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- Log file open, 09/06/21 18:57:19
- LogPluginManager: Mounting plugin MeshPainting
- LogPluginManager: Mounting plugin XGEController
- LogPluginManager: Mounting plugin AISupport
- LogPluginManager: Mounting plugin Paper2D
- LogPluginManager: Mounting plugin EnvironmentQueryEditor
- LogPluginManager: Mounting plugin LiveLink
- LogPluginManager: Mounting plugin RigLogic
- LogPluginManager: Mounting plugin LightPropagationVolume
- LogPluginManager: Mounting plugin CameraShakePreviewer
- LogPluginManager: Mounting plugin AnimationSharing
- LogPluginManager: Mounting plugin CLionSourceCodeAccess
- LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
- LogPluginManager: Mounting plugin GitSourceControl
- LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
- LogPluginManager: Mounting plugin NullSourceCodeAccess
- LogPluginManager: Mounting plugin PerforceSourceControl
- LogPluginManager: Mounting plugin PlasticSourceControl
- LogPluginManager: Mounting plugin PluginUtils
- LogPluginManager: Mounting plugin PropertyAccessNode
- LogPluginManager: Mounting plugin RiderSourceCodeAccess
- LogPluginManager: Mounting plugin UObjectPlugin
- LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
- LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
- LogPluginManager: Mounting plugin SubversionSourceControl
- LogPluginManager: Mounting plugin AssetManagerEditor
- LogPluginManager: Mounting plugin CryptoKeys
- LogPluginManager: Mounting plugin CurveEditorTools
- LogPluginManager: Mounting plugin DataValidation
- LogPluginManager: Mounting plugin FacialAnimation
- LogPluginManager: Mounting plugin GameplayTagsEditor
- LogPluginManager: Mounting plugin GeometryMode
- LogPluginManager: Mounting plugin MacGraphicsSwitching
- LogPluginManager: Mounting plugin MaterialAnalyzer
- LogPluginManager: Mounting plugin MobileLauncherProfileWizard
- LogPluginManager: Mounting plugin PluginBrowser
- LogPluginManager: Mounting plugin SpeedTreeImporter
- LogPluginManager: Mounting plugin DatasmithContent
- LogPluginManager: Mounting plugin VariantManagerContent
- LogPluginManager: Mounting plugin Niagara
- LogPluginManager: Mounting plugin AlembicImporter
- LogPluginManager: Mounting plugin AutomationUtils
- LogPluginManager: Mounting plugin BackChannel
- LogPluginManager: Mounting plugin ChaosCloth
- LogPluginManager: Mounting plugin ChaosClothEditor
- LogPluginManager: Mounting plugin ChaosNiagara
- LogPluginManager: Mounting plugin ChaosSolverPlugin
- LogPluginManager: Mounting plugin ChaosEditor
- LogPluginManager: Mounting plugin XCodeSourceCodeAccess
- LogPluginManager: Mounting plugin CharacterAI
- LogPluginManager: Mounting plugin ControlRig
- LogPluginManager: Mounting plugin GeometryCache
- LogPluginManager: Mounting plugin GeometryCollectionPlugin
- LogPluginManager: Mounting plugin GeometryProcessing
- LogPluginManager: Mounting plugin LiveLinkControlRig
- LogPluginManager: Mounting plugin MotoSynth
- LogPluginManager: Mounting plugin PlanarCut
- LogPluginManager: Mounting plugin LuminPlatformFeatures
- LogPluginManager: Mounting plugin PlatformCrypto
- LogPluginManager: Mounting plugin MagicLeap
- LogPluginManager: Mounting plugin MagicLeapLightEstimation
- LogPluginManager: Mounting plugin MagicLeapMedia
- LogPluginManager: Mounting plugin MagicLeapPassableWorld
- LogPluginManager: Mounting plugin SkeletalReduction
- LogPluginManager: Mounting plugin MLSDK
- LogPluginManager: Mounting plugin ProxyLODPlugin
- LogPluginManager: Mounting plugin AndroidMedia
- LogPluginManager: Mounting plugin AvfMedia
- LogPluginManager: Mounting plugin ImgMedia
- LogPluginManager: Mounting plugin MediaCompositing
- LogPluginManager: Mounting plugin MediaPlayerEditor
- LogPluginManager: Mounting plugin WebMMedia
- LogPluginManager: Mounting plugin WmfMedia
- LogPluginManager: Mounting plugin UdpMessaging
- LogPluginManager: Mounting plugin ActorSequence
- LogPluginManager: Mounting plugin TcpMessaging
- LogPluginManager: Mounting plugin LevelSequenceEditor
- LogPluginManager: Mounting plugin MatineeToLevelSequence
- LogPluginManager: Mounting plugin SequencerScripting
- LogPluginManager: Mounting plugin TemplateSequence
- LogPluginManager: Mounting plugin PythonScriptPlugin
- LogPluginManager: Mounting plugin OnlineSubsystem
- LogPluginManager: Mounting plugin OnlineSubsystemNull
- LogPluginManager: Mounting plugin OnlineSubsystemSteam
- LogPluginManager: Mounting plugin OnlineSubsystemUtils
- LogPluginManager: Mounting plugin LauncherChunkInstaller
- LogPluginManager: Mounting plugin AndroidMoviePlayer
- LogPluginManager: Mounting plugin AndroidPermission
- LogPluginManager: Mounting plugin ActorLayerUtilities
- LogPluginManager: Mounting plugin AppleImageUtils
- LogPluginManager: Mounting plugin AppleMoviePlayer
- LogPluginManager: Mounting plugin ArchVisCharacter
- LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
- LogPluginManager: Mounting plugin AssetTags
- LogPluginManager: Mounting plugin AudioCapture
- LogPluginManager: Mounting plugin AudioSynesthesia
- LogPluginManager: Mounting plugin CustomMeshComponent
- LogPluginManager: Mounting plugin ChunkDownloader
- LogPluginManager: Mounting plugin CableComponent
- LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
- LogPluginManager: Mounting plugin EditableMesh
- LogPluginManager: Mounting plugin GoogleCloudMessaging
- LogPluginManager: Mounting plugin GooglePAD
- LogPluginManager: Mounting plugin HairStrands
- LogPluginManager: Mounting plugin IOSDeviceProfileSelector
- LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
- LogPluginManager: Mounting plugin LocationServicesBPLibrary
- LogPluginManager: Mounting plugin MobilePatchingUtils
- LogPluginManager: Mounting plugin PhysXVehicles
- LogPluginManager: Mounting plugin PostSplashScreen
- LogPluginManager: Mounting plugin PropertyAccessEditor
- LogPluginManager: Mounting plugin ProceduralMeshComponent
- LogPluginManager: Mounting plugin RuntimePhysXCooking
- LogPluginManager: Mounting plugin SignificanceManager
- LogPluginManager: Mounting plugin SoundFields
- LogPluginManager: Mounting plugin ScreenshotTools
- LogPluginManager: Mounting plugin Synthesis
- LogPluginManager: Mounting plugin WebMMoviePlayer
- LogPluginManager: Mounting plugin WindowsMoviePlayer
- LogPluginManager: Mounting plugin Takes
- LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
- LogPluginManager: Mounting plugin ContentBrowserClassDataSource
- LogPluginManager: Mounting plugin ContentBrowserFileDataSource
- LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
- LogPluginManager: Mounting plugin OnlineSubsystemIOS
- LogPluginManager: Mounting plugin SteamShared
- LogPluginManager: Mounting plugin LootLockerSDK
- LogPluginManager: Mounting plugin RetargetRigAssetEditor
- LogPluginManager: Mounting plugin AdvancedSessions
- LogPluginManager: Mounting plugin AdvancedSteamSessions
- LogPluginManager: Mounting plugin Substance
- LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
- LogInit: Using libcurl 7.55.1-DEV
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.1.1
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LogInit: - LocalHostAddr = Default
- LogInit: - BufferSize = 65536
- LogSteamShared: Display: Loading Steam SDK 1.47
- LogSteamShared: Steam SDK Loaded!
- LogOnline: OSS: Creating online subsystem instance for: Steam
- LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
- LogOnline: OSS: Unable to create OnlineSubsystem module Steam
- LogOnline: OSS: Creating online subsystem instance for: NULL
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
- LogInit: Build: ++UE4+Release-4.26-CL-0
- LogInit: Engine Version: 4.26.2-0+++UE4+Release-4.26
- LogInit: Compatible Engine Version: 4.26.0-0+++UE4+Release-4.26
- LogInit: Net CL: 0
- LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz, GPU: AMD Radeon (TM) R9 390 Series
- LogInit: Compiled (64-bit): Sep 6 2021 13:38:02
- LogInit: Compiled with Visual C++: 19.29.30133.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.26
- LogInit: Command Line: "D:\Unreal Projects\Workspace\DoomsDay 4.26 - 2\DoomsDay.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=DerivedDataBackendGraph -unversioned -compressed -abslog="D:\Unreal Projects\UnrealEngine\Engine\Programs\AutomationTool\Saved\Cook-2021.09.06-18.57.13.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
- LogInit: Base Directory: D:/Unreal Projects/UnrealEngine/Engine/Binaries/Win64/
- LogInit: Allocator: TBB
- LogInit: Installed Engine Build: 0
- LogDevObjectVersion: Number of dev versions registered: 29
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
- LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
- LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
- LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
- LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
- LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43
- LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
- LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
- LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
- LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
- LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40
- LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
- LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
- LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
- LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
- LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
- LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
- LogInit: Object subsystem initialized
- LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
- LogConfig: Setting CVar [[r.setres:1280x720]]
- LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
- LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
- LogConfig: Setting CVar [[r.setres:1280x720]]
- LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
- LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]]
- LogConfig: Setting CVar [[r.GenerateLandscapeGIData:1]]
- LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
- LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
- LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
- LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]]
- LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:2]]
- LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:1]]
- LogConfig: Setting CVar [[r.GPUSkin.Support16BitBoneIndex:1]]
- LogConfig: Setting CVar [[r.GPUSkin.UnlimitedBoneInfluences:1]]
- LogConfig: Setting CVar [[r.SkinCache.BlendUsingVertexColorForRecomputeTangents:2]]
- LogConfig: Setting CVar [[r.SkinCache.CompileShaders:1]]
- LogConfig: Setting CVar [[r.SkinCache.DefaultBehavior:0]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
- LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
- LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
- LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
- LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
- LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
- LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
- LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
- LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
- LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
- LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
- LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- LogConfig: Setting CVar [[r.ShadowQuality:5]]
- LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- LogConfig: Setting CVar [[r.AOQuality:2]]
- LogConfig: Setting CVar [[r.VolumetricFog:1]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- LogConfig: Setting CVar [[r.BloomQuality:5]]
- LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- LogConfig: Setting CVar [[r.RefractionQuality:2]]
- LogConfig: Setting CVar [[r.SSR.Quality:3]]
- LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
- LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- LogConfig: Setting CVar [[r.DetailMode:2]]
- LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
- LogConfig: Setting CVar [[r.SSS.Scale:1]]
- LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- LogConfig: Setting CVar [[r.SSS.Quality:1]]
- LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
- LogConfig: Setting CVar [[r.SSGI.Quality:3]]
- LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
- LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
- LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
- LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
- LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
- LogConfig: Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]]
- LogInit: Selected Device Profile: [Windows]
- LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- LogHAL: Display: Platform has ~ 16 GB [17116004352 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- LogInit: Going up to parent DeviceProfile []
- LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- LogConfig: Setting CVar [[r.ShadowQuality:5]]
- LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- LogConfig: Setting CVar [[r.AOQuality:2]]
- LogConfig: Setting CVar [[r.VolumetricFog:1]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- LogConfig: Setting CVar [[r.BloomQuality:5]]
- LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- LogConfig: Setting CVar [[r.RefractionQuality:2]]
- LogConfig: Setting CVar [[r.SSR.Quality:3]]
- LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
- LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- LogConfig: Setting CVar [[r.DetailMode:2]]
- LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
- LogConfig: Setting CVar [[r.SSS.Scale:1]]
- LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- LogConfig: Setting CVar [[r.SSS.Quality:1]]
- LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
- LogConfig: Setting CVar [[r.SSGI.Quality:3]]
- LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
- LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
- LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
- LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
- LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
- LogConfig: Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]]
- LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
- LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
- LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
- LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
- LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[fx.Niagara.ForceLastTickGroup:1]]
- LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Editor.ini]
- LogInit: Computer: JUSTINSPC
- LogInit: User: Justin
- LogInit: CPU Page size=4096, Cores=4
- LogInit: High frequency timer resolution =10.000000 MHz
- LogMemory: Memory total: Physical=15.9GB (16GB approx)
- LogMemory: Platform Memory Stats for Windows
- LogMemory: Process Physical Memory: 131.51 MB used, 131.52 MB peak
- LogMemory: Process Virtual Memory: 109.92 MB used, 109.92 MB peak
- LogMemory: Physical Memory: 6740.10 MB used, 9582.99 MB free, 16323.09 MB total
- LogMemory: Virtual Memory: 134214416.00 MB used, 3314.09 MB free, 134217728.00 MB total
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
- LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
- LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- LogWindows: WindowsPlatformFeatures enabled
- LogInit: Physics initialised using underlying interface: PhysX
- LogInit: Using OS detected language (en-US).
- LogInit: Using OS detected locale (en-US).
- LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
- LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
- LogShaderCompilers: Guid format shader working directory is 7 characters bigger than the processId version (../../../../Workspace/DoomsDay 4.26 - 2/Intermediate/Shaders/WorkingDirectory/38072/).
- LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Justin/AppData/Local/Temp/UnrealShaderWorkingDir/E9D3D97B45AC5AA8ACFE0BBF16249D48/'.
- LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
- LogShaderCompilers: Display: Using Local Shader Compiler.
- LogDerivedDataCache: Display: Max Cache Size: 512 MB
- LogDerivedDataCache: Loaded boot cache 0.24s 81MB ../../../../Workspace/DoomsDay 4.26 - 2/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache: Display: Loaded Boot cache: ../../../../Workspace/DoomsDay 4.26 - 2/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../Workspace/DoomsDay 4.26 - 2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
- LogDerivedDataCache: Speed tests for ../../../Engine/DerivedDataCache took 0.04 seconds
- LogDerivedDataCache: Display: Performance to ../../../Engine/DerivedDataCache: Latency=0.12ms. RandomReadSpeed=70.64MBs, RandomWriteSpeed=41.71MBs. Assigned SpeedClass 'Local'
- LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
- LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
- LogAssetRegistry: FAssetRegistry took 0.0025 seconds to start up
- LogInit: Selected Device Profile: [Windows]
- LogInit: Active device profile: [000001D0D04BE000][000001D0CC74C880 49] Windows
- LogInit: Profiles: [000001D0D04BE000][000001D0CC74C880 49] Windows, [000001D0D043DA00][000001D0D1220A00 49] WindowsNoEditor, [000001D0D0453F00][000001D0D1224B80 49] WindowsServer, [000001D0D04BCE00][000001D0D1228D00 49] WindowsClient, [000001D0D043F600][000001D0D122CE80 49] IOS, [000001D0D0451B00][000001D0D1231000 49] iPadAir, [000001D0D043E700][000001D0D1235180 49] iPadAir2, [000001D0D03F1A00][000001D0D1243440 49] IPadPro, [000001D0D03F1B00][000001D0D1239480 49] iPadAir3, [000001D0D043D200][000001D0D121D5C0 49] iPadAir4, [000001D0D03F3200][000001D0D124D700 49] iPadMini2, [000001D0D043D100][000001D0D1251840 49] iPadMini3, [000001D0D03F2A00][000001D0D12599C0 49] iPadMini4, [000001D0D043F300][000001D0D125DB40 49] iPadMini5, [000001D0D0452300][000001D0D1264140 49] iPhone6, [000001D0D0452200][000001D0D1260180 49] iPodTouch6, [000001D0D03F0C00][000001D0D126C440 49] iPhone7, [000001D0D03F0D00][000001D0D1268480 49] iPodTouch7, [000001D0D0453100][000001D0D1270600 49] iPhone5S, [000001D0D03F1100][000001D0D1274780 49] iPhone6Plus, [000001D0D0453300][000001D0D1278900 49] iPhone6S, [000001D0D03F3300][000001D0D127CA80 49] iPhone6SPlus, [000001D0D0451100][000001D0D1280C00 49] iPhone7Plus, [000001D0D03F1E00][000001D0D1284D80 49] iPhoneSE, [000001D0D0451C00][000001D0D1288F00 49] iPhone8, [000001D0D03F3700][000001D0D128D080 49] iPhone8Plus, [000001D0D0452900][000001D0D1291200 49] iPhoneX, [000001D0D03F2600][000001D0D1295380 49] iPhoneXS, [000001D0D0451E00][000001D0D1299500 49] iPhoneXSMax, [000001D0D03F0E00][000001D0D1255640 49] iPhoneXR, [000001D0D0451A00][000001D0D129D780 49] iPhone11, [000001D0D03F2200][000001D0D12A18C0 49] iPhone11Pro, [000001D0D0450100][000001D0D12A9A40 49] iPhone11ProMax, [000001D0D03F3900][000001D0D12ADBC0 49] iPhoneSE2, [000001D0D0450800][000001D0D12B1D40 49] iPhone12Mini, [000001D0D03F3000][000001D0D12B4200 49] iPhone12, [000001D0D0453400][000001D0D12B8380 49] iPhone12Pro, [000001D0D03F1700][000001D0D12BC500 49] iPhone12ProMax, [000001D0D0451000][000001D0D12C0680 49] iPadPro105, [000001D0D03F1000][000001D0D12C4800 49] iPadPro129, [000001D0D04BC200][000001D0D12C8980 49] iPadPro97, [000001D0D03F0900][000001D0D12CCB00 49] iPadPro2_129, [000001D0D04BDD00][000001D0D12D0C80 49] iPad5, [000001D0D03F3D00][000001D0D12D4E00 49] iPad6, [000001D0D04BC600][000001D0D12D8F80 49] iPad7, [000001D0D03F1F00][000001D0D12DD100 49] iPad8, [000001D0D04BDA00][000001D0D12E1280 49] iPadPro11, [000001D0D03F3B00][000001D0D12E5400 49] iPadPro2_11, [000001D0D04BCA00][000001D0D12E9580 49] iPadPro3_129, [000001D0D03F1400][000001D0D12A56C0 49] iPadPro4_129, [000001D0D04BDB00][000001D0D12ED800 49] AppleTV, [000001D0D03F0A00][000001D0D12F1940 49] AppleTV4K, [000001D0D04BC400][000001D0D12F9AC0 49] TVOS, [000001D0D03F2F00][000001D0D12FDC40 49] Mac, [000001D0D04BD500][000001D0D1300100 49] MacClient, [000001D0D03F1C00][000001D0D1304280 49] MacNoEditor, [000001D0D04BE100][000001D0D1308400 49] MacServer, [000001D0D03F2B00][000001D0D130C580 49] Linux, [000001D0D04BD300][000001D0D1310700 49] LinuxAArch64, [000001D0D03F0500][000001D0D1314880 49] LinuxNoEditor, [000001D0D04BD100][000001D0D1318A00 49] LinuxAArch64NoEditor, [000001D0D03F0100][000001D0D131CB80 49] LinuxClient, [000001D0D04BE500][000001D0D1320D00 49] LinuxAArch64Client, [000001D0D03F0600][000001D0D1324E80 49] LinuxServer, [000001D0D04BD800][000001D0D1329000 49] LinuxAArch64Server, [000001D0D03F2100][000001D0D132D180 49] Android, [000001D0D04BCD00][000001D0D1331300 49] Android_Low, [000001D0D03F2400][000001D0D1335480 49] Android_Mid, [000001D0D04BD600][000001D0D1339600 49] Android_High, [000001D0D043EE00][000001D0D12F5740 49] Android_Default, [000001D0D0450900][000001D0D133D880 49] Android_Adreno4xx, [000001D0D043C100][000001D0D13519C0 49] Android_Adreno5xx_Low, [000001D0D0453000][000001D0D1355B00 49] Android_Adreno5xx, [000001D0D043D900][000001D0D135DC80 49] Android_Adreno6xx, [000001D0D0451300][000001D0D1360140 49] Android_Adreno6xx_Vulkan, [000001D0D043FB00][000001D0D13642C0 49] Android_Mali_T6xx, [000001D0D0452100][000001D0D1368440 49] Android_Mali_T7xx, [000001D0D043F800][000001D0D136C5C0 49] Android_Mali_T8xx, [000001D0D0451700][000001D0D1370740 49] Android_Mali_G71, [000001D0D043F100][000001D0D13748C0 49] Android_Mali_G72, [000001D0D0453700][000001D0D1378A40 49] Android_Mali_G72_Vulkan, [000001D0D043EF00][000001D0D137CBC0 49] Android_Mali_G76, [000001D0D0450700][000001D0D1380D40 49] Android_Mali_G76_Vulkan, [000001D0D043F500][000001D0D1384EC0 49] Android_Mali_G77, [000001D0D0452F00][000001D0D1389040 49] Android_Mali_G77_Vulkan, [000001D0D043D300][000001D0D138D1C0 49] Android_Vulkan_SM5, [000001D0D0453B00][000001D0D1391340 49] Android_PowerVR_G6xxx, [000001D0D043C500][000001D0D13954C0 49] Android_PowerVR_GT7xxx, [000001D0D0451900][000001D0D1399640 49] Android_PowerVR_GE8xxx, [000001D0D043F900][000001D0D1359780 49] Android_PowerVR_GM9xxx, [000001D0D0450D00][000001D0D139D8C0 49] Android_PowerVR_GM9xxx_Vulkan, [000001D0D043FA00][000001D0D13A1A00 49] Android_TegraK1, [000001D0D0451200][000001D0D13A5B40 49] Android_Unknown_Vulkan, [000001D0D043DE00][000001D0D13ADCC0 49] Lumin, [000001D0D0453A00][000001D0D13B0180 49] Lumin_Desktop, [000001D0D043E800][000001D0D13B4300 49] HoloLens,
- LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
- LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
- LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
- LogMeshReduction: No distributed automatic mesh merging module available
- LogMeshMerging: No distributed automatic mesh merging module available
- LogNetVersion: DoomsDay 1.0.0, NetCL: 0, EngineNetVer: 16, GameNetVer: 0 (Checksum: 3971363302)
- LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 10
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 7
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 4
- LogShaderCompilers: Display: Worker (4/5): shaders left to compile 1
- LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
- LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
- LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
- LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
- LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
- LogShaderCompilers: Display: Worker (5/5): shaders left to compile 59
- LogPackageLocalizationCache: Processed 28 localized package path(s) for 1 prioritized culture(s) in 0.281585 seconds
- LogCollectionManager: Loaded 0 collections in 0.003198 seconds
- LogCollectionManager: Fixed up redirectors for 0 collections in 0.000353 seconds (updated 0 objects)
- LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Content/Developers/Justin/Collections/' took 0.00s
- LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Content/Collections/' took 0.00s
- LogMaterial: Display: Missing cached shader map for material DefaultSpriteMaterial, compiling.
- LogShaderCompilers: Display: Worker (4/5): shaders left to compile 63
- LogPython: Using Python 3.7.7
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 53
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 43
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 34
- LogSubstanceCoreModule: Substance [CPU] Engine Loaded, Max Texture Size = 2048
- LogShaderCompilers: Display: Worker (5/5): shaders left to compile 27
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- LogUProjectInfo: Found projects:
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 21
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 16
- LogShaderCompilers: Display: Worker (5/5): shaders left to compile 12
- LogShaderCompilers: Display: Worker (4/5): shaders left to compile 9
- LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 7
- LogWindows: Failed to load 'D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Plugins/Runtime/Substance/DLLs/Release/Win64/substance_link.dll' (GetLastError=126)
- LogWindows: File 'D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Plugins/Runtime/Substance/DLLs/Release/Win64/substance_link.dll' does not exist
- LogWindows: Failed to load 'D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Plugins/Runtime/Substance/DLLs/Release/Win64/substance_portal_cli.dll' (GetLastError=126)
- LogWindows: File 'D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Plugins/Runtime/Substance/DLLs/Release/Win64/substance_portal_cli.dll' does not exist
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 5
- LogSubstanceLink: Warning: Connection established: Unreal Engine
- LogSubstanceLink: Warning: Connection established: Unreal Engine
- LogUObjectArray: 24361 objects as part of root set at end of initial load.
- LogUObjectAllocator: 6699584 out of 0 bytes used by permanent object pool.
- LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- LogInit: Executing Class /Script/UnrealEd.CookCommandlet
- LogInit: Initializing Editor Engine...
- LogEngine: Initializing Engine...
- LogStats: UGameplayTagsManager::InitializeManager - 0.001 s
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- LogPackageName: SearchForPackageOnDisk took 1.954s to resolve S_Survival_CA_Chicken_02.
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- LogAssetRegistry: Warning: [AssetLog] D:\Unreal Projects\Workspace\DoomsDay 4.26 - 2\Content\ParagonKhaimera\Characters\Maps\Lighting_Background.umap: Package has invalid export /Game/ParagonKhaimera/Characters/Maps/Lighting_Background_BuiltData.Lighting_Background_BuiltData, resave source package!
- LogInit: Initializing FReadOnlyCVARCache
- LogAIModule: Creating AISystem for world Untitled
- LogNetVersion: Set ProjectVersion to 0.0.0.1. Version Checksum will be recalculated on next use.
- LogDerivedDataCache: Saved boot cache 0.12s 81MB ../../../../Workspace/DoomsDay 4.26 - 2/DerivedDataCache/Boot.ddc.
- LogInit: Texture streaming: Disabled
- LogInit: Initializing Editor Engine Completed
- BlueprintLog: New page: Editor Load
- LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
- LogCook: Display: Mobile HDR setting 1
- LogCook: Display: Creating asset registry
- LogCook: Display: Discovering localized assets for cultures: en
- LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
- LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
- LogCook: Display: Sandbox cleanup took 0.033 seconds for platforms WindowsNoEditor
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- LogCook: Display: Cooked packages 0 Packages Remain 104 Total 104
- LogCook: Display: Cook Diagnostics: OpenFileHandles=172, VirtualMemory=1115MiB
- LogMaterial: Display: Missing cached shader map for material PhAT_JointLimitMaterial, compiling.
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- LogCook: Display: Cooked packages 50 Packages Remain 206 Total 256
- LogMaterial: Display: Missing cached shader map for material TranslucentTransformGizmoMaterial, compiling.
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- LogMaterial: Display: Missing cached shader map for material DefaultLightFunctionMaterial, compiling.
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- LogMaterial: Display: Missing cached shader map for material DefaultDeferredDecalMaterial, compiling.
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- LogCook: Display: Cooked packages 100 Packages Remain 156 Total 256
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- LogStaticMesh: Building static mesh ControlRig_Wedge_solid...
- LogStaticMesh: Built static mesh [0.32s] /ControlRig/Controls/ControlRig_Wedge_solid.ControlRig_Wedge_solid
- LogStaticMesh: Building static mesh ControlRig_Wedge_3mm...
- LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 714 triangles, Range [-0.2, 0.6], ControlRig_Wedge_solid
- LogStaticMesh: Built static mesh [1.13s] /ControlRig/Controls/ControlRig_Wedge_3mm.ControlRig_Wedge_3mm
- LogStaticMesh: Building static mesh ControlRig_Wedge_1mm...
- LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 1524 triangles, Range [0.0, 0.6], ControlRig_Wedge_3mm
- LogStaticMesh: Built static mesh [1.20s] /ControlRig/Controls/ControlRig_Wedge_1mm.ControlRig_Wedge_1mm
- LogStaticMesh: Building static mesh ControlRig_Triangle_solid...
- LogStaticMesh: Built static mesh [0.00s] /ControlRig/Controls/ControlRig_Triangle_solid.ControlRig_Triangle_solid
- LogStaticMesh: Building static mesh ControlRig_Triangle_3mm...
- LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 1503 triangles, Range [0.0, 0.7], ControlRig_Wedge_1mm
- LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Triangle_3mm.ControlRig_Triangle_3mm
- LogStaticMesh: Building static mesh ControlRig_Triangle_1mm...
- LogStaticMesh: Built static mesh [0.00s] /ControlRig/Controls/ControlRig_Triangle_1mm.ControlRig_Triangle_1mm
- LogStaticMesh: Building static mesh ControlRig_Star4_solid...
- LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Star4_solid.ControlRig_Star4_solid
- LogStaticMesh: Building static mesh ControlRig_Star4_3mm...
- LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Star4_3mm.ControlRig_Star4_3mm
- LogStaticMesh: Building static mesh ControlRig_Star4_1mm...
- LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Star4_1mm.ControlRig_Star4_1mm
- LogStaticMesh: Building static mesh ControlRig_Square_solid...
- LogStaticMesh: Built static mesh [0.00s] /ControlRig/Controls/ControlRig_Square_solid.ControlRig_Square_solid
- LogStaticMesh: Building static mesh ControlRig_Square_3mm...
- LogStaticMesh: Built static mesh [0.00s] /ControlRig/Controls/ControlRig_Square_3mm.ControlRig_Square_3mm
- LogStaticMesh: Building static mesh ControlRig_Square_1mm...
- LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Square_1mm.ControlRig_Square_1mm
- LogMeshUtilities: Finished distance field build in 0.1s - 12x11x8 distance field, 8 triangles, Range [0.0, 1.0], ControlRig_Triangle_solid
- LogStaticMesh: Building static mesh ControlRig_Sphere_3mm...
- LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 32 triangles, Range [0.0, 1.0], ControlRig_Square_1mm
- LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 32 triangles, Range [0.0, 1.0], ControlRig_Square_3mm
- LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 12 triangles, Range [0.0, 0.7], ControlRig_Square_solid
- LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 64 triangles, Range [0.0, 1.0], ControlRig_Star4_1mm
- LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 64 triangles, Range [0.0, 1.0], ControlRig_Star4_3mm
- LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 28 triangles, Range [0.0, 1.0], ControlRig_Star4_solid
- LogMeshUtilities: Finished distance field build in 0.0s - 12x11x8 distance field, 24 triangles, Range [0.0, 1.0], ControlRig_Triangle_1mm
- LogMeshUtilities: Finished distance field build in 0.1s - 12x11x8 distance field, 24 triangles, Range [0.0, 1.0], ControlRig_Triangle_3mm
- LogStaticMesh: Built static mesh [0.71s] /ControlRig/Controls/ControlRig_Sphere_3mm.ControlRig_Sphere_3mm
- LogStaticMesh: Building static mesh ControlRig_Sphere_1mm...
- LogMeshUtilities: Finished distance field build in 0.1s - 15x15x15 distance field, 1416 triangles, Range [-0.0, 1.0], ControlRig_Sphere_3mm
- LogStaticMesh: Built static mesh [1.04s] /ControlRig/Controls/ControlRig_Sphere_1mm.ControlRig_Sphere_1mm
- LogStaticMesh: Building static mesh ControlRig_RoundedTriangle_solid...
- LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_RoundedTriangle_solid.ControlRig_RoundedTriangle_solid
- LogStaticMesh: Building static mesh ControlRig_RoundedTriangle_3mm...
- LogStaticMesh: Built static mesh [0.02s] /ControlRig/Controls/ControlRig_RoundedTriangle_3mm.ControlRig_RoundedTriangle_3mm
- LogStaticMesh: Building static mesh ControlRig_RoundedTriangle_1mm...
- LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_RoundedTriangle_1mm.ControlRig_RoundedTriangle_1mm
- LogStaticMesh: Building static mesh ControlRig_RoundedSquare_solid...
- LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_RoundedSquare_solid.ControlRig_RoundedSquare_solid
- LogStaticMesh: Building static mesh ControlRig_RoundedSquare_3mm...
- LogStaticMesh: Built static mesh [0.02s] /ControlRig/Controls/ControlRig_RoundedSquare_3mm.ControlRig_RoundedSquare_3mm
- LogStaticMesh: Building static mesh ControlRig_RoundedSquare_1mm...
- LogStaticMesh: Built static mesh [0.02s] /ControlRig/Controls/ControlRig_RoundedSquare_1mm.ControlRig_RoundedSquare_1mm
- LogStaticMesh: Building static mesh ControlRig_QuarterCircle_solid...
- LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_QuarterCircle_solid.ControlRig_QuarterCircle_solid
- LogStaticMesh: Building static mesh ControlRig_QuarterCircle_3mm...
- LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_QuarterCircle_3mm.ControlRig_QuarterCircle_3mm
- LogStaticMesh: Building static mesh ControlRig_QuarterCircle_1mm...
- LogStaticMesh: Built static mesh [0.02s] /ControlRig/Controls/ControlRig_QuarterCircle_1mm.ControlRig_QuarterCircle_1mm
- LogStaticMesh: Building static mesh ControlRig_Pyramid_solid...
- LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Pyramid_solid.ControlRig_Pyramid_solid
- LogStaticMesh: Building static mesh ControlRig_Pyramid_3mm...
- LogMeshUtilities: Finished distance field build in 0.2s - 15x15x15 distance field, 1812 triangles, Range [-0.0, 1.0], ControlRig_Sphere_1mm
- LogMeshUtilities: Finished distance field build in 0.1s - 8x15x12 distance field, 34 triangles, Range [-0.2, 1.0], ControlRig_Pyramid_solid
- LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 80 triangles, Range [0.0, 1.0], ControlRig_QuarterCircle_1mm
- LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 72 triangles, Range [0.0, 1.0], ControlRig_QuarterCircle_3mm
- LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 36 triangles, Range [0.0, 1.0], ControlRig_QuarterCircle_solid
- LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 592 triangles, Range [0.0, 1.0], ControlRig_RoundedSquare_1mm
- LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 672 triangles, Range [0.0, 1.0], ControlRig_RoundedSquare_3mm
- LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 284 triangles, Range [0.0, 0.7], ControlRig_RoundedSquare_solid
- LogMeshUtilities: Finished distance field build in 0.0s - 11x10x8 distance field, 324 triangles, Range [0.0, 1.0], ControlRig_RoundedTriangle_1mm
- LogMeshUtilities: Finished distance field build in 0.0s - 11x10x8 distance field, 348 triangles, Range [0.0, 1.0], ControlRig_RoundedTriangle_3mm
- LogMeshUtilities: Finished distance field build in 0.0s - 11x10x8 distance field, 152 triangles, Range [0.0, 1.0], ControlRig_RoundedTriangle_solid
- LogStaticMesh: Built static mesh [0.53s] /ControlRig/Controls/ControlRig_Pyramid_3mm.ControlRig_Pyramid_3mm
- LogStaticMesh: Building static mesh ControlRig_Pyramid_1mm...
- LogMeshUtilities: Finished distance field build in 0.0s - 8x15x12 distance field, 1132 triangles, Range [-0.0, 1.0], ControlRig_Pyramid_3mm
- LogStaticMesh: Built static mesh [0.86s] /ControlRig/Controls/ControlRig_Pyramid_1mm.ControlRig_Pyramid_1mm
- LogStaticMesh: Building static mesh ControlRig_Octagon_solid...
- LogMeshUtilities: Finished distance field build in 0.0s - 8x15x12 distance field, 1836 triangles, Range [0.0, 1.0], ControlRig_Pyramid_1mm
- LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Octagon_solid.ControlRig_Octagon_solid
- LogStaticMesh: Building static mesh ControlRig_Octagon_3mm...
- LogStaticMesh: Built static mesh [0.00s] /ControlRig/Controls/ControlRig_Octagon_3mm.ControlRig_Octagon_3mm
- LogStaticMesh: Building static mesh ControlRig_Octagon_1mm...
- LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Octagon_1mm.ControlRig_Octagon_1mm
- LogStaticMesh: Building static mesh ControlRig_Hexagon_solid...
- LogStaticMesh: Built static mesh [0.00s] /ControlRig/Controls/ControlRig_Hexagon_solid.ControlRig_Hexagon_solid
- LogStaticMesh: Building static mesh ControlRig_Hexagon_3mm...
- LogStaticMesh: Built static mesh [0.00s] /ControlRig/Controls/ControlRig_Hexagon_3mm.ControlRig_Hexagon_3mm
- LogStaticMesh: Building static mesh ControlRig_Hexagon_1mm...
- LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Hexagon_1mm.ControlRig_Hexagon_1mm
- LogStaticMesh: Building static mesh ControlRig_HalfCircle_solid...
- LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_HalfCircle_solid.ControlRig_HalfCircle_solid
- LogStaticMesh: Building static mesh ControlRig_HalfCircle_3mm...
- LogStaticMesh: Built static mesh [0.02s] /ControlRig/Controls/ControlRig_HalfCircle_3mm.ControlRig_HalfCircle_3mm
- LogStaticMesh: Building static mesh ControlRig_HalfCircle_1mm...
- LogMeshUtilities: Finished distance field build in 0.1s - 14x14x8 distance field, 28 triangles, Range [0.0, 1.0], ControlRig_Octagon_solid
- LogStaticMesh: Built static mesh [0.02s] /ControlRig/Controls/ControlRig_HalfCircle_1mm.ControlRig_HalfCircle_1mm
- LogStaticMesh: Building static mesh ControlRig_Diamond_solid...
- LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Diamond_solid.ControlRig_Diamond_solid
- LogStaticMesh: Building static mesh ControlRig_Diamond_3mm...
- LogMeshUtilities: Finished distance field build in 0.0s - 15x8x8 distance field, 144 triangles, Range [0.0, 1.0], ControlRig_HalfCircle_3mm
- LogMeshUtilities: Finished distance field build in 0.2s - 15x15x21 distance field, 32 triangles, Range [-0.4, 0.9], ControlRig_Diamond_solid
- LogMeshUtilities: Finished distance field build in 0.0s - 15x8x8 distance field, 144 triangles, Range [0.0, 1.0], ControlRig_HalfCircle_1mm
- LogMeshUtilities: Finished distance field build in 0.0s - 15x8x8 distance field, 68 triangles, Range [0.0, 0.7], ControlRig_HalfCircle_solid
- LogMeshUtilities: Finished distance field build in 0.1s - 12x14x8 distance field, 48 triangles, Range [0.0, 1.0], ControlRig_Hexagon_1mm
- LogMeshUtilities: Finished distance field build in 0.0s - 12x14x8 distance field, 48 triangles, Range [0.0, 1.0], ControlRig_Hexagon_3mm
- LogMeshUtilities: Finished distance field build in 0.1s - 12x14x8 distance field, 20 triangles, Range [0.0, 1.0], ControlRig_Hexagon_solid
- LogMeshUtilities: Finished distance field build in 0.1s - 14x14x8 distance field, 64 triangles, Range [0.0, 1.0], ControlRig_Octagon_1mm
- LogMeshUtilities: Finished distance field build in 0.0s - 14x14x8 distance field, 64 triangles, Range [0.0, 1.0], ControlRig_Octagon_3mm
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 1595
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 1585
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 1575
- LogStaticMesh: Built static mesh [0.92s] /ControlRig/Controls/ControlRig_Diamond_3mm.ControlRig_Diamond_3mm
- LogStaticMesh: Building static mesh ControlRig_Diamond_1mm...
- LogMeshUtilities: Finished distance field build in 0.2s - 15x15x21 distance field, 1732 triangles, Range [-0.0, 1.0], ControlRig_Diamond_3mm
- LogShaderCompilers: Display: Worker (4/5): shaders left to compile 1565
- LogStaticMesh: Built static mesh [1.49s] /ControlRig/Controls/ControlRig_Diamond_1mm.ControlRig_Diamond_1mm
- LogStaticMesh: Building static mesh ControlRig_Circle_solid...
- LogStaticMesh: Built static mesh [0.02s] /ControlRig/Controls/ControlRig_Circle_solid.ControlRig_Circle_solid
- LogStaticMesh: Building static mesh ControlRig_Circle_3mm...
- LogStaticMesh: Built static mesh [0.03s] /ControlRig/Controls/ControlRig_Circle_3mm.ControlRig_Circle_3mm
- LogStaticMesh: Building static mesh ControlRig_Circle_1mm...
- LogStaticMesh: Built static mesh [0.03s] /ControlRig/Controls/ControlRig_Circle_1mm.ControlRig_Circle_1mm
- LogStaticMesh: Building static mesh ControlRig_Box_solid...
- LogStaticMesh: Built static mesh [0.00s] /ControlRig/Controls/ControlRig_Box_solid.ControlRig_Box_solid
- LogStaticMesh: Building static mesh ControlRig_Box_3mm...
- LogStaticMesh: Built static mesh [0.02s] /ControlRig/Controls/ControlRig_Box_3mm.ControlRig_Box_3mm
- LogStaticMesh: Building static mesh ControlRig_Box_1mm...
- LogMeshUtilities: Finished distance field build in 0.2s - 15x15x21 distance field, 2776 triangles, Range [-0.0, 1.0], ControlRig_Diamond_1mm
- LogStaticMesh: Built static mesh [0.04s] /ControlRig/Controls/ControlRig_Box_1mm.ControlRig_Box_1mm
- LogStaticMesh: Building static mesh ControlRig_Arrow_solid...
- LogStaticMesh: Built static mesh [0.00s] /ControlRig/Controls/ControlRig_Arrow_solid.ControlRig_Arrow_solid
- LogStaticMesh: Building static mesh ControlRig_Arrow_3mm...
- LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Arrow_3mm.ControlRig_Arrow_3mm
- LogStaticMesh: Building static mesh ControlRig_Arrow_1mm...
- LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Arrow_1mm.ControlRig_Arrow_1mm
- LogStaticMesh: Building static mesh ControlRig_Arrow4_solid...
- LogStaticMesh: Built static mesh [0.00s] /ControlRig/Controls/ControlRig_Arrow4_solid.ControlRig_Arrow4_solid
- LogStaticMesh: Building static mesh ControlRig_Arrow4_3mm...
- LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Arrow4_3mm.ControlRig_Arrow4_3mm
- LogStaticMesh: Building static mesh ControlRig_Arrow4_1mm...
- LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Arrow4_1mm.ControlRig_Arrow4_1mm
- LogStaticMesh: Building static mesh ControlRig_Arrow2_solid...
- LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Arrow2_solid.ControlRig_Arrow2_solid
- LogStaticMesh: Building static mesh ControlRig_Arrow2_3mm...
- LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Arrow2_3mm.ControlRig_Arrow2_3mm
- LogStaticMesh: Building static mesh ControlRig_Arrow2_1mm...
- LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Arrow2_1mm.ControlRig_Arrow2_1mm
- LogStaticMesh: Building static mesh ControlRig_Sphere_solid...
- LogMeshUtilities: Finished distance field build in 0.2s - 15x15x15 distance field, 864 triangles, Range [-0.1, 0.9], ControlRig_Box_3mm
- LogMeshUtilities: Finished distance field build in 0.1s - 8x15x8 distance field, 92 triangles, Range [0.0, 1.0], ControlRig_Arrow2_1mm
- LogMeshUtilities: Finished distance field build in 0.0s - 8x15x8 distance field, 92 triangles, Range [0.0, 1.0], ControlRig_Arrow2_3mm
- LogMeshUtilities: Finished distance field build in 0.0s - 8x15x8 distance field, 44 triangles, Range [0.0, 0.7], ControlRig_Arrow2_solid
- LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 192 triangles, Range [0.0, 1.0], ControlRig_Arrow4_1mm
- LogStaticMesh: Built static mesh [0.29s] /ControlRig/Controls/ControlRig_Sphere_solid.ControlRig_Sphere_solid
- LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 192 triangles, Range [0.0, 1.0], ControlRig_Arrow4_3mm
- LogMeshUtilities: Finished distance field build in 0.2s - 15x15x15 distance field, 960 triangles, Range [-0.7, 1.0], ControlRig_Sphere_solid
- LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 92 triangles, Range [0.0, 1.0], ControlRig_Arrow4_solid
- LogMeshUtilities: Finished distance field build in 0.0s - 9x15x8 distance field, 56 triangles, Range [0.0, 1.0], ControlRig_Arrow_1mm
- LogMeshUtilities: Finished distance field build in 0.0s - 9x15x8 distance field, 56 triangles, Range [0.0, 1.0], ControlRig_Arrow_3mm
- LogMeshUtilities: Finished distance field build in 0.0s - 9x15x8 distance field, 24 triangles, Range [0.0, 1.0], ControlRig_Arrow_solid
- LogMeshUtilities: Finished distance field build in 0.1s - 15x15x15 distance field, 1896 triangles, Range [-0.0, 0.9], ControlRig_Box_1mm
- LogMeshUtilities: Finished distance field build in 0.2s - 15x15x15 distance field, 12 triangles, Range [-0.7, 1.0], ControlRig_Box_solid
- LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 256 triangles, Range [0.0, 1.0], ControlRig_Circle_1mm
- LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 256 triangles, Range [0.0, 1.0], ControlRig_Circle_3mm
- LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 124 triangles, Range [0.0, 1.0], ControlRig_Circle_solid
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 1555
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 1545
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 1535
- LogShaderCompilers: Display: Worker (4/5): shaders left to compile 1525
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 1515
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 1505
- LogShaderCompilers: Display: Worker (4/5): shaders left to compile 1495
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 1485
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 1475
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 1465
- LogShaderCompilers: Display: Worker (4/5): shaders left to compile 1455
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 1445
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 1435
- LogShaderCompilers: Display: Worker (4/5): shaders left to compile 1425
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 1415
- LogMaterial: Display: Missing cached shader map for material M_Head, compiling.
- LogMaterial: Display: Missing cached shader map for material M_Head, compiling.
- LogHairStrands: [Groom/DDC] Strands - Found (Groom:Peachfuzz_M_Thin Group6:0).
- LogHairStrands: [Groom/DDC] Cards - Not found (Groom:Peachfuzz_M_Thin Group:0).
- LogHairStrands: [Groom/DDC] Meshes - Not found (Groom:Peachfuzz_M_Thin Group:0).
- LogHairStrands: [GroomBinding/DDC] Found (GroomiBinding:Peachfuzz_M_Thin_Jerome_FaceMesh_Binding).
- LogHairStrands: [Groom/DDC] Strands - Found (Groom:Mustache_S_Stubble Group6:0).
- LogHairStrands: [Groom/DDC] Cards - Not found (Groom:Mustache_S_Stubble Group:0).
- LogHairStrands: [Groom/DDC] Meshes - Not found (Groom:Mustache_S_Stubble Group:0).
- LogHairStrands: [Groom/DDC] Strands - Found (Groom:Hair_S_AfroFade Group6:0).
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 1733
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 1723
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 1713
- LogHairStrands: [Groom/DDC] Cards - Not found (Groom:Hair_S_AfroFade Group:0).
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 1703
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 1693
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 1683
- LogHairStrands: [Groom/DDC] Meshes - Not found (Groom:Hair_S_AfroFade Group:0).
- LogHairStrands: [Groom/DDC] Strands - Found (Groom:Eyelashes_S_Thin Group6:0).
- LogHairStrands: [Groom/DDC] Cards - Not found (Groom:Eyelashes_S_Thin Group:0).
- LogHairStrands: [Groom/DDC] Meshes - Not found (Groom:Eyelashes_S_Thin Group:0).
- LogHairStrands: [Groom/DDC] Strands - Found (Groom:Eyebrows_M_Wide Group6:0).
- LogHairStrands: [Groom/DDC] Cards - Not found (Groom:Eyebrows_M_Wide Group:0).
- LogHairStrands: [Groom/DDC] Meshes - Not found (Groom:Eyebrows_M_Wide Group:0).
- LogMaterial: Display: Missing cached shader map for material M_hair_v2, compiling.
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 1673
- LogHairStrands: [Groom/DDC] Strands - Found (Groom:Beard_S_Full Group6:0).
- LogHairStrands: [Groom/DDC] Cards - Not found (Groom:Beard_S_Full Group:0).
- LogHairStrands: [Groom/DDC] Meshes - Not found (Groom:Beard_S_Full Group:0).
- LogShaderCompilers: Display: Worker (4/5): shaders left to compile 1790
- LogMaterial: Display: Missing cached shader map for material M_jeans_nrm_custom_master, compiling.
- LogMaterial: Display: Missing cached shader map for material M_fabric_simpler_fuzz_option, compiling.
- LogMaterial: Display: Missing cached shader map for material M_fabric_simpler, compiling.
- LogHairStrands: [GroomBinding/DDC] Found (GroomiBinding:Mustache_S_Stubble_Jerome_FaceMesh_Binding).
- LogHairStrands: [GroomBinding/DDC] Not found (GroomiBinding:Hair_S_AfroFade_Jerome_FaceMesh_Binding).
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 2143
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 2133
- LogHairStrands: [GroomBinding/DDC] Found (GroomiBinding:Eyelashes_S_Thin_Jerome_FaceMesh_Binding).
- LogHairStrands: [GroomBinding/DDC] Found (GroomiBinding:Eyebrows_M_Wide_Jerome_FaceMesh_Binding).
- LogHairStrands: [GroomBinding/DDC] Not found (GroomiBinding:Beard_S_Full_Jerome_FaceMesh_Binding).
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 2123
- LogMaterial: Display: Missing cached shader map for material M_Head, compiling.
- LogMaterial: Display: Missing cached shader map for material M_UE4Man_Body, compiling.
- LogMaterial: Display: Missing cached shader map for material M_UE4Man_Body, compiling.
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 2553
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 2543
- LogMaterial: Display: Missing cached shader map for material NewBaseFlattenMaterial, compiling.
- LogMaterial: Display: Missing cached shader map for material M_Weapon_Master_USE, compiling.
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 2834
- LogCook: Display: Cooked packages 148 Packages Remain 1537 Total 1685
- LogCook: Display: Cook Diagnostics: OpenFileHandles=1684, VirtualMemory=3118MiB
- LogMaterial: Display: Missing cached shader map for material ControlRigGizmoMaterial, compiling.
- LogTexture: Display: Building textures: VirtualJoystick_Background (BGRA8, 256X256)
- LogMaterial: Display: Missing cached shader map for material M_UI_CircularProgressBar, compiling.
- LogTexture: Display: Building textures: VirtualJoystick_Thumb (BGRA8, 64X64)
- LogMaterial: Display: Missing cached shader map for material M_SlotMat, compiling.
- LogMaterial: Display: Missing cached shader map for material M_SlotFrame, compiling.
- LogMaterial: Display: Missing cached shader map for material M_UE4Man_Body, compiling.
- LogMaterial: Display: Missing cached shader map for material Simple3, compiling.
- LogMaterial: Display: Missing cached shader map for material Simple5, compiling.
- LogMaterial: Display: Missing cached shader map for material NewBaseFlattenMaterial, compiling.
- LogMaterial: Display: Missing cached shader map for material M_Backpack_V2, compiling.
- LogMaterial: Display: Missing cached shader map for material M_Backpack_V1, compiling.
- LogMaterial: Display: Missing cached shader map for material Simple2, compiling.
- LogMaterial: Display: Missing cached shader map for material M_SimpleMat, compiling.
- LogCook: Display: Cooked packages 300 Packages Remain 1387 Total 1687
- LogMaterial: Display: Missing cached shader map for material CubeMaterial, compiling.
- LogMaterial: Display: Missing cached shader map for material Simple4, compiling.
- LogMaterial: Display: Missing cached shader map for material Simple6, compiling.
- LogMaterial: Display: Missing cached shader map for material Simple1, compiling.
- LogMaterial: Display: Missing cached shader map for material Simple7, compiling.
- LogMaterial: Display: Missing cached shader map for material M_Wood_Walnut, compiling.
- LogMaterial: Display: Missing cached shader map for material AK47_Mat, compiling.
- LogMaterial: Display: Missing cached shader map for material M_Projectile, compiling.
- LogMaterial: Display: Missing cached shader map for material M_GoldBag, compiling.
- LogMaterial: Display: Missing cached shader map for material M_Add_Sprite_Master, compiling.
- LogMaterial: Display: Missing cached shader map for material M_Trans_Sprite_SubUV_Master, compiling.
- LogMaterial: Display: Missing cached shader map for material M_Add_Sprite_SubUV_Master, compiling.
- LogMaterial: Display: Missing cached shader map for material glass_hair_M_ncl1_1, compiling.
- LogMaterial: Display: Missing cached shader map for material glass_hair_M, compiling.
- LogMaterial: Display: Missing cached shader map for material body_M, compiling.
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 4020
- LogMaterial: Display: Missing cached shader map for material M_Add_Sprite_Master_DepthFade, compiling.
- LogMaterial: Display: Missing cached shader map for material M_smoke_subUV, compiling.
- LogMaterial: Display: Missing cached shader map for material M_radial_ramp, compiling.
- LogMaterial: Display: Missing cached shader map for material m_flare_01, compiling.
- LogMaterial: Display: Missing cached shader map for material M_explosion_subUV, compiling.
- LogMaterial: Display: Missing cached shader map for material M_Burst, compiling.
- LogMaterial: Display: Missing cached shader map for material silencer001Mat, compiling.
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 4292
- LogMaterial: Display: Missing cached shader map for material M4A1_Diffuse_Mat, compiling.
- LogMaterial: Display: Missing cached shader map for material BaseMaterial, compiling.
- LogMaterial: Display: Missing cached shader map for material BasicShapeMaterial, compiling.
- LogMaterial: Display: Missing cached shader map for material MandalorianHelmetMat, compiling.
- LogMaterial: Display: Missing cached shader map for material PropCon_ToolStorage_M, compiling.
- LogCook: Display: Cooked packages 400 Packages Remain 1296 Total 1696
- LogMaterial: Display: Missing cached shader map for material Master_M, compiling.
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 4558
- LogMaterial: Display: Missing cached shader map for material EnvFol_AlienShrub_M, compiling.
- LogMaterial: Display: Missing cached shader map for material PropCon_FileCabinet_M, compiling.
- LogMaterial: Display: Missing cached shader map for material M_Frame, compiling.
- LogMaterial: Display: Missing cached shader map for material M_Door, compiling.
- LogMaterial: Display: Missing cached shader map for material M_Glass, compiling.
- LogMaterial: Display: Missing cached shader map for material M_UE4Man_Body, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_031, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_030, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_Group_005, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_Group_004, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_Group_003_002, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_Group_003_001, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_Group_003, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_Group_002, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_Group_001, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_fara_lf_001_001, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_fara_lf_001, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_door_rr_ok_003_001, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_door_rr_ok_003, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_door_rr_ok_002_001, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_door_rr_ok_002, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_door_rr_ok_001_001, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_door_rr_ok_001, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_door_rf_ok_002_002, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_door_rf_ok_002_001, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_door_rf_ok_002, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_door_rf_ok_001_001, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_door_rf_ok_001, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_door_lr_ok_001_001, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_door_lr_ok_001, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_door_lf_ok_001, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_DONT_EDIT_019, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_DONT_EDIT_018, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_DONT_EDIT_017, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_DONT_EDIT_016, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_DONT_EDIT_015, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_DONT_EDIT_014, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_DONT_EDIT_013, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_DONT_EDIT_012, compiling.
- LogMaterial: Display: Missing cached shader map for material dbl_DONT_EDIT_011, compiling.
- LogCook: Display: Cooked packages 450 Packages Remain 1247 Total 1697
- LogCook: Display: Cooked packages 700 Packages Remain 1015 Total 1715
- LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6471
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6461
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 6451
- LogCook: Display: Cooked packages 850 Packages Remain 879 Total 1729
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 6441
- LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6431
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 6421
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6411
- LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6401
- LogCook: Display: Cooked packages 900 Packages Remain 830 Total 1730
- LogStaticMesh: Building static mesh Hair_S_AfroFade_Helmet_LOD7...
- LogStaticMesh: Built static mesh [0.00s] /Game/MetaHumans/Jerome/MaleHair/Helmets/Hair_S_AfroFade_Helmet_LOD7.Hair_S_AfroFade_Helmet_LOD7
- LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 286 triangles, Range [1.0, 1.0], Hair_S_AfroFade_Helmet_LOD7
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 6391
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6381
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 6371
- LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6361
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6351
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 6341
- LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6331
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 6321
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 6311
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6301
- LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6291
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 6281
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 6271
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6261
- LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6251
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 6241
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6231
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 6221
- LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6211
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 6201
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6191
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 6181
- LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6171
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6161
- LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6151
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 6141
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6131
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 6121
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 6111
- LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6101
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6091
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 6081
- LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6071
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 6061
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6051
- LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6041
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 6031
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 6021
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6011
- LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6001
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 5991
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 5981
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 5971
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 5961
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 5951
- LogShaderCompilers: Display: Worker (4/5): shaders left to compile 5941
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 5931
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 5921
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 5911
- LogShaderCompilers: Display: Worker (4/5): shaders left to compile 5901
- LogShaderCompilers: Display: Worker (1/5): shaders left to compile 5891
- LogShaderCompilers: Display: Worker (3/5): shaders left to compile 5881
- LogShaderCompilers: Display: Worker (2/5): shaders left to compile 5871
- LogWindows: Error: begin: stack for UAT
- LogWindows: Error: === Critical error: ===
- LogWindows: Error:
- LogWindows: Error: Fatal error!
- LogWindows: Error:
- LogWindows: Error:
- LogWindows: Error: end: stack for UAT
- LogExit: Executing StaticShutdownAfterError
- LogWindows: FPlatformMisc::RequestExit(1)
- LogCore: Engine exit requested (reason: Win RequestExit)
- Log file closed, 09/06/21 19:18:00
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