yNexus

Pegar armas em Textdraw

Apr 18th, 2014
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  1. #include <a_samp>
  2. #define FILTERSCRIPT
  3. #if defined FILTERSCRIPT
  4.  
  5. #define Azul 0x00FFFFFF
  6. #define Balas 200
  7.  
  8. new PlayerText:Textdraw0[10][MAX_PLAYERS];
  9. new PlayerText:Textdraw1[10][MAX_PLAYERS];
  10. new PlayerText:Textdraw2[4][MAX_PLAYERS];
  11. new PlayerText:Textdraw3[3][MAX_PLAYERS];
  12. new PlayerText:Textdraw4[3][MAX_PLAYERS];
  13. new PlayerText:Textdraw5[2][MAX_PLAYERS];
  14. new PlayerText:Textdraw6[3][MAX_PLAYERS];
  15. new PlayerText:Textdraw7[5][MAX_PLAYERS];
  16. new PlayerText:Textdraw8[4][MAX_PLAYERS];
  17.  
  18. public OnFilterScriptInit()
  19. {
  20. print("\n--------------------------------------");
  21. print(" Compra de armas em Textdraw by: yNexus");
  22. print("--------------------------------------\n");
  23. return 1;
  24. }
  25.  
  26. public OnFilterScriptExit()
  27. {
  28. return 1;
  29. }
  30.  
  31. #endif
  32.  
  33.  
  34. public OnGameModeExit()
  35. {
  36. return 1;
  37. }
  38.  
  39. public OnPlayerConnect(playerid)
  40. {
  41. TextdrawCreate(playerid);
  42. return 1;
  43. }
  44.  
  45.  
  46. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  47. {
  48. if(newkeys & KEY_YES)
  49. {
  50. TextdrawA(playerid);
  51. SelectTextDraw(playerid, 0xF60000AA);
  52. }
  53. return 1;
  54. }
  55.  
  56.  
  57. public OnPlayerClickPlayerTextDraw ( playerid , PlayerText:playertextid )
  58. {
  59. if(_:playertextid == INVALID_TEXT_DRAW)
  60. return CallLocalFunction("OnPlayerClickPlayerTextDraw", "ii", playerid, INVALID_TEXT_DRAW);
  61.  
  62. else if(playertextid == Textdraw0[1][playerid])
  63. {
  64. CancelSelectTextDraw(playerid);
  65. SelectTextDraw(playerid, 0x00FF00FF);
  66. TextdrawFA(playerid);
  67. TextdrawB(playerid);
  68. }
  69. else if(playertextid == Textdraw0[2][playerid])
  70. {
  71. CancelSelectTextDraw(playerid);
  72. SelectTextDraw(playerid, 0x0000FFFF);
  73. TextdrawFA(playerid);
  74. TextdrawP(playerid);
  75. }
  76. else if(playertextid == Textdraw0[3][playerid])
  77. {
  78. CancelSelectTextDraw(playerid);
  79. SelectTextDraw(playerid, 0x800080FF);
  80. TextdrawE(playerid);
  81. TextdrawFA(playerid);
  82. }
  83. else if(playertextid == Textdraw0[4][playerid])
  84. {
  85. CancelSelectTextDraw(playerid);
  86. SelectTextDraw(playerid, 0x00FFFFFF);
  87. TextdrawM(playerid);
  88. TextdrawFA(playerid);
  89. }
  90. else if(playertextid == Textdraw0[5][playerid])
  91. {
  92. CancelSelectTextDraw(playerid);
  93. SelectTextDraw(playerid, 0xFF8000FF);
  94. TextdrawF(playerid);
  95. TextdrawFA(playerid);
  96. }
  97. else if(playertextid == Textdraw0[6][playerid])
  98. {
  99. CancelSelectTextDraw(playerid);
  100. SelectTextDraw(playerid, 0xFFFF00FF);
  101. TextdrawR(playerid);
  102. TextdrawFA(playerid);
  103. }
  104. else if(playertextid == Textdraw0[7][playerid])
  105. {
  106. CancelSelectTextDraw(playerid);
  107. SelectTextDraw(playerid, 0xFF0000FF);
  108. TextdrawPE(playerid);
  109. TextdrawFA(playerid);
  110. }
  111. else if(playertextid == Textdraw0[8][playerid])
  112. {
  113. CancelSelectTextDraw(playerid);
  114. SelectTextDraw(playerid, 0xFF0080FF);
  115. TextdrawG(playerid);
  116. TextdrawFA(playerid);
  117. }
  118. else if(playertextid == Textdraw0[9][playerid])
  119. {
  120. SendClientMessage(playerid, 0xFF0000FF, "Você fechou o menu de Armas .");
  121. CancelSelectTextDraw(playerid);
  122. TextdrawFA(playerid);
  123. }
  124. else if(playertextid == Textdraw1[1][playerid])
  125. {
  126. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou um Soco Inglês .");
  127. GivePlayerWeapon(playerid, 1, Balas);
  128. CancelSelectTextDraw(playerid);
  129. TextdrawFB(playerid);
  130. }
  131. else if(playertextid == Textdraw1[2][playerid])
  132. {
  133. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou um Taco de Baseball .");
  134. GivePlayerWeapon(playerid, 5, Balas);
  135. CancelSelectTextDraw(playerid);
  136. TextdrawFB(playerid);
  137. }
  138. else if(playertextid == Textdraw1[3][playerid])
  139. {
  140. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou uma Serra Elétrica .");
  141. GivePlayerWeapon(playerid, 9, Balas);
  142. CancelSelectTextDraw(playerid);
  143. TextdrawFB(playerid);
  144. }
  145. else if(playertextid == Textdraw1[4][playerid])
  146. {
  147. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou um Taco de Golf .");
  148. GivePlayerWeapon(playerid, 2, Balas);
  149. CancelSelectTextDraw(playerid);
  150. TextdrawFB(playerid);
  151. }
  152. else if(playertextid == Textdraw1[5][playerid])
  153. {
  154. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou uma Katana .");
  155. GivePlayerWeapon(playerid, 8, Balas);
  156. CancelSelectTextDraw(playerid);
  157. TextdrawFB(playerid);
  158. }
  159. else if(playertextid == Textdraw1[6][playerid])
  160. {
  161. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou uma Faca .");
  162. GivePlayerWeapon(playerid, 4, Balas);
  163. CancelSelectTextDraw(playerid);
  164. TextdrawFB(playerid);
  165. }
  166. else if(playertextid == Textdraw1[7][playerid])
  167. {
  168. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou um Cacetete .");
  169. GivePlayerWeapon(playerid, 3, Balas);
  170. CancelSelectTextDraw(playerid);
  171. TextdrawFB(playerid);
  172. }
  173. else if(playertextid == Textdraw1[8][playerid])
  174. {
  175. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou um Taco de Bilhar .");
  176. GivePlayerWeapon(playerid, 7, Balas);
  177. CancelSelectTextDraw(playerid);
  178. TextdrawFB(playerid);
  179. }
  180. else if(playertextid == Textdraw1[9][playerid])
  181. {
  182. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou uma Pá .");
  183. GivePlayerWeapon(playerid, 6, Balas);
  184. CancelSelectTextDraw(playerid);
  185. TextdrawFB(playerid);
  186. }
  187. else if(playertextid == Textdraw2[1][playerid])
  188. {
  189. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou uma 9mm .");
  190. GivePlayerWeapon(playerid, 22, Balas);
  191. CancelSelectTextDraw(playerid);
  192. TextdrawFP(playerid);
  193. }
  194. else if(playertextid == Textdraw2[2][playerid])
  195. {
  196. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou uma 9mm com Silenciador .");
  197. GivePlayerWeapon(playerid, 23, Balas);
  198. CancelSelectTextDraw(playerid);
  199. TextdrawFP(playerid);
  200. }
  201. else if(playertextid == Textdraw2[3][playerid])
  202. {
  203. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou uma Desert Eagle .");
  204. GivePlayerWeapon(playerid, 24, Balas);
  205. CancelSelectTextDraw(playerid);
  206. TextdrawFP(playerid);
  207. }
  208. else if(playertextid == Textdraw3[0][playerid])
  209. {
  210. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou uma Shotgun .");
  211. GivePlayerWeapon(playerid, 25, Balas);
  212. CancelSelectTextDraw(playerid);
  213. TextdrawFE(playerid);
  214. }
  215. else if(playertextid == Textdraw3[1][playerid])
  216. {
  217. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou uma Cano Serrado .");
  218. GivePlayerWeapon(playerid, 26, Balas);
  219. CancelSelectTextDraw(playerid);
  220. TextdrawFE(playerid);
  221. }
  222. else if(playertextid == Textdraw3[2][playerid])
  223. {
  224. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou uma Spas .");
  225. GivePlayerWeapon(playerid, 27, Balas);
  226. CancelSelectTextDraw(playerid);
  227. TextdrawFE(playerid);
  228. }
  229. else if(playertextid == Textdraw4[0][playerid])
  230. {
  231. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou uma Micro SMG .");
  232. GivePlayerWeapon(playerid, 28, Balas);
  233. CancelSelectTextDraw(playerid);
  234. TextdrawFM(playerid);
  235. }
  236. else if(playertextid == Textdraw4[1][playerid])
  237. {
  238. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou uma Tec-9 .");
  239. GivePlayerWeapon(playerid, 32, Balas);
  240. CancelSelectTextDraw(playerid);
  241. TextdrawFM(playerid);
  242. }
  243. else if(playertextid == Textdraw4[2][playerid])
  244. {
  245. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou uma MP5 .");
  246. GivePlayerWeapon(playerid, 29, Balas);
  247. CancelSelectTextDraw(playerid);
  248. TextdrawFM(playerid);
  249. }
  250. else if(playertextid == Textdraw5[0][playerid])
  251. {
  252. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou uma Ak-47 .");
  253. GivePlayerWeapon(playerid, 30, Balas);
  254. CancelSelectTextDraw(playerid);
  255. TextdrawFF(playerid);
  256. }
  257. else if(playertextid == Textdraw5[1][playerid])
  258. {
  259. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou uma M4 .");
  260. GivePlayerWeapon(playerid, 31, Balas);
  261. CancelSelectTextDraw(playerid);
  262. TextdrawFF(playerid);
  263. }
  264. else if(playertextid == Textdraw6[1][playerid])
  265. {
  266. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou um Rifle .");
  267. GivePlayerWeapon(playerid, 33, Balas);
  268. CancelSelectTextDraw(playerid);
  269. TextdrawFR(playerid);
  270. }
  271. else if(playertextid == Textdraw6[2][playerid])
  272. {
  273. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou um Rifle de francoatirador .");
  274. GivePlayerWeapon(playerid, 34, Balas);
  275. CancelSelectTextDraw(playerid);
  276. TextdrawFR(playerid);
  277. }
  278. else if(playertextid == Textdraw7[1][playerid])
  279. {
  280. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou uma Bazuca .");
  281. GivePlayerWeapon(playerid, 35, Balas);
  282. CancelSelectTextDraw(playerid);
  283. TextdrawFPE(playerid);
  284. }
  285. else if(playertextid == Textdraw7[2][playerid])
  286. {
  287. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou uma HS Rocket .");
  288. GivePlayerWeapon(playerid, 36, Balas);
  289. CancelSelectTextDraw(playerid);
  290. TextdrawFPE(playerid);
  291. }
  292. else if(playertextid == Textdraw7[3][playerid])
  293. {
  294. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou um Lancha Chamas .");
  295. GivePlayerWeapon(playerid, 37, Balas);
  296. CancelSelectTextDraw(playerid);
  297. TextdrawFPE(playerid);
  298. }
  299. else if(playertextid == Textdraw7[4][playerid])
  300. {
  301. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou uma Minigun .");
  302. GivePlayerWeapon(playerid, 38, Balas);
  303. CancelSelectTextDraw(playerid);
  304. TextdrawFPE(playerid);
  305. }
  306. else if(playertextid == Textdraw8[0][playerid])
  307. {
  308. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou uma Granada .");
  309. GivePlayerWeapon(playerid, 16, Balas);
  310. CancelSelectTextDraw(playerid);
  311. TextdrawFG(playerid);
  312. }
  313. else if(playertextid == Textdraw8[1][playerid])
  314. {
  315. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou uma Granada de Gás .");
  316. GivePlayerWeapon(playerid, 17, Balas);
  317. CancelSelectTextDraw(playerid);
  318. TextdrawFG(playerid);
  319. }
  320. else if(playertextid == Textdraw8[2][playerid])
  321. {
  322. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou uma Molotov .");
  323. GivePlayerWeapon(playerid, 18, Balas);
  324. CancelSelectTextDraw(playerid);
  325. TextdrawFG(playerid);
  326. }
  327. else if(playertextid == Textdraw8[3][playerid])
  328. {
  329. SendClientMessage(playerid, Azul, "» {FFFFFF}Você pegou uma Satchel Charge .");
  330. GivePlayerWeapon(playerid, 39, Balas);
  331. GivePlayerWeapon(playerid, 40, Balas);
  332. CancelSelectTextDraw(playerid);
  333. TextdrawFG(playerid);
  334. }
  335. return 0;
  336. }
  337.  
  338. stock TextdrawCreate(playerid)
  339. {
  340. Textdraw0[0][playerid] = CreatePlayerTextDraw(playerid, 264.000000, 307.000000, "_");
  341. PlayerTextDrawBackgroundColor(playerid,Textdraw0[0][playerid], 255);
  342. PlayerTextDrawFont(playerid,Textdraw0[0][playerid], 1);
  343. PlayerTextDrawLetterSize(playerid,Textdraw0[0][playerid], 0.500000, -20.600006);
  344. PlayerTextDrawColor(playerid,Textdraw0[0][playerid], -1);
  345. PlayerTextDrawSetOutline(playerid,Textdraw0[0][playerid], 0);
  346. PlayerTextDrawSetProportional(playerid,Textdraw0[0][playerid], 1);
  347. PlayerTextDrawUseBox(playerid,Textdraw0[0][playerid], 1);
  348. PlayerTextDrawBoxColor(playerid,Textdraw0[0][playerid], -1480539990);
  349. PlayerTextDrawTextSize(playerid,Textdraw0[0][playerid], 380.000000, 0.000000);
  350. PlayerTextDrawSetShadow(playerid, Textdraw0[0][playerid], 0);
  351. PlayerTextDrawSetSelectable(playerid,Textdraw0[0][playerid], 0);
  352.  
  353. Textdraw0[1][playerid] = CreatePlayerTextDraw(playerid,286.000000, 130.000000, "Brancas");
  354. PlayerTextDrawBackgroundColor(playerid,Textdraw0[1][playerid], 255);
  355. PlayerTextDrawFont(playerid,Textdraw0[1][playerid], 1);
  356. PlayerTextDrawLetterSize(playerid,Textdraw0[1][playerid], 0.500000, 1.000000);
  357. PlayerTextDrawColor(playerid,Textdraw0[1][playerid], -1);
  358. PlayerTextDrawSetOutline(playerid,Textdraw0[1][playerid], 0);
  359. PlayerTextDrawSetProportional(playerid,Textdraw0[1][playerid], 1);
  360. PlayerTextDrawSetSelectable(playerid,Textdraw0[1][playerid], 1);
  361. PlayerTextDrawSetShadow(playerid, Textdraw0[1][playerid], 1);
  362. PlayerTextDrawUseBox(playerid,Textdraw0[1][playerid], 1);
  363. PlayerTextDrawBoxColor(playerid,Textdraw0[1][playerid], -256);
  364. PlayerTextDrawTextSize(playerid,Textdraw0[1][playerid], 346.000000, 10.000000);
  365.  
  366. Textdraw0[2][playerid] = CreatePlayerTextDraw(playerid,286.000000, 150.000000, "Pistolas");
  367. PlayerTextDrawBackgroundColor(playerid,Textdraw0[2][playerid], 255);
  368. PlayerTextDrawFont(playerid,Textdraw0[2][playerid], 1);
  369. PlayerTextDrawLetterSize(playerid,Textdraw0[2][playerid], 0.500000, 1.000000);
  370. PlayerTextDrawColor(playerid,Textdraw0[2][playerid], -1);
  371. PlayerTextDrawSetOutline(playerid,Textdraw0[2][playerid], 0);
  372. PlayerTextDrawSetProportional(playerid,Textdraw0[2][playerid], 1);
  373. PlayerTextDrawSetSelectable(playerid,Textdraw0[2][playerid], 1);
  374. PlayerTextDrawSetShadow(playerid, Textdraw0[2][playerid], 1);
  375. PlayerTextDrawUseBox(playerid, Textdraw0[2][playerid], 1);
  376. PlayerTextDrawBoxColor(playerid, Textdraw0[2][playerid], -256);
  377. PlayerTextDrawTextSize(playerid, Textdraw0[2][playerid], 346.000000, 10.000000);
  378.  
  379. Textdraw0[3][playerid] = CreatePlayerTextDraw(playerid,284.000000, 170.000000, "Escopetas");
  380. PlayerTextDrawBackgroundColor(playerid,Textdraw0[3][playerid], 255);
  381. PlayerTextDrawFont(playerid,Textdraw0[3][playerid], 1);
  382. PlayerTextDrawLetterSize(playerid,Textdraw0[3][playerid], 0.479999, 1.000000);
  383. PlayerTextDrawColor(playerid,Textdraw0[3][playerid], -1);
  384. PlayerTextDrawSetOutline(playerid,Textdraw0[3][playerid], 0);
  385. PlayerTextDrawSetProportional(playerid,Textdraw0[3][playerid], 1);
  386. PlayerTextDrawSetSelectable(playerid,Textdraw0[3][playerid], 1);
  387. PlayerTextDrawSetShadow(playerid, Textdraw0[3][playerid], 1);
  388. PlayerTextDrawUseBox(playerid, Textdraw0[3][playerid], 1);
  389. PlayerTextDrawBoxColor(playerid, Textdraw0[3][playerid], -256);
  390. PlayerTextDrawTextSize(playerid, Textdraw0[3][playerid], 356.000000, 10.000000);
  391.  
  392. Textdraw0[4][playerid] = CreatePlayerTextDraw(playerid,264.000000, 190.000000, "Metralhadoras");
  393. PlayerTextDrawBackgroundColor(playerid,Textdraw0[4][playerid], 255);
  394. PlayerTextDrawFont(playerid,Textdraw0[4][playerid], 1);
  395. PlayerTextDrawLetterSize(playerid,Textdraw0[4][playerid], 0.500000, 1.000000);
  396. PlayerTextDrawColor(playerid,Textdraw0[4][playerid], -1);
  397. PlayerTextDrawSetOutline(playerid,Textdraw0[4][playerid], 0);
  398. PlayerTextDrawSetProportional(playerid,Textdraw0[4][playerid], 1);
  399. PlayerTextDrawSetSelectable(playerid,Textdraw0[4][playerid], 1);
  400. PlayerTextDrawSetShadow(playerid, Textdraw0[4][playerid], 1);
  401. PlayerTextDrawUseBox(playerid, Textdraw0[4][playerid], 1);
  402. PlayerTextDrawBoxColor(playerid, Textdraw0[4][playerid], -256);
  403. PlayerTextDrawTextSize(playerid, Textdraw0[4][playerid], 380.000000, 10.000000);
  404.  
  405. Textdraw0[5][playerid] = CreatePlayerTextDraw(playerid,287.000000, 209.000000, "Assalto");
  406. PlayerTextDrawBackgroundColor(playerid,Textdraw0[5][playerid], 255);
  407. PlayerTextDrawFont(playerid,Textdraw0[5][playerid], 1);
  408. PlayerTextDrawLetterSize(playerid,Textdraw0[5][playerid], 0.500000, 1.000000);
  409. PlayerTextDrawColor(playerid,Textdraw0[5][playerid], -1);
  410. PlayerTextDrawSetOutline(playerid,Textdraw0[5][playerid], 0);
  411. PlayerTextDrawSetProportional(playerid,Textdraw0[5][playerid], 1);
  412. PlayerTextDrawSetSelectable(playerid,Textdraw0[5][playerid], 1);
  413. PlayerTextDrawSetShadow(playerid, Textdraw0[5][playerid], 1);
  414. PlayerTextDrawUseBox(playerid, Textdraw0[5][playerid], 1);
  415. PlayerTextDrawBoxColor(playerid, Textdraw0[5][playerid], -256);
  416. PlayerTextDrawTextSize(playerid, Textdraw0[5][playerid], 345.000000, 10.000000);
  417.  
  418. Textdraw0[6][playerid] = CreatePlayerTextDraw(playerid,296.000000, 228.000000, "Rifles");
  419. PlayerTextDrawBackgroundColor(playerid,Textdraw0[6][playerid], 255);
  420. PlayerTextDrawFont(playerid,Textdraw0[6][playerid], 1);
  421. PlayerTextDrawLetterSize(playerid,Textdraw0[6][playerid], 0.500000, 1.000000);
  422. PlayerTextDrawColor(playerid,Textdraw0[6][playerid], -1);
  423. PlayerTextDrawSetOutline(playerid,Textdraw0[6][playerid], 0);
  424. PlayerTextDrawSetProportional(playerid,Textdraw0[6][playerid], 1);
  425. PlayerTextDrawSetSelectable(playerid,Textdraw0[6][playerid], 1);
  426. PlayerTextDrawSetShadow(playerid, Textdraw0[6][playerid], 1);
  427. PlayerTextDrawUseBox(playerid, Textdraw0[6][playerid], 1);
  428. PlayerTextDrawBoxColor(playerid, Textdraw0[6][playerid], -256);
  429. PlayerTextDrawTextSize(playerid, Textdraw0[6][playerid], 339.000000, 10.000000);
  430.  
  431. Textdraw0[7][playerid] = CreatePlayerTextDraw(playerid,285.000000, 248.000000, "Pesadas");
  432. PlayerTextDrawBackgroundColor(playerid,Textdraw0[7][playerid], 255);
  433. PlayerTextDrawFont(playerid,Textdraw0[7][playerid], 1);
  434. PlayerTextDrawLetterSize(playerid,Textdraw0[7][playerid], 0.500000, 1.000000);
  435. PlayerTextDrawColor(playerid,Textdraw0[7][playerid], -1);
  436. PlayerTextDrawSetOutline(playerid,Textdraw0[7][playerid], 0);
  437. PlayerTextDrawSetProportional(playerid,Textdraw0[7][playerid], 1);
  438. PlayerTextDrawSetSelectable(playerid,Textdraw0[7][playerid], 1);
  439. PlayerTextDrawSetShadow(playerid, Textdraw0[7][playerid], 1);
  440. PlayerTextDrawUseBox(playerid, Textdraw0[7][playerid], 1);
  441. PlayerTextDrawBoxColor(playerid, Textdraw0[7][playerid], -256);
  442. PlayerTextDrawTextSize(playerid, Textdraw0[7][playerid], 348.000000, 10.000000);
  443.  
  444. Textdraw0[8][playerid] = CreatePlayerTextDraw(playerid, 288.000000, 268.000000, "Bombas");
  445. PlayerTextDrawBackgroundColor(playerid,Textdraw0[8][playerid], 255);
  446. PlayerTextDrawFont(playerid,Textdraw0[8][playerid], 1);
  447. PlayerTextDrawLetterSize(playerid,Textdraw0[8][playerid], 0.500000, 1.000000);
  448. PlayerTextDrawColor(playerid,Textdraw0[8][playerid], -1);
  449. PlayerTextDrawSetOutline(playerid,Textdraw0[8][playerid], 0);
  450. PlayerTextDrawSetProportional(playerid,Textdraw0[8][playerid], 1);
  451. PlayerTextDrawSetShadow(playerid, Textdraw0[8][playerid], 1);
  452. PlayerTextDrawUseBox(playerid, Textdraw0[8][playerid], 1);
  453. PlayerTextDrawBoxColor(playerid, Textdraw0[8][playerid], -256);
  454. PlayerTextDrawTextSize(playerid, Textdraw0[8][playerid], 349.000000, 10.000000);
  455. PlayerTextDrawSetSelectable(playerid,Textdraw0[8][playerid], 1);
  456.  
  457. Textdraw0[9][playerid] = CreatePlayerTextDraw(playerid, 302.000000, 288.000000, "Sair");
  458. PlayerTextDrawBackgroundColor(playerid,Textdraw0[9][playerid], 255);
  459. PlayerTextDrawFont(playerid,Textdraw0[9][playerid], 1);
  460. PlayerTextDrawLetterSize(playerid,Textdraw0[9][playerid], 0.500000, 1.000000);
  461. PlayerTextDrawColor(playerid,Textdraw0[9][playerid], -1);
  462. PlayerTextDrawSetOutline(playerid,Textdraw0[9][playerid], 0);
  463. PlayerTextDrawSetProportional(playerid,Textdraw0[9][playerid], 1);
  464. PlayerTextDrawSetShadow(playerid, Textdraw0[9][playerid], 1);
  465. PlayerTextDrawUseBox(playerid, Textdraw0[9][playerid], 1);
  466. PlayerTextDrawBoxColor(playerid, Textdraw0[9][playerid], -256);
  467. PlayerTextDrawTextSize(playerid, Textdraw0[9][playerid], 331.000000, 10.000000);
  468. PlayerTextDrawSetSelectable(playerid,Textdraw0[9][playerid], 1);
  469.  
  470. Textdraw1[0][playerid] = CreatePlayerTextDraw(playerid,262.000000, 300.000000, "_");
  471. PlayerTextDrawBackgroundColor(playerid,Textdraw1[0][playerid], 255);
  472. PlayerTextDrawFont(playerid,Textdraw1[0][playerid], 1);
  473. PlayerTextDrawLetterSize(playerid,Textdraw1[0][playerid], 0.509999, -19.000000);
  474. PlayerTextDrawColor(playerid,Textdraw1[0][playerid], -1);
  475. PlayerTextDrawSetOutline(playerid,Textdraw1[0][playerid], 0);
  476. PlayerTextDrawSetProportional(playerid,Textdraw1[0][playerid], 1);
  477. PlayerTextDrawSetShadow(playerid,Textdraw1[0][playerid], 1);
  478. PlayerTextDrawUseBox(playerid,Textdraw1[0][playerid], 1);
  479. PlayerTextDrawBoxColor(playerid,Textdraw1[0][playerid], -1480539990);
  480. PlayerTextDrawTextSize(playerid,Textdraw1[0][playerid], 382.000000, 10.000000);
  481. PlayerTextDrawSetSelectable(playerid,Textdraw1[0][playerid], 1);
  482.  
  483. Textdraw1[1][playerid] = CreatePlayerTextDraw(playerid,274.000000, 135.000000, "Soco Ingles");
  484. PlayerTextDrawBackgroundColor(playerid,Textdraw1[1][playerid], 255);
  485. PlayerTextDrawFont(playerid,Textdraw1[1][playerid], 1);
  486. PlayerTextDrawLetterSize(playerid,Textdraw1[1][playerid], 0.500000, 1.000000);
  487. PlayerTextDrawColor(playerid,Textdraw1[1][playerid], -1);
  488. PlayerTextDrawSetOutline(playerid,Textdraw1[1][playerid], 0);
  489. PlayerTextDrawSetProportional(playerid,Textdraw1[1][playerid], 1);
  490. PlayerTextDrawSetShadow(playerid,Textdraw1[1][playerid], 1);
  491. PlayerTextDrawUseBox(playerid,Textdraw1[1][playerid], 1);
  492. PlayerTextDrawBoxColor(playerid,Textdraw1[1][playerid], -256);
  493. PlayerTextDrawTextSize(playerid,Textdraw1[1][playerid], 368.000000, 10.000000);
  494. PlayerTextDrawSetSelectable(playerid,Textdraw1[1][playerid], 1);
  495.  
  496. Textdraw1[2][playerid] = CreatePlayerTextDraw(playerid,288.000000, 152.000000, "Baseball");
  497. PlayerTextDrawBackgroundColor(playerid,Textdraw1[2][playerid], 255);
  498. PlayerTextDrawFont(playerid,Textdraw1[2][playerid], 1);
  499. PlayerTextDrawLetterSize(playerid,Textdraw1[2][playerid], 0.500000, 1.000000);
  500. PlayerTextDrawColor(playerid,Textdraw1[2][playerid], -1);
  501. PlayerTextDrawSetOutline(playerid,Textdraw1[2][playerid], 0);
  502. PlayerTextDrawSetProportional(playerid,Textdraw1[2][playerid], 1);
  503. PlayerTextDrawSetShadow(playerid,Textdraw1[2][playerid], 1);
  504. PlayerTextDrawUseBox(playerid,Textdraw1[2][playerid], 1);
  505. PlayerTextDrawBoxColor(playerid,Textdraw1[2][playerid], -256);
  506. PlayerTextDrawTextSize(playerid,Textdraw1[2][playerid], 353.000000, 10.000000);
  507. PlayerTextDrawSetSelectable(playerid,Textdraw1[2][playerid], 1);
  508.  
  509. Textdraw1[3][playerid] = CreatePlayerTextDraw(playerid,267.000000, 170.000000, "Serra Eletrica");
  510. PlayerTextDrawBackgroundColor(playerid,Textdraw1[3][playerid], 255);
  511. PlayerTextDrawFont(playerid,Textdraw1[3][playerid], 1);
  512. PlayerTextDrawLetterSize(playerid,Textdraw1[3][playerid], 0.500000, 1.000000);
  513. PlayerTextDrawColor(playerid,Textdraw1[3][playerid], -1);
  514. PlayerTextDrawSetOutline(playerid,Textdraw1[3][playerid], 0);
  515. PlayerTextDrawSetProportional(playerid,Textdraw1[3][playerid], 1);
  516. PlayerTextDrawSetShadow(playerid,Textdraw1[3][playerid], 1);
  517. PlayerTextDrawUseBox(playerid,Textdraw1[3][playerid], 1);
  518. PlayerTextDrawBoxColor(playerid,Textdraw1[3][playerid], -256);
  519. PlayerTextDrawTextSize(playerid,Textdraw1[3][playerid], 376.000000, 10.000000);
  520. PlayerTextDrawSetSelectable(playerid,Textdraw1[3][playerid], 1);
  521.  
  522. Textdraw1[4][playerid] = CreatePlayerTextDraw(playerid,269.000000, 189.000000, "Taco de Golf");
  523. PlayerTextDrawBackgroundColor(playerid,Textdraw1[4][playerid], 255);
  524. PlayerTextDrawFont(playerid,Textdraw1[4][playerid], 1);
  525. PlayerTextDrawLetterSize(playerid,Textdraw1[4][playerid], 0.500000, 1.000000);
  526. PlayerTextDrawColor(playerid,Textdraw1[4][playerid], -1);
  527. PlayerTextDrawSetOutline(playerid,Textdraw1[4][playerid], 0);
  528. PlayerTextDrawSetProportional(playerid,Textdraw1[4][playerid], 1);
  529. PlayerTextDrawSetShadow(playerid,Textdraw1[4][playerid], 1);
  530. PlayerTextDrawUseBox(playerid,Textdraw1[4][playerid], 1);
  531. PlayerTextDrawBoxColor(playerid,Textdraw1[4][playerid], -256);
  532. PlayerTextDrawTextSize(playerid,Textdraw1[4][playerid], 375.000000, 10.000000);
  533. PlayerTextDrawSetSelectable(playerid,Textdraw1[4][playerid], 1);
  534.  
  535. Textdraw1[5][playerid] = CreatePlayerTextDraw(playerid,291.000000, 209.000000, "Katana");
  536. PlayerTextDrawBackgroundColor(playerid,Textdraw1[5][playerid], 255);
  537. PlayerTextDrawFont(playerid,Textdraw1[5][playerid], 1);
  538. PlayerTextDrawLetterSize(playerid,Textdraw1[5][playerid], 0.500000, 1.000000);
  539. PlayerTextDrawColor(playerid,Textdraw1[5][playerid], -1);
  540. PlayerTextDrawSetOutline(playerid,Textdraw1[5][playerid], 0);
  541. PlayerTextDrawSetProportional(playerid,Textdraw1[5][playerid], 1);
  542. PlayerTextDrawSetShadow(playerid,Textdraw1[5][playerid], 1);
  543. PlayerTextDrawUseBox(playerid,Textdraw1[5][playerid], 1);
  544. PlayerTextDrawBoxColor(playerid,Textdraw1[5][playerid], -256);
  545. PlayerTextDrawTextSize(playerid,Textdraw1[5][playerid], 348.000000, 10.000000);
  546. PlayerTextDrawSetSelectable(playerid,Textdraw1[5][playerid], 1);
  547.  
  548. Textdraw1[6][playerid] = CreatePlayerTextDraw(playerid,300.000000, 227.000000, "Faca");
  549. PlayerTextDrawBackgroundColor(playerid,Textdraw1[6][playerid], 255);
  550. PlayerTextDrawFont(playerid,Textdraw1[6][playerid], 1);
  551. PlayerTextDrawLetterSize(playerid,Textdraw1[6][playerid], 0.500000, 1.000000);
  552. PlayerTextDrawColor(playerid,Textdraw1[6][playerid], -1);
  553. PlayerTextDrawSetOutline(playerid,Textdraw1[6][playerid], 0);
  554. PlayerTextDrawSetProportional(playerid,Textdraw1[6][playerid], 1);
  555. PlayerTextDrawSetShadow(playerid,Textdraw1[6][playerid], 1);
  556. PlayerTextDrawUseBox(playerid,Textdraw1[6][playerid], 1);
  557. PlayerTextDrawBoxColor(playerid,Textdraw1[6][playerid], -256);
  558. PlayerTextDrawTextSize(playerid,Textdraw1[6][playerid], 337.000000, 10.000000);
  559. PlayerTextDrawSetSelectable(playerid,Textdraw1[6][playerid], 1);
  560.  
  561. Textdraw1[7][playerid] = CreatePlayerTextDraw(playerid,285.000000, 245.000000, "Cacetete");
  562. PlayerTextDrawBackgroundColor(playerid,Textdraw1[7][playerid], 255);
  563. PlayerTextDrawFont(playerid,Textdraw1[7][playerid], 1);
  564. PlayerTextDrawLetterSize(playerid,Textdraw1[7][playerid], 0.500000, 1.000000);
  565. PlayerTextDrawColor(playerid,Textdraw1[7][playerid], -1);
  566. PlayerTextDrawSetOutline(playerid,Textdraw1[7][playerid], 0);
  567. PlayerTextDrawSetProportional(playerid,Textdraw1[7][playerid], 1);
  568. PlayerTextDrawSetShadow(playerid,Textdraw1[7][playerid], 1);
  569. PlayerTextDrawUseBox(playerid,Textdraw1[7][playerid], 1);
  570. PlayerTextDrawBoxColor(playerid,Textdraw1[7][playerid], -256);
  571. PlayerTextDrawTextSize(playerid,Textdraw1[7][playerid], 353.000000, 10.000000);
  572. PlayerTextDrawSetSelectable(playerid,Textdraw1[7][playerid], 1);
  573.  
  574. Textdraw1[8][playerid] = CreatePlayerTextDraw(playerid,263.000000, 264.000000, "Taco de Bilhar");
  575. PlayerTextDrawBackgroundColor(playerid,Textdraw1[8][playerid], 255);
  576. PlayerTextDrawFont(playerid,Textdraw1[8][playerid], 1);
  577. PlayerTextDrawLetterSize(playerid,Textdraw1[8][playerid], 0.500000, 1.000000);
  578. PlayerTextDrawColor(playerid,Textdraw1[8][playerid], -1);
  579. PlayerTextDrawSetOutline(playerid,Textdraw1[8][playerid], 0);
  580. PlayerTextDrawSetProportional(playerid,Textdraw1[8][playerid], 1);
  581. PlayerTextDrawSetShadow(playerid,Textdraw1[8][playerid], 1);
  582. PlayerTextDrawUseBox(playerid,Textdraw1[8][playerid], 1);
  583. PlayerTextDrawBoxColor(playerid,Textdraw1[8][playerid], -256);
  584. PlayerTextDrawTextSize(playerid,Textdraw1[8][playerid], 380.000000, 10.000000);
  585. PlayerTextDrawSetSelectable(playerid,Textdraw1[8][playerid], 1);
  586.  
  587. Textdraw1[9][playerid] = CreatePlayerTextDraw(playerid,309.000000, 283.000000, "Pa");
  588. PlayerTextDrawBackgroundColor(playerid,Textdraw1[9][playerid], 255);
  589. PlayerTextDrawFont(playerid,Textdraw1[9][playerid], 1);
  590. PlayerTextDrawLetterSize(playerid,Textdraw1[9][playerid], 0.500000, 1.000000);
  591. PlayerTextDrawColor(playerid,Textdraw1[9][playerid], -1);
  592. PlayerTextDrawSetOutline(playerid,Textdraw1[9][playerid], 0);
  593. PlayerTextDrawSetProportional(playerid,Textdraw1[9][playerid], 1);
  594. PlayerTextDrawSetShadow(playerid,Textdraw1[9][playerid], 1);
  595. PlayerTextDrawUseBox(playerid,Textdraw1[9][playerid], 1);
  596. PlayerTextDrawBoxColor(playerid,Textdraw1[9][playerid], -256);
  597. PlayerTextDrawTextSize(playerid,Textdraw1[9][playerid], 329.000000, 10.000000);
  598. PlayerTextDrawSetSelectable(playerid,Textdraw1[9][playerid], 1);
  599.  
  600. Textdraw2[0][playerid] = CreatePlayerTextDraw(playerid,262.000000, 259.000000, "_");
  601. PlayerTextDrawBackgroundColor(playerid,Textdraw2[0][playerid], 255);
  602. PlayerTextDrawFont(playerid,Textdraw2[0][playerid], 1);
  603. PlayerTextDrawLetterSize(playerid,Textdraw2[0][playerid], 0.509998, -9.600002);
  604. PlayerTextDrawColor(playerid,Textdraw2[0][playerid], -1);
  605. PlayerTextDrawSetOutline(playerid,Textdraw2[0][playerid], 0);
  606. PlayerTextDrawSetProportional(playerid,Textdraw2[0][playerid], 1);
  607. PlayerTextDrawSetShadow(playerid,Textdraw2[0][playerid], 1);
  608. PlayerTextDrawUseBox(playerid,Textdraw2[0][playerid], 1);
  609. PlayerTextDrawBoxColor(playerid,Textdraw2[0][playerid], -1480539990);
  610. PlayerTextDrawTextSize(playerid,Textdraw2[0][playerid], 382.000000, 36.000000);
  611.  
  612. Textdraw2[1][playerid] = CreatePlayerTextDraw(playerid,299.000000, 187.000000, "9mm");
  613. PlayerTextDrawBackgroundColor(playerid,Textdraw2[1][playerid], 255);
  614. PlayerTextDrawFont(playerid,Textdraw2[1][playerid], 1);
  615. PlayerTextDrawLetterSize(playerid,Textdraw2[1][playerid], 0.500000, 1.000000);
  616. PlayerTextDrawColor(playerid,Textdraw2[1][playerid], -1);
  617. PlayerTextDrawSetOutline(playerid,Textdraw2[1][playerid], 0);
  618. PlayerTextDrawSetProportional(playerid,Textdraw2[1][playerid], 1);
  619. PlayerTextDrawSetShadow(playerid,Textdraw2[1][playerid], 1);
  620. PlayerTextDrawUseBox(playerid,Textdraw2[1][playerid], 1);
  621. PlayerTextDrawBoxColor(playerid,Textdraw2[1][playerid], -256);
  622. PlayerTextDrawTextSize(playerid,Textdraw2[1][playerid], 339.000000, 10.000000);
  623. PlayerTextDrawSetSelectable(playerid,Textdraw2[1][playerid], 1);
  624.  
  625. Textdraw2[2][playerid] = CreatePlayerTextDraw(playerid,265.000000, 209.000000, "Silenced 9mm");
  626. PlayerTextDrawBackgroundColor(playerid,Textdraw2[2][playerid], 255);
  627. PlayerTextDrawFont(playerid,Textdraw2[2][playerid], 1);
  628. PlayerTextDrawLetterSize(playerid,Textdraw2[2][playerid], 0.500000, 1.000000);
  629. PlayerTextDrawColor(playerid,Textdraw2[2][playerid], -1);
  630. PlayerTextDrawSetOutline(playerid,Textdraw2[2][playerid], 0);
  631. PlayerTextDrawSetProportional(playerid,Textdraw2[2][playerid], 1);
  632. PlayerTextDrawSetShadow(playerid,Textdraw2[2][playerid], 1);
  633. PlayerTextDrawUseBox(playerid,Textdraw2[2][playerid], 1);
  634. PlayerTextDrawBoxColor(playerid,Textdraw2[2][playerid], -256);
  635. PlayerTextDrawTextSize(playerid,Textdraw2[2][playerid], 380.000000, 10.000000);
  636. PlayerTextDrawSetSelectable(playerid,Textdraw2[2][playerid], 1);
  637.  
  638. Textdraw2[3][playerid] = CreatePlayerTextDraw(playerid,268.000000, 232.000000, "Desert Eagle");
  639. PlayerTextDrawBackgroundColor(playerid,Textdraw2[3][playerid], 255);
  640. PlayerTextDrawFont(playerid,Textdraw2[3][playerid], 1);
  641. PlayerTextDrawLetterSize(playerid,Textdraw2[3][playerid], 0.500000, 1.000000);
  642. PlayerTextDrawColor(playerid,Textdraw2[3][playerid], -1);
  643. PlayerTextDrawSetOutline(playerid,Textdraw2[3][playerid], 0);
  644. PlayerTextDrawSetProportional(playerid,Textdraw2[3][playerid], 1);
  645. PlayerTextDrawSetShadow(playerid,Textdraw2[3][playerid], 1);
  646. PlayerTextDrawUseBox(playerid,Textdraw2[3][playerid], 1);
  647. PlayerTextDrawBoxColor(playerid,Textdraw2[3][playerid], -256);
  648. PlayerTextDrawTextSize(playerid,Textdraw2[3][playerid], 370.000000, 10.000000);
  649. PlayerTextDrawSetSelectable(playerid,Textdraw2[3][playerid], 1);
  650.  
  651. Textdraw3[0][playerid] = CreatePlayerTextDraw(playerid,287.000000, 187.000000, "Shotgun");
  652. PlayerTextDrawBackgroundColor(playerid,Textdraw3[0][playerid], 255);
  653. PlayerTextDrawFont(playerid,Textdraw3[0][playerid], 1);
  654. PlayerTextDrawLetterSize(playerid,Textdraw3[0][playerid], 0.500000, 1.000000);
  655. PlayerTextDrawColor(playerid,Textdraw3[0][playerid], -1);
  656. PlayerTextDrawSetOutline(playerid,Textdraw3[0][playerid], 0);
  657. PlayerTextDrawSetProportional(playerid,Textdraw3[0][playerid], 1);
  658. PlayerTextDrawSetShadow(playerid,Textdraw3[0][playerid], 1);
  659. PlayerTextDrawUseBox(playerid,Textdraw3[0][playerid], 1);
  660. PlayerTextDrawBoxColor(playerid,Textdraw3[0][playerid], -256);
  661. PlayerTextDrawTextSize(playerid,Textdraw3[0][playerid], 351.000000, 10.000000);
  662. PlayerTextDrawSetSelectable(playerid,Textdraw3[0][playerid], 1);
  663.  
  664. Textdraw3[1][playerid] = CreatePlayerTextDraw(playerid,266.000000, 209.000000, "Cano Serrado");
  665. PlayerTextDrawBackgroundColor(playerid,Textdraw3[1][playerid], 255);
  666. PlayerTextDrawFont(playerid,Textdraw3[1][playerid], 1);
  667. PlayerTextDrawLetterSize(playerid,Textdraw3[1][playerid], 0.500000, 1.000000);
  668. PlayerTextDrawColor(playerid,Textdraw3[1][playerid], -1);
  669. PlayerTextDrawSetOutline(playerid,Textdraw3[1][playerid], 0);
  670. PlayerTextDrawSetProportional(playerid,Textdraw3[1][playerid], 1);
  671. PlayerTextDrawSetShadow(playerid,Textdraw3[1][playerid], 1);
  672. PlayerTextDrawUseBox(playerid,Textdraw3[1][playerid], 1);
  673. PlayerTextDrawBoxColor(playerid,Textdraw3[1][playerid], -256);
  674. PlayerTextDrawTextSize(playerid,Textdraw3[1][playerid], 377.000000, 10.000000);
  675. PlayerTextDrawSetSelectable(playerid,Textdraw3[1][playerid], 1);
  676.  
  677. Textdraw3[2][playerid] = CreatePlayerTextDraw(playerid,299.000000, 232.000000, "Spas");
  678. PlayerTextDrawBackgroundColor(playerid,Textdraw3[2][playerid], 255);
  679. PlayerTextDrawFont(playerid,Textdraw3[2][playerid], 1);
  680. PlayerTextDrawLetterSize(playerid,Textdraw3[2][playerid], 0.500000, 1.000000);
  681. PlayerTextDrawColor(playerid,Textdraw3[2][playerid], -1);
  682. PlayerTextDrawSetOutline(playerid,Textdraw3[2][playerid], 0);
  683. PlayerTextDrawSetProportional(playerid,Textdraw3[2][playerid], 1);
  684. PlayerTextDrawSetShadow(playerid,Textdraw3[2][playerid], 1);
  685. PlayerTextDrawUseBox(playerid,Textdraw3[2][playerid], 1);
  686. PlayerTextDrawBoxColor(playerid,Textdraw3[2][playerid], -256);
  687. PlayerTextDrawTextSize(playerid,Textdraw3[2][playerid], 337.000000, 10.000000);
  688. PlayerTextDrawSetSelectable(playerid,Textdraw3[2][playerid], 1);
  689.  
  690.  
  691. Textdraw4[0][playerid] = CreatePlayerTextDraw(playerid,276.000000, 185.000000, "Micro SMG");
  692. PlayerTextDrawBackgroundColor(playerid,Textdraw4[0][playerid], 255);
  693. PlayerTextDrawFont(playerid,Textdraw4[0][playerid], 1);
  694. PlayerTextDrawLetterSize(playerid,Textdraw4[0][playerid], 0.500000, 1.000000);
  695. PlayerTextDrawColor(playerid,Textdraw4[0][playerid], -1);
  696. PlayerTextDrawSetOutline(playerid,Textdraw4[0][playerid], 0);
  697. PlayerTextDrawSetProportional(playerid,Textdraw4[0][playerid], 1);
  698. PlayerTextDrawSetShadow(playerid,Textdraw4[0][playerid], 1);
  699. PlayerTextDrawUseBox(playerid,Textdraw4[0][playerid], 1);
  700. PlayerTextDrawBoxColor(playerid,Textdraw4[0][playerid], -256);
  701. PlayerTextDrawTextSize(playerid,Textdraw4[0][playerid], 363.000000, 10.000000);
  702. PlayerTextDrawSetSelectable(playerid,Textdraw4[0][playerid], 1);
  703.  
  704. Textdraw4[1][playerid] = CreatePlayerTextDraw(playerid,296.000000, 209.000000, "Tec-9");
  705. PlayerTextDrawBackgroundColor(playerid,Textdraw4[1][playerid], 255);
  706. PlayerTextDrawFont(playerid,Textdraw4[1][playerid], 1);
  707. PlayerTextDrawLetterSize(playerid,Textdraw4[1][playerid], 0.500000, 1.000000);
  708. PlayerTextDrawColor(playerid,Textdraw4[1][playerid], -1);
  709. PlayerTextDrawSetOutline(playerid,Textdraw4[1][playerid], 0);
  710. PlayerTextDrawSetProportional(playerid,Textdraw4[1][playerid], 1);
  711. PlayerTextDrawSetShadow(playerid,Textdraw4[1][playerid], 1);
  712. PlayerTextDrawUseBox(playerid,Textdraw4[1][playerid], 1);
  713. PlayerTextDrawBoxColor(playerid,Textdraw4[1][playerid], -256);
  714. PlayerTextDrawTextSize(playerid,Textdraw4[1][playerid], 341.000000, 10.000000);
  715. PlayerTextDrawSetSelectable(playerid,Textdraw4[1][playerid], 1);
  716.  
  717. Textdraw4[2][playerid] = CreatePlayerTextDraw(playerid,302.000000, 233.000000, "MP5");
  718. PlayerTextDrawBackgroundColor(playerid,Textdraw4[2][playerid], 255);
  719. PlayerTextDrawFont(playerid,Textdraw4[2][playerid], 1);
  720. PlayerTextDrawLetterSize(playerid,Textdraw4[2][playerid], 0.500000, 1.000000);
  721. PlayerTextDrawColor(playerid,Textdraw4[2][playerid], -1);
  722. PlayerTextDrawSetOutline(playerid,Textdraw4[2][playerid], 0);
  723. PlayerTextDrawSetProportional(playerid,Textdraw4[2][playerid], 1);
  724. PlayerTextDrawSetShadow(playerid,Textdraw4[2][playerid], 1);
  725. PlayerTextDrawUseBox(playerid,Textdraw4[2][playerid], 1);
  726. PlayerTextDrawBoxColor(playerid,Textdraw4[2][playerid], -256);
  727. PlayerTextDrawTextSize(playerid,Textdraw4[2][playerid], 337.000000, 10.000000);
  728. PlayerTextDrawSetSelectable(playerid,Textdraw4[2][playerid], 1);
  729.  
  730. Textdraw5[0][playerid] = CreatePlayerTextDraw(playerid,299.000000, 203.000000, "Ak-47");
  731. PlayerTextDrawBackgroundColor(playerid,Textdraw5[0][playerid], 255);
  732. PlayerTextDrawFont(playerid,Textdraw5[0][playerid], 1);
  733. PlayerTextDrawLetterSize(playerid,Textdraw5[0][playerid], 0.500000, 1.000000);
  734. PlayerTextDrawColor(playerid,Textdraw5[0][playerid], -1);
  735. PlayerTextDrawSetOutline(playerid,Textdraw5[0][playerid], 0);
  736. PlayerTextDrawSetProportional(playerid,Textdraw5[0][playerid], 1);
  737. PlayerTextDrawSetShadow(playerid,Textdraw5[0][playerid], 1);
  738. PlayerTextDrawUseBox(playerid,Textdraw5[0][playerid], 1);
  739. PlayerTextDrawBoxColor(playerid,Textdraw5[0][playerid], -256);
  740. PlayerTextDrawTextSize(playerid,Textdraw5[0][playerid], 348.000000, 10.000000);
  741. PlayerTextDrawSetSelectable(playerid,Textdraw5[0][playerid], 1);
  742.  
  743. Textdraw5[1][playerid] = CreatePlayerTextDraw(playerid,308.000000, 229.000000, "M4");
  744. PlayerTextDrawBackgroundColor(playerid,Textdraw5[1][playerid], 255);
  745. PlayerTextDrawFont(playerid,Textdraw5[1][playerid], 1);
  746. PlayerTextDrawLetterSize(playerid,Textdraw5[1][playerid], 0.500000, 1.000000);
  747. PlayerTextDrawColor(playerid,Textdraw5[1][playerid], -1);
  748. PlayerTextDrawSetOutline(playerid,Textdraw5[1][playerid], 0);
  749. PlayerTextDrawSetProportional(playerid,Textdraw5[1][playerid], 1);
  750. PlayerTextDrawSetShadow(playerid,Textdraw5[1][playerid], 1);
  751. PlayerTextDrawUseBox(playerid,Textdraw5[1][playerid], 1);
  752. PlayerTextDrawBoxColor(playerid,Textdraw5[1][playerid], -256);
  753. PlayerTextDrawTextSize(playerid,Textdraw5[1][playerid], 334.000000, 10.000000);
  754. PlayerTextDrawSetSelectable(playerid,Textdraw5[1][playerid], 1);
  755.  
  756. Textdraw6[0][playerid] = CreatePlayerTextDraw(playerid, 262.000000, 251.000000, "_");
  757. PlayerTextDrawBackgroundColor(playerid,Textdraw6[0][playerid], 255);
  758. PlayerTextDrawFont(playerid,Textdraw6[0][playerid], 1);
  759. PlayerTextDrawLetterSize(playerid,Textdraw6[0][playerid], 0.509998, -7.300003);
  760. PlayerTextDrawColor(playerid,Textdraw6[0][playerid], -1);
  761. PlayerTextDrawSetOutline(playerid,Textdraw6[0][playerid], 0);
  762. PlayerTextDrawSetProportional(playerid,Textdraw6[0][playerid], 1);
  763. PlayerTextDrawSetShadow(playerid,Textdraw6[0][playerid], 1);
  764. PlayerTextDrawUseBox(playerid,Textdraw6[0][playerid], 1);
  765. PlayerTextDrawBoxColor(playerid,Textdraw6[0][playerid], -1480539990);
  766. PlayerTextDrawTextSize(playerid,Textdraw6[0][playerid], 382.000000, 36.000000);
  767.  
  768. Textdraw6[1][playerid] = CreatePlayerTextDraw(playerid ,303.000000, 203.000000, "Rifle");
  769. PlayerTextDrawBackgroundColor(playerid,Textdraw6[1][playerid], 255);
  770. PlayerTextDrawFont(playerid,Textdraw6[1][playerid], 1);
  771. PlayerTextDrawLetterSize(playerid,Textdraw6[1][playerid], 0.500000, 1.000000);
  772. PlayerTextDrawColor(playerid,Textdraw6[1][playerid], -1);
  773. PlayerTextDrawSetOutline(playerid,Textdraw6[1][playerid], 0);
  774. PlayerTextDrawSetProportional(playerid,Textdraw6[1][playerid], 1);
  775. PlayerTextDrawSetShadow(playerid,Textdraw6[1][playerid], 1);
  776. PlayerTextDrawUseBox(playerid,Textdraw6[1][playerid], 1);
  777. PlayerTextDrawBoxColor(playerid,Textdraw6[1][playerid], -256);
  778. PlayerTextDrawTextSize(playerid,Textdraw6[1][playerid], 337.000000, 10.000000);
  779. PlayerTextDrawSetSelectable(playerid,Textdraw6[1][playerid], 1);
  780.  
  781. Textdraw6[2][playerid] = CreatePlayerTextDraw(playerid, 298.000000, 229.000000, "Sniper");
  782. PlayerTextDrawBackgroundColor(playerid,Textdraw6[2][playerid], 255);
  783. PlayerTextDrawFont(playerid,Textdraw6[2][playerid], 1);
  784. PlayerTextDrawLetterSize(playerid,Textdraw6[2][playerid], 0.500000, 1.000000);
  785. PlayerTextDrawColor(playerid,Textdraw6[2][playerid], -1);
  786. PlayerTextDrawSetOutline(playerid,Textdraw6[2][playerid], 0);
  787. PlayerTextDrawSetProportional(playerid,Textdraw6[2][playerid], 1);
  788. PlayerTextDrawSetShadow(playerid,Textdraw6[2][playerid], 1);
  789. PlayerTextDrawUseBox(playerid,Textdraw6[2][playerid], 1);
  790. PlayerTextDrawBoxColor(playerid,Textdraw6[2][playerid], -256);
  791. PlayerTextDrawTextSize(playerid,Textdraw6[2][playerid], 346.000000, 10.000000);
  792. PlayerTextDrawSetSelectable(playerid,Textdraw6[2][playerid], 1);
  793.  
  794. Textdraw7[0][playerid] = CreatePlayerTextDraw(playerid,262.000000, 271.000000, "_");
  795. PlayerTextDrawBackgroundColor(playerid,Textdraw7[0][playerid], 255);
  796. PlayerTextDrawFont(playerid,Textdraw7[0][playerid], 1);
  797. PlayerTextDrawLetterSize(playerid,Textdraw7[0][playerid], 0.509998, -9.600004);
  798. PlayerTextDrawColor(playerid,Textdraw7[0][playerid], -1);
  799. PlayerTextDrawSetOutline(playerid,Textdraw7[0][playerid], 0);
  800. PlayerTextDrawSetProportional(playerid,Textdraw7[0][playerid], 1);
  801. PlayerTextDrawSetShadow(playerid,Textdraw7[0][playerid], 1);
  802. PlayerTextDrawUseBox(playerid,Textdraw7[0][playerid], 1);
  803. PlayerTextDrawBoxColor(playerid,Textdraw7[0][playerid], -1480539990);
  804. PlayerTextDrawTextSize(playerid,Textdraw7[0][playerid], 382.000000, 36.000000);
  805.  
  806. Textdraw7[1][playerid] = CreatePlayerTextDraw(playerid,297.000000, 194.000000, "Bazuca");
  807. PlayerTextDrawBackgroundColor(playerid,Textdraw7[1][playerid], 255);
  808. PlayerTextDrawFont(playerid,Textdraw7[1][playerid], 1);
  809. PlayerTextDrawLetterSize(playerid,Textdraw7[1][playerid], 0.500000, 1.000000);
  810. PlayerTextDrawColor(playerid,Textdraw7[1][playerid], -1);
  811. PlayerTextDrawSetOutline(playerid,Textdraw7[1][playerid], 0);
  812. PlayerTextDrawSetProportional(playerid,Textdraw7[1][playerid], 1);
  813. PlayerTextDrawSetShadow(playerid,Textdraw7[1][playerid], 1);
  814. PlayerTextDrawUseBox(playerid,Textdraw7[1][playerid], 1);
  815. PlayerTextDrawBoxColor(playerid,Textdraw7[1][playerid], -256);
  816. PlayerTextDrawTextSize(playerid,Textdraw7[1][playerid], 348.000000, 10.000000);
  817. PlayerTextDrawSetSelectable(playerid,Textdraw7[1][playerid], 1);
  818.  
  819. Textdraw7[2][playerid] = CreatePlayerTextDraw(playerid,285.000000, 211.000000, "HS Rocket");
  820. PlayerTextDrawBackgroundColor(playerid,Textdraw7[2][playerid], 255);
  821. PlayerTextDrawFont(playerid,Textdraw7[2][playerid], 1);
  822. PlayerTextDrawLetterSize(playerid,Textdraw7[2][playerid], 0.500000, 1.000000);
  823. PlayerTextDrawColor(playerid,Textdraw7[2][playerid], -1);
  824. PlayerTextDrawSetOutline(playerid,Textdraw7[2][playerid], 0);
  825. PlayerTextDrawSetProportional(playerid,Textdraw7[2][playerid], 1);
  826. PlayerTextDrawSetShadow(playerid,Textdraw7[2][playerid], 1);
  827. PlayerTextDrawUseBox(playerid,Textdraw7[2][playerid], 1);
  828. PlayerTextDrawBoxColor(playerid,Textdraw7[2][playerid], -256);
  829. PlayerTextDrawTextSize(playerid,Textdraw7[2][playerid], 367.000000, 10.000000);
  830. PlayerTextDrawSetSelectable(playerid,Textdraw7[2][playerid], 1);
  831.  
  832. Textdraw7[3][playerid] = CreatePlayerTextDraw(playerid,266.000000, 230.000000, "Flamethrower");
  833. PlayerTextDrawBackgroundColor(playerid,Textdraw7[3][playerid], 255);
  834. PlayerTextDrawFont(playerid,Textdraw7[3][playerid], 1);
  835. PlayerTextDrawLetterSize(playerid,Textdraw7[3][playerid], 0.500000, 1.000000);
  836. PlayerTextDrawColor(playerid,Textdraw7[3][playerid], -1);
  837. PlayerTextDrawSetOutline(playerid,Textdraw7[3][playerid], 0);
  838. PlayerTextDrawSetProportional(playerid,Textdraw7[3][playerid], 1);
  839. PlayerTextDrawSetShadow(playerid,Textdraw7[3][playerid], 1);
  840. PlayerTextDrawUseBox(playerid,Textdraw7[3][playerid], 1);
  841. PlayerTextDrawBoxColor(playerid,Textdraw7[3][playerid], -256);
  842. PlayerTextDrawTextSize(playerid,Textdraw7[3][playerid], 379.000000, 10.000000);
  843. PlayerTextDrawSetSelectable(playerid,Textdraw7[3][playerid], 1);
  844.  
  845. Textdraw7[4][playerid] = CreatePlayerTextDraw(playerid,293.000000, 250.000000, "Minigun");
  846. PlayerTextDrawBackgroundColor(playerid,Textdraw7[4][playerid], 255);
  847. PlayerTextDrawFont(playerid,Textdraw7[4][playerid], 1);
  848. PlayerTextDrawLetterSize(playerid,Textdraw7[4][playerid], 0.500000, 1.000000);
  849. PlayerTextDrawColor(playerid,Textdraw7[4][playerid], -1);
  850. PlayerTextDrawSetOutline(playerid,Textdraw7[4][playerid], 0);
  851. PlayerTextDrawSetProportional(playerid,Textdraw7[4][playerid], 1);
  852. PlayerTextDrawSetShadow(playerid,Textdraw7[4][playerid], 1);
  853. PlayerTextDrawUseBox(playerid,Textdraw7[4][playerid], 1);
  854. PlayerTextDrawBoxColor(playerid,Textdraw7[4][playerid], -256);
  855. PlayerTextDrawTextSize(playerid,Textdraw7[4][playerid], 353.000000, 10.000000);
  856. PlayerTextDrawSetSelectable(playerid,Textdraw7[4][playerid], 1);
  857.  
  858. Textdraw8[0][playerid] = CreatePlayerTextDraw(playerid,286.000000, 194.000000, "Granada");
  859. PlayerTextDrawBackgroundColor(playerid,Textdraw8[0][playerid], 255);
  860. PlayerTextDrawFont(playerid,Textdraw8[0][playerid], 1);
  861. PlayerTextDrawLetterSize(playerid,Textdraw8[0][playerid], 0.500000, 1.000000);
  862. PlayerTextDrawColor(playerid,Textdraw8[0][playerid], -1);
  863. PlayerTextDrawSetOutline(playerid,Textdraw8[0][playerid], 0);
  864. PlayerTextDrawSetProportional(playerid,Textdraw8[0][playerid], 1);
  865. PlayerTextDrawSetShadow(playerid,Textdraw8[0][playerid], 1);
  866. PlayerTextDrawUseBox(playerid,Textdraw8[0][playerid], 1);
  867. PlayerTextDrawBoxColor(playerid,Textdraw8[0][playerid], -256);
  868. PlayerTextDrawTextSize(playerid,Textdraw8[0][playerid], 353.000000, 10.000000);
  869. PlayerTextDrawSetSelectable(playerid,Textdraw8[0][playerid], 1);
  870.  
  871. Textdraw8[1][playerid] = CreatePlayerTextDraw(playerid,270.000000, 212.000000, "Granada Gas");
  872. PlayerTextDrawBackgroundColor(playerid,Textdraw8[1][playerid], 255);
  873. PlayerTextDrawFont(playerid,Textdraw8[1][playerid], 1);
  874. PlayerTextDrawLetterSize(playerid,Textdraw8[1][playerid], 0.500000, 1.000000);
  875. PlayerTextDrawColor(playerid,Textdraw8[1][playerid], -1);
  876. PlayerTextDrawSetOutline(playerid,Textdraw8[1][playerid], 0);
  877. PlayerTextDrawSetProportional(playerid,Textdraw8[1][playerid], 1);
  878. PlayerTextDrawSetShadow(playerid,Textdraw8[1][playerid], 1);
  879. PlayerTextDrawUseBox(playerid,Textdraw8[1][playerid], 1);
  880. PlayerTextDrawBoxColor(playerid,Textdraw8[1][playerid], -256);
  881. PlayerTextDrawTextSize(playerid,Textdraw8[1][playerid], 374.000000, 10.000000);
  882. PlayerTextDrawSetSelectable(playerid,Textdraw8[1][playerid], 1);
  883.  
  884. Textdraw8[2][playerid] = CreatePlayerTextDraw(playerid,286.000000, 230.000000, "Molotov");
  885. PlayerTextDrawBackgroundColor(playerid,Textdraw8[2][playerid], 255);
  886. PlayerTextDrawFont(playerid,Textdraw8[2][playerid], 1);
  887. PlayerTextDrawLetterSize(playerid,Textdraw8[2][playerid], 0.500000, 1.000000);
  888. PlayerTextDrawColor(playerid,Textdraw8[2][playerid], -1);
  889. PlayerTextDrawSetOutline(playerid,Textdraw8[2][playerid], 0);
  890. PlayerTextDrawSetProportional(playerid,Textdraw8[2][playerid], 1);
  891. PlayerTextDrawSetShadow(playerid,Textdraw8[2][playerid], 1);
  892. PlayerTextDrawUseBox(playerid,Textdraw8[2][playerid], 1);
  893. PlayerTextDrawBoxColor(playerid,Textdraw8[2][playerid], -256);
  894. PlayerTextDrawTextSize(playerid,Textdraw8[2][playerid], 353.000000, 10.000000);
  895. PlayerTextDrawSetSelectable(playerid,Textdraw8[2][playerid], 1);
  896.  
  897. Textdraw8[3][playerid] = CreatePlayerTextDraw(playerid,262.000000, 250.000000, "Satchel Charge");
  898. PlayerTextDrawBackgroundColor(playerid,Textdraw8[3][playerid], 255);
  899. PlayerTextDrawFont(playerid,Textdraw8[3][playerid], 1);
  900. PlayerTextDrawLetterSize(playerid,Textdraw8[3][playerid], 0.500000, 1.000000);
  901. PlayerTextDrawColor(playerid,Textdraw8[3][playerid], -1);
  902. PlayerTextDrawSetOutline(playerid,Textdraw8[3][playerid], 0);
  903. PlayerTextDrawSetProportional(playerid,Textdraw8[3][playerid], 1);
  904. PlayerTextDrawSetShadow(playerid,Textdraw8[3][playerid], 1);
  905. PlayerTextDrawUseBox(playerid,Textdraw8[3][playerid], 1);
  906. PlayerTextDrawBoxColor(playerid,Textdraw8[3][playerid], -256);
  907. PlayerTextDrawTextSize(playerid,Textdraw8[3][playerid], 382.000000, 10.000000);
  908. PlayerTextDrawSetSelectable(playerid,Textdraw8[3][playerid], 1);
  909. }
  910.  
  911. stock TextdrawA(playerid)
  912. {
  913.  
  914. PlayerTextDrawShow(playerid, Textdraw0[0][playerid]);
  915. PlayerTextDrawShow(playerid, Textdraw0[1][playerid]);
  916. PlayerTextDrawShow(playerid, Textdraw0[2][playerid]);
  917. PlayerTextDrawShow(playerid, Textdraw0[3][playerid]);
  918. PlayerTextDrawShow(playerid, Textdraw0[4][playerid]);
  919. PlayerTextDrawShow(playerid, Textdraw0[5][playerid]);
  920. PlayerTextDrawShow(playerid, Textdraw0[6][playerid]);
  921. PlayerTextDrawShow(playerid, Textdraw0[7][playerid]);
  922. PlayerTextDrawShow(playerid, Textdraw0[8][playerid]);
  923. PlayerTextDrawShow(playerid, Textdraw0[9][playerid]);
  924. }
  925.  
  926. stock TextdrawFA(playerid)
  927. {
  928. PlayerTextDrawHide(playerid, Textdraw0[0][playerid]);
  929. PlayerTextDrawHide(playerid, Textdraw0[1][playerid]);
  930. PlayerTextDrawHide(playerid, Textdraw0[2][playerid]);
  931. PlayerTextDrawHide(playerid, Textdraw0[3][playerid]);
  932. PlayerTextDrawHide(playerid, Textdraw0[4][playerid]);
  933. PlayerTextDrawHide(playerid, Textdraw0[5][playerid]);
  934. PlayerTextDrawHide(playerid, Textdraw0[6][playerid]);
  935. PlayerTextDrawHide(playerid, Textdraw0[7][playerid]);
  936. PlayerTextDrawHide(playerid, Textdraw0[8][playerid]);
  937. PlayerTextDrawHide(playerid, Textdraw0[9][playerid]);
  938. }
  939.  
  940. stock TextdrawB(playerid)
  941. {
  942. PlayerTextDrawShow(playerid, Textdraw1[0][playerid]);
  943. PlayerTextDrawShow(playerid, Textdraw1[1][playerid]);
  944. PlayerTextDrawShow(playerid, Textdraw1[2][playerid]);
  945. PlayerTextDrawShow(playerid, Textdraw1[3][playerid]);
  946. PlayerTextDrawShow(playerid, Textdraw1[4][playerid]);
  947. PlayerTextDrawShow(playerid, Textdraw1[5][playerid]);
  948. PlayerTextDrawShow(playerid, Textdraw1[6][playerid]);
  949. PlayerTextDrawShow(playerid, Textdraw1[7][playerid]);
  950. PlayerTextDrawShow(playerid, Textdraw1[8][playerid]);
  951. PlayerTextDrawShow(playerid, Textdraw1[9][playerid]);
  952. }
  953.  
  954. stock TextdrawFB(playerid)
  955. {
  956. PlayerTextDrawHide(playerid, Textdraw1[0][playerid]);
  957. PlayerTextDrawHide(playerid, Textdraw1[1][playerid]);
  958. PlayerTextDrawHide(playerid, Textdraw1[2][playerid]);
  959. PlayerTextDrawHide(playerid, Textdraw1[3][playerid]);
  960. PlayerTextDrawHide(playerid, Textdraw1[4][playerid]);
  961. PlayerTextDrawHide(playerid, Textdraw1[5][playerid]);
  962. PlayerTextDrawHide(playerid, Textdraw1[6][playerid]);
  963. PlayerTextDrawHide(playerid, Textdraw1[7][playerid]);
  964. PlayerTextDrawHide(playerid, Textdraw1[8][playerid]);
  965. PlayerTextDrawHide(playerid, Textdraw1[9][playerid]);
  966. }
  967.  
  968. stock TextdrawP(playerid)
  969. {
  970. PlayerTextDrawShow(playerid, Textdraw2[0][playerid]);
  971. PlayerTextDrawShow(playerid, Textdraw2[1][playerid]);
  972. PlayerTextDrawShow(playerid, Textdraw2[2][playerid]);
  973. PlayerTextDrawShow(playerid, Textdraw2[3][playerid]);
  974. }
  975.  
  976. stock TextdrawFP(playerid)
  977. {
  978. PlayerTextDrawHide(playerid, Textdraw2[0][playerid]);
  979. PlayerTextDrawHide(playerid, Textdraw2[1][playerid]);
  980. PlayerTextDrawHide(playerid, Textdraw2[2][playerid]);
  981. PlayerTextDrawHide(playerid, Textdraw2[3][playerid]);
  982. }
  983.  
  984. stock TextdrawE(playerid)
  985. {
  986. PlayerTextDrawShow(playerid, Textdraw2[0][playerid]);
  987. PlayerTextDrawShow(playerid, Textdraw3[0][playerid]);
  988. PlayerTextDrawShow(playerid, Textdraw3[1][playerid]);
  989. PlayerTextDrawShow(playerid, Textdraw3[2][playerid]);
  990. }
  991.  
  992. stock TextdrawFE(playerid)
  993. {
  994. PlayerTextDrawHide(playerid, Textdraw2[0][playerid]);
  995. PlayerTextDrawHide(playerid, Textdraw3[0][playerid]);
  996. PlayerTextDrawHide(playerid, Textdraw3[1][playerid]);
  997. PlayerTextDrawHide(playerid, Textdraw3[2][playerid]);
  998. }
  999.  
  1000. stock TextdrawM(playerid)
  1001. {
  1002. PlayerTextDrawShow(playerid, Textdraw2[0][playerid]);
  1003. PlayerTextDrawShow(playerid, Textdraw4[0][playerid]);
  1004. PlayerTextDrawShow(playerid, Textdraw4[1][playerid]);
  1005. PlayerTextDrawShow(playerid, Textdraw4[2][playerid]);
  1006. }
  1007.  
  1008. stock TextdrawFM(playerid)
  1009. {
  1010. PlayerTextDrawHide(playerid, Textdraw2[0][playerid]);
  1011. PlayerTextDrawHide(playerid, Textdraw4[0][playerid]);
  1012. PlayerTextDrawHide(playerid, Textdraw4[1][playerid]);
  1013. PlayerTextDrawHide(playerid, Textdraw4[2][playerid]);
  1014. }
  1015.  
  1016. stock TextdrawF(playerid)
  1017. {
  1018. PlayerTextDrawShow(playerid, Textdraw6[0][playerid]);
  1019. PlayerTextDrawShow(playerid, Textdraw5[0][playerid]);
  1020. PlayerTextDrawShow(playerid, Textdraw5[1][playerid]);
  1021. }
  1022.  
  1023. stock TextdrawFF(playerid)
  1024. {
  1025. PlayerTextDrawHide(playerid, Textdraw6[0][playerid]);
  1026. PlayerTextDrawHide(playerid, Textdraw5[0][playerid]);
  1027. PlayerTextDrawHide(playerid, Textdraw5[1][playerid]);
  1028. }
  1029.  
  1030. stock TextdrawR(playerid)
  1031. {
  1032. PlayerTextDrawShow(playerid, Textdraw6[0][playerid]);
  1033. PlayerTextDrawShow(playerid, Textdraw6[1][playerid]);
  1034. PlayerTextDrawShow(playerid, Textdraw6[2][playerid]);
  1035. }
  1036.  
  1037. stock TextdrawFR(playerid)
  1038. {
  1039. PlayerTextDrawHide(playerid, Textdraw6[0][playerid]);
  1040. PlayerTextDrawHide(playerid, Textdraw6[1][playerid]);
  1041. PlayerTextDrawHide(playerid, Textdraw6[2][playerid]);
  1042. }
  1043.  
  1044. stock TextdrawPE(playerid)
  1045. {
  1046. PlayerTextDrawShow(playerid, Textdraw7[0][playerid]);
  1047. PlayerTextDrawShow(playerid, Textdraw7[1][playerid]);
  1048. PlayerTextDrawShow(playerid, Textdraw7[2][playerid]);
  1049. PlayerTextDrawShow(playerid, Textdraw7[3][playerid]);
  1050. PlayerTextDrawShow(playerid, Textdraw7[4][playerid]);
  1051. }
  1052.  
  1053. stock TextdrawFPE(playerid)
  1054. {
  1055. PlayerTextDrawHide(playerid, Textdraw7[0][playerid]);
  1056. PlayerTextDrawHide(playerid, Textdraw7[1][playerid]);
  1057. PlayerTextDrawHide(playerid, Textdraw7[2][playerid]);
  1058. PlayerTextDrawHide(playerid, Textdraw7[3][playerid]);
  1059. PlayerTextDrawHide(playerid, Textdraw7[4][playerid]);
  1060. }
  1061.  
  1062. stock TextdrawG(playerid)
  1063. {
  1064. PlayerTextDrawShow(playerid, Textdraw7[0][playerid]);
  1065. PlayerTextDrawShow(playerid, Textdraw8[0][playerid]);
  1066. PlayerTextDrawShow(playerid, Textdraw8[1][playerid]);
  1067. PlayerTextDrawShow(playerid, Textdraw8[2][playerid]);
  1068. PlayerTextDrawShow(playerid, Textdraw8[3][playerid]);
  1069. }
  1070.  
  1071. stock TextdrawFG(playerid)
  1072. {
  1073. PlayerTextDrawHide(playerid, Textdraw7[0][playerid]);
  1074. PlayerTextDrawHide(playerid, Textdraw8[0][playerid]);
  1075. PlayerTextDrawHide(playerid, Textdraw8[1][playerid]);
  1076. PlayerTextDrawHide(playerid, Textdraw8[2][playerid]);
  1077. PlayerTextDrawHide(playerid, Textdraw8[3][playerid]);
  1078. }
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