED_DNA_2: Star Force Mega Man
- ========================================
- Blind Special Attack I
- When you hit a target in Blind status, increase the damage you deal by 4%
- Out of Control Special Attack I
- When you hit a target in Out of Control status, increase the damage you deal by 4%
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance I
- 20% chance to become immune to the effects of CRID Reduction.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Blind Special Attack II
- When you hit a target in Blind status, increase the damage you deal by 6%
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- ========================================
- RECOMBINED_DNA_3: Star Force Mega Man
- ========================================
- Sprayer Adaptability I
- Reduced damage taken by 4% when equipping a Sprayer.
- Machine Gun Adaptability I
- Reduced damage taken by 4% when equipping a machine gun.
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Sprayer Adaptability II
- Reduced damage taken by 6% when equipping a Sprayer.
- Machine Gun Adaptability II
- Reduced damage taken by 6% when equipping a machine gun.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- ========================================
- RECOMBINED_DNA_4: Star Force Mega Man
- ========================================
- Blind Special Attack II
- When you hit a target in Blind status, increase the damage you deal by 6%
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Blind Special Attack III
- When you hit a target in Blind status, increase the damage you deal by 8%
- Out of Control Special Attack III
- When you hit a target in Out of Control status, increase the damage you deal by 8%
- Confusion Special Attack III
- When you hit a target in Confusion status, increase the damage you deal by 8%
- CRIT Reduction Resistance III
- 40% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance III
- 40% chance to become immune to the effects of CRID Reduction.
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- Indestructible
- When HP is <50%, gain a shield of invulnerability that protects you from all damages. This skill will only be activated once per stage.
- ========================================
- RECOMBINED_DNA_5: Star Force Mega Man
- ========================================
- Sprayer Adaptability II
- Reduced damage taken by 6% when equipping a Sprayer.
- Machine Gun Adaptability II
- Reduced damage taken by 6% when equipping a machine gun.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Sprayer Adaptability III
- Reduced damage taken by 8% when equipping a Sprayer.
- Machine Gun Adaptability III
- Reduced damage taken by 8% when equipping a machine gun.
- Launcher Adaptability III
- Reduced damage taken by 8% when equipping a launcher.
- Adversity Amplification III
- When below 50% HP, increase damage by 8%.
- Adversity Adaptability III
- When below 50% HP, reduce damage taken by 8%.
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Indestructible
- When HP is <50%, gain a shield of invulnerability that protects you from all damages. This skill will only be activated once per stage.
- ========================================
- FIXED_DNA: Harp Note
- ========================================
- Idol Persistence
- When HP is 50% or higher, reduce damage taken by 20%.
- High Spirits
- When you hit a target with Song of Pulse, recover HP equal to 20.38% of the attack. This effect can only be triggered once more after a 3-second cooldown.
- Adept Response
- When hit, gain Enhanced DEF to reduce damage taken by 40%. This effect can only be triggered again after a 6-second cooldown.
- ========================================
- RECOMBINED_DNA_1: Harp Note
- ========================================
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- Out of Control Special Attack I
- When you hit a target in Out of Control status, increase the damage you deal by 4%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- ========================================
- RECOMBINED_DNA_2: Harp Note
- ========================================
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- Out of Control Special Attack I
- When you hit a target in Out of Control status, increase the damage you deal by 4%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Harp Note
- ========================================
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- ========================================
- RECOMBINED_DNA_4: Harp Note
- ========================================
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Defocus Special Attack III
- When you hit a target in Defocus status, increase the damage you deal by 8%
- No Weapon Special Attack III
- When you hit a target in no weapon status, increase the damage you deal by 8%
- Out of Control Special Attack III
- When you hit a target in Out of Control status, increase the damage you deal by 8%
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Shield Echo
- When you have a Shield, reduce damage you take by 8%.
- ========================================
- RECOMBINED_DNA_5: Harp Note
- ========================================
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- Homeopathy Adaptability III
- When HP is 50% or higher, reduce damage taken by 6%.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- Shield Echo
- When you have a Shield, reduce damage you take by 8%.
- ========================================
- FIXED_DNA: Rogue
- ========================================
- Power Increase
- Increase the damage rate of Rogue Break by 5%
- Enhanced Melee Proficiency
- Increases the effect of Melee Proficiency by 50%.
- Enhanced EM Barrier
- The EM Barrier activation interval is shortened, and every 4.8 seconds you automatically obtain an invincible effect, which prevents you from taking any damage. When your HP is below 35%, you will gain a shield every 8 seconds, which can withstand 75% of attack damage.
- ========================================
- RECOMBINED_DNA_1: Rogue
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- ========================================
- RECOMBINED_DNA_2: Rogue
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Rogue
- ========================================
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- ========================================
- RECOMBINED_DNA_4: Rogue
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Confusion Special Attack III
- When you hit a target in Confusion status, increase the damage you deal by 8%
- Shield Special Attack III
- When you hit a target in shield status, increase damage you deal by 10%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Perceptivity
- When causing slow or hitting a slowed target, gain a Preventive Shield that protects you against all negative status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Rogue
- ========================================
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Melee Amplification III
- Increase damage by 8% when equipping a melee weapon.
- Crisis Amplification III
- When below 30% HP, increase damage by 10%.
- Crisis Adaptability III
- When below 30% HP, reduce damage taken by 10%.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Perceptivity
- When causing slow or hitting a slowed target, gain a Preventive Shield that protects you against all negative status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- FIXED_DNA: DiVE Armor X
- ========================================
- Buster Adaptability
- Reduced damage taken by 20% when equipping a buster.
- Nova Barrier
- When using Nova Aura, gain temporary invulnerability.
- Pulse Shock
- Maximum charge shot will cause the first target it hits to become immobile. This effect can only be triggered once more after a 3-second cooldown.
- ========================================
- RECOMBINED_DNA_1: DiVE Armor X
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- CRIT Enhancement Special Attack I
- When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
- CRID Enhancement Special Attack I
- When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- ========================================
- RECOMBINED_DNA_2: DiVE Armor X
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- CRIT Enhancement Special Attack I
- When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
- CRID Enhancement Special Attack I
- When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- CRIT Enhancement Special Attack II
- When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
- CRID Enhancement Special Attack II
- When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: DiVE Armor X
- ========================================
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- ========================================
- RECOMBINED_DNA_4: DiVE Armor X
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- CRIT Enhancement Special Attack II
- When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
- CRID Enhancement Special Attack II
- When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- CRIT Enhancement Special Attack III
- When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
- CRID Enhancement Special Attack III
- When you hit a target in CRID Enhancement status, increase the damage you deal by 10%
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Peace of Mind
- When causing immobile or hitting a target that is immobile, restores HP equal to 12% ATK. This effect can be triggered once every 6 seconds.
- ========================================
- RECOMBINED_DNA_5: DiVE Armor X
- ========================================
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Buster Amplification III
- Increase damage by 8% when equipping a buster.
- Buster Adaptability III
- Reduced damage taken by 8% when equipping a buster.
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- Thorough Preparation Adaptability III
- When HP is 75% or higher, reduce damage taken by 8%.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Peace of Mind
- When causing immobile or hitting a target that is immobile, restores HP equal to 12% ATK. This effect can be triggered once every 6 seconds.
- ========================================
- FIXED_DNA: Bass XX
- ========================================
- Energy Feedback
- When defeating a target with a weapon or skill, recover HP equal to 18.9% of the attack. This effect can only be triggered once more after a 6-second cooldown.
- Body of Chaos
- When HP is 50% or higher, reduce damage taken by 20%.
- Eroding Chaos
- When Helz Rolling hits, it will slow the target and reduce its movement speed by 36%, can be stacked up to 2 stacks.
- ========================================
- RECOMBINED_DNA_1: Bass XX
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- ========================================
- RECOMBINED_DNA_2: Bass XX
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- ========================================
- RECOMBINED_DNA_3: Bass XX
- ========================================
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- ========================================
- RECOMBINED_DNA_4: Bass XX
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Confusion Special Attack III
- When you hit a target in Confusion status, increase the damage you deal by 8%
- Defocus Special Attack III
- When you hit a target in Defocus status, increase the damage you deal by 8%
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Surprise attack
- When causing Confusion status or hitting a target in Confusion status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Bass XX
- ========================================
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Launcher Amplification III
- Increase damage by 8% when equipping a launcher.
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Surprise attack
- When causing Confusion status or hitting a target in Confusion status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- FIXED_DNA: RYU
- ========================================
- Strengthened Hadoken
- The range of Shinku Hadoken and Denjin Hadoken is increased by 10%, and the damage multiplier is increased by 10%
- The War Will Feed Itself
- When you hit a target with weapon, reduce the preparation time for Shinku Hadoken and Denjin Hadoken by 1 second. This effect can only be triggered again after a 1-second cool down.
- Satsui no Hado
- After launching Shinku Hadoken and Denjin Hadoken, activate an additional but slower Shinku Hadoken, inflicting 286% damage to the target.
- "Eternal Challenger" gains enhanced defense once every 3.9 seconds.
- ========================================
- RECOMBINED_DNA_1: RYU
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- CRIT Enhancement Special Attack I
- When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Sprayer Amplification I
- Increase damage by 4% when equipping a Sprayer.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- ========================================
- RECOMBINED_DNA_2: RYU
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- CRIT Enhancement Special Attack I
- When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- CRIT Enhancement Special Attack II
- When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: RYU
- ========================================
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Sprayer Amplification I
- Increase damage by 4% when equipping a Sprayer.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- ========================================
- RECOMBINED_DNA_4: RYU
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- CRIT Enhancement Special Attack II
- When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Defense Enhancement Special Attack III
- When you hit a target in defense enhancement status, increase damage you deal by 10%
- CRIT Enhancement Special Attack III
- When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Enhanced DEF Resonation
- When you are in enhanced DEF status, increase damage you deal by 8%.
- ========================================
- RECOMBINED_DNA_5: RYU
- ========================================
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Adversity Amplification III
- When below 50% HP, increase damage by 8%.
- Adversity Adaptability III
- When below 50% HP, reduce damage taken by 8%.
- Sprayer Amplification III
- Increase damage by 8% when equipping a Sprayer.
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Enhanced DEF Resonation
- When you are in enhanced DEF status, increase damage you deal by 8%.
- ========================================
- FIXED_DNA: CHUN-LI
- ========================================
- Strengthened Kikou
- Kikou effect is strengthened, when HP is 50% or higher, increase damage by 10% and reduce damage taken by 10%.
- Strengthened Stretching Out
- Strengthen Stretching Out when HP drops below 50%, recover 10% of HP. This effect can only be triggered once more after a 6-second cooldown.
- Rapid Reboost
- The preparation time for the Hoyokusen is reduced by 20%.
- When Hoyokusen hits the target, you will be able to use Hoyokusen again. This effect can only be triggered once more after 6 seconds.
- ========================================
- RECOMBINED_DNA_1: CHUN-LI
- ========================================
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance I
- 20% chance to become immune to the effects of CRID Reduction.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Sprayer Amplification I
- Increase damage by 4% when equipping a Sprayer.
- Machine Gun Amplification I
- Increase damage by 4% when equipping a machine gun.
- Sprayer Adaptability I
- Reduced damage taken by 4% when equipping a Sprayer.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Zero Distance Boost I
- Increase damage you deal by 6% when hitting a target in close proximity
- Zero Range Adaptability I
- Reduce the damage taken by 6% when hit by an extremely short range attack.
- ========================================
- RECOMBINED_DNA_2: CHUN-LI
- ========================================
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance I
- 20% chance to become immune to the effects of CRID Reduction.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: CHUN-LI
- ========================================
- Sprayer Amplification I
- Increase damage by 4% when equipping a Sprayer.
- Machine Gun Amplification I
- Increase damage by 4% when equipping a machine gun.
- Sprayer Adaptability I
- Reduced damage taken by 4% when equipping a Sprayer.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Zero Distance Boost I
- Increase damage you deal by 6% when hitting a target in close proximity
- Zero Range Adaptability I
- Reduce the damage taken by 6% when hit by an extremely short range attack.
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- Machine Gun Amplification II
- Increase damage by 6% when equipping a machine gun.
- Sprayer Adaptability II
- Reduced damage taken by 6% when equipping a Sprayer.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Zero Distance Boost II
- Increase damage you deal by 8% when hitting a target in close proximity
- Zero Range Adaptability II
- Reduce the damage taken by 8% when hit by an extremely short range attack.
- ========================================
- RECOMBINED_DNA_4: CHUN-LI
- ========================================
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- No Weapon Special Attack III
- When you hit a target in no weapon status, increase the damage you deal by 8%
- No Skill Special Attack III
- When you hit a target in no skill status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- CRIT Reduction Resistance III
- 40% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance III
- 40% chance to become immune to the effects of CRID Reduction.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Undo Shield
- When you hit a target in shield status, remove the status. This effect can only be triggered again after a 4-second cooldown.
- ========================================
- RECOMBINED_DNA_5: CHUN-LI
- ========================================
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- Machine Gun Amplification II
- Increase damage by 6% when equipping a machine gun.
- Sprayer Adaptability II
- Reduced damage taken by 6% when equipping a Sprayer.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Zero Distance Boost II
- Increase damage you deal by 8% when hitting a target in close proximity
- Zero Range Adaptability II
- Reduce the damage taken by 8% when hit by an extremely short range attack.
- Sprayer Amplification III
- Increase damage by 8% when equipping a Sprayer.
- Machine Gun Amplification III
- Increase damage by 8% when equipping a machine gun.
- Sprayer Adaptability III
- Reduced damage taken by 8% when equipping a Sprayer.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Zero Distance Boost III
- Increase damage you deal by 10% when hitting a target in close proximity
- Zero Range Adaptability III
- Reduce the damage taken by 10% when hit by an extremely short range attack.
- Undo Shield
- When you hit a target in shield status, remove the status. This effect can only be triggered again after a 4-second cooldown.
- ========================================
- FIXED_DNA: AKUMA
- ========================================
- Energy Feedback
- When defeating a target with a weapon or skill, recover HP equal to 22.5% of the attack. This effect can only be triggered once more after a 6-second cooldown.
- Mobility
- The preparation time for the Shun Goku Satsu is reduced by 20%.
- Path of Shura
- Increase the damage rate of Sekia Kuretsuha and Shun Goku Satsu by 10%.
- When HP is 50% or higher, reduce damage taken by 20%.
- ========================================
- RECOMBINED_DNA_1: AKUMA
- ========================================
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- Zero Distance Boost I
- Increase damage you deal by 6% when hitting a target in close proximity
- Zero Range Adaptability I
- Reduce the damage taken by 6% when hit by an extremely short range attack.
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- ========================================
- RECOMBINED_DNA_2: AKUMA
- ========================================
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: AKUMA
- ========================================
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- Zero Distance Boost I
- Increase damage you deal by 6% when hitting a target in close proximity
- Zero Range Adaptability I
- Reduce the damage taken by 6% when hit by an extremely short range attack.
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Zero Distance Boost II
- Increase damage you deal by 8% when hitting a target in close proximity
- Zero Range Adaptability II
- Reduce the damage taken by 8% when hit by an extremely short range attack.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- ========================================
- RECOMBINED_DNA_4: AKUMA
- ========================================
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Damage Reduction Special Attack III
- When you hit a target in damage reduction status, increase damage you deal by 8%
- Continuous Damage Special Attack III
- When you hit a target in continuous damage status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Preventive Shield Resonation
- When you have a Preventive Shield, increase damage you deal by 8%.
- ========================================
- RECOMBINED_DNA_5: AKUMA
- ========================================
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Zero Distance Boost II
- Increase damage you deal by 8% when hitting a target in close proximity
- Zero Range Adaptability II
- Reduce the damage taken by 8% when hit by an extremely short range attack.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Launcher Amplification III
- Increase damage by 8% when equipping a launcher.
- Launcher Adaptability III
- Reduced damage taken by 8% when equipping a launcher.
- Zero Distance Boost III
- Increase damage you deal by 10% when hitting a target in close proximity
- Zero Range Adaptability III
- Reduce the damage taken by 10% when hit by an extremely short range attack.
- Adversity Amplification III
- When below 50% HP, increase damage by 8%.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Preventive Shield Resonation
- When you have a Preventive Shield, increase damage you deal by 8%.
- ========================================
- FIXED_DNA: Droitclair
- ========================================
- Sprayer Adaptability
- Reduced damage taken by 20% when equipping a Sprayer.
- Enhanced Mental Chaos
- Trigger Mental Chaos when below 40% HP.
- The preparation time for Evil Calling is reduced by 20%.
- Enhanced Evil Spirit Barrier
- The preparation time for Evil Spirit Barrier is reduced by 20%, and the damage rate of Evil Spirit Barrier is increased by 10%.
- ========================================
- RECOMBINED_DNA_1: Droitclair
- ========================================
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Sprayer Amplification I
- Increase damage by 4% when equipping a Sprayer.
- Sprayer Adaptability I
- Reduced damage taken by 4% when equipping a Sprayer.
- Zero Range Adaptability I
- Reduce the damage taken by 6% when hit by an extremely short range attack.
- Zero Distance Boost I
- Increase damage you deal by 6% when hitting a target in close proximity
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- ========================================
- RECOMBINED_DNA_2: Droitclair
- ========================================
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Droitclair
- ========================================
- Sprayer Amplification I
- Increase damage by 4% when equipping a Sprayer.
- Sprayer Adaptability I
- Reduced damage taken by 4% when equipping a Sprayer.
- Zero Range Adaptability I
- Reduce the damage taken by 6% when hit by an extremely short range attack.
- Zero Distance Boost I
- Increase damage you deal by 6% when hitting a target in close proximity
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- Sprayer Adaptability II
- Reduced damage taken by 6% when equipping a Sprayer.
- Zero Range Adaptability II
- Reduce the damage taken by 8% when hit by an extremely short range attack.
- Zero Distance Boost II
- Increase damage you deal by 8% when hitting a target in close proximity
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- ========================================
- RECOMBINED_DNA_4: Droitclair
- ========================================
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- No Skill Special Attack III
- When you hit a target in no skill status, increase the damage you deal by 8%
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Relentless
- When HP is <50%, gain a long-duration preventive shield that will protect you against all negative status effects. This skill will only be activated once per stage.
- ========================================
- RECOMBINED_DNA_5: Droitclair
- ========================================
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- Sprayer Adaptability II
- Reduced damage taken by 6% when equipping a Sprayer.
- Zero Range Adaptability II
- Reduce the damage taken by 8% when hit by an extremely short range attack.
- Zero Distance Boost II
- Increase damage you deal by 8% when hitting a target in close proximity
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- Sprayer Amplification III
- Increase damage by 8% when equipping a Sprayer.
- Sprayer Adaptability III
- Reduced damage taken by 8% when equipping a Sprayer.
- Zero Range Adaptability III
- Reduce the damage taken by 10% when hit by an extremely short range attack.
- Zero Distance Boost III
- Increase damage you deal by 10% when hitting a target in close proximity
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Summon Sentinel III
- When you are attacked by a summoned enemy, reduce the damage you take by 25%
- Relentless
- When HP is <50%, gain a long-duration preventive shield that will protect you against all negative status effects. This skill will only be activated once per stage.
- ========================================
- FIXED_DNA: Bridal Alia
- ========================================
- Mobility
- The preparation time for the Hurl Bouquet is reduced by 20%.
- Resonating Melody
- When you use Hurl Bouquet, reduce the preparation time for Chimes of Joy by 1 second. This effect can only be triggered again after 1 second cool down.
- The preparation time for the Chimes of Joy is reduced by 20%.
- Happiness does not stop
- Increase the number of Hurl Bouquet you can perform by 1.
- The damage taken reduction effect of Alia's Joy is increased by 40%.
- ========================================
- RECOMBINED_DNA_1: Bridal Alia
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Machine Gun Amplification I
- Increase damage by 4% when equipping a machine gun.
- Machine Gun Adaptability I
- Reduced damage taken by 4% when equipping a machine gun.
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- ========================================
- RECOMBINED_DNA_2: Bridal Alia
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Bridal Alia
- ========================================
- Machine Gun Amplification I
- Increase damage by 4% when equipping a machine gun.
- Machine Gun Adaptability I
- Reduced damage taken by 4% when equipping a machine gun.
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Machine Gun Amplification II
- Increase damage by 6% when equipping a machine gun.
- Machine Gun Adaptability II
- Reduced damage taken by 6% when equipping a machine gun.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- ========================================
- RECOMBINED_DNA_4: Bridal Alia
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Preventive Shield Special Attack III
- When you hit a target in Preventive Shield status, increase the damage you deal by 10%
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Shield Resonation
- When you are in shield status, increase damage you deal by 8%.
- ========================================
- RECOMBINED_DNA_5: Bridal Alia
- ========================================
- Machine Gun Amplification II
- Increase damage by 6% when equipping a machine gun.
- Machine Gun Adaptability II
- Reduced damage taken by 6% when equipping a machine gun.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Machine Gun Amplification III
- Increase damage by 8% when equipping a machine gun.
- Machine Gun Adaptability III
- Reduced damage taken by 8% when equipping a machine gun.
- Adversity Amplification III
- When below 50% HP, increase damage by 8%.
- Adversity Adaptability III
- When below 50% HP, reduce damage taken by 8%.
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- Shield Resonation
- When you are in shield status, increase damage you deal by 8%.
- ========================================
- FIXED_DNA: Bridal Layer
- ========================================
- Vow of Guardianship
- When using Ring of Solemn Vow, gain a shield that can withstand 96% attack damage. This effect can only be triggered once more after a 4-second cooldown.
- Power Increase
- Increase the damage rate of Cut the Cake by 20%.
- The damage bonus from Layer's Joy is increased by 100%.
- Will not take any damage when using Cut the Cake.
- Vow of Eternity
- Increase the number of Ring of Solemn Vow you can perform by 1, and the damage rate of Ring of Solemn Vow is increased by 20%.
- ========================================
- RECOMBINED_DNA_1: Bridal Layer
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- ========================================
- RECOMBINED_DNA_2: Bridal Layer
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Bridal Layer
- ========================================
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- ========================================
- RECOMBINED_DNA_4: Bridal Layer
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Confusion Special Attack III
- When you hit a target in Confusion status, increase the damage you deal by 8%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Secure Advantage
- When causing immobile or hitting a target that is immobile, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Bridal Layer
- ========================================
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- Homeopathy Adaptability III
- When HP is 50% or higher, reduce damage taken by 6%.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- Secure Advantage
- When causing immobile or hitting a target that is immobile, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- FIXED_DNA: Swimsuit Ferham
- ========================================
- Protective Shield
- When using Storm Whip, gain a shield that can withstand 95% attack damage. This effect can only be triggered once more after a 4-second cooldown.
- Lethal Pursuit
- Become accelerated after using Storm Whip, increasing movement speed by 35%. This effect can only be triggered once more after a 4-second cooldown.
- Lethal Chain
- The preparation time for the Chain Trap is reduced by 20%.
- When Chain Trap hits a slowed target, damage is increased by 20%.
- ========================================
- RECOMBINED_DNA_1: Swimsuit Ferham
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- CRID Reduction Special Attack I
- When you hit a target in CRID Reduction status, increase damage you deal by 4%
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance I
- 20% chance to become immune to the effects of CRID Reduction.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- ========================================
- RECOMBINED_DNA_2: Swimsuit Ferham
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- CRID Reduction Special Attack I
- When you hit a target in CRID Reduction status, increase damage you deal by 4%
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance I
- 20% chance to become immune to the effects of CRID Reduction.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- CRID Reduction Special Attack II
- When you hit a target in CRID Reduction status, increase damage you deal by 6%
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Swimsuit Ferham
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- ========================================
- RECOMBINED_DNA_4: Swimsuit Ferham
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- CRID Reduction Special Attack II
- When you hit a target in CRID Reduction status, increase damage you deal by 6%
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Acceleration Special Attack III
- When you hit a target in accelerated status, increase the damage you deal by 10%
- CRID Reduction Special Attack III
- When you hit a target in CRID Reduction status, increase damage you deal by 8%
- CRIT Reduction Resistance III
- 40% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance III
- 40% chance to become immune to the effects of CRID Reduction.
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Enhanced CRIT Echo
- When you are in enhanced CRIT status, reduce damage you take by 8%.
- ========================================
- RECOMBINED_DNA_5: Swimsuit Ferham
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- Homeopathy Adaptability III
- When HP is 50% or higher, reduce damage taken by 6%.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Enhanced CRIT Echo
- When you are in enhanced CRIT status, reduce damage you take by 8%.
- ========================================
- FIXED_DNA: Swimsuit Tron
- ========================================
- Mobility
- The preparation time for the Sand Sculpture B is reduced by 20%.
- Enhanced Sand Sculpture
- When Sand Sculpture B is present on the field, damage is increased by 10% and damage taken is reduced by 10%.
- Sand Sculpture Inventory
- Increase the number of Sand Sculpture B you can perform by 1.
- ========================================
- RECOMBINED_DNA_1: Swimsuit Tron
- ========================================
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Blind Special Attack I
- When you hit a target in Blind status, increase the damage you deal by 4%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- ========================================
- RECOMBINED_DNA_2: Swimsuit Tron
- ========================================
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Blind Special Attack I
- When you hit a target in Blind status, increase the damage you deal by 4%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Blind Special Attack II
- When you hit a target in Blind status, increase the damage you deal by 6%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Swimsuit Tron
- ========================================
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- ========================================
- RECOMBINED_DNA_4: Swimsuit Tron
- ========================================
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Blind Special Attack II
- When you hit a target in Blind status, increase the damage you deal by 6%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Defocus Special Attack III
- When you hit a target in Defocus status, increase the damage you deal by 8%
- No Skill Special Attack III
- When you hit a target in no skill status, increase the damage you deal by 8%
- Blind Special Attack III
- When you hit a target in Blind status, increase the damage you deal by 8%
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Light Deprivation
- When causing Defocus status or hitting a target in Defocus status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Swimsuit Tron
- ========================================
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- Thorough Preparation Adaptability III
- When HP is 75% or higher, reduce damage taken by 8%.
- Launcher Amplification III
- Increase damage by 8% when equipping a launcher.
- Launcher Adaptability III
- Reduced damage taken by 8% when equipping a launcher.
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Summon Sentinel III
- When you are attacked by a summoned enemy, reduce the damage you take by 25%
- Light Deprivation
- When causing Defocus status or hitting a target in Defocus status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- FIXED_DNA: Swimsuit Pallette
- ========================================
- Enhanced Water Gun
- Increases the effect of Water War by 50%.
- Continuous Barrage Device
- When you hit a target with weapon, reduce the preparation time for Bouncy Water Gun by 1 second. This effect can only be triggered again after a 2-second cool down. When you equip a machine gun and a sprayer at the same time, increase damage by 15%.
- Icy Galore
- When you use Bouncy Water Gun, reduce the preparation time for Ice Cream Missile by 2 seconds. This skill can only be used again after 2 seconds.
- Ice Cream Missile can pass through landscape and barriers.
- ========================================
- RECOMBINED_DNA_1: Swimsuit Pallette
- ========================================
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Blind Special Attack I
- When you hit a target in Blind status, increase the damage you deal by 4%
- Out of Control Special Attack I
- When you hit a target in Out of Control status, increase the damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Sprayer Amplification I
- Increase damage by 4% when equipping a Sprayer.
- Machine Gun Amplification I
- Increase damage by 4% when equipping a machine gun.
- Sprayer Adaptability I
- Reduced damage taken by 4% when equipping a Sprayer.
- Machine Gun Adaptability I
- Reduced damage taken by 4% when equipping a machine gun.
- ========================================
- RECOMBINED_DNA_2: Swimsuit Pallette
- ========================================
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Blind Special Attack I
- When you hit a target in Blind status, increase the damage you deal by 4%
- Out of Control Special Attack I
- When you hit a target in Out of Control status, increase the damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Blind Special Attack II
- When you hit a target in Blind status, increase the damage you deal by 6%
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- ========================================
- RECOMBINED_DNA_3: Swimsuit Pallette
- ========================================
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Sprayer Amplification I
- Increase damage by 4% when equipping a Sprayer.
- Machine Gun Amplification I
- Increase damage by 4% when equipping a machine gun.
- Sprayer Adaptability I
- Reduced damage taken by 4% when equipping a Sprayer.
- Machine Gun Adaptability I
- Reduced damage taken by 4% when equipping a machine gun.
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- Machine Gun Amplification II
- Increase damage by 6% when equipping a machine gun.
- Sprayer Adaptability II
- Reduced damage taken by 6% when equipping a Sprayer.
- Machine Gun Adaptability II
- Reduced damage taken by 6% when equipping a machine gun.
- ========================================
- RECOMBINED_DNA_4: Swimsuit Pallette
- ========================================
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Blind Special Attack II
- When you hit a target in Blind status, increase the damage you deal by 6%
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- Damage Reduction Special Attack III
- When you hit a target in damage reduction status, increase damage you deal by 8%
- Blind Special Attack III
- When you hit a target in Blind status, increase the damage you deal by 8%
- Out of Control Special Attack III
- When you hit a target in Out of Control status, increase the damage you deal by 8%
- Interference Special Attack III
- When you hit a target in interference status, increase the damage you deal by 10%
- Confusion Special Attack III
- When you hit a target in Confusion status, increase the damage you deal by 8%
- Defocus Special Attack III
- When you hit a target in Defocus status, increase the damage you deal by 8%
- Undo Enhanced Def
- When you hit a target in enhanced DEF status, remove the status. This effect can only be triggered again after a 4-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Swimsuit Pallette
- ========================================
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- Machine Gun Amplification II
- Increase damage by 6% when equipping a machine gun.
- Sprayer Adaptability II
- Reduced damage taken by 6% when equipping a Sprayer.
- Machine Gun Adaptability II
- Reduced damage taken by 6% when equipping a machine gun.
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Long Range Adaptability III
- Reduce the damage taken by 8% when hit by a long range attack.
- Sprayer Amplification III
- Increase damage by 8% when equipping a Sprayer.
- Machine Gun Amplification III
- Increase damage by 8% when equipping a machine gun.
- Sprayer Adaptability III
- Reduced damage taken by 8% when equipping a Sprayer.
- Machine Gun Adaptability III
- Reduced damage taken by 8% when equipping a machine gun.
- Undo Enhanced Def
- When you hit a target in enhanced DEF status, remove the status. This effect can only be triggered again after a 4-second cooldown.
- ========================================
- FIXED_DNA: Christmas Ciel
- ========================================
- Energy Feedback
- When defeating a target with a weapon or skill, recover HP equal to 22.5% of the attack. This effect can only be triggered once more after a 6-second cooldown.
- Enhanced Reindeer-type
- Damage multiplier dealt by Reindeer-type Cyber-elf increased by 10%, attack count increased by 50%, and duration extended by 1 second.
- Enhanced X'mas-type
- Damage multiplier dealt by X'mas-type Cyber Elf increased by 10%, attack count increased by 50%, and duration is extended by 1 second.
- ========================================
- RECOMBINED_DNA_1: Christmas Ciel
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Out of Control Special Attack I
- When you hit a target in Out of Control status, increase the damage you deal by 4%
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Snipe Boost I
- Increase damage you deal by 6% when hitting a target in extremely long range
- Snipe Adaptability I
- Reduce the damage taken by 6% when hit by an extremely long range attack.
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- ========================================
- RECOMBINED_DNA_2: Christmas Ciel
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Out of Control Special Attack I
- When you hit a target in Out of Control status, increase the damage you deal by 4%
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- ========================================
- RECOMBINED_DNA_3: Christmas Ciel
- ========================================
- Snipe Boost I
- Increase damage you deal by 6% when hitting a target in extremely long range
- Snipe Adaptability I
- Reduce the damage taken by 6% when hit by an extremely long range attack.
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- Snipe Boost II
- Increase damage you deal by 8% when hitting a target in extremely long range
- Snipe Adaptability II
- Reduce the damage taken by 8% when hit by an extremely long range attack.
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- ========================================
- RECOMBINED_DNA_4: Christmas Ciel
- ========================================
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Out of Control Special Attack III
- When you hit a target in Out of Control status, increase the damage you deal by 8%
- Blind Resistance III
- 40% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance III
- 40% chance to become immune to the effects of Interference, stacks with similar effects.
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Undo Enhanced ATK
- When you hit a target in enhanced ATK status, remove the status. This effect can only be triggered again after a 4-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Christmas Ciel
- ========================================
- Snipe Boost II
- Increase damage you deal by 8% when hitting a target in extremely long range
- Snipe Adaptability II
- Reduce the damage taken by 8% when hit by an extremely long range attack.
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- Snipe Boost III
- Increase damage you deal by 10% when hitting a target in extremely long range
- Snipe Adaptability III
- Reduce the damage taken by 10% when hit by an extremely long range attack.
- Launcher Amplification III
- Increase damage by 8% when equipping a launcher.
- Launcher Adaptability III
- Reduced damage taken by 8% when equipping a launcher.
- Crisis Amplification III
- When below 30% HP, increase damage by 10%.
- Crisis Adaptability III
- When below 30% HP, reduce damage taken by 10%.
- Undo Enhanced ATK
- When you hit a target in enhanced ATK status, remove the status. This effect can only be triggered again after a 4-second cooldown.
- ========================================
- FIXED_DNA: Dynamo
- ========================================
- Protective Shield
- When using Tsubame Gaeshi, gain a shield that can withstand 115% attack damage. This effect can only be triggered once more after a 4-second cooldown.
- Continuous Slash
- When Tsubame Gaeshi hits the target, you will be able to use Tsubame Gaeshi again. This effect can only be triggered once more after 8 seconds.
- Destroy Armor
- When hitting a target with D Blade, the attack will apply DEF Weakened to the target and increase its damage taken by 48% (excluding D Blade in Stunt Slash Mode).
- ========================================
- RECOMBINED_DNA_1: Dynamo
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- CRIT Reduction Special Attack I
- When you hit a target in CRIT Reduction status, increase damage you deal by 4%
- CRID Reduction Special Attack I
- When you hit a target in CRID Reduction status, increase damage you deal by 4%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- ========================================
- RECOMBINED_DNA_2: Dynamo
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- CRIT Reduction Special Attack I
- When you hit a target in CRIT Reduction status, increase damage you deal by 4%
- CRID Reduction Special Attack I
- When you hit a target in CRID Reduction status, increase damage you deal by 4%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- CRIT Reduction Special Attack II
- When you hit a target in CRIT Reduction status, increase damage you deal by 6%
- CRID Reduction Special Attack II
- When you hit a target in CRID Reduction status, increase damage you deal by 6%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Dynamo
- ========================================
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- ========================================
- RECOMBINED_DNA_4: Dynamo
- ========================================
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- CRIT Reduction Special Attack II
- When you hit a target in CRIT Reduction status, increase damage you deal by 6%
- CRID Reduction Special Attack II
- When you hit a target in CRID Reduction status, increase damage you deal by 6%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- CRIT Reduction Special Attack III
- When you hit a target in CRIT Reduction status, increase damage you deal by 8%
- CRID Reduction Special Attack III
- When you hit a target in CRID Reduction status, increase damage you deal by 8%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Blind Resistance III
- 40% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance III
- 40% chance to become immune to the effects of Interference, stacks with similar effects.
- Slow Stimulant
- When you are in slow status, increase damage you deal by 12%.
- ========================================
- RECOMBINED_DNA_5: Dynamo
- ========================================
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Buster Amplification III
- Increase damage by 8% when equipping a buster.
- Melee Amplification III
- Increase damage by 8% when equipping a melee weapon.
- Buster Adaptability III
- Reduced damage taken by 8% when equipping a buster.
- Melee Adaptability III
- Reduced damage taken by 8% when equipping a melee weapon.
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Slow Stimulant
- When you are in slow status, increase damage you deal by 12%.
- ========================================
- FIXED_DNA: MegaMan.EXE Hub Style
- ========================================
- Energy Feedback
- When defeating a target with a weapon or skill, recover HP equal to 21.25% of the attack. This effect can only be triggered once more after a 6-second cooldown.
- Mobility
- The preparation time of the Charge Shot is reduced by 20%. The time required to reach maximum charge is reduced by 25%.
- Complete penetration
- The maximum charged shot now go through landscapes and barriers, and can penetrate a target. The damage after the penetration becomes 25%. the range is increased by 15%.
- ========================================
- RECOMBINED_DNA_1: MegaMan.EXE Hub Style
- ========================================
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- ========================================
- RECOMBINED_DNA_2: MegaMan.EXE Hub Style
- ========================================
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: MegaMan.EXE Hub Style
- ========================================
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- ========================================
- RECOMBINED_DNA_4: MegaMan.EXE Hub Style
- ========================================
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- No Skill Special Attack III
- When you hit a target in no skill status, increase the damage you deal by 8%
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Blind Resistance III
- 40% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance III
- 40% chance to become immune to the effects of Interference, stacks with similar effects.
- Continual Damage Stimulant
- When you are in continual damage status, increase damage you deal by 12%.
- ========================================
- RECOMBINED_DNA_5: MegaMan.EXE Hub Style
- ========================================
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Buster Amplification III
- Increase damage by 8% when equipping a buster.
- Buster Adaptability III
- Reduced damage taken by 8% when equipping a buster.
- Adversity Amplification III
- When below 50% HP, increase damage by 8%.
- Adversity Adaptability III
- When below 50% HP, reduce damage taken by 8%.
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Continual Damage Stimulant
- When you are in continual damage status, increase damage you deal by 12%.
- ========================================
- FIXED_DNA: Roll.EXE
- ========================================
- Dynamic Destruction
- When Roll Whip hits, it will slow the target and reduce its movement speed by 42%.
- Complete penetration
- Roll Arrow can now go through terrain and barriers.
- The preparation time for the Roll Arrow is reduced by 20%.
- Target Lock
- Locks on a target that has been hit by Roll Arrow; when the target is hit again by Roll Arrow, the attack will deal additional 60% damage.
- ========================================
- RECOMBINED_DNA_1: Roll.EXE
- ========================================
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Machine Gun Amplification I
- Increase damage by 4% when equipping a machine gun.
- Machine Gun Adaptability I
- Reduced damage taken by 4% when equipping a machine gun.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- ========================================
- RECOMBINED_DNA_2: Roll.EXE
- ========================================
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Roll.EXE
- ========================================
- Machine Gun Amplification I
- Increase damage by 4% when equipping a machine gun.
- Machine Gun Adaptability I
- Reduced damage taken by 4% when equipping a machine gun.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Machine Gun Amplification II
- Increase damage by 6% when equipping a machine gun.
- Machine Gun Adaptability II
- Reduced damage taken by 6% when equipping a machine gun.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- ========================================
- RECOMBINED_DNA_4: Roll.EXE
- ========================================
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- Defocus Special Attack III
- When you hit a target in Defocus status, increase the damage you deal by 8%
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Continuous Damage Special Attack III
- When you hit a target in continuous damage status, increase the damage you deal by 8%
- CRIT Reduction Resistance III
- 40% chance to become immune to the effects of CRIT Reduction.
- Blind Resistance III
- 40% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance III
- 40% chance to become immune to the effects of Interference, stacks with similar effects.
- Reduced DEF Stimulant
- When you are in reduced DEF status, increase damage you deal by 12%.
- ========================================
- RECOMBINED_DNA_5: Roll.EXE
- ========================================
- Machine Gun Amplification II
- Increase damage by 6% when equipping a machine gun.
- Machine Gun Adaptability II
- Reduced damage taken by 6% when equipping a machine gun.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Machine Gun Amplification III
- Increase damage by 8% when equipping a machine gun.
- Machine Gun Adaptability III
- Reduced damage taken by 8% when equipping a machine gun.
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- Thorough Preparation Adaptability III
- When HP is 75% or higher, reduce damage taken by 8%.
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- Reduced DEF Stimulant
- When you are in reduced DEF status, increase damage you deal by 12%.
- ========================================
- FIXED_DNA: Festive Leviathan
- ========================================
- Mobility
- The preparation time for the Go Fish is reduced by 20%.
- Contingency Plan
- You can perform Go Fish again when you are hit, and you will gain Enhanced DEF state that reduces damage taken by 40%. This effect can only be triggered again after 6-second cooldown.
- Power Increase
- Increase the damage rate of Splash Laser and Water Bombs by 10%. The preparation time for the Splash Laser is reduced by 20%.
- ========================================
- RECOMBINED_DNA_1: Festive Leviathan
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- CRID Enhancement Special Attack I
- When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
- CRID Reduction Resistance I
- 20% chance to become immune to the effects of CRID Reduction.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Sprayer Amplification I
- Increase damage by 4% when equipping a Sprayer.
- Sprayer Adaptability I
- Reduced damage taken by 4% when equipping a Sprayer.
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- ========================================
- RECOMBINED_DNA_2: Festive Leviathan
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- CRID Enhancement Special Attack I
- When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
- CRID Reduction Resistance I
- 20% chance to become immune to the effects of CRID Reduction.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- CRID Enhancement Special Attack II
- When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Festive Leviathan
- ========================================
- Sprayer Amplification I
- Increase damage by 4% when equipping a Sprayer.
- Sprayer Adaptability I
- Reduced damage taken by 4% when equipping a Sprayer.
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- Sprayer Adaptability II
- Reduced damage taken by 6% when equipping a Sprayer.
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- ========================================
- RECOMBINED_DNA_4: Festive Leviathan
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- CRID Enhancement Special Attack II
- When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- CRID Enhancement Special Attack III
- When you hit a target in CRID Enhancement status, increase the damage you deal by 10%
- CRID Reduction Resistance III
- 40% chance to become immune to the effects of CRID Reduction.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Interference Resistance III
- 40% chance to become immune to the effects of Interference, stacks with similar effects.
- Slow Response
- When you are in slow status, reduce damage you take by 12%.
- ========================================
- RECOMBINED_DNA_5: Festive Leviathan
- ========================================
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- Sprayer Adaptability II
- Reduced damage taken by 6% when equipping a Sprayer.
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Sprayer Amplification III
- Increase damage by 8% when equipping a Sprayer.
- Sprayer Adaptability III
- Reduced damage taken by 8% when equipping a Sprayer.
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Long Range Adaptability III
- Reduce the damage taken by 8% when hit by a long range attack.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Slow Response
- When you are in slow status, reduce damage you take by 12%.
- ========================================
- FIXED_DNA: Angepitoyeir
- ========================================
- Energy Feedback
- When defeating a target with a weapon or skill, recover HP equal to 20.4% of the attack. This effect can only be triggered once more after a 6-second cooldown.
- Mobility
- Increase the damage rate of Rift Flash by 10%.
- The preparation time for the Space Partition is reduced by 40%.
- Space Blessing
- The preparation time for Annihilation Ray Cannon and Space Regression is reduced by 20%.
- ========================================
- RECOMBINED_DNA_1: Angepitoyeir
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- CRIT Enhancement Special Attack I
- When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- ========================================
- RECOMBINED_DNA_2: Angepitoyeir
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- CRIT Enhancement Special Attack I
- When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- CRIT Enhancement Special Attack II
- When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Angepitoyeir
- ========================================
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- ========================================
- RECOMBINED_DNA_4: Angepitoyeir
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- CRIT Enhancement Special Attack II
- When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- CRIT Enhancement Special Attack III
- When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Secure Advantage
- When causing immobile or hitting a target that is immobile, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Angepitoyeir
- ========================================
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Buster Amplification III
- Increase damage by 8% when equipping a buster.
- Buster Adaptability III
- Reduced damage taken by 8% when equipping a buster.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Secure Advantage
- When causing immobile or hitting a target that is immobile, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- FIXED_DNA: ViA
- ========================================
- Energy Feedback
- When defeating a target with a weapon or skill, recover HP equal to 18% of the attack. This effect can only be triggered once more after a 6-second cooldown.
- Enhanced Melee Mastery
- Increases the effect of Melee mastery by 20%.
- After hitting a target with ViA Style Sword Technique - Swift, randomly takes one buff. This effect can only be triggered once more after a 6-second cooldown.
- Swordmanship Maestro
- The Sword Maestro's damage reduction effect is increased by 20% when equipped with a melee type weapon.
- When hit by long-range or mid-range attacks, damage is reduced by 10%.
- ========================================
- RECOMBINED_DNA_1: ViA
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- ========================================
- RECOMBINED_DNA_2: ViA
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: ViA
- ========================================
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- ========================================
- RECOMBINED_DNA_4: ViA
- ========================================
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Blind Resistance III
- 40% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance III
- 40% chance to become immune to the effects of Interference, stacks with similar effects.
- Perceptivity
- When causing slow or hitting a slowed target, gain a Preventive Shield that protects you against all negative status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- RECOMBINED_DNA_5: ViA
- ========================================
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Melee Amplification III
- Increase damage by 8% when equipping a melee weapon.
- Melee Adaptability III
- Reduced damage taken by 8% when equipping a melee weapon.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Perceptivity
- When causing slow or hitting a slowed target, gain a Preventive Shield that protects you against all negative status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- FIXED_DNA: RiCO Celebration
- ========================================
- Vitality
- Increases the HP recovery multiplier of True Qi Metamorphosis by 40%.
- True Qi Boost
- After using the skill, you have a chance to gain an Enhanced CRID, which increases CRID by 36% and stacks to 2 stacks.
- Flame Dragon Armor Dismount
- When hitting a target with Flame Dragon. Rise, the attack will apply DEF Weakened to the target and increase its damage taken by 32%
- ========================================
- RECOMBINED_DNA_1: RiCO Celebration
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- ========================================
- RECOMBINED_DNA_2: RiCO Celebration
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: RiCO Celebration
- ========================================
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- ========================================
- RECOMBINED_DNA_4: RiCO Celebration
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Continuous Damage Special Attack III
- When you hit a target in continuous damage status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- CRIT Reduction Resistance III
- 40% chance to become immune to the effects of CRIT Reduction.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Blind Resistance III
- 40% chance to become immune to the effects of Blind, stacks with similar effects.
- CRID enhancement Echo
- When you are in CRID enhancement status, reduce damage you take by 8%.
- ========================================
- RECOMBINED_DNA_5: RiCO Celebration
- ========================================
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- Homeopathy Adaptability III
- When HP is 50% or higher, reduce damage taken by 6%.
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- CRID enhancement Echo
- When you are in CRID enhancement status, reduce damage you take by 8%.
- ========================================
- FIXED_DNA: Fourth Armor X
- ========================================
- Complete penetration
- The maximum charged shot now go through landscapes and barriers.
- Nova Shield
- When using Nova Strike, gain a shield that can withstand 105% attack damage. Increases the effect of Energy Absorb by 50%.
- Charged Penetration
- The maximum charged shot can penetrate an additional target, and the damage after the penetration becomes 25%, and the range is increased by 40%.
- ========================================
- RECOMBINED_DNA_1: Fourth Armor X
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- CRIT Enhancement Special Attack I
- When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
- CRID Enhancement Special Attack I
- When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- ========================================
- RECOMBINED_DNA_2: Fourth Armor X
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- CRIT Enhancement Special Attack I
- When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
- CRID Enhancement Special Attack I
- When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- CRIT Enhancement Special Attack II
- When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
- CRID Enhancement Special Attack II
- When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Fourth Armor X
- ========================================
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- ========================================
- RECOMBINED_DNA_4: Fourth Armor X
- ========================================
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- CRIT Enhancement Special Attack II
- When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
- CRID Enhancement Special Attack II
- When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- CRIT Enhancement Special Attack III
- When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
- CRID Enhancement Special Attack III
- When you hit a target in CRID Enhancement status, increase the damage you deal by 10%
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- Blind Resistance III
- 40% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance III
- 40% chance to become immune to the effects of Interference, stacks with similar effects.
- Pressure Operation
- When causing DEF weakening or hitting a target whose DEF is weakened, restore HP equal to 12% ATK. This effect can trigger only one time every 6 seconds.
- ========================================
- RECOMBINED_DNA_5: Fourth Armor X
- ========================================
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Buster Amplification III
- Increase damage by 8% when equipping a buster.
- Buster Adaptability III
- Reduced damage taken by 8% when equipping a buster.
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Pressure Operation
- When causing DEF weakening or hitting a target whose DEF is weakened, restore HP equal to 12% ATK. This effect can trigger only one time every 6 seconds.
- ========================================
- FIXED_DNA: White Tron
- ========================================
- Shelling Mastery
- Increase damage by 20% when equipping a machine gun or launcher.
- Shelling Adaptability
- Reduced damage taken by 20% when equipping a machine gun or launcher.
- Aiming Device
- Focused Barrage takes 30% less time to aim and deals additional damage by 20%.
- ========================================
- RECOMBINED_DNA_1: White Tron
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- Snipe Boost I
- Increase damage you deal by 6% when hitting a target in extremely long range
- Snipe Adaptability I
- Reduce the damage taken by 6% when hit by an extremely long range attack.
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- ========================================
- RECOMBINED_DNA_2: White Tron
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: White Tron
- ========================================
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- Snipe Boost I
- Increase damage you deal by 6% when hitting a target in extremely long range
- Snipe Adaptability I
- Reduce the damage taken by 6% when hit by an extremely long range attack.
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Snipe Boost II
- Increase damage you deal by 8% when hitting a target in extremely long range
- Snipe Adaptability II
- Reduce the damage taken by 8% when hit by an extremely long range attack.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- ========================================
- RECOMBINED_DNA_4: White Tron
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Confusion Special Attack III
- When you hit a target in Confusion status, increase the damage you deal by 8%
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Surprise attack
- When causing Confusion status or hitting a target in Confusion status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- RECOMBINED_DNA_5: White Tron
- ========================================
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Snipe Boost II
- Increase damage you deal by 8% when hitting a target in extremely long range
- Snipe Adaptability II
- Reduce the damage taken by 8% when hit by an extremely long range attack.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Launcher Amplification III
- Increase damage by 8% when equipping a launcher.
- Launcher Adaptability III
- Reduced damage taken by 8% when equipping a launcher.
- Snipe Boost III
- Increase damage you deal by 10% when hitting a target in extremely long range
- Snipe Adaptability III
- Reduce the damage taken by 10% when hit by an extremely long range attack.
- Adversity Amplification III
- When below 50% HP, increase damage by 8%.
- Adversity Adaptability III
- When below 50% HP, reduce damage taken by 8%.
- Surprise attack
- When causing Confusion status or hitting a target in Confusion status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- FIXED_DNA: Gate
- ========================================
- Force Field Boost
- The preparation time for the Nightmare Force Field is reduced by 50%.
- When hitting a player with Nightmare Hole, it will cause interference on the target to dispel a new buff 1 time. (Additional Nightmare Hole - Yellow will not trigger this effect)
- Thought Acceleration
- When you hit a target with weapon, reduce the preparation time for Nightmare Hole by 1 second. This effect can only be triggered again after a 2-second cool down.
- Nightmare Space
- When you hit a target with Nightmare Hole, reduce the preparation time for Nightmare Strike by 2 seconds. This effect can only be triggered again after a 2-second cool down. (Additional Nightmare Hole - Yellow will not trigger this effect)
- ========================================
- RECOMBINED_DNA_1: Gate
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Zero Range Adaptability I
- Reduce the damage taken by 6% when hit by an extremely short range attack.
- ========================================
- RECOMBINED_DNA_2: Gate
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Gate
- ========================================
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Zero Range Adaptability I
- Reduce the damage taken by 6% when hit by an extremely short range attack.
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Zero Range Adaptability II
- Reduce the damage taken by 8% when hit by an extremely short range attack.
- ========================================
- RECOMBINED_DNA_4: Gate
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- No Skill Special Attack III
- When you hit a target in no skill status, increase the damage you deal by 8%
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Preventive Shield Echo
- When you have a Preventive Shield, reduce damage you take by 8%.
- ========================================
- RECOMBINED_DNA_5: Gate
- ========================================
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Zero Range Adaptability II
- Reduce the damage taken by 8% when hit by an extremely short range attack.
- Crisis Amplification III
- When below 30% HP, increase damage by 10%.
- Crisis Adaptability III
- When below 30% HP, reduce damage taken by 10%.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Zero Range Adaptability III
- Reduce the damage taken by 10% when hit by an extremely short range attack.
- Preventive Shield Echo
- When you have a Preventive Shield, reduce damage you take by 8%.
- ========================================
- FIXED_DNA: Gaea Armor X
- ========================================
- Enhanced Buster Mastery
- Increases the effect of Buster Mastery by 20%.
- Energy Absorb
- When you hit a target with Maximum Charge, increase Armor energy.
- Absolute Defense
- Reduce the damage taken by 15% when hit by a short range attack.
- The maximum charge of a Gaea Shot goes through terrains and barriers.
- ========================================
- RECOMBINED_DNA_1: Gaea Armor X
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Zero Distance Boost I
- Increase damage you deal by 6% when hitting a target in close proximity
- Zero Range Adaptability I
- Reduce the damage taken by 6% when hit by an extremely short range attack.
- ========================================
- RECOMBINED_DNA_2: Gaea Armor X
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Gaea Armor X
- ========================================
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Zero Distance Boost I
- Increase damage you deal by 6% when hitting a target in close proximity
- Zero Range Adaptability I
- Reduce the damage taken by 6% when hit by an extremely short range attack.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Zero Distance Boost II
- Increase damage you deal by 8% when hitting a target in close proximity
- Zero Range Adaptability II
- Reduce the damage taken by 8% when hit by an extremely short range attack.
- ========================================
- RECOMBINED_DNA_4: Gaea Armor X
- ========================================
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Preventive Shield Special Attack III
- When you hit a target in Preventive Shield status, increase the damage you deal by 10%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Blind Resistance III
- 40% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance III
- 40% chance to become immune to the effects of Interference, stacks with similar effects.
- Undo Acceleration
- When you hit a target in accelerated status, remove the status. This effect can only be triggered again after a 4-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Gaea Armor X
- ========================================
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Zero Distance Boost II
- Increase damage you deal by 8% when hitting a target in close proximity
- Zero Range Adaptability II
- Reduce the damage taken by 8% when hit by an extremely short range attack.
- Buster Adaptability III
- Reduced damage taken by 8% when equipping a buster.
- Crisis Amplification III
- When below 30% HP, increase damage by 10%.
- Crisis Adaptability III
- When below 30% HP, reduce damage taken by 10%.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Zero Distance Boost III
- Increase damage you deal by 10% when hitting a target in close proximity
- Zero Range Adaptability III
- Reduce the damage taken by 10% when hit by an extremely short range attack.
- Undo Acceleration
- When you hit a target in accelerated status, remove the status. This effect can only be triggered again after a 4-second cooldown.
- ========================================
- FIXED_DNA: Eratoeir
- ========================================
- Enchantment
- When your target is a boss character, increase damage you deal by 6%. When you are attacked by a boss character, reduce the damage you take by 6%
- Divine Enhancement
- Increase the damage multiplier of the Divine by 10%.
- Visual Destruction
- After Divine hits the target, it will cause Blind. After it is triggered, it can only be triggered once more after a 4-second cooldown.
- ========================================
- RECOMBINED_DNA_1: Eratoeir
- ========================================
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance I
- 20% chance to become immune to the effects of CRID Reduction.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Sprayer Amplification I
- Increase damage by 4% when equipping a Sprayer.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- ========================================
- RECOMBINED_DNA_2: Eratoeir
- ========================================
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance I
- 20% chance to become immune to the effects of CRID Reduction.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Eratoeir
- ========================================
- Sprayer Amplification I
- Increase damage by 4% when equipping a Sprayer.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- ========================================
- RECOMBINED_DNA_4: Eratoeir
- ========================================
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- Damage Reduction Special Attack III
- When you hit a target in damage reduction status, increase damage you deal by 8%
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- Defocus Special Attack III
- When you hit a target in Defocus status, increase the damage you deal by 8%
- CRIT Reduction Resistance III
- 40% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance III
- 40% chance to become immune to the effects of CRID Reduction.
- Interference Resistance III
- 40% chance to become immune to the effects of Interference, stacks with similar effects.
- Continual Damage Stimulant
- When you are in continual damage status, increase damage you deal by 12%.
- ========================================
- RECOMBINED_DNA_5: Eratoeir
- ========================================
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Sprayer Amplification III
- Increase damage by 8% when equipping a Sprayer.
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- Crisis Adaptability III
- When below 30% HP, reduce damage taken by 10%.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Continual Damage Stimulant
- When you are in continual damage status, increase damage you deal by 12%.
- ========================================
- FIXED_DNA: Dr. Light the Martial Artist
- ========================================
- Enhance Iron Cloth
- Iron Cloth's damage reduction effect is increased by 40%.
- Rejection
- When your target is a player, increase damage you deal by 6%. When you are attacked by a player, reduce the damage you take by 6%
- Invincible
- When activating Budo Hadoken or Budo Senpukyaku, gain enhanced damage with effect and duration equal to the increase in movement speed you may have gotten from "Speed is the Answer". This status will not be offset by interference status.
- ========================================
- RECOMBINED_DNA_1: Dr. Light the Martial Artist
- ========================================
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Zero Distance Boost I
- Increase damage you deal by 6% when hitting a target in close proximity
- Zero Range Adaptability I
- Reduce the damage taken by 6% when hit by an extremely short range attack.
- ========================================
- RECOMBINED_DNA_2: Dr. Light the Martial Artist
- ========================================
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Dr. Light the Martial Artist
- ========================================
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Zero Distance Boost I
- Increase damage you deal by 6% when hitting a target in close proximity
- Zero Range Adaptability I
- Reduce the damage taken by 6% when hit by an extremely short range attack.
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Zero Distance Boost II
- Increase damage you deal by 8% when hitting a target in close proximity
- Zero Range Adaptability II
- Reduce the damage taken by 8% when hit by an extremely short range attack.
- ========================================
- RECOMBINED_DNA_4: Dr. Light the Martial Artist
- ========================================
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Damage Reduction Special Attack III
- When you hit a target in damage reduction status, increase damage you deal by 8%
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Blind Resistance III
- 40% chance to become immune to the effects of Blind, stacks with similar effects.
- Enhanced DEF Resonation
- When you are in enhanced DEF status, increase damage you deal by 8%.
- ========================================
- RECOMBINED_DNA_5: Dr. Light the Martial Artist
- ========================================
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Zero Distance Boost II
- Increase damage you deal by 8% when hitting a target in close proximity
- Zero Range Adaptability II
- Reduce the damage taken by 8% when hit by an extremely short range attack.
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- Homeopathy Adaptability III
- When HP is 50% or higher, reduce damage taken by 6%.
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- Zero Distance Boost III
- Increase damage you deal by 10% when hitting a target in close proximity
- Zero Range Adaptability III
- Reduce the damage taken by 10% when hit by an extremely short range attack.
- Enhanced DEF Resonation
- When you are in enhanced DEF status, increase damage you deal by 8%.
- ========================================
- FIXED_DNA: Halloween Sigma
- ========================================
- Hellfire Defense
- Will not take any damage when using Hellfire Dust.
- Quick Change
- The preparation time for "Changing into Demon Duke" is reduced by 20%.
- Hellfire Enhancement
- When Hellfire status is active, increases damage by 20%
- ========================================
- RECOMBINED_DNA_1: Halloween Sigma
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- Snipe Boost I
- Increase damage you deal by 6% when hitting a target in extremely long range
- Snipe Adaptability I
- Reduce the damage taken by 6% when hit by an extremely long range attack.
- ========================================
- RECOMBINED_DNA_2: Halloween Sigma
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Halloween Sigma
- ========================================
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- Snipe Boost I
- Increase damage you deal by 6% when hitting a target in extremely long range
- Snipe Adaptability I
- Reduce the damage taken by 6% when hit by an extremely long range attack.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- Snipe Boost II
- Increase damage you deal by 8% when hitting a target in extremely long range
- Snipe Adaptability II
- Reduce the damage taken by 8% when hit by an extremely long range attack.
- ========================================
- RECOMBINED_DNA_4: Halloween Sigma
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Continuous Damage Special Attack III
- When you hit a target in continuous damage status, increase the damage you deal by 8%
- Confusion Special Attack III
- When you hit a target in Confusion status, increase the damage you deal by 8%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Blind Resistance III
- 40% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance III
- 40% chance to become immune to the effects of Interference, stacks with similar effects.
- Indestructible
- When HP is <50%, gain a shield of invulnerability that protects you from all damages. This skill will only be activated once per stage.
- ========================================
- RECOMBINED_DNA_5: Halloween Sigma
- ========================================
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- Snipe Boost II
- Increase damage you deal by 8% when hitting a target in extremely long range
- Snipe Adaptability II
- Reduce the damage taken by 8% when hit by an extremely long range attack.
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- Thorough Preparation Adaptability III
- When HP is 75% or higher, reduce damage taken by 8%.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Summon Sentinel III
- When you are attacked by a summoned enemy, reduce the damage you take by 25%
- Snipe Boost III
- Increase damage you deal by 10% when hitting a target in extremely long range
- Snipe Adaptability III
- Reduce the damage taken by 10% when hit by an extremely long range attack.
- Indestructible
- When HP is <50%, gain a shield of invulnerability that protects you from all damages. This skill will only be activated once per stage.
- ========================================
- FIXED_DNA: Halloween Roll
- ========================================
- Magical Defense
- Will not take any damage when using Magical Cannon.
- Cannon-Wielding Enhancement
- The damage boosting effect of launcher type weapons is increased by 50% and the damage reduction effect is increased by 50% when used by Barrage Type Magical Gal.
- Continuous Barrage
- When Magical Cannon hits the target, you will be able to use Magical Cannon again. This effect can only be triggered once more after 8 seconds.
- ========================================
- RECOMBINED_DNA_1: Halloween Roll
- ========================================
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- CRIT Enhancement Special Attack I
- When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
- CRID Enhancement Special Attack I
- When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- ========================================
- RECOMBINED_DNA_2: Halloween Roll
- ========================================
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- CRIT Enhancement Special Attack I
- When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
- CRID Enhancement Special Attack I
- When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- CRIT Enhancement Special Attack II
- When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
- CRID Enhancement Special Attack II
- When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Halloween Roll
- ========================================
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- ========================================
- RECOMBINED_DNA_4: Halloween Roll
- ========================================
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- CRIT Enhancement Special Attack II
- When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
- CRID Enhancement Special Attack II
- When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Defocus Special Attack III
- When you hit a target in Defocus status, increase the damage you deal by 8%
- CRIT Enhancement Special Attack III
- When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
- CRID Enhancement Special Attack III
- When you hit a target in CRID Enhancement status, increase the damage you deal by 10%
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Anomaly Avoidance
- When causing Defocus status or hitting a target in Defocus status, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Halloween Roll
- ========================================
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Launcher Amplification III
- Increase damage by 8% when equipping a launcher.
- Launcher Adaptability III
- Reduced damage taken by 8% when equipping a launcher.
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- Homeopathy Adaptability III
- When HP is 50% or higher, reduce damage taken by 6%.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Anomaly Avoidance
- When causing Defocus status or hitting a target in Defocus status, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- FIXED_DNA: Halloween Pandora
- ========================================
- HP Absorb
- When you hit a target with Continuous Circulation, recover HP equal to 21% of the attack. This effect can only be triggered once more after a 3-second cooldown.
- Continuous Flight
- When Flying Attack hits the target, you will be able to use Flying Attack again. This effect can only be triggered once more after 6 seconds.
- Moonlight Blessings
- After the effect of "Changing into a Witch" wears off, you will receive the status of "Moonlight Blessings" that cannot be removed, and you will be able to activate the effects of defense enhancement and acceleration by 40%. After this effect wears off, you can once again activate "Changing into a Witch" again. (The re-activated "Changing into a Witch" effect will not receive the "Secret Ritual" bonus)
- ========================================
- RECOMBINED_DNA_1: Halloween Pandora
- ========================================
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance I
- 20% chance to become immune to the effects of CRID Reduction.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- ========================================
- RECOMBINED_DNA_2: Halloween Pandora
- ========================================
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance I
- 20% chance to become immune to the effects of CRID Reduction.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Halloween Pandora
- ========================================
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- ========================================
- RECOMBINED_DNA_4: Halloween Pandora
- ========================================
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Damage Enhancement Special Attack III
- When you hit a target in damage enhancement status, increase damage you deal by 10%
- Defense Enhancement Special Attack III
- When you hit a target in defense enhancement status, increase damage you deal by 10%
- Shield Special Attack III
- When you hit a target in shield status, increase damage you deal by 10%
- CRIT Reduction Resistance III
- 40% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance III
- 40% chance to become immune to the effects of CRID Reduction.
- Blind Resistance III
- 40% chance to become immune to the effects of Blind, stacks with similar effects.
- CRID enhancement Resonation
- When you are in CRID enhancement status, increase damage you deal by 8%.
- ========================================
- RECOMBINED_DNA_5: Halloween Pandora
- ========================================
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Melee Amplification III
- Increase damage by 8% when equipping a melee weapon.
- Melee Adaptability III
- Reduced damage taken by 8% when equipping a melee weapon.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- CRID enhancement Resonation
- When you are in CRID enhancement status, increase damage you deal by 8%.
- ========================================
- FIXED_DNA: Valentines Day RiCO
- ========================================
- Hardened Windows
- Increase damage of Fan Service by 100% after penetration.
- Melting Your Heart
- When hitting a target with Fan Service, the attack will apply DEF Weakened to the target and increase its damage taken by 32%.
- Increase the damage rate of strawberry chocolate by 25%.
- Extra Service
- Use Fan Service repeatedly. After it is triggered, it can only be triggered once more after a 8-second cooldown.
- ========================================
- RECOMBINED_DNA_1: Valentines Day RiCO
- ========================================
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Out of Control Special Attack I
- When you hit a target in Out of Control status, increase the damage you deal by 4%
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Snipe Boost I
- Increase damage you deal by 6% when hitting a target in extremely long range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- ========================================
- RECOMBINED_DNA_2: Valentines Day RiCO
- ========================================
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Out of Control Special Attack I
- When you hit a target in Out of Control status, increase the damage you deal by 4%
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- ========================================
- RECOMBINED_DNA_3: Valentines Day RiCO
- ========================================
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Snipe Boost I
- Increase damage you deal by 6% when hitting a target in extremely long range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Snipe Boost II
- Increase damage you deal by 8% when hitting a target in extremely long range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- ========================================
- RECOMBINED_DNA_4: Valentines Day RiCO
- ========================================
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Damage Reduction Special Attack III
- When you hit a target in damage reduction status, increase damage you deal by 8%
- Interference Special Attack III
- When you hit a target in interference status, increase the damage you deal by 10%
- Out of Control Special Attack III
- When you hit a target in Out of Control status, increase the damage you deal by 8%
- CRIT Reduction Resistance III
- 40% chance to become immune to the effects of CRIT Reduction.
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Enhanced CRIT Echo
- When you are in enhanced CRIT status, reduce damage you take by 8%.
- ========================================
- RECOMBINED_DNA_5: Valentines Day RiCO
- ========================================
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Snipe Boost II
- Increase damage you deal by 8% when hitting a target in extremely long range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Adversity Amplification III
- When below 50% HP, increase damage by 8%.
- Adversity Adaptability III
- When below 50% HP, reduce damage taken by 8%.
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Snipe Boost III
- Increase damage you deal by 10% when hitting a target in extremely long range
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Enhanced CRIT Echo
- When you are in enhanced CRIT status, reduce damage you take by 8%.
- ========================================
- FIXED_DNA: Valentines Day iCO
- ========================================
- Dynamic Destruction
- Inflict slow on the target after it has been hit with Ribbon Link to reduce its movement speed by 50%.
- Agile Dance
- When hit by long-range or mid-range attacks, damage is reduced by 10%.
- Professional Services
- Increase the RoF of Fan Service by 50%, and damage registration is accelerated by determination by 25%.
- ========================================
- RECOMBINED_DNA_1: Valentines Day iCO
- ========================================
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- CRID Reduction Resistance I
- 20% chance to become immune to the effects of CRID Reduction.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Zero Distance Boost I
- Increase damage you deal by 6% when hitting a target in close proximity
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- ========================================
- RECOMBINED_DNA_2: Valentines Day iCO
- ========================================
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- CRID Reduction Resistance I
- 20% chance to become immune to the effects of CRID Reduction.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Valentines Day iCO
- ========================================
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Zero Distance Boost I
- Increase damage you deal by 6% when hitting a target in close proximity
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Zero Distance Boost II
- Increase damage you deal by 8% when hitting a target in close proximity
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- ========================================
- RECOMBINED_DNA_4: Valentines Day iCO
- ========================================
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- Defense Enhancement Special Attack III
- When you hit a target in defense enhancement status, increase damage you deal by 10%
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- CRID Reduction Resistance III
- 40% chance to become immune to the effects of CRID Reduction.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Interference Resistance III
- 40% chance to become immune to the effects of Interference, stacks with similar effects.
- CRID enhancement Echo
- When you are in CRID enhancement status, reduce damage you take by 8%.
- ========================================
- RECOMBINED_DNA_5: Valentines Day iCO
- ========================================
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Zero Distance Boost II
- Increase damage you deal by 8% when hitting a target in close proximity
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- Thorough Preparation Adaptability III
- When HP is 75% or higher, reduce damage taken by 8%.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Zero Distance Boost III
- Increase damage you deal by 10% when hitting a target in close proximity
- Long Range Adaptability III
- Reduce the damage taken by 8% when hit by a long range attack.
- CRID enhancement Echo
- When you are in CRID enhancement status, reduce damage you take by 8%.
- ========================================
- FIXED_DNA: Nana
- ========================================
- RoF Increase
- Increase the RoF by 100% for Long Distance Strike.
- Rapid Analysis
- Precise analysis reduces the time required for locking target by 30%.
- Sprayer / Launcher Mastery
- Increase damage by 20% when equipping a sprayer or a launcher.
- ========================================
- RECOMBINED_DNA_1: Nana
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Sprayer Amplification I
- Increase damage by 4% when equipping a Sprayer.
- Sprayer Adaptability I
- Reduced damage taken by 4% when equipping a Sprayer.
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- ========================================
- RECOMBINED_DNA_2: Nana
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Nana
- ========================================
- Sprayer Amplification I
- Increase damage by 4% when equipping a Sprayer.
- Sprayer Adaptability I
- Reduced damage taken by 4% when equipping a Sprayer.
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- Sprayer Adaptability II
- Reduced damage taken by 6% when equipping a Sprayer.
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- ========================================
- RECOMBINED_DNA_4: Nana
- ========================================
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- No Weapon Special Attack III
- When you hit a target in no weapon status, increase the damage you deal by 8%
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Undo Advantage
- When causing immobile or hitting a target that is immobile, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Nana
- ========================================
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- Sprayer Adaptability II
- Reduced damage taken by 6% when equipping a Sprayer.
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Sprayer Amplification III
- Increase damage by 8% when equipping a Sprayer.
- Sprayer Adaptability III
- Reduced damage taken by 8% when equipping a Sprayer.
- Launcher Amplification III
- Increase damage by 8% when equipping a launcher.
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Undo Advantage
- When causing immobile or hitting a target that is immobile, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- FIXED_DNA: Christmas RiCO
- ========================================
- X'mas Blessings
- When a X'mas Stocking is present on the field, damage taken is reduced by 30%.
- Overflowing Gifts
- Increase the number of X'mas Stocking you can perform by 1.
- When X'mas Star is activated, gain invulnerability status, preventing you from taking any damage. This effect can only be triggered once more after a 6-second cooldown.
- Merry Christmas!
- When X'mas Stocking hits the target, you will be able to use X'mas Star again. This effect can only be triggered once more after 8 seconds.
- When below 50% HP, reduce damage taken by 20%.
- ========================================
- RECOMBINED_DNA_1: Christmas RiCO
- ========================================
- Out of Control Special Attack I
- When you hit a target in Out of Control status, increase the damage you deal by 4%
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Sprayer Amplification I
- Increase damage by 4% when equipping a Sprayer.
- Sprayer Adaptability I
- Reduced damage taken by 4% when equipping a Sprayer.
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- ========================================
- RECOMBINED_DNA_2: Christmas RiCO
- ========================================
- Out of Control Special Attack I
- When you hit a target in Out of Control status, increase the damage you deal by 4%
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- ========================================
- RECOMBINED_DNA_3: Christmas RiCO
- ========================================
- Sprayer Amplification I
- Increase damage by 4% when equipping a Sprayer.
- Sprayer Adaptability I
- Reduced damage taken by 4% when equipping a Sprayer.
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- Sprayer Adaptability II
- Reduced damage taken by 6% when equipping a Sprayer.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- ========================================
- RECOMBINED_DNA_4: Christmas RiCO
- ========================================
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Out of Control Special Attack III
- When you hit a target in Out of Control status, increase the damage you deal by 8%
- Confusion Special Attack III
- When you hit a target in Confusion status, increase the damage you deal by 8%
- Defocus Special Attack III
- When you hit a target in Defocus status, increase the damage you deal by 8%
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Total Control
- When you cause a target to become Out of Control or when you hit a target that is Out of Control, recover HP equal to 12% of your attack. This effect can only be triggered again after a 6-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Christmas RiCO
- ========================================
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- Sprayer Adaptability II
- Reduced damage taken by 6% when equipping a Sprayer.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Sprayer Amplification III
- Increase damage by 8% when equipping a Sprayer.
- Sprayer Adaptability III
- Reduced damage taken by 8% when equipping a Sprayer.
- Adversity Amplification III
- When below 50% HP, increase damage by 8%.
- Adversity Adaptability III
- When below 50% HP, reduce damage taken by 8%.
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Total Control
- When you cause a target to become Out of Control or when you hit a target that is Out of Control, recover HP equal to 12% of your attack. This effect can only be triggered again after a 6-second cooldown.
- ========================================
- FIXED_DNA: Bass Cross MegaMan
- ========================================
- Destroy Armor
- When the maximum charged shot or Helz Rolling hits a target, it will apply DEF Weakened to the target and increase its damage taken by 45%. This effect is shared with the DEF Weakened State caused by "Vanishing World Kai".
- Buster Proficiency
- Increase damage by 15% and reduce damage you take by 15% when equipping a buster.
- Resonance of the Souls
- When you use Charge Shot or Helz Rolling, reduce the preparation time for Vanishing World Kai by 2 seconds. This effect can only be triggered again after 3-second cooldown.
- ========================================
- RECOMBINED_DNA_1: Bass Cross MegaMan
- ========================================
- CRIT Enhancement Special Attack I
- When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
- CRID Enhancement Special Attack I
- When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- ========================================
- RECOMBINED_DNA_2: Bass Cross MegaMan
- ========================================
- CRIT Enhancement Special Attack I
- When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
- CRID Enhancement Special Attack I
- When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- CRIT Enhancement Special Attack II
- When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
- CRID Enhancement Special Attack II
- When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Bass Cross MegaMan
- ========================================
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- ========================================
- RECOMBINED_DNA_4: Bass Cross MegaMan
- ========================================
- CRIT Enhancement Special Attack II
- When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
- CRID Enhancement Special Attack II
- When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- CRIT Enhancement Special Attack III
- When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
- CRID Enhancement Special Attack III
- When you hit a target in CRID Enhancement status, increase the damage you deal by 10%
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Shield Echo
- When you have a Shield, reduce damage you take by 8%.
- ========================================
- RECOMBINED_DNA_5: Bass Cross MegaMan
- ========================================
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Buster Amplification III
- Increase damage by 8% when equipping a buster.
- Buster Adaptability III
- Reduced damage taken by 8% when equipping a buster.
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- Thorough Preparation Adaptability III
- When HP is 75% or higher, reduce damage taken by 8%.
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Long Range Adaptability III
- Reduce the damage taken by 8% when hit by a long range attack.
- Shield Echo
- When you have a Shield, reduce damage you take by 8%.
- ========================================
- FIXED_DNA: DiVE Armor Zero
- ========================================
- Energy Feedback
- When defeating a target with a weapon or skill, recover HP equal to 22.5% of the attack. This effect can only be triggered once more after a 6-second cooldown.
- Enhanced Melee Mastery
- The "damage enhancement effect when equipped with a melee weapon" of "Melee Mastery " is increased to 24%.
- Nitoryu
- When you equip two melee weapons at the same time, increase damage by 30%.
- ========================================
- RECOMBINED_DNA_1: DiVE Armor Zero
- ========================================
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- ========================================
- RECOMBINED_DNA_2: DiVE Armor Zero
- ========================================
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: DiVE Armor Zero
- ========================================
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- ========================================
- RECOMBINED_DNA_4: DiVE Armor Zero
- ========================================
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Damage Enhancement Special Attack III
- When you hit a target in damage enhancement status, increase damage you deal by 10%
- Shield Special Attack III
- When you hit a target in shield status, increase damage you deal by 10%
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Reduced ATK Response
- When you are in reduced ATK status, reduce damage you take by 12%.
- ========================================
- RECOMBINED_DNA_5: DiVE Armor Zero
- ========================================
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Melee Amplification III
- Increase damage by 8% when equipping a melee weapon.
- Melee Adaptability III
- Reduced damage taken by 8% when equipping a melee weapon.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Summon Sentinel III
- When you are attacked by a summoned enemy, reduce the damage you take by 25%
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Reduced ATK Response
- When you are in reduced ATK status, reduce damage you take by 12%.
- ========================================
- FIXED_DNA: DiVE Armor Axl
- ========================================
- Recovery Boost
- Increases the recovery power of Energy Steal by 25%.
- Power Increase
- Increase the damage rate of Strafing Barrage by 10%.
- The distance between Burst Laser's explosions is reduced and explosions are increased so that it is easier to consecutively inflict damage.
- High Energy Storage Repository
- Enhance the effect of acceleration from Rapid Attack by 11% and increase its duration by 50%.
- ========================================
- RECOMBINED_DNA_1: DiVE Armor Axl
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Double Amplification (ML) I
- When you equip a machine gun and a launcher at the same time, increase damage by 6%
- Double Amplification (EL) I
- When you equip a sprayer and a launcher at the same time, increase damage by 6%
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Snipe Boost I
- Increase damage you deal by 6% when hitting a target in extremely long range
- Snipe Adaptability I
- Reduce the damage taken by 6% when hit by an extremely long range attack.
- ========================================
- RECOMBINED_DNA_2: DiVE Armor Axl
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: DiVE Armor Axl
- ========================================
- Double Amplification (ML) I
- When you equip a machine gun and a launcher at the same time, increase damage by 6%
- Double Amplification (EL) I
- When you equip a sprayer and a launcher at the same time, increase damage by 6%
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Snipe Boost I
- Increase damage you deal by 6% when hitting a target in extremely long range
- Snipe Adaptability I
- Reduce the damage taken by 6% when hit by an extremely long range attack.
- Double Amplification (ML) II
- When you equip a machine gun and a launcher at the same time, increase damage by 8%
- Double Amplification (EL) II
- When you equip a sprayer and a launcher at the same time, increase damage by 8%
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Snipe Boost II
- Increase damage you deal by 8% when hitting a target in extremely long range
- Snipe Adaptability II
- Reduce the damage taken by 8% when hit by an extremely long range attack.
- ========================================
- RECOMBINED_DNA_4: DiVE Armor Axl
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Interference Special Attack III
- When you hit a target in interference status, increase the damage you deal by 10%
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Interference Resistance III
- 40% chance to become immune to the effects of Interference, stacks with similar effects.
- Scourge
- When causing interference status or hitting a target interference status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- RECOMBINED_DNA_5: DiVE Armor Axl
- ========================================
- Double Amplification (ML) II
- When you equip a machine gun and a launcher at the same time, increase damage by 8%
- Double Amplification (EL) II
- When you equip a sprayer and a launcher at the same time, increase damage by 8%
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Snipe Boost II
- Increase damage you deal by 8% when hitting a target in extremely long range
- Snipe Adaptability II
- Reduce the damage taken by 8% when hit by an extremely long range attack.
- Double Amplification (ML) III
- When you equip a machine gun and a launcher at the same time, increase damage by 10%
- Double Amplification (EL) III
- When you equip a sprayer and a launcher at the same time, increase damage by 10%
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- Thorough Preparation Adaptability III
- When HP is 75% or higher, reduce damage taken by 8%.
- Snipe Boost III
- Increase damage you deal by 10% when hitting a target in extremely long range
- Snipe Adaptability III
- Reduce the damage taken by 10% when hit by an extremely long range attack.
- Scourge
- When causing interference status or hitting a target interference status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- FIXED_DNA: New Year Iris
- ========================================
- Complete penetration
- Demon-Breaking Arrow can now go through terrain and barriers.
- Range Increase
- Increase the range of New Year's Daw by 25%.
- Will not take any damage when using New Year's Dawn.
- Genesis
- The effects of the New Beginnings' Enhanced Def status and Good Continuation's Damage Enhancement status is increased by 25% and duration reduced by 76%. After the "New Beginnings" effect is activated, it can be activated again after a 37-second cooldown.
- ========================================
- RECOMBINED_DNA_1: New Year Iris
- ========================================
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- ========================================
- RECOMBINED_DNA_2: New Year Iris
- ========================================
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- ========================================
- RECOMBINED_DNA_3: New Year Iris
- ========================================
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- ========================================
- RECOMBINED_DNA_4: New Year Iris
- ========================================
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Defense Enhancement Special Attack III
- When you hit a target in defense enhancement status, increase damage you deal by 10%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Interference Special Attack III
- When you hit a target in interference status, increase the damage you deal by 10%
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- Undo Enhanced Def
- When you hit a target in enhanced DEF status, remove the status. This effect can only be triggered again after a 4-second cooldown.
- ========================================
- RECOMBINED_DNA_5: New Year Iris
- ========================================
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- Homeopathy Adaptability III
- When HP is 50% or higher, reduce damage taken by 6%.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Undo Enhanced Def
- When you hit a target in enhanced DEF status, remove the status. This effect can only be triggered again after a 4-second cooldown.
- ========================================
- FIXED_DNA: Easter Roll
- ========================================
- Double the Fun
- Increases the recovery power of "Endowed Happiness" by 25%.
- Power Increase
- Increase the damage rate of Secret Easter Egg by 10%.
- *Excluding "Secret Easter Egg" of "Easter Egg Launch."
- Treasure Hunt
- When a Secret Easter Egg or Huge Easter Egg is present on the field, damage is increased by 30%.
- ========================================
- RECOMBINED_DNA_1: Easter Roll
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Blind Special Attack I
- When you hit a target in Blind status, increase the damage you deal by 4%
- Out of Control Special Attack I
- When you hit a target in Out of Control status, increase the damage you deal by 4%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- ========================================
- RECOMBINED_DNA_2: Easter Roll
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Blind Special Attack I
- When you hit a target in Blind status, increase the damage you deal by 4%
- Out of Control Special Attack I
- When you hit a target in Out of Control status, increase the damage you deal by 4%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Blind Special Attack II
- When you hit a target in Blind status, increase the damage you deal by 6%
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- ========================================
- RECOMBINED_DNA_3: Easter Roll
- ========================================
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- ========================================
- RECOMBINED_DNA_4: Easter Roll
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Blind Special Attack II
- When you hit a target in Blind status, increase the damage you deal by 6%
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Blind Special Attack III
- When you hit a target in Blind status, increase the damage you deal by 8%
- Out of Control Special Attack III
- When you hit a target in Out of Control status, increase the damage you deal by 8%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Accelerate Echo
- When you are in accelerated status, reduce damage you take by 8%.
- ========================================
- RECOMBINED_DNA_5: Easter Roll
- ========================================
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Launcher Amplification III
- Increase damage by 8% when equipping a launcher.
- Launcher Adaptability III
- Reduced damage taken by 8% when equipping a launcher.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Long Range Adaptability III
- Reduce the damage taken by 8% when hit by a long range attack.
- Accelerate Echo
- When you are in accelerated status, reduce damage you take by 8%.
- ========================================
- FIXED_DNA: SD Zero
- ========================================
- Show Time
- During the invulnerability buff triggered by Forward Slash, you suffer no negative status effects.
- Armor Enhance
- When using a skill, gain 2 stacks of defense enhancement status, reducing damage by 7.5%. Stackable to 4 stacks.
- Battle Mania
- When landing a weapon hit, there is a chance to increase damage dealt on enemy by 10%. It can be stacked up to 4 stacks. This effect can only be triggered again after a 1-second cool down.
- ========================================
- RECOMBINED_DNA_1: SD Zero
- ========================================
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Out of Control Special Attack I
- When you hit a target in Out of Control status, increase the damage you deal by 4%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- Zero Distance Boost I
- Increase damage you deal by 6% when hitting a target in close proximity
- Zero Range Adaptability I
- Reduce the damage taken by 6% when hit by an extremely short range attack.
- ========================================
- RECOMBINED_DNA_2: SD Zero
- ========================================
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Out of Control Special Attack I
- When you hit a target in Out of Control status, increase the damage you deal by 4%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: SD Zero
- ========================================
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- Zero Distance Boost I
- Increase damage you deal by 6% when hitting a target in close proximity
- Zero Range Adaptability I
- Reduce the damage taken by 6% when hit by an extremely short range attack.
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- Zero Distance Boost II
- Increase damage you deal by 8% when hitting a target in close proximity
- Zero Range Adaptability II
- Reduce the damage taken by 8% when hit by an extremely short range attack.
- ========================================
- RECOMBINED_DNA_4: SD Zero
- ========================================
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Acceleration Special Attack III
- When you hit a target in accelerated status, increase the damage you deal by 10%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Out of Control Special Attack III
- When you hit a target in Out of Control status, increase the damage you deal by 8%
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Blind Resistance III
- 40% chance to become immune to the effects of Blind, stacks with similar effects.
- Enhanced ATK Echo
- When you are in enhanced ATK status, reduce damage you take by 8%.
- ========================================
- RECOMBINED_DNA_5: SD Zero
- ========================================
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- Zero Distance Boost II
- Increase damage you deal by 8% when hitting a target in close proximity
- Zero Range Adaptability II
- Reduce the damage taken by 8% when hit by an extremely short range attack.
- Melee Amplification III
- Increase damage by 8% when equipping a melee weapon.
- Melee Adaptability III
- Reduced damage taken by 8% when equipping a melee weapon.
- Crisis Amplification III
- When below 30% HP, increase damage by 10%.
- Crisis Adaptability III
- When below 30% HP, reduce damage taken by 10%.
- Zero Distance Boost III
- Increase damage you deal by 10% when hitting a target in close proximity
- Zero Range Adaptability III
- Reduce the damage taken by 10% when hit by an extremely short range attack.
- Enhanced ATK Echo
- When you are in enhanced ATK status, reduce damage you take by 8%.
- ========================================
- FIXED_DNA: SD Second Armor X
- ========================================
- Buster Adaptability
- Reduced damage taken by 20% when equipping a buster.
- Enhanced Armor of Zeal
- "Armor of Zeal" is enhanced to receive defensive shields when hitting target, and the defensive shield effect is increased by 20% and duration extended by 200%.
- Energy Absorb
- When you hit a target with Stock Charge Shot, increase Armor energy.
- Increases the effect of Armor Protection by 40%.
- ========================================
- RECOMBINED_DNA_1: SD Second Armor X
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- ========================================
- RECOMBINED_DNA_2: SD Second Armor X
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: SD Second Armor X
- ========================================
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- ========================================
- RECOMBINED_DNA_4: SD Second Armor X
- ========================================
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- No Weapon Special Attack III
- When you hit a target in no weapon status, increase the damage you deal by 8%
- No Skill Special Attack III
- When you hit a target in no skill status, increase the damage you deal by 8%
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Interference Resistance III
- 40% chance to become immune to the effects of Interference, stacks with similar effects.
- Conservative Fighting
- When you hit an invulnerable target, recover 12% HP. This effect can only be triggered again after a 6-second cooldown.
- ========================================
- RECOMBINED_DNA_5: SD Second Armor X
- ========================================
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Buster Amplification III
- Increase damage by 8% when equipping a buster.
- Buster Adaptability III
- Reduced damage taken by 8% when equipping a buster.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Conservative Fighting
- When you hit an invulnerable target, recover 12% HP. This effect can only be triggered again after a 6-second cooldown.
- ========================================
- FIXED_DNA: Swimsuit iCO
- ========================================
- Enhanced Shelling Mastery
- Increases the effect of Shelling Mastery by 20%.
- Summer Sunshine
- Trigger HP recovery of "Battle of Water Balls" when below 70% HP.
- Zest for Life
- When you use Summer Surf, reduce the preparation time for Tornado Rampage by 1 second. This effect can only be triggered again after a 2-second cool down.
- ========================================
- RECOMBINED_DNA_1: Swimsuit iCO
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Machine Gun Amplification I
- Increase damage by 4% when equipping a machine gun.
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Machine Gun Adaptability I
- Reduced damage taken by 4% when equipping a machine gun.
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- ========================================
- RECOMBINED_DNA_2: Swimsuit iCO
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Swimsuit iCO
- ========================================
- Machine Gun Amplification I
- Increase damage by 4% when equipping a machine gun.
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Machine Gun Adaptability I
- Reduced damage taken by 4% when equipping a machine gun.
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Machine Gun Amplification II
- Increase damage by 6% when equipping a machine gun.
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Machine Gun Adaptability II
- Reduced damage taken by 6% when equipping a machine gun.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- ========================================
- RECOMBINED_DNA_4: Swimsuit iCO
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- No Weapon Special Attack III
- When you hit a target in no weapon status, increase the damage you deal by 8%
- Confusion Special Attack III
- When you hit a target in Confusion status, increase the damage you deal by 8%
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Blind Resistance III
- 40% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance III
- 40% chance to become immune to the effects of Interference, stacks with similar effects.
- Slow Response
- When you are in slow status, reduce damage you take by 12%.
- ========================================
- RECOMBINED_DNA_5: Swimsuit iCO
- ========================================
- Machine Gun Amplification II
- Increase damage by 6% when equipping a machine gun.
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Machine Gun Adaptability II
- Reduced damage taken by 6% when equipping a machine gun.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Machine Gun Amplification III
- Increase damage by 8% when equipping a machine gun.
- Launcher Amplification III
- Increase damage by 8% when equipping a launcher.
- Machine Gun Adaptability III
- Reduced damage taken by 8% when equipping a machine gun.
- Launcher Adaptability III
- Reduced damage taken by 8% when equipping a launcher.
- Adversity Amplification III
- When below 50% HP, increase damage by 8%.
- Adversity Adaptability III
- When below 50% HP, reduce damage taken by 8%.
- Slow Response
- When you are in slow status, reduce damage you take by 12%.
- ========================================
- FIXED_DNA: Swimsuit Ciel
- ========================================
- Enhanced Turtle Shell Shield
- Increase the effect of the shield from "Turtle Shell Shield" by 20%, and duration by 100%.
- Tracking Boomerang
- S.Boomerang will have tracking effect, but the boomerang will not return to your position.
- When the S.Boomerang hits a target, the target will become immobile.
- Ocean Power
- When a Sea Turtle-type Cyber-elf is present on the field, damage is increased by 30%.
- Become accelerated after using skills, increasing movement speed by 40%. This effect can only be triggered once more after a 4-second cooldown. This status is shared with "Emergency Summon".
- ========================================
- RECOMBINED_DNA_1: Swimsuit Ciel
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- ========================================
- RECOMBINED_DNA_2: Swimsuit Ciel
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Swimsuit Ciel
- ========================================
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- ========================================
- RECOMBINED_DNA_4: Swimsuit Ciel
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- No Skill Special Attack III
- When you hit a target in no skill status, increase the damage you deal by 8%
- Interference Special Attack III
- When you hit a target in interference status, increase the damage you deal by 10%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Interference Resistance III
- 40% chance to become immune to the effects of Interference, stacks with similar effects.
- Status Protection
- When attacked, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Swimsuit Ciel
- ========================================
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- Thorough Preparation Adaptability III
- When HP is 75% or higher, reduce damage taken by 8%.
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Status Protection
- When attacked, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- FIXED_DNA: Shadow Armor X
- ========================================
- CRIT Reduction Special Attack
- When you hit a target in CRIT Reduction status, increase damage you deal by 20%.
- Melee Adaptability
- Reduced damage taken by 20% when equipping a melee weapon.
- Energy Absorb - Modified
- The Armor energy increase effect of "Energy Absorb" is increased by 700%, it can only be triggered once more after a 0.5-second cooldown. *Giga Attack can be triggered again only after the Engetsurin disappears.
- ========================================
- RECOMBINED_DNA_1: Shadow Armor X
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- CRIT Reduction Special Attack I
- When you hit a target in CRIT Reduction status, increase damage you deal by 4%
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- ========================================
- RECOMBINED_DNA_2: Shadow Armor X
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- CRIT Reduction Special Attack I
- When you hit a target in CRIT Reduction status, increase damage you deal by 4%
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- CRIT Reduction Special Attack II
- When you hit a target in CRIT Reduction status, increase damage you deal by 6%
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Shadow Armor X
- ========================================
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- ========================================
- RECOMBINED_DNA_4: Shadow Armor X
- ========================================
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- CRIT Reduction Special Attack II
- When you hit a target in CRIT Reduction status, increase damage you deal by 6%
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- CRIT Reduction Special Attack III
- When you hit a target in CRIT Reduction status, increase damage you deal by 8%
- Defocus Special Attack III
- When you hit a target in Defocus status, increase the damage you deal by 8%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Blind Resistance III
- 40% chance to become immune to the effects of Blind, stacks with similar effects.
- Anomaly Avoidance
- When causing Defocus status or hitting a target in Defocus status, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Shadow Armor X
- ========================================
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Buster Amplification III
- Increase damage by 8% when equipping a buster.
- Melee Amplification III
- Increase damage by 8% when equipping a melee weapon.
- Buster Adaptability III
- Reduced damage taken by 8% when equipping a buster.
- Melee Adaptability III
- Reduced damage taken by 8% when equipping a melee weapon.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Anomaly Avoidance
- When causing Defocus status or hitting a target in Defocus status, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- FIXED_DNA: DiVE Cross MegaMan
- ========================================
- Energy Feedback
- When defeating a target with a weapon or skill, recover HP equal to 22.5% of the attack. This effect can only be triggered once more after a 6-second cooldown.
- Obscured Field of View
- Cause Blind when the skill hits a target. After it is triggered, it can only be triggered once more after a 6-second cooldown.
- Show Time
- You will not suffer from negative status effects when using Double Life Sword or Supersonic Blast.
- ========================================
- RECOMBINED_DNA_1: DiVE Cross MegaMan
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Blind Special Attack I
- When you hit a target in Blind status, increase the damage you deal by 4%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- ========================================
- RECOMBINED_DNA_2: DiVE Cross MegaMan
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Blind Special Attack I
- When you hit a target in Blind status, increase the damage you deal by 4%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Blind Special Attack II
- When you hit a target in Blind status, increase the damage you deal by 6%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: DiVE Cross MegaMan
- ========================================
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- ========================================
- RECOMBINED_DNA_4: DiVE Cross MegaMan
- ========================================
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Blind Special Attack II
- When you hit a target in Blind status, increase the damage you deal by 6%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Blind Special Attack III
- When you hit a target in Blind status, increase the damage you deal by 8%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Dark Asylum
- When causing Blind status or hitting a target in Blind status, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- RECOMBINED_DNA_5: DiVE Cross MegaMan
- ========================================
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Buster Amplification III
- Increase damage by 8% when equipping a buster.
- Melee Amplification III
- Increase damage by 8% when equipping a melee weapon.
- Buster Adaptability III
- Reduced damage taken by 8% when equipping a buster.
- Melee Adaptability III
- Reduced damage taken by 8% when equipping a melee weapon.
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Long Range Adaptability III
- Reduce the damage taken by 8% when hit by a long range attack.
- Dark Asylum
- When causing Blind status or hitting a target in Blind status, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- FIXED_DNA: Aile (ZXA)
- ========================================
- Strengthened Steal
- Increases the recovery power of Life Steal by 30%.
- The preparation time for the Life Steal is reduced by 30%.
- Show Time
- You will not suffer from negative status effects when using ZX Saber.
- Hero's Awakening
- When you use a skill, gain damage enhance status that cannot be removed and increase your damage by 30%.
- When you are in damage enhance status, reduce damage you take by 20%.
- ========================================
- RECOMBINED_DNA_1: Aile (ZXA)
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- ========================================
- RECOMBINED_DNA_2: Aile (ZXA)
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Aile (ZXA)
- ========================================
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- ========================================
- RECOMBINED_DNA_4: Aile (ZXA)
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Continuous Damage Special Attack III
- When you hit a target in continuous damage status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Interference Resistance III
- 40% chance to become immune to the effects of Interference, stacks with similar effects.
- Relentless
- When HP is <50%, gain a long-duration preventive shield that will protect you against all negative status effects. This skill will only be activated once per stage.
- ========================================
- RECOMBINED_DNA_5: Aile (ZXA)
- ========================================
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Melee Amplification III
- Increase damage by 8% when equipping a melee weapon.
- Launcher Amplification III
- Increase damage by 8% when equipping a launcher.
- Melee Adaptability III
- Reduced damage taken by 8% when equipping a melee weapon.
- Launcher Adaptability III
- Reduced damage taken by 8% when equipping a launcher.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Relentless
- When HP is <50%, gain a long-duration preventive shield that will protect you against all negative status effects. This skill will only be activated once per stage.
- ========================================
- FIXED_DNA: Gangsta Boy Sigma
- ========================================
- Energy Feedback
- When defeating a target with a weapon or skill, recover HP equal to 24% of the attack. This effect can only be triggered once more after a 6-second cooldown.
- Master Fighter
- When your target is a player, increase damage you deal by 6%. When you are attacked by a player, reduce the damage you take by 6%
- Master Defender
- Enhanced defense caused by Man's Duel is increased by 40%.
- ========================================
- RECOMBINED_DNA_1: Gangsta Boy Sigma
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Blind Special Attack I
- When you hit a target in Blind status, increase the damage you deal by 4%
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- ========================================
- RECOMBINED_DNA_2: Gangsta Boy Sigma
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Blind Special Attack I
- When you hit a target in Blind status, increase the damage you deal by 4%
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Blind Special Attack II
- When you hit a target in Blind status, increase the damage you deal by 6%
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Gangsta Boy Sigma
- ========================================
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- ========================================
- RECOMBINED_DNA_4: Gangsta Boy Sigma
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Blind Special Attack II
- When you hit a target in Blind status, increase the damage you deal by 6%
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Blind Special Attack III
- When you hit a target in Blind status, increase the damage you deal by 8%
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Interference Resistance III
- 40% chance to become immune to the effects of Interference, stacks with similar effects.
- CRID enhancement Resonation
- When you are in CRID enhancement status, increase damage you deal by 8%.
- ========================================
- RECOMBINED_DNA_5: Gangsta Boy Sigma
- ========================================
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Melee Amplification III
- Increase damage by 8% when equipping a melee weapon.
- Melee Adaptability III
- Reduced damage taken by 8% when equipping a melee weapon.
- Adversity Amplification III
- When below 50% HP, increase damage by 8%.
- Adversity Adaptability III
- When below 50% HP, reduce damage taken by 8%.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- CRID enhancement Resonation
- When you are in CRID enhancement status, increase damage you deal by 8%.
- ========================================
- FIXED_DNA: Gangsta Girl Eratoeir
- ========================================
- CRID Reduction Special Attack
- When you hit a target in CRID Reduction status, increase damage you deal by 20%.
- Shield of Vigor
- When using Unorthodox Martial Arts or launching a bat, gain a shield that can withstand 108% attack damage. This effect can only be triggered once more after a 6-second cooldown.
- Shield of Awe
- Damage taken is reduced by 20% while Boss Lady Aura's defense enhancement status is activated.
- ========================================
- RECOMBINED_DNA_1: Gangsta Girl Eratoeir
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- CRIT Reduction Special Attack I
- When you hit a target in CRIT Reduction status, increase damage you deal by 4%
- CRID Reduction Special Attack I
- When you hit a target in CRID Reduction status, increase damage you deal by 4%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- ========================================
- RECOMBINED_DNA_2: Gangsta Girl Eratoeir
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- CRIT Reduction Special Attack I
- When you hit a target in CRIT Reduction status, increase damage you deal by 4%
- CRID Reduction Special Attack I
- When you hit a target in CRID Reduction status, increase damage you deal by 4%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- CRIT Reduction Special Attack II
- When you hit a target in CRIT Reduction status, increase damage you deal by 6%
- CRID Reduction Special Attack II
- When you hit a target in CRID Reduction status, increase damage you deal by 6%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Gangsta Girl Eratoeir
- ========================================
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- ========================================
- RECOMBINED_DNA_4: Gangsta Girl Eratoeir
- ========================================
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- CRIT Reduction Special Attack II
- When you hit a target in CRIT Reduction status, increase damage you deal by 6%
- CRID Reduction Special Attack II
- When you hit a target in CRID Reduction status, increase damage you deal by 6%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- CRIT Reduction Special Attack III
- When you hit a target in CRIT Reduction status, increase damage you deal by 8%
- CRID Reduction Special Attack III
- When you hit a target in CRID Reduction status, increase damage you deal by 8%
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Blind Resistance III
- 40% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance III
- 40% chance to become immune to the effects of Interference, stacks with similar effects.
- Undo Enhanced ATK
- When you hit a target in enhanced ATK status, remove the status. This effect can only be triggered again after a 4-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Gangsta Girl Eratoeir
- ========================================
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Undo Enhanced ATK
- When you hit a target in enhanced ATK status, remove the status. This effect can only be triggered again after a 4-second cooldown.
- ========================================
- FIXED_DNA: Halloween Zero
- ========================================
- Shelling Mastery
- Increase damage by 20% when equipping a machine gun or launcher.
- Shelling Adaptability
- Reduced damage taken by 20% when equipping a machine gun or launcher.
- Total Annihilation
- Increase the number of Blood Red Massacre you can perform by 1.
- ========================================
- RECOMBINED_DNA_1: Halloween Zero
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Machine Gun Amplification I
- Increase damage by 4% when equipping a machine gun.
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Machine Gun Adaptability I
- Reduced damage taken by 4% when equipping a machine gun.
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Zero Range Adaptability I
- Reduce the damage taken by 6% when hit by an extremely short range attack.
- ========================================
- RECOMBINED_DNA_2: Halloween Zero
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Halloween Zero
- ========================================
- Machine Gun Amplification I
- Increase damage by 4% when equipping a machine gun.
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Machine Gun Adaptability I
- Reduced damage taken by 4% when equipping a machine gun.
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Zero Range Adaptability I
- Reduce the damage taken by 6% when hit by an extremely short range attack.
- Machine Gun Amplification II
- Increase damage by 6% when equipping a machine gun.
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Machine Gun Adaptability II
- Reduced damage taken by 6% when equipping a machine gun.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Zero Range Adaptability II
- Reduce the damage taken by 8% when hit by an extremely short range attack.
- ========================================
- RECOMBINED_DNA_4: Halloween Zero
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- No Weapon Special Attack III
- When you hit a target in no weapon status, increase the damage you deal by 8%
- Confusion Special Attack III
- When you hit a target in Confusion status, increase the damage you deal by 8%
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Blind Resistance III
- 40% chance to become immune to the effects of Blind, stacks with similar effects.
- Undo Shield
- When you hit a target in shield status, remove the status. This effect can only be triggered again after a 4-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Halloween Zero
- ========================================
- Machine Gun Amplification II
- Increase damage by 6% when equipping a machine gun.
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Machine Gun Adaptability II
- Reduced damage taken by 6% when equipping a machine gun.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Zero Range Adaptability II
- Reduce the damage taken by 8% when hit by an extremely short range attack.
- Machine Gun Amplification III
- Increase damage by 8% when equipping a machine gun.
- Launcher Amplification III
- Increase damage by 8% when equipping a launcher.
- Machine Gun Adaptability III
- Reduced damage taken by 8% when equipping a machine gun.
- Launcher Adaptability III
- Reduced damage taken by 8% when equipping a launcher.
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Zero Range Adaptability III
- Reduce the damage taken by 10% when hit by an extremely short range attack.
- Undo Shield
- When you hit a target in shield status, remove the status. This effect can only be triggered again after a 4-second cooldown.
- ========================================
- FIXED_DNA: Halloween ViA
- ========================================
- Pumpkin Wave
- Extend the duration of Pumpkin Landmine by 30%.
- Quick Rebound
- The preparation time for the HP recovery of Energy Rebound is reduced by 50%.
- Insidious Curse
- When you use a skill, you will gain Enhanced CRI and increase CRIR by 120%. This effect can only be triggered once more after 1 second cooldown.
- ========================================
- RECOMBINED_DNA_1: Halloween ViA
- ========================================
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Out of Control Special Attack I
- When you hit a target in Out of Control status, increase the damage you deal by 4%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Sprayer Amplification I
- Increase damage by 4% when equipping a Sprayer.
- Sprayer Adaptability I
- Reduced damage taken by 4% when equipping a Sprayer.
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- ========================================
- RECOMBINED_DNA_2: Halloween ViA
- ========================================
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Out of Control Special Attack I
- When you hit a target in Out of Control status, increase the damage you deal by 4%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Halloween ViA
- ========================================
- Sprayer Amplification I
- Increase damage by 4% when equipping a Sprayer.
- Sprayer Adaptability I
- Reduced damage taken by 4% when equipping a Sprayer.
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- Sprayer Adaptability II
- Reduced damage taken by 6% when equipping a Sprayer.
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- ========================================
- RECOMBINED_DNA_4: Halloween ViA
- ========================================
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- Damage Reduction Special Attack III
- When you hit a target in damage reduction status, increase damage you deal by 8%
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- Out of Control Special Attack III
- When you hit a target in Out of Control status, increase the damage you deal by 8%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Interference Resistance III
- 40% chance to become immune to the effects of Interference, stacks with similar effects.
- Total Control
- When you cause a target to become Out of Control or when you hit a target that is Out of Control, recover HP equal to 12% of your attack. This effect can only be triggered again after a 6-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Halloween ViA
- ========================================
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- Sprayer Adaptability II
- Reduced damage taken by 6% when equipping a Sprayer.
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Sprayer Amplification III
- Increase damage by 8% when equipping a Sprayer.
- Sprayer Adaptability III
- Reduced damage taken by 8% when equipping a Sprayer.
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- Homeopathy Adaptability III
- When HP is 50% or higher, reduce damage taken by 6%.
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Total Control
- When you cause a target to become Out of Control or when you hit a target that is Out of Control, recover HP equal to 12% of your attack. This effect can only be triggered again after a 6-second cooldown.
- ========================================
- FIXED_DNA: Bass & Treble
- ========================================
- Buster Adaptability
- Reduced damage taken by 20% when equipping a buster.
- Enhanced Treble Assault
- Increase the number of Treble Assault you can perform by 1.
- The Strong Are Lonely
- The preparation time for the shield of Animosity is reduced by 30%.
- Increase damage by 20% when hitting a target that has been slowed.
- ========================================
- RECOMBINED_DNA_1: Bass & Treble
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Double Amplification (BS) I
- When you equip a buster and a melee weapon at the same time, increase damage by 6%
- Double Adaptability (BS) I
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 6%
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- ========================================
- RECOMBINED_DNA_2: Bass & Treble
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Bass & Treble
- ========================================
- Double Amplification (BS) I
- When you equip a buster and a melee weapon at the same time, increase damage by 6%
- Double Adaptability (BS) I
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 6%
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Double Amplification (BS) II
- When you equip a buster and a melee weapon at the same time, increase damage by 8%
- Double Adaptability (BS) II
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 8%
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- ========================================
- RECOMBINED_DNA_4: Bass & Treble
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- No Weapon Special Attack III
- When you hit a target in no weapon status, increase the damage you deal by 8%
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Blind Resistance III
- 40% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance III
- 40% chance to become immune to the effects of Interference, stacks with similar effects.
- Preventive Shield Resonation
- When you have a Preventive Shield, increase damage you deal by 8%.
- ========================================
- RECOMBINED_DNA_5: Bass & Treble
- ========================================
- Double Amplification (BS) II
- When you equip a buster and a melee weapon at the same time, increase damage by 8%
- Double Adaptability (BS) II
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 8%
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Double Amplification (BS) III
- When you equip a buster and a melee weapon at the same time, increase damage by 10%
- Double Adaptability (BS) III
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 10%
- Adversity Amplification III
- When below 50% HP, increase damage by 8%.
- Adversity Adaptability III
- When below 50% HP, reduce damage taken by 8%.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Preventive Shield Resonation
- When you have a Preventive Shield, increase damage you deal by 8%.
- ========================================
- FIXED_DNA: Christmas iCO
- ========================================
- Enhanced Blessings
- The "damage received reduction effect when there is no gift on your body" of "Gift Blessings" is increased by 50%.
- Live to deliver
- Increase flight speed and damage rate of Gift Delivery Elk by 10%.
- Shivering Joy
- When HP is 50% or higher, reduce damage taken by 20%.
- ========================================
- RECOMBINED_DNA_1: Christmas iCO
- ========================================
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- ========================================
- RECOMBINED_DNA_2: Christmas iCO
- ========================================
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Christmas iCO
- ========================================
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- ========================================
- RECOMBINED_DNA_4: Christmas iCO
- ========================================
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- Continuous Damage Special Attack III
- When you hit a target in continuous damage status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- No Weapon Special Attack III
- When you hit a target in no weapon status, increase the damage you deal by 8%
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- Blind Resistance III
- 40% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance III
- 40% chance to become immune to the effects of Interference, stacks with similar effects.
- CRID enhancement Echo
- When you are in CRID enhancement status, reduce damage you take by 8%.
- ========================================
- RECOMBINED_DNA_5: Christmas iCO
- ========================================
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- Thorough Preparation Adaptability III
- When HP is 75% or higher, reduce damage taken by 8%.
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Long Range Adaptability III
- Reduce the damage taken by 8% when hit by a long range attack.
- CRID enhancement Echo
- When you are in CRID enhancement status, reduce damage you take by 8%.
- ========================================
- FIXED_DNA: S-Class Hunter X
- ========================================
- Energy Feedback
- When defeating a target with a weapon or skill, recover HP equal to 21% of the attack. This effect can only be triggered once more after a 6-second cooldown.
- Enhanced Buster Expert
- Increases the effect of Buster Expert by 20%.
- S-Class Hunter
- Increase the damage rate of Super Tracking Missile by 20%.
- When you use maximum charge shot, reduce the preparation time for Super Tracking Missile by 2 seconds. This effect can only be triggered again after a 2-second cool down.
- ========================================
- RECOMBINED_DNA_1: S-Class Hunter X
- ========================================
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- ========================================
- RECOMBINED_DNA_2: S-Class Hunter X
- ========================================
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: S-Class Hunter X
- ========================================
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- ========================================
- RECOMBINED_DNA_4: S-Class Hunter X
- ========================================
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Shield Special Attack III
- When you hit a target in shield status, increase damage you deal by 10%
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Peace of Mind
- When causing immobile or hitting a target that is immobile, restores HP equal to 12% ATK. This effect can be triggered once every 6 seconds.
- ========================================
- RECOMBINED_DNA_5: S-Class Hunter X
- ========================================
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Buster Amplification III
- Increase damage by 8% when equipping a buster.
- Buster Adaptability III
- Reduced damage taken by 8% when equipping a buster.
- Adversity Amplification III
- When below 50% HP, increase damage by 8%.
- Adversity Adaptability III
- When below 50% HP, reduce damage taken by 8%.
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Peace of Mind
- When causing immobile or hitting a target that is immobile, restores HP equal to 12% ATK. This effect can be triggered once every 6 seconds.
- ========================================
- FIXED_DNA: S-Class Hunter Zero
- ========================================
- Energy Feedback
- When defeating a target with a weapon or skill, recover HP equal to 21% of the attack. This effect can only be triggered once more after a 6-second cooldown.
- Enhanced Melee Expert
- Increases the effect of Melee Expert by 20%.
- Final Comeback
- When HP is <30%, gain a shield of invulnerability that protects you from all negative status and damages. This skill will only be activated once per stage.
- Damage dealt is increased by 20% while this shield of invulnerability is actived.
- ========================================
- RECOMBINED_DNA_1: S-Class Hunter Zero
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- ========================================
- RECOMBINED_DNA_2: S-Class Hunter Zero
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: S-Class Hunter Zero
- ========================================
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- ========================================
- RECOMBINED_DNA_4: S-Class Hunter Zero
- ========================================
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Blind Resistance III
- 40% chance to become immune to the effects of Blind, stacks with similar effects.
- Interference Resistance III
- 40% chance to become immune to the effects of Interference, stacks with similar effects.
- Undo Advantage
- When causing immobile or hitting a target that is immobile, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- RECOMBINED_DNA_5: S-Class Hunter Zero
- ========================================
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Melee Amplification III
- Increase damage by 8% when equipping a melee weapon.
- Melee Adaptability III
- Reduced damage taken by 8% when equipping a melee weapon.
- Crisis Amplification III
- When below 30% HP, increase damage by 10%.
- Crisis Adaptability III
- When below 30% HP, reduce damage taken by 10%.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Undo Advantage
- When causing immobile or hitting a target that is immobile, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
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