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  1. Log file open, 09/06/21 18:57:19
  2. LogPluginManager: Mounting plugin MeshPainting
  3. LogPluginManager: Mounting plugin XGEController
  4. LogPluginManager: Mounting plugin AISupport
  5. LogPluginManager: Mounting plugin Paper2D
  6. LogPluginManager: Mounting plugin EnvironmentQueryEditor
  7. LogPluginManager: Mounting plugin LiveLink
  8. LogPluginManager: Mounting plugin RigLogic
  9. LogPluginManager: Mounting plugin LightPropagationVolume
  10. LogPluginManager: Mounting plugin CameraShakePreviewer
  11. LogPluginManager: Mounting plugin AnimationSharing
  12. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  13. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  14. LogPluginManager: Mounting plugin GitSourceControl
  15. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  16. LogPluginManager: Mounting plugin NullSourceCodeAccess
  17. LogPluginManager: Mounting plugin PerforceSourceControl
  18. LogPluginManager: Mounting plugin PlasticSourceControl
  19. LogPluginManager: Mounting plugin PluginUtils
  20. LogPluginManager: Mounting plugin PropertyAccessNode
  21. LogPluginManager: Mounting plugin RiderSourceCodeAccess
  22. LogPluginManager: Mounting plugin UObjectPlugin
  23. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  24. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  25. LogPluginManager: Mounting plugin SubversionSourceControl
  26. LogPluginManager: Mounting plugin AssetManagerEditor
  27. LogPluginManager: Mounting plugin CryptoKeys
  28. LogPluginManager: Mounting plugin CurveEditorTools
  29. LogPluginManager: Mounting plugin DataValidation
  30. LogPluginManager: Mounting plugin FacialAnimation
  31. LogPluginManager: Mounting plugin GameplayTagsEditor
  32. LogPluginManager: Mounting plugin GeometryMode
  33. LogPluginManager: Mounting plugin MacGraphicsSwitching
  34. LogPluginManager: Mounting plugin MaterialAnalyzer
  35. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  36. LogPluginManager: Mounting plugin PluginBrowser
  37. LogPluginManager: Mounting plugin SpeedTreeImporter
  38. LogPluginManager: Mounting plugin DatasmithContent
  39. LogPluginManager: Mounting plugin VariantManagerContent
  40. LogPluginManager: Mounting plugin Niagara
  41. LogPluginManager: Mounting plugin AlembicImporter
  42. LogPluginManager: Mounting plugin AutomationUtils
  43. LogPluginManager: Mounting plugin BackChannel
  44. LogPluginManager: Mounting plugin ChaosCloth
  45. LogPluginManager: Mounting plugin ChaosClothEditor
  46. LogPluginManager: Mounting plugin ChaosNiagara
  47. LogPluginManager: Mounting plugin ChaosSolverPlugin
  48. LogPluginManager: Mounting plugin ChaosEditor
  49. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  50. LogPluginManager: Mounting plugin CharacterAI
  51. LogPluginManager: Mounting plugin ControlRig
  52. LogPluginManager: Mounting plugin GeometryCache
  53. LogPluginManager: Mounting plugin GeometryCollectionPlugin
  54. LogPluginManager: Mounting plugin GeometryProcessing
  55. LogPluginManager: Mounting plugin LiveLinkControlRig
  56. LogPluginManager: Mounting plugin MotoSynth
  57. LogPluginManager: Mounting plugin PlanarCut
  58. LogPluginManager: Mounting plugin LuminPlatformFeatures
  59. LogPluginManager: Mounting plugin PlatformCrypto
  60. LogPluginManager: Mounting plugin MagicLeap
  61. LogPluginManager: Mounting plugin MagicLeapLightEstimation
  62. LogPluginManager: Mounting plugin MagicLeapMedia
  63. LogPluginManager: Mounting plugin MagicLeapPassableWorld
  64. LogPluginManager: Mounting plugin SkeletalReduction
  65. LogPluginManager: Mounting plugin MLSDK
  66. LogPluginManager: Mounting plugin ProxyLODPlugin
  67. LogPluginManager: Mounting plugin AndroidMedia
  68. LogPluginManager: Mounting plugin AvfMedia
  69. LogPluginManager: Mounting plugin ImgMedia
  70. LogPluginManager: Mounting plugin MediaCompositing
  71. LogPluginManager: Mounting plugin MediaPlayerEditor
  72. LogPluginManager: Mounting plugin WebMMedia
  73. LogPluginManager: Mounting plugin WmfMedia
  74. LogPluginManager: Mounting plugin UdpMessaging
  75. LogPluginManager: Mounting plugin ActorSequence
  76. LogPluginManager: Mounting plugin TcpMessaging
  77. LogPluginManager: Mounting plugin LevelSequenceEditor
  78. LogPluginManager: Mounting plugin MatineeToLevelSequence
  79. LogPluginManager: Mounting plugin SequencerScripting
  80. LogPluginManager: Mounting plugin TemplateSequence
  81. LogPluginManager: Mounting plugin PythonScriptPlugin
  82. LogPluginManager: Mounting plugin OnlineSubsystem
  83. LogPluginManager: Mounting plugin OnlineSubsystemNull
  84. LogPluginManager: Mounting plugin OnlineSubsystemSteam
  85. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  86. LogPluginManager: Mounting plugin LauncherChunkInstaller
  87. LogPluginManager: Mounting plugin AndroidMoviePlayer
  88. LogPluginManager: Mounting plugin AndroidPermission
  89. LogPluginManager: Mounting plugin ActorLayerUtilities
  90. LogPluginManager: Mounting plugin AppleImageUtils
  91. LogPluginManager: Mounting plugin AppleMoviePlayer
  92. LogPluginManager: Mounting plugin ArchVisCharacter
  93. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  94. LogPluginManager: Mounting plugin AssetTags
  95. LogPluginManager: Mounting plugin AudioCapture
  96. LogPluginManager: Mounting plugin AudioSynesthesia
  97. LogPluginManager: Mounting plugin CustomMeshComponent
  98. LogPluginManager: Mounting plugin ChunkDownloader
  99. LogPluginManager: Mounting plugin CableComponent
  100. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  101. LogPluginManager: Mounting plugin EditableMesh
  102. LogPluginManager: Mounting plugin GoogleCloudMessaging
  103. LogPluginManager: Mounting plugin GooglePAD
  104. LogPluginManager: Mounting plugin HairStrands
  105. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  106. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  107. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  108. LogPluginManager: Mounting plugin MobilePatchingUtils
  109. LogPluginManager: Mounting plugin PhysXVehicles
  110. LogPluginManager: Mounting plugin PostSplashScreen
  111. LogPluginManager: Mounting plugin PropertyAccessEditor
  112. LogPluginManager: Mounting plugin ProceduralMeshComponent
  113. LogPluginManager: Mounting plugin RuntimePhysXCooking
  114. LogPluginManager: Mounting plugin SignificanceManager
  115. LogPluginManager: Mounting plugin SoundFields
  116. LogPluginManager: Mounting plugin ScreenshotTools
  117. LogPluginManager: Mounting plugin Synthesis
  118. LogPluginManager: Mounting plugin WebMMoviePlayer
  119. LogPluginManager: Mounting plugin WindowsMoviePlayer
  120. LogPluginManager: Mounting plugin Takes
  121. LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
  122. LogPluginManager: Mounting plugin ContentBrowserClassDataSource
  123. LogPluginManager: Mounting plugin ContentBrowserFileDataSource
  124. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  125. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  126. LogPluginManager: Mounting plugin SteamShared
  127. LogPluginManager: Mounting plugin LootLockerSDK
  128. LogPluginManager: Mounting plugin RetargetRigAssetEditor
  129. LogPluginManager: Mounting plugin AdvancedSessions
  130. LogPluginManager: Mounting plugin AdvancedSteamSessions
  131. LogPluginManager: Mounting plugin Substance
  132. LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  133. LogInit: Using libcurl 7.55.1-DEV
  134. LogInit: - built for x86_64-pc-win32
  135. LogInit: - supports SSL with OpenSSL/1.1.1
  136. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  137. LogInit: - other features:
  138. LogInit: CURL_VERSION_SSL
  139. LogInit: CURL_VERSION_LIBZ
  140. LogInit: CURL_VERSION_IPV6
  141. LogInit: CURL_VERSION_ASYNCHDNS
  142. LogInit: CURL_VERSION_LARGEFILE
  143. LogInit: CURL_VERSION_IDN
  144. LogInit: CurlRequestOptions (configurable via config and command line):
  145. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  146. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  147. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  148. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  149. LogInit: - LocalHostAddr = Default
  150. LogInit: - BufferSize = 65536
  151. LogSteamShared: Display: Loading Steam SDK 1.47
  152. LogSteamShared: Steam SDK Loaded!
  153. LogOnline: OSS: Creating online subsystem instance for: Steam
  154. LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
  155. LogOnline: OSS: Unable to create OnlineSubsystem module Steam
  156. LogOnline: OSS: Creating online subsystem instance for: NULL
  157. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  158. LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
  159. LogInit: Build: ++UE4+Release-4.26-CL-0
  160. LogInit: Engine Version: 4.26.2-0+++UE4+Release-4.26
  161. LogInit: Compatible Engine Version: 4.26.0-0+++UE4+Release-4.26
  162. LogInit: Net CL: 0
  163. LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz, GPU: AMD Radeon (TM) R9 390 Series
  164. LogInit: Compiled (64-bit): Sep 6 2021 13:38:02
  165. LogInit: Compiled with Visual C++: 19.29.30133.00
  166. LogInit: Build Configuration: Development
  167. LogInit: Branch Name: ++UE4+Release-4.26
  168. LogInit: Command Line: "D:\Unreal Projects\Workspace\DoomsDay 4.26 - 2\DoomsDay.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=DerivedDataBackendGraph -unversioned -compressed -abslog="D:\Unreal Projects\UnrealEngine\Engine\Programs\AutomationTool\Saved\Cook-2021.09.06-18.57.13.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
  169. LogInit: Base Directory: D:/Unreal Projects/UnrealEngine/Engine/Binaries/Win64/
  170. LogInit: Allocator: TBB
  171. LogInit: Installed Engine Build: 0
  172. LogDevObjectVersion: Number of dev versions registered: 29
  173. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  174. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  175. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
  176. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
  177. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
  178. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
  179. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  180. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  181. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
  182. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  183. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44
  184. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
  185. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
  186. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  187. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  188. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  189. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
  190. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  191. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  192. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43
  193. LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
  194. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
  195. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  196. LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
  197. LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40
  198. LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
  199. LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
  200. LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
  201. LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
  202. LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  203. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Engine.ini]
  204. LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  205. LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  206. LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  207. LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  208. LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  209. LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  210. LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  211. LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  212. LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  213. LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  214. LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  215. LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  216. LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  217. LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
  218. LogInit: Object subsystem initialized
  219. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  220. LogConfig: Setting CVar [[r.setres:1280x720]]
  221. LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
  222. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  223. LogConfig: Setting CVar [[r.setres:1280x720]]
  224. LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
  225. LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Engine.ini]
  226. LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  227. LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]]
  228. LogConfig: Setting CVar [[r.GenerateLandscapeGIData:1]]
  229. LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
  230. LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
  231. LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
  232. LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]]
  233. LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:2]]
  234. LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:1]]
  235. LogConfig: Setting CVar [[r.GPUSkin.Support16BitBoneIndex:1]]
  236. LogConfig: Setting CVar [[r.GPUSkin.UnlimitedBoneInfluences:1]]
  237. LogConfig: Setting CVar [[r.SkinCache.BlendUsingVertexColorForRecomputeTangents:2]]
  238. LogConfig: Setting CVar [[r.SkinCache.CompileShaders:1]]
  239. LogConfig: Setting CVar [[r.SkinCache.DefaultBehavior:0]]
  240. LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Engine.ini]
  241. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Engine.ini]
  242. LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  243. LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  244. LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  245. LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  246. LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  247. LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  248. LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  249. LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  250. LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  251. LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  252. LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  253. LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  254. LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  255. LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
  256. LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Engine.ini]
  257. LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  258. LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  259. LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  260. LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  261. LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  262. LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  263. LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
  264. LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  265. LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  266. LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  267. LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  268. LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  269. LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  270. LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
  271. LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Engine.ini]
  272. LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Engine.ini]
  273. LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
  274. LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  275. LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  276. LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
  277. LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  278. LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
  279. LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  280. LogConfig: Setting CVar [[r.ShadowQuality:5]]
  281. LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  282. LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  283. LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  284. LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  285. LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  286. LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  287. LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  288. LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  289. LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  290. LogConfig: Setting CVar [[r.AOQuality:2]]
  291. LogConfig: Setting CVar [[r.VolumetricFog:1]]
  292. LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  293. LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  294. LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  295. LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  296. LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  297. LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
  298. LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  299. LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  300. LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  301. LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  302. LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  303. LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  304. LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  305. LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  306. LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  307. LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  308. LogConfig: Setting CVar [[r.BloomQuality:5]]
  309. LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  310. LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  311. LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  312. LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  313. LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  314. LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  315. LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  316. LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  317. LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  318. LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  319. LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  320. LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  321. LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  322. LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  323. LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  324. LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  325. LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  326. LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  327. LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  328. LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
  329. LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  330. LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  331. LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  332. LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  333. LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  334. LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
  335. LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  336. LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  337. LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  338. LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
  339. LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  340. LogConfig: Setting CVar [[r.RefractionQuality:2]]
  341. LogConfig: Setting CVar [[r.SSR.Quality:3]]
  342. LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
  343. LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  344. LogConfig: Setting CVar [[r.DetailMode:2]]
  345. LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  346. LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  347. LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
  348. LogConfig: Setting CVar [[r.SSS.Scale:1]]
  349. LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  350. LogConfig: Setting CVar [[r.SSS.Quality:1]]
  351. LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
  352. LogConfig: Setting CVar [[r.SSGI.Quality:3]]
  353. LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  354. LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  355. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  356. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
  357. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  358. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  359. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  360. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
  361. LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  362. LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
  363. LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  364. LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  365. LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  366. LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
  367. LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
  368. LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  369. LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  370. LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
  371. LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
  372. LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
  373. LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
  374. LogConfig: Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]]
  375. LogInit: Selected Device Profile: [Windows]
  376. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  377. LogHAL: Display: Platform has ~ 16 GB [17116004352 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  378. LogInit: Going up to parent DeviceProfile []
  379. LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
  380. LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  381. LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  382. LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
  383. LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  384. LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
  385. LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  386. LogConfig: Setting CVar [[r.ShadowQuality:5]]
  387. LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  388. LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  389. LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  390. LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  391. LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  392. LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  393. LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  394. LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  395. LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  396. LogConfig: Setting CVar [[r.AOQuality:2]]
  397. LogConfig: Setting CVar [[r.VolumetricFog:1]]
  398. LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  399. LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  400. LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  401. LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  402. LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  403. LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
  404. LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  405. LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  406. LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  407. LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  408. LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  409. LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  410. LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  411. LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  412. LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  413. LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  414. LogConfig: Setting CVar [[r.BloomQuality:5]]
  415. LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  416. LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  417. LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  418. LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  419. LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  420. LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  421. LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  422. LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  423. LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  424. LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  425. LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  426. LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  427. LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  428. LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  429. LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  430. LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  431. LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  432. LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  433. LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  434. LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
  435. LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  436. LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  437. LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  438. LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  439. LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  440. LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
  441. LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  442. LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  443. LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  444. LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
  445. LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  446. LogConfig: Setting CVar [[r.RefractionQuality:2]]
  447. LogConfig: Setting CVar [[r.SSR.Quality:3]]
  448. LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
  449. LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  450. LogConfig: Setting CVar [[r.DetailMode:2]]
  451. LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  452. LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  453. LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
  454. LogConfig: Setting CVar [[r.SSS.Scale:1]]
  455. LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  456. LogConfig: Setting CVar [[r.SSS.Quality:1]]
  457. LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
  458. LogConfig: Setting CVar [[r.SSGI.Quality:3]]
  459. LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  460. LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  461. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  462. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
  463. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  464. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  465. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  466. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
  467. LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  468. LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
  469. LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  470. LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  471. LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  472. LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
  473. LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
  474. LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  475. LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  476. LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Scalability.ini]
  477. LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
  478. LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
  479. LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
  480. LogConfig: Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]]
  481. LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  482. LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  483. LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
  484. LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
  485. LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Engine.ini]
  486. LogConfig: Setting CVar [[fx.Niagara.ForceLastTickGroup:1]]
  487. LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Config/Windows/Editor.ini]
  488. LogInit: Computer: JUSTINSPC
  489. LogInit: User: Justin
  490. LogInit: CPU Page size=4096, Cores=4
  491. LogInit: High frequency timer resolution =10.000000 MHz
  492. LogMemory: Memory total: Physical=15.9GB (16GB approx)
  493. LogMemory: Platform Memory Stats for Windows
  494. LogMemory: Process Physical Memory: 131.51 MB used, 131.52 MB peak
  495. LogMemory: Process Virtual Memory: 109.92 MB used, 109.92 MB peak
  496. LogMemory: Physical Memory: 6740.10 MB used, 9582.99 MB free, 16323.09 MB total
  497. LogMemory: Virtual Memory: 134214416.00 MB used, 3314.09 MB free, 134217728.00 MB total
  498. LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
  499. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
  500. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
  501. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
  502. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
  503. LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
  504. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
  505. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
  506. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
  507. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
  508. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
  509. LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
  510. LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
  511. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
  512. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
  513. LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
  514. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
  515. LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
  516. LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
  517. LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
  518. LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
  519. LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
  520. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
  521. LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
  522. LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
  523. LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
  524. LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  525. LogWindows: WindowsPlatformFeatures enabled
  526. LogInit: Physics initialised using underlying interface: PhysX
  527. LogInit: Using OS detected language (en-US).
  528. LogInit: Using OS detected locale (en-US).
  529. LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  530. LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
  531. LogShaderCompilers: Guid format shader working directory is 7 characters bigger than the processId version (../../../../Workspace/DoomsDay 4.26 - 2/Intermediate/Shaders/WorkingDirectory/38072/).
  532. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Justin/AppData/Local/Temp/UnrealShaderWorkingDir/E9D3D97B45AC5AA8ACFE0BBF16249D48/'.
  533. LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  534. LogShaderCompilers: Display: Using Local Shader Compiler.
  535. LogDerivedDataCache: Display: Max Cache Size: 512 MB
  536. LogDerivedDataCache: Loaded boot cache 0.24s 81MB ../../../../Workspace/DoomsDay 4.26 - 2/DerivedDataCache/Boot.ddc.
  537. LogDerivedDataCache: Display: Loaded Boot cache: ../../../../Workspace/DoomsDay 4.26 - 2/DerivedDataCache/Boot.ddc
  538. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../Workspace/DoomsDay 4.26 - 2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  539. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  540. LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  541. LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
  542. LogDerivedDataCache: Speed tests for ../../../Engine/DerivedDataCache took 0.04 seconds
  543. LogDerivedDataCache: Display: Performance to ../../../Engine/DerivedDataCache: Latency=0.12ms. RandomReadSpeed=70.64MBs, RandomWriteSpeed=41.71MBs. Assigned SpeedClass 'Local'
  544. LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
  545. LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  546. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  547. LogAssetRegistry: FAssetRegistry took 0.0025 seconds to start up
  548. LogInit: Selected Device Profile: [Windows]
  549. LogInit: Active device profile: [000001D0D04BE000][000001D0CC74C880 49] Windows
  550. LogInit: Profiles: [000001D0D04BE000][000001D0CC74C880 49] Windows, [000001D0D043DA00][000001D0D1220A00 49] WindowsNoEditor, [000001D0D0453F00][000001D0D1224B80 49] WindowsServer, [000001D0D04BCE00][000001D0D1228D00 49] WindowsClient, [000001D0D043F600][000001D0D122CE80 49] IOS, [000001D0D0451B00][000001D0D1231000 49] iPadAir, [000001D0D043E700][000001D0D1235180 49] iPadAir2, [000001D0D03F1A00][000001D0D1243440 49] IPadPro, [000001D0D03F1B00][000001D0D1239480 49] iPadAir3, [000001D0D043D200][000001D0D121D5C0 49] iPadAir4, [000001D0D03F3200][000001D0D124D700 49] iPadMini2, [000001D0D043D100][000001D0D1251840 49] iPadMini3, [000001D0D03F2A00][000001D0D12599C0 49] iPadMini4, [000001D0D043F300][000001D0D125DB40 49] iPadMini5, [000001D0D0452300][000001D0D1264140 49] iPhone6, [000001D0D0452200][000001D0D1260180 49] iPodTouch6, [000001D0D03F0C00][000001D0D126C440 49] iPhone7, [000001D0D03F0D00][000001D0D1268480 49] iPodTouch7, [000001D0D0453100][000001D0D1270600 49] iPhone5S, [000001D0D03F1100][000001D0D1274780 49] iPhone6Plus, [000001D0D0453300][000001D0D1278900 49] iPhone6S, [000001D0D03F3300][000001D0D127CA80 49] iPhone6SPlus, [000001D0D0451100][000001D0D1280C00 49] iPhone7Plus, [000001D0D03F1E00][000001D0D1284D80 49] iPhoneSE, [000001D0D0451C00][000001D0D1288F00 49] iPhone8, [000001D0D03F3700][000001D0D128D080 49] iPhone8Plus, [000001D0D0452900][000001D0D1291200 49] iPhoneX, [000001D0D03F2600][000001D0D1295380 49] iPhoneXS, [000001D0D0451E00][000001D0D1299500 49] iPhoneXSMax, [000001D0D03F0E00][000001D0D1255640 49] iPhoneXR, [000001D0D0451A00][000001D0D129D780 49] iPhone11, [000001D0D03F2200][000001D0D12A18C0 49] iPhone11Pro, [000001D0D0450100][000001D0D12A9A40 49] iPhone11ProMax, [000001D0D03F3900][000001D0D12ADBC0 49] iPhoneSE2, [000001D0D0450800][000001D0D12B1D40 49] iPhone12Mini, [000001D0D03F3000][000001D0D12B4200 49] iPhone12, [000001D0D0453400][000001D0D12B8380 49] iPhone12Pro, [000001D0D03F1700][000001D0D12BC500 49] iPhone12ProMax, [000001D0D0451000][000001D0D12C0680 49] iPadPro105, [000001D0D03F1000][000001D0D12C4800 49] iPadPro129, [000001D0D04BC200][000001D0D12C8980 49] iPadPro97, [000001D0D03F0900][000001D0D12CCB00 49] iPadPro2_129, [000001D0D04BDD00][000001D0D12D0C80 49] iPad5, [000001D0D03F3D00][000001D0D12D4E00 49] iPad6, [000001D0D04BC600][000001D0D12D8F80 49] iPad7, [000001D0D03F1F00][000001D0D12DD100 49] iPad8, [000001D0D04BDA00][000001D0D12E1280 49] iPadPro11, [000001D0D03F3B00][000001D0D12E5400 49] iPadPro2_11, [000001D0D04BCA00][000001D0D12E9580 49] iPadPro3_129, [000001D0D03F1400][000001D0D12A56C0 49] iPadPro4_129, [000001D0D04BDB00][000001D0D12ED800 49] AppleTV, [000001D0D03F0A00][000001D0D12F1940 49] AppleTV4K, [000001D0D04BC400][000001D0D12F9AC0 49] TVOS, [000001D0D03F2F00][000001D0D12FDC40 49] Mac, [000001D0D04BD500][000001D0D1300100 49] MacClient, [000001D0D03F1C00][000001D0D1304280 49] MacNoEditor, [000001D0D04BE100][000001D0D1308400 49] MacServer, [000001D0D03F2B00][000001D0D130C580 49] Linux, [000001D0D04BD300][000001D0D1310700 49] LinuxAArch64, [000001D0D03F0500][000001D0D1314880 49] LinuxNoEditor, [000001D0D04BD100][000001D0D1318A00 49] LinuxAArch64NoEditor, [000001D0D03F0100][000001D0D131CB80 49] LinuxClient, [000001D0D04BE500][000001D0D1320D00 49] LinuxAArch64Client, [000001D0D03F0600][000001D0D1324E80 49] LinuxServer, [000001D0D04BD800][000001D0D1329000 49] LinuxAArch64Server, [000001D0D03F2100][000001D0D132D180 49] Android, [000001D0D04BCD00][000001D0D1331300 49] Android_Low, [000001D0D03F2400][000001D0D1335480 49] Android_Mid, [000001D0D04BD600][000001D0D1339600 49] Android_High, [000001D0D043EE00][000001D0D12F5740 49] Android_Default, [000001D0D0450900][000001D0D133D880 49] Android_Adreno4xx, [000001D0D043C100][000001D0D13519C0 49] Android_Adreno5xx_Low, [000001D0D0453000][000001D0D1355B00 49] Android_Adreno5xx, [000001D0D043D900][000001D0D135DC80 49] Android_Adreno6xx, [000001D0D0451300][000001D0D1360140 49] Android_Adreno6xx_Vulkan, [000001D0D043FB00][000001D0D13642C0 49] Android_Mali_T6xx, [000001D0D0452100][000001D0D1368440 49] Android_Mali_T7xx, [000001D0D043F800][000001D0D136C5C0 49] Android_Mali_T8xx, [000001D0D0451700][000001D0D1370740 49] Android_Mali_G71, [000001D0D043F100][000001D0D13748C0 49] Android_Mali_G72, [000001D0D0453700][000001D0D1378A40 49] Android_Mali_G72_Vulkan, [000001D0D043EF00][000001D0D137CBC0 49] Android_Mali_G76, [000001D0D0450700][000001D0D1380D40 49] Android_Mali_G76_Vulkan, [000001D0D043F500][000001D0D1384EC0 49] Android_Mali_G77, [000001D0D0452F00][000001D0D1389040 49] Android_Mali_G77_Vulkan, [000001D0D043D300][000001D0D138D1C0 49] Android_Vulkan_SM5, [000001D0D0453B00][000001D0D1391340 49] Android_PowerVR_G6xxx, [000001D0D043C500][000001D0D13954C0 49] Android_PowerVR_GT7xxx, [000001D0D0451900][000001D0D1399640 49] Android_PowerVR_GE8xxx, [000001D0D043F900][000001D0D1359780 49] Android_PowerVR_GM9xxx, [000001D0D0450D00][000001D0D139D8C0 49] Android_PowerVR_GM9xxx_Vulkan, [000001D0D043FA00][000001D0D13A1A00 49] Android_TegraK1, [000001D0D0451200][000001D0D13A5B40 49] Android_Unknown_Vulkan, [000001D0D043DE00][000001D0D13ADCC0 49] Lumin, [000001D0D0453A00][000001D0D13B0180 49] Lumin_Desktop, [000001D0D043E800][000001D0D13B4300 49] HoloLens,
  551. LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  552. LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
  553. LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  554. LogMeshReduction: No distributed automatic mesh merging module available
  555. LogMeshMerging: No distributed automatic mesh merging module available
  556. LogNetVersion: DoomsDay 1.0.0, NetCL: 0, EngineNetVer: 16, GameNetVer: 0 (Checksum: 3971363302)
  557. LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
  558. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 10
  559. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 7
  560. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 4
  561. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 1
  562. LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
  563. LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
  564. LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
  565. LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
  566. LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
  567. LogShaderCompilers: Display: Worker (5/5): shaders left to compile 59
  568. LogPackageLocalizationCache: Processed 28 localized package path(s) for 1 prioritized culture(s) in 0.281585 seconds
  569. LogCollectionManager: Loaded 0 collections in 0.003198 seconds
  570. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000353 seconds (updated 0 objects)
  571. LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Saved/Collections/' took 0.01s
  572. LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Content/Developers/Justin/Collections/' took 0.00s
  573. LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Content/Collections/' took 0.00s
  574. LogMaterial: Display: Missing cached shader map for material DefaultSpriteMaterial, compiling.
  575. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 63
  576. LogPython: Using Python 3.7.7
  577. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 53
  578. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 43
  579. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 34
  580. LogSubstanceCoreModule: Substance [CPU] Engine Loaded, Max Texture Size = 2048
  581. LogShaderCompilers: Display: Worker (5/5): shaders left to compile 27
  582. SourceControl: Source control is disabled
  583. SourceControl: Source control is disabled
  584. LogUProjectInfo: Found projects:
  585. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 21
  586. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 16
  587. LogShaderCompilers: Display: Worker (5/5): shaders left to compile 12
  588. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 9
  589. LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  590. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  591. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  592. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 7
  593. LogWindows: Failed to load 'D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Plugins/Runtime/Substance/DLLs/Release/Win64/substance_link.dll' (GetLastError=126)
  594. LogWindows: File 'D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Plugins/Runtime/Substance/DLLs/Release/Win64/substance_link.dll' does not exist
  595. LogWindows: Failed to load 'D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Plugins/Runtime/Substance/DLLs/Release/Win64/substance_portal_cli.dll' (GetLastError=126)
  596. LogWindows: File 'D:/Unreal Projects/Workspace/DoomsDay 4.26 - 2/Plugins/Runtime/Substance/DLLs/Release/Win64/substance_portal_cli.dll' does not exist
  597. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 5
  598. LogSubstanceLink: Warning: Connection established: Unreal Engine
  599. LogSubstanceLink: Warning: Connection established: Unreal Engine
  600. LogUObjectArray: 24361 objects as part of root set at end of initial load.
  601. LogUObjectAllocator: 6699584 out of 0 bytes used by permanent object pool.
  602. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  603. LogInit: Executing Class /Script/UnrealEd.CookCommandlet
  604. LogInit: Initializing Editor Engine...
  605. LogEngine: Initializing Engine...
  606. LogStats: UGameplayTagsManager::InitializeManager - 0.001 s
  607. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 3
  608. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 2
  609. LogShaderCompilers: Display: Worker (5/5): shaders left to compile 1
  610. LogPackageName: Warning: Asset path "JW_FlameDungeon.FX.SM_FX_Embers" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
  611. LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
  612. LogPackageName: Warning: Asset path "JW_FlameDungeon.FX.SM_FogPlane02" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
  613. LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
  614. LogPackageName: SearchForPackageOnDisk took 3.763s, but failed to resolve JW_FlameDungeon.
  615. LogPackageName: Warning: Asset path "JW_FlameDungeon.FX.SM_FogPlane02" could not be resolved.
  616. LogPackageName: SearchForPackageOnDisk took 3.767s, but failed to resolve JW_FlameDungeon.
  617. LogPackageName: Warning: Asset path "JW_FlameDungeon.FX.SM_FX_Embers" could not be resolved.
  618. LogPackageName: Warning: Asset path "StaticMesh'FX_Meshes_IB.SM_Debris_Box_RadialFull'" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
  619. LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
  620. LogPackageName: Warning: Asset path "JW_Ice_Mountain.Mesh.SM_SnowBoulder" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
  621. LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
  622. LogPackageName: Warning: Asset path "FX_Meshes.UI.SM_SelectionMesh_01" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
  623. LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
  624. LogPackageName: Warning: Asset path "FX_Meshes.UI.SM_SelectionMesh_01" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
  625. LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
  626. LogPackageName: Warning: Asset path "CastleEffects.TouchToMoveArrow" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
  627. LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
  628. LogPackageName: Warning: Asset path "'FX_Ambient.Meshes.SM_Bats'" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
  629. LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
  630. LogPackageName: Warning: Asset path "StaticMesh'FX_Meshes.Fire.SM_Dungeon_Pipes_Lava01_Cool'" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
  631. LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
  632. LogPackageName: SearchForPackageOnDisk took 2.119s, but failed to resolve StaticMesh'FX_Meshes_IB.
  633. LogPackageName: Warning: Asset path "StaticMesh'FX_Meshes_IB.SM_Debris_Box_RadialFull'" could not be resolved.
  634. LogPackageName: Warning: Asset path "m_FogSheet_02" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
  635. LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
  636. LogPackageName: SearchForPackageOnDisk took 3.620s, but failed to resolve FX_Meshes.
  637. LogPackageName: Warning: Asset path "FX_Meshes.UI.SM_SelectionMesh_01" could not be resolved.
  638. LogPackageName: SearchForPackageOnDisk took 3.677s, but failed to resolve JW_Ice_Mountain.
  639. LogPackageName: Warning: Asset path "JW_Ice_Mountain.Mesh.SM_SnowBoulder" could not be resolved.
  640. LogPackageName: SearchForPackageOnDisk took 3.648s, but failed to resolve CastleEffects.
  641. LogPackageName: Warning: Asset path "CastleEffects.TouchToMoveArrow" could not be resolved.
  642. LogPackageName: SearchForPackageOnDisk took 2.000s to resolve m_FogSheet_02.
  643. LogPackageName: SearchForPackageOnDisk took 6.010s, but failed to resolve FX_Meshes.
  644. LogPackageName: Warning: Asset path "FX_Meshes.UI.SM_SelectionMesh_01" could not be resolved.
  645. LogPackageName: SearchForPackageOnDisk took 5.986s, but failed to resolve 'FX_Ambient.
  646. LogPackageName: Warning: Asset path "'FX_Ambient.Meshes.SM_Bats'" could not be resolved.
  647. LogPackageName: SearchForPackageOnDisk took 4.343s, but failed to resolve StaticMesh'FX_Meshes.
  648. LogPackageName: Warning: Asset path "StaticMesh'FX_Meshes.Fire.SM_Dungeon_Pipes_Lava01_Cool'" could not be resolved.
  649. LogPackageName: Warning: Asset path "FX_Test_LAN.Meshes.SM_IceWall01" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
  650. LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
  651. LogPackageName: Warning: Asset path "m_FogSheet_02" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
  652. LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
  653. LogPackageName: Warning: Asset path "m_FogSheet_02" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
  654. LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
  655. LogPackageName: Warning: Asset path "m_FogSheet_02" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
  656. LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
  657. LogPackageName: SearchForPackageOnDisk took 2.173s to resolve m_FogSheet_02.
  658. LogPackageName: SearchForPackageOnDisk took 2.292s, but failed to resolve FX_Test_LAN.
  659. LogPackageName: Warning: Asset path "FX_Test_LAN.Meshes.SM_IceWall01" could not be resolved.
  660. LogPackageName: SearchForPackageOnDisk took 2.312s to resolve m_FogSheet_02.
  661. LogPackageName: SearchForPackageOnDisk took 2.315s to resolve m_FogSheet_02.
  662. LogPackageName: Warning: Asset path "JW_Ice_Mountain.Mesh.SM_SnowBoulder" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
  663. LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
  664. LogPackageName: Warning: Asset path "S_Survival_CA_Chicken_02.SM.S_Survival_CA_Chicken_02" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
  665. LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
  666. LogPackageName: Warning: Asset path "JW_Ice_Mountain.Mesh.SM_SnowBoulder" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
  667. LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
  668. LogPackageName: Warning: Asset path "Env_ALL_Artifacts.Mesh.Env_ALL_Terminus001" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
  669. LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
  670. LogPackageName: SearchForPackageOnDisk took 1.954s to resolve S_Survival_CA_Chicken_02.
  671. LogPackageName: SearchForPackageOnDisk took 2.393s, but failed to resolve JW_Ice_Mountain.
  672. LogPackageName: Warning: Asset path "JW_Ice_Mountain.Mesh.SM_SnowBoulder" could not be resolved.
  673. LogPackageName: SearchForPackageOnDisk took 2.396s, but failed to resolve JW_Ice_Mountain.
  674. LogPackageName: Warning: Asset path "JW_Ice_Mountain.Mesh.SM_SnowBoulder" could not be resolved.
  675. LogPackageName: SearchForPackageOnDisk took 2.400s, but failed to resolve Env_ALL_Artifacts.
  676. LogPackageName: Warning: Asset path "Env_ALL_Artifacts.Mesh.Env_ALL_Terminus001" could not be resolved.
  677. LogAssetRegistry: Warning: [AssetLog] D:\Unreal Projects\Workspace\DoomsDay 4.26 - 2\Content\ParagonKhaimera\Characters\Maps\Lighting_Background.umap: Package has invalid export /Game/ParagonKhaimera/Characters/Maps/Lighting_Background_BuiltData.Lighting_Background_BuiltData, resave source package!
  678. LogInit: Initializing FReadOnlyCVARCache
  679. LogAIModule: Creating AISystem for world Untitled
  680. LogNetVersion: Set ProjectVersion to 0.0.0.1. Version Checksum will be recalculated on next use.
  681. LogDerivedDataCache: Saved boot cache 0.12s 81MB ../../../../Workspace/DoomsDay 4.26 - 2/DerivedDataCache/Boot.ddc.
  682. LogInit: Texture streaming: Disabled
  683. LogInit: Initializing Editor Engine Completed
  684. BlueprintLog: New page: Editor Load
  685. LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
  686. LogCook: Display: Mobile HDR setting 1
  687. LogCook: Display: Creating asset registry
  688. LogCook: Display: Discovering localized assets for cultures: en
  689. LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
  690. LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
  691. LogCook: Display: Sandbox cleanup took 0.033 seconds for platforms WindowsNoEditor
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  3801. LogCook: Display: Cooked packages 0 Packages Remain 104 Total 104
  3802. LogCook: Display: Cook Diagnostics: OpenFileHandles=172, VirtualMemory=1115MiB
  3803. LogMaterial: Display: Missing cached shader map for material PhAT_JointLimitMaterial, compiling.
  3804. LogMaterial: Display: Missing cached shader map for material GizmoMaterial, compiling.
  3805. LogMaterial: Display: Missing cached shader map for material M_InvalidLightmapSettings, compiling.
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  3810. LogMaterial: Display: Missing cached shader map for material EmissiveMeshMaterial, compiling.
  3811. LogMaterial: Display: Missing cached shader map for material DebugMeshMaterial, compiling.
  3812. LogMaterial: Display: Missing cached shader map for material RemoveSurfaceMaterial, compiling.
  3813. LogMaterial: Display: Missing cached shader map for material M_VolumeRenderSphereTracePP, compiling.
  3814. LogMaterial: Display: Missing cached shader map for material SpeedTreeBillboardMaster, compiling.
  3815. LogMaterial: Display: Missing cached shader map for material SpeedTreeMaster, compiling.
  3816. LogMaterial: Display: Missing cached shader map for material Substance_Basic_Template, compiling.
  3817. LogMaterial: Display: Missing cached shader map for material TutorialTPP_Mat, compiling.
  3818. LogMaterial: Display: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material.
  3819. LogMaterial: Display: Missing cached shader map for material VertexColorMaterial, compiling.
  3820. LogMaterial: Display: Missing cached shader map for material DefaultMaterial, compiling.
  3821. LogMaterial: Display: Missing cached shader map for material M_Emissive_Color, compiling.
  3822. LogMaterial: Display: Missing cached shader map for material M_Manip, compiling.
  3823. LogMaterial: Display: Missing cached shader map for material DefaultSpriteMaterial, compiling.
  3824. LogMaterial: Display: Missing cached shader map for material HairMeshesDefaultMaterial, compiling.
  3825. LogMaterial: Display: Missing cached shader map for material HairCardsDefaultMaterial, compiling.
  3826. LogMaterial: Display: Missing cached shader map for material HairDefaultMaterial, compiling.
  3827. LogMaterial: Display: Missing cached shader map for material HairDebugMaterial, compiling.
  3828. LogMaterial: Display: Missing cached shader map for material M_SimpleUnlitTranslucent, compiling.
  3829. LogMaterial: Display: Missing cached shader map for material CineMat, compiling.
  3830. LogCook: Display: Cooked packages 50 Packages Remain 206 Total 256
  3831. LogMaterial: Display: Missing cached shader map for material TranslucentTransformGizmoMaterial, compiling.
  3832. LogMaterial: Display: Missing cached shader map for material TransformGizmoMaterial, compiling.
  3833. LogMaterial: Display: Missing cached shader map for material Xray, compiling.
  3834. LogMaterial: Display: Missing cached shader map for material Main, compiling.
  3835. LogMaterial: Display: Missing cached shader map for material BaseFlattenMaterial, compiling.
  3836. LogMaterial: Display: Missing cached shader map for material m_SimpleVolumetricCloud, compiling.
  3837. LogMaterial: Display: Missing cached shader map for material DefaultPostProcessMaterial, compiling.
  3838. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 1732
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  3851. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 1692
  3852. LogMaterial: Display: Missing cached shader map for material DefaultLightFunctionMaterial, compiling.
  3853. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 1699
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  3873. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 1652
  3874. LogMaterial: Display: Missing cached shader map for material DefaultDeferredDecalMaterial, compiling.
  3875. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 1817
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  4054. LogMaterial: Display: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material.
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  5002. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 1592
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  5004. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 1572
  5005. LogMaterial: Display: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
  5006. LogCook: Display: Cooked packages 100 Packages Remain 156 Total 256
  5007. LogCook: Display: Cook Diagnostics: OpenFileHandles=175, VirtualMemory=1426MiB
  5008. LogStaticMesh: Building static mesh ControlRig_Wedge_solid...
  5009. LogStaticMesh: Built static mesh [0.32s] /ControlRig/Controls/ControlRig_Wedge_solid.ControlRig_Wedge_solid
  5010. LogStaticMesh: Building static mesh ControlRig_Wedge_3mm...
  5011. LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 714 triangles, Range [-0.2, 0.6], ControlRig_Wedge_solid
  5012. LogStaticMesh: Built static mesh [1.13s] /ControlRig/Controls/ControlRig_Wedge_3mm.ControlRig_Wedge_3mm
  5013. LogStaticMesh: Building static mesh ControlRig_Wedge_1mm...
  5014. LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 1524 triangles, Range [0.0, 0.6], ControlRig_Wedge_3mm
  5015. LogStaticMesh: Built static mesh [1.20s] /ControlRig/Controls/ControlRig_Wedge_1mm.ControlRig_Wedge_1mm
  5016. LogStaticMesh: Building static mesh ControlRig_Triangle_solid...
  5017. LogStaticMesh: Built static mesh [0.00s] /ControlRig/Controls/ControlRig_Triangle_solid.ControlRig_Triangle_solid
  5018. LogStaticMesh: Building static mesh ControlRig_Triangle_3mm...
  5019. LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 1503 triangles, Range [0.0, 0.7], ControlRig_Wedge_1mm
  5020. LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Triangle_3mm.ControlRig_Triangle_3mm
  5021. LogStaticMesh: Building static mesh ControlRig_Triangle_1mm...
  5022. LogStaticMesh: Built static mesh [0.00s] /ControlRig/Controls/ControlRig_Triangle_1mm.ControlRig_Triangle_1mm
  5023. LogStaticMesh: Building static mesh ControlRig_Star4_solid...
  5024. LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Star4_solid.ControlRig_Star4_solid
  5025. LogStaticMesh: Building static mesh ControlRig_Star4_3mm...
  5026. LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Star4_3mm.ControlRig_Star4_3mm
  5027. LogStaticMesh: Building static mesh ControlRig_Star4_1mm...
  5028. LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Star4_1mm.ControlRig_Star4_1mm
  5029. LogStaticMesh: Building static mesh ControlRig_Square_solid...
  5030. LogStaticMesh: Built static mesh [0.00s] /ControlRig/Controls/ControlRig_Square_solid.ControlRig_Square_solid
  5031. LogStaticMesh: Building static mesh ControlRig_Square_3mm...
  5032. LogStaticMesh: Built static mesh [0.00s] /ControlRig/Controls/ControlRig_Square_3mm.ControlRig_Square_3mm
  5033. LogStaticMesh: Building static mesh ControlRig_Square_1mm...
  5034. LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Square_1mm.ControlRig_Square_1mm
  5035. LogMeshUtilities: Finished distance field build in 0.1s - 12x11x8 distance field, 8 triangles, Range [0.0, 1.0], ControlRig_Triangle_solid
  5036. LogStaticMesh: Building static mesh ControlRig_Sphere_3mm...
  5037. LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 32 triangles, Range [0.0, 1.0], ControlRig_Square_1mm
  5038. LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 32 triangles, Range [0.0, 1.0], ControlRig_Square_3mm
  5039. LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 12 triangles, Range [0.0, 0.7], ControlRig_Square_solid
  5040. LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 64 triangles, Range [0.0, 1.0], ControlRig_Star4_1mm
  5041. LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 64 triangles, Range [0.0, 1.0], ControlRig_Star4_3mm
  5042. LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 28 triangles, Range [0.0, 1.0], ControlRig_Star4_solid
  5043. LogMeshUtilities: Finished distance field build in 0.0s - 12x11x8 distance field, 24 triangles, Range [0.0, 1.0], ControlRig_Triangle_1mm
  5044. LogMeshUtilities: Finished distance field build in 0.1s - 12x11x8 distance field, 24 triangles, Range [0.0, 1.0], ControlRig_Triangle_3mm
  5045. LogStaticMesh: Built static mesh [0.71s] /ControlRig/Controls/ControlRig_Sphere_3mm.ControlRig_Sphere_3mm
  5046. LogStaticMesh: Building static mesh ControlRig_Sphere_1mm...
  5047. LogMeshUtilities: Finished distance field build in 0.1s - 15x15x15 distance field, 1416 triangles, Range [-0.0, 1.0], ControlRig_Sphere_3mm
  5048. LogStaticMesh: Built static mesh [1.04s] /ControlRig/Controls/ControlRig_Sphere_1mm.ControlRig_Sphere_1mm
  5049. LogStaticMesh: Building static mesh ControlRig_RoundedTriangle_solid...
  5050. LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_RoundedTriangle_solid.ControlRig_RoundedTriangle_solid
  5051. LogStaticMesh: Building static mesh ControlRig_RoundedTriangle_3mm...
  5052. LogStaticMesh: Built static mesh [0.02s] /ControlRig/Controls/ControlRig_RoundedTriangle_3mm.ControlRig_RoundedTriangle_3mm
  5053. LogStaticMesh: Building static mesh ControlRig_RoundedTriangle_1mm...
  5054. LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_RoundedTriangle_1mm.ControlRig_RoundedTriangle_1mm
  5055. LogStaticMesh: Building static mesh ControlRig_RoundedSquare_solid...
  5056. LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_RoundedSquare_solid.ControlRig_RoundedSquare_solid
  5057. LogStaticMesh: Building static mesh ControlRig_RoundedSquare_3mm...
  5058. LogStaticMesh: Built static mesh [0.02s] /ControlRig/Controls/ControlRig_RoundedSquare_3mm.ControlRig_RoundedSquare_3mm
  5059. LogStaticMesh: Building static mesh ControlRig_RoundedSquare_1mm...
  5060. LogStaticMesh: Built static mesh [0.02s] /ControlRig/Controls/ControlRig_RoundedSquare_1mm.ControlRig_RoundedSquare_1mm
  5061. LogStaticMesh: Building static mesh ControlRig_QuarterCircle_solid...
  5062. LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_QuarterCircle_solid.ControlRig_QuarterCircle_solid
  5063. LogStaticMesh: Building static mesh ControlRig_QuarterCircle_3mm...
  5064. LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_QuarterCircle_3mm.ControlRig_QuarterCircle_3mm
  5065. LogStaticMesh: Building static mesh ControlRig_QuarterCircle_1mm...
  5066. LogStaticMesh: Built static mesh [0.02s] /ControlRig/Controls/ControlRig_QuarterCircle_1mm.ControlRig_QuarterCircle_1mm
  5067. LogStaticMesh: Building static mesh ControlRig_Pyramid_solid...
  5068. LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Pyramid_solid.ControlRig_Pyramid_solid
  5069. LogStaticMesh: Building static mesh ControlRig_Pyramid_3mm...
  5070. LogMeshUtilities: Finished distance field build in 0.2s - 15x15x15 distance field, 1812 triangles, Range [-0.0, 1.0], ControlRig_Sphere_1mm
  5071. LogMeshUtilities: Finished distance field build in 0.1s - 8x15x12 distance field, 34 triangles, Range [-0.2, 1.0], ControlRig_Pyramid_solid
  5072. LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 80 triangles, Range [0.0, 1.0], ControlRig_QuarterCircle_1mm
  5073. LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 72 triangles, Range [0.0, 1.0], ControlRig_QuarterCircle_3mm
  5074. LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 36 triangles, Range [0.0, 1.0], ControlRig_QuarterCircle_solid
  5075. LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 592 triangles, Range [0.0, 1.0], ControlRig_RoundedSquare_1mm
  5076. LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 672 triangles, Range [0.0, 1.0], ControlRig_RoundedSquare_3mm
  5077. LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 284 triangles, Range [0.0, 0.7], ControlRig_RoundedSquare_solid
  5078. LogMeshUtilities: Finished distance field build in 0.0s - 11x10x8 distance field, 324 triangles, Range [0.0, 1.0], ControlRig_RoundedTriangle_1mm
  5079. LogMeshUtilities: Finished distance field build in 0.0s - 11x10x8 distance field, 348 triangles, Range [0.0, 1.0], ControlRig_RoundedTriangle_3mm
  5080. LogMeshUtilities: Finished distance field build in 0.0s - 11x10x8 distance field, 152 triangles, Range [0.0, 1.0], ControlRig_RoundedTriangle_solid
  5081. LogStaticMesh: Built static mesh [0.53s] /ControlRig/Controls/ControlRig_Pyramid_3mm.ControlRig_Pyramid_3mm
  5082. LogStaticMesh: Building static mesh ControlRig_Pyramid_1mm...
  5083. LogMeshUtilities: Finished distance field build in 0.0s - 8x15x12 distance field, 1132 triangles, Range [-0.0, 1.0], ControlRig_Pyramid_3mm
  5084. LogStaticMesh: Built static mesh [0.86s] /ControlRig/Controls/ControlRig_Pyramid_1mm.ControlRig_Pyramid_1mm
  5085. LogStaticMesh: Building static mesh ControlRig_Octagon_solid...
  5086. LogMeshUtilities: Finished distance field build in 0.0s - 8x15x12 distance field, 1836 triangles, Range [0.0, 1.0], ControlRig_Pyramid_1mm
  5087. LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Octagon_solid.ControlRig_Octagon_solid
  5088. LogStaticMesh: Building static mesh ControlRig_Octagon_3mm...
  5089. LogStaticMesh: Built static mesh [0.00s] /ControlRig/Controls/ControlRig_Octagon_3mm.ControlRig_Octagon_3mm
  5090. LogStaticMesh: Building static mesh ControlRig_Octagon_1mm...
  5091. LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Octagon_1mm.ControlRig_Octagon_1mm
  5092. LogStaticMesh: Building static mesh ControlRig_Hexagon_solid...
  5093. LogStaticMesh: Built static mesh [0.00s] /ControlRig/Controls/ControlRig_Hexagon_solid.ControlRig_Hexagon_solid
  5094. LogStaticMesh: Building static mesh ControlRig_Hexagon_3mm...
  5095. LogStaticMesh: Built static mesh [0.00s] /ControlRig/Controls/ControlRig_Hexagon_3mm.ControlRig_Hexagon_3mm
  5096. LogStaticMesh: Building static mesh ControlRig_Hexagon_1mm...
  5097. LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Hexagon_1mm.ControlRig_Hexagon_1mm
  5098. LogStaticMesh: Building static mesh ControlRig_HalfCircle_solid...
  5099. LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_HalfCircle_solid.ControlRig_HalfCircle_solid
  5100. LogStaticMesh: Building static mesh ControlRig_HalfCircle_3mm...
  5101. LogStaticMesh: Built static mesh [0.02s] /ControlRig/Controls/ControlRig_HalfCircle_3mm.ControlRig_HalfCircle_3mm
  5102. LogStaticMesh: Building static mesh ControlRig_HalfCircle_1mm...
  5103. LogMeshUtilities: Finished distance field build in 0.1s - 14x14x8 distance field, 28 triangles, Range [0.0, 1.0], ControlRig_Octagon_solid
  5104. LogStaticMesh: Built static mesh [0.02s] /ControlRig/Controls/ControlRig_HalfCircle_1mm.ControlRig_HalfCircle_1mm
  5105. LogStaticMesh: Building static mesh ControlRig_Diamond_solid...
  5106. LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Diamond_solid.ControlRig_Diamond_solid
  5107. LogStaticMesh: Building static mesh ControlRig_Diamond_3mm...
  5108. LogMeshUtilities: Finished distance field build in 0.0s - 15x8x8 distance field, 144 triangles, Range [0.0, 1.0], ControlRig_HalfCircle_3mm
  5109. LogMeshUtilities: Finished distance field build in 0.2s - 15x15x21 distance field, 32 triangles, Range [-0.4, 0.9], ControlRig_Diamond_solid
  5110. LogMeshUtilities: Finished distance field build in 0.0s - 15x8x8 distance field, 144 triangles, Range [0.0, 1.0], ControlRig_HalfCircle_1mm
  5111. LogMeshUtilities: Finished distance field build in 0.0s - 15x8x8 distance field, 68 triangles, Range [0.0, 0.7], ControlRig_HalfCircle_solid
  5112. LogMeshUtilities: Finished distance field build in 0.1s - 12x14x8 distance field, 48 triangles, Range [0.0, 1.0], ControlRig_Hexagon_1mm
  5113. LogMeshUtilities: Finished distance field build in 0.0s - 12x14x8 distance field, 48 triangles, Range [0.0, 1.0], ControlRig_Hexagon_3mm
  5114. LogMeshUtilities: Finished distance field build in 0.1s - 12x14x8 distance field, 20 triangles, Range [0.0, 1.0], ControlRig_Hexagon_solid
  5115. LogMeshUtilities: Finished distance field build in 0.1s - 14x14x8 distance field, 64 triangles, Range [0.0, 1.0], ControlRig_Octagon_1mm
  5116. LogMeshUtilities: Finished distance field build in 0.0s - 14x14x8 distance field, 64 triangles, Range [0.0, 1.0], ControlRig_Octagon_3mm
  5117. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 1595
  5118. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 1585
  5119. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 1575
  5120. LogStaticMesh: Built static mesh [0.92s] /ControlRig/Controls/ControlRig_Diamond_3mm.ControlRig_Diamond_3mm
  5121. LogStaticMesh: Building static mesh ControlRig_Diamond_1mm...
  5122. LogMeshUtilities: Finished distance field build in 0.2s - 15x15x21 distance field, 1732 triangles, Range [-0.0, 1.0], ControlRig_Diamond_3mm
  5123. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 1565
  5124. LogStaticMesh: Built static mesh [1.49s] /ControlRig/Controls/ControlRig_Diamond_1mm.ControlRig_Diamond_1mm
  5125. LogStaticMesh: Building static mesh ControlRig_Circle_solid...
  5126. LogStaticMesh: Built static mesh [0.02s] /ControlRig/Controls/ControlRig_Circle_solid.ControlRig_Circle_solid
  5127. LogStaticMesh: Building static mesh ControlRig_Circle_3mm...
  5128. LogStaticMesh: Built static mesh [0.03s] /ControlRig/Controls/ControlRig_Circle_3mm.ControlRig_Circle_3mm
  5129. LogStaticMesh: Building static mesh ControlRig_Circle_1mm...
  5130. LogStaticMesh: Built static mesh [0.03s] /ControlRig/Controls/ControlRig_Circle_1mm.ControlRig_Circle_1mm
  5131. LogStaticMesh: Building static mesh ControlRig_Box_solid...
  5132. LogStaticMesh: Built static mesh [0.00s] /ControlRig/Controls/ControlRig_Box_solid.ControlRig_Box_solid
  5133. LogStaticMesh: Building static mesh ControlRig_Box_3mm...
  5134. LogStaticMesh: Built static mesh [0.02s] /ControlRig/Controls/ControlRig_Box_3mm.ControlRig_Box_3mm
  5135. LogStaticMesh: Building static mesh ControlRig_Box_1mm...
  5136. LogMeshUtilities: Finished distance field build in 0.2s - 15x15x21 distance field, 2776 triangles, Range [-0.0, 1.0], ControlRig_Diamond_1mm
  5137. LogStaticMesh: Built static mesh [0.04s] /ControlRig/Controls/ControlRig_Box_1mm.ControlRig_Box_1mm
  5138. LogStaticMesh: Building static mesh ControlRig_Arrow_solid...
  5139. LogStaticMesh: Built static mesh [0.00s] /ControlRig/Controls/ControlRig_Arrow_solid.ControlRig_Arrow_solid
  5140. LogStaticMesh: Building static mesh ControlRig_Arrow_3mm...
  5141. LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Arrow_3mm.ControlRig_Arrow_3mm
  5142. LogStaticMesh: Building static mesh ControlRig_Arrow_1mm...
  5143. LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Arrow_1mm.ControlRig_Arrow_1mm
  5144. LogStaticMesh: Building static mesh ControlRig_Arrow4_solid...
  5145. LogStaticMesh: Built static mesh [0.00s] /ControlRig/Controls/ControlRig_Arrow4_solid.ControlRig_Arrow4_solid
  5146. LogStaticMesh: Building static mesh ControlRig_Arrow4_3mm...
  5147. LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Arrow4_3mm.ControlRig_Arrow4_3mm
  5148. LogStaticMesh: Building static mesh ControlRig_Arrow4_1mm...
  5149. LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Arrow4_1mm.ControlRig_Arrow4_1mm
  5150. LogStaticMesh: Building static mesh ControlRig_Arrow2_solid...
  5151. LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Arrow2_solid.ControlRig_Arrow2_solid
  5152. LogStaticMesh: Building static mesh ControlRig_Arrow2_3mm...
  5153. LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Arrow2_3mm.ControlRig_Arrow2_3mm
  5154. LogStaticMesh: Building static mesh ControlRig_Arrow2_1mm...
  5155. LogStaticMesh: Built static mesh [0.01s] /ControlRig/Controls/ControlRig_Arrow2_1mm.ControlRig_Arrow2_1mm
  5156. LogStaticMesh: Building static mesh ControlRig_Sphere_solid...
  5157. LogMeshUtilities: Finished distance field build in 0.2s - 15x15x15 distance field, 864 triangles, Range [-0.1, 0.9], ControlRig_Box_3mm
  5158. LogMeshUtilities: Finished distance field build in 0.1s - 8x15x8 distance field, 92 triangles, Range [0.0, 1.0], ControlRig_Arrow2_1mm
  5159. LogMeshUtilities: Finished distance field build in 0.0s - 8x15x8 distance field, 92 triangles, Range [0.0, 1.0], ControlRig_Arrow2_3mm
  5160. LogMeshUtilities: Finished distance field build in 0.0s - 8x15x8 distance field, 44 triangles, Range [0.0, 0.7], ControlRig_Arrow2_solid
  5161. LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 192 triangles, Range [0.0, 1.0], ControlRig_Arrow4_1mm
  5162. LogStaticMesh: Built static mesh [0.29s] /ControlRig/Controls/ControlRig_Sphere_solid.ControlRig_Sphere_solid
  5163. LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 192 triangles, Range [0.0, 1.0], ControlRig_Arrow4_3mm
  5164. LogMeshUtilities: Finished distance field build in 0.2s - 15x15x15 distance field, 960 triangles, Range [-0.7, 1.0], ControlRig_Sphere_solid
  5165. LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 92 triangles, Range [0.0, 1.0], ControlRig_Arrow4_solid
  5166. LogMeshUtilities: Finished distance field build in 0.0s - 9x15x8 distance field, 56 triangles, Range [0.0, 1.0], ControlRig_Arrow_1mm
  5167. LogMeshUtilities: Finished distance field build in 0.0s - 9x15x8 distance field, 56 triangles, Range [0.0, 1.0], ControlRig_Arrow_3mm
  5168. LogMeshUtilities: Finished distance field build in 0.0s - 9x15x8 distance field, 24 triangles, Range [0.0, 1.0], ControlRig_Arrow_solid
  5169. LogMeshUtilities: Finished distance field build in 0.1s - 15x15x15 distance field, 1896 triangles, Range [-0.0, 0.9], ControlRig_Box_1mm
  5170. LogMeshUtilities: Finished distance field build in 0.2s - 15x15x15 distance field, 12 triangles, Range [-0.7, 1.0], ControlRig_Box_solid
  5171. LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 256 triangles, Range [0.0, 1.0], ControlRig_Circle_1mm
  5172. LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 256 triangles, Range [0.0, 1.0], ControlRig_Circle_3mm
  5173. LogMeshUtilities: Finished distance field build in 0.1s - 15x15x8 distance field, 124 triangles, Range [0.0, 1.0], ControlRig_Circle_solid
  5174. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 1555
  5175. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 1545
  5176. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 1535
  5177. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 1525
  5178. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 1515
  5179. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 1505
  5180. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 1495
  5181. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 1485
  5182. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 1475
  5183. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 1465
  5184. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 1455
  5185. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 1445
  5186. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 1435
  5187. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 1425
  5188. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 1415
  5189. LogMaterial: Display: Missing cached shader map for material M_Head, compiling.
  5190. LogMaterial: Display: Missing cached shader map for material M_Head, compiling.
  5191. LogHairStrands: [Groom/DDC] Strands - Found (Groom:Peachfuzz_M_Thin Group6:0).
  5192. LogHairStrands: [Groom/DDC] Cards - Not found (Groom:Peachfuzz_M_Thin Group:0).
  5193. LogHairStrands: [Groom/DDC] Meshes - Not found (Groom:Peachfuzz_M_Thin Group:0).
  5194. LogHairStrands: [GroomBinding/DDC] Found (GroomiBinding:Peachfuzz_M_Thin_Jerome_FaceMesh_Binding).
  5195. LogHairStrands: [Groom/DDC] Strands - Found (Groom:Mustache_S_Stubble Group6:0).
  5196. LogHairStrands: [Groom/DDC] Cards - Not found (Groom:Mustache_S_Stubble Group:0).
  5197. LogHairStrands: [Groom/DDC] Meshes - Not found (Groom:Mustache_S_Stubble Group:0).
  5198. LogHairStrands: [Groom/DDC] Strands - Found (Groom:Hair_S_AfroFade Group6:0).
  5199. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 1733
  5200. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 1723
  5201. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 1713
  5202. LogHairStrands: [Groom/DDC] Cards - Not found (Groom:Hair_S_AfroFade Group:0).
  5203. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 1703
  5204. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 1693
  5205. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 1683
  5206. LogHairStrands: [Groom/DDC] Meshes - Not found (Groom:Hair_S_AfroFade Group:0).
  5207. LogHairStrands: [Groom/DDC] Strands - Found (Groom:Eyelashes_S_Thin Group6:0).
  5208. LogHairStrands: [Groom/DDC] Cards - Not found (Groom:Eyelashes_S_Thin Group:0).
  5209. LogHairStrands: [Groom/DDC] Meshes - Not found (Groom:Eyelashes_S_Thin Group:0).
  5210. LogHairStrands: [Groom/DDC] Strands - Found (Groom:Eyebrows_M_Wide Group6:0).
  5211. LogHairStrands: [Groom/DDC] Cards - Not found (Groom:Eyebrows_M_Wide Group:0).
  5212. LogHairStrands: [Groom/DDC] Meshes - Not found (Groom:Eyebrows_M_Wide Group:0).
  5213. LogMaterial: Display: Missing cached shader map for material M_hair_v2, compiling.
  5214. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 1673
  5215. LogHairStrands: [Groom/DDC] Strands - Found (Groom:Beard_S_Full Group6:0).
  5216. LogHairStrands: [Groom/DDC] Cards - Not found (Groom:Beard_S_Full Group:0).
  5217. LogHairStrands: [Groom/DDC] Meshes - Not found (Groom:Beard_S_Full Group:0).
  5218. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 1790
  5219. LogMaterial: Display: Missing cached shader map for material M_jeans_nrm_custom_master, compiling.
  5220. LogMaterial: Display: Missing cached shader map for material M_fabric_simpler_fuzz_option, compiling.
  5221. LogMaterial: Display: Missing cached shader map for material M_fabric_simpler, compiling.
  5222. LogHairStrands: [GroomBinding/DDC] Found (GroomiBinding:Mustache_S_Stubble_Jerome_FaceMesh_Binding).
  5223. LogHairStrands: [GroomBinding/DDC] Not found (GroomiBinding:Hair_S_AfroFade_Jerome_FaceMesh_Binding).
  5224. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 2143
  5225. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 2133
  5226. LogHairStrands: [GroomBinding/DDC] Found (GroomiBinding:Eyelashes_S_Thin_Jerome_FaceMesh_Binding).
  5227. LogHairStrands: [GroomBinding/DDC] Found (GroomiBinding:Eyebrows_M_Wide_Jerome_FaceMesh_Binding).
  5228. LogHairStrands: [GroomBinding/DDC] Not found (GroomiBinding:Beard_S_Full_Jerome_FaceMesh_Binding).
  5229. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 2123
  5230. LogMaterial: Display: Missing cached shader map for material M_Head, compiling.
  5231. LogMaterial: Display: Missing cached shader map for material M_UE4Man_Body, compiling.
  5232. LogMaterial: Display: Missing cached shader map for material M_UE4Man_Body, compiling.
  5233. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 2553
  5234. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 2543
  5235. LogMaterial: Display: Missing cached shader map for material NewBaseFlattenMaterial, compiling.
  5236. LogMaterial: Display: Missing cached shader map for material M_Weapon_Master_USE, compiling.
  5237. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 2834
  5238. LogCook: Display: Cooked packages 148 Packages Remain 1537 Total 1685
  5239. LogCook: Display: Cook Diagnostics: OpenFileHandles=1684, VirtualMemory=3118MiB
  5240. LogMaterial: Display: Missing cached shader map for material ControlRigGizmoMaterial, compiling.
  5241. LogTexture: Display: Building textures: VirtualJoystick_Background (BGRA8, 256X256)
  5242. LogMaterial: Display: Missing cached shader map for material M_UI_CircularProgressBar, compiling.
  5243. LogTexture: Display: Building textures: VirtualJoystick_Thumb (BGRA8, 64X64)
  5244. LogMaterial: Display: Missing cached shader map for material M_SlotMat, compiling.
  5245. LogMaterial: Display: Missing cached shader map for material M_SlotFrame, compiling.
  5246. LogMaterial: Display: Missing cached shader map for material M_UE4Man_Body, compiling.
  5247. LogMaterial: Display: Missing cached shader map for material Simple3, compiling.
  5248. LogMaterial: Display: Missing cached shader map for material Simple5, compiling.
  5249. LogMaterial: Display: Missing cached shader map for material NewBaseFlattenMaterial, compiling.
  5250. LogMaterial: Display: Missing cached shader map for material M_Backpack_V2, compiling.
  5251. LogMaterial: Display: Missing cached shader map for material M_Backpack_V1, compiling.
  5252. LogMaterial: Display: Missing cached shader map for material Simple2, compiling.
  5253. LogMaterial: Display: Missing cached shader map for material M_SimpleMat, compiling.
  5254. LogCook: Display: Cooked packages 300 Packages Remain 1387 Total 1687
  5255. LogMaterial: Display: Missing cached shader map for material CubeMaterial, compiling.
  5256. LogMaterial: Display: Missing cached shader map for material Simple4, compiling.
  5257. LogMaterial: Display: Missing cached shader map for material Simple6, compiling.
  5258. LogMaterial: Display: Missing cached shader map for material Simple1, compiling.
  5259. LogMaterial: Display: Missing cached shader map for material Simple7, compiling.
  5260. LogMaterial: Display: Missing cached shader map for material M_Wood_Walnut, compiling.
  5261. LogMaterial: Display: Missing cached shader map for material AK47_Mat, compiling.
  5262. LogMaterial: Display: Missing cached shader map for material M_Projectile, compiling.
  5263. LogMaterial: Display: Missing cached shader map for material M_GoldBag, compiling.
  5264. LogMaterial: Display: Missing cached shader map for material M_Add_Sprite_Master, compiling.
  5265. LogMaterial: Display: Missing cached shader map for material M_Trans_Sprite_SubUV_Master, compiling.
  5266. LogMaterial: Display: Missing cached shader map for material M_Add_Sprite_SubUV_Master, compiling.
  5267. LogMaterial: Display: Missing cached shader map for material glass_hair_M_ncl1_1, compiling.
  5268. LogMaterial: Display: Missing cached shader map for material glass_hair_M, compiling.
  5269. LogMaterial: Display: Missing cached shader map for material body_M, compiling.
  5270. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 4020
  5271. LogMaterial: Display: Missing cached shader map for material M_Add_Sprite_Master_DepthFade, compiling.
  5272. LogMaterial: Display: Missing cached shader map for material M_smoke_subUV, compiling.
  5273. LogMaterial: Display: Missing cached shader map for material M_radial_ramp, compiling.
  5274. LogMaterial: Display: Missing cached shader map for material m_flare_01, compiling.
  5275. LogMaterial: Display: Missing cached shader map for material M_explosion_subUV, compiling.
  5276. LogMaterial: Display: Missing cached shader map for material M_Burst, compiling.
  5277. LogMaterial: Display: Missing cached shader map for material silencer001Mat, compiling.
  5278. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 4292
  5279. LogMaterial: Display: Missing cached shader map for material M4A1_Diffuse_Mat, compiling.
  5280. LogMaterial: Display: Missing cached shader map for material BaseMaterial, compiling.
  5281. LogMaterial: Display: Missing cached shader map for material BasicShapeMaterial, compiling.
  5282. LogMaterial: Display: Missing cached shader map for material MandalorianHelmetMat, compiling.
  5283. LogMaterial: Display: Missing cached shader map for material PropCon_ToolStorage_M, compiling.
  5284. LogCook: Display: Cooked packages 400 Packages Remain 1296 Total 1696
  5285. LogMaterial: Display: Missing cached shader map for material Master_M, compiling.
  5286. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 4558
  5287. LogMaterial: Display: Missing cached shader map for material EnvFol_AlienShrub_M, compiling.
  5288. LogMaterial: Display: Missing cached shader map for material PropCon_FileCabinet_M, compiling.
  5289. LogMaterial: Display: Missing cached shader map for material M_Frame, compiling.
  5290. LogMaterial: Display: Missing cached shader map for material M_Door, compiling.
  5291. LogMaterial: Display: Missing cached shader map for material M_Glass, compiling.
  5292. LogMaterial: Display: Missing cached shader map for material M_UE4Man_Body, compiling.
  5293. LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_031, compiling.
  5294. LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_030, compiling.
  5295. LogMaterial: Display: Missing cached shader map for material dbl_Group_005, compiling.
  5296. LogMaterial: Display: Missing cached shader map for material dbl_Group_004, compiling.
  5297. LogMaterial: Display: Missing cached shader map for material dbl_Group_003_002, compiling.
  5298. LogMaterial: Display: Missing cached shader map for material dbl_Group_003_001, compiling.
  5299. LogMaterial: Display: Missing cached shader map for material dbl_Group_003, compiling.
  5300. LogMaterial: Display: Missing cached shader map for material dbl_Group_002, compiling.
  5301. LogMaterial: Display: Missing cached shader map for material dbl_Group_001, compiling.
  5302. LogMaterial: Display: Missing cached shader map for material dbl_fara_lf_001_001, compiling.
  5303. LogMaterial: Display: Missing cached shader map for material dbl_fara_lf_001, compiling.
  5304. LogMaterial: Display: Missing cached shader map for material dbl_door_rr_ok_003_001, compiling.
  5305. LogMaterial: Display: Missing cached shader map for material dbl_door_rr_ok_003, compiling.
  5306. LogMaterial: Display: Missing cached shader map for material dbl_door_rr_ok_002_001, compiling.
  5307. LogMaterial: Display: Missing cached shader map for material dbl_door_rr_ok_002, compiling.
  5308. LogMaterial: Display: Missing cached shader map for material dbl_door_rr_ok_001_001, compiling.
  5309. LogMaterial: Display: Missing cached shader map for material dbl_door_rr_ok_001, compiling.
  5310. LogMaterial: Display: Missing cached shader map for material dbl_door_rf_ok_002_002, compiling.
  5311. LogMaterial: Display: Missing cached shader map for material dbl_door_rf_ok_002_001, compiling.
  5312. LogMaterial: Display: Missing cached shader map for material dbl_door_rf_ok_002, compiling.
  5313. LogMaterial: Display: Missing cached shader map for material dbl_door_rf_ok_001_001, compiling.
  5314. LogMaterial: Display: Missing cached shader map for material dbl_door_rf_ok_001, compiling.
  5315. LogMaterial: Display: Missing cached shader map for material dbl_door_lr_ok_001_001, compiling.
  5316. LogMaterial: Display: Missing cached shader map for material dbl_door_lr_ok_001, compiling.
  5317. LogMaterial: Display: Missing cached shader map for material dbl_door_lf_ok_001, compiling.
  5318. LogMaterial: Display: Missing cached shader map for material dbl_DONT_EDIT_019, compiling.
  5319. LogMaterial: Display: Missing cached shader map for material dbl_DONT_EDIT_018, compiling.
  5320. LogMaterial: Display: Missing cached shader map for material dbl_DONT_EDIT_017, compiling.
  5321. LogMaterial: Display: Missing cached shader map for material dbl_DONT_EDIT_016, compiling.
  5322. LogMaterial: Display: Missing cached shader map for material dbl_DONT_EDIT_015, compiling.
  5323. LogMaterial: Display: Missing cached shader map for material dbl_DONT_EDIT_014, compiling.
  5324. LogMaterial: Display: Missing cached shader map for material dbl_DONT_EDIT_013, compiling.
  5325. LogMaterial: Display: Missing cached shader map for material dbl_DONT_EDIT_012, compiling.
  5326. LogMaterial: Display: Missing cached shader map for material dbl_DONT_EDIT_011, compiling.
  5327. LogCook: Display: Cooked packages 450 Packages Remain 1247 Total 1697
  5328. LogCook: Display: Cooked packages 700 Packages Remain 1015 Total 1715
  5329. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6471
  5330. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6461
  5331. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 6451
  5332. LogCook: Display: Cooked packages 850 Packages Remain 879 Total 1729
  5333. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 6441
  5334. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6431
  5335. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 6421
  5336. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6411
  5337. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6401
  5338. LogCook: Display: Cooked packages 900 Packages Remain 830 Total 1730
  5339. LogStaticMesh: Building static mesh Hair_S_AfroFade_Helmet_LOD7...
  5340. LogStaticMesh: Built static mesh [0.00s] /Game/MetaHumans/Jerome/MaleHair/Helmets/Hair_S_AfroFade_Helmet_LOD7.Hair_S_AfroFade_Helmet_LOD7
  5341. LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 286 triangles, Range [1.0, 1.0], Hair_S_AfroFade_Helmet_LOD7
  5342. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 6391
  5343. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6381
  5344. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 6371
  5345. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6361
  5346. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6351
  5347. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 6341
  5348. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6331
  5349. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 6321
  5350. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 6311
  5351. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6301
  5352. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6291
  5353. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 6281
  5354. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 6271
  5355. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6261
  5356. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6251
  5357. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 6241
  5358. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6231
  5359. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 6221
  5360. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6211
  5361. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 6201
  5362. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6191
  5363. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 6181
  5364. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6171
  5365. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6161
  5366. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6151
  5367. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 6141
  5368. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6131
  5369. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 6121
  5370. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 6111
  5371. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6101
  5372. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6091
  5373. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 6081
  5374. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6071
  5375. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 6061
  5376. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6051
  5377. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6041
  5378. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 6031
  5379. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 6021
  5380. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6011
  5381. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6001
  5382. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 5991
  5383. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 5981
  5384. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 5971
  5385. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 5961
  5386. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 5951
  5387. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 5941
  5388. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 5931
  5389. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 5921
  5390. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 5911
  5391. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 5901
  5392. LogShaderCompilers: Display: Worker (1/5): shaders left to compile 5891
  5393. LogShaderCompilers: Display: Worker (3/5): shaders left to compile 5881
  5394. LogShaderCompilers: Display: Worker (2/5): shaders left to compile 5871
  5395. LogWindows: Error: begin: stack for UAT
  5396. LogWindows: Error: === Critical error: ===
  5397. LogWindows: Error:
  5398. LogWindows: Error: Fatal error!
  5399. LogWindows: Error:
  5400. LogWindows: Error:
  5401. LogWindows: Error: end: stack for UAT
  5402. LogExit: Executing StaticShutdownAfterError
  5403. LogWindows: FPlatformMisc::RequestExit(1)
  5404. LogCore: Engine exit requested (reason: Win RequestExit)
  5405. Log file closed, 09/06/21 19:18:00
  5406.  
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