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  1. Mono path[0] = '/Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/Resources/Data/Managed'
  2. Mono config path = '/Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.2.10f1 (923acd2d43aa)
  4. [XR] Discovering subsystems at path /Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/Resources/Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1
  6. Renderer: AMD Radeon Pro 580 OpenGL Engine
  7. Vendor: ATI Technologies Inc.
  8. Version: 4.1 ATI-3.2.24
  9. GLES: 0
  10. GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable G
  11. L_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier
  12. OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level <OpenGL 4.1> ; Context handle 1636269056
  13. Begin MonoManager ReloadAssembly
  14. - Completed reload, in 0.607 seconds
  15. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  16. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  17. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  18. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  19. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  20. UnloadTime: 0.610066 ms
  21. Commandline options: "/Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/MacOS/WW1 Game Series" tannenberg
  22. Realtime: 0.505 NetworkTime: 0 Category:
  23.  
  24. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  25.  
  26. Plugins: Couldn't open libc, error: dlopen(libc, 2): image not found
  27.  
  28. (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
  29.  
  30. Setting up 2 worker threads for Enlighten.
  31. Thread -> id: 700004aaf000 -> priority: 1
  32. Thread -> id: 700004b32000 -> priority: 1
  33. Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=False fileC=297
  34.  
  35. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  36.  
  37. Loading start bundles took 0.5 s.
  38. Realtime: 1.496 NetworkTime: 0 Category:
  39.  
  40. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  41.  
  42. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  43. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  44. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  45. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  46. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  47. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  48. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  49. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  50. Shader 'Relief Pack/ReliefTerrain-FirstPass': failed to set fallback shader 'Nature/Terrain/Standard'
  51. WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Temporal Filter' has no vertex shader
  52. WARNING: Shader Unsupported: 'Hidden/SEScreenSpaceShadows' - Pass '' has no vertex shader
  53. Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
  54. Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
  55. Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
  56. Skipping shader warmup on this platform as it causes a long hang in the splashscreen on OpenGLCore (Mac/Linux, possibly Windows).
  57.  
  58. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  59.  
  60. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  61. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  62. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  63. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  64. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  65. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  66. Unloading 5 Unused Serialized files (Serialized files now loaded: 11)
  67. UnloadTime: 0.583947 ms
  68. Plugins: Couldn't open /usr/lib/libSystem, error: dlopen(/usr/lib/libSystem, 2): image not found
  69.  
  70. (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
  71.  
  72. Plugins: Couldn't open /usr/lib/libSystem, error: dlopen(/usr/lib/libSystem, 2): image not found
  73.  
  74. (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
  75.  
  76. Plugins: Couldn't open /usr/lib/libSystem, error: dlopen(/usr/lib/libSystem, 2): image not found
  77.  
  78. (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
  79.  
  80. SplashScene Awake.
  81. Realtime: 6.163 NetworkTime: 0 Category:
  82.  
  83. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  84.  
  85. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  86. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  87. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  88. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  89. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  90. Inject cause: c=System.Runtime, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
  91.  
  92. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  93.  
  94. 3.40433 Steamworks setup done front:Eastern GetMySteamID=76561198025123839
  95.  
  96. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  97.  
  98.  
  99. Unloading 1583 unused Assets to reduce memory usage. Loaded Objects now: 8110.
  100. Total: 21.939552 ms (FindLiveObjects: 0.783837 ms CreateObjectMapping: 0.740835 ms MarkObjects: 17.397942 ms DeleteObjects: 3.016479 ms)
  101.  
  102. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  103. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  104. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  105. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  106. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
  107. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
  108. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
  109. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
  110. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
  111. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
  112. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
  113. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
  114. WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
  115. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
  116. WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
  117. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
  118. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  119. Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
  120. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  121. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  122. Couldnt find LocalizationKeys enum for key [XMAS_TRUCE_DESC_EXTENDED]
  123.  
  124. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  125.  
  126. UnloadTime: 1.773085 ms
  127. CoRoutOnLevelWasLoaded _1MainMenu_EASTERN_BAKED
  128.  
  129. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  130.  
  131. ###########################################
  132.  
  133.  
  134. Network Version: 307 Build=17903 CommandLineFront=Eastern Platform=Steam Branch=None Language=EN Date: -8586257598568998568
  135. Realtime: 12.04 NetworkTime: 0 Category:
  136.  
  137. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  138.  
  139. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  140. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  141. About to start clustering on level assets object 'LevelAssets' on level '_1MainMenu_EASTERN' with mesh size target: 4096 MB
  142.  
  143. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  144.  
  145. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  146.  
  147. Unloading 1771 unused Assets to reduce memory usage. Loaded Objects now: 41436.
  148. Total: 114.384461 ms (FindLiveObjects: 2.456600 ms CreateObjectMapping: 0.996049 ms MarkObjects: 109.997541 ms DeleteObjects: 0.933815 ms)
  149.  
  150. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  151. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  152. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  153. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  154. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  155. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  156. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  157. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  158. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  159. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  160. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  161. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  162. WARNING: Shader Unsupported: 'Hidden/SEScreenSpaceShadows' - Pass '' has no vertex shader
  163. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  164. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  165. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  166. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  167. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  168. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  169. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  170. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  171. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  172. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  173. Best region found in PlayerPrefs. Connecting to: eu
  174.  
  175. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  176.  
  177. StartFallbackSendAckThread
  178. Realtime: 16.414 NetworkTime: 887496.675 Category:
  179.  
  180. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  181.  
  182. ClusteringDone (now calling UnloadUnusedAssets)
  183. Realtime: 16.593 NetworkTime: 887496.854 Category:
  184.  
  185. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  186.  
  187. Unloading 4 Unused Serialized files (Serialized files now loaded: 19)
  188.  
  189. Unloading 1346 unused Assets to reduce memory usage. Loaded Objects now: 37939.
  190. Total: 119.284891 ms (FindLiveObjects: 1.797225 ms CreateObjectMapping: 1.147071 ms MarkObjects: 115.475663 ms DeleteObjects: 0.864456 ms)
  191.  
  192. Fallback handler could not load library /Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32
  193. Fallback handler could not load library /Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.dylib
  194. Fallback handler could not load library /Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.so
  195. Fallback handler could not load library /Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.bundle
  196. Fallback handler could not load library /Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/Frameworks/MonoEmbedRuntime/osx/Kernel32
  197. Fallback handler could not load library /Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32
  198. Fallback handler could not load library /Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.dylib
  199. Fallback handler could not load library /Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.so
  200. Fallback handler could not load library /Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.bundle
  201. Fallback handler could not load library /Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32
  202. StartFallbackSendAckThread - fallback thread already running...
  203. Realtime: 18.148 NetworkTime: 0 Category:
  204.  
  205. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  206.  
  207. Maneuver = True
  208.  
  209. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  210.  
  211. JoinTeamRoom _498764_73872 type:Maneuver isFriendJoin_AllowAnyGameType:False
  212.  
  213. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  214.  
  215. ResetNetworkCaches
  216. Realtime: 21.383 NetworkTime: 2083279.645 Category:
  217.  
  218. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  219.  
  220. MainMenuConnection OnJoinedRoom ManeuverInGameSquadJoin
  221.  
  222. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  223.  
  224. Send request to ReserveSlot with squad [-1] RoleID: -1
  225.  
  226. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  227.  
  228. GotSlotFromMC
  229. Realtime: 21.533 NetworkTime: 2083279.794 Category:
  230.  
  231. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  232.  
  233. StartFallbackSendAckThread - fallback thread already running...
  234. Realtime: 21.535 NetworkTime: 2083279.794 Category:
  235.  
  236. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  237.  
  238. Loading _18Dobrudja_BAKED Maneuver
  239. Realtime: 21.549 NetworkTime: 2083279.81 Category:
  240.  
  241. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  242.  
  243. PUN SetInterestGroups disabling ALL groups
  244. Realtime: 21.551 NetworkTime: 2083279.81 Category:
  245.  
  246. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  247.  
  248. StartFallbackSendAckThread - fallback thread already running...
  249. Realtime: 21.656 NetworkTime: 2083279.81 Category:
  250.  
  251. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  252.  
  253. Steam OnLobbyCreated: serverregion eu
  254. Realtime: 21.676 NetworkTime: 2083279.937 Category:
  255.  
  256. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  257.  
  258. doLoadNextScene (now calling UnloadUnusedAssets)
  259. Realtime: 21.677 NetworkTime: 2083279.937 Category:
  260.  
  261. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  262.  
  263. Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
  264. StartFallbackSendAckThread - fallback thread already running...
  265. Realtime: 21.677 NetworkTime: 2083279.937 Category:
  266.  
  267. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  268.  
  269. Already loading another screen, lets not load _18Dobrudja_BAKED
  270.  
  271. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  272.  
  273.  
  274. Unloading 205 unused Assets to reduce memory usage. Loaded Objects now: 39508.
  275. Total: 132.962641 ms (FindLiveObjects: 1.538703 ms CreateObjectMapping: 1.278858 ms MarkObjects: 129.937552 ms DeleteObjects: 0.207127 ms)
  276.  
  277. Unloading 1 Unused Serialized files (Serialized files now loaded: 21)
  278. UnloadTime: 25.482567 ms
  279.  
  280. Unloading 1843 unused Assets to reduce memory usage. Loaded Objects now: 13234.
  281. Total: 68.413706 ms (FindLiveObjects: 0.736054 ms CreateObjectMapping: 0.732863 ms MarkObjects: 61.116823 ms DeleteObjects: 5.827543 ms)
  282.  
  283. LevelLoaderEmpty start (now calling UnloadUnusedAssets)
  284. Realtime: 22.12 NetworkTime: 2083280.381 Category:
  285.  
  286. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  287.  
  288. Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
  289.  
  290. Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 13181.
  291. Total: 64.167886 ms (FindLiveObjects: 0.622437 ms CreateObjectMapping: 0.817800 ms MarkObjects: 62.679949 ms DeleteObjects: 0.047333 ms)
  292.  
  293. {2083280.492} LevelLoaderEmpty load level..
  294.  
  295. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  296.  
  297. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  298. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  299. Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
  300. UnloadTime: 0.462764 ms
  301. CoRoutOnLevelWasLoaded _1LevelLoader
  302.  
  303. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  304.  
  305.  
  306. Unloading 263 unused Assets to reduce memory usage. Loaded Objects now: 31871.
  307. Total: 124.985283 ms (FindLiveObjects: 1.055678 ms CreateObjectMapping: 2.010422 ms MarkObjects: 121.776789 ms DeleteObjects: 0.141884 ms)
  308.  
  309. StartFallbackSendAckThread - fallback thread already running...
  310. Realtime: 24.678 NetworkTime: 2083282.939 Category:
  311.  
  312. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  313.  
  314. unloadEverything (now calling UnloadUnusedAssets)
  315. Realtime: 24.728 NetworkTime: 2083282.989 Category:
  316.  
  317. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  318.  
  319. Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
  320.  
  321. Unloading 775 unused Assets to reduce memory usage. Loaded Objects now: 31101.
  322. Total: 124.952295 ms (FindLiveObjects: 1.107569 ms CreateObjectMapping: 2.064674 ms MarkObjects: 120.658685 ms DeleteObjects: 1.120846 ms)
  323.  
  324. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  325. Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
  326. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  327. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  328. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  329. UnloadTime: 0.396241 ms
  330. CoRoutOnLevelWasLoaded _18Dobrudja_BAKED
  331.  
  332. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  333.  
  334. PUN SetInterestGroups disabling ALL groups
  335. Realtime: 31.676 NetworkTime: 2083289.572 Category:
  336.  
  337. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  338.  
  339. ResetNetworkCaches
  340. Realtime: 31.676 NetworkTime: 2083289.572 Category:
  341.  
  342. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  343.  
  344. About to start clustering on level assets object 'LevelAssets' on level '_18Dobrudja' with mesh size target: 4096 MB
  345.  
  346. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  347.  
  348. loadAndApplyPreset begin. weatherIndex=5 LoadedLevelName:_18Dobrudja level:_18Dobrudja
  349. Realtime: 31.8 NetworkTime: 2083289.572 Category:
  350.  
  351. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  352.  
  353. StartFallbackSendAckThread - fallback thread already running...
  354. Realtime: 32.427 NetworkTime: 2083289.572 Category:
  355.  
  356. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  357.  
  358. GameSetup.Start3: Ask MC['Mad Max' (master)] to connect us (ServerCheckConnectedPlayer) try 0
  359. Realtime: 33.915 NetworkTime: 2083289.572 Category:
  360.  
  361. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  362.  
  363.  
  364. Unloading 2473 unused Assets to reduce memory usage. Loaded Objects now: 201612.
  365. Total: 234.835858 ms (FindLiveObjects: 8.550506 ms CreateObjectMapping: 5.716736 ms MarkObjects: 218.317037 ms DeleteObjects: 2.250955 ms)
  366.  
  367. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  368. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  369. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  370. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  371. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  372. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  373. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  374. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  375. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  376. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  377. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  378. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  379. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  380. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  381. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  382. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  383. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  384. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  385. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  386. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  387. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  388. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  389. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  390. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  391. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  392. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  393. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  394. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  395. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  396. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  397. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  398. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  399. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  400. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  401. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  402. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  403. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  404. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  405. loadAndApplyPreset end. weatherIndex=5 LoadedLevelName:_18Dobrudja level:_18Dobrudja
  406. Realtime: 35.996 NetworkTime: 2083294.248 Category:
  407.  
  408. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  409.  
  410. Received AddSquad 2083292.49 sectionType=KukTrupp squadName=Gaspionierbaon 3 squadID=2255782 squadNetworkIDIndex=0 0=BOT214 1=76561197979694103 2=BOT253 3=BOT199 sender ='Mad Max' (master)
  411. Realtime: 36.161 NetworkTime: 2083294.248 Category:
  412.  
  413. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  414.  
  415. Received AddSquad 2083292.49 sectionType=Bulgarian squadName=6th Tarnovski IR.1st Inf. Brigade squadID=572077 squadNetworkIDIndex=1 0=76561197982167379 1=76561198247176506 2=76561198057154071 3=76561197992376117 sender ='Mad Max' (master)
  416. Realtime: 36.162 NetworkTime: 2083294.248 Category:
  417.  
  418. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  419.  
  420. Received AddSquad 2083292.49 sectionType=Roumanian squadName=Regimentul 63 Infanterie squadID=498690 squadNetworkIDIndex=2 0=BOT265 1=76561198054065366 2=76561197973826804 3=76561198000119565 sender ='Mad Max' (master)
  421. Realtime: 36.162 NetworkTime: 2083294.248 Category:
  422.  
  423. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  424.  
  425. Received AddSquad 2083292.49 sectionType=KukTrupp squadName=Infanterieregiment Prinz zu Sachsen-Coburg-Saalfeld Nr.57 squadID=990199 squadNetworkIDIndex=3 0=76561198941750439 1=BOT217 2=76561198097782196 3=BOT220 sender ='Mad Max' (master)
  426. Realtime: 36.162 NetworkTime: 2083294.248 Category:
  427.  
  428. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  429.  
  430. Received AddSquad 2083292.49 sectionType=Infanterie squadName=Infanterie-Regiment Nr. 191 squadID=504156 squadNetworkIDIndex=4 0=BOT268 1=BOT274 2=BOT250 3=BOT262 sender ='Mad Max' (master)
  431. Realtime: 36.162 NetworkTime: 2083294.248 Category:
  432.  
  433. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  434.  
  435. Received AddSquad 2083292.49 sectionType=Frontovik squadName=221st Roslav Infantry Regiment squadID=842532 squadNetworkIDIndex=5 0=76561198870590119 1=76561198006103206 2=BOT247 3=76561198158937885 sender ='Mad Max' (master)
  436. Realtime: 36.162 NetworkTime: 2083294.248 Category:
  437.  
  438. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  439.  
  440. Received AddSquad 2083292.49 sectionType=KukTrupp squadName=Infanterieregiment Ritter von Pino Nr. 40 squadID=6233564 squadNetworkIDIndex=6 0=76561198193789551 1=BOT196 2=BOT202 3=BOT208 sender ='Mad Max' (master)
  441. Realtime: 36.162 NetworkTime: 2083294.248 Category:
  442.  
  443. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  444.  
  445. Received AddSquad 2083292.49 sectionType=KukTrupp squadName=Infanterieregiment Freiherr vonAlboriNr.89 squadID=387109 squadNetworkIDIndex=7 0=76561198031348268 1=BOT184 2=76561198016067553 3=76561198839632508 sender ='Mad Max' (master)
  446. Realtime: 36.162 NetworkTime: 2083294.248 Category:
  447.  
  448. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  449.  
  450. Received AddSquad 2083292.49 sectionType=Roumanian squadName=Regimentul Vasile Lupu No. 36 squadID=693081 squadNetworkIDIndex=8 0=BOT259 1=BOT160 2=BOT163 3=BOT166 sender ='Mad Max' (master)
  451. Realtime: 36.162 NetworkTime: 2083294.248 Category:
  452.  
  453. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  454.  
  455. Received AddSquad 2083292.49 sectionType=Bulgarian squadName=31st Varneiski IR. 3rd Inf. Brigade squadID=691290 squadNetworkIDIndex=9 0=BOT190 1=BOT256 2=BOT223 3=BOT244 sender ='Mad Max' (master)
  456. Realtime: 36.163 NetworkTime: 2083294.248 Category:
  457.  
  458. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  459.  
  460. Received AddSquad 2083292.49 sectionType=Frontovik squadName=2nd Black-Sea Regiment squadID=688210 squadNetworkIDIndex=10 0=76561198028620872 1=BOT241 2=BOT175 3=76561198025913222 sender ='Mad Max' (master)
  461. Realtime: 36.163 NetworkTime: 2083294.248 Category:
  462.  
  463. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  464.  
  465. Received AddSquad 2083292.49 sectionType=Cossack squadName=74th Stavropol Infantry Regiment squadID=188884 squadNetworkIDIndex=11 0=76561198067206380 1=76561198203854803 2=76561198043989010 3=76561198007274728 sender ='Mad Max' (master)
  466. Realtime: 36.163 NetworkTime: 2083294.248 Category:
  467.  
  468. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  469.  
  470. Received AddSquad 2083292.49 sectionType=Roumanian squadName=Regimentul 79 Infanterie squadID=8639579 squadNetworkIDIndex=12 0=BOT271 1=BOT193 2=BOT181 3=BOT187 sender ='Mad Max' (master)
  471. Realtime: 36.163 NetworkTime: 2083294.248 Category:
  472.  
  473. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  474.  
  475. Received AddSquad 2083292.49 sectionType=Frontovik squadName=96th Omsk Infantry Regiment squadID=3614083 squadNetworkIDIndex=13 0=76561198081058641 1=BOT169 2=BOT205 3=BOT211 sender ='Mad Max' (master)
  476. Realtime: 36.163 NetworkTime: 2083294.248 Category:
  477.  
  478. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  479.  
  480. Received AddSquad 2083292.49 sectionType=KukTrupp squadName=Infanterieregiment Ludwig III. König von Bayern Nr.62 squadID=4489335 squadNetworkIDIndex=16 0=76561198299769357 1=BOT226 2=BOT232 3=BOT178 sender ='Mad Max' (master)
  481. Realtime: 36.163 NetworkTime: 2083294.248 Category:
  482.  
  483. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  484.  
  485. Received AddSquad 2083292.49 sectionType=Latvian squadName=4. Vidzemes latviešu strēlnieku pulks squadID=9183382 squadNetworkIDIndex=15 0=BOT172 1=BOT229 2=BOT235 3=BOT238 sender ='Mad Max' (master)
  486. Realtime: 36.163 NetworkTime: 2083294.248 Category:
  487.  
  488. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  489.  
  490. AddSquadsSync done.
  491. Realtime: 36.163 NetworkTime: 2083294.248 Category:
  492.  
  493. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  494.  
  495. Init player match with: Level:_18Dobrudja Gametype:Maneuver serverGameStatus: MatchPlaying matchWinner None team1wins 0 team2wins 0 timeRoundStarted: 2081249.451 roundTimeLimit 2400 realtimeSinceStartup=36.23621 IsCustomMatch=False IsPrivateMatch=False
  496. Realtime: 36.236 NetworkTime: 2083294.248 Category:
  497.  
  498. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  499.  
  500. GameStatus now from MatchAwaitingSetup to MatchPlaying CurrentMC: 'Mad Max' (master)
  501. Realtime: 36.237 NetworkTime: 2083294.248 Category:
  502.  
  503. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  504.  
  505. RoundDidStart with: statusMatchPlaying Joined CurrentMC:'Mad Max' (master)
  506. Realtime: 36.281 NetworkTime: 2083294.248 Category:
  507.  
  508. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  509.  
  510. Client received GameSetupReady signal
  511. Realtime: 38.076 NetworkTime: 2083294.248 Category:
  512.  
  513. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  514.  
  515. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[76561198007274728] shuravi1980 status: spectating, faction: Entente]
  516. Realtime: 38.771 NetworkTime: 2083297.006 Category:
  517.  
  518. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  519.  
  520. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[76561198067206380] JusaX status: spectating, faction: Entente]
  521. Realtime: 38.787 NetworkTime: 2083297.006 Category:
  522.  
  523. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  524.  
  525. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[BOT241] Egor Volchak status: spectating, faction: Entente]
  526. Realtime: 38.793 NetworkTime: 2083297.006 Category:
  527.  
  528. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  529.  
  530. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[76561198000119565] Willard status: spectating, faction: Entente]
  531. Realtime: 38.809 NetworkTime: 2083297.006 Category:
  532.  
  533. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  534.  
  535. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[76561198031348268] HoznaCz status: spectating, faction: Central]
  536. Realtime: 38.814 NetworkTime: 2083297.006 Category:
  537.  
  538. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  539.  
  540. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[BOT265] Vasile Broşteanu status: spectating, faction: Entente]
  541. Realtime: 38.826 NetworkTime: 2083297.006 Category:
  542.  
  543. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  544.  
  545. StartFallbackSendAckThread - fallback thread already running...
  546. Realtime: 40.654 NetworkTime: 2083298.891 Category:
  547.  
  548. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  549.  
  550. ClusteringDone (now calling UnloadUnusedAssets)
  551. Realtime: 42.172 NetworkTime: 2083300.404 Category:
  552.  
  553. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  554.  
  555. Unloading 3 Unused Serialized files (Serialized files now loaded: 25)
  556.  
  557. Unloading 2107 unused Assets to reduce memory usage. Loaded Objects now: 199423.
  558. Total: 240.071378 ms (FindLiveObjects: 8.384190 ms CreateObjectMapping: 5.169025 ms MarkObjects: 224.013599 ms DeleteObjects: 2.504058 ms)
  559.  
  560. Client now reached 'isEverythingReadyLoading' in GameSetupReady
  561. Realtime: 42.67 NetworkTime: 2083300.771 Category:
  562.  
  563. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  564.  
  565. ResetNetworkCaches
  566. Realtime: 42.67 NetworkTime: 2083300.771 Category:
  567.  
  568. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  569.  
  570. StartFallbackSendAckThread - fallback thread already running...
  571. Realtime: 42.692 NetworkTime: 2083300.944 Category:
  572.  
  573. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  574.  
  575. PlayerNode: [76561198025123839] [NL] Yavva (local) status: playing, faction: Central
  576. Time: 49.94075
  577. LastPlayerStatusChangeTime: 20.93121
  578. SquadId: 2255782
  579. Position: (-88.9, -33.5, -104.2)
  580. Euler: (0.0, 190.5, 0.0)
  581. Stance: stand
  582. StanceSwitchState: None
  583. Activity: idle
  584. ViewMode: hip
  585. Movement: still
  586. Current item: weaponprefab_firearm_repeating_steyrmannlicher_m95
  587. Item state: ready
  588. Deployed: False
  589. Current weapon: FIREARM_REPEATING_STEYRMANNLICHER_M95
  590. Weapon state: ready
  591. Is sighted: False
  592. ---
  593. MC: [76561197973826804] Mad Max status: spectating, faction: Entente
  594. Realtime: 75.266 NetworkTime: 2083333.517 Category:
  595.  
  596. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  597.  
  598. SubmitBugReport Bugreport
  599. Realtime: 75.267 NetworkTime: 2083333.517 Category:
  600.  
  601. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  602.  
  603. Swapping Faction: Valid: True | Requested PlayerCount: 13 | Current PlayerCount: 13
  604.  
  605. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  606.  
  607. Cant remove [INFANTRY_LEADER] ready: True, lastusetime: 2083294.248, progress: 0 owner: [NL] Yavva, not added in the first place?
  608.  
  609. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  610.  
  611. Server Stopped round at: 2083653.536 realTime:395.2858
  612. Realtime: 395.286 NetworkTime: 2083653.536 Category:
  613.  
  614. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  615.  
  616. GameStatus now from MatchPlaying to MatchEnding CurrentMC: 'Mad Max' (master)
  617. Realtime: 395.287 NetworkTime: 2083653.536 Category:
  618.  
  619. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  620.  
  621. 405.3899 {2083663.64} StopMatch isLateJoinFalse matchEndTimeLeft[40] Scene[_18Dobrudja_BAKED] GameType[Maneuver] Room[Room: '_498764_73872' visible,open 27/68 players.]
  622.  
  623. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  624.  
  625. GameStatus now from MatchEnding to MatchEnded CurrentMC: 'Mad Max' (master)
  626. Realtime: 405.436 NetworkTime: 2083663.64 Category:
  627.  
  628. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  629.  
  630. Opened AfterActionMenu_MapVote while I can't vote yet.
  631.  
  632. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  633.  
  634. Wating for 39.89148 instead of 40
  635.  
  636. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  637.  
  638. Fill match AAR values is being called before stats have been recieved - waiting
  639.  
  640. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  641.  
  642. Fill match AAR values is being called before stats have been recieved - waiting
  643.  
  644. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  645.  
  646. OnMasterClientSwitched from player Mad Max {76561197973826804} to player [UGT]Wallenberg {76561197979694103}
  647. Realtime: 439.114 NetworkTime: 2083697.366 Category:
  648.  
  649. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  650.  
  651. StartFallbackSendAckThread - fallback thread already running...
  652. Realtime: 439.115 NetworkTime: 2083697.366 Category:
  653.  
  654. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  655.  
  656. {2083697.366} OnMasterClientSwitched from player Mad Max {76561197973826804} [19 & 120] to player [UGT]Wallenberg {76561197979694103} [58 & 19]. Players=
  657. ['Fingorians' ] 1350 - 2083450.129 {76561198072876562}
  658. ['[UGT]Wallenberg' (master)] 1062 - 2081224.126 {76561197979694103}
  659. ['Brusky' ] 1196 - 2081229.534 {76561198941750439}
  660. ['Aphex' ] 1242 - 2081229.596 {76561198043989010}
  661. ['thomasneuert' ] 1302 - 2081229.613 {76561198025913222}
  662. ['CraigChaotic' ] 1318 - 2081229.496 {76561198057154071}
  663. ['generalmatton' ] 1319 - 2081229.606 {76561198028620872}
  664. ['LoBear' ] 1320 - 2081229.613 {76561197982167379}
  665. ['CaptainFandango' ] 1321 - 2081229.527 {76561198247176506}
  666. ['davebrown' ] 1322 - 2081229.571 {76561198158937885}
  667. ['aledujke' ] 1330 - 2081229.572 {76561198016067553}
  668. ['Peltix' ] 1338 - 2081450.389 {76561198203854803}
  669. ['JusaX' ] 1339 - 2081477.923 {76561198067206380}
  670. ['alvaromola11' ] 1342 - 2081944.901 {76561198193789551}
  671. ['shuravi1980' ] 1344 - 2082111.077 {76561198007274728}
  672. ['Fratzengulasch' ] 1348 - 2082444.968 {76561198081058641}
  673. ['[NL] Yavva' (local)] 1349 - -1 {76561198025123839}
  674.  
  675. Realtime: 439.115 NetworkTime: 2083697.366 Category:
  676.  
  677. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  678.  
  679. EndMatch NextLevel: _14Poland
  680. Realtime: 445.593 NetworkTime: 2083703.534 Category:
  681.  
  682. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  683.  
  684. PUN SetInterestGroups disabling ALL groups
  685. Realtime: 445.95 NetworkTime: 2083704.2 Category:
  686.  
  687. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  688.  
  689. StartFallbackSendAckThread - fallback thread already running...
  690. Realtime: 445.965 NetworkTime: 2083704.217 Category:
  691.  
  692. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  693.  
  694. Loading _14Poland_BAKED Maneuver
  695. Realtime: 445.966 NetworkTime: 2083704.217 Category:
  696.  
  697. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  698.  
  699. PUN SetInterestGroups disabling ALL groups
  700. Realtime: 445.966 NetworkTime: 2083704.217 Category:
  701.  
  702. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  703.  
  704. StartFallbackSendAckThread - fallback thread already running...
  705. Realtime: 446.063 NetworkTime: 2083704.217 Category:
  706.  
  707. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  708.  
  709. doLoadNextScene (now calling UnloadUnusedAssets)
  710. Realtime: 446.076 NetworkTime: 2083704.327 Category:
  711.  
  712. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  713.  
  714. Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
  715.  
  716. Unloading 13877 unused Assets to reduce memory usage. Loaded Objects now: 202471.
  717. Total: 312.591101 ms (FindLiveObjects: 9.564833 ms CreateObjectMapping: 7.284944 ms MarkObjects: 281.887329 ms DeleteObjects: 13.853484 ms)
  718.  
  719. Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
  720. UnloadTime: 177.351165 ms
  721.  
  722. Unloading 17671 unused Assets to reduce memory usage. Loaded Objects now: 46022.
  723. Total: 218.021191 ms (FindLiveObjects: 4.102600 ms CreateObjectMapping: 4.190528 ms MarkObjects: 189.372009 ms DeleteObjects: 20.355685 ms)
  724.  
  725. LevelLoaderEmpty start (now calling UnloadUnusedAssets)
  726. Realtime: 446.903 NetworkTime: 2083705.155 Category:
  727.  
  728. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  729.  
  730. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  731.  
  732. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 46001.
  733. Total: 194.815988 ms (FindLiveObjects: 3.744144 ms CreateObjectMapping: 1.873706 ms MarkObjects: 189.061370 ms DeleteObjects: 0.136387 ms)
  734.  
  735. {2083705.369} LevelLoaderEmpty load level..
  736.  
  737. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  738.  
  739. Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
  740. UnloadTime: 0.889495 ms
  741. CoRoutOnLevelWasLoaded _1LevelLoader
  742.  
  743. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  744.  
  745.  
  746. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 60647.
  747. Total: 248.184628 ms (FindLiveObjects: 4.043141 ms CreateObjectMapping: 3.984319 ms MarkObjects: 240.090795 ms DeleteObjects: 0.065903 ms)
  748.  
  749. StartFallbackSendAckThread - fallback thread already running...
  750. Realtime: 448.194 NetworkTime: 2083706.446 Category:
  751.  
  752. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  753.  
  754. unloadEverything (now calling UnloadUnusedAssets)
  755. Realtime: 448.245 NetworkTime: 2083706.497 Category:
  756.  
  757. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  758.  
  759. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  760.  
  761. Unloading 6999 unused Assets to reduce memory usage. Loaded Objects now: 33816.
  762. Total: 247.682911 ms (FindLiveObjects: 2.846108 ms CreateObjectMapping: 3.257478 ms MarkObjects: 233.198234 ms DeleteObjects: 8.380731 ms)
  763.  
  764. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  765. Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
  766. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  767. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  768. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  769. UnloadTime: 0.618145 ms
  770. CoRoutOnLevelWasLoaded _14Poland_BAKED
  771.  
  772. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  773.  
  774. PUN SetInterestGroups disabling ALL groups
  775. Realtime: 451.865 NetworkTime: 2083709.021 Category:
  776.  
  777. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  778.  
  779. ResetNetworkCaches
  780. Realtime: 451.865 NetworkTime: 2083709.021 Category:
  781.  
  782. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  783.  
  784. About to start clustering on level assets object 'LevelAssets' on level '_14Poland' with mesh size target: 4096 MB
  785.  
  786. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  787.  
  788. StartFallbackSendAckThread - fallback thread already running...
  789. Realtime: 453.109 NetworkTime: 2083709.021 Category:
  790.  
  791. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  792.  
  793. GameSetup.Start3: Ask MC['[UGT]Wallenberg' (master)] to connect us (ServerCheckConnectedPlayer) try 0
  794. Realtime: 454.472 NetworkTime: 2083709.021 Category:
  795.  
  796. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  797.  
  798.  
  799. Unloading 3240 unused Assets to reduce memory usage. Loaded Objects now: 222182.
  800. Total: 349.296314 ms (FindLiveObjects: 9.751679 ms CreateObjectMapping: 4.620598 ms MarkObjects: 330.706034 ms DeleteObjects: 4.217597 ms)
  801.  
  802. StartFallbackSendAckThread - fallback thread already running...
  803. Realtime: 455.974 NetworkTime: 2083714.213 Category:
  804.  
  805. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  806.  
  807. ClusteringDone (now calling UnloadUnusedAssets)
  808. Realtime: 457.347 NetworkTime: 2083715.579 Category:
  809.  
  810. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  811.  
  812. Unloading 1 Unused Serialized files (Serialized files now loaded: 27)
  813.  
  814. Unloading 569 unused Assets to reduce memory usage. Loaded Objects now: 172023.
  815. Total: 336.062698 ms (FindLiveObjects: 8.143860 ms CreateObjectMapping: 3.928783 ms MarkObjects: 319.818750 ms DeleteObjects: 4.170893 ms)
  816.  
  817. WARNING: Weather hasn't been loaded yet. Continue anyway ...
  818.  
  819. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  820.  
  821. GameSetup.Start3: Ask MC['[UGT]Wallenberg' (master)] to connect us (ServerCheckConnectedPlayer) try 1
  822. Realtime: 466.275 NetworkTime: 2083724.514 Category:
  823.  
  824. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  825.  
  826. loadAndApplyPreset begin. weatherIndex=4 LoadedLevelName:_14Poland level:_14Poland
  827. Realtime: 473.794 NetworkTime: 2083732.033 Category:
  828.  
  829. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  830.  
  831. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  832. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  833. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  834. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  835. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  836. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  837. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  838. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  839. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  840. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  841. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  842. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  843. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  844. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  845. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  846. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  847. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  848. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  849. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  850. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  851. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  852. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  853. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  854. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  855. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  856. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  857. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  858. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  859. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  860. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  861. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  862. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  863. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  864. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  865. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  866. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  867. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  868. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  869. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  870. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  871. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  872. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  873. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  874. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  875. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  876. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  877. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  878. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  879. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  880. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  881. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  882. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  883. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  884. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  885. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  886. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  887. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  888. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  889. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  890. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  891. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  892. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  893. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  894. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  895. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  896. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  897. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  898. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  899. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  900. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  901. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  902. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  903. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  904. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  905. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  906. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  907. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  908. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  909. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  910. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  911. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  912. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  913. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  914. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  915. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  916. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  917. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  918. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  919. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  920. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  921. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  922. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  923. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  924. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  925. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  926. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  927. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  928. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  929. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  930. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  931. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  932. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  933. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  934. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  935. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  936. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  937. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  938. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  939. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  940. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  941. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  942. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  943. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  944. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  945. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  946. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  947. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  948. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  949. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  950. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  951. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  952. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  953. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  954. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  955. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  956. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  957. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  958. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  959. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  960. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  961. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  962. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  963. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  964. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  965. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  966. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  967. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  968. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  969. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  970. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  971. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  972. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  973. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  974. loadAndApplyPreset end. weatherIndex=4 LoadedLevelName:_14Poland level:_14Poland
  975. Realtime: 476.327 NetworkTime: 2083734.566 Category:
  976.  
  977. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  978.  
  979. GameSetup.Start3: Ask MC['[UGT]Wallenberg' (master)] to connect us (ServerCheckConnectedPlayer) try 2
  980. Realtime: 477.094 NetworkTime: 2083735.333 Category:
  981.  
  982. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  983.  
  984. Received AddSquad 2083743.427 sectionType=KukTrupp squadName=Gaspionierbaon 3 squadID=2255782 squadNetworkIDIndex=0 0= 1=76561197979694103 2= 3= sender ='[UGT]Wallenberg' (master)
  985. Realtime: 485.311 NetworkTime: 2083743.551 Category:
  986.  
  987. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  988.  
  989. Received AddSquad 2083743.427 sectionType=Cossack squadName=74th Stavropol Infantry Regiment squadID=188884 squadNetworkIDIndex=1 0=76561198067206380 1= 2= 3= sender ='[UGT]Wallenberg' (master)
  990. Realtime: 485.311 NetworkTime: 2083743.551 Category:
  991.  
  992. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  993.  
  994. Received AddSquad 2083743.427 sectionType=Frontovik squadName=2nd Black-Sea Regiment squadID=688210 squadNetworkIDIndex=2 0= 1= 2= 3=76561198025913222 sender ='[UGT]Wallenberg' (master)
  995. Realtime: 485.311 NetworkTime: 2083743.551 Category:
  996.  
  997. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  998.  
  999. Received AddSquad 2083743.427 sectionType=KukTrupp squadName=6th Tarnovski IR.1st Inf. Brigade squadID=572077 squadNetworkIDIndex=3 0= 1=76561198247176506 2=76561198057154071 3= sender ='[UGT]Wallenberg' (master)
  1000. Realtime: 485.311 NetworkTime: 2083743.551 Category:
  1001.  
  1002. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1003.  
  1004. AddSquadsSync done.
  1005. Realtime: 485.311 NetworkTime: 2083743.551 Category:
  1006.  
  1007. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1008.  
  1009. Received AddSquad 2083743.427 sectionType=Roumanian squadName=Regimentul 63 Infanterie squadID=498690 squadNetworkIDIndex=4 0=76561198025123839 1= 2= 3= sender ='[UGT]Wallenberg' (master)
  1010. Realtime: 485.312 NetworkTime: 2083743.551 Category:
  1011.  
  1012. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1013.  
  1014. Init player match with: Level:_14Poland Gametype:Maneuver serverGameStatus: MatchAwaitingSetup matchWinner None team1wins 0 team2wins 0 timeRoundStarted: -1 roundTimeLimit 2400 realtimeSinceStartup=485.3148 IsCustomMatch=False IsPrivateMatch=False
  1015. Realtime: 485.315 NetworkTime: 2083743.551 Category:
  1016.  
  1017. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1018.  
  1019. Client received GameSetupReady signal
  1020. Realtime: 485.325 NetworkTime: 2083743.551 Category:
  1021.  
  1022. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1023.  
  1024. Received AddSquad 2083743.429 sectionType=Bulgarian squadName=31st Varneiski IR. 3rd Inf. Brigade squadID=691290 squadNetworkIDIndex=5 0= 1=76561198081058641 2= 3= sender ='[UGT]Wallenberg' (master)
  1025. Realtime: 485.325 NetworkTime: 2083743.551 Category:
  1026.  
  1027. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1028.  
  1029. Received AddSquad 2083743.431 sectionType=KukTrupp squadName=Infanterieregiment Prinz zu Sachsen-Coburg-Saalfeld Nr.57 squadID=990199 squadNetworkIDIndex=6 0=76561198941750439 1= 2= 3= sender ='[UGT]Wallenberg' (master)
  1030. Realtime: 485.326 NetworkTime: 2083743.551 Category:
  1031.  
  1032. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1033.  
  1034. GameStatus now from MatchAwaitingSetup to MatchStarting CurrentMC: '[UGT]Wallenberg' (master)
  1035. Realtime: 485.338 NetworkTime: 2083743.577 Category:
  1036.  
  1037. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1038.  
  1039. RoundDidStart with: statusMatchStarting Joined CurrentMC:'[UGT]Wallenberg' (master)
  1040. Realtime: 485.339 NetworkTime: 2083743.577 Category:
  1041.  
  1042. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1043.  
  1044. Received AddSquad 2083743.455 sectionType=KukTrupp squadName=Infanterieregiment Ritter von Pino Nr. 40 squadID=6233564 squadNetworkIDIndex=7 0=76561198193789551 1= 2= 3= sender ='[UGT]Wallenberg' (master)
  1045. Realtime: 485.341 NetworkTime: 2083743.577 Category:
  1046.  
  1047. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1048.  
  1049. Received AddSquad 2083744.07 sectionType=Cossack squadName=2nd Semireche Cossack Regiment squadID=7666852 squadNetworkIDIndex=8 0=BOT193 1= 2= 3= sender ='[UGT]Wallenberg' (master)
  1050. Realtime: 485.879 NetworkTime: 2083744.119 Category:
  1051.  
  1052. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1053.  
  1054. Received AddSquad 2083744.479 sectionType=Frontovik squadName=33rd Yelets Infantry Regiment squadID=3791095 squadNetworkIDIndex=9 0=BOT217 1= 2= 3= sender ='[UGT]Wallenberg' (master)
  1055. Realtime: 486.346 NetworkTime: 2083744.586 Category:
  1056.  
  1057. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1058.  
  1059. Received AddSquad 2083744.855 sectionType=KukTrupp squadName=Infanterieregiment Graf vonBeck-RzikowskyNr.47 squadID=9026776 squadNetworkIDIndex=10 0=BOT238 1= 2= 3= sender ='[UGT]Wallenberg' (master)
  1060. Realtime: 486.645 NetworkTime: 2083744.884 Category:
  1061.  
  1062. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1063.  
  1064. Received AddSquad 2083744.91 sectionType=Latvian squadName=1. Daugavgrīvas latviešu strēlnieku pulks squadID=6494292 squadNetworkIDIndex=11 0=BOT241 1= 2= 3= sender ='[UGT]Wallenberg' (master)
  1065. Realtime: 486.776 NetworkTime: 2083744.952 Category:
  1066.  
  1067. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1068.  
  1069. Received AddSquad 2083745.266 sectionType=Bulgarian squadName=25th Dragomanski IR. 2nd Inf. Brigade squadID=2890327 squadNetworkIDIndex=12 0=BOT262 1= 2= 3= sender ='[UGT]Wallenberg' (master)
  1070. Realtime: 487.107 NetworkTime: 2083745.3 Category:
  1071.  
  1072. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1073.  
  1074. Received AddSquad 2083745.316 sectionType=Frontovik squadName=104th Ustchung Infantry Regiment squadID=2549409 squadNetworkIDIndex=13 0=BOT265 1= 2= 3= sender ='[UGT]Wallenberg' (master)
  1075. Realtime: 487.121 NetworkTime: 2083745.36 Category:
  1076.  
  1077. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1078.  
  1079. Received AddSquad 2083745.67 sectionType=Bulgarian squadName=47th IR. 3rd Inf. Brigade squadID=6025100 squadNetworkIDIndex=14 0=BOT286 1= 2= 3= sender ='[UGT]Wallenberg' (master)
  1080. Realtime: 487.534 NetworkTime: 2083745.769 Category:
  1081.  
  1082. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1083.  
  1084. Received AddSquad 2083745.72 sectionType=Cossack squadName=1st Koshevoi Ataman Sidor Belyi's Poltava Regiment squadID=9739470 squadNetworkIDIndex=15 0=BOT289 1= 2= 3= sender ='[UGT]Wallenberg' (master)
  1085. Realtime: 487.535 NetworkTime: 2083745.769 Category:
  1086.  
  1087. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1088.  
  1089. Client now reached 'isEverythingReadyLoading' in GameSetupReady
  1090. Realtime: 491.358 NetworkTime: 2083749.587 Category:
  1091.  
  1092. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1093.  
  1094. ResetNetworkCaches
  1095. Realtime: 491.358 NetworkTime: 2083749.587 Category:
  1096.  
  1097. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1098.  
  1099. StartFallbackSendAckThread - fallback thread already running...
  1100. Realtime: 491.502 NetworkTime: 2083749.742 Category:
  1101.  
  1102. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1103.  
  1104. GameStatus now from MatchStarting to MatchPlaying CurrentMC: '[UGT]Wallenberg' (master)
  1105. Realtime: 505.22 NetworkTime: 2083763.458 Category:
  1106.  
  1107. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1108.  
  1109. OnMasterClientSwitched from player [UGT]Wallenberg {76561197979694103} to player [NL] Yavva {76561198025123839}
  1110. Realtime: 545.554 NetworkTime: 2083803.787 Category:
  1111.  
  1112. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1113.  
  1114. FILL_WITH_BOTS_SIZE: 64
  1115. NEXTMAP: _14Poland
  1116. IS_CUSTOM_ROOM: False
  1117. RANDOM_SEED: 1541679585
  1118. ROUND_END_TIME: 1575849922
  1119. TEAM_DAMAGE: True
  1120. BOT_DAMAGE: 1
  1121. CHOSENMAP: _14Poland
  1122. BOT_ACCURACY: 1
  1123. NEXT_WEATHER_INDEX: 4
  1124. ROUND_END_TIME_IN_GAME: 2399
  1125. WEATHER_INDEX: 4
  1126. BOT_SIGHT_RANGE: 150
  1127. MATCH_START_TIME: 1575847499
  1128. SCENARIO: -1
  1129. GAMESQUADS: ExposedSquadInfo[]
  1130. ENDED: False
  1131. AUTOBALANCE_DISABLED: False
  1132. PREVIOUS_MAP: _18Dobrudja
  1133. SUPPORTER_STARS_DICT: (System.String)76561198033717470=(System.Byte)1, (System.String)76561198085249331=(System.Byte)2, (System.String)76561198076070801=(System.Byte)0, (System.String)76561198855831615=(System.Byte)2, (System.String)76561198024552428=(System.Byte)0, (System.String)76561198049741714=(System.Byte)0, (System.String)76561198382195746=(System.Byte)0, (System.String)76561198042569580=(System.Byte)0, (System.String)76561198023130821=(System.Byte)0, (System.String)76561198437595958=(System.Byte)0, (System.String)76561198849884461=(System.Byte)1, (System.String)76561198105348917=(System.Byte)0, (System.String)76561198400140568=(System.Byte)0, (System.String)76561198006103206=(System.Byte)1, (System.String)76561198069951595=(System.Byte)0, (System.String)76561198176001813=(System.Byte)0, (System.String)76561198052704412=(System.Byte)0, (System.String)76561198072876562=(System.Byte)0, (System.String)76561198117187462=(System.Byte)0, (System.String)76561197987013604=(System.Byte)0, (System.String)76561198305775765=(System.Byte)0, (System.String)76561198092037921=(System.Byte)0, (System.String)76561199001622538=(System.Byte)2, (System.String)76561198272784692=(System.Byte)0, (System.String)76561198043989010=(System.Byte)0, (System.String)76561198243157716=(System.Byte)0, (System.String)76561197982167379=(System.Byte)0, (System.String)76561198046715527=(System.Byte)0, (System.String)76561198213178161=(System.Byte)0, (System.String)76561197994208645=(System.Byte)0, (System.String)76561198068094790=(System.Byte)0, (System.String)76561198308487235=(System.Byte)0, (System.String)76561198389760927=(System.Byte)0, (System.String)76561198348482829=(System.Byte)0, (System.String)76561198036387917=(System.Byte)0, (System.String)76561198014437947=(System.Byte)0, (System.String)76561198043639590=(System.Byte)0, (System.String)76561198012900033=(System.Byte)0, (System.String)76561198282620314=(System.Byte)0, (System.String)76561198013642294=(System.Byte)0, (System.String)76561198016135681=(System.Byte)0, (System.String)76561198941750439=(System.Byte)0, (System.String)76561197982675697=(System.Byte)0, (System.String)76561198273094473=(System.Byte)0, (System.String)76561198171157845=(System.Byte)2, (System.String)76561198276654510=(System.Byte)0, (System.String)76561198880352883=(System.Byte)0, (System.String)76561198136617691=(System.Byte)0, (System.String)76561198070292909=(System.Byte)0, (System.String)76561198088511158=(System.Byte)0, (System.String)76561198104200721=(System.Byte)0, (System.String)76561198036198039=(System.Byte)0, (System.String)76561198082040841=(System.Byte)0, (System.String)76561198313851409=(System.Byte)0, (System.String)76561198368439587=(System.Byte)0, (System.String)76561198007274728=(System.Byte)2, (System.String)76561198134966180=(System.Byte)0, (System.String)76561198247176506=(System.Byte)0, (System.String)76561198296327438=(System.Byte)0, (System.String)76561198108915993=(System.Byte)0, (System.String)76561198345868793=(System.Byte)0, (System.String)76561198335508331=(System.Byte)0, (System.String)76561198148462195=(System.Byte)0, (System.String)76561198016067553=(System.Byte)0, (System.String)76561198110543020=(System.Byte)0, (System.String)76561198284290031=(System.Byte)0, (System.String)76561198044179342=(System.Byte)1, (System.String)76561198060424052=(System.Byte)2, (System.String)76561198042842083=(System.Byte)0, (System.String)76561198246471594=(System.Byte)0, (System.String)76561198208364195=(System.Byte)0, (System.String)76561198025913222=(System.Byte)0, (System.String)76561198335880485=(System.Byte)0, (System.String)76561198162001498=(System.Byte)0, (System.String)76561198992426766=(System.Byte)0, (System.String)76561198063165227=(System.Byte)1, (System.String)76561198124702681=(System.Byte)0, (System.String)76561198038355689=(System.Byte)0, (System.String)76561198880150016=(System.Byte)0, (System.String)76561198143079721=(System.Byte)2, (System.String)76561198043350309=(System.Byte)0, (System.String)76561198079679044=(System.Byte)0, (System.String)76561198067168878=(System.Byte)0, (System.String)76561198274757185=(System.Byte)1, (System.String)76561198303424249=(System.Byte)1, (System.String)76561198007556529=(System.Byte)0, (System.String)76561198315167339=(System.Byte)0, (System.String)76561197979694103=(System.Byte)1, (System.String)76561198149584148=(System.Byte)1, (System.String)76561198025123839=(System.Byte)0, (System.String)76561198273368167=(System.Byte)0, (System.String)76561198003973240=(System.Byte)1, (System.String)76561197961081090=(System.Byte)0, (System.String)76561198045122405=(System.Byte)0, (System.String)76561198975683373=(System.Byte)0, (System.String)76561198046136133=(System.Byte)0, (System.String)76561198045528247=(System.Byte)0, (System.String)76561198150421547=(System.Byte)0, (System.String)76561198150238769=(System.Byte)0, (System.String)76561198332525860=(System.Byte)2, (System.String)76561198193789551=(System.Byte)0, (System.String)76561198129502166=(System.Byte)0, (System.String)76561198036888388=(System.Byte)0, (System.String)76561198081058641=(System.Byte)0, (System.String)76561198033695973=(System.Byte)0, (System.String)76561198007545934=(System.Byte)0, (System.String)76561198332308914=(System.Byte)0, (System.String)76561198025228039=(System.Byte)0, (System.String)76561198057154071=(System.Byte)0, (System.String)76561198123502526=(System.Byte)0, (System.String)76561198063523657=(System.Byte)0, (System.String)76561198320875431=(System.Byte)0, (System.String)76561198322128558=(System.Byte)0, (System.String)76561198803616982=(System.Byte)0, (System.String)76561198002413496=(System.Byte)1, (System.String)76561198095759397=(System.Byte)0, (System.String)76561198440461893=(System.Byte)0, (System.String)76561197961782777=(System.Byte)0, (System.String)76561198192015406=(System.Byte)0, (System.String)76561198311478381=(System.Byte)0, (System.String)76561197997458320=(System.Byte)0, (System.String)76561198047285039=(System.Byte)0
  1134. PLAYER_COUNT: 12
  1135. BOT_SHOOT_RANGE: 100
  1136. curScn: _14Poland
  1137. ACTIVE_ABILITY_RELOAD_MODIFIER: 1
  1138. GAMETYPE: 6
  1139.  
  1140.  
  1141. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1142.  
  1143. {2083803.787} OnMasterClientSwitched from player [UGT]Wallenberg {76561197979694103} [67 & 19] to player [NL] Yavva {76561198025123839} [28 & 58]. Players=
  1144. ['Fingorians' ] 1350 - 2083743.721 {76561198072876562}
  1145. ['[UGT]Wallenberg' ] 1062 - 2083737.648 {76561197979694103}
  1146. ['Aphex' ] 1242 - 2083743.608 {76561198043989010}
  1147. ['thomasneuert' ] 1302 - 2083743.552 {76561198025913222}
  1148. ['CraigChaotic' ] 1318 - 2083743.556 {76561198057154071}
  1149. ['LoBear' ] 1320 - 2083743.597 {76561197982167379}
  1150. ['CaptainFandango' ] 1321 - 2083743.554 {76561198247176506}
  1151. ['KaptainKopter' ] 1351 - 2083794.02 {76561198148462195}
  1152. ['alvaromola11' ] 1342 - 2083743.619 {76561198193789551}
  1153. ['shuravi1980' ] 1344 - 2083743.597 {76561198007274728}
  1154. ['Fratzengulasch' ] 1348 - 2083743.567 {76561198081058641}
  1155. ['[NL] Yavva' (master) (local)] 1349 - 2083743.551 {76561198025123839}
  1156.  
  1157. Realtime: 545.556 NetworkTime: 2083803.787 Category:
  1158.  
  1159. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1160.  
  1161. Received AddSquad 2083805.797 sectionType=Infanterie squadName=Reserve-Infanterie Regiment Nr. 51 squadID=2185677 squadNetworkIDIndex=16 0=BOT220 1= 2= 3= sender ='[NL] Yavva' (master)
  1162. Realtime: 547.557 NetworkTime: 2083805.79 Category:
  1163.  
  1164. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1165.  
  1166. Received RemoveSquad squadID=9739470 squadNetworkIDIndex=
  1167. Realtime: 547.759 NetworkTime: 2083805.982 Category:
  1168.  
  1169. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1170.  
  1171. Received RemoveSquad squadID=2185677 squadNetworkIDIndex=
  1172. Realtime: 592.368 NetworkTime: 2083850.604 Category:
  1173.  
  1174. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1175.  
  1176. Received AddSquad 2083850.608 sectionType=KukTrupp squadName=Infanterieregiment Freiherr von Hess Nr. 49 squadID=643075 squadNetworkIDIndex=15 0= 1= 2= 3= sender ='[NL] Yavva' (master)
  1177. Realtime: 592.369 NetworkTime: 2083850.604 Category:
  1178.  
  1179. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1180.  
  1181. Squadname is empty CREATENODE: setting default name.
  1182. Realtime: 1333.254 NetworkTime: 2084591.49 Category:
  1183.  
  1184. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1185.  
  1186. WalkingHMG Log: Inventory got disabled with HMG equipped or in process of equipping.
  1187. Realtime: 1385.653 NetworkTime: 2084643.892 Category:
  1188.  
  1189. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1190.  
  1191. Abort spawn :) Player disconnected (unregistered player)
  1192.  
  1193. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1194.  
  1195. Squadname is empty CREATENODE: setting default name.
  1196. Realtime: 1520.81 NetworkTime: 2084779.047 Category:
  1197.  
  1198. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1199.  
  1200. Squadname is empty CREATENODE: setting default name.
  1201. Realtime: 1624.262 NetworkTime: 2084882.498 Category:
  1202.  
  1203. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1204.  
  1205. Server Stopped round at: 2085068.44 realTime:1810.202
  1206. Realtime: 1810.202 NetworkTime: 2085068.44 Category:
  1207.  
  1208. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1209.  
  1210. GameStatus now from MatchPlaying to MatchEnding CurrentMC: '[NL] Yavva' (master)
  1211. Realtime: 1810.203 NetworkTime: 2085068.44 Category:
  1212.  
  1213. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1214.  
  1215. 1820.222 {2085078.459} StopMatch isLateJoinFalse matchEndTimeLeft[40] Scene[_14Poland_BAKED] GameType[Maneuver] Room[Room: '_498764_73872' visible,open 15/68 players.]
  1216.  
  1217. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1218.  
  1219. GameStatus now from MatchEnding to MatchEnded CurrentMC: '[NL] Yavva' (master)
  1220. Realtime: 1820.32 NetworkTime: 2085078.459 Category:
  1221.  
  1222. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1223.  
  1224. Wating for 39.75098 instead of 40
  1225.  
  1226. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1227.  
  1228. Fill match AAR values is being called before stats have been recieved - waiting
  1229.  
  1230. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1231.  
  1232. Fill match AAR values is being called before stats have been recieved - waiting
  1233.  
  1234. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1235.  
  1236. Fill match AAR values is being called before stats have been recieved - waiting
  1237.  
  1238. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1239.  
  1240. Dont know how to close button to False. (There is no close button in the new UI popup!)
  1241. Realtime: 1848.917 NetworkTime: 2085107.156 Category:
  1242.  
  1243. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1244.  
  1245. GameSetup.ExitGame
  1246. Realtime: 1849.963 NetworkTime: 2085108.203 Category:
  1247.  
  1248. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1249.  
  1250. AbortLoadingThisGameSetup ExitGame
  1251. Realtime: 1849.967 NetworkTime: 2085108.203 Category:
  1252.  
  1253. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1254.  
  1255. Cant remove [SUPPORT_LEADER] ready: True, lastusetime: 2084763.977, progress: 0 owner: [NL] Yavva, not added in the first place?
  1256.  
  1257. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1258.  
  1259. Called PhotonNetwork.LeaveRoom True
  1260. Realtime: 1850.22 NetworkTime: 2085108.203 Category:
  1261.  
  1262. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1263.  
  1264. Loading _1MainMenu_EASTERN_BAKED
  1265. Realtime: 1850.22 NetworkTime: 2085108.203 Category:
  1266.  
  1267. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1268.  
  1269. PUN SetInterestGroups disabling ALL groups
  1270. Realtime: 1850.22 NetworkTime: 2085108.203 Category:
  1271.  
  1272. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1273.  
  1274. StartFallbackSendAckThread - fallback thread already running...
  1275. Realtime: 1850.298 NetworkTime: 2085108.203 Category:
  1276.  
  1277. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1278.  
  1279. doLoadNextScene (now calling UnloadUnusedAssets)
  1280. Realtime: 1850.326 NetworkTime: 2085108.565 Category:
  1281.  
  1282. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1283.  
  1284. Unloading 1 Unused Serialized files (Serialized files now loaded: 27)
  1285.  
  1286. Unloading 38640 unused Assets to reduce memory usage. Loaded Objects now: 194056.
  1287. Total: 496.350506 ms (FindLiveObjects: 10.844513 ms CreateObjectMapping: 11.248351 ms MarkObjects: 422.958856 ms DeleteObjects: 51.298393 ms)
  1288.  
  1289. PunEvent.CloseConnection
  1290. Realtime: 1850.848 NetworkTime: 2085109.088 Category:
  1291.  
  1292. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1293.  
  1294. Called PhotonNetwork.LeaveRoom False
  1295. Realtime: 1850.848 NetworkTime: 2085109.088 Category:
  1296.  
  1297. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1298.  
  1299. GameSetup.SP has an OnLeftRoom() event.
  1300. Realtime: 1850.856 NetworkTime: 2085109.088 Category:
  1301.  
  1302. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1303.  
  1304. Unloading 1 Unused Serialized files (Serialized files now loaded: 27)
  1305. UnloadTime: 285.555460 ms
  1306. CoRoutOnLevelWasLoaded _1MainMenuLoader
  1307.  
  1308. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1309.  
  1310.  
  1311. Unloading 17956 unused Assets to reduce memory usage. Loaded Objects now: 41249.
  1312. Total: 400.335684 ms (FindLiveObjects: 3.835143 ms CreateObjectMapping: 4.400753 ms MarkObjects: 370.080874 ms DeleteObjects: 22.018548 ms)
  1313.  
  1314. StartFallbackSendAckThread - fallback thread already running...
  1315. Realtime: 1852.721 NetworkTime: 1920867.773 Category:
  1316.  
  1317. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1318.  
  1319. unloadEverything (now calling UnloadUnusedAssets)
  1320. Realtime: 1852.771 NetworkTime: 1920867.823 Category:
  1321.  
  1322. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1323.  
  1324. Unloading 0 Unused Serialized files (Serialized files now loaded: 27)
  1325.  
  1326. Unloading 7074 unused Assets to reduce memory usage. Loaded Objects now: 34175.
  1327. Total: 382.666880 ms (FindLiveObjects: 3.378659 ms CreateObjectMapping: 2.123053 ms MarkObjects: 363.578787 ms DeleteObjects: 13.585729 ms)
  1328.  
  1329. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  1330. Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
  1331. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  1332. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  1333. UnloadTime: 0.773970 ms
  1334. CoRoutOnLevelWasLoaded _1MainMenu_EASTERN_BAKED
  1335.  
  1336. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1337.  
  1338. ###########################################
  1339.  
  1340.  
  1341. Network Version: 307 Build=17903 CommandLineFront=Eastern Platform=Steam Branch=None Language=EN Date: -8586257580137778508
  1342. Realtime: 1855.177 NetworkTime: 1920870.23 Category:
  1343.  
  1344. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1345.  
  1346. About to start clustering on level assets object 'LevelAssets' on level '_1MainMenu_EASTERN' with mesh size target: 4096 MB
  1347.  
  1348. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1349.  
  1350.  
  1351. Unloading 1332 unused Assets to reduce memory usage. Loaded Objects now: 50006.
  1352. Total: 397.122950 ms (FindLiveObjects: 3.742605 ms CreateObjectMapping: 1.937359 ms MarkObjects: 389.685837 ms DeleteObjects: 1.756657 ms)
  1353.  
  1354. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  1355. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  1356. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  1357. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  1358. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  1359. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  1360. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  1361. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  1362. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  1363. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  1364. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  1365. StartFallbackSendAckThread - fallback thread already running...
  1366. Realtime: 1856.994 NetworkTime: 1920872.046 Category:
  1367.  
  1368. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1369.  
  1370. StartFallbackSendAckThread - fallback thread already running...
  1371. Realtime: 1857.26 NetworkTime: 1920872.313 Category:
  1372.  
  1373. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1374.  
  1375. ClusteringDone (now calling UnloadUnusedAssets)
  1376. Realtime: 1857.39 NetworkTime: 1920872.442 Category:
  1377.  
  1378. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1379.  
  1380. Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
  1381.  
  1382. Unloading 1342 unused Assets to reduce memory usage. Loaded Objects now: 46266.
  1383. Total: 419.352088 ms (FindLiveObjects: 3.556458 ms CreateObjectMapping: 2.084858 ms MarkObjects: 411.914431 ms DeleteObjects: 1.796064 ms)
  1384.  
  1385. Dont know how to close button to True. (There is no close button in the new UI popup!)
  1386. Realtime: 1859.598 NetworkTime: 1920874.65 Category:
  1387.  
  1388. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
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