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- on *:TEXT:!Zombies:#: {
- if ($chan == #Uno) {
- halt
- }
- if ($chan == #La_Resistance) {
- halt
- }
- else {
- /set %player1.1 $nick
- /msg $chan you ( $nick ) wake up in the middle of a corn field with no clue where you are. There are 3 options. Try to find the farmer, try to find the road, or sit there.
- /msg $chan can you get to your house without getting killed?
- /msg $chan to go and find the farmer type "!farmer" to find the road type "!road" to sit there type "!sit".
- /set %zombies 1
- }
- }
- on *:Text:!Farmer:#: {
- if ($nick == %player1.1) && (%zombies == 1) {
- /set %roul1 $rand(1,3)
- if (%roul1 == 1) {
- if (%farmer == 1) {
- /msg $chan You found the farmers house but no one seems to be home, you do see a shotgun but it doesnt have any ammo. You can still contiune on and follow the road to the the left or to the right.
- /msg $chan to pick up the shotgun type "!take shotgun" to go to the right type "!road right" to go to the left type "!road left".
- /unset %roul1
- halt
- }
- if (%farmer == 2) {
- /msg $chan you found the farmer but he seem to be dead. as you turn around you find yourself surounded by zombies. do you want to try to fight or run?
- /msg $chan to fight type "!fight" to run type "!run left" or "!run right".
- /unset %roul1
- halt
- }
- /msg $chan While you were walking through the field you were attacked and killed by the zombies.
- /msg $chan the game has been reset.
- /unset %player1.1
- /unset %weapon
- /unset %bullets
- /unset %zombies
- /unset %roul1
- halt
- }
- if (%roul1 == 2) {
- if (%farmer == 2) {
- /msg $chan you found the farmer but he seem to be dead. as you turn around you find yourself surounded by zombies. do you want to try to fight or run?
- /msg $chan to fight type "!fight" to run type "!run left" or "!run right".
- /unset %roul1
- halt
- }
- /msg $chan You found the farmers house but no one seems to be home, you do see a shotgun but it doesnt have any ammo. You can still contiune on and follow the road to the the left or to the right.
- /msg $chan to pick up the shotgun type "!take shotgun" to go to the right type "!road right" to go to the left type "!road left".
- /set %farmer 1
- /unset %roul1
- halt
- }
- if (%roul1 == 3) {
- if (%farmer == 1) {
- /msg $chan You found the farmers house but no one seems to be home, you do see a shotgun but it doesnt have any ammo. You can still contiune on and follow the road to the the left or to the right.
- /msg $chan to pick up the shotgun type "!take shotgun" to go to the right type "!road right" to go to the left type "!road left".
- /unset %roul1
- halt
- }
- /msg $chan you found the farmer but he seem to be dead. as you turn around you find yourself surounded by zombies. do you want to try to fight or run?
- /msg $chan to fight type "!fight" to run type "!run left" or "!run right".
- /set %farmer 2
- /unset %roul1
- halt
- }
- }
- }
- on *:TEXT:!take shotgun:#: {
- if ($nick == %player1.1) && (%farmer == 1) {
- /set %roul1 $rand(1,2)
- if (%roul1 == 1) {
- if (%take == 2) {
- /msg $chan you pick up the shotgun and realize that the house is unlocked but dark. you can eiter walk down the road or go inside.
- /msg $chan to go inside type "!enter farmhouse" to follow the road type "!road right" or "!road left".
- /unset %roul1
- halt
- }
- /set %weapon shotgun
- /msg $chan you turn around after picking up the shotgun and find a hoard of zombies. you can fight them or run.
- /msg $chan to fight them type "!fight" to run type "!run right" or "!run left".
- /unset %roul1
- /set %take 1
- halt
- }
- if (%roul1 == 2) {
- if (%take == 1) {
- /msg $chan you turn around after picking up the shotgun and find a hoard of zombies. you can fight them or run.
- /msg $chan to fight them type "!fight" to run type "!run right" or "!run left".
- /unset %roul1
- halt
- }
- /set %weapon shotgun
- /msg $chan you pick up the shotgun and realize that the house is unlocked but dark. you can eiter walk down the road or go inside.
- /msg $chan to go inside type "!enter farmhouse" to follow the road type "!road right" or "!road left".
- /unset %roul1
- /set %take 2
- halt
- }
- }
- }
- on *:TEXT:!enter farmhouse:#: {
- if ($nick == %player1.1) && (%take == 1) {
- /set %roul1 $rand(1,3)
- if (%roul1 == 1) {
- if (%farmhouse == 2) {
- /msg $chan you enter the farmhouse and find a gun in your face, its the farmer.
- /msg $chan the farmer questions you, "what do you want?"
- /msg $chan you can give 3 responces, "!shelter", "!your gun", or "!to kill zombies".
- /unset %roul1
- halt
- }
- /msg $chan you enter the farmhouse and find 2 bodies. they obviously arent zombies.
- /msg $chan you can scavange the area to items, "!scavange", or leave the farmhouse, "!leave house"
- /unset %roul1
- /set %farmhouse 1
- halt
- }
- if (%roul1 == 2) {
- if (%farmhouse == 2) {
- /msg $chan you enter the farmhouse and find a gun in your face, its the farmer.
- /msg $chan the farmer questions you, "what do you want?"
- /msg $chan you can give 3 responces, "!shelter", "!your gun", or "!to kill zombies".
- /unset %roul1
- halt
- }
- if (%farmhouse == 1) {
- /msg $chan you enter the farmhouse and find 2 bodies. they obviously arent zombies.
- /msg $chan you can scavange the area to items, "!scavange", or leave the farmhouse, "!leave house"
- /unset %roul1
- halt
- }
- /msg $chan the house is filled with zombies and you just got eaten.
- /msg $chan the game has been reset
- /unset %roul1
- /unset %player1.1
- /unset %weapon
- /unset %bullets
- /unset %zombies
- /unset %farmer
- /unset %take
- halt
- }
- if (%roul1 == 3) {
- if (%farmhouse == 1) {
- /msg $chan you enter the farmhouse and find 2 bodies. they obviously arent zombies.
- /msg $chan you can scavange the area to items, "!scavange", or leave the farmhouse, "!leave house"
- /unset %roul1
- halt
- }
- /msg $chan you enter the farmhouse and find a gun in your face, its the farmer.
- /msg $chan the farmer questions you, "what do you want?"
- /msg $chan you can give 3 responces, "!shelter", "!your gun", or "!to kill zombies".
- /unset %roul1
- /set %farmhouse 2
- }
- }
- }
- on *:TEXT:!your gun:#: {
- if ($nick == %player1.1) && (%farmhouse ==2) {
- /set %roul1 $rand(1,3) {
- if (%roul1 == 1) {
- /msg $chan his reply: "Yeah right, I don't trust you."
- /msg $chan the farmer pulls the trigger and shoots your head off.
- /unset %roul1
- /unset %player1.1
- /unset %weapon
- /unset %bullets
- /unset %zombies
- /unset %take
- /unset %farmer
- /unset %farmhouse
- halt
- }
- if (%roul1 == 2) {
- /msg $chan his reply: "You want my gun? I won't give it to you and im sorry i can't let you in but i can help you get away."
- /msg $chan to choose your direction type "!farmer right" or "!farmer left".
- /unset %roul1
- /set %farm.gun 1
- halt
- }
- if (%roul1 == 3) {
- /msg $chan his reply: "I can't give you my gun but i do have some spare bullets."
- /msg $chan type "!road right" or "!road left" to continue.
- /set %incr.bullets $rand(1,16)
- /set %bullet.inc $calc(%bullets( + %incr.bullets ))
- /set %bullets %bullet.inc
- /msg $chan the farmer hands you %bullets bullets
- /unset %incr.bullets
- /unset %bullet.inc
- /set %farm.gun 2
- halt
- }
- }
- }
- }
- on *:text:!shoot shotgun:#: {
- /set %used.bullets $rand(1,%bullets)
- /set %fired.bullets $calc(%bullets - %used.bullets )
- /set %bullets %fired.bullets
- /msg $chan you shot %used.bullets bullets.
- /msg $chan you have %fired.bullets left.
- /msg $chan you killed $rand(0,%used.bullets) zombies.
- /unset %used.bullets
- /unset %fired.bullets
- }
- on *:TEXT:!pickup shells:#: {
- /set %incr.bullets $rand(1,16)
- /set %bullet.inc $calc(%bullets + %incr.bullets )
- /set %bullets %bullet.inc
- /msg $chan you pick up %incr.bullets bullets.
- /msg $chan you now have %bullets buletts.
- /unset %incr.bullets
- /unset %bullet.inc
- }
- on *:TEXT:!scavange:#: {
- if ($nick == %player1.1) {
- /set %roul1 $rand(1,2)
- if (%roul1 == 1) {
- /msg $chan you search the house and found nothing of use.
- /msg $chan to leave the farmhouse type "!leave house".
- /unset %roul1
- halt
- }
- if (%roul1 == 2) {
- /msg $chan you found a $read(C:\Documents and Settings\zak1\My Documents\farm items.txt)
- /msg you can search again "!scavange" or leave the farmhouse "!leave house"
- }
- }
- }
- on *:TEXT:!leave house:#: {
- if ($nick == %player1.1) {
- /set %roul1 $rand(1,3)
- if (%roul1 == 1) {
- /msg $chan you exit the house and find several zombies right outside and have to time to react.
- /unset %roul1
- /unset %player1.1
- /unset %weapon
- /unset %bullets
- halt
- }
- if (%roul1 == 2) {
- /msg $chan you exit the house to find one zombie.
- /msg $chan you kill the zombie.
- /msg $chan you can go to the right "!road right" ot left "!road left"
- /unset %roul1
- halt
- }
- if (%roul1 == 3) {
- /msg $chan you exit the house and theres nothing there.
- /msg $chan you can go to the right "!road right" ot left "!road left"
- /unset %roul1
- halt
- }
- }
- }
- on *:TEXT:!fight:#: {
- if ($nick == %player1.1) {
- /set %roul1 $rand(1,2)
- if (%roul1 == 1) {
- /msg $chan you run at the zombies but realize you cant take them on and get over run.
- /msg $chan the game has been reset.
- /unset %roul1
- /unset %player1.1
- /unset %weapon
- /unset %bullets
- halt
- }
- if (%roul1 == 2) {
- /msg $chan you run towrds to zombies.
- /msg $chan "!use shotgun" to attack or "!use hands" to attack?
- /unset %roul1
- halt
- }
- }
- }
- on *:TEXT:!use hands:#: {
- if ($nick == %player1.1) {
- /set %roul1 $rand(1,3)
- if (%roul1 == 1) {
- /msg $chan the zombies quickly over run you and you are dead.
- /unset %roul1
- /unset %player1.1
- /unset %weapon
- /unset %bullets
- halt
- }
- if (%roul1 == 2) {
- /msg $chan you start killing zombies but one manages to get behind you and kill you.
- /unset %roul1
- /unset %player1.1
- /unset %weapon
- /unset %bullets
- }
- if (%roul == 3) {
- /msg $chan you managed to kill all the zombies.
- /msg $chan now that all the zombies are dead you realize that the farmhouse is unlocked.
- /msg $chan to enter "!enter farmhouse" to use the road "!road left" or "!road right.
- /unset %roul1
- halt
- }
- }
- }
- on *:TEXT:!run right:#: {
- if ($nick == %player1.1) {
- /set %roul1 $rand(1,2)
- if (%roul1 == 1) {
- /msg $chan you run to the right but there are already zombies there.
- /msg $chan the zombies get a hold of you and you die.
- /msg $chan the game has been reset.
- /unset %roul1
- /unset %player1.1
- /unset %weapon
- /unset %bullets
- halt
- }
- if (%roul1 == 2) {
- /msg $chan you run off the to the right and around the corner of the house.
- /msg $chan you you see the road and run to it, and the zombies arent following.
- /msg $chan take the road left or right? "!road left" "!road right"
- /unset %roul1
- }
- }
- }
- on *:TEXT:!run left:#: {
- if ($nick == %player1.1) {
- /set %roul1 $rand(1,2)
- if (%roul1 == 1) {
- /msg $chan you run to the left but the zombies get there before you.
- /msg $chan the zombies get a hold of you and eat you alive.
- /msg $chan the game has been reset.
- /unset %roul1
- /unset %player1.1
- /unset %weapon
- /unset %bullets
- halt
- }
- if (%roul1 == 2) {
- /msg $chan you run off the to the left and around the corner of the house.
- /msg $chan you you see the road and run to it, and the zombies arent following.
- /msg $chan take the road left or right? "!road left" "!road right"
- /unset %roul1
- }
- }
- }
- on *:TEXT:!use shotgun:#: {
- if ($nick == %player1.1) {
- if (%weapon == shotgun) {
- /set %roul1 $rand(1,3)
- if (%roul1 == 1) {
- /msg $chan you use the shotgun as a melee weapon and start swinging it at the zombies.
- /msg $chan the zombies were smarter than you thought and surounded you and ate you.
- /msg $chan the game has been reset.
- /unset %roul1
- /unset %player1.1
- /unset %weapon
- /unset %bullets
- halt
- }
- if (%roul1 == 2) {
- /msg $chan you attack the zombies with your shotgun, but when you pull the trigger nothing happens.
- /msg $chan did you forget that you didnt have ammo? that mistake cost you your life.
- /msg $chan the game has been reset.
- /unset %roul1
- /unset %player1.1
- /unset %weapon
- /unset %bullets
- halt
- }
- if (%roul1 == 3) {
- /msg $chan you figure that you can take the zombies so you start being smart.
- /msg $chan you back into a spot where only 1 zombie can go at a time and kill them as they enter.
- /msg $chan now that all the zombies are dead you realize that the farmhouse is unlocked.
- /msg $chan to enter "!enter farmhouse" to use the road "!road left" or "!road right.
- /unset %roul1
- halt
- }
- }
- else {
- /msg $chan you do not have the shotgun yet.
- halt
- }
- }
- }
- on *:TEXT:!road left:#: {
- if ($nick == %player1.1) {
- /set %roul1 $rand(1,3)
- if (%roul1 == 1) {
- /msg $chan you start walking down the road to the left and get ambushed from the side with no time to react.
- /msg $chan the game has been reset.
- /unset %roul1
- /unset %player1.1
- /unset %weapon
- /unset %bullets
- halt
- }
- if (%roul1 == 2) {
- /msg $chan the road to the left seems rugged but you go down it any way. while walking you find a large box.
- /msg "!check box" to look inside it "!continue road left" to ignore it.
- /unset %roul1
- halt
- }
- if (%roul1 == 3) {
- /msg $chan you starts walking down the road but hear a sound. you turn around and see a zombie following you.
- /msg $chan "!fight zombie" to try to kill it or "!continue run left" to ignore it and try to lose it.
- /unset %roul1
- halt
- }
- }
- }
- on *:TEXT:!road right:#: {
- if ($nick == %player1.1) {
- /set %roul1 $rand(1,3)
- if (%roul1 == 1) {
- /msg $chan you start walking down the road to the right and get ambushed from the side with no time to react.
- /msg $chan the game has been reset.
- /unset %roul1
- /unset %player1.1
- /unset %weapon
- /unset %bullets
- halt
- }
- if (%roul1 == 2) {
- /msg $chan the road to the left seems rugged but you go down it any way. while walking you find a car parked on the side of the road.
- /msg "!check car" to look inside it, "!continue road right" to ignore it.
- /unset %roul1
- halt
- }
- if (%roul1 == 3) {
- /msg $chan you start walking down the road and find what looks like a dead zombie.
- /msg $chan "!inspect zombie" to get a closer look at it or "!continue right" to ignore it and try to lose it.
- /unset %roul1
- halt
- }
- }
- }
- on *TEXT:!fight zombie:#: {
- if ($nick == %player1.1) {
- if (%weapon == shotgun) {
- /set %roul1 $rand(1,2)
- if (%roul1 == 1) {
- /msg $chan you attack the zombie with your shotgun but the zombie avoids the attack.
- /msg $chan the zombie grabs you and kills you.
- /msg $chan the game has been reset.
- /unset %roul1
- /unset %player1.1
- /unset %weapon
- /unset %bullets
- halt
- }
- if (%roul1 == 2) {
- /msg $chan you swing your shotgun at the zombie and hit it in the gut. then you smash its head.
- /msg $chan to contiune type "!continue run Left".
- /unsey %roul1
- }
- }
- }
- }
- on *:TEXT:!inspect zombie:#: {
- if ($nick == %player1.1) {
- /set %roul1 $rand(1,3)
- if (%roul1 == 1) {
- /msg $chan you touch the zombie, then it jumps up and kills you.
- /msg $chan the game ha been reset.
- /unset %roul1
- /unset %weapon
- /unset %player1.1
- /unset %bullets
- halt
- }
- if (%roul1 == 2) {
- /msg $chan the zombie is dead.
- /msg maybe there is another person out here somewhere.
- /unset %roul1
- halt
- }
- if (%roul1 == 3) {
- /msg $chan the zombie jumps up but misses you.
- /msg $chan you attack the zombie and knock off its head.
- /unset %roul1
- halt
- }
- }
- }
- on *:TEXT:!road:#: {
- if (%zombies == 1) {
- if ($nick == %player1.1) {
- /set %roul1 $rand(1,3)
- if (%roul1 == 1) {
- /msg $chan While you were talking through the field you were attacked and killed by the zombies.
- /msg $chan the game has been reset
- /unset %roul1
- /unset %player1.1
- /unset %weapon
- /unset %bullets
- halt
- }
- if (%roul1 == 2) {
- /msg $chan You found the road and its clear, you do see a a driveway imideately to your right. You can still contiune on and follow the road to the the left or to the right.
- /msg $chan to go to the right type "!road right" to go to the left type "!road left" to go down the drive way type "!driveway"
- /unset %roul1
- halt
- }
- if (%roul1 == 3) {
- /msg $chan you found the road but its crowded with Zombies. They turn and chase you. do you want to randomly run through the field or run in a certain direction?
- /msg $chan to tun randomly type "!ramdom" to run right type "!run right" to run left type "!run left"
- /unset %roul1
- halt
- }
- }
- }
- }
- on *:TEXT:!sit:#: {
- if ($nick == %player1.1) {
- /set %roul1 $rand(1,2)
- if (%roul1 == 1) {
- /msg $chan while sitting the zombies found you and you because a nice dinner.
- /msg $chan the game has been reset
- /unset %roul1
- /unset %player1.1
- /unset %weapon
- /unset %bullets
- halt
- }
- if (%roul1 == 2) {
- /msg $chan what do you think sitting here is going to accomplish?
- /msg $chan either find the farmer "!farmer" or find the road "!road"
- /unset %roul1
- halt
- }
- }
- }
- on *:TEXT:!quit:#: {
- if ($chan == #Uno) {
- halt
- }
- if ($nick isop $chan) {
- /msg $chan you have quit playing zombies.
- /msg $chan the game has been reset
- /unset %roul1
- /unset %player1.1
- /unset %weapon
- /unset %bullets
- /unset %zombies
- /unset %take
- /unset %farmer
- /unset %farmhouse
- halt
- halt
- }
- if ($nick == Rc-1136_Darman) {
- /msg $chan you have quit playing zombies.
- /msg $chan the game has been reset
- /unset %roul1
- /unset %player1.1
- /unset %weapon
- /unset %bullets
- /unset %zombies
- /unset %take
- /unset %farmer
- /unset %farmhouse
- halt
- halt
- }
- if ($nick == %player1.1) {
- /msg $chan you have quit playing zombies.
- /msg $chan the game has been reset
- /unset %roul1
- /unset %player1.1
- /unset %weapon
- /unset %bullets
- /unset %zombies
- /unset %take
- /unset %farmer
- /unset %farmhouse
- halt
- }
- }
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