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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\juniormanga\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\juniormanga\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\juniormanga\sourcesdk_content\tf\mapsrc\cp_sandKeep_test.vmf"
  5.  
  6. Valve Software - vbsp.exe (Oct 25 2011)
  7. 4 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\juniormanga\team fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\juniormanga\sourcesdk_content\tf\mapsrc\cp_sandKeep_test.vmf
  10. Patching WVT material: maps/cp_sandkeep_test/egypt/sand_grass_blend_02_wvt_patch
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...
  18. Merged 118 detail faces...done (0)
  19. Merging details...done (0)
  20. FixTjuncs...
  21. PruneNodes...
  22. WriteBSP...
  23. done (1)
  24. writing C:\Program Files (x86)\Steam\steamapps\juniormanga\sourcesdk_content\tf\mapsrc\cp_sandKeep_test.prt...Building visibility clusters...
  25. done (0)
  26. *** Error: Skybox vtf files for skybox/sky_harvest_01 weren't compiled with the same size texture and/or same flags!
  27. Can't load skybox file skybox/sky_harvest_01 to build the default cubemap!
  28. *** Error: Skybox vtf files for skybox/sky_harvest_01 weren't compiled with the same size texture and/or same flags!
  29. Can't load skybox file skybox/sky_harvest_01 to build the default cubemap!
  30. Finding displacement neighbors...
  31. Finding lightmap sample positions...
  32. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  33. Building Physics collision data...
  34. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  35. done (0) (1515872 bytes)
  36. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  37. Compacting texture/material tables...
  38. Reduced 759 texinfos to 573
  39. Reduced 38 texdatas to 27 (1298 bytes to 724)
  40. Writing C:\Program Files (x86)\Steam\steamapps\juniormanga\sourcesdk_content\tf\mapsrc\cp_sandKeep_test.bsp
  41. 3 seconds elapsed
  42.  
  43. ** Executing...
  44. ** Command: "c:\program files (x86)\steam\steamapps\juniormanga\sourcesdk\bin\orangebox\bin\vvis.exe"
  45. ** Parameters: -game "c:\program files (x86)\steam\steamapps\juniormanga\team fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\juniormanga\sourcesdk_content\tf\mapsrc\cp_sandKeep_test"
  46.  
  47. Valve Software - vvis.exe (Oct 25 2011)
  48. fastvis = true
  49. 4 threads
  50. reading c:\program files (x86)\steam\steamapps\juniormanga\sourcesdk_content\tf\mapsrc\cp_sandKeep_test.bsp
  51. reading c:\program files (x86)\steam\steamapps\juniormanga\sourcesdk_content\tf\mapsrc\cp_sandKeep_test.prt
  52. 1 portalclusters
  53. 0 numportals
  54. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  55. Optimized: 0 visible clusters (0.00%)
  56. Total clusters visible: 1
  57. Average clusters visible: 1
  58. Building PAS...
  59. Average clusters audible: 1
  60. visdatasize:14 compressed from 16
  61. writing c:\program files (x86)\steam\steamapps\juniormanga\sourcesdk_content\tf\mapsrc\cp_sandKeep_test.bsp
  62. 0 seconds elapsed
  63.  
  64. ** Executing...
  65. ** Command: "c:\program files (x86)\steam\steamapps\juniormanga\sourcesdk\bin\orangebox\bin\vrad.exe"
  66. ** Parameters: -game "c:\program files (x86)\steam\steamapps\juniormanga\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\juniormanga\sourcesdk_content\tf\mapsrc\cp_sandKeep_test"
  67.  
  68. Valve Software - vrad.exe SSE (Oct 25 2011)
  69.  
  70. Valve Radiosity Simulator
  71. 4 threads
  72. [Reading texlights from 'lights.rad']
  73. [34 texlights parsed from 'lights.rad']
  74.  
  75. Loading c:\program files (x86)\steam\steamapps\juniormanga\sourcesdk_content\tf\mapsrc\cp_sandKeep_test.bsp
  76. Setting up ray-trace acceleration structure... Done (1.08 seconds)
  77. 4530 faces
  78. 12 degenerate faces
  79. 1736412 square feet [250043360.00 square inches]
  80. 32 Displacements
  81. 341686 Square Feet [49202884.00 Square Inches]
  82. 4518 patches before subdivision
  83. zero area child patch
  84. zero area child patch
  85. zero area child patch
  86. zero area child patch
  87. zero area child patch
  88. zero area child patch
  89. zero area child patch
  90. zero area child patch
  91. 39422 patches after subdivision
  92. 23 direct lights
  93. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (11)
  94. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (31)
  95. transfers 4548685, max 1323
  96. transfer lists: 34.7 megs
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  98. Bounce #1 added RGB(90903, 72553, 27750)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  100. Bounce #2 added RGB(21786, 13675, 3504)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Bounce #3 added RGB(7028, 3439, 564)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. Bounce #4 added RGB(2357, 900, 96)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  106. Bounce #5 added RGB(859, 254, 17)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #6 added RGB(313, 72, 3)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  110. Bounce #7 added RGB(118, 21, 1)
  111. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  112. Bounce #8 added RGB(44, 6, 0)
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  114. Bounce #9 added RGB(17, 2, 0)
  115. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  116. Bounce #10 added RGB(6, 1, 0)
  117. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  118. Bounce #11 added RGB(2, 0, 0)
  119. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  120. Bounce #12 added RGB(1, 0, 0)
  121. Build Patch/Sample Hash Table(s).....Done<0.0235 sec>
  122. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
  123. FinalLightFace Done
  124. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  125. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (20)
  126. Writing leaf ambient...done
  127. Ready to Finish
  128.  
  129. Object names Objects/Maxobjs Memory / Maxmem Fullness
  130. ------------ --------------- --------------- --------
  131. models 41/1024 1968/49152 ( 4.0%)
  132. brushes 451/8192 5412/98304 ( 5.5%)
  133. brushsides 5227/65536 41816/524288 ( 8.0%)
  134. planes 7404/65536 148080/1310720 (11.3%)
  135. vertexes 6901/65536 82812/786432 (10.5%)
  136. nodes 3108/65536 99456/2097152 ( 4.7%)
  137. texinfos 573/12288 41256/884736 ( 4.7%)
  138. texdata 27/2048 864/65536 ( 1.3%)
  139. dispinfos 32/0 5632/0 ( 0.0%)
  140. disp_verts 6608/0 132160/0 ( 0.0%)
  141. disp_tris 11584/0 23168/0 ( 0.0%)
  142. disp_lmsamples 212786/0 212786/0 ( 0.0%)
  143. faces 4530/65536 253680/3670016 ( 6.9%)
  144. hdr faces 0/65536 0/3670016 ( 0.0%)
  145. origfaces 2042/65536 114352/3670016 ( 3.1%)
  146. leaves 3150/65536 100800/2097152 ( 4.8%)
  147. leaffaces 5062/65536 10124/131072 ( 7.7%)
  148. leafbrushes 2827/65536 5654/131072 ( 4.3%)
  149. areas 3/256 24/2048 ( 1.2%)
  150. surfedges 30330/512000 121320/2048000 ( 5.9%)
  151. edges 17212/256000 68848/1024000 ( 6.7%)
  152. LDR worldlights 23/8192 2024/720896 ( 0.3%)
  153. HDR worldlights 0/8192 0/720896 ( 0.0%)
  154. leafwaterdata 5/32768 60/393216 ( 0.0%)
  155. waterstrips 370/32768 3700/327680 ( 1.1%)
  156. waterverts 0/65536 0/786432 ( 0.0%)
  157. waterindices 6618/65536 13236/131072 (10.1%)
  158. cubemapsamples 3/1024 48/16384 ( 0.3%)
  159. overlays 0/512 0/180224 ( 0.0%)
  160. LDR lightdata [variable] 5164244/0 ( 0.0%)
  161. HDR lightdata [variable] 0/0 ( 0.0%)
  162. visdata [variable] 14/16777216 ( 0.0%)
  163. entdata [variable] 113508/393216 (28.9%)
  164. LDR ambient table 3150/65536 12600/262144 ( 4.8%)
  165. HDR ambient table 3150/65536 12600/262144 ( 4.8%)
  166. LDR leaf ambient 15962/65536 446936/1835008 (24.4%)
  167. HDR leaf ambient 3150/65536 88200/1835008 ( 4.8%)
  168. occluders 0/0 0/0 ( 0.0%)
  169. occluder polygons 0/0 0/0 ( 0.0%)
  170. occluder vert ind 0/0 0/0 ( 0.0%)
  171. detail props [variable] 1/12 ( 8.3%)
  172. static props [variable] 1/3018 ( 0.0%)
  173. pakfile [variable] 3897/0 ( 0.0%)
  174. physics [variable] 1515872/4194304 (36.1%)
  175. physics terrain [variable] 0/1048576 ( 0.0%)
  176.  
  177. Level flags = 0
  178.  
  179. Total triangle count: 12582
  180. Writing c:\program files (x86)\steam\steamapps\juniormanga\sourcesdk_content\tf\mapsrc\cp_sandKeep_test.bsp
  181. 1 minute, 17 seconds elapsed
  182.  
  183. ** Executing...
  184. ** Command: Copy File
  185. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\juniormanga\sourcesdk_content\tf\mapsrc\cp_sandKeep_test.bsp" "c:\program files (x86)\steam\steamapps\juniormanga\team fortress 2\tf\maps\cp_sandKeep_test.bsp"
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