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- Power Attack, Deadly Aim, and Combat Expertise are free. No longer require a feat.
- Shields AC boosted by one. Light Shields give +2, Heavy give +3, Tower give +5
- Fighter and Paladin gain 4+INT skill points per level.
- Take max hit die for HP at first level. Gain the average rounded up for your HD on level up. d6 = 4HP, d8 = 5hp, d10 = 6hp, d12 = 7hp
- All full casters use Sorcerer/Oracle progression for spell level.
- Combat Maneuvers only provoke if you fail. If you have the Improved feat, you never provoke.
- Dervish Dance is renamed Agile Strikes, and applies to all Finesse melee weapons.
- Agile Strikes
- Prerequisites: Dexterity 13, Weapon Finesse.
- Benefit: When wielding a weapon usable with the Weapon Finesse feat in your primary hand, you can use your Dexterity modifier instead of your Strength modifier on melee attack and damage rolls with that weapon. This modifier to damage is not increased for two-handed weapons. The weapon must be for a creature of your size. You cannot use this feat if you are wielding a shield.
- Endurance gives a +4 to saving throws against Fatigue and Exhaustion effects that normally allow saves, and forces a save if it doesn't, without the bonus. For example, a character would get a saving throw with +4 against a Ray of Exhaustion, and a normal saving throw without a bonus against Waves of Exhaustion. Endurance also allows the character to auto-stabilize.
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