Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- command /§kitbuy:
- trigger:
- open chest with 6 rows named "&eKits - Achats" to player
- wait 3 tick
- format slot 0 of player with light gray stained glass pane named " " to be unstealable
- format slot 1 of player with light gray stained glass pane named " " to be unstealable
- format slot 7 of player with light gray stained glass pane named " " to be unstealable
- format slot 8 of player with light gray stained glass pane named " " to be unstealable
- format slot 9 of player with light gray stained glass pane named " " to be unstealable
- format slot 17 of player with light gray stained glass pane named " " to be unstealable
- format slot 18 of player with light gray stained glass pane named " " to be unstealable
- format slot 26 of player with light gray stained glass pane named " " to be unstealable
- format slot 27 of player with light gray stained glass pane named " " to be unstealable
- format slot 35 of player with light gray stained glass pane named " " to be unstealable
- format slot 36 of player with light gray stained glass pane named " " to be unstealable
- format slot 44 of player with light gray stained glass pane named " " to be unstealable
- format slot 45 of player with light gray stained glass pane named " " to be unstealable
- format slot 46 of player with light gray stained glass pane named " " to be unstealable
- format slot 52 of player with light gray stained glass pane named " " to be unstealable
- format slot 53 of player with light gray stained glass pane named " " to be unstealable
- format slot 2 of player with yellow stained glass pane named "&eLevel 1" to be unstealable
- format slot 4 of player with orange stained glass pane named "&6Level 2" to be unstealable
- format slot 6 of player with red stained glass pane named "&cLevel 3" to be unstealable
- format slot 11 of player with stone sword with no nbt named "&eCombat" with lore " ||&ePrix : 15.000 $|| " to run [make player execute command "/§kitvalidationcombatlv1"]
- if player has permission "essentials.kits.CombatLv1":
- format slot 11 of player with emerald block named "&aDebloquer" to close
- format slot 13 of player with iron sword with no nbt named "&6Combat" with lore " ||&ePrix : 40.000 $|| " to run [make player execute command "/§kitvalidationcombatlv2"]
- if player has permission "essentials.kits.CombatLv2":
- format slot 13 of player with emerald block named "&aDebloquer" to close
- format slot 15 of player with diamond sword with no nbt named "&cCombat" with lore " ||&ePrix : 90.000 $|| " to run [make player execute command "/§kitvalidationcombatlv3"]
- if player has permission "essentials.kits.CombatLv3":
- format slot 15 of player with emerald block named "&aDebloquer" to close
- format slot 20 of player with grass named "&eConstructions" with lore " ||&ePrix : 30.000 $|| " to run [make player execute command "/§kitvalidationconstructionlv1"]
- if player has permission "essentials.kits.ConstructionLv1":
- format slot 20 of player with emerald block named "&aDebloquer" to close
- format slot 22 of player with cobble named "&6Constructions" with lore " ||&ePrix : 50.000 $|| " to run [make player execute command "/§kitvalidationconstructionlv2"]
- if player has permission "essentials.kits.ConstructionLv2":
- format slot 22 of player with emerald block named "&aDebloquer" to close
- format slot 24 of player with wood named "&cConstructions" with lore " ||&ePrix : 100.000 $|| " to run [make player execute command "/§kitvalidationconstructionlv3"]
- if player has permission "essentials.kits.ConstructionLv3":
- format slot 24 of player with emerald block named "&aDebloquer" to close
- format slot 29 of player with water bottle named "&ePotion" with lore " ||&ePrix : 20.000 $|| " to run [make player execute command "/§kitvalidationpotionlv1"]
- if player has permission "essentials.kits.PotionLv1":
- format slot 29 of player with emerald block named "&aDebloquer" to close
- format slot 31 of player with potion of:8229 with no nbt named "&6Potion" with lore " ||&ePrix : 40.000 $|| " to run [make player execute command "/§kitvalidationpotionlv2"]
- if player has permission "essentials.kits.PotionLv2":
- format slot 31 of player with emerald block named "&aDebloquer" to close
- format slot 33 of player with splash health potion II item with no nbt named "&cPotion" with lore " ||&ePrix : 60.000 $|| " to run [make player execute command "/§kitvalidationpotionlv3"]
- if player has permission "essentials.kits.PotionLv3":
- format slot 33 of player with emerald block named "&aDebloquer" to close
- format slot 38 of player with book named "&eEnchanteur" with lore " ||&ePrix : 20.000 $|| " to run [make player execute command "/§kitvalidationenchanteurlv1"]
- if player has permission "essentials.kits.EnchanteurLv1":
- format slot 38 of player with emerald block named "&aDebloquer" to close
- format slot 40 of player with enchantment table named "&6Enchanteur" with lore " ||&ePrix : 40.000 $|| " to run [make player execute command "/§kitvalidationenchanteurlv2"]
- if player has permission "essentials.kits.EnchanteurLv2":
- format slot 40 of player with emerald block named "&aDebloquer" to close
- format slot 42 of player with experience bottle named "&cEnchanteur" with lore " ||&ePrix : 60.000 $|| " to run [make player execute command "/§kitvalidationenchanteurlv3"]
- if player has permission "essentials.kits.EnchanteurLv3":
- format slot 42 of player with emerald block named "&aDebloquer" to close
- format slot 47 of player with stone pickaxe with no nbt named "&eOutillage" with lore " ||&ePrix : 10.000 $|| " to run [make player execute command "/§kitvalidationoutillagelv1"]
- if player has permission "essentials.kits.OutillageLv1":
- format slot 47 of player with emerald block named "&aDebloquer" to close
- format slot 49 of player with iron pickaxe with no nbt named "&6Outillage" with lore " ||&ePrix : 30.000 $|| " to run [make player execute command "/§kitvalidationoutillagelv2"]
- if player has permission "essentials.kits.OutillageLv2":
- format slot 49 of player with emerald block named "&aDebloquer" to close
- format slot 51 of player with diamond pickaxe with no nbt named "&cOutillage" with lore " ||&ePrix : 60.000 $|| " to run [make player execute command "/§kitvalidationoutillagelv3"]
- if player has permission "essentials.kits.OutillageLv3":
- format slot 51 of player with emerald block named "&aDebloquer" to close
- stop
- command /kit:
- trigger:
- open chest with 6 rows named "&eKits" to player
- wait 3 tick
- format slot 0 of player with light gray stained glass pane named " " to be unstealable
- format slot 1 of player with light gray stained glass pane named " " to be unstealable
- format slot 2 of player with light gray stained glass pane named " " to be unstealable
- format slot 3 of player with light gray stained glass pane named " " to be unstealable
- format slot 4 of player with light gray stained glass pane named " " to be unstealable
- format slot 5 of player with light gray stained glass pane named " " to be unstealable
- format slot 6 of player with light gray stained glass pane named " " to be unstealable
- format slot 7 of player with light gray stained glass pane named " " to be unstealable
- format slot 8 of player with light gray stained glass pane named " " to be unstealable
- format slot 9 of player with light gray stained glass pane named " " to be unstealable
- format slot 10 of player with light gray stained glass pane named " " to be unstealable
- format slot 16 of player with light gray stained glass pane named " " to be unstealable
- format slot 17 of player with light gray stained glass pane named " " to be unstealable
- format slot 18 of player with light gray stained glass pane named " " to be unstealable
- format slot 26 of player with light gray stained glass pane named " " to be unstealable
- format slot 27 of player with light gray stained glass pane named " " to be unstealable
- format slot 35 of player with light gray stained glass pane named " " to be unstealable
- format slot 36 of player with light gray stained glass pane named " " to be unstealable
- format slot 37 of player with light gray stained glass pane named " " to be unstealable
- format slot 43 of player with light gray stained glass pane named " " to be unstealable
- format slot 44 of player with light gray stained glass pane named " " to be unstealable
- format slot 45 of player with light gray stained glass pane named " " to be unstealable
- format slot 46 of player with light gray stained glass pane named " " to be unstealable
- format slot 47 of player with light gray stained glass pane named " " to be unstealable
- format slot 48 of player with light gray stained glass pane named " " to be unstealable
- format slot 49 of player with light gray stained glass pane named " " to be unstealable
- format slot 50 of player with light gray stained glass pane named " " to be unstealable
- format slot 51 of player with light gray stained glass pane named " " to be unstealable
- format slot 52 of player with light gray stained glass pane named " " to be unstealable
- format slot 53 of player with light gray stained glass pane named " " to be unstealable
- format slot 20 of player with diamond sword with no nbt named "&4Kits Combats" to run [make player execute command "/§kitcombat"]
- format slot 21 of player with splash health potion II item with no nbt named "&5Kits Potions" to run [make player execute command "/§kitpotion"]
- format slot 22 of player with experience bottle named "&cKits Enchanteurs" to run [make player execute command "/§kitenchanteur"]
- format slot 23 of player with diamond pickaxe with no nbt named "&aKits Outillages" to run [make player execute command "/§kitoutillage"]
- format slot 24 of player with cobble named "&9Kits Constructions" to run [make player execute command "/§kitconstruction"]
- format slot 40 of player with diamond named "&eAchats de Kits" to run [make player execute command "/§kitbuy"]
- stop
- command /§kitcombat:
- trigger:
- open chest with 3 rows named "&4Kits Combats" to player
- wait 3 tick
- format slot 2 of player with yellow stained glass pane named "&eLevel 1" to be unstealable
- format slot 4 of player with orange stained glass pane named "&6Level 2" to be unstealable
- format slot 6 of player with red stained glass pane named "&cLevel 3" to be unstealable
- format slot 20 of player with yellow stained glass pane named "&eLevel 1" to be unstealable
- format slot 22 of player with orange stained glass pane named "&6Level 2" to be unstealable
- format slot 24 of player with red stained glass pane named "&cLevel 3" to be unstealable
- format slot 11 of player with stone sword with no nbt named "&eCombat" to close then run [make player execute command "/kit combatlv1"]
- if player don't have permission "essentials.kits.CombatLv1":
- format slot 11 of player with redstone block named "&cNon possede" to be unstealable
- format slot 13 of player with iron sword with no nbt named "&6Combat" to close then run [make player execute command "/kit combatlv2"]
- if player don't have permission "essentials.kits.CombatLv2":
- format slot 13 of player with redstone block named "&cNon possede" to be unstealable
- format slot 15 of player with diamond sword with no nbt named "&cCombat" to close then run [make player execute command "/kit combatlv3"]
- if player don't have permission "essentials.kits.CombatLv3":
- format slot 15 of player with redstone block named "&cNon possede" to be unstealable
- stop
- command /§kitpotion:
- trigger:
- open chest with 3 rows named "&5Kits Potions" to player
- wait 3 tick
- format slot 2 of player with yellow stained glass pane named "&eLevel 1" to be unstealable
- format slot 4 of player with orange stained glass pane named "&6Level 2" to be unstealable
- format slot 6 of player with red stained glass pane named "&cLevel 3" to be unstealable
- format slot 20 of player with yellow stained glass pane named "&eLevel 1" to be unstealable
- format slot 22 of player with orange stained glass pane named "&6Level 2" to be unstealable
- format slot 24 of player with red stained glass pane named "&cLevel 3" to be unstealable
- format slot 11 of player with water bottle named "&ePotion" to close then run [make player execute command "/kit potionlv1"]
- if player don't have permission "essentials.kits.PotionLv1":
- format slot 11 of player with redstone block named "&cNon possede" to be unstealable
- format slot 13 of player with potion of:8229 with no nbt named "&6Potion" to close then run [make player execute command "/kit potionlv2"]
- if player don't have permission "essentials.kits.PotionLv2":
- format slot 13 of player with redstone block named "&cNon possede" to be unstealable
- format slot 15 of player with splash health potion II item with no nbt named "&cPotion" to close then run [make player execute command "/kit potionlv3"]
- if player don't have permission "essentials.kits.PotionLv3":
- format slot 15 of player with redstone block named "&cNon possede" to be unstealable
- stop
- command /§kitenchanteur:
- trigger:
- open chest with 3 rows named "&cKits Enchanteurs" to player
- wait 3 tick
- format slot 2 of player with yellow stained glass pane named "&eLevel 1" to be unstealable
- format slot 4 of player with orange stained glass pane named "&6Level 2" to be unstealable
- format slot 6 of player with red stained glass pane named "&cLevel 3" to be unstealable
- format slot 20 of player with yellow stained glass pane named "&eLevel 1" to be unstealable
- format slot 22 of player with orange stained glass pane named "&6Level 2" to be unstealable
- format slot 24 of player with red stained glass pane named "&cLevel 3" to be unstealable
- format slot 11 of player with book named "&eEnchanteur" to close then run [make player execute command "/kit enchanteurlv1"]
- if player don't have permission "essentials.kits.EnchanteurLv1":
- format slot 11 of player with redstone block named "&cNon possede" to be unstealable
- format slot 13 of player with enchantment table named "&6Enchanteur" to close then run [make player execute command "/kit enchanteurlv2"]
- if player don't have permission "essentials.kits.EnchanteurLv2":
- format slot 13 of player with redstone block named "&cNon possede" to be unstealable
- format slot 15 of player with experience bottle named "&cEnchanteur" to close then run [make player execute command "/kit enchanteurlv3"]
- if player don't have permission "essentials.kits.EnchanteurLv3":
- format slot 15 of player with redstone block named "&cNon possede" to be unstealable
- stop
- command /§kitoutillage:
- trigger:
- open chest with 3 rows named "&aKits Outillages" to player
- wait 3 tick
- format slot 2 of player with yellow stained glass pane named "&eLevel 1" to be unstealable
- format slot 4 of player with orange stained glass pane named "&6Level 2" to be unstealable
- format slot 6 of player with red stained glass pane named "&cLevel 3" to be unstealable
- format slot 20 of player with yellow stained glass pane named "&eLevel 1" to be unstealable
- format slot 22 of player with orange stained glass pane named "&6Level 2" to be unstealable
- format slot 24 of player with red stained glass pane named "&cLevel 3" to be unstealable
- format slot 11 of player with stone pickaxe with no nbt named "&eOutillage" to close then run [make player execute command "/kit outillageLv1"]
- if player don't have permission "essentials.kits.OutillageLv1":
- format slot 11 of player with redstone block named "&cNon possede" to be unstealable
- format slot 13 of player with iron pickaxe with no nbt named "&6Outillage" to close then run [make player execute command "/kit outillageLv2"]
- if player don't have permission "essentials.kits.OutillageLv2":
- format slot 13 of player with redstone block named "&cNon possede" to be unstealable
- format slot 15 of player with diamond pickaxe with no nbt named "&cOutillage" to close then run [make player execute command "/kit outillageLv3"]
- if player don't have permission "essentials.kits.OutillageLv3":
- format slot 15 of player with redstone block named "&cNon possede" to be unstealable
- stop
- command /§kitconstruction:
- trigger:
- open chest with 3 rows named "&9Kits Constructions" to player
- wait 3 tick
- format slot 2 of player with yellow stained glass pane named "&eLevel 1" to be unstealable
- format slot 4 of player with orange stained glass pane named "&6Level 2" to be unstealable
- format slot 6 of player with red stained glass pane named "&cLevel 3" to be unstealable
- format slot 20 of player with yellow stained glass pane named "&eLevel 1" to be unstealable
- format slot 22 of player with orange stained glass pane named "&6Level 2" to be unstealable
- format slot 24 of player with red stained glass pane named "&cLevel 3" to be unstealable
- format slot 11 of player with grass named "&eConstruction" to close then run [make player execute command "/kit ConstructionLv1"]
- if player don't have permission "essentials.kits.ConstructionLv1":
- format slot 11 of player with redstone block named "&cNon possede" to be unstealable
- format slot 13 of player with cobble named "&6Construction" to close then run [make player execute command "/kit ConstructionLv2"]
- if player don't have permission "essentials.kits.ConstructionLv2":
- format slot 13 of player with redstone block named "&cNon possede" to be unstealable
- format slot 15 of player with log named "&cConstruction" to close then run [make player execute command "/kit ConstructionLv3"]
- if player don't have permission "essentials.kits.ConstructionLv3":
- format slot 15 of player with redstone block named "&cNon possede" to be unstealable
- stop
- command /§kitvalidationcombatlv1:
- trigger:
- open chest with 1 rows named "&aValider &f/ &cAnnuler" to player
- wait 3 tick
- format slot 0 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermcombatlv1"]
- format slot 1 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermcombatlv1"]
- format slot 2 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermcombatlv1"]
- format slot 3 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermcombatlv1"]
- format slot 5 of player with red stained glass pane named "&cAnnuler" to close
- format slot 6 of player with red stained glass pane named "&cAnnuler" to close
- format slot 7 of player with red stained glass pane named "&cAnnuler" to close
- format slot 8 of player with red stained glass pane named "&cAnnuler" to close
- format slot 4 of player with Paper named "&eCombat Lv1" to be unstealable
- stop
- command /§kitvalidationcombatlv2:
- trigger:
- open chest with 1 rows named "&aValider &f/ &cAnnuler" to player
- wait 3 tick
- format slot 0 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermcombatlv2"]
- format slot 1 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermcombatlv2"]
- format slot 2 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermcombatlv2"]
- format slot 3 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermcombatlv2"]
- format slot 5 of player with red stained glass pane named "&cAnnuler" to close
- format slot 6 of player with red stained glass pane named "&cAnnuler" to close
- format slot 7 of player with red stained glass pane named "&cAnnuler" to close
- format slot 8 of player with red stained glass pane named "&cAnnuler" to close
- format slot 4 of player with Paper named "&eCombat Lv2" to be unstealable
- stop
- command /§kitvalidationcombatlv3:
- trigger:
- open chest with 1 rows named "&aValider &f/ &cAnnuler" to player
- wait 3 tick
- format slot 0 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermcombatlv3"]
- format slot 1 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermcombatlv3"]
- format slot 2 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermcombatlv3"]
- format slot 3 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermcombatlv3"]
- format slot 5 of player with red stained glass pane named "&cAnnuler" to close
- format slot 6 of player with red stained glass pane named "&cAnnuler" to close
- format slot 7 of player with red stained glass pane named "&cAnnuler" to close
- format slot 8 of player with red stained glass pane named "&cAnnuler" to close
- format slot 4 of player with Paper named "&eCombat Lv3" to be unstealable
- stop
- command /§kitvalidationpotionlv1:
- trigger:
- open chest with 1 rows named "&aValider &f/ &cAnnuler" to player
- wait 3 tick
- format slot 0 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermpotionlv1"]
- format slot 1 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermpotionlv1"]
- format slot 2 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermpotionlv1"]
- format slot 3 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermpotionlv1"]
- format slot 5 of player with red stained glass pane named "&cAnnuler" to close
- format slot 6 of player with red stained glass pane named "&cAnnuler" to close
- format slot 7 of player with red stained glass pane named "&cAnnuler" to close
- format slot 8 of player with red stained glass pane named "&cAnnuler" to close
- format slot 4 of player with Paper named "&ePotion Lv1" to be unstealable
- stop
- command /§kitvalidationpotionlv2:
- trigger:
- open chest with 1 rows named "&aValider &f/ &cAnnuler" to player
- wait 3 tick
- format slot 0 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermpotionlv2"]
- format slot 1 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermpotionlv2"]
- format slot 2 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermpotionlv2"]
- format slot 3 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermpotionlv2"]
- format slot 5 of player with red stained glass pane named "&cAnnuler" to close
- format slot 6 of player with red stained glass pane named "&cAnnuler" to close
- format slot 7 of player with red stained glass pane named "&cAnnuler" to close
- format slot 8 of player with red stained glass pane named "&cAnnuler" to close
- format slot 4 of player with Paper named "&ePotion Lv2" to be unstealable
- stop
- command /§kitvalidationpotionlv3:
- trigger:
- open chest with 1 rows named "&aValider &f/ &cAnnuler" to player
- wait 3 tick
- format slot 0 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermpotionlv3"]
- format slot 1 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermpotionlv3"]
- format slot 2 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermpotionlv3"]
- format slot 3 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermpotionlv3"]
- format slot 5 of player with red stained glass pane named "&cAnnuler" to close
- format slot 6 of player with red stained glass pane named "&cAnnuler" to close
- format slot 7 of player with red stained glass pane named "&cAnnuler" to close
- format slot 8 of player with red stained glass pane named "&cAnnuler" to close
- format slot 4 of player with Paper named "&ePotion Lv3" to be unstealable
- stop
- command /§kitvalidationenchanteurlv1:
- trigger:
- open chest with 1 rows named "&aValider &f/ &cAnnuler" to player
- wait 3 tick
- format slot 0 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermenchanteurlv1"]
- format slot 1 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermenchanteurlv1"]
- format slot 2 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermenchanteurlv1"]
- format slot 3 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermenchanteurlv1"]
- format slot 5 of player with red stained glass pane named "&cAnnuler" to close
- format slot 6 of player with red stained glass pane named "&cAnnuler" to close
- format slot 7 of player with red stained glass pane named "&cAnnuler" to close
- format slot 8 of player with red stained glass pane named "&cAnnuler" to close
- format slot 4 of player with Paper named "&eEnchanteur Lv1" to be unstealable
- stop
- command /§kitvalidationenchanteurlv2:
- trigger:
- open chest with 1 rows named "&aValider &f/ &cAnnuler" to player
- wait 3 tick
- format slot 0 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermenchanteurlv2"]
- format slot 1 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermenchanteurlv2"]
- format slot 2 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermenchanteurlv2"]
- format slot 3 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermenchanteurlv2"]
- format slot 5 of player with red stained glass pane named "&cAnnuler" to close
- format slot 6 of player with red stained glass pane named "&cAnnuler" to close
- format slot 7 of player with red stained glass pane named "&cAnnuler" to close
- format slot 8 of player with red stained glass pane named "&cAnnuler" to close
- format slot 4 of player with Paper named "&eEnchanteur Lv2" to be unstealable
- stop
- command /§kitvalidationenchanteurlv3:
- trigger:
- open chest with 1 rows named "&aValider &f/ &cAnnuler" to player
- wait 3 tick
- format slot 0 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermenchanteurlv3"]
- format slot 1 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermenchanteurlv3"]
- format slot 2 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermenchanteurlv3"]
- format slot 3 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermenchanteurlv3"]
- format slot 5 of player with red stained glass pane named "&cAnnuler" to close
- format slot 6 of player with red stained glass pane named "&cAnnuler" to close
- format slot 7 of player with red stained glass pane named "&cAnnuler" to close
- format slot 8 of player with red stained glass pane named "&cAnnuler" to close
- format slot 4 of player with Paper named "&eEnchanteur Lv3" to be unstealable
- stop
- command /§kitvalidationoutillagelv1:
- trigger:
- open chest with 1 rows named "&aValider &f/ &cAnnuler" to player
- wait 3 tick
- format slot 0 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermoutillagelv1"]
- format slot 1 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermoutillagelv1"]
- format slot 2 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermoutillagelv1"]
- format slot 3 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermoutillagelv1"]
- format slot 5 of player with red stained glass pane named "&cAnnuler" to close
- format slot 6 of player with red stained glass pane named "&cAnnuler" to close
- format slot 7 of player with red stained glass pane named "&cAnnuler" to close
- format slot 8 of player with red stained glass pane named "&cAnnuler" to close
- format slot 4 of player with Paper named "&eOutillage Lv1" to be unstealable
- stop
- command /§kitvalidationoutillagelv2:
- trigger:
- open chest with 1 rows named "&aValider &f/ &cAnnuler" to player
- wait 3 tick
- format slot 0 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermoutillagelv2"]
- format slot 1 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermoutillagelv2"]
- format slot 2 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermoutillagelv2"]
- format slot 3 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermoutillagelv2"]
- format slot 5 of player with red stained glass pane named "&cAnnuler" to close
- format slot 6 of player with red stained glass pane named "&cAnnuler" to close
- format slot 7 of player with red stained glass pane named "&cAnnuler" to close
- format slot 8 of player with red stained glass pane named "&cAnnuler" to close
- format slot 4 of player with Paper named "&eOutillage Lv2" to be unstealable
- stop
- command /§kitvalidationoutillagelv3:
- trigger:
- open chest with 1 rows named "&aValider &f/ &cAnnuler" to player
- wait 3 tick
- format slot 0 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermoutillagelv3"]
- format slot 1 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermoutillagelv3"]
- format slot 2 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermoutillagelv3"]
- format slot 3 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermoutillagelv3"]
- format slot 5 of player with red stained glass pane named "&cAnnuler" to close
- format slot 6 of player with red stained glass pane named "&cAnnuler" to close
- format slot 7 of player with red stained glass pane named "&cAnnuler" to close
- format slot 8 of player with red stained glass pane named "&cAnnuler" to close
- format slot 4 of player with Paper named "&eOutillage Lv3" to be unstealable
- stop
- command /§kitvalidationconstructionlv1:
- trigger:
- open chest with 1 rows named "&aValider &f/ &cAnnuler" to player
- wait 3 tick
- format slot 0 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermconstructionlv1"]
- format slot 1 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermconstructionlv1"]
- format slot 2 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermconstructionlv1"]
- format slot 3 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermconstructionlv1"]
- format slot 5 of player with red stained glass pane named "&cAnnuler" to close
- format slot 6 of player with red stained glass pane named "&cAnnuler" to close
- format slot 7 of player with red stained glass pane named "&cAnnuler" to close
- format slot 8 of player with red stained glass pane named "&cAnnuler" to close
- format slot 4 of player with Paper named "&eConstruction Lv1" to be unstealable
- stop
- command /§kitvalidationconstructionlv2:
- trigger:
- open chest with 1 rows named "&aValider &f/ &cAnnuler" to player
- wait 3 tick
- format slot 0 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermconstructionlv2"]
- format slot 1 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermconstructionlv2"]
- format slot 2 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermconstructionlv2"]
- format slot 3 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermconstructionlv2"]
- format slot 5 of player with red stained glass pane named "&cAnnuler" to close
- format slot 6 of player with red stained glass pane named "&cAnnuler" to close
- format slot 7 of player with red stained glass pane named "&cAnnuler" to close
- format slot 8 of player with red stained glass pane named "&cAnnuler" to close
- format slot 4 of player with Paper named "&eConstruction Lv2" to be unstealable
- stop
- command /§kitvalidationconstructionlv3:
- trigger:
- open chest with 1 rows named "&aValider &f/ &cAnnuler" to player
- wait 3 tick
- format slot 0 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermconstructionlv3"]
- format slot 1 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermconstructionlv3"]
- format slot 2 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermconstructionlv3"]
- format slot 3 of player with light green stained glass pane named "&aConfirmer" to close then run [make player execute command "/§kitpermconstructionlv3"]
- format slot 5 of player with red stained glass pane named "&cAnnuler" to close
- format slot 6 of player with red stained glass pane named "&cAnnuler" to close
- format slot 7 of player with red stained glass pane named "&cAnnuler" to close
- format slot 8 of player with red stained glass pane named "&cAnnuler" to close
- format slot 4 of player with Paper named "&eConstruction Lv3" to be unstealable
- stop
- command /§kitpermcombatlv1:
- trigger:
- if player's money is more than or equal to 15000:
- subtract 15000 from player's money
- make console execute command "/manuaddp %player% essentials.kits.CombatLv1"
- send "&aVous venez d'acheter le kit &6CombatLv1" to player
- broadcast "&7[&6Kits&7] &6Le joueur %player% vient d'acheter le kits CombatLv1 !"
- stop
- else:
- send "&cTu n'as pas assez d'argent pour acheter ce kit" to player
- stop
- command /§kitpermcombatlv2:
- trigger:
- if player's money is more than or equal to 40000:
- subtract 40000 from player's money
- make console execute command "/manuaddp %player% essentials.kits.CombatLv2"
- send "&aVous venez d'acheter le kit &6CombatLv2" to player
- broadcast "&7[&6Kits&7] &6Le joueur %player% vient d'acheter le kits CombatLv2 !"
- stop
- else:
- send "&cTu n'as pas assez d'argent pour acheter ce kit" to player
- stop
- command /§kitpermcombatlv3:
- trigger:
- if player's money is more than or equal to 90000:
- subtract 90000 from player's money
- make console execute command "/manuaddp %player% essentials.kits.CombatLv3"
- send "&aVous venez d'acheter le kit &6CombatLv3" to player
- broadcast "&7[&6Kits&7] &6Le joueur %player% vient d'acheter le kits CombatLv3 !"
- stop
- else:
- send "&cTu n'as pas assez d'argent pour acheter ce kit" to player
- stop
- command /§kitpermpotionlv1:
- trigger:
- if player's money is more than or equal to 20000:
- subtract 20000 from player's money
- make console execute command "/manuaddp %player% essentials.kits.PotionLv1"
- send "&aVous venez d'acheter le kit &6PotionLv1" to player
- broadcast "&7[&6Kits&7] &6Le joueur %player% vient d'acheter le kits PotionLv1 !"
- stop
- else:
- send "&cTu n'as pas assez d'argent pour acheter ce kit" to player
- stop
- command /§kitpermpotionlv2:
- trigger:
- if player's money is more than or equal to 40000:
- subtract 40000 from player's money
- make console execute command "/manuaddp %player% essentials.kits.PotionLv2"
- send "&aVous venez d'acheter le kit &6PotionLv2" to player
- broadcast "&7[&6Kits&7] &6Le joueur %player% vient d'acheter le kits PotionLv2 !"
- stop
- else:
- send "&cTu n'as pas assez d'argent pour acheter ce kit" to player
- stop
- command /§kitpermpotionlv3:
- trigger:
- if player's money is more than or equal to 60000:
- subtract 60000 from player's money
- make console execute command "/manuaddp %player% essentials.kits.PotionLv3"
- send "&aVous venez d'acheter le kit &6PotionLv3" to player
- broadcast "&7[&6Kits&7] &6Le joueur %player% vient d'acheter le kits PotionLv3 !"
- stop
- else:
- send "&cTu n'as pas assez d'argent pour acheter ce kit" to player
- stop
- command /§kitpermenchanteurlv1:
- trigger:
- if player's money is more than or equal to 20000:
- subtract 20000 from player's money
- make console execute command "/manuaddp %player% essentials.kits.EnchanteurLv1"
- send "&aVous venez d'acheter le kit &6EnchanteurLv1" to player
- broadcast "&7[&6Kits&7] &6Le joueur %player% vient d'acheter le kits EnchanteurLv1 !"
- stop
- else:
- send "&cTu n'as pas assez d'argent pour acheter ce kit" to player
- stop
- command /§kitpermenchanteurlv2:
- trigger:
- if player's money is more than or equal to 40000:
- subtract 40000 from player's money
- make console execute command "/manuaddp %player% essentials.kits.EnchanteurLv2"
- send "&aVous venez d'acheter le kit &6EnchanteurLv2" to player
- broadcast "&7[&6Kits&7] &6Le joueur %player% vient d'acheter le kits EnchanteurLv2 !"
- stop
- else:
- send "&cTu n'as pas assez d'argent pour acheter ce kit" to player
- stop
- command /§kitpermenchanteurlv3:
- trigger:
- if player's money is more than or equal to 60000:
- subtract 60000 from player's money
- make console execute command "/manuaddp %player% essentials.kits.EnchanteurLv3"
- send "&aVous venez d'acheter le kit &6EnchanteurLv3" to player
- broadcast "&7[&6Kits&7] &6Le joueur %player% vient d'acheter le kits EnchanteurLv3 !"
- stop
- else:
- send "&cTu n'as pas assez d'argent pour acheter ce kit" to player
- stop
- command /§kitpermoutillagelv1:
- trigger:
- if player's money is more than or equal to 10000:
- subtract 10000 from player's money
- make console execute command "/manuaddp %player% essentials.kits.OutillageLv1"
- send "&aVous venez d'acheter le kit &6OutillageLv1" to player
- broadcast "&7[&6Kits&7] &6Le joueur %player% vient d'acheter le kits OutillageLv1 !"
- stop
- else:
- send "&cTu n'as pas assez d'argent pour acheter ce kit" to player
- stop
- command /§kitpermoutillagelv2:
- trigger:
- if player's money is more than or equal to 30000:
- subtract 30000 from player's money
- make console execute command "/manuaddp %player% essentials.kits.OutillageLv2"
- send "&aVous venez d'acheter le kit &6OutillageLv2" to player
- broadcast "&7[&6Kits&7] &6Le joueur %player% vient d'acheter le kits OutillageLv2 !"
- stop
- else:
- send "&cTu n'as pas assez d'argent pour acheter ce kit" to player
- stop
- command /§kitpermoutillagelv3:
- trigger:
- if player's money is more than or equal to 60000:
- subtract 60000 from player's money
- make console execute command "/manuaddp %player% essentials.kits.OutillageLv3"
- send "&aVous venez d'acheter le kit &6OutillageLv3" to player
- broadcast "&7[&6Kits&7] &6Le joueur %player% vient d'acheter le kits OutillageLv3 !"
- stop
- else:
- send "&cTu n'as pas assez d'argent pour acheter ce kit" to player
- stop
- command /§kitpermconstructionlv1:
- trigger:
- if player's money is more than or equal to 30000:
- subtract 30000 from player's money
- make console execute command "/manuaddp %player% essentials.kits.ConstructionLv1"
- send "&aVous venez d'acheter le kit &6ConstructionLv1" to player
- broadcast "&7[&6Kits&7] &6Le joueur %player% vient d'acheter le kits ConstructionLv1 !"
- stop
- else:
- send "&cTu n'as pas assez d'argent pour acheter ce kit" to player
- stop
- command /§kitpermconstructionlv2:
- trigger:
- if player's money is more than or equal to 50000:
- subtract 50000 from player's money
- make console execute command "/manuaddp %player% essentials.kits.ConstructionLv2"
- send "&aVous venez d'acheter le kit &6ConstructionLv2" to player
- broadcast "&7[&6Kits&7] &6Le joueur %player% vient d'acheter le kits ConstructionLv2 !"
- stop
- else:
- send "&cTu n'as pas assez d'argent pour acheter ce kit" to player
- stop
- command /§kitpermconstructionlv3:
- trigger:
- if player's money is more than or equal to 100000:
- subtract 100000 from player's money
- make console execute command "/manuaddp %player% essentials.kits.ConstructionLv3"
- send "&aVous venez d'acheter le kit &6ConstructionLv3" to player
- broadcast "&7[&6Kits&7] &6Le joueur %player% vient d'acheter le kits ConstructionLv3 !"
- stop
- else:
- send "&cTu n'as pas assez d'argent pour acheter ce kit" to player
- stop
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement