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- Mono path[0] = '/Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/Resources/Data/Managed'
- Mono config path = '/Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/MonoBleedingEdge/etc'
- Initialize engine version: 2019.2.10f1 (923acd2d43aa)
- [XR] Discovering subsystems at path /Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/Resources/Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Renderer: AMD Radeon Pro 580 OpenGL Engine
- Vendor: ATI Technologies Inc.
- Version: 4.1 ATI-3.2.24
- GLES: 0
- GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable G
- L_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier
- OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level <OpenGL 4.1> ; Context handle 1636269056
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.607 seconds
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- UnloadTime: 0.610066 ms
- Commandline options: "/Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/MacOS/WW1 Game Series" tannenberg
- Realtime: 0.505 NetworkTime: 0 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Plugins: Couldn't open libc, error: dlopen(libc, 2): image not found
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 700004aaf000 -> priority: 1
- Thread -> id: 700004b32000 -> priority: 1
- Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=False fileC=297
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading start bundles took 0.5 s.
- Realtime: 1.496 NetworkTime: 0 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- Shader 'Relief Pack/ReliefTerrain-FirstPass': failed to set fallback shader 'Nature/Terrain/Standard'
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Temporal Filter' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/SEScreenSpaceShadows' - Pass '' has no vertex shader
- Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
- Skipping shader warmup on this platform as it causes a long hang in the splashscreen on OpenGLCore (Mac/Linux, possibly Windows).
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- Unloading 5 Unused Serialized files (Serialized files now loaded: 11)
- UnloadTime: 0.583947 ms
- Plugins: Couldn't open /usr/lib/libSystem, error: dlopen(/usr/lib/libSystem, 2): image not found
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
- Plugins: Couldn't open /usr/lib/libSystem, error: dlopen(/usr/lib/libSystem, 2): image not found
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
- Plugins: Couldn't open /usr/lib/libSystem, error: dlopen(/usr/lib/libSystem, 2): image not found
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
- SplashScene Awake.
- Realtime: 6.163 NetworkTime: 0 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- Inject cause: c=System.Runtime, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 3.40433 Steamworks setup done front:Eastern GetMySteamID=76561198025123839
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1583 unused Assets to reduce memory usage. Loaded Objects now: 8110.
- Total: 21.939552 ms (FindLiveObjects: 0.783837 ms CreateObjectMapping: 0.740835 ms MarkObjects: 17.397942 ms DeleteObjects: 3.016479 ms)
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- Couldnt find LocalizationKeys enum for key [XMAS_TRUCE_DESC_EXTENDED]
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- UnloadTime: 1.773085 ms
- CoRoutOnLevelWasLoaded _1MainMenu_EASTERN_BAKED
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ###########################################
- Network Version: 307 Build=17903 CommandLineFront=Eastern Platform=Steam Branch=None Language=EN Date: -8586257598568998568
- Realtime: 12.04 NetworkTime: 0 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- About to start clustering on level assets object 'LevelAssets' on level '_1MainMenu_EASTERN' with mesh size target: 4096 MB
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- Unloading 1771 unused Assets to reduce memory usage. Loaded Objects now: 41436.
- Total: 114.384461 ms (FindLiveObjects: 2.456600 ms CreateObjectMapping: 0.996049 ms MarkObjects: 109.997541 ms DeleteObjects: 0.933815 ms)
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: Shader Unsupported: 'Hidden/SEScreenSpaceShadows' - Pass '' has no vertex shader
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- Best region found in PlayerPrefs. Connecting to: eu
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread
- Realtime: 16.414 NetworkTime: 887496.675 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ClusteringDone (now calling UnloadUnusedAssets)
- Realtime: 16.593 NetworkTime: 887496.854 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 19)
- Unloading 1346 unused Assets to reduce memory usage. Loaded Objects now: 37939.
- Total: 119.284891 ms (FindLiveObjects: 1.797225 ms CreateObjectMapping: 1.147071 ms MarkObjects: 115.475663 ms DeleteObjects: 0.864456 ms)
- Fallback handler could not load library /Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32
- Fallback handler could not load library /Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.dylib
- Fallback handler could not load library /Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.so
- Fallback handler could not load library /Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.bundle
- Fallback handler could not load library /Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/Frameworks/MonoEmbedRuntime/osx/Kernel32
- Fallback handler could not load library /Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32
- Fallback handler could not load library /Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.dylib
- Fallback handler could not load library /Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.so
- Fallback handler could not load library /Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.bundle
- Fallback handler could not load library /Users/ctmax/Library/Application Support/Steam/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 18.148 NetworkTime: 0 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Maneuver = True
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- JoinTeamRoom _498764_73872 type:Maneuver isFriendJoin_AllowAnyGameType:False
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ResetNetworkCaches
- Realtime: 21.383 NetworkTime: 2083279.645 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- MainMenuConnection OnJoinedRoom ManeuverInGameSquadJoin
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Send request to ReserveSlot with squad [-1] RoleID: -1
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GotSlotFromMC
- Realtime: 21.533 NetworkTime: 2083279.794 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 21.535 NetworkTime: 2083279.794 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading _18Dobrudja_BAKED Maneuver
- Realtime: 21.549 NetworkTime: 2083279.81 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PUN SetInterestGroups disabling ALL groups
- Realtime: 21.551 NetworkTime: 2083279.81 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 21.656 NetworkTime: 2083279.81 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Steam OnLobbyCreated: serverregion eu
- Realtime: 21.676 NetworkTime: 2083279.937 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- doLoadNextScene (now calling UnloadUnusedAssets)
- Realtime: 21.677 NetworkTime: 2083279.937 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 21.677 NetworkTime: 2083279.937 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Already loading another screen, lets not load _18Dobrudja_BAKED
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 205 unused Assets to reduce memory usage. Loaded Objects now: 39508.
- Total: 132.962641 ms (FindLiveObjects: 1.538703 ms CreateObjectMapping: 1.278858 ms MarkObjects: 129.937552 ms DeleteObjects: 0.207127 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 21)
- UnloadTime: 25.482567 ms
- Unloading 1843 unused Assets to reduce memory usage. Loaded Objects now: 13234.
- Total: 68.413706 ms (FindLiveObjects: 0.736054 ms CreateObjectMapping: 0.732863 ms MarkObjects: 61.116823 ms DeleteObjects: 5.827543 ms)
- LevelLoaderEmpty start (now calling UnloadUnusedAssets)
- Realtime: 22.12 NetworkTime: 2083280.381 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
- Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 13181.
- Total: 64.167886 ms (FindLiveObjects: 0.622437 ms CreateObjectMapping: 0.817800 ms MarkObjects: 62.679949 ms DeleteObjects: 0.047333 ms)
- {2083280.492} LevelLoaderEmpty load level..
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
- UnloadTime: 0.462764 ms
- CoRoutOnLevelWasLoaded _1LevelLoader
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 263 unused Assets to reduce memory usage. Loaded Objects now: 31871.
- Total: 124.985283 ms (FindLiveObjects: 1.055678 ms CreateObjectMapping: 2.010422 ms MarkObjects: 121.776789 ms DeleteObjects: 0.141884 ms)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 24.678 NetworkTime: 2083282.939 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- unloadEverything (now calling UnloadUnusedAssets)
- Realtime: 24.728 NetworkTime: 2083282.989 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
- Unloading 775 unused Assets to reduce memory usage. Loaded Objects now: 31101.
- Total: 124.952295 ms (FindLiveObjects: 1.107569 ms CreateObjectMapping: 2.064674 ms MarkObjects: 120.658685 ms DeleteObjects: 1.120846 ms)
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- UnloadTime: 0.396241 ms
- CoRoutOnLevelWasLoaded _18Dobrudja_BAKED
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PUN SetInterestGroups disabling ALL groups
- Realtime: 31.676 NetworkTime: 2083289.572 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ResetNetworkCaches
- Realtime: 31.676 NetworkTime: 2083289.572 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- About to start clustering on level assets object 'LevelAssets' on level '_18Dobrudja' with mesh size target: 4096 MB
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loadAndApplyPreset begin. weatherIndex=5 LoadedLevelName:_18Dobrudja level:_18Dobrudja
- Realtime: 31.8 NetworkTime: 2083289.572 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 32.427 NetworkTime: 2083289.572 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameSetup.Start3: Ask MC['Mad Max' (master)] to connect us (ServerCheckConnectedPlayer) try 0
- Realtime: 33.915 NetworkTime: 2083289.572 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2473 unused Assets to reduce memory usage. Loaded Objects now: 201612.
- Total: 234.835858 ms (FindLiveObjects: 8.550506 ms CreateObjectMapping: 5.716736 ms MarkObjects: 218.317037 ms DeleteObjects: 2.250955 ms)
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- loadAndApplyPreset end. weatherIndex=5 LoadedLevelName:_18Dobrudja level:_18Dobrudja
- Realtime: 35.996 NetworkTime: 2083294.248 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083292.49 sectionType=KukTrupp squadName=Gaspionierbaon 3 squadID=2255782 squadNetworkIDIndex=0 0=BOT214 1=76561197979694103 2=BOT253 3=BOT199 sender ='Mad Max' (master)
- Realtime: 36.161 NetworkTime: 2083294.248 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083292.49 sectionType=Bulgarian squadName=6th Tarnovski IR.1st Inf. Brigade squadID=572077 squadNetworkIDIndex=1 0=76561197982167379 1=76561198247176506 2=76561198057154071 3=76561197992376117 sender ='Mad Max' (master)
- Realtime: 36.162 NetworkTime: 2083294.248 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083292.49 sectionType=Roumanian squadName=Regimentul 63 Infanterie squadID=498690 squadNetworkIDIndex=2 0=BOT265 1=76561198054065366 2=76561197973826804 3=76561198000119565 sender ='Mad Max' (master)
- Realtime: 36.162 NetworkTime: 2083294.248 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083292.49 sectionType=KukTrupp squadName=Infanterieregiment Prinz zu Sachsen-Coburg-Saalfeld Nr.57 squadID=990199 squadNetworkIDIndex=3 0=76561198941750439 1=BOT217 2=76561198097782196 3=BOT220 sender ='Mad Max' (master)
- Realtime: 36.162 NetworkTime: 2083294.248 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083292.49 sectionType=Infanterie squadName=Infanterie-Regiment Nr. 191 squadID=504156 squadNetworkIDIndex=4 0=BOT268 1=BOT274 2=BOT250 3=BOT262 sender ='Mad Max' (master)
- Realtime: 36.162 NetworkTime: 2083294.248 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083292.49 sectionType=Frontovik squadName=221st Roslav Infantry Regiment squadID=842532 squadNetworkIDIndex=5 0=76561198870590119 1=76561198006103206 2=BOT247 3=76561198158937885 sender ='Mad Max' (master)
- Realtime: 36.162 NetworkTime: 2083294.248 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083292.49 sectionType=KukTrupp squadName=Infanterieregiment Ritter von Pino Nr. 40 squadID=6233564 squadNetworkIDIndex=6 0=76561198193789551 1=BOT196 2=BOT202 3=BOT208 sender ='Mad Max' (master)
- Realtime: 36.162 NetworkTime: 2083294.248 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083292.49 sectionType=KukTrupp squadName=Infanterieregiment Freiherr vonAlboriNr.89 squadID=387109 squadNetworkIDIndex=7 0=76561198031348268 1=BOT184 2=76561198016067553 3=76561198839632508 sender ='Mad Max' (master)
- Realtime: 36.162 NetworkTime: 2083294.248 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083292.49 sectionType=Roumanian squadName=Regimentul Vasile Lupu No. 36 squadID=693081 squadNetworkIDIndex=8 0=BOT259 1=BOT160 2=BOT163 3=BOT166 sender ='Mad Max' (master)
- Realtime: 36.162 NetworkTime: 2083294.248 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083292.49 sectionType=Bulgarian squadName=31st Varneiski IR. 3rd Inf. Brigade squadID=691290 squadNetworkIDIndex=9 0=BOT190 1=BOT256 2=BOT223 3=BOT244 sender ='Mad Max' (master)
- Realtime: 36.163 NetworkTime: 2083294.248 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083292.49 sectionType=Frontovik squadName=2nd Black-Sea Regiment squadID=688210 squadNetworkIDIndex=10 0=76561198028620872 1=BOT241 2=BOT175 3=76561198025913222 sender ='Mad Max' (master)
- Realtime: 36.163 NetworkTime: 2083294.248 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083292.49 sectionType=Cossack squadName=74th Stavropol Infantry Regiment squadID=188884 squadNetworkIDIndex=11 0=76561198067206380 1=76561198203854803 2=76561198043989010 3=76561198007274728 sender ='Mad Max' (master)
- Realtime: 36.163 NetworkTime: 2083294.248 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083292.49 sectionType=Roumanian squadName=Regimentul 79 Infanterie squadID=8639579 squadNetworkIDIndex=12 0=BOT271 1=BOT193 2=BOT181 3=BOT187 sender ='Mad Max' (master)
- Realtime: 36.163 NetworkTime: 2083294.248 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083292.49 sectionType=Frontovik squadName=96th Omsk Infantry Regiment squadID=3614083 squadNetworkIDIndex=13 0=76561198081058641 1=BOT169 2=BOT205 3=BOT211 sender ='Mad Max' (master)
- Realtime: 36.163 NetworkTime: 2083294.248 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083292.49 sectionType=KukTrupp squadName=Infanterieregiment Ludwig III. König von Bayern Nr.62 squadID=4489335 squadNetworkIDIndex=16 0=76561198299769357 1=BOT226 2=BOT232 3=BOT178 sender ='Mad Max' (master)
- Realtime: 36.163 NetworkTime: 2083294.248 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083292.49 sectionType=Latvian squadName=4. Vidzemes latviešu strēlnieku pulks squadID=9183382 squadNetworkIDIndex=15 0=BOT172 1=BOT229 2=BOT235 3=BOT238 sender ='Mad Max' (master)
- Realtime: 36.163 NetworkTime: 2083294.248 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AddSquadsSync done.
- Realtime: 36.163 NetworkTime: 2083294.248 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Init player match with: Level:_18Dobrudja Gametype:Maneuver serverGameStatus: MatchPlaying matchWinner None team1wins 0 team2wins 0 timeRoundStarted: 2081249.451 roundTimeLimit 2400 realtimeSinceStartup=36.23621 IsCustomMatch=False IsPrivateMatch=False
- Realtime: 36.236 NetworkTime: 2083294.248 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameStatus now from MatchAwaitingSetup to MatchPlaying CurrentMC: 'Mad Max' (master)
- Realtime: 36.237 NetworkTime: 2083294.248 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- RoundDidStart with: statusMatchPlaying Joined CurrentMC:'Mad Max' (master)
- Realtime: 36.281 NetworkTime: 2083294.248 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Client received GameSetupReady signal
- Realtime: 38.076 NetworkTime: 2083294.248 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[76561198007274728] shuravi1980 status: spectating, faction: Entente]
- Realtime: 38.771 NetworkTime: 2083297.006 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[76561198067206380] JusaX status: spectating, faction: Entente]
- Realtime: 38.787 NetworkTime: 2083297.006 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[BOT241] Egor Volchak status: spectating, faction: Entente]
- Realtime: 38.793 NetworkTime: 2083297.006 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[76561198000119565] Willard status: spectating, faction: Entente]
- Realtime: 38.809 NetworkTime: 2083297.006 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[76561198031348268] HoznaCz status: spectating, faction: Central]
- Realtime: 38.814 NetworkTime: 2083297.006 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[BOT265] Vasile Broşteanu status: spectating, faction: Entente]
- Realtime: 38.826 NetworkTime: 2083297.006 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 40.654 NetworkTime: 2083298.891 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ClusteringDone (now calling UnloadUnusedAssets)
- Realtime: 42.172 NetworkTime: 2083300.404 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 2107 unused Assets to reduce memory usage. Loaded Objects now: 199423.
- Total: 240.071378 ms (FindLiveObjects: 8.384190 ms CreateObjectMapping: 5.169025 ms MarkObjects: 224.013599 ms DeleteObjects: 2.504058 ms)
- Client now reached 'isEverythingReadyLoading' in GameSetupReady
- Realtime: 42.67 NetworkTime: 2083300.771 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ResetNetworkCaches
- Realtime: 42.67 NetworkTime: 2083300.771 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 42.692 NetworkTime: 2083300.944 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PlayerNode: [76561198025123839] [NL] Yavva (local) status: playing, faction: Central
- Time: 49.94075
- LastPlayerStatusChangeTime: 20.93121
- SquadId: 2255782
- Position: (-88.9, -33.5, -104.2)
- Euler: (0.0, 190.5, 0.0)
- Stance: stand
- StanceSwitchState: None
- Activity: idle
- ViewMode: hip
- Movement: still
- Current item: weaponprefab_firearm_repeating_steyrmannlicher_m95
- Item state: ready
- Deployed: False
- Current weapon: FIREARM_REPEATING_STEYRMANNLICHER_M95
- Weapon state: ready
- Is sighted: False
- ---
- MC: [76561197973826804] Mad Max status: spectating, faction: Entente
- Realtime: 75.266 NetworkTime: 2083333.517 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SubmitBugReport Bugreport
- Realtime: 75.267 NetworkTime: 2083333.517 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Swapping Faction: Valid: True | Requested PlayerCount: 13 | Current PlayerCount: 13
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Cant remove [INFANTRY_LEADER] ready: True, lastusetime: 2083294.248, progress: 0 owner: [NL] Yavva, not added in the first place?
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Server Stopped round at: 2083653.536 realTime:395.2858
- Realtime: 395.286 NetworkTime: 2083653.536 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameStatus now from MatchPlaying to MatchEnding CurrentMC: 'Mad Max' (master)
- Realtime: 395.287 NetworkTime: 2083653.536 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 405.3899 {2083663.64} StopMatch isLateJoinFalse matchEndTimeLeft[40] Scene[_18Dobrudja_BAKED] GameType[Maneuver] Room[Room: '_498764_73872' visible,open 27/68 players.]
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameStatus now from MatchEnding to MatchEnded CurrentMC: 'Mad Max' (master)
- Realtime: 405.436 NetworkTime: 2083663.64 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Opened AfterActionMenu_MapVote while I can't vote yet.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Wating for 39.89148 instead of 40
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Fill match AAR values is being called before stats have been recieved - waiting
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Fill match AAR values is being called before stats have been recieved - waiting
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- OnMasterClientSwitched from player Mad Max {76561197973826804} to player [UGT]Wallenberg {76561197979694103}
- Realtime: 439.114 NetworkTime: 2083697.366 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 439.115 NetworkTime: 2083697.366 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- {2083697.366} OnMasterClientSwitched from player Mad Max {76561197973826804} [19 & 120] to player [UGT]Wallenberg {76561197979694103} [58 & 19]. Players=
- ['Fingorians' ] 1350 - 2083450.129 {76561198072876562}
- ['[UGT]Wallenberg' (master)] 1062 - 2081224.126 {76561197979694103}
- ['Brusky' ] 1196 - 2081229.534 {76561198941750439}
- ['Aphex' ] 1242 - 2081229.596 {76561198043989010}
- ['thomasneuert' ] 1302 - 2081229.613 {76561198025913222}
- ['CraigChaotic' ] 1318 - 2081229.496 {76561198057154071}
- ['generalmatton' ] 1319 - 2081229.606 {76561198028620872}
- ['LoBear' ] 1320 - 2081229.613 {76561197982167379}
- ['CaptainFandango' ] 1321 - 2081229.527 {76561198247176506}
- ['davebrown' ] 1322 - 2081229.571 {76561198158937885}
- ['aledujke' ] 1330 - 2081229.572 {76561198016067553}
- ['Peltix' ] 1338 - 2081450.389 {76561198203854803}
- ['JusaX' ] 1339 - 2081477.923 {76561198067206380}
- ['alvaromola11' ] 1342 - 2081944.901 {76561198193789551}
- ['shuravi1980' ] 1344 - 2082111.077 {76561198007274728}
- ['Fratzengulasch' ] 1348 - 2082444.968 {76561198081058641}
- ['[NL] Yavva' (local)] 1349 - -1 {76561198025123839}
- Realtime: 439.115 NetworkTime: 2083697.366 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- EndMatch NextLevel: _14Poland
- Realtime: 445.593 NetworkTime: 2083703.534 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PUN SetInterestGroups disabling ALL groups
- Realtime: 445.95 NetworkTime: 2083704.2 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 445.965 NetworkTime: 2083704.217 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading _14Poland_BAKED Maneuver
- Realtime: 445.966 NetworkTime: 2083704.217 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PUN SetInterestGroups disabling ALL groups
- Realtime: 445.966 NetworkTime: 2083704.217 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 446.063 NetworkTime: 2083704.217 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- doLoadNextScene (now calling UnloadUnusedAssets)
- Realtime: 446.076 NetworkTime: 2083704.327 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 13877 unused Assets to reduce memory usage. Loaded Objects now: 202471.
- Total: 312.591101 ms (FindLiveObjects: 9.564833 ms CreateObjectMapping: 7.284944 ms MarkObjects: 281.887329 ms DeleteObjects: 13.853484 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
- UnloadTime: 177.351165 ms
- Unloading 17671 unused Assets to reduce memory usage. Loaded Objects now: 46022.
- Total: 218.021191 ms (FindLiveObjects: 4.102600 ms CreateObjectMapping: 4.190528 ms MarkObjects: 189.372009 ms DeleteObjects: 20.355685 ms)
- LevelLoaderEmpty start (now calling UnloadUnusedAssets)
- Realtime: 446.903 NetworkTime: 2083705.155 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 46001.
- Total: 194.815988 ms (FindLiveObjects: 3.744144 ms CreateObjectMapping: 1.873706 ms MarkObjects: 189.061370 ms DeleteObjects: 0.136387 ms)
- {2083705.369} LevelLoaderEmpty load level..
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
- UnloadTime: 0.889495 ms
- CoRoutOnLevelWasLoaded _1LevelLoader
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 60647.
- Total: 248.184628 ms (FindLiveObjects: 4.043141 ms CreateObjectMapping: 3.984319 ms MarkObjects: 240.090795 ms DeleteObjects: 0.065903 ms)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 448.194 NetworkTime: 2083706.446 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- unloadEverything (now calling UnloadUnusedAssets)
- Realtime: 448.245 NetworkTime: 2083706.497 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 6999 unused Assets to reduce memory usage. Loaded Objects now: 33816.
- Total: 247.682911 ms (FindLiveObjects: 2.846108 ms CreateObjectMapping: 3.257478 ms MarkObjects: 233.198234 ms DeleteObjects: 8.380731 ms)
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- UnloadTime: 0.618145 ms
- CoRoutOnLevelWasLoaded _14Poland_BAKED
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PUN SetInterestGroups disabling ALL groups
- Realtime: 451.865 NetworkTime: 2083709.021 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ResetNetworkCaches
- Realtime: 451.865 NetworkTime: 2083709.021 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- About to start clustering on level assets object 'LevelAssets' on level '_14Poland' with mesh size target: 4096 MB
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 453.109 NetworkTime: 2083709.021 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameSetup.Start3: Ask MC['[UGT]Wallenberg' (master)] to connect us (ServerCheckConnectedPlayer) try 0
- Realtime: 454.472 NetworkTime: 2083709.021 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 3240 unused Assets to reduce memory usage. Loaded Objects now: 222182.
- Total: 349.296314 ms (FindLiveObjects: 9.751679 ms CreateObjectMapping: 4.620598 ms MarkObjects: 330.706034 ms DeleteObjects: 4.217597 ms)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 455.974 NetworkTime: 2083714.213 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ClusteringDone (now calling UnloadUnusedAssets)
- Realtime: 457.347 NetworkTime: 2083715.579 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 27)
- Unloading 569 unused Assets to reduce memory usage. Loaded Objects now: 172023.
- Total: 336.062698 ms (FindLiveObjects: 8.143860 ms CreateObjectMapping: 3.928783 ms MarkObjects: 319.818750 ms DeleteObjects: 4.170893 ms)
- WARNING: Weather hasn't been loaded yet. Continue anyway ...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameSetup.Start3: Ask MC['[UGT]Wallenberg' (master)] to connect us (ServerCheckConnectedPlayer) try 1
- Realtime: 466.275 NetworkTime: 2083724.514 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loadAndApplyPreset begin. weatherIndex=4 LoadedLevelName:_14Poland level:_14Poland
- Realtime: 473.794 NetworkTime: 2083732.033 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- loadAndApplyPreset end. weatherIndex=4 LoadedLevelName:_14Poland level:_14Poland
- Realtime: 476.327 NetworkTime: 2083734.566 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameSetup.Start3: Ask MC['[UGT]Wallenberg' (master)] to connect us (ServerCheckConnectedPlayer) try 2
- Realtime: 477.094 NetworkTime: 2083735.333 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083743.427 sectionType=KukTrupp squadName=Gaspionierbaon 3 squadID=2255782 squadNetworkIDIndex=0 0= 1=76561197979694103 2= 3= sender ='[UGT]Wallenberg' (master)
- Realtime: 485.311 NetworkTime: 2083743.551 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083743.427 sectionType=Cossack squadName=74th Stavropol Infantry Regiment squadID=188884 squadNetworkIDIndex=1 0=76561198067206380 1= 2= 3= sender ='[UGT]Wallenberg' (master)
- Realtime: 485.311 NetworkTime: 2083743.551 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083743.427 sectionType=Frontovik squadName=2nd Black-Sea Regiment squadID=688210 squadNetworkIDIndex=2 0= 1= 2= 3=76561198025913222 sender ='[UGT]Wallenberg' (master)
- Realtime: 485.311 NetworkTime: 2083743.551 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083743.427 sectionType=KukTrupp squadName=6th Tarnovski IR.1st Inf. Brigade squadID=572077 squadNetworkIDIndex=3 0= 1=76561198247176506 2=76561198057154071 3= sender ='[UGT]Wallenberg' (master)
- Realtime: 485.311 NetworkTime: 2083743.551 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AddSquadsSync done.
- Realtime: 485.311 NetworkTime: 2083743.551 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083743.427 sectionType=Roumanian squadName=Regimentul 63 Infanterie squadID=498690 squadNetworkIDIndex=4 0=76561198025123839 1= 2= 3= sender ='[UGT]Wallenberg' (master)
- Realtime: 485.312 NetworkTime: 2083743.551 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Init player match with: Level:_14Poland Gametype:Maneuver serverGameStatus: MatchAwaitingSetup matchWinner None team1wins 0 team2wins 0 timeRoundStarted: -1 roundTimeLimit 2400 realtimeSinceStartup=485.3148 IsCustomMatch=False IsPrivateMatch=False
- Realtime: 485.315 NetworkTime: 2083743.551 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Client received GameSetupReady signal
- Realtime: 485.325 NetworkTime: 2083743.551 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083743.429 sectionType=Bulgarian squadName=31st Varneiski IR. 3rd Inf. Brigade squadID=691290 squadNetworkIDIndex=5 0= 1=76561198081058641 2= 3= sender ='[UGT]Wallenberg' (master)
- Realtime: 485.325 NetworkTime: 2083743.551 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083743.431 sectionType=KukTrupp squadName=Infanterieregiment Prinz zu Sachsen-Coburg-Saalfeld Nr.57 squadID=990199 squadNetworkIDIndex=6 0=76561198941750439 1= 2= 3= sender ='[UGT]Wallenberg' (master)
- Realtime: 485.326 NetworkTime: 2083743.551 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameStatus now from MatchAwaitingSetup to MatchStarting CurrentMC: '[UGT]Wallenberg' (master)
- Realtime: 485.338 NetworkTime: 2083743.577 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- RoundDidStart with: statusMatchStarting Joined CurrentMC:'[UGT]Wallenberg' (master)
- Realtime: 485.339 NetworkTime: 2083743.577 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083743.455 sectionType=KukTrupp squadName=Infanterieregiment Ritter von Pino Nr. 40 squadID=6233564 squadNetworkIDIndex=7 0=76561198193789551 1= 2= 3= sender ='[UGT]Wallenberg' (master)
- Realtime: 485.341 NetworkTime: 2083743.577 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083744.07 sectionType=Cossack squadName=2nd Semireche Cossack Regiment squadID=7666852 squadNetworkIDIndex=8 0=BOT193 1= 2= 3= sender ='[UGT]Wallenberg' (master)
- Realtime: 485.879 NetworkTime: 2083744.119 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083744.479 sectionType=Frontovik squadName=33rd Yelets Infantry Regiment squadID=3791095 squadNetworkIDIndex=9 0=BOT217 1= 2= 3= sender ='[UGT]Wallenberg' (master)
- Realtime: 486.346 NetworkTime: 2083744.586 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083744.855 sectionType=KukTrupp squadName=Infanterieregiment Graf vonBeck-RzikowskyNr.47 squadID=9026776 squadNetworkIDIndex=10 0=BOT238 1= 2= 3= sender ='[UGT]Wallenberg' (master)
- Realtime: 486.645 NetworkTime: 2083744.884 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083744.91 sectionType=Latvian squadName=1. Daugavgrīvas latviešu strēlnieku pulks squadID=6494292 squadNetworkIDIndex=11 0=BOT241 1= 2= 3= sender ='[UGT]Wallenberg' (master)
- Realtime: 486.776 NetworkTime: 2083744.952 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083745.266 sectionType=Bulgarian squadName=25th Dragomanski IR. 2nd Inf. Brigade squadID=2890327 squadNetworkIDIndex=12 0=BOT262 1= 2= 3= sender ='[UGT]Wallenberg' (master)
- Realtime: 487.107 NetworkTime: 2083745.3 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083745.316 sectionType=Frontovik squadName=104th Ustchung Infantry Regiment squadID=2549409 squadNetworkIDIndex=13 0=BOT265 1= 2= 3= sender ='[UGT]Wallenberg' (master)
- Realtime: 487.121 NetworkTime: 2083745.36 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083745.67 sectionType=Bulgarian squadName=47th IR. 3rd Inf. Brigade squadID=6025100 squadNetworkIDIndex=14 0=BOT286 1= 2= 3= sender ='[UGT]Wallenberg' (master)
- Realtime: 487.534 NetworkTime: 2083745.769 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083745.72 sectionType=Cossack squadName=1st Koshevoi Ataman Sidor Belyi's Poltava Regiment squadID=9739470 squadNetworkIDIndex=15 0=BOT289 1= 2= 3= sender ='[UGT]Wallenberg' (master)
- Realtime: 487.535 NetworkTime: 2083745.769 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Client now reached 'isEverythingReadyLoading' in GameSetupReady
- Realtime: 491.358 NetworkTime: 2083749.587 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ResetNetworkCaches
- Realtime: 491.358 NetworkTime: 2083749.587 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 491.502 NetworkTime: 2083749.742 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameStatus now from MatchStarting to MatchPlaying CurrentMC: '[UGT]Wallenberg' (master)
- Realtime: 505.22 NetworkTime: 2083763.458 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- OnMasterClientSwitched from player [UGT]Wallenberg {76561197979694103} to player [NL] Yavva {76561198025123839}
- Realtime: 545.554 NetworkTime: 2083803.787 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- FILL_WITH_BOTS_SIZE: 64
- NEXTMAP: _14Poland
- IS_CUSTOM_ROOM: False
- RANDOM_SEED: 1541679585
- ROUND_END_TIME: 1575849922
- TEAM_DAMAGE: True
- BOT_DAMAGE: 1
- CHOSENMAP: _14Poland
- BOT_ACCURACY: 1
- NEXT_WEATHER_INDEX: 4
- ROUND_END_TIME_IN_GAME: 2399
- WEATHER_INDEX: 4
- BOT_SIGHT_RANGE: 150
- MATCH_START_TIME: 1575847499
- SCENARIO: -1
- GAMESQUADS: ExposedSquadInfo[]
- ENDED: False
- AUTOBALANCE_DISABLED: False
- PREVIOUS_MAP: _18Dobrudja
- SUPPORTER_STARS_DICT: (System.String)76561198033717470=(System.Byte)1, (System.String)76561198085249331=(System.Byte)2, (System.String)76561198076070801=(System.Byte)0, (System.String)76561198855831615=(System.Byte)2, (System.String)76561198024552428=(System.Byte)0, (System.String)76561198049741714=(System.Byte)0, (System.String)76561198382195746=(System.Byte)0, (System.String)76561198042569580=(System.Byte)0, (System.String)76561198023130821=(System.Byte)0, (System.String)76561198437595958=(System.Byte)0, (System.String)76561198849884461=(System.Byte)1, (System.String)76561198105348917=(System.Byte)0, (System.String)76561198400140568=(System.Byte)0, (System.String)76561198006103206=(System.Byte)1, (System.String)76561198069951595=(System.Byte)0, (System.String)76561198176001813=(System.Byte)0, (System.String)76561198052704412=(System.Byte)0, (System.String)76561198072876562=(System.Byte)0, (System.String)76561198117187462=(System.Byte)0, (System.String)76561197987013604=(System.Byte)0, (System.String)76561198305775765=(System.Byte)0, (System.String)76561198092037921=(System.Byte)0, (System.String)76561199001622538=(System.Byte)2, (System.String)76561198272784692=(System.Byte)0, (System.String)76561198043989010=(System.Byte)0, (System.String)76561198243157716=(System.Byte)0, (System.String)76561197982167379=(System.Byte)0, (System.String)76561198046715527=(System.Byte)0, (System.String)76561198213178161=(System.Byte)0, (System.String)76561197994208645=(System.Byte)0, (System.String)76561198068094790=(System.Byte)0, (System.String)76561198308487235=(System.Byte)0, (System.String)76561198389760927=(System.Byte)0, (System.String)76561198348482829=(System.Byte)0, (System.String)76561198036387917=(System.Byte)0, (System.String)76561198014437947=(System.Byte)0, (System.String)76561198043639590=(System.Byte)0, (System.String)76561198012900033=(System.Byte)0, (System.String)76561198282620314=(System.Byte)0, (System.String)76561198013642294=(System.Byte)0, (System.String)76561198016135681=(System.Byte)0, (System.String)76561198941750439=(System.Byte)0, (System.String)76561197982675697=(System.Byte)0, (System.String)76561198273094473=(System.Byte)0, (System.String)76561198171157845=(System.Byte)2, (System.String)76561198276654510=(System.Byte)0, (System.String)76561198880352883=(System.Byte)0, (System.String)76561198136617691=(System.Byte)0, (System.String)76561198070292909=(System.Byte)0, (System.String)76561198088511158=(System.Byte)0, (System.String)76561198104200721=(System.Byte)0, (System.String)76561198036198039=(System.Byte)0, (System.String)76561198082040841=(System.Byte)0, (System.String)76561198313851409=(System.Byte)0, (System.String)76561198368439587=(System.Byte)0, (System.String)76561198007274728=(System.Byte)2, (System.String)76561198134966180=(System.Byte)0, (System.String)76561198247176506=(System.Byte)0, (System.String)76561198296327438=(System.Byte)0, (System.String)76561198108915993=(System.Byte)0, (System.String)76561198345868793=(System.Byte)0, (System.String)76561198335508331=(System.Byte)0, (System.String)76561198148462195=(System.Byte)0, (System.String)76561198016067553=(System.Byte)0, (System.String)76561198110543020=(System.Byte)0, (System.String)76561198284290031=(System.Byte)0, (System.String)76561198044179342=(System.Byte)1, (System.String)76561198060424052=(System.Byte)2, (System.String)76561198042842083=(System.Byte)0, (System.String)76561198246471594=(System.Byte)0, (System.String)76561198208364195=(System.Byte)0, (System.String)76561198025913222=(System.Byte)0, (System.String)76561198335880485=(System.Byte)0, (System.String)76561198162001498=(System.Byte)0, (System.String)76561198992426766=(System.Byte)0, (System.String)76561198063165227=(System.Byte)1, (System.String)76561198124702681=(System.Byte)0, (System.String)76561198038355689=(System.Byte)0, (System.String)76561198880150016=(System.Byte)0, (System.String)76561198143079721=(System.Byte)2, (System.String)76561198043350309=(System.Byte)0, (System.String)76561198079679044=(System.Byte)0, (System.String)76561198067168878=(System.Byte)0, (System.String)76561198274757185=(System.Byte)1, (System.String)76561198303424249=(System.Byte)1, (System.String)76561198007556529=(System.Byte)0, (System.String)76561198315167339=(System.Byte)0, (System.String)76561197979694103=(System.Byte)1, (System.String)76561198149584148=(System.Byte)1, (System.String)76561198025123839=(System.Byte)0, (System.String)76561198273368167=(System.Byte)0, (System.String)76561198003973240=(System.Byte)1, (System.String)76561197961081090=(System.Byte)0, (System.String)76561198045122405=(System.Byte)0, (System.String)76561198975683373=(System.Byte)0, (System.String)76561198046136133=(System.Byte)0, (System.String)76561198045528247=(System.Byte)0, (System.String)76561198150421547=(System.Byte)0, (System.String)76561198150238769=(System.Byte)0, (System.String)76561198332525860=(System.Byte)2, (System.String)76561198193789551=(System.Byte)0, (System.String)76561198129502166=(System.Byte)0, (System.String)76561198036888388=(System.Byte)0, (System.String)76561198081058641=(System.Byte)0, (System.String)76561198033695973=(System.Byte)0, (System.String)76561198007545934=(System.Byte)0, (System.String)76561198332308914=(System.Byte)0, (System.String)76561198025228039=(System.Byte)0, (System.String)76561198057154071=(System.Byte)0, (System.String)76561198123502526=(System.Byte)0, (System.String)76561198063523657=(System.Byte)0, (System.String)76561198320875431=(System.Byte)0, (System.String)76561198322128558=(System.Byte)0, (System.String)76561198803616982=(System.Byte)0, (System.String)76561198002413496=(System.Byte)1, (System.String)76561198095759397=(System.Byte)0, (System.String)76561198440461893=(System.Byte)0, (System.String)76561197961782777=(System.Byte)0, (System.String)76561198192015406=(System.Byte)0, (System.String)76561198311478381=(System.Byte)0, (System.String)76561197997458320=(System.Byte)0, (System.String)76561198047285039=(System.Byte)0
- PLAYER_COUNT: 12
- BOT_SHOOT_RANGE: 100
- curScn: _14Poland
- ACTIVE_ABILITY_RELOAD_MODIFIER: 1
- GAMETYPE: 6
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- {2083803.787} OnMasterClientSwitched from player [UGT]Wallenberg {76561197979694103} [67 & 19] to player [NL] Yavva {76561198025123839} [28 & 58]. Players=
- ['Fingorians' ] 1350 - 2083743.721 {76561198072876562}
- ['[UGT]Wallenberg' ] 1062 - 2083737.648 {76561197979694103}
- ['Aphex' ] 1242 - 2083743.608 {76561198043989010}
- ['thomasneuert' ] 1302 - 2083743.552 {76561198025913222}
- ['CraigChaotic' ] 1318 - 2083743.556 {76561198057154071}
- ['LoBear' ] 1320 - 2083743.597 {76561197982167379}
- ['CaptainFandango' ] 1321 - 2083743.554 {76561198247176506}
- ['KaptainKopter' ] 1351 - 2083794.02 {76561198148462195}
- ['alvaromola11' ] 1342 - 2083743.619 {76561198193789551}
- ['shuravi1980' ] 1344 - 2083743.597 {76561198007274728}
- ['Fratzengulasch' ] 1348 - 2083743.567 {76561198081058641}
- ['[NL] Yavva' (master) (local)] 1349 - 2083743.551 {76561198025123839}
- Realtime: 545.556 NetworkTime: 2083803.787 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083805.797 sectionType=Infanterie squadName=Reserve-Infanterie Regiment Nr. 51 squadID=2185677 squadNetworkIDIndex=16 0=BOT220 1= 2= 3= sender ='[NL] Yavva' (master)
- Realtime: 547.557 NetworkTime: 2083805.79 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received RemoveSquad squadID=9739470 squadNetworkIDIndex=
- Realtime: 547.759 NetworkTime: 2083805.982 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received RemoveSquad squadID=2185677 squadNetworkIDIndex=
- Realtime: 592.368 NetworkTime: 2083850.604 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 2083850.608 sectionType=KukTrupp squadName=Infanterieregiment Freiherr von Hess Nr. 49 squadID=643075 squadNetworkIDIndex=15 0= 1= 2= 3= sender ='[NL] Yavva' (master)
- Realtime: 592.369 NetworkTime: 2083850.604 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Squadname is empty CREATENODE: setting default name.
- Realtime: 1333.254 NetworkTime: 2084591.49 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- WalkingHMG Log: Inventory got disabled with HMG equipped or in process of equipping.
- Realtime: 1385.653 NetworkTime: 2084643.892 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Abort spawn :) Player disconnected (unregistered player)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Squadname is empty CREATENODE: setting default name.
- Realtime: 1520.81 NetworkTime: 2084779.047 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Squadname is empty CREATENODE: setting default name.
- Realtime: 1624.262 NetworkTime: 2084882.498 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Server Stopped round at: 2085068.44 realTime:1810.202
- Realtime: 1810.202 NetworkTime: 2085068.44 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameStatus now from MatchPlaying to MatchEnding CurrentMC: '[NL] Yavva' (master)
- Realtime: 1810.203 NetworkTime: 2085068.44 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 1820.222 {2085078.459} StopMatch isLateJoinFalse matchEndTimeLeft[40] Scene[_14Poland_BAKED] GameType[Maneuver] Room[Room: '_498764_73872' visible,open 15/68 players.]
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameStatus now from MatchEnding to MatchEnded CurrentMC: '[NL] Yavva' (master)
- Realtime: 1820.32 NetworkTime: 2085078.459 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Wating for 39.75098 instead of 40
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Fill match AAR values is being called before stats have been recieved - waiting
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Fill match AAR values is being called before stats have been recieved - waiting
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Fill match AAR values is being called before stats have been recieved - waiting
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Dont know how to close button to False. (There is no close button in the new UI popup!)
- Realtime: 1848.917 NetworkTime: 2085107.156 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameSetup.ExitGame
- Realtime: 1849.963 NetworkTime: 2085108.203 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AbortLoadingThisGameSetup ExitGame
- Realtime: 1849.967 NetworkTime: 2085108.203 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Cant remove [SUPPORT_LEADER] ready: True, lastusetime: 2084763.977, progress: 0 owner: [NL] Yavva, not added in the first place?
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Called PhotonNetwork.LeaveRoom True
- Realtime: 1850.22 NetworkTime: 2085108.203 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading _1MainMenu_EASTERN_BAKED
- Realtime: 1850.22 NetworkTime: 2085108.203 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PUN SetInterestGroups disabling ALL groups
- Realtime: 1850.22 NetworkTime: 2085108.203 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 1850.298 NetworkTime: 2085108.203 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- doLoadNextScene (now calling UnloadUnusedAssets)
- Realtime: 1850.326 NetworkTime: 2085108.565 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 27)
- Unloading 38640 unused Assets to reduce memory usage. Loaded Objects now: 194056.
- Total: 496.350506 ms (FindLiveObjects: 10.844513 ms CreateObjectMapping: 11.248351 ms MarkObjects: 422.958856 ms DeleteObjects: 51.298393 ms)
- PunEvent.CloseConnection
- Realtime: 1850.848 NetworkTime: 2085109.088 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Called PhotonNetwork.LeaveRoom False
- Realtime: 1850.848 NetworkTime: 2085109.088 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameSetup.SP has an OnLeftRoom() event.
- Realtime: 1850.856 NetworkTime: 2085109.088 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 27)
- UnloadTime: 285.555460 ms
- CoRoutOnLevelWasLoaded _1MainMenuLoader
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 17956 unused Assets to reduce memory usage. Loaded Objects now: 41249.
- Total: 400.335684 ms (FindLiveObjects: 3.835143 ms CreateObjectMapping: 4.400753 ms MarkObjects: 370.080874 ms DeleteObjects: 22.018548 ms)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 1852.721 NetworkTime: 1920867.773 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- unloadEverything (now calling UnloadUnusedAssets)
- Realtime: 1852.771 NetworkTime: 1920867.823 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 27)
- Unloading 7074 unused Assets to reduce memory usage. Loaded Objects now: 34175.
- Total: 382.666880 ms (FindLiveObjects: 3.378659 ms CreateObjectMapping: 2.123053 ms MarkObjects: 363.578787 ms DeleteObjects: 13.585729 ms)
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- UnloadTime: 0.773970 ms
- CoRoutOnLevelWasLoaded _1MainMenu_EASTERN_BAKED
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ###########################################
- Network Version: 307 Build=17903 CommandLineFront=Eastern Platform=Steam Branch=None Language=EN Date: -8586257580137778508
- Realtime: 1855.177 NetworkTime: 1920870.23 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- About to start clustering on level assets object 'LevelAssets' on level '_1MainMenu_EASTERN' with mesh size target: 4096 MB
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1332 unused Assets to reduce memory usage. Loaded Objects now: 50006.
- Total: 397.122950 ms (FindLiveObjects: 3.742605 ms CreateObjectMapping: 1.937359 ms MarkObjects: 389.685837 ms DeleteObjects: 1.756657 ms)
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 1856.994 NetworkTime: 1920872.046 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 1857.26 NetworkTime: 1920872.313 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ClusteringDone (now calling UnloadUnusedAssets)
- Realtime: 1857.39 NetworkTime: 1920872.442 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
- Unloading 1342 unused Assets to reduce memory usage. Loaded Objects now: 46266.
- Total: 419.352088 ms (FindLiveObjects: 3.556458 ms CreateObjectMapping: 2.084858 ms MarkObjects: 411.914431 ms DeleteObjects: 1.796064 ms)
- Dont know how to close button to True. (There is no close button in the new UI popup!)
- Realtime: 1859.598 NetworkTime: 1920874.65 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
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