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- bind "w" "+mfwd"
- bind "a" "+mleft"
- bind "s" "+mback"
- bind "d" "+mright"
- alias "+mfwd" "-back;+forward;alias checkfwd +forward"
- alias "+mback" "-forward;+back;alias checkback +back"
- alias "+mleft" "-moveright;+moveleft;alias checkleft +moveleft"
- alias "+mright" "-moveleft;+moveright;alias checkright +moveright"
- alias "-mfwd" "-forward;checkback;alias checkfwd none"
- alias "-mback" "-back;checkfwd;alias checkback none"
- alias "-mleft" "-moveleft;checkright;alias checkleft none"
- alias "-mright" "-moveright;checkleft;alias checkright none"
- alias "checkfwd" "none"
- alias "checkback" "none"
- alias "checkleft" "none"
- alias "checkright" "none"
- alias "none" ""
- //cl_cmdrate 128
- //cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
- //cl_interp_ratio 1
- //cl_lagcompensation 1
- //cl_pred_optimize 2
- //cl_smooth 0
- cl_ragdoll_fade_time 0
- cl_ragdoll_forcefade 1
- cl_ragdoll_physics_enable 0
- g_ragdoll_fadespeed 0
- g_ragdoll_lvfadespeed 0
- ragdoll_sleepaftertime 0
- cl_phys_props_enable 0
- cl_phys_props_max 0
- props_break_max_pieces 0
- r_propsmaxdist 1
- violence_agibs 0
- violence_hgibs 0
- //cl_smoothtime 0.01
- //cl_updaterate 128
- //rate 90000 // With higher tick rates you have more bandwidth being used
- fps_max 750
- fov_desired 90
- viewmodel_fov 100
- viewmodel_fov_demo 75
- hud_saytext_time "10"
- net_graph 1
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