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  1. var NTConfig_Curse;
  2.  
  3.  
  4.  
  5. function NT_LoadConfig()
  6. {
  7. //------------------------------------------------------------------------------
  8. // Boss configuration
  9. //------------------------------------------------------------------------------
  10. NTConfig_Leader = "Spawn" // Your Leader name - CaSe sensitive
  11. NTConfig_Script.push("NTDiabloLeechFight.ntj");
  12. NTConfig_Script.push("NTBaalLeechFight.ntj"); NTConfig_KillBaal = false;
  13. //NTConfig_Script.push("NTBaalLeech.ntj");
  14. //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;
  15. //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
  16. //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
  17. //NTConfig_Script.push("NTThreshSocket.ntj");
  18. //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
  19. //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
  20. //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
  21. //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
  22. //NTConfig_Script.push("NTDiablo.ntj");
  23. //NTConfig_Script.push("NTHephasto.ntj");
  24. //NTConfig_Script.push("NTIzual.ntj");
  25. //NTConfig_Script.push("NTMephisto.ntj");
  26. //NTConfig_Script.push("NTTravincal.ntj");
  27. //NTConfig_Script.push("NTKurastTravel.ntj");
  28. //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
  29. //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
  30. //NTConfig_Script.push("NTDuriel.ntj");
  31. //NTConfig_Script.push("NTAncientTunnels.ntj");
  32. //NTConfig_Script.push("NTColdworm.ntj");
  33. //NTConfig_Script.push("NTRadament.ntj");
  34. //NTConfig_Script.push("NTAndariel.ntj");
  35. //NTConfig_Script.push("NTCountess.ntj");
  36. //NTConfig_Script.push("NTTreehead.ntj");
  37. //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
  38. //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
  39. //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
  40. //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;
  41.  
  42. //------------------------------------------------------------------------------
  43. //------------------------------------------------------------------------------
  44. me.maxgametime = 420; // time in seconds, maximum game length (0 is infinite)
  45. NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
  46. NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
  47. NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
  48.  
  49. //------------------------------------------------------------------------------
  50. //------------------------------------------------------------------------------
  51. NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
  52. NTConfig_SkipHealMana = 90; // If you have more than this percent of mana, you won't go to a healer
  53. NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
  54. NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
  55.  
  56. NTConfig_LifeThresh = 70; // Drink a normal potion if under this percent of life.
  57. NTConfig_LifeRejuvThresh = 45; // Drink a rejuvenation potion if under this percent of life.
  58. NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
  59. NTConfig_ManaRejuvThresh = 5; // Drink a rejuvenation potion if under this percent of mana.
  60. NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
  61. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
  62.  
  63. NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent.
  64. NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
  65. NTConfig_MercChicken = 10; // This is your mercs chicken life percent. If he goes below this, exit game.
  66.  
  67. //------------------------------------------------------------------------------
  68. //------------------------------------------------------------------------------
  69. NTConfig_FreeSpace = 3; // Number of free columns. If less full columns are free stashing is set.
  70.  
  71. // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
  72. NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
  73. NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
  74. NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
  75. NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];
  76.  
  77. NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
  78.  
  79. //----------------------------------------------------------------------------------------------
  80. // Type of potion used in each belt column
  81. // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
  82. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
  83. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
  84. // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
  85. // To use rejuvenations only, put "rv" in all columns.
  86. //----------------------------------------------------------------------------------------------
  87. NTConfig_BeltColType[0] = "hp";
  88. NTConfig_BeltColType[1] = "mp";
  89. NTConfig_BeltColType[2] = "rv";
  90. NTConfig_BeltColType[3] = "rv";
  91.  
  92. //-----------------------------------------------------------------------------------
  93. // SnagIt configuration
  94. // Select one group only (normal / advance / extreme)
  95. //-----------------------------------------------------------------------------------
  96. //NTConfig_NIPFilePath.push("normal/normal.nip");
  97. //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
  98. //NTConfig_NIPFilePath.push("normal/set.nip");
  99. //NTConfig_NIPFilePath.push("normal/unique.nip");
  100. //NTConfig_NIPFilePath.push("normal/craft.nip");
  101.  
  102. //NTConfig_NIPFilePath.push("advance/normal.nip");
  103. //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
  104. //NTConfig_NIPFilePath.push("advance/set.nip");
  105. //NTConfig_NIPFilePath.push("advance/unique.nip");
  106. //NTConfig_NIPFilePath.push("advance/craft.nip");
  107.  
  108. NTConfig_NIPFilePath.push("extreme/normal.nip");
  109. NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
  110. NTConfig_NIPFilePath.push("extreme/set.nip");
  111. NTConfig_NIPFilePath.push("extreme/unique.nip");
  112. NTConfig_NIPFilePath.push("extreme/craft.nip");
  113.  
  114. NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
  115.  
  116. //------------------------------------------------------------------------------
  117. // Cubing configuration
  118. //------------------------------------------------------------------------------
  119. NTConfig_Cubing = false; // Enable cubing
  120.  
  121. //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
  122. //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
  123. //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
  124. //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
  125. //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
  126. //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
  127. //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
  128.  
  129. //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
  130. //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
  131.  
  132. //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
  133. NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
  134.  
  135. NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
  136. //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
  137.  
  138. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
  139. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
  140. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
  141. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
  142. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
  143. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
  144. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
  145. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
  146. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
  147. NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
  148.  
  149. NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
  150.  
  151. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
  152. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
  153.  
  154. //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
  155. //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
  156. //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
  157. //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
  158. //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
  159. //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
  160. //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
  161. NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
  162. NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
  163. NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
  164. NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
  165. NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
  166. NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
  167. NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
  168. //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
  169. //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
  170. //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
  171. //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
  172. //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
  173. //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
  174. //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
  175. //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
  176. //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
  177.  
  178. //***** Include the following, Primary item must be setted in item_configs folder *****
  179.  
  180. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
  181.  
  182. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
  183. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
  184. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
  185. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
  186.  
  187. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite
  188.  
  189. //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
  190. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
  191. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
  192. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
  193. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
  194. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite
  195.  
  196. //------------------------------------------------------------------------------
  197. // Gamble configuration
  198. // To specify what items to gamble, adjust the array with the desired item codes
  199. //------------------------------------------------------------------------------
  200. NTConfig_Gamble = false; // Enable gambling
  201. NTConfig_GambleStartGold = 1500000; // Gold amount to start the gambling
  202. NTConfig_GambleStopGold = 350000; // Gold amount to stop the gambling
  203.  
  204. NTConfig_GambleItem.push(520); // Amulets
  205. NTConfig_GambleItem.push(522); // Rings
  206. NTConfig_GambleItem.push(418); // Circlets
  207. NTConfig_GambleItem.push(419); // Coronets
  208. //NTConfig_GambleItem.push(334); // Leather Gloves
  209. //NTConfig_GambleItem.push(335); // Heavy Gloves
  210. //NTConfig_GambleItem.push(336); // Chain Gloves
  211. //NTConfig_GambleItem.push(337); // Light Gauntlets
  212. //NTConfig_GambleItem.push(338); // Gauntlets
  213.  
  214. //------------------------------------------------------------------------------
  215. // General configuration
  216. //------------------------------------------------------------------------------
  217. NTConfig_PublicMode = true;
  218. NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
  219. NTConfig_OpenChest = false; // Set to true to open chest
  220. me.quitonhostile = true;
  221.  
  222. //------------------------------------------------------------------------------
  223. // Attack configuration
  224. //------------------------------------------------------------------------------
  225. //------------------------------------------------------------------------------
  226. // Curses / Curse States
  227. //------------------------------------------------------------------------------
  228. // Amplify Damage = 66
  229. //
  230. // Dim Vision = 71
  231. //
  232. // Weaken = 72
  233. //
  234. // Iron maiden = 76
  235. //
  236. // Terror = 77
  237. //
  238. // Confuse = 81
  239. //
  240. // Life Tap = 82
  241. //
  242. // Attract = 86
  243. //
  244. // Decrepify = 87
  245. //
  246. // Lower Resist = 91
  247. //-----------------------------------------------------------------------------
  248.  
  249. NTConfig_Curse = 66; //Place curse to cast (above)
  250. NTConfig_AttackSkill[0] = 74; // First skill. Set to 0 if you won't
  251. NTConfig_AttackSkill[1] = 84; // Primary skill to boss.
  252. NTConfig_AttackSkill[2] = 84; // Primary untimed skill to boss. Set to 0 if you won't
  253. NTConfig_AttackSkill[3] = 84; // Primary skill to others.
  254. NTConfig_AttackSkill[4] = 84; // Primary untimed skill to others. Set to 0 if you won't
  255. NTConfig_AttackSkill[5] = 74; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
  256. NTConfig_AttackSkill[6] = 74; // Secondary untimed skill. Set to 0 if you won't
  257. NTConfig_ClearPosition = false; // Set to true if you want to clear area after killing boss.
  258.  
  259. // Check self safe in field (NOT in town). Set to 0 if you won't
  260. // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
  261. //NTConfig_CheckSelfSafe = 0x04|0x40;
  262. // Check merc's safe in field (NOT in town). Set to 0 if you won't
  263. // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
  264. //NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;
  265. }
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