Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <?xml version="1.0" encoding="utf-8" ?>
- <alt_minimap>
- <!--
- General minimap settings:
- <Map [transparency] [move figures] [move the letters]/>
- [Transparency] - alpha = "{integer from 0 to 1}".
- 0 - completely transparent minimap, 1 - completely opaque.
- Default: 1
- [Move figures] - swapDigits = "{true / false}".
- true - to move, false - leave as is.
- Default: false
- [Move the letters] - swapLatters = "{true / false}".
- true - to move, false - leave as is.
- Default: false
- -->
- <map alpha="0.8" swapDigits="false" swapLetters="true"/>
- <markers>
- <!--
- Settings ships markers
- <[Type]>
- Settings text label
- </ [Type]>
- [A type]:
- ally - an ally of (your player)
- friend - a friend (your squad player)
- teamKiller - the so-called team-killer
- enemy - the enemy (the opposing player)
- Settings text label
- <Label>
- <Text [format] [color] [font] [size] [height] [suffix]>
- Extras. visual effects tex
- </ Text>
- <Offset [offset horizontally] [vertically offset] />
- </ Label>
- Text Settings:
- [Format] - format = "{string}".
- It specifies the format of the text label. May contain special. symbols whose meaning extra. processed c / o [AutoCorrect Dictionary].
- Available trace. specialist. characters:
- %Name% - name of the ship
- %Country% - the country
- %Level% - the level of ship
- %LevelRome% - the level of the ship Roman Digits
- %Nickname% - game player alias. IMPORTANT. The value of this special. character is not processed c / o [AutoCorrect Dictionary]
- Default:% name%
- [Color] - color = "{integer}."
- Sets the color of the label text.
- Default: 0xffffff (White)
- [Print] - font = "{string}".
- It specifies the font tag. The following values embedded fonts Dostupty:
- $ WWSDefaultFont - the main font of the game
- $ WWSDefaultFontBold - the main game font "bold"
- $ Exo2 - the font of fashion
- The value can be used and the names of the fonts installed on your computer.
- Default: $ Exo2
- [Size] - size = "{integer}."
- Sets the font (size) of the label text.
- Default: 9
- [Length] - length = "{integer}."
- Specifies the maximum length of the text label. If the text length exceeds this value,
- Text "clipped" and to him dobovlyaet [suffix].
- Default: 10
- [Suffix] - suffix = "{string}".
- Sets the "end" text label. This value is used only if
- when the mark length of the text exceeds the value specified in the [length].
- Default: ...
- Extras. Visual Effects text
- List of "effects", applied to the text of the marker. The following effects:
- <Glow [glow Settings] /> - Glow ( "outline") the text
- [Glow Settings]:
- color = "{integer}" - color
- alpha = "{number between 0 and 1}" - Transparency. 1 - completely opaque. 0 - polnochtyu transparent.
- x = "{number}" - The amount of horizontal blur
- y = "{number}" - The amount of vertical blur
- strength = "{number}" - Intensity
- <Shadow [shadow of Settings] /> - Text Shadow
- [Shade Settings]:
- color = "{integer}" - color
- alpha = "{number between 0 and 1}" - Transparency. 1 - completely opaque. 0 - polnochtyu transparent.
- x = "{number}" - The amount of horizontal blur
- y = "{number}" - The amount of vertical blur
- strength = "{number}" - Intensity
- angle = "{number}" - angle, shade otrabrasyvaniya
- distance = "{number}" - The offset distance for the shadow (in pixels)
- Effect list can contain more than one effect of each type (i.e., can be described, for example, two different glow).
- Effects are applied in the same order in which they are described.
- offset settings text label
- The offset value in pixels relative to the center Macaire
- [Horizontal offset] - x = "{number}"
- Default: 0
- [Vertical offset] - y = "{number}"
- Default: 3
- -->
- <ship>
- <ally>
- <label>
- <text format="%name%" color="0x45e7ae" size="10" length="8" font="$WWSDefaultFont">
- <glow color="0x000000" alpha="0.5" x="2" y="2" strength="1"/>
- </text>
- <offset x="0" y="3"/>
- </label>
- </ally>
- <friend>
- <label>
- <text format="%nickname%" color="0xffe00d" size="10" length="8" font="$WWSDefaultFont" suffix="">
- <glow color="0x000000" alpha="0.5" x="2" y="2" strength="1"/>
- </text>
- <offset x="0" y="3"/>
- </label>
- </friend>
- <teamKiller>
- <label>
- <text format="%name%" color="0xffabff" size="10" length="8" font="$WWSDefaultFont">
- <glow color="0x000000" alpha="0.5" x="2" y="2" strength="1"/>
- </text>
- <offset x="0" y="3"/>
- </label>
- </teamKiller>
- <enemy>
- <label>
- <text format="%name%" color="0xffffff" size="10" length="8" font="$WWSDefaultFont">
- <glow color="0x000000" alpha="0.5" x="2" y="2" strength="1"/>
- </text>
- <offset x="0" y="3"/>
- </label>
- </enemy>
- </ship>
- <!--
- Squadron marker settings
- <[Type]>
- Text Label Settings
- </ [Type]>
- [A type]:
- Own - Squadron under its control
- Text Label Settings
- <Label>
- <Text [format] [color] [font] [size] [length] [suffix]>
- Extras. Visual effects of texas
- </ Text>
- <Offset [horizontal offset] [vertical offset] />
- </ Label>
- Text settings:
- [Format] - format = "{string}".
- Specifies the format of the text label. May contain special. Characters.
- Available next. specialist. Characters:
- % Cmd% - Text representation of this squadron selection command
- [Color] - color = "{integer}".
- Sets the color of the label text.
- Default: 0xffffff (white)
- [Font] - font = "{string}".
- Specifies the font of the label. The following values for BUILT-IN FONTS are available:
- $ WWSDefaultFont - main game font
- $ WWSDefaultFontBold - the main font of the game "bold"
- $ Exo2 - font of this mod
- You can use the name of the fonts installed on the computer as a value.
- Default: $ Exo2
- [Size] - size = "{integer}".
- Sets the size (size) of the label font.
- Default: 9
- [Length] - length = "{integer}".
- Sets the MAXIMUM length of the label text. If the length of the text exceeds this value,
- The text is "truncated" and the suffix [suffix] is added to it.
- Default: 10
- [Suffix] - suffix = "{string}".
- Sets the "end" of the text label. This value is used only if,
- When the length of the label text exceeds the value specified in [length].
- Default: ...
- Extras. Visual effects of text
- A list of "effects" applied to the marker text. The following effects are available:
- <Glow [Glow parameters] /> - Glow ("outline") of the text
- [Glow Settings]:
- Color = "{integer}" - Color
- Alpha = "{number from 0 to 1}" - Transparency. 1 - completely opaque. 0 is midnight transparent.
- X = "{number}" - The degree of horizontal blur
- Y = "{number}" - Degree of vertical blur
- Strength = "{number}" - Intensity
- <Shadow [Shadow options] /> - Text shadow
- [Shadow Options]:
- Color = "{integer}" - Color
- Alpha = "{number from 0 to 1}" - Transparency. 1 - completely opaque. 0 is midnight transparent.
- X = "{number}" - The degree of horizontal blur
- Y = "{number}" - Degree of vertical blur
- Strength = "{number}" - Intensity
- Angle = "{number}" - The angle, the shadowing of the shadow
- Distance = "{number}" - Displacement distance for the shadow (in pixels)
- The list of effects can contain more than one effect of each type (i.e., can be described, for example, two different glows).
- Effects are applied in the same order in which they are described.
- Text Mark Offset Settings
- The offset is given in pixels, relative to the center of the
- [Horizontal offset] - x = "{number}"
- Default: 0
- [Vertical offset] - y = "{number}"
- Default: 3
- -->
- <squadron>
- <own>
- <label>
- <text format="%cmd%" color="0xffffff" size="9" length="5" suffix="">
- <shadow color="0x000000" x="1" y="1" alpha="0.6" angle="90" strength="1" distance="0" />
- </text>
- <offset x="10" y="5"/>
- </label>
- </own>
- </squadron>
- <!--
- aadditional target marker settings
- <Target [show direction]>
- Settings additional marker
- </ Target>
- [Show direction] - showDirectionLine = "{true / false}"
- Whether or not the "movement direction line" objective. true - to show, false - not.
- Default: false
- Settings additional marker
- <Marker [active] [image] />
- [Active] - active = "{true / false}"
- On. (True) or off. (False) an additional mark captured target.
- If the marker is enabled, the "standard" marker is displayed.
- Default: false
- [Image] - img = "{string}"
- It specifies the relative path to the image file ext. target marker. The path is relative to the folder alt_minimap \ img game resources.
- Default: aim_mark.png
- -->
- <target showDirectionLine="true">
- <marker active="true" img="target_mark.png"/>
- </target>
- <!--
- Camera display settings
- <Camera>
- Line-of-sight settings
- Setting the "viewing angle"
- Setting up the "range marker"
- </ Camera>
- Line-of-sight settings
- <SightLine [thickness] [color] [transparency] />
- [Thickness] - thickness = "{positive number}"
- Specifies the thickness (in pixels) of the "line of sight".
- Default: 1
- [Color] - color = "{integer}"
- Sets the color of the "line of sight".
- Default: 0x7dffff
- [Transparency] - alpha = "{number from 0 to 1}"
- Sets the transparency of the "line of sight". 1 - completely non-transparent. 0 is midnight transparent.
- Default: 0.1
- Angle of View Settings
- <Fov [color] [transparency] />
- [Color] - color = "{integer}"
- Specifies the fill color of the "viewing angle".
- Default: 0x7dffff
- [Transparency] - alpha = "{number from 0 to 1}"
- Specifies the transparency of the "angle of view" fill. 1 - completely non-transparent. 0 is midnight transparent.
- Default: 0.08
- Settings for the "range marker"
- <Distance>
- [Marker Parameters]
- </ Distance>
- [Marker parameters]
- The marker can be represented as a downloadable picture, or as a sprite.
- If both options are specified, the uploaded image will be used.
- "Downloadable picture"
- <Image [file] />
- [File] - url = "{string}"
- Specifies the relative path to the file with the marker of the range of fire. The path is specified relative to the game resource's alt_minimap \ img folder.
- "Sprite"
- <Draw [Initial position of "brush"]>
- [Drawing Commands]
- </ Draw>
- [Drawing Options]
- <Draw [Initial position of "brush"]>
- [Drawing Commands]
- </ Draw>
- [Initial position of "brush"]
- X = {number} - offset in pixels horizontally. - left, + right
- Y = {number} - offset in pixels along the vertical. - up, + down
- [Drawing Commands]
- The drawing commands are executed sequentially in the order in which they are described in the file.
- The following commands are supported:
- MoveTo - move "brush"
- LineTo - draw a line
- LineStyle - set line style
- Fill - set "fill"
- Circle - draw a circle
- Rect - draw a rectangle
- <MoveTo x = {number} y = {number} />
- <LineTo x = {number} y = {number} />
- <LineStyle [Line Settings]>
- [Line Settings]
- Color = {integer} - line color (RGB)
- Thickness = {integer} - line thickness in pixels
- Alpha = {number [0..1]} - the transparency of the line
- Caps = {none / square / round} - the "ends" of the line. No / crooked / rounded. Default: Rounded
- Joints = {bevel / miter / round} - the "junction" of the line. Bevel / angle / bowed. Default: rounded
- <Fill color = {integer} alpha = {c [0..1]}>
- [Drawing Commands]
- </ Fill>
- <Circle x = {number} y = {number} radius = {number} />
- <Rect x = {number} y = {number} width = {number} height = {number} />
- -->
- <camera>
- <sightLine thickness="1" color="0x7dffff" alpha="0.5"/>
- <fov color="0x7dffff" alpha="0.08"/>
- <distance>
- <draw x="-5" y="-5">
- <lineStyle color="0x000000" thickness="3" alpha="0.2" caps="none" joints="bevel" />
- <lineTo x="5" y="5" />
- <moveTo x="5" y="-5" />
- <lineTo x="-5" y="5" />
- <moveTo x="-5" y="-5" />
- <lineStyle color="0xffffff" thickness="1" alpha="1" caps="none" joints="bevel" />
- <lineTo x="5" y="5" />
- <moveTo x="5" y="-5" />
- <lineTo x="-5" y="5" />
- </draw>
- </distance>
- </camera>
- </markers>
- <!--
- Display Settings "distances"
- In general terms, setting "distance" has the following format:
- <[Type] [redraw] [hide label]>
- "Circle" Settings
- </[Type]>
- [Redraw] - reDraw = "{true / false}"
- Use "Standard" display (false), or not (true)
- Default: false
- [Hide tag] - hideLabel = "{true / false}"
- Hide (true) or not (false) text label "distance"
- Default: false
- If according to the [Type] "distances" settings have some features about it are dealt with separately in the appropriate section.
- In general terms, "circle" setting in the following format:
- <Circle [thickness] [color] [transparency]>
- <Dash [setting dotted line]/>
- </Circle>
- [Thickness] - thickness = "{} positive number"
- Is the width (in pixels) of the circle.
- Default: 0
- [Color] - color = "{integer}"
- Sets the color of the circle.
- Default: 0xffffff
- [Transparency] - alpha = "{number between 0 and 1}"
- Sets the transparency of the circle. 1 - completely opaque. 0 - polnochtyu transparent.
- Default: 0
- Tag <dash> is optional and only used to set the "dotted" draw "a circle"
- [Setting dash]
- segments = "{integer}" - the number of dash segments. "Skip" is also a segment.
- Default: 360 (meaning 180 "touches" + 180 "Skip")
- length = "{} is not a negative number" - the length of the segment in pixels.
- The default is 10.
- If according to the [Type] setting, "circle" are some features about it are dealt with separately in the appropriate section.
- --> <!-- was set to false (DZIBAN) -->
- <ranges active="true">
- <search>
- <!--
- Settings "distances" search engines
- <Search>
- <[Type]>
- [Default Settings "circle"]
- [Fill Settings "circle"]
- </[Type]>
- </Search>
- [A type]:
- sonarShip - detection zone GAP ships
- radarShip - zone detection radar Ship
- -->
- <sonarShip>
- <circle thickness="1" color="0x3366ff" alpha="0.7"/>
- <fill color="0x6699ff" alpha="0.10"/>
- </sonarShip>
- <radarShip>
- <circle thickness="1" color="0x00D266" alpha="0.7"/>
- <fill color="0x009664" alpha="0.12"/>
- </radarShip>
- </search>
- <armament>
- <!--
- Settings "distances" defense
- <AntiAir>
- <[Type] [Standard settings "distance"] [hide]>
- [Default Settings "circle"]
- </[Type]>
- </AntiAir>
- [A type]:
- far - distant air defense zone
- middle - average air defense zone
- near - Nearest air defense zone
- [Hide] - hide = "{true / false}"
- Display (false) or not (true) "circle" air defense zone
- --> <!-- hideLabel was set to true; color was ff0000 but now 00ff00 (DZIBAN)-->
- <antiAir>
- <far reDraw="true" hideLabel="false" hide="false">
- <circle thickness="1" color="0x00ff85" alpha="0.7"/>
- <fill color="0xADF1D1" alpha="0.05"/>
- </far>
- <middle reDraw="true" hideLabel="true" hide="true">
- <circle thickness="1" color="0x00C667" alpha="0.5"/>
- <fill color="0x6DD3A3" alpha="0.08"/>
- </middle>
- <near reDraw="true" hideLabel="true" hide="true">
- <circle thickness="1" color="0x38A36F" alpha="0.4"/>
- <fill color="0x199058" alpha="0.12"/>
- </near>
- </antiAir>
- <!--
- Settings "distance" PMK
- <Secondary [Default Settings "distance"]>
- [Default Settings "circle"]
- </Secondary>
- --> <!-- hideLabel was set to true (DZIBAN) color was 00ff00, changed to ff0000-->
- <secondary reDraw="true" hideLabel="true">
- <circle thickness="1" color="0xff0000" alpha="0.8"/>
- </secondary>
- </armament>
- <!--
- Settings "distances" shooting
- <Shooting [hide inactive]>
- <[Type] [Standard settings "distance"]>
- [Default Settings "circle"]
- </[Type]>
- </Shooting>
- [Hide inactive] - hideInactive = "{true / false}"
- Hide (true) or not (false) "circle" inactive weapons
- Default: false
- [A type]:
- main - the main gauge
- torpedoes - torpedoes
- -->
- <shooting hideInactive="false">
- <main reDraw="true" hideLabel="false">
- <circle thickness="1" color="0xDEDDFF" alpha="0.9"/>
- </main>
- <torpedoes reDraw="true" hideLabel="false">
- <circle thickness="1" color="0xF7ddFF" alpha="0.9"/>
- </torpedoes>
- </shooting>
- <!--
- Settings "distances" detection
- <Visibility>
- <[Type] [Standard settings "distance"]>
- [Default Settings "circle"]
- [Fill Settings "circle"]
- </[Type]>
- [Distance detection surface after firing GC]
- </Visibility>
- [A type]:
- surface - detection surface
- aerial - detection from the air
- [Fill Settings "circle"]
- <Fill [color] [Transparency]/>
- [Color] - color = "{integer}"
- Specifies the fill color "viewing angle".
- Default: 0xffffff
- [Transparency] - alpha = "{number between 0 and 1}"
- Sets the fill transparency of the "circle." 1 - completely opaque. 0 - polnochtyu transparent.
- Default: 0
- [Distance detection surface after firing GC]
- <SurfaceMGShoot>
- [Default Settings "circle"]
- </SurfaceMGShoot>
- -->
- <visibility>
- <surface reDraw="true" hideLabel="false">
- <circle thickness="1" color="0xffff00" alpha="0.7">
- <dash segments="720" length="7"/>
- </circle>
- <!--<fill color="0xffff00" alpha="0.05"/>-->
- </surface>
- <aerial reDraw="true" hideLabel="true">
- <circle thickness="1" color="0xffa300" alpha="0.60">
- <dash segments="360" length="5"/>
- </circle>
- <!--<fill color="0xffa300" alpha="0.15"/>-->
- </aerial>
- <surfaceMGShoot>
- <circle thickness="1" color="0xfdff00" alpha="0.3"/>
- <!-- <fill color="0xfdff00" alpha="0.25"/> -->
- </surfaceMGShoot>
- </visibility>
- <!--
- Settings "circles" bastion
- <Bastion>
- <[Type] [Standard settings "distance"] [hide]>
- [Default Settings "circle"]
- Fill Settings "circle"
- </[Type]>
- </Bastion>
- [A type]:
- shooting - "circle" bombardment of the fort
- visibility - "circle" light observation post
- [Hide] - hide = "{true / false}"
- Display (false) or not (true) indicated "circle"
- Default: false
- Fill Settings "circle"
- <Fill [color] [Transparency]/>
- [Color] - color = "{integer}"
- Specifies the fill color "viewing angle".
- Default: 0xffffff
- [Transparency] - alpha = "{number between 0 and 1}"
- Sets the fill transparency of the "circle." 1 - completely opaque. 0 - polnochtyu transparent.
- Default: 0
- -->
- <bastion>
- <shooting reDraw="true" hideLabel="false" hide="false"/>
- <!--
- <circle thickness="1" color="0x505a55" alpha="0.5"/>
- <fill color="0x505a55" alpha="0.10"/>
- </shooting>
- -->
- <visibility reDraw="true" hideLabel="false" hide="false">
- <!--circle thickness="1" color="0x00c800" alpha="0.5">
- <dash />
- </circle-->
- <fill color="0x00c800" alpha="0.05"/>
- </visibility>
- </bastion>
- </ranges>
- <!--
- Switching Display Modes Settings
- <AltVision>
- <[Type] [initial state] [changeable] [switch to "hold"]/>
- </AltVision>
- [A type]:
- labels - text marker tags.
- On. or off. displaying text labels mozheno markers directly in combat.
- Is responsible for this key is "Alternative Skin" (by default Alt)
- Given suitable "tick" no impact on it has not.
- sunked - markers destroyed ships
- On. or off. map markers destroyed ships directly in combat.
- Is responsible for this button "Show ships destroyed" (default])
- [Initial state] - initial = "{true / false}"
- Show (true) or not (false) at the beginning of the battle
- Default: false
- [Changeable] - isPermanent = "{true / false}"
- Maybe (false) or not (true) is changed during the battle
- Default: false
- [Switch to "hold"] - switchOnHold = "{true / false}"
- Whether a change occurs when "Hold" (true) or "pressed" (false)
- so that the set by default:
- 1. In the "start": text labels - are visible, "drowned" - visible
- 2. Each time you press Alt /] keys, respectively, change their visibility. If they are visible, become visible. And naobrot.
- -->
- -->
- <altVision>
- <labels initial="true" isPermanent="true" switchOnHold="false"/>
- <sunked initial="true" isPermanent="true" switchOnHold="false"/>
- </altVision>
- <!--
- AutoCorrect Dictionary
- Each dictionary element has the following structure:
- <Item [that replace] [on what to replace]/>
- [Replace it] - key = "{string}"
- A string _kotoruyu_ need to be replaced. Register of letters does not matter
- [Replace what] - value = "{string}"
- A string _na kotoruyu_ need to be replaced. When replacing, capitalization is preserved
- In the formation of the text label values of all special. characters except% nickname% tested on this glossary.
- If something is found, then the label text gets no value itself, but something that must be replaced
- -->
- <formatter>
- <item key="russia" value="RU"/>
- <item key="usa" value="US"/>
- <item key="japan" value="JP"/>
- <item key="germany" value="DE"/>
- <item key="united kingdom" value="UK"/> <!-- THIS IS ONLY A GUESS! 3/26/17 DZIBAN -->
- <item key="france" value="FR"/> <!-- THIS IS ONLY A GUESS! 3/26/17 DZIBAN -->
- <item key="italy" value="IT"/> <!-- THIS IS ONLY A GUESS! 6/8/17 DZIBAN -->
- <!-- Imperial Japanese Navy -->
- <!-- IJN DD -->
- <item key="Hatsuharu" value="Hatsu"/>
- <item key="Fubuki" value="Fubuki"/>
- <item key="AKATSUKI" value="Akatsuki"/>
- <item key="AKIZUKI" value="Akizuki"/>
- <item key="Kagero" value="Kagero"/>
- <item key="Shimakaze" value="Shima"/>
- <item key="SHIRATSUYU" value="Shiratsuyu"/>
- <item key="SHINONOME" value="Shinonome"/>
- <item key="Tachibana Lima" value="Tachi L"/>
- <item key="Tachibana L" value="Tachi L"/>
- <item key="Tachibana" value="Tachi"/>
- <item key="Umikaze" value="Umikaze"/>
- <item key="Wakatake" value="Wakatake"/>
- <item key="Isokaze" value="Isokaze"/>
- <item key="Minekaze" value="Minekaze"/>
- <item key="YŪGUMO" value="Yūgumo"/>
- <item key="YUGUMO" value="Yūgumo"/>
- <item key="Mutsuki" value="Mutsuki"/>
- <item key="Fujin" value="Fūjin"/>
- <item key="FŪJIN" value="Fūjin"/>
- <item key="FUJIN" value="Fūjin"/>
- <item key="Kamikaze" value="Kamikaze"/>
- <item key="KAMIKAZE" value="Kamikaze"/>
- <item key="KAMIKAZE R" value="Kamikaze R"/>
- <!-- IJN CL/CA -->
- <item key="Katori" value="Katori"/>
- <item key="Chikuma" value="Chikuma"/>
- <item key="Tenryu" value="Tenryu"/>
- <item key="Kuma" value="Kuma"/>
- <item key="Furutaka" value="Furutaka"/>
- <item key="Aoba" value="Aoba"/>
- <item key="Mogami" value="Mogami"/>
- <item key="Myoko" value="Myōkō"/>
- <item key="Ibuki" value="Ibuki"/>
- <item key="Zao" value="Zao"/>
- <item key="Yubari" value="Yūbari"/>
- <item key="Yūbari" value="Yūbari"/>
- <item key="Iwaki Alpha" value="Iwaki α"/>
- <item key="Hashidate" value="Hashidate"/>
- <item key="Atago" value="Atago"/>
- <item key="Tone" value="Tone"/>
- <!-- IJN BB -->
- <item key="Kawachi" value="Kawachi"/>
- <item key="Myogi" value="Myogi"/>
- <item key="Kongo" value="Kongō"/>
- <item key="Fuso" value="Fuso"/>
- <item key="Nagato" value="Nagato"/>
- <item key="Amagi" value="Amagi"/>
- <item key="Izumo" value="Izumo"/>
- <item key="Yamato" value="Yamato"/>
- <item key="Ishizuchi" value="Ishizuchi"/>
- <item key="Mikasa" value="Mikasa"/>
- <item key="MUTSU" value="Mutsu"/>
- <!-- IJN CV -->
- <item key="Hosho" value="Hosho"/>
- <item key="Zuiho" value="Zuiho"/>
- <item key="Ryujo" value="Ryujo"/>
- <item key="Hiryu" value="Hiryu"/>
- <item key="Shokaku" value="Shokaku"/>
- <item key="Taiho" value="Taiho"/>
- <item key="Hakuryu" value="Hakuryu"/>
- <item key="Kaga" value="Kaga"/>
- <!-- United States Navy -->
- <!-- USN DD -->
- <item key="Sampson" value="Sampson"/>
- <item key="Wickes" value="Wickes"/>
- <item key="Clemson" value="Clemson"/>
- <item key="Nicholas" value="Nicholas"/>
- <item key="Farragut" value="Farragut"/>
- <item key="Mahan" value="Mahan"/>
- <item key="Benson" value="Benson"/>
- <item key="Fletcher" value="Fletcher"/>
- <item key="Gearing" value="Gearing"/>
- <item key="Sims" value="Sims"/>
- <item key="Smith" value="Smith"/>
- <item key="BLACK" value="Black"/>
- <item key="Kidd" value="Kidd"/>
- <!-- USN CL/CA -->
- <item key="Erie" value="Erie"/>
- <item key="Chester" value="Chester"/>
- <item key="St. Louis" value="St. Louis"/>
- <item key="Phoenix" value="Phoenix"/>
- <item key="Omaha" value="Omaha"/>
- <item key="Cleveland" value="Cleve"/>
- <item key="Pensacola" value="Pensacola"/>
- <item key="New Orleans" value="NOLA"/>
- <item key="Baltimore" value="Balti"/>
- <item key="Des Moines" value="DesMoines"/>
- <item key="Albany" value="Albany"/>
- <item key="Atlanta" value="Atlanta"/>
- <item key="Marblehead Lima" value="Marblehead L"/>
- <item key="Marblehead" value="Marblehead"/>
- <item key="FLINT" value="Flint"/>
- <item key="Indianapolis" value="Kokomo"/>
- <item key="Buffalo" value="Buffalo"/>
- <item key="Pensacola 1930" value="Pensa'30"/>
- <item key="Worcester" value="Woostah"/>
- <!-- USN BB -->
- <item key="S. Carolina" value="S.C."/>
- <item key="Wyoming" value="Wyoming"/>
- <item key="New York" value="N.Y."/>
- <item key="New Mexico" value="N.M."/>
- <item key="Colorado" value="Colorado"/>
- <item key="N. Carolina" value="N.C."/>
- <item key="Iowa" value="Iowa"/>
- <item key="Montana" value="Montana"/>
- <item key="Arkansas B" value="Arkansas β"/>
- <item key="MISSOURI" value="Misery"/>
- <item key="Texas" value="Texas"/>
- <item key="Arizona" value="Arizona"/>
- <item key="Alabama ST" value="Alabama ST"/>
- <item key="Alabama" value="'Bama"/>
- <!-- USN CV -->
- <item key="Langley" value="Lameley"/>
- <item key="Bogue" value="Bogue"/>
- <item key="Independence" value="Indy"/>
- <item key="Ranger" value="Ranger"/>
- <item key="Lexington" value="Lex"/>
- <item key="Essex" value="Essex"/>
- <item key="Midway" value="Midway"/>
- <item key="Saipan" value="Saipan"/>
- <item key="Enterprise" value="Enterprise!"/>
- <item key="Yorktown" value="OMGYorktown!"/> <!-- Not actually in the game.... yet! -->
- <item key="Wasp" value="OMGWasp!"/> <!-- Not actually in the game.... yet! -->
- <!-- Kriegsmarine -->
- <!-- KM DD -->
- <item key="MAASS" value="Maaß"/>
- <item key="GAEDE" value="Gäde"/>
- <item key="V-25" value="V-25"/>
- <item key="G-101" value="G-101"/>
- <item key="V-170" value="V-170"/>
- <item key="T-22" value="T-22"/>
- <item key="Z-23" value="Z-23"/>
- <item key="Z-46" value="Z-46"/>
- <item key="Z-52" value="Z-52"/>
- <!-- KM CL/CA -->
- <item key="Hermelin" value="Hermelin"/>
- <item key="Dresden" value="Dresden"/>
- <item key="Kolberg" value="Kolberg"/>
- <item key="Karlsruhe" value="K-ruhe"/>
- <item key="Königsberg" value="Nigsberg"/>
- <item key="Nürnberg" value="Nürnberg"/>
- <item key="Yorck" value="Yorck"/>
- <item key="Hipper" value="Hipper"/>
- <item key="Roon" value="Roon"/>
- <item key="Hindenburg" value="Hindenburg"/>
- <item key="Emden" value="Emden"/>
- <item key="PRINZ EUGEN" value="Prinz"/>
- <item key="GRAF SPEE" value="GrafSpee"/>
- <!-- KM BB -->
- <item key="K. Albert" value="König Albert"/>
- <item key="Tirpitz" value="Tirpitz"/>
- <item key="Sсharnhorst" value="Sсharn"/>
- <item key="SCHARNHORST" value="Sсharn"/>
- <item key="Nassau" value="Nassau"/>
- <item key="Kaiser" value="Kaiser"/>
- <item key="König" value="König"/>
- <item key="Bayern" value="Bayern"/>
- <item key="Gneisenau" value="Gneis"/>
- <item key="Bismarck" value="Bismarck"/>
- <item key="F. der Große" value="Große"/>
- <item key="G. Kurfürst" value="Kurfürst"/>
- <!-- Royal Navy -->
- <!-- RN DD -->
- <item key="Campbeltown" value="Campbeltown"/>
- <!-- RN CL/CA -->
- <item key="Black Swan" value="Black Swan"/>
- <item key="Weymouth" value="Weymouth"/>
- <item key="Caledon" value="Caledon"/>
- <item key="Danae" value="Danae"/>
- <item key="Emerald" value="Emerald"/>
- <item key="Leander" value="Leander"/>
- <item key="Fiji" value="Fiji"/>
- <item key="Edinburgh" value="Edinburgh"/>
- <item key="Neptune" value="Neptune"/>
- <item key="Minotaur" value="Minotaur"/>
- <item key="Belfast" value="Belfast"/>
- <!-- RN BB -->
- <item key="Warspite" value="Warspite"/>
- <item key="Hood" value="Hood"/>
- <!-- Soviet Navy -->
- <!-- SU DD -->
- <item key="GNEVNY" value="Gnevny"/>
- <item key="Гневный" value="Gnevny"/>
- <item key="OGNEVOI" value="Ognevoi"/>
- <item key="Огневой" value="Ognevoi"/>
- <item key="Киев" value="Kiev"/>
- <item key="TASHKENT" value="Tashkent"/>
- <item key="Ташкент" value="Tashkent"/>
- <item key="Удалой" value="Udaloi"/>
- <item key="UDALOI" value="Udaloi"/>
- <item key="Хабаровск" value="Khab"/>
- <item key="KHABAROVSK" value="Khab"/>
- <item key="Изяслав" value="Izyaslav"/>
- <item key="IZYASLAV" value="Izyaslav"/>
- <item key="Дерзкий" value="Derzki"/>
- <item key="DERZKI" value="Derzki"/>
- <item key="Сторожевой" value="Storozhevoi"/>
- <item key="STOROZHEVOI" value="Storozhevoi"/>
- <item key="Гремящий" value="Gremy"/>
- <item key="GREMYASHCHY" value="Gremy"/>
- <item key="KIEV" value="Kiev"/>
- <item key="OPASNY" value="Opasny"/>
- <item key="PODVOISKY" value="Podvoisky"/>
- <item key="GORDY" value="Gordy"/>
- <item key="MINSK" value="Minsk"/>
- <item key="ASHKHABAD" value="Ashkhabad"/>
- <item key="OSMOTRITELNY" value="Osmotritelny"/>
- <item key="YEREVAN" value="Yerevan"/>
- <item key="NAKHODKA" value="Nakhoda"/>
- <item key="GROZOVOI" value="Grozovoi"/>
- <item key="OKHOTNIK" value="Okhotnik"/>
- <!-- SU CL/CA -->
- <item key="Орлан" value="Orlan"/>
- <item key="ORLAN" value="Orlan"/>
- <item key="Аврора" value="Aurora"/>
- <item key="AURORA" value="Aurora"/>
- <item key="Мурманск" value="Murmansk"/>
- <item key="MURMANSK" value="Murmansk"/>
- <item key="Диана Lima" value="Diana L"/>
- <item key="Диана" value="Diana"/>
- <item key="DIANA LIMA" value="Diana L"/>
- <item key="DIANA L" value="Diana L"/>
- <item key="DIANA" value="Diana"/>
- <item key="Кутузов" value="Kutuzov"/>
- <item key="KUTUZOV" value="Kutuzov"/>
- <item key="Будённый" value="Budyonny"/>
- <item key="BUDYONNY" value="Budyonny"/>
- <item key="Москва" value="Moskva"/>
- <item key="MOSKVA" value="Moskva"/>
- <item key="Дм. Донской" value="Donskoi"/>
- <item key="DM. DONSKOI" value="Donskoi"/>
- <item key="LENINGRAD" value="Leningrad"/>
- <item key="Богатырь" value="Bogatyr"/>
- <item key="BOGATYR" value="Bogatyr"/>
- <item key="Щорс" value="Shchors"/>
- <item key="SHCHORS" value="Shchors"/>
- <item key="Киров" value="Kirov"/>
- <item key="KIROV" value="Kirov"/>
- <item key="Новик" value="Novik"/>
- <item key="NOVIK" value="Novik"/>
- <item key="Чапаев" value="Chapayev"/>
- <item key="CHAPAYEV" value="Chapayev"/>
- <item key="Светлана" value="Svietlana"/>
- <item key="SVIETLANA" value="Svietlana"/>
- <item key="Молотов" value="Molotov"/>
- <item key="MOLOTOV" value="Molotov"/>
- <item key="Красный Крым" value="Krasny"/>
- <item key="KRASNY KRYM" value="Krasny"/>
- <item key="Oleg" value="Oleg"/>
- <!-- SU BB -->
- <item key="Николай I" value="Nikolai I"/>
- <item key="NIKOLAI I" value="Nikolai I"/>
- <!-- France/Marine Nationale -->
- <!-- MN CL/CA -->
- <item key="BOUGAINVILLE" value="Bougainville"/>
- <item key="JURIEN DE LA GRAVIERE" value="Graviere"/>
- <item key="GRAVIERE" value="Graviere"/>
- <item key="FRIANT" value="Friant"/>
- <item key="DUGUAY-TROUIN" value="Duguay"/>
- <item key="ÉMILE BERTIN" value="Bertin"/>
- <item key="LA GALISSONNIÈRE" value="LaGaliss"/>
- <item key="ALGÉRIE" value="Algérie"/>
- <item key="CHARLES MARTEL" value="Martel"/>
- <item key="SAINT-LOUIS" value="St-Louis"/>
- <item key="HENRI IV" value="Henri IV"/>
- <item key="De Grasse" value="DeGrasse"/>
- <!-- MN BB -->
- <item key="DUNKERQUE" value="Dunkerque"/>
- <!-- Other nations -->
- <item key="Błyskawica" value="Błyska"/>
- <item key="Lo Yang" value="Lo Yang"/>
- <item key="Anshan" value="Anshan"/>
- <item key="Perth" value="Perth"/>
- <item key="S. Dragon" value="Dragon"/>
- <item key="E. Dragon" value="E.Dragon"/>
- <item key="Duca d'Aosta" value="Duca"/>
- <!-- ARP -->
- <item key="ARP Kongō" value="ARP Kongō"/>
- <item key="ARP MYOKO" value="ARPMyōkō"/>
- <item key="ARP ASHIGARA" value="Ashigara"/>
- <item key="ARP HAGURO" value="Haguro"/>
- <item key="ARP NACHI" value="Nachi"/>
- <item key="ARP KONGO" value="ARPKongō"/>
- <item key="ARP KIRISHIMA" value="Kirishima"/>
- <item key="ARP HIEI" value="Hiei"/>
- <item key="ARP HARUNA" value="Haruna"/>
- <item key="ARP TAKAO" value="Takao"/>
- <item key="ARP Myoko" value="ARP Myoko"/>
- <item key="Ashitaka" value="Ashitaka"/> <!-- More anime shit I think -->
- <!-- Customized Names -->
- <item key="ALGIERS" value="Algiers"/>
- <item key="LOUISIANA" value="Louisiana"/>
- <item key="MISSISSIPPI" value="Miss'ip"/>
- <item key="IDAHO" value="Idaho"/>
- <item key="KENTUCKY" value="Kentucky"/>
- <item key="MISSOURI" value="Missouri"/>
- <item key="BILOXI" value="Biloxi"/>
- <item key="RENO" value="Reno"/>
- <item key="CABOT" value="Cabot"/>
- <item key="SARATOGA" value="Saratoga"/>
- <item key="SHANGRI-LA" value="Shangri-La"/>
- <item key="CORAL SEA" value="CoralSea"/>
- <item key="BRETON SOUND" value="Breton"/>
- <item key="WASHINGTON" value="Washington"/>
- <item key="SALEM" value="Salem"/>
- <item key="DU PONT" value="Du Pont"/>
- <item key="DAHLGREN" value="Dahlgren"/>
- <item key="BRETON" value="Breton"/>
- <item key="NUNYA" value="Nunya"/>
- <item key="Sōryū" value="Sōryū"/>
- <item key="Akagi" value="Akagi"/>
- <item key="Shokaku" value="Shokaku"/>
- <item key="Maya" value="Maya"/>
- <item key="Senjō" value="Senjō"/>
- <item key="Yūgumo" value="Yūgumo"/>
- <item key="Musashi" value="Musashi"/>
- <item key="DRAGON" value="Dragon"/>
- <item key="frunze" value="Frunze"/>
- <item key="houston" value="Houston"/>
- <item key="Shōhō" value="Shōhō"/>
- </formatter>
- </alt_minimap>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement