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  1. var NTConfig_Curse;
  2.  
  3.  
  4.  
  5. function NT_LoadConfig()
  6. {
  7.     //------------------------------------------------------------------------------
  8.     // Boss configuration
  9.     //------------------------------------------------------------------------------
  10.     NTConfig_Leader = "Spawn" // Your Leader name - CaSe sensitive
  11.     NTConfig_Script.push("NTDiabloLeechFight.ntj");
  12.     NTConfig_Script.push("NTBaalLeechFight.ntj"); NTConfig_KillBaal = false;
  13.     //NTConfig_Script.push("NTBaalLeech.ntj");
  14.     //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;
  15.     //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
  16.     //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
  17.     //NTConfig_Script.push("NTThreshSocket.ntj");
  18.     //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
  19.     //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
  20.     //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
  21.     //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
  22.     //NTConfig_Script.push("NTDiablo.ntj");
  23.     //NTConfig_Script.push("NTHephasto.ntj");
  24.     //NTConfig_Script.push("NTIzual.ntj");
  25.     //NTConfig_Script.push("NTMephisto.ntj");
  26.     //NTConfig_Script.push("NTTravincal.ntj");
  27.     //NTConfig_Script.push("NTKurastTravel.ntj");
  28.     //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
  29.     //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
  30.     //NTConfig_Script.push("NTDuriel.ntj");
  31.     //NTConfig_Script.push("NTAncientTunnels.ntj");
  32.     //NTConfig_Script.push("NTColdworm.ntj");
  33.     //NTConfig_Script.push("NTRadament.ntj");
  34.     //NTConfig_Script.push("NTAndariel.ntj");
  35.     //NTConfig_Script.push("NTCountess.ntj");
  36.     //NTConfig_Script.push("NTTreehead.ntj");
  37.     //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
  38.     //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
  39.     //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
  40.     //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;
  41.  
  42.     //------------------------------------------------------------------------------
  43.     //------------------------------------------------------------------------------
  44.     me.maxgametime = 420;           // time in seconds, maximum game length (0 is infinite)
  45.     NTConfig_StartDelay = 0;    // Delay time in milliseconds to start;
  46.     NTConfig_AreaDelay = 500;   // Delay time in milliseconds to change area;
  47.     NTConfig_SnagDelay = 500;   // Delay time in milliseconds to wait before starting picking items
  48.  
  49.     //------------------------------------------------------------------------------
  50.     //------------------------------------------------------------------------------
  51.     NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
  52.     NTConfig_SkipHealMana = 90; // If you have more than this percent of mana, you won't go to a healer
  53.     NTConfig_UseMerc = true;    // Set to true if you use a mercenary, will revive merc at a reviver npc.
  54.     NTConfig_ResetWeapon = false;   // Set to true to reset weapon when reviving merc
  55.  
  56.     NTConfig_LifeThresh = 70;   // Drink a normal potion if under this percent of life.
  57.     NTConfig_LifeRejuvThresh = 45;  // Drink a rejuvenation potion if under this percent of life.
  58.     NTConfig_ManaThresh = 30;   // Drink a normal potion if under this percent of mana.
  59.     NTConfig_ManaRejuvThresh = 5;   // Drink a rejuvenation potion if under this percent of mana.
  60.     NTConfig_LifeChicken = 30;  // This is your chicken life percent. If you go below this life total, exit game.
  61.     NTConfig_ManaChicken = 0;   // This is your chicken mana percent. If you go below this mana total, exit game.
  62.  
  63.     NTConfig_MercLifeThresh = 60;   // This is the threshold to use a life potion on your merc in percent.
  64.     NTConfig_MercRejuvThresh = 30;  // This is the threshold to use a rejuv potion on your merc in percent.
  65.     NTConfig_MercChicken = 10;  // This is your mercs chicken life percent. If he goes below this, exit game.
  66.  
  67.     //------------------------------------------------------------------------------
  68.     //------------------------------------------------------------------------------
  69.     NTConfig_FreeSpace = 3;     // Number of free columns. If less full columns are free stashing is set.
  70.  
  71.     // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
  72.     NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
  73.     NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
  74.     NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
  75.     NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];
  76.  
  77.     NTConfig_MinGoldToStash = 100000;   // Maximum gold amount carried before going to stash
  78.  
  79.     //----------------------------------------------------------------------------------------------
  80.     // Type of potion used in each belt column
  81.     // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
  82.     // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
  83.     // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
  84.     // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
  85.     // To use rejuvenations only, put "rv" in all columns.
  86.     //----------------------------------------------------------------------------------------------
  87.     NTConfig_BeltColType[0] = "hp";
  88.     NTConfig_BeltColType[1] = "mp";
  89.     NTConfig_BeltColType[2] = "rv";
  90.     NTConfig_BeltColType[3] = "rv";
  91.  
  92.     //-----------------------------------------------------------------------------------
  93.     // SnagIt configuration
  94.     // Select one group only (normal / advance / extreme)
  95.     //-----------------------------------------------------------------------------------
  96.     //NTConfig_NIPFilePath.push("normal/normal.nip");
  97.     //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
  98.     //NTConfig_NIPFilePath.push("normal/set.nip");
  99.         //NTConfig_NIPFilePath.push("normal/unique.nip");
  100.     //NTConfig_NIPFilePath.push("normal/craft.nip");
  101.  
  102.     //NTConfig_NIPFilePath.push("advance/normal.nip");
  103.     //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
  104.     //NTConfig_NIPFilePath.push("advance/set.nip");
  105.     //NTConfig_NIPFilePath.push("advance/unique.nip");
  106.     //NTConfig_NIPFilePath.push("advance/craft.nip");
  107.  
  108.     NTConfig_NIPFilePath.push("extreme/normal.nip");
  109.     NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
  110.     NTConfig_NIPFilePath.push("extreme/set.nip");
  111.     NTConfig_NIPFilePath.push("extreme/unique.nip");
  112.     NTConfig_NIPFilePath.push("extreme/craft.nip");
  113.  
  114.     NTConfig_SnagRange = 40;    // Radius to check for dropped items. 40 is a good number here
  115.  
  116.     //------------------------------------------------------------------------------
  117.     // Cubing configuration
  118.     //------------------------------------------------------------------------------
  119.     NTConfig_Cubing = false;        // Enable cubing
  120.  
  121.     //NTConfig_CubingItem.push([NTCU_GEM, 560]);    // Flawless Amethyst
  122.     //NTConfig_CubingItem.push([NTCU_GEM, 565]);    // Flawless Topaz
  123.     //NTConfig_CubingItem.push([NTCU_GEM, 570]);    // Flawless Saphire
  124.     //NTConfig_CubingItem.push([NTCU_GEM, 575]);    // Flawless Emerald
  125.     //NTConfig_CubingItem.push([NTCU_GEM, 580]);    // Flawless Ruby
  126.     //NTConfig_CubingItem.push([NTCU_GEM, 585]);    // Flawless Diamond
  127.     //NTConfig_CubingItem.push([NTCU_GEM, 600]);    // Flawless Skull
  128.  
  129.     //NTConfig_CubingItem.push([NTCU_MAGIC, 420]);  // Magic Tiara
  130.     //NTConfig_CubingItem.push([NTCU_MAGIC, 421]);  // Magic Diadem
  131.  
  132.     //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]);    // Magic Small Charm
  133.     NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]);  // Magic Grand Charm
  134.  
  135.     NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]);    // Craft Heavy Bracers
  136.     //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]);  // Craft Vambraces
  137.  
  138.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]);       // Craft Casque
  139.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]);       // Craft Armet
  140.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]);  // Craft Battle Boots
  141.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]);  // Craft Mirrored Boots
  142.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
  143.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
  144.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]);       // Craft Mesh Belt
  145.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]);       // Craft Mithril Coil
  146.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
  147.     NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]);     // Craft Ring
  148.  
  149.     NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]);  // Craft Amulet
  150.  
  151.     //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]);    // Craft Monarch
  152.     //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]);    // Craft Amulet
  153.  
  154.     //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
  155.     //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
  156.     //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
  157.     //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
  158.     //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
  159.     //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
  160.     //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
  161.     NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
  162.     NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
  163.     NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
  164.     NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
  165.     NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
  166.     NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
  167.     NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
  168.     //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
  169.     //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
  170.     //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
  171.     //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
  172.     //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
  173.     //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
  174.     //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
  175.     //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
  176.     //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
  177.  
  178.     //***** Include the following, Primary item must be setted in item_configs folder *****
  179.  
  180.     //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]);   // Socket Sacred Armor
  181.  
  182.     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]);  // Socket Thresher
  183.     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]);  // Socket Cryptic Axe
  184.     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]);  // Socket Great Poleaxe
  185.     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]);  // Socket Giant Thresher
  186.  
  187.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);    // Titan's Revenge : Exceptional -> Elite
  188.  
  189.     //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
  190.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
  191.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
  192.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
  193.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
  194.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite
  195.  
  196.     //------------------------------------------------------------------------------
  197.     // Gamble configuration
  198.     // To specify what items to gamble, adjust the array with the desired item codes
  199.     //------------------------------------------------------------------------------
  200.     NTConfig_Gamble = false;        // Enable gambling
  201.     NTConfig_GambleStartGold = 1500000; // Gold amount to start the gambling
  202.     NTConfig_GambleStopGold = 350000;   // Gold amount to stop the gambling
  203.  
  204.     NTConfig_GambleItem.push(520);  // Amulets
  205.     NTConfig_GambleItem.push(522);  // Rings
  206.     NTConfig_GambleItem.push(418);  // Circlets
  207.     NTConfig_GambleItem.push(419);  // Coronets
  208.     //NTConfig_GambleItem.push(334);    // Leather Gloves
  209.     //NTConfig_GambleItem.push(335);    // Heavy Gloves
  210.     //NTConfig_GambleItem.push(336);    // Chain Gloves
  211.     //NTConfig_GambleItem.push(337);    // Light Gauntlets
  212.     //NTConfig_GambleItem.push(338);    // Gauntlets
  213.  
  214.     //------------------------------------------------------------------------------
  215.     // General configuration
  216.     //------------------------------------------------------------------------------
  217.     NTConfig_PublicMode = true;
  218.     NTConfig_CheckCloneDiablo = false;  // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
  219.     NTConfig_OpenChest = false;         // Set to true to open chest
  220.     me.quitonhostile = true;
  221.  
  222.     //------------------------------------------------------------------------------
  223.     // Attack configuration
  224.     //------------------------------------------------------------------------------
  225.     //------------------------------------------------------------------------------
  226.     // Curses / Curse States
  227.     //------------------------------------------------------------------------------
  228.     // Amplify Damage = 66
  229.     //
  230.         // Dim Vision     = 71
  231.     // 
  232.         // Weaken         = 72
  233.     // 
  234.         // Iron maiden    = 76
  235.     //
  236.     // Terror     = 77
  237.     // 
  238.         // Confuse    = 81
  239.     // 
  240.     // Life Tap       = 82
  241.     // 
  242.     // Attract        = 86
  243.     // 
  244.     // Decrepify      = 87
  245.     // 
  246.     // Lower Resist   = 91
  247.     //-----------------------------------------------------------------------------
  248.    
  249.     NTConfig_Curse = 66;        //Place curse to cast (above)
  250.     NTConfig_AttackSkill[0] = 74;   // First skill. Set to 0 if you won't
  251.     NTConfig_AttackSkill[1] = 84;   // Primary skill to boss.
  252.     NTConfig_AttackSkill[2] = 84;   // Primary untimed skill to boss. Set to 0 if you won't
  253.     NTConfig_AttackSkill[3] = 84;   // Primary skill to others.
  254.     NTConfig_AttackSkill[4] = 84;   // Primary untimed skill to others. Set to 0 if you won't
  255.     NTConfig_AttackSkill[5] = 74;   // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
  256.     NTConfig_AttackSkill[6] = 74;   // Secondary untimed skill. Set to 0 if you won't
  257.     NTConfig_ClearPosition = false; // Set to true if you want to clear area after killing boss.
  258.  
  259.     // Check self safe in field (NOT in town). Set to 0 if you won't
  260.     // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
  261.     //NTConfig_CheckSelfSafe = 0x04|0x40;
  262.     // Check merc's safe in field (NOT in town). Set to 0 if you won't
  263.     // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
  264.     //NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;
  265. }
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