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Any% US/PAL Route (BTS Parlor)

May 9th, 2020
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  1. ROUTE IN BETA TESTING. DON'T BULLY ME.
  2.  
  3. It's recommended that you enable debug mode by pressing X, B, R, B, Y, L on the title screen
  4.  
  5. Note: Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
  6.  
  7. [section=Prologue]
  8. **Lord Crump**
  9. ● Mario: Jump x2
  10. ● Superguard
  11. ● Mario: Jump x2
  12. Level = 1.09
  13.  
  14. Note: It's always faster to fail the action command for the 2nd jump.
  15.  
  16. Goombella joins your party
  17.  
  18. Break the contact lens
  19.  
  20. **Toad Bros. Bazaar**
  21. ● Order Contact Lens
  22. ● Buy 3 Fire Flowers
  23.  
  24. Hit the Save Block (If you don't, Goombella will explain saving to you. If you never save it is faster to have Goombella explain it)
  25.  
  26. Robbed by Bandit (Don't chase him to get the coins back, you make it up later)
  27. Meet Frankly
  28. Say "No" to the action command tutorial (choose the top option, then mash B for second option)
  29.  
  30. GTS
  31.  
  32. Get the **Pretty Lucky** from invisible block (directly south of Puni hole)
  33. Get the Black Key and Plane Curse (choose second option)
  34.  
  35. Use HRG to get to the Petal Meadows pipe early
  36.  
  37. [section=Petal Meadows]
  38. Go to Petalburg
  39. Grab **Close Call**
  40. Talk to Mayor Kroop
  41. E-mail on the way to the gate (Don't check it yet, it is faster to do so later)
  42.  
  43. Get the **POW block** in box
  44.  
  45. **Bald Clefts**
  46. ● Mario: POW Block
  47. Level = 1.19
  48.  
  49. Get the **POW Block** from bush
  50.  
  51. **Bristles**
  52. ● Mario: POW Block
  53. Level = 1.33
  54.  
  55. Get the **Fire Flower** from Block
  56. Super Fun Quirk Quiz 65 (1, 3, 4, 2, 3)
  57. Get the Moon Stone
  58.  
  59. **Fuzzy Battle**
  60. ● Mario: Fire Flower
  61. Level = 1.49
  62.  
  63. Get the Sun Stone
  64.  
  65. **Fuzzy Battle**
  66. ● Mario: Fire Flower
  67. Level = 1.65
  68.  
  69. **Gold Fuzzy Battle**
  70. ● Mario: Jump x2
  71. ● Goombella: Full Headbonk
  72. ● (Fuzzy horde appears)
  73. ● Guard Fuzzy horde
  74. ● Superguard Gold Fuzzy
  75. ● Mario: Jump x2 on Gold Fuzzy (Fire Flower if you didn't superguard, there's a backup in the sewers)
  76. ● Goombella: Fire Flower
  77. Level = 1.87
  78.  
  79. Get the **Multibounce** from block
  80.  
  81. Go Back to Petal Meadows
  82. Koops joins your party
  83. Get the **Fire Flower** from block
  84.  
  85. Take the pipe and use Koops to get **Happy Heart**
  86. Go to Hooktail Castle
  87.  
  88. [section=Hooktail Castle]
  89. Get the **Power Bounce** in the first hall from block
  90. Koops’ Dad's letter (mash B to select the bottom option)
  91.  
  92. **Red Bones Battle**
  93. ● Mario: Fire Flower
  94. ● Koops: Fire Flower
  95. ● Level = 2.20 // FP = 10
  96.  
  97. Use “Lock Jump” and “Flip Skip” in the Yellow/Purple Block Puzzle
  98. Get the **Star Piece** while doing Flip Skip
  99. Go all the way to the right and get Black Key from chest
  100. Get the Paper Curse (choose the second option)
  101. Get the **Attack FX R**
  102.  
  103. **As you unspin from bars (pause menu will cut this animation short)**
  104. ● Equip Attack FX R
  105. ● Equip Power Bounce
  106. ● Check the E-mail
  107.  
  108. Backtrack to Red Bones room and get Castle Key
  109. Go back to Save Block/Big Green block room and ride the block up to unlock the door
  110. In Upper Hallway, hit first “!” block
  111. Use Koops to hit 2nd “!” block
  112.  
  113. Note: You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
  114.  
  115. In big green block room, grab the **Life Shroom** on the way up with Koops
  116.  
  117. Ms. Mowz Cutscene
  118. Get the Castle Key
  119.  
  120. Run away from the Dull Bones
  121.  
  122. Go through the locked door
  123. Get the last Castle Key and go through big locked door
  124.  
  125. **Boss: Hooktail**
  126. ● Mario: Power Bounce x9
  127. ● Koops: Shell Toss
  128. ● Guard Hooktail Fire
  129. ● Mario: Power Bounce x8
  130. ● Koops: Shell Toss
  131. ● Hooktail Cutscene (Answer “Yes” for 1000 coins to take 5HP of damage)
  132. ● Mario: Power Bounce x8
  133. ● Koops: Shell Toss
  134. Level = 2.51
  135.  
  136. [section=Pre-Chapter 2]
  137. **Peach Segment**
  138. ● Enter the shower area and leave immediately to open the door (you don’t have to take a shower)
  139. ● Visit TEC
  140.  
  141. **Bowser Segment**
  142. ● Walk to the end of the hall
  143.  
  144. (Peach E-mail before bridge in Petal Meadows)
  145.  
  146. Go to The Thousand Year Door
  147.  
  148. Go back down eastside sewers
  149. Open the entrance to Boggly Woods
  150. Jump up the stairs to go get **Damage Dodge**
  151.  
  152. Backtrack to east rogueport
  153.  
  154. Houz of Badges
  155. ● Sell all badges except Power Bounce and Multibounce
  156.  
  157. Toad Bros. Bazaar
  158. ● Buy Contact lens
  159. ● Buy 7 Fright Masks (receive Mushroom)
  160.  
  161. Check Charlieton for the **Boo's Sheet**
  162.  
  163. Go to harbour and give Lumpy 200
  164.  
  165. Give Zess T. the Contact Lens and head over to west side
  166.  
  167. Fall down grate and go to the teleporter room
  168. Perform Teleporter Room Early
  169.  
  170. [section=X-Naut Fortress]
  171. Go two rooms to the right
  172.  
  173. Read the Red Note
  174. Go right to Grodus’ office and get the Card Key
  175.  
  176. Go all the way to the left to get the Card Key
  177.  
  178. Go in the elevator and go to Sublevel 1
  179.  
  180. Go right and enter the access code (014029)
  181. Super Fun Quirk Quiz 66 (3, 4, 2, 3, 1)
  182. Get the Elevator Key
  183.  
  184. Take the elevator back to Sublevel 2
  185.  
  186. Take teleporter back to sewers
  187.  
  188. Go back the way you came
  189.  
  190. Enter the Great Tree
  191. JHS
  192. Get the Super Boots
  193.  
  194. Get the **Thunder Rage** on the way out (toss Mushroom if needed)
  195. HRG to open blue pipe and go to chapter 6
  196. Read the sanctum note
  197. Use the email on the train to get Jump Storage
  198.  
  199. Obtain garnet star
  200.  
  201. Recommended: Sort items so Fright Masks are on top
  202.  
  203. BTS
  204.  
  205. [section=Glitzville]
  206. Go to Glitzville
  207. Take the Blimp back to Rogueport
  208. Go back to Glitzville
  209.  
  210. Get the **Star Piece** next to the door
  211. Move backwards against the Minor League door to be able to open it
  212.  
  213. Note: If you get “Use at least 1 special move” you should almost always fail an Earth Tremor, as it is the fastest thing to do.
  214.  
  215. Note 2: Jumping while waiting for the Guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
  216.  
  217. 4 Text Boxes to each condition
  218.  
  219. Leveling assumes that you kill the Piranha. You **need** to obtain [2,5] extra star points
  220.  
  221. **#19 Goomba Bros (5 Goombas)**
  222. ● Koops: Power Shell
  223. Level = 2.66
  224.  
  225. **#18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)**
  226. ● Koops: Fright Mask, Mario: Jump (if 1 Koopa doesn’t run)
  227. Level = 2.67
  228.  
  229. **#17 Pokey Triplets (3 Pokeys)**
  230. ● Fright Mask
  231. Level = 2.68
  232.  
  233. **#16 Dead Bones (3 Dull Bones)**
  234. ● Koops: Power Shell
  235. Level = 2.77
  236.  
  237. **#15 Spike Storm (2 Spinies and 1 Lakitu)**
  238. ● Fright Mask
  239. Level = 2.78
  240.  
  241. **#14 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)**
  242. ● Partner: Fright Mask
  243. ● Mario: Full Hammer (If the Piranha doesn't run)
  244. Level = 2.82
  245.  
  246. **#13 Punk Rocks (3 Hyper Bald Clefts)**
  247. ● Mario: Thunder Rage
  248. Level = 2.97
  249.  
  250. **#12 Bomb Squad**
  251. ● Fright Mask (lit the fuze of one Bob-omb if you didn’t kill Piranha)
  252. Level = 2.98
  253.  
  254. **#11 Hand-It-Overs (2 Red Bandits => 5 star points each, 2 Green Bandits => 6 star points each)**
  255. ● Fright Mask
  256. Level = 3.00 // BP = 6
  257.  
  258. **#10 Armored Harriers**
  259. ● Run Away
  260.  
  261. Yoshi hatches and joins your party
  262.  
  263. Go to the shop before leaving Glitzville
  264.  
  265. **Souvenir Shop**
  266. ● Buy 3 Power Punch
  267. ● Buy 2+ Point Swaps (keep the Ice Storm if you get it)
  268.  
  269. You want 10 items here (9 if you don't have Boo's Sheet yet)
  270.  
  271. Leave Glitzville
  272. Grab the **Star Piece** behind the pipe
  273.  
  274. [section=Pianta Parlour]
  275.  
  276. Note: A faster way to get Jump Storage would be to just use any floor panel Star Piece. Lottery is ~30s slower, but no RNG.
  277.  
  278. Buy a Happy Lucky Lottery ticket, and check the board to get a Mushroom. (Do this after getting the Boo’s Sheet if you don’t have it yet)
  279.  
  280. Use this Mushroom with Yoshi to get Jump Storage
  281.  
  282. Pay Gus 10 coins and take on Frankie’s trouble (4th from the bottom)
  283. Super Jump to get **Double Dip**
  284.  
  285. Go get 600 coins from Lumpy
  286.  
  287. Talk to Frankie in westside
  288. Obtain Wedding Ring
  289. Give it to Frankie for Gold Card
  290.  
  291. Go to the parlour and buy 204 tokens for 6 Power Rushes
  292.  
  293. Note: There’s a potential crash when entering the boss arena for chapter 7. Enter westside shop and leave to prevent this.
  294.  
  295. Go down to sewers
  296. During paper mode equip 3 Power Rushes
  297.  
  298. [section=Magnus von Grapple 2.0]
  299. Go right and use the Elevator Key to go to Sublevel 3 (the second elevator)
  300. Go left to the third electric tile room and get the Card Key
  301.  
  302. Get the **HP Drain** while getting jump storage, toss a point swap (or Fright Mask)
  303.  
  304. Go right and use the 3 Card Keys
  305.  
  306. Super Jump CBS
  307.  
  308. Navigate the room and hit the stairs switch (Swap to Koops in the background)
  309. Get the Card Key
  310.  
  311. Use Card Key to enter the final room
  312.  
  313. (Magnus's attacks do 6 damage Unguarded)
  314.  
  315. **Magnus Von Grapple 2.0**
  316. ● Mario: Swap to Goombella
  317. ● Goombella: HP Drain
  318. Guard
  319. ● Goombella: Power Punch on Mario
  320. ● Mario: Power Bounce x6
  321. ● Goombella: Swap to Yoshi
  322. ● Mario: Power Bounce x6
  323. Level = 3.40
  324.  
  325. **Bowser Segment**
  326. ● Go into Poshley Sanctum
  327.  
  328. Intermission
  329. Go to Sublevel 4 and talk to TEC
  330. Head to Sublevel 2 and go two rooms to the left
  331. Leave X-Naut Fortress via teleport
  332. (E-mail near loading zone)
  333.  
  334. Take the teleporter back to Rogueport Sewers
  335.  
  336. Obtain Jump Storage with the e-mail, Super Jump to the right load zone
  337.  
  338. Get the **Star Piece** behind Dazzle
  339. Buy **Item Hog** from Dazzle
  340.  
  341. Open The Thousand-Year Door
  342.  
  343. [section=Palace of Shadow]
  344.  
  345. Run past the Swoopulas on first staircase
  346. Get the **Shooting Star** from the yellow block
  347.  
  348. Go through the Spike Room
  349. Get the **Boo's Sheet** in the Fire Bar room, toss a Point Swap (or Fright Mask)
  350. First Strike the Phantom Ember with Koops and use the invincibility frames to get past the last Fire Bars
  351.  
  352. **Dark Bones**
  353. ● Mario: Supernova
  354. ● Yoshi: Shooting Star
  355. Level = 4.40 // BP = 9
  356.  
  357. Get the Palace Key
  358. Run between the Bombshell Bills
  359.  
  360. Guard a first Strike to get into danger
  361.  
  362. Run between the second Bombshell Bills
  363.  
  364. Get the **Jammin’ Jelly**
  365. Endless Room
  366. Down - Down - Up - Up - Down - Up - Down
  367. Go right to the room before Gloomtail
  368.  
  369. Equip Item Hog
  370. Perform Palace Skip (use the Jammin’ Jelly)
  371.  
  372. **Ember**
  373. Full Hammer
  374. Level = 4.53
  375.  
  376. Hit the red “!” switch and use Yoshi to get to the Palace Key
  377. Hover with Yoshi to get the **Life Shroom** and **Shooting Star**, toss Mushroom
  378.  
  379. Fall down, use the spring to get back up to the Plane Panel
  380.  
  381. Fly across the room and unlock the door
  382. Enter the throne room
  383.  
  384. [section=Grodus, Bowser, and Shadow Queen]
  385. **Before Grodus:**
  386. Unequip Item Hog
  387. Equip 3 Power Rushes
  388.  
  389. **Boss: Grodus**
  390. ● Yoshi: Ice Storm or Shooting Star
  391. ● Mario: Power Bounce x5
  392. Level = 4.94
  393.  
  394. **Boss: Bowser / Kammy Koopa**
  395. ● Mario: Power Bounce x4 on Kammy
  396. ● Yoshi: Life Shroom on Mario
  397. Fire puts Mario back in danger
  398. ● Yoshi: Power Punch
  399. ● Mario: Power Bounce x7
  400. Superguard bite to kill if 6 cap
  401. ● Mario: Failed Jump (if needed)
  402. Level = 5.48 // BP =12
  403.  
  404. Equip Double Dip
  405.  
  406. **Final Boss: Shadow Queen**
  407. ● Mario: Power Bounce x1
  408. ● Yoshi: Failed Gulp
  409.  
  410. If Shadow Queen targets Mario:
  411. ● Mario: Power Bounce x5
  412.  
  413. If Shadow Queen targets Yoshi:
  414. ● Yoshi: Point Swap on Mario
  415. ● Mario: Power Bounce x5
  416.  
  417. **Phase 2 starts**
  418. ● Mario: Failed Jump
  419. ● Partner: Boo's Sheet on Mario
  420. ● Mario: Failed Jump
  421. ● Partner: Swap to Partner with 10HP or Defend
  422. ● Mario: Failed Jump
  423. ● Partner: Swap to Partner with 10HP or Defend
  424.  
  425. Have Koops out
  426.  
  427. Crystal Stars Cutscene
  428.  
  429. **Shadow Queen**
  430. ● Koops: Shell Toss (or Gulp if needed)
  431. ● Mario: Double Dip Point Swap + Boo’s Sheet on Mario
  432. ● Koops: Power Punch
  433. ● Mario: Power Bounce x6+
  434. ● Mario: Power Bounce x6+
  435. Does 150 damage
  436.  
  437. If Shadow Queen is not dead:
  438. Charge attack uses Life Shroom
  439. ● Koops: Point Swap on Mario
  440. ● Mario: Jump x2 (If she used HP Drain or increased defense, use a power bounce)
  441.  
  442. Aftermath
  443. Timing ends on the circular fade to black before credits start (first fully black frame)
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